: > I think you're characterizing Zoe improperly. As an ancient being, she thinks on a different timescale than a typical person and has seen things people aren't usually witness to. Your right... and considering she still acts like a child it's disconcerting... > I think you're characterizing Zoe improperly. As an ancient being, she thinks on a different timescale than a typical person and has seen things people aren't usually witness to. Yes and that makes her typical attitude more alien... and she's not really strongly presenting as this alien, faeish being despite that probably being more consistent with her duites and lore. > A little village of people? She's seen the fall of civilizations. In the end, these things and these people are of little cosmic significance, and so that's how she regards them. So we agree on this? That's she's an alien little thing and a danger to the innocents of Runeterra? Okay. > And as far as not having wisdom befitting a being of her age, she has plenty of lines that explore the nature of the cosmos and her duties as an Aspect I mean kinda? She could be more interesting as a... Fae like, alien figure but she's played mostly as a quirky character instead of this incredibly dangerous and powerful girl. (Heck I argued with someone who worked on her on it when she came out; she's insanely dangerous and her quirkiness and cuteness hurts that part of her character) > But then again, she's had a thousand years to ponder things like that. Here on Runeterra, after being gone for so long, she's more interested in all of things she's experiencing as new for her and everything's that changed. You also just said she's seen things we wouldn't believe… why is she interested in it? She's seen so much Runeterra is just another stop. She shows no concerns... well, no human concerns anyways; her family? Her culture? GONE. Humans/ So CuTE! Opps I broke them... Like I want them to maintain a focus on her; either she's a quirky child or she's no longer human. You can't have both without making her seem unsympathic or inhuman. There's a reason I Like Star Guardian Zoe; she's barely any different then canon Zoe.
> Like I want them to maintain a focus on her; either she's a quirky child or she's no longer human. You can't have both without making her seem unsympathic or inhuman. There's a reason I Like Star Guardian Zoe; she's barely any different then canon Zoe. It's almost like there's a dichotomy to Zoe's personality, as if two different entities were simultaneously occupying one form. Zoe is a curious, energetic, happy young girl. The Aspect of Twilight is an ancient being who views life and its duties on a scale far beyond a typical human's understanding. The individual personalities of Zoe and of the Aspect of Twilight both shine through to different degrees at different times.
: Happy to see a better Pantheon
I think you're characterizing Zoe improperly. As an ancient being, she thinks on a different timescale than a typical person and has seen things people aren't usually witness to. For example, she notes that a squirrel that she thinks is cute will only live for a couple more years, but that the shortness of its life makes it even cuter. She's also the Divine Messenger of Targon who heralds events of great significance, like the Great Darkin War. So let's extrapolate: the handful of decades that makes a person's lifespan? That's charming. A little village of people? She's seen the fall of civilizations. In the end, these things and these people are of little cosmic significance, and so that's how she regards them. And as far as not having wisdom befitting a being of her age, she has plenty of lines that explore the nature of the cosmos and her duties as an Aspect. But then again, she's had a thousand years to ponder things like that. Here on Runeterra, after being gone for so long, she's more interested in all of things she's experiencing as new for her and everything's that changed. But I that's just my take, I suppose.
: Ex-Rioter Stellari on the Divide between Unpopular and Popular skin sales
Okay, so the skin made less than her yearly salary. Did it cost her yearly salary to _make_ the skin?
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njrk97 (OCE)
: > [{quoted}](name=boricCentaur1,realm=NA,application-id=yrc23zHg,discussion-id=hNEOJJuE,comment-id=000200000000,timestamp=2019-09-03T22:12:51.190+0000) > > It really shows how much thought you put in when you use pyke as a example. > > Pyke got fucking nerfed pretty hard like a patch before so yeah buffing champions after being nerfed to hard is what balance is and xayah who is not super popular is getting nerfed when she is getting a 20 dollar skin, rammus got a skin and he was nerfed at start of this season. > > Thresh has been the best the most popular support all season and guess what no skin. Nocturn,Galio,Ahri and Shen all received buffs 1 to 3 patches before their skin release, Riven is looking into buffs with a confirmed Worlds Skin in the works for her, Zoe is receiving Buffs right when her upcoming Star Guardian Skin is being released. Does Riot buff champions exclusively based on skin sales.... No Does Riot buff champs that could be stronger to coincide with skin releases, sometimes pushing them into a OP state Certainly Is Riot Intentionally slow on nerfing champions that happen to sell some nice skins for them or who have a community personality that is more susceptible to buying skins. Most Likely.
> Zoe is receiving Buffs right when her upcoming Star Guardian Skin is being released. I'd just like to say two things on this topic: Firstly, Xayah is also getting a Star Guardian skin and is receiving a nerf in the same patch. That's one for both sides. Considering Xayah is getting the higher-valued skin, that makes the model fit even less. Secondly, Zoe's "buff" is 6 more damage on her passive. That's it. Almost imperceptible. They didn't seize an opportunity to make Zoe all-powerful and have the meta revolve around her in preparation for her Star Guardian skin release. They simply gave her an adjustment almost as unnoticeable as, say, a difference of 5 movement speed. In the end, whether a Champion gets buffed or nerfed for skin is purely coincidental. There are examples of both, and often a Champion gets a skin and is otherwise unchanged.
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: I like how riot doesn't even hide their shameless behavior
Xayah skin? Let's nerf her in the same patch. These things are always just coincidences. Champions get skins; sometimes they get buffed at the same time, sometimes they get nerfed at the same time. Most often, they're not changed at all.
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: So its off by around 0.5 at angles that are multiples of 30 degrees, a lot more accurate than squares which are completely off (1.0) on all corners. B only needs to be half a hex farther away to be same distance away from A as C and D are... In a square grid, a top left corner square would be an entire square farther than the other non-corner squares.
> [{quoted}](name=Tahminatrix ,realm=NA,application-id=RaE1aOE7,discussion-id=iguqzA8d,comment-id=0003000000000000,timestamp=2019-08-27T02:22:44.639+0000) > > So its off by around 0.5 at angles that are multiples of 30 degrees, a lot more accurate than squares which are completely off (1.0) on all corners. > > > B only needs to be half a hex farther away to be same distance away from A as C and D are... > > > In a square grid, a top left corner square would be an entire square farther than the other non-corner squares. Yes, the difference is more pronounced in squares than in hexagons. That's why I used it as an example. It's easier to visualize and understand. The point is, the principle applies with hexagons, as well: the number of units apart and the actual distance between them can mean different things.
: The reason games like these opt into hexagon grid is literally to avoid the very issue you mentoin.
> [{quoted}](name=Velzard of Koz,realm=EUNE,application-id=RaE1aOE7,discussion-id=iguqzA8d,comment-id=00030001,timestamp=2019-08-26T15:54:22.416+0000) > > The reason games like these opt into hexagon grid is literally to avoid the very issue you mentoin. Please refer to this diagram: https://imgur.com/a/Y1UTdyc
: > [{quoted}](name=Everyday Legends,realm=NA,application-id=RaE1aOE7,discussion-id=iguqzA8d,comment-id=0003,timestamp=2019-08-26T15:12:42.725+0000) > > It's called "geometry". > > Imagine instead of hexagons, it were squares, like a checkerboard. A unit that is one square north of you and unit that is one square northwest of you, while both still adjacent to you, are not the same distance away from you. The one that is diagonal from you is farther away. > > Likewise with hexagons, if a unit is two "hexes" away, how far away it _actually_ is depends on what direction those two hexes are. Hexagons don't have the diagonal problem that squares do. That's why they're a more stable geometry in nature. Imagining that they're squares defeats the entire purpose of using hexagons.
> [{quoted}](name=PhDs Nuts,realm=NA,application-id=RaE1aOE7,discussion-id=iguqzA8d,comment-id=00030000,timestamp=2019-08-26T15:37:56.134+0000) > > Hexagons don't have the diagonal problem that squares do. That's why they're a more stable geometry in nature. > > Imagining that they're squares defeats the entire purpose of using hexagons. I made something for you: https://imgur.com/a/Y1UTdyc
: Why are attack ranges written in seemingly arbitrary numbers and not just the # of hexes?
It's called "geometry". Imagine instead of hexagons, it were squares, like a checkerboard. A unit that is one square north of you and unit that is one square northwest of you, while both still adjacent to you, are not the same distance away from you. The one that is diagonal from you is farther away. Likewise with hexagons, if a unit is two "hexes" away, how far away it _actually_ is depends on what direction those two hexes are.
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: Why would rito james™ ever make them "less terrible" when lootboxes are so fuckin profitable
> [{quoted}](name=ShyImagoghnar,realm=NA,application-id=RaE1aOE7,discussion-id=bXWZXWh9,comment-id=0000,timestamp=2019-08-23T14:41:07.595+0000) > > Why would rito james™ ever make them "less terrible" when lootboxes are so fuckin profitable Because making them less terrible will make people more inclined to spend money on them, thus making it more profitable.
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: No, actually when this happens whichever little legend gets hit first and dies gets second place. I advise you next time to move yr little legend as far as possible when you get something like this. I actually won like this but without knowing and after some research i saw what was up.
> [{quoted}](name=FoodMalfax,realm=EUW,application-id=RaE1aOE7,discussion-id=XzrAEGVI,comment-id=0003,timestamp=2019-08-04T22:09:56.346+0000) > > No, actually when this happens whichever little legend gets hit first and dies gets second place. I advise you next time to move yr little legend as far as possible when you get something like this. I actually won like this but without knowing and after some research i saw what was up. I saw a reply on reddit saying the same thing. I find it extremely, extremely dumb, but that does appear to be what happened. I'll be sure to move my Little Legend as far away from the action as possible from now on.
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: For the love of Nagakabouros, give Udyr an animation update.
I know Udyr has a reputation when it comes to his animations, but this skin looks interesting, based on the thumbnail. It can't really be that bad, can it? _**proceeds to watch the video**_ I stand corrected. The animations make it nearly impossible to take the skin seriously. It's honestly ridiculous. It's a good-looking skin, but those animations just don't work with it.
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Nazgul10 (EUNE)
: They're just trying to give new additions to the game and they fail miserably. For example, look at Zoe, Neeko and Sylas. They all have the same premise, take something from the enemy or the ally. Zoe takes summoner spells, Neeko takes ally forms, and Sylas takes ultimates. It's the same basic concept recycled. Riot just doesn't understand what to do. They release champions, nerf them, rework them and rinse repeat. Look at Banner of Command. They had been trying to fix it for ages and then they just removed it with no intention to bring it back. They kind of reworked IE and reverted it again. Riot doesn't know what they want to do and they can't make up their mind. They made Tahm Kench into a solo lane monster, and then they made him completely useless in every lane. Like I honestly don't understand what they're TRYING to do with the game at this point.
Zoe retrieves; Neeko borrows; Sylas copies None of these Champions take anything from anyone. Zoe does not take Summoner Spells, she retrieves Spell Shards. If you use Flash and Zoe picks up the Spell Shard, does that mean you no longer have Flash? Of course not. You still have it, so nothing was taken from you. I don't feel like Neeko's needs explaining: she is temporarily borrowing the form of an ally. Nothing is being taken from them. And if Sylas hijacks an enemy ultimate, are they unable to use theirs? No, that's not the case, because he did not take anything from them. He just copied them. Please do not spread misinformation.
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: League of Legends 2019: The Age of Entitlement
Does anyone else find it strange that they're calling 2019 the "age of entitlement" yet only mention one Champion from 2019?
: League of Legends 2019: The Age of Entitlement
Please do not spread misinformation. Zoe does not "steal summoner spells", she retrieves them. If you use your Flash, and Zoe collects the Spell Shard, do you no longer have your Flash? Of course not. You still have it, so nothing was stolen from you.
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: Opinion: Repeated skin releases disvalues a champion.
One thing I've felt with the amount of skins Kai'Sa has gotten: she seems to have lost her identity as a person with a Void symbiote grafted onto her body. You may be thinking, "Skins are supposed to explore different fantasies," and certainly so. But consider Elise, or Zyra, or Shyvana, or Cassiopeia--all ladies with some "monstrous" qualities in their design. I'd say overall their skins do a decent job of exploring their respective fantasies, and do so without forgetting the Champions' origins. They are very much beautiful monsters. But with Kai'Sa, I feel like right from the beginning they've been trying to distance her from the "monster" portion of her design. It feels like they gave her the title of "Void marksman" to check it off a list, and have since made every effort to separate her from the Void and from her symbiote.
: im perma banning zoe for life, lol the entire concept of the champion is silly
"She shouldn't be able to chunk from the range she's able to". And may I ask, why not? Let me point out that there are plenty of Champions who can "chunk" from range with _just_ their basic abilities: Kog'Maw, Nidalee, Varus, Jayce, Twisted Fate, Xerath, Kai'Sa, Swain, Ziggs, just to name a few. And once again, this is just with basic abilities. The range on Zoe's Paddle Star only competes with theirs if she combines it with her ultimate. Add in the fact that to maximize her range she has to walk _and_ Portal Jump in the direction of her target, and she puts herself in greater danger than other Champions who "chunk" from range. "She shouldn't be able to stun from the range she's able to". The range of her Sleepy Trouble Bubble is remarkably short. The only way for her to increase it is by aiming through terrain. This means she's limited based on where the fight is happening, where her enemies are positioned, and she has to take positioning with these factors in mind. It's not like Lux, or Anivia, or Bard whose skill-shot crowd-control abilities naturally have greater range than Sleepy Trouble Bubble _and_ can affect more than one target at a time. "She can steal sums". Now this is just false. Zoe doesn't steal anything; she retrieves them. If you used Flash, and she picks up the Spell Shard, do you no longer have your Flash? Of course not. She didn't steal it from you. She just picked up a copy that you left on the ground. I'm not saying you shouldn't ban Zoe, if that's what you want to do. It's just your reasoning seems a bit flawed.
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: The difference between the champions you listed here: Zoe's cooldowns are extremely short. The minute she gets ludens, q becomes a 3-4 second cd. Whereas every other champion has to wait longer and use full rotations. You say it isn't fair to compare syndra to zoe, sure. But it was less about kit comparison and more about how literally every burst mage has to work for their kills. Lux has to full combo twice for a kill . Ahri has a rather hard time assassinating if she even misses one part of her kit. Syndra also has to hit literally everything. Meanwhile zoe picks up free summoners that also do damage and give her mov. speed. On top of her e being fairly easy to hit once you get level 6 and smack it in theit face. Then being met with a 3-4 second q that doesn't dissolve her mana. I'm going to do some comparisons now, note that ahris pool of mana is lower than zoes and her full combo leaves her oom while zoe can be more spammy. >Paddle Star [Q] Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 8.5 / 8 / 7.5 / 7 / 6.5 seconds Range: 800 Paddle Star2.png Active: Fire a missile that deals increasing damage the further it travels. Recast to redirect the missile to a new position near Zoe. Min Magic Damage: 7 - 50 + (50 / 80 / 110 / 145 / 170) (+60%) Max Magic Damage: 17.5 - 125 + (125 / 200 / 275 / 350 / 425) (+150%) >Orb of Deception [Q] Cost: 65 / 70 / 75 / 80 / 85 Mana Cooldown: 7 Range: 880 Active: Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. Ahri's abilities generate Essence Theft stacks when they hit enemies (max 3 per cast). At 9 stacks, Ahri's next Orb of Deception that lands a hit will restore health for each enemy hit. Magic Damage: 40 / 65 / 90 / 115 / 140 (+35%) True Damage: 40 / 65 / 90 / 115 / 140 (+35%) Essence Theft Heal: 3 / 5 / 9 / 18 (at levels 1/6/11/16) So you'd already be a little off here. 170+60% scalingwith say 100 ap would give here about 230. (This is the minimum damage.) Ahris q at the same scalings, is 350 given the same approximate ap and hitting both ways. However most zoes arent hitting at minimum range. Max range with 100 ap is 425 plus 150 is 575. But again it's a little odd to compare the two, they do two different things. >Bouncing Bomb [Q] Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds Range: 850 to 1400 Area of Effect: 150 Active: Ziggs throws a bouncing bomb that deals magic damage. Magic Damage: 75 / 120 / 165 / 210 / 255 (+65%) Yeah you're right, ziggs q scaling sure is bigger than zoe's.. if zoe only knows how to fight at minimum range
"Ahri has a rather hard time assassinating if she even misses one part of her kit." Oh, please. Her Charm literally forces her enemy to walk towards her while being unable to take action, her W and Ultimate automatically lock onto their target, and her Q goes through targets, so nothing can body-block it. "Syndra also has to hit literally everything." Syndra's E is the only ability in her kit that needs to be aimed and can be blocked. Everything else will hit anything in the area she designates or is unit-targeted, meaning all she has to do is click on what she wants to use the ability on. "Meanwhile zoe picks up free summoners" That is false. The Spell Shards Zoe collects are not "free", they must be earned. Zoe needs to collect them. She needs to last-hit a minion that spawns less than one-per-wave and then go over to it to collect it. Alternatively, if an enemy Champion is irresponsible enough to use Summoner Spells or item-active while Zoe is around, Zoe has the opportunity to _try_ to safely collect it. Considering it's right there for everyone to see, you have every opportunity to stop her from collecting it. Use you area-attacks, point-and-click abilities, crowd-control, skill-shots; it's easy to stop her if she's going for it. If Zoe has a Spell Shard, it means no one stopped from collecting it. She earned it. "zoe can be more spammy" Zoe more "spammy" than Ahri. Oh, jeez. Well, I've already pointed out how Ahri's Q has a superior cooldown for most Ranks. How about their E's next? Their crowd-control skill-shots that are crucial to their combos. Zoe's E: 20 / 18.5 / 17 / 15.5 / 14. Ahri's E: 12. Ahri's E has a shorter cooldown at _every stage of the game_. "However most zoes arent hitting at minimum range. Max range with 100 ap is 425 plus 150 is 575." Why are you taking calculations using her maximum range? Your complaint, and I quote, was about Zoe "killing something in under a second with just q". Zoe cannot achieve maximum range "with just q". To achieve that range, she needs to incorporate other abilities into a combo. "if zoe only knows how to fight at minimum range" That's exactly what I'm saying. Zoe does less damage at closer range. Ziggs (and most other Champions) do not have this limitation. If Zoe wants to achieve her full potential, she needs to land long-range skill-shots (which most people would agree are more difficult than short-range ones) and she needs to use other abilities to achieve that range (which provides opportunity for skill-expression). It's not "just q". By the way, claiming that "ahris pool of mana is lower than zoes" when the difference is literally only 7 mana is rather manipulative, especially consider Ahri's gets greater mana regeneration than Zoe as a game progresses.
: Zoe as a champion, should not be able to exist in her current state.
When airing grievances against a Champion, I advise against exaggerating. It tends to invalidate your arguments by sounding more like whining than an assertion. At no point does Zoe have a "spammable 3 second burst" with Paddle Star, even with the maximum 45% cooldown reductions. Paddle Star, on its own, is not a particularly powerful ability. Allow me to make a couple of comparisons: Ziggs' Q, Bouncing Bomb: its _minimum_ range already exceeds that of Paddle Star, and its maximum is 75% greater than Paddle Star's. It's base damage _and_ AP scaling are both greater than Paddle Star's. Bouncing Bomb has greater projectile speed than Paddle Star. And most amusing of all, it's _Rank 1_ cooldown is lower than Paddle Star's _Rank 5_ cooldown. If you're looking for "spammable 3 second burst", you'll find it here. Ahri's Q, Orb of Deception: once more, has range greater than that of Paddle Star, and has a faster projectile. Because Orb of Deception will hit on both passes for each cast, it's base damage and AP scaling exceeds Paddle Star's on any target hit by both passes. This is on top of the fact Orb of Deception goes through it targets, while Paddle Star bursts when it hits a target, and the fact that Orb of Deception deals true damage on its way back, increasing its damage. Also, Orb of Deception's cooldown starting from Rank 1 is better than Paddle Star's through Rank 3 and will only be matched at Rank 4. Did I mention that Orb of Deception can also heal Ahri? What gives Paddle Star its damage-dealing potential is being combined with other abilities, particularly her ultimate, Portal Jump. Because of this, her damage is gated more by Portal Jump's cooldown than Paddle Star's, and only at Rank 3 (Level 16, at the earliest) does Portal Jump have a shorter cooldown than Paddle Star. Zoe's damage not "spammable". In order for Paddle Star to reach its full potential, Zoe must aim a skillshot from long range (that moves as slow as a Morgana or Lux Q), and she has to combine it with her ultimate in order to make it _reach_ that range. Not just "one of her abilities". As a final note, it's not exactly fair to compare Zoe to Syndra, considering Syndra's ultimate is unit-targeted, meaning she only needs to click on her target and gets to ignore body-blocking.
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darkdill (NA)
: With so many thieving Champions now in the roster, when are we gonna get one who steals control?
Zoe does not steal Summoner Spells; she retrieves them. If she picks up a Flash because you just used yours, do you no longer have it? No. Nothing was stolen from you. By the same principle, Neeko does not steal other Champions' appearances; she borrows them. By the same principle, Sylas does not steal enemy Ultimates; he copies them. But to address the question: the best I can think of that is already in the game is Charm. When Charmed, you are no longer able to use your abilities, and your enemy gets to influence how you move.
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Febos (EUW)
: > [{quoted}](name=Everyday Legends,realm=NA,application-id=yrc23zHg,discussion-id=v6A5tLEQ,comment-id=,timestamp=2019-05-28T13:58:44.976+0000) > > The rivalry and sense of competition What rivalry? Competition? Boy, oh boy.
> [{quoted}](name=Febos,realm=EUW,application-id=yrc23zHg,discussion-id=v6A5tLEQ,comment-id=0000,timestamp=2019-05-28T14:00:34.501+0000) > > What rivalry? Competition? Boy, oh boy. [Week 1](https://na.leagueoflegends.com/en/news/game-updates/special-event/trials-update-week-one) [Week 2](https://na.leagueoflegends.com/en/news/game-updates/special-event/trials-standings-week-two) [Week 3](https://na.leagueoflegends.com/en/news/game-updates/special-event/final-week-begins) I welcome you to read the comments of any of these links that posted the standings at the time.
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Julybabo14 (EUNE)
: Why is this a thing?
"When Tanks are strong, the game is uninteresting." This is the belief. While I don't necessarily agree with it, either, this mindset is the answer to the question.
: Zoe and Taliyah have the same voice actress
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