: You can counter Sylas whit: {{champion:126}} TOP {{champion:142}} MID {{champion:60}} {{champion:76}} or{{champion:77}} JG {{champion:42}} ADC {{champion:43}} SUP
Lol, I'd go: {{champion:13}} to force Sylas to TP away from me {{champion:427}} Daisy is mildly annoying, but you just walk away {{champion:34}} pretty useless for anything except waveclear without a long stun or wall {{champion:429}} great, if oathsworn works, I just threw my ally somewhere they didn't want to go {{champion:432}} people in solo q tend to save enemies or screw over allies
Rioter Comments
: Miss Fortune
You might try arcane comet. It's definitely more focused toward laning and the early game, but it also lets you get manaflow band for spamming abilities and absolute focus and gathering storm for extra damage and scaling. I also think conqueror is underrated on MF. If you can proc it before you Q bounce and/or ult, the bonus and true damage is absurd.
: ambitius elf jinx or star guardian jinx?
I own both--I got elf from a mastery chest and bought guardian. I'll put it this way. Guardian Jinx is what Pulsefire Caitlyn and High Noon Lucian are to their respective champs. They're the costliest skins, but come with new voice lines, VFX/SFX, and animations. You pay extra, but you're getting more in return. It could be just me, but I feel like the animations on guardian are a little bit smoother than the original and elf. It's almost negligible and probably has little to no impact on gameplay, but it makes me prefer guardian.
Speeedy (NA)
: Create an Item (Fun but real)
Scythe of Exile {{item:1038}} + {{item:3086}} + {{item:1036}} + 250 gold +55 AD +25% AS +20% Crit Strike Chance +5% MS Passive: Crit strikes grant +20% MS for 0.75 seconds. The passive will not stack with stormrazor. Better yet, this item will replace that abomination.
Doge2020 (NA)
: On the DPI part, I think you want a fairly low one or “average” one. If I remember correctly pro’s and high elo players click very close to their champ so they can dodge skill shots easier and can turn around easier to. If you click far away from yourself, you champ has to turn all the way around then start moving. but if you click right next to you, your champ turns around immediately so you can auto attack, cast spell, move, etc. You also should work on kiting a lot, walking back a step then auto attacking. I think Ashe is very helpful with this because she has her passive slow to slow down the target and allow her to move more before auto attacking again. Here is one good trick to learn. LEARN YOUR OPPONENT’S RANGES. Knowing how far their auto attack ranges and ability ranges are will help you massively when trading, kiting and chasing/running. And this is probably one of the most important things, time the enemy summoner spells. The top two you should watch and time is Flash and TP (tp isn’t usually taken in the bot lane rn but it’s still an important summ to time no matter what lane you are in). Flash is a super important summ for both the user and the enemy, it helps immobile champs get away from a fight, so letting your jungler and knowing when it is on CD will help your team a lot in ganking and trading.
Solid advice. Yeah, from what I've heard, DPI is really what works best for you. I'm sure there are people who can hit challenger with marksmen with something like 400 DPI. But I've always found it amusing to watch some of the better Korean players and what they run. From what I've read, 3000-4000 DPI is what Koreans with god mechanics like Faker and Bang run. I don't think I'll ever reach that!
Rioter Comments
: Is there any grounds to file a lawsuit against Riot...
When you installed League on your computer, you had to click the "Accept" button for League's terms of use: https://na.leagueoflegends.com/en/legal/termsofuse The terms of use represent a legally binding contract between you and Riot Games. Here are some select portions: > RIOT GAMES DOES NOT WARRANT THAT THE RIOT SERVICES WILL BE UNINTERRUPTED OR ERROR-FREE, THAT DEFECTS WILL BE CORRECTED, OR THAT THE RIOT SERVICES ARE FREE OF VIRUSES OR OTHER HARMFUL COMPONENTS. YOU ASSUME ALL RESPONSIBILITY FOR SELECTING THE RIOT SERVICES TO ACHIEVE YOUR INTENDED RESULTS, AND FOR THE INSTALLATION OF, USE OF, AND RESULTS OBTAINED FROM THE RIOT SERVICES. TL;DR: we can screw up your computer and it's all your fault. > YOU HEREBY AGREE TO INDEMNIFY, DEFEND AND HOLD HARMLESS RIOT GAMES AND ITS SUBSIDIARIES, AFFILIATES, OFFICERS AND DIRECTORS FROM AND AGAINST ANY AND ALL CLAIMS, LAWSUITS, DAMAGES, LOSSES, LIABILITIES AND COSTS (INCLUDING ATTORNEY FEES) THAT DIRECTLY OR INDIRECTLY ARISE OR RESULT FROM YOUR USE OR MISUSE OF THE RIOT SERVICES, ANY VIOLATION BY YOU OF ANY OF THE PROVISIONS OF THIS AGREEMENT OR THE PRIVACY POLICY, OR ANY INFRINGEMENT BY YOU OF ANY THIRD PARTY’S RIGHTS. TL;DR: if we screw up your computer, you agree that we're not responsible for the costs of fixing or replacing it. > UNDER NO CIRCUMSTANCES, AND UNDER NO LEGAL THEORY, WHETHER IN CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, SHALL RIOT GAMES BE LIABLE TO YOU OR ANY OTHER PERSON FOR ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL, SPECIAL, EXEMPLARY, OR PUNITIVE DAMAGES OF ANY KIND (INCLUDING, DAMAGES FOR LOSS OF BUSINESS, LOSS OF DATA, LOSS OF GOOD WILL, OR LOST PROFITS), OR ANY DAMAGES FOR GROSS NEGLIGENCE OF ANY KIND (INCLUDING, DAMAGES FOR WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY OTHER COMMERCIAL DAMAGES OR LOSSES) ARISING FROM YOUR USE OR MISUSE OF THE RIOT SERVICES, EVEN IF RIOT GAMES KNEW OR SHOULD HAVE KNOWN OF THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT SHALL RIOT GAMES BE LIABLE FOR ANY DAMAGES IN EXCESS OF ANY AMOUNT YOU HAVE PAID TO RIOT GAMES FOR GAME-RELATED TRANSACTIONS, IF ANY, DURING THE SIX (6) MONTHS IMMEDIATELY PRIOR TO THE TIME YOUR CAUSE OF ACTION AROSE. TL;DR: if we screw up your computer, you agree that we're not legally responsible for it. If we're legally responsible (which we aren't), we're only responsible up to the amount you've spent on Ahri skins over the last 6 months. > > Any dispute, claim or controversy arising out of or related to this Agreement or the Riot Services shall be resolved exclusively by private, binding arbitration, rather than in court . . . TL;DR: if you really want to sue us for screwing up your computer, you can't actually do it in court. You have to get a neutral third party to agree with you that we're responsible (which we aren't) under the terms of use.
Rioter Comments
Rioter Comments
: Easiest champion for new player?
If you want champs that are relatively easy to learn and perform decently in low elos, it's pretty hard to screw up with 450 BE champs. Here's my case in point: Top: {{champion:86}} Simple melee champ that allows you to focus on fundamentals like farming and trading. Jungle: {{champion:32}} He adds a ton of utility because of his cc. He's versatile because he works well with tanky and AP builds. Mid: {{champion:1}} Like others have said, she's about as basic as mages get. Her Q refunds its mana costs if it kills the target. That should help with cs and manna management. ADC: {{champion:22}} Her ult provides some of the best cc in the game and her E gives you vision. Support: {{champion:63}} All you need to do is land all your spells before you die in teamfights.
: Kaisa is 100% pick worlds
Kai'sa is pretty weak until she reaches two items, so a lot of teams are willing to let her through bans and pick something with a strong early game like {{champion:236}} {{champion:110}}. Sometimes a team wants her but doesn't get her first, so they try to match her with a late game pick like {{champion:67}} . But yeah, it's a risky bet because you're sitting on a ticking time bomb. Kai'sa will dominate the late game unless she's hopelessly behind.
: Anyone else have mouse hand pain when you play, and how do you deal with it?
When I started playing league, I had some pain issues. With a few adjustments and a little bit of time, it stopped being a problem. Here's what I found helpful: **Gaming mouse**. If you don't already have one, invest in a gaming mouse with a good ergonomic design. I spent about $50 for a gaming mouse and found it worth every penny. Compared to the $10 mouse I previously had, it was far more comfortable and a much better fit for my hand. **Arm positioning**. Bad arm positioning puts unnecessary stress on your hand. If you're angling your elbow or any part of your arm up, that's bad news. You want to have your arm and elbow resting on your desk. Check out some videos of gaming pros and watch how they position their mouse arm. It's difficult to describe, but their mouse arm serves as an anchor for their hand. Not only is it more comfortable when you get used to it, but it can also help you move your mouse faster. **Game settings**. I like playing marksmen, probably the most taxing type of class to play in terms of hand stress because of all the positioning and kiting. In my game settings, I bound the player attack move click command to my "R" key (my strongest keyboard finger) so that I can auto attack whatever is closest to my cursor. It saves me hundreds of clicks per game because I no longer click on minions and enemies for an aa--I just hover my mouse near them.
Saloz Mat (EUW)
: Please Nerf this 4 Ladies
Please also nerf these 4 men, preferably before 2:30 {{champion:122}} {{champion:104}} {{champion:202}} {{champion:38}} Let's try to make sure that our nerf suggestions are inclusive, promote equity, and avoid sexism.
haenex (EUNE)
: So @riot when is the 2018 world song?
Due to recent budget cuts, Riot (a small Indie company) no longer has the funds for a worlds theme song. I would suggest this as the theme for this year: https://www.youtube.com/watch?v=h9bi7SGiQB8
: Bronze might be more valuable than Iron.... BUT!!!
Yeah, I think the logic behind the tier system is the value of the metal itself. Back when S1 started in July 2010, platinum was worth about $1500 per ounce and gold was worth about $1200 per ounce. Today, gold is still worth about $1200 per ounce while platinum has fallen to about $800 per ounce. So I guess if you're ranked gold, you can thumb your nose at people ranked platinum because the markets objectively say that gold is more valuable than platinum. I don't know why the devs who made up the ranked system decided to put platinum above gold. Historically speaking, the price of platinum is quite volatile and will frequently rise above and fall below the price of gold. It's certainly a precious medal that some people use as a safe haven asset. But its primary use today is catalytic converters for cars. When platinum is needed for converters, the price spikes. When the auto industry is slowing down, the price tanks. Platinum also comes primarily from a handful of developing countries. So the stability and economic well being of those countries also plays a significant role in the price.
Ðïana (NA)
: Personally, I don't mind the build path. This coming from a Diana main who almost always buys Revolver>Sorc Boots>Deathcap as my first 3 buys. Yeah, it takes a ton of gold for each piece, but that's part of the cost of creating an item that big. They've said many times that they don't want to make NLR or BFS build out of anything - They like that it's a "Large investment", causing decision making between "Buy these 2 Longswords now but not be any closer to the BFS I need, or go back to lane with nothing and save for the BFS?" Being as powerful as it is, I think it's totally fine - And I especially like that it's now two NLR instead of the Blasting and Amp included - The extra inventory space allows me to fit an extra Dorans, or ward, or whatever I may need, before I complete my deathcap.
I can see why some people would like that. And what you mention might the reason deathcap is the way it currently is. The current build path definitely makes you think twice before going there. When I look at similarly priced offensive items like {{item:3078}} {{item:3124}} {{item:3812}}, I noticed that most of them have two or even three advanced items in the builds. In other words, the other big items let you take more incremental steps. That's why I thought the patch 8.4 change to deathcap was a bit strange.
: >it's also one of the best early to mid game items (second or third completed item) in terms of win rate. Isn't it also related to simply be extremely fed early game and being able to afford it ?
Probably helps to be fed and partially explains why early buyers do so well. I've got little doubt that the deathcap itself helps expand that lead further, especially when you get the passive on everything else you buy after it.
Rioter Comments
Rioter Comments
Alzon (NA)
: I have six rules for ARAM: 1. Fill any role needed in the team comp. 2. Required mix of early and scaling champs. 3. Required mix of ranged and melee. 4. Front liners take Conqueror, or Grasp in a few cases due to being in combat literally 90% of the time when not dead or running back. 5. Sivir with an ounce of peel is auto-win. 6. If all champions are owned, never sit with 2 rerolls. With the refilled pool, there’s nothing to lose.
Solid rules. I can see how all of them contribute to a win. I own a little over half the champs right now, so I'm a little more stingy with my rrs. I'll often go into practice tool when I'm serving my ARAM dodge time. You can get rr points for winning games there. If there's any peel, Jhin, Kog, and MF are also auto wins. Their ults are all nuts in a single lane. That and the fact that Jhin and MF have ridiculous MS.
R0XTAR (NA)
: Okay, about ARAM
I agree that a lot of ARAM games feel rigged. Because of that, I've developed 10 commandments for playing ARAM that have helped me keep my win rate around 50%: 1. If your team comp looks like trash, save your rrs for another game. A lucky rr can heal the sick, but it can't raise the dead. 2. If nobody on your team rolls Sona, Lux, Ziggs, Maokai, or a similar OP champ, consider dodging. I'm totally serious. If you don't have any of them, the odds are that the enemy team has at least one of them. 3. If you don't have at least one mage with cc, decent range, and high damage, consider dodging. 4. If you don't have at least one tank, consider dodging. A corollary to this rule is that if anyone on your team is stupid enough to grab a tank and immediately declare his or her intent to go full AP or AD, consider dodging. 5. If you don't have a juggernaut like Dr. Mundo or Illaoi on your team, consider dodging. 6. If anybody on your team picks a high-skill cap champions such as Ryze, Bard, Azir, or Akali, consider dodging. Your teammate probably doesn't have enough practice on the champ to pull their weight. 7. If multiple teammates select jungle champs, consider dodging. Most jungle champs underperform without a jungle and a jungle item. They also underperform because they're primarily balanced around an early game on SR where they exploit numbers advantages by ganking. You don't get that on howling abyss. 8. If two or more teammates select ADC champs, consider dodging. If the enemy team comp is half decent, you will be aced several times because you are too squishy. 9. If your team skews toward AD or AP for damage output, consider dodging. If it's too lopsided, the enemy team will beat you by stacking armor or MR. 10. Don't be selfish. If your team comp needs something like Taric or Nami, be willing to grab the champ off the bench, even if the champ isn't the most fun champ available. If too many teammates are opting into a weak team comp because they want their fun champ, consider dodging. If I refused to break any of my rules, I would probably never play another ARAM game. But when I see more of my rules broken, I become more willing to do my team a solid and eat the dodge penalty.
Shukr4n (EUW)
: u mean, rioting by giving riot money. 2000 IQ striking action
> [{quoted}](name=Shukr4n,realm=EUW,application-id=yrc23zHg,discussion-id=ylAhAiVU,comment-id=0000,timestamp=2018-09-04T18:47:15.819+0000) > > u mean, rioting by giving riot money. > > 2000 IQ striking action If you want to boycott league, that's your choice. Not everyone will do it, but I understand why many are choosing to do so. I will point out that you can grind your way to level 30 and acquire 30 champs without giving Riot a single penny. I'm in the process of doing that right now. The point of my thread isn't really about hitting Rito where it hurts. I just want to see some clever puns at their expense. :)
Rioter Comments
Malak (NA)
: Lucian buffs make me want to cry tbh
Relax. Rito ju$t need$ to $ell $ome 1820 lp high noon lucian $kin$.
: How to build Quinn?
For keystones, electrocute, phase rush, and fleet footwork are all good on Quinn. Take electrocute for extra damage, phase rush for extra MS, or fleet footwork for healing. You usually want to build {{item:3095}} first unless you're rushing {{item:3142}} or {{item:3147}} . You could rush shiv first, but you'll probably want to grab a B.F. Sword before that so you have some bonus AD. Some good core builds include: {{item:3095}} {{item:3087}} {{item:3031}} This basically makes you a crit ADC. {{item:3095}} {{item:3147}} {{item:3087}} This will let you 100-0 squishies. {{item:3142}} {{item:3147}} {{item:3095}} You would take this for lethality. Good late game items include {{item:3026}} {{item:3072}} {{item:3078}}
: Were people actually building {{item:3078}} on Garen? Why? {{item:3071}} _should_ be better for him.
Tri-force also makes Garen's split push absolutely filthy. You walk up to a tower and hit it with Q to proc spellblade and then hit it with an aa for extra damage. The tower is gone after you do that a couple times.
Malza (NA)
: Buff Garen
He's probably going to get nerfs soon and deservedly so. Across most of the elos, he's got a win rate of 54% or better. And this is despite the fact that he's one of the most picked top lane champs if not the highest pick. Even in diamond where he's supposed to drop off sharply because of a low skill cap and predicable play style, he's sitting at 53.8% WR. If that doesn't scream OP, I don't know what does.
Søyu (NA)
: Swain Bot Lane is Oppressive
A good swain main will cause pain in any lane. He just has too much drain and sustain. That's why squishies find him such a bane--it's like trying to go up against a train. Attempts to stop him are usually in vain and rarely result in any gain.
: Wukong should be disabled in One for All Period.
Karthus has damage from his Q and E that's too damn high with 5 people and chaining his ult wipes everyone off the map. Honestly, if the win rate is 80% or better on a champ, it's probably time to think about taking them out. Otherwise, you have to burn your bans on them or rely on your opponents being too dumb to pick one of them. It's hilarious that Akali has a win rate around 30% but is the second most picked champion after Yasuo.
: ARAM 70% win rate Champs
Champs like {{champion:57}} {{champion:99}} {{champion:96}} {{champion:202}} {{champion:161}} {{champion:101}} aren't much better than Ziggs or Sona. Their kits overperform on howling abyss to the point they consistently have a win rate of 60% or better. Banning strong champs (or not letting people roll them as much) might be one way to address it. The downside to that is that you won't get a chance to learn them yourself or learn how to counter them. I would rather see more dynamic matchmaking in terms of the champs that are assigned. For example, if one team rolls a Sona, the other team is more likely to roll a Ziggs. Or perhaps if you get Sona or Ziggs, your team has to put up with some champs that are trash tier for ARAM. That might take some of the "R" out of ARAM, but it would help to lessen the number of games where you stomp or get stomped.
Rexxiee (NA)
: Why was IE straight up nerfed?
It's a buff for crit ADCs if you build smart. In the early game you will build {{item:1038}} {{item:3006}} {{item:1037}} . The order isn't that important--it's just a matter of preference and what you can afford when you back/die. As others have mentioned, the build path is much smoother because you no longer need two BFs. Next, you will grab a {{item:3086}} . After that, spend 1225 gold to finish IE. At this point you're sitting on a 30% crit strike chance because of the IE passive. When you have an extra 400 gold on you, buy an extra {{item:1051}} to bring your crit strike chance up to 50%. If you do this, you will be in a very good position before you even complete your first zeal item. And given the fact that zeal items are now 100 gold cheaper, you will finish your first and second zeal items faster. If you have your doubts about this, test out the build with someone like {{champion:67}} {{champion:51}} on practice tool when the patch goes live. I think you'll agree it's a buff.
: {{item:1051}} 10% crit chance - 400 gold Statikk Shiv 30% crit chance > 25% crit chance Total cost 2900 >>> 2800 How does Riot make those calculations?
Since the only stat BG gives is 10% crit strike chance, it's pretty clear that 1% crit strike chance is worth 40 gold. Consequently, lowering the crit strike chance for zeal items by 5% should result in a 200 gold reduction if the overall change is neither a buff nor a nerf. If zeal items only see a 100 gold price reduction in exchange for the 5% crit strike reduction, that's an overall nerf. I hope this is one of the PBE changes that doesn't go live. If it does, it's going to hurt crit ADCs more than it will help. I want to see a 200 gold reduction for zeal items so the change is neutral.
: Problem champions in Aram from an Aram only player.
You have three classes of champs that are generally OP in ARAM: * **Mages with high damage, range, and cc**. Some I can think of that haven't been mentioned yet include Ziggs, Vel'Koz, Xerath, Heimerdinger, Malzahar, Morgana, Karthus, and Swain. * **Certain ADCs**. You have meta ADCs like Jhin and MF that can pump out high damage at safe distances and turn team fights with their ults. You also have niche ADCs like Sivir who has insane wave clear and can speed everyone up. Kog'Maw is another niche ADC who is strong because he can melt everyone with AD or AP. * **Tanky juggernauts**. It helps to have someone on your team who can walk at the enemy and delete squishies. Champs like Dr. Mundo, Illaoi, Yorick, and Sion can do that well after they have a few items. You also have classes of champs that are "problems" in ARAM because they often throw games: * **High skill cap champs**. Since most people don't main what they play in ARAM, they usually suck at champions that take a lot of practice. That's why champs like Bard, LeBlanc, and Ryze are bad news. * **Fighters/assassins**. In a good team comp, fighters and assassins can do well, but they end up feeding if they don't have good windows to engage. That's why champs like Akali, Katarina, Riven, Tryndamere, and Fizz often end up losing. Their team comp didn't give them the chance to do what they do well. * **Junglers**. Jungle champs have a hard time in ARAM because they can't buy jungle items and their early game is balanced around numbers advantages from ganks, something that doesn't happen without a jungle. I think the only two jungle champs that have better than 50% win rates in ARAM are Graves because he can play like an ADC and Amumu because he can be a tanky stun bot.
AuRum M (EUNE)
: LEAVERBUSTER ( ISSUE THAT HAS TO BE SOLVED)
FAQs on LeaverBuster: https://support.riotgames.com/hc/en-us/articles/201752714-LeaverBuster-FAQ#h1q1 > Are ranked, normal, and co-op games treated differently? > > Ranked is treated much more severely than normal when it comes to leavers. Games in which a player is considered a leaver always count as losses for them, even if their team is victorious. It sucks when you trigger LeaverBuster because of a disconnect you can't control. But given that's not the usual reason for AFKs, you probably want it to stay, even if it occasionally hurts you. Applying LeaverBuster regardless of the reason for the AFK keeps them from happening more often. It's difficult (if not impossible) to conclusively determine whether an AFK was intentional or not.
: Please Give ARAM Players The Ability To Remake
I like the idea. But I can actually see a reason why it might be disabled. Let's say your team lucks into a crazy strong composition. Something like {{champion:420}} {{champion:45}} {{champion:161}} {{champion:99}} {{champion:50}} (I actually had to play against this in ARAM not too long ago--standing behind our own turrets was suicide). The enemy team sees your comp and knows it's going to be a stomp. The enemy team can collude by having one or more of their teammates disconnect and then go for the remake. More likely, one of your opponents will disconnect just because he doesn't want to play against your team and will do it without discussing it with his teammates. But the enemy team still gets a free out and can get the remake. There's a little less incentive for this for most game modes on SR because you generally get to pick your champion and generally get to see what the enemy team is picking as well. But since you have the deal with luck of the draw in ARAM and go into the game blind against your opponent, the incentive and opportunity to abuse remakes is somewhat stronger on ARAM. I hate people who AFK in ARAM and report them every time. I try to get my teammates to report them as well. I would love to see harsher penalties for repeat AFKers. The current AFK penalties don't seem strong enough to deter the behavior.
HàrrowR (EUW)
: ADCs dont need to be a late game class
I think IE needs a little tweaking. Right now, the IE passive of double crit strike chance interacts poorly with the zeal items we currently have. Since all zeal items have a critical strike chance of 30%, you have to buy two zeal items to reach 100% crit strike chance. The problem with doing this is that you end up wasting gold because two zeal items with the double crit strike chance adds up to 120% crit strike chance. In other words, you're paying a significant amount for stats you can't use on a full crit build. Of course, you can avoid this by not going full crit and settling for one zeal item with 60% crit strike chance when combined with IE. But the problem with this is that many of the champs like {{champion:51}} {{champion:67}} {{champion:18}} are more reliant on auto attacks rather than abilities to deal damage. The fact that they have to settle for less than full crit or overpay for extra critical strike chance they can't use is one of the biggest reasons they've been in the dumpster since 8.11. We're finally seeing some overdue buffs to some of them, but it's an awkward solution because the real problem is their builds. The best way to fix IE would be to change the passive so that it no longer gives the double crit strike chance. Instead, it should give a 5/3 crit strike chance. With that ratio, two zeal items with IE would add up to a 100% crit strike chance. The price of IE could then be reduced (if you value 1% crit strike chance at 40 gold, IE should be 800 gold cheaper with the nerf).
Antenora (EUW)
: > [{quoted}](name=EvLoFo,realm=NA,application-id=A7LBtoKc,discussion-id=5RA7OEcm,comment-id=000a,timestamp=2018-07-06T15:50:13.425+0000) > > Hi Meddler, > > Crit ADCs took a hard hit after the 8.11 marksmen changes. I think one of the best explanations for their drop (in addition for it taking too long for them to come online) is that they’re being forced into inefficient builds. > > To reach a 100% crit strike chance, crit ADCs now have to build two zeal items in addition to IE. The problem with this approach is that since all of the completed zeal items have a 30% crit strike chance, the two items create a 120% crit strike chance when combined with IE’s passive, meaning that crit ADCs end up wasting a significant amount of gold to unlock their full crit potential (800 gold if you value each crit strike chance percentage point at 40 gold). I can tell you that this “crit tax” is real and has forced me to either pay the tax for full crit or opt into alternative builds with less than full crit. > > Have there been any internal discussions about the effect of this crit tax? If so, has a conclusion been made as to whether it’s desirable? I’ve seen some good ideas for addressing the issue, but wanted to hear your thoughts first. According to LolWiki. 1% critical strike is worth 60 gold. So it;s more like 1,200 gold wasted. Best thing they can do is as follows Critical Strike chance reduced from 30% to 25%. Cost reduced to 2600 from 2900 (PD is 2800 atm so reduce to 2650)
Right. A 1% crit strike chance was worth 60 gold when {{item:1051}} cost 600 gold (since the only stat it offers is 10% crit strike chance). But the recent hot patch dropped the price down to 400 gold, so that's why I said 800 gold instead of 1200. Yep, nerfing zeal items down to 25% crit stike chance and giving the old prices back is a good way to do it. The zeal items could also be nerfed down to 25% crit strike chance and the current prices could be kept with compensatory buffs to AS, MS, or the zeal item passives. Another easy way to fix this issue would be nerfing IE's passive down from a double crit strike chance to a 5/3 crit strike chance. If that was done IE and two zeal items would add up to 100% crit strike chance. The price of IE could then be reduced and/or the AD or true damage passive could be buffed.
: Just build zeal + extra glove into IE into finished rfc for the relatively smooth curve
Yeah, that's a good build path. I've noticed that taking IE as the first completed item usually has the highest win rate. But once you take that smooth curve, you end up selling the glove or going into your second zeal item with the wasted stats. Both have their issues, especially given that all the items are now 2800 or 2900 gold instead of 2600.
: Yeah, I kind of wished riot didn't screw up ER. Again.
Right. Before 8.11, if you wanted full crit, you'd take the old IE and ER and add two zeal items like {{item:3094}} {{item:3087}} . It took a long time to reach it and left you with only one remaining item slot for something like {{item:3072}} , but it was well worth it. You would pump out insane damage and none of it was wasted on stats you couldn't use. I really like the idea behind the new IE that you can reach full crit with two instead of three additional items, but the wasted 20% crit chance you have to burn to get there is definitely one of the things that's holding back champs like {{champion:67}} {{champion:51}} {{champion:18}} .
Meddler (NA)
: Quick Gameplay Thoughts: July 6
Hi Meddler, Crit ADCs took a hard hit after the 8.11 marksmen changes. I think one of the best explanations for their drop (in addition for it taking too long for them to come online) is that they’re being forced into inefficient builds. To reach a 100% crit strike chance, crit ADCs now have to build two zeal items in addition to IE. The problem with this approach is that since all of the completed zeal items have a 30% crit strike chance, the two items create a 120% crit strike chance when combined with IE’s passive, meaning that crit ADCs end up wasting a significant amount of gold to unlock their full crit potential (800 gold if you value each crit strike chance percentage point at 40 gold). I can tell you that this “crit tax” is real and has forced me to either pay the tax for full crit or opt into alternative builds with less than full crit. Have there been any internal discussions about the effect of this crit tax? If so, has a conclusion been made as to whether it’s desirable? I’ve seen some good ideas for addressing the issue, but wanted to hear your thoughts first.
: Because different MMR is the most stupid thing added to this game. On my previous account I had 6000+ ARAM games and some games I could see a diamond / master with bronzies, on the same game. I get it that maybe these bronze MMR can be particularly high, and those diamonds / masters low, but we all know how different is their general skill, even if it's not the same game mode
I see that wide disparity as well, although it's usually from bronze to gold for me. I can come up with two potential explanations: 1. It's a handicap. Some champions like {{champion:37}} {{champion:115}} {{champion:99}} {{champion:17}} are OP on howling abyss for obvious reasons. If your team rolls that kind of stuff, you might get matched to a team with stronger players. 2. It's a punishment. If you dodge too often, you get matched with weaker teammates who are less likely to win. I think #2 is more plausible. I just haven't seen #1 in practice. I have to admit that I do a fair bit of ARAM dodging. Call me a cynic, but I don't find it "fun" trying to babysit three crit ADCs with a support while we get stomped into the ground. If crazy matchmaking is a result of dodging, I think that's rather unfair and counterproductive. I already paid a penalty by eating the dodge penalty. Don't punish me (and my teammates) further with lopsided games. Of course, it could just be Rito wanting to guarantee q timers of less than two minutes.
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EvLoFo

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