XeroKimo (NA)
: Lemme reword it. Enabling Movement Prediction de-syncs your character position that you see in game, with the character position that the server sees. How is it doing this? Well let's take a look at what happens when you input a movement command with Movement Prediction off. 1. You hit right click 2. You send a movement request to the server 3. The server updates your character's position 4. The server sends back your character position 5. The character's position on YOUR screen gets updated Here's what happens when you have Movement Prediction on 1. You hit right click 2. The character's position on YOUR screen gets updated 3. You send a movement request to the server 4. The server updates your character's position 5. The server sends back your character position With Movement prediction on, it feels like you move near the moment your right click, because it does. However, all hit box detection and such are handled on the server, where the position has yet to be updated which can make what you see misleading, say dodging a skill shot, it didn't look like it hit on your screen, but on the server it did. This is why pros don't use movement prediction. They want accurate information of their own character's position. It does nothing to mitigate the effects of packet loss, it mitigates the feeling of moving with high ping. However to my knowledge, it only makes the character's movements feel more smooth, it does nothing for say abilities, and auto attacking of the sort. The only bug I know of when having movement prediction on is that playing with FPS higher than your monitor's refresh rate makes your character look like it's teleporting back and forth. Why? I don't really know. NOW for the reply of your message. That JP streamer has 20 ping, Panunu's vod isn't working so I looked up a video of him online, he plays on 50 ping, much easier to consistently do a perfect animation cancel with lower ping, that's all there is to it. Take a look at any LCS game, and look for the mechanically challenging movements. Look up that player's stream or youtube, and watch him play in soloQ, their movements are completely different. Why? Because LCS games are LAN, where the ping is pretty much 0ms, while depending on where you live, their ping could be like 20ms, to 40ms+
> [{quoted}](name=XeroKimo,realm=NA,application-id=LqLKtMpN,discussion-id=LEA7cnIK,comment-id=000000000000000000000001000000000000,timestamp=2019-11-19T23:22:09.993+0000) > > Lemme reword it. > Enabling Movement Prediction de-syncs your character position that you see in game, with the character position that the server sees. How is it doing this? > > Well let's take a look at what happens when you input a movement command with Movement Prediction off. > 1. You hit right click > 2. You send a movement request to the server > 3. The server updates your character's position > 4. The server sends back your character position > 5. The character's position on YOUR screen gets updated > > Here's what happens when you have Movement Prediction on > 1. You hit right click > 2. The character's position on YOUR screen gets updated > 3. You send a movement request to the server > 4. The server updates your character's position > 5. The server sends back your character position > > With Movement prediction on, it feels like you move near the moment your right click, because it does. However, all hit box detection and such are handled on the server, where the position has yet to be updated which can make what you see misleading, say dodging a skill shot, it didn't look like it hit on your screen, but on the server it did. This is why pros don't use movement prediction. They want accurate information of their own character's position. > > It does nothing to mitigate the effects of packet loss, it mitigates the feeling of moving with high ping. > However to my knowledge, it only makes the character's movements feel more smooth, it does nothing for say abilities, and auto attacking of the sort. > > The only bug I know of when having movement prediction on is that playing with FPS higher than your monitor's refresh rate makes your character look like it's teleporting back and forth. Why? I don't really know. > > NOW for the reply of your message. That JP streamer has 20 ping, Panunu's vod isn't working so I looked up a video of him online, he plays on 50 ping, much easier to consistently do a perfect animation cancel with lower ping, that's all there is to it. > Take a look at any LCS game, and look for the mechanically challenging movements. Look up that player's stream or youtube, and watch him play in soloQ, their movements are completely different. Why? Because LCS games are LAN, where the ping is pretty much 0ms, while depending on where you live, their ping could be like 20ms, to 40ms+ So riddle me why I can 100% get cancels on EUW where my ping is 105 compared to NA where I can't animation cancel at all despite 30 ping.
XeroKimo (NA)
: Movement prediction has always been jank, if it's enabled and you're running the game at a higher fps than your monitor's refresh rate, it does some weird stuff. Movement prediction in reality is really just a de-sync in movements. With it on it's... You input movement, player moves on your computer, then it moves in the server, so it appears like the input lag when moving is gone When input movement is off, it's the opposite, your input is sent to the server where it's moved, then it gets updated on your computer. Both cases, the server still has your real position though, so part of the jank movement with movement prediction on is really your character's position syncing up with the server's real position, though I have no clue why it still only happens when your fps is higher than your refresh rate. Aside from the janky movement, pros don't use movement prediction because it's not accurate information, they'd rather deal with the input lag if it means that your character's position is more accurate.
My point is that after minions spawn, you NEED to enable movement prediction for any semblance of a normal game experience. That's not supposed to happen, my internet stability is perfect and my hardware is good. This is indicating that there's something seriously wrong with the game/server. Movement prediction is there to mitigate the effects of massive packet loss, yet i can stream 6000 bitrate and drop 0 frames or download at a consistent 300MB/sec while league usage is in the kilobytes. This can easily be verified by simply going to just about any NA streamer, watching a teamfight vod, then going to any japanese player and doing the same. Watch this japanese streamer's vod: https://www.twitch.tv/videos/510452298?t=3h47m5s Note the smoothness of animations even in teamfights. Next go to just about ANY NA streamer, note how clunky and cancel heavy the animations are. (heres an example from panunu: https://clips.twitch.tv/AltruisticCrowdedPlumageEagleEye) This is not related to stream encoding nor does it have anything to do with stream settings whatsoever. Want even more proof? Go to a streamer with an HD cam and pay attention to how there is no frameskipping on the cam yet there's all this jitter in game. If it were internet related, their cam skipping would line up because their entire stream is being put out as 1 unit.
MiniLoaf (NA)
: Thats because league went from a game where anyone could enjoy it to a game where you need a 144hz monitor, 2 GTX 2080Ti's in SLI, intel i9-9900k, 32GB Ram and a water cooling loop just to be able to have a fair and even fight against someone.
> [{quoted}](name=MiniLoaf,realm=NA,application-id=LqLKtMpN,discussion-id=LEA7cnIK,comment-id=00000000000000000000,timestamp=2019-11-18T15:39:49.159+0000) > > Thats because league went from a game where anyone could enjoy it to a game where you need a 144hz monitor, 2 GTX 2080Ti's in SLI, intel i9-9900k, 32GB Ram and a water cooling loop just to be able to have a fair and even fight against someone. Nah I have a 2070 5 hz 8600k and a 144hz monitor, league does not run well. Upgraded from i5 4690k and r9 280x last year, the game just isnt working correctly. Has nothing to do with fps I'm always over 200, gsync with frame cap doesnt help, and there's no stability issues with my connection. It has something to do with minions (as always lol), just test it for yourself, enable movement prediction at beginning of the game and watch as you jitter and skip around then turn it off and back on again after minions spawn. Watch as the game suddenly looks normal again. There's either some corrupted code or servers are having some sort of problem.
: The Good, The Bad, and the League: 11/2 - 11/15
Still anything being worked on relating to the minions spawn frame skipping? Straight up unplayable unless you toggle movement prediction on after minion spawn. Game is super buggy and unresponsive in general. Can refer to my recent post or inquire for more information. This has been a year-long issue and really hoping it gets resolved by next season.
: Inb4 the "lol my game runs fine and I'm running it on an original IBM computer" like, the game has wide spread problems. Riot needs to just do an optimization patch
> [{quoted}](name=Freeza with an I,realm=NA,application-id=3ErqAdtq,discussion-id=jqNAdArL,comment-id=0001,timestamp=2019-11-18T15:50:10.381+0000) > > Inb4 the "lol my game runs fine and I'm running it on an original IBM computer" like, the game has wide spread problems. Riot needs to just do an optimization patch Anyone in NA saying it works for them is either full of shit or not good enough at the game to realize how shit the performance is right now. It's not optimization related it's server-side. Playing on euw is smooth and normal, look at tf blade and t1s streams rn, constant frame skipping. I dont even know how people can watch this without getting a migraine .
Hotarµ (NA)
: >Considering I tried posting this on reddit and it was shadow-deleted I'm guessing nothing will ever be done. Probably because that subreddit isn't for posting individual bug threads or client complaints. There's a weekly/monthly bug thread where you make those comments. Everything else is removed. Also this post in particular may or may not be removed, it might fit better in Report a Bug or GD. It depends how the mods view it.
> [{quoted}](name=Hotarµ,realm=NA,application-id=3ErqAdtq,discussion-id=jqNAdArL,comment-id=0000,timestamp=2019-11-17T20:08:15.469+0000) > > Probably because that subreddit isn't for posting individual bug threads or client complaints. > > There's a weekly/monthly bug thread where you make those comments. Everything else is removed. > > Also this post in particular may or may not be removed, it might fit better in Report a Bug or GD. It depends how the mods view it. This isn't an individual bug this is a widespread issue that's been plaguing the NA server for over a year now. It's yet to be officially addressed and it appears nothing is being done about it. Riot doesn't do shit till it's front page on r/lol.
Lifeat0 (NA)
: Game freezing
Been happening all year for me. There's no fix and riot has decided to do nothing. 8600k rtx 2070 gigabit ethernet always over 200 fps yet game just freezes nonstop
Rioter Comments
Eedat (NA)
: In high ELO he probably is majority played by mains and I concede Masters+ data can be inaccurate because of low sample size, but I do not think 4% of players are shaco mains in Plat+ https://www.leagueofgraphs.com/champions/stats/shaco LeagueofGraphs has him pegged at crossing the 50% winrate threshold with just 10 games played and between 55% and 60% for experienced players. If anything, a large amount of inexperienced players drag his winrate down, not mains dragging it up What would you propose that could specifically help his performance more in Masters+ without pushing him over the edge in Plat+ where the game is primarily balanced around?
I question the validity of their statistics, u.gg shows similar but champion.gg shows 49% winrate 2.6% playrate plat+ and higher as you go lower. Regardless the champion is objectively weak. Every champion in the game can counterbuild him with 1-2 items that are already in their main build path and everything he wants to take has been nerfed hard in addition to jungle xp, which he needs as a level dependent champion. I don't think he needs more up front damage but he certainly needs some of the godawful parts of his kit ironed out. Not to mention these stat sites use data from minor regions. I don't care if LAN shaco is 57% winrate in gold.
: Shaco is in Dire Need of Bug Fixes and Changes
X-posting my proposal from /r/shacomains https://www.reddit.com/r/shacomains/comments/ce4afi/my_proposals_for_shaco_changes/?utm_medium=android_app&utm_source=share Note I mean max bonus damage on e at 25% hp not additional damage.
rujitra (NA)
: >I’ve finally reached my proper skill level and instead of working to improve my skill to climb I think Riot should just make me the number 1 player in League without any effort on my part. Until they do so, I’m quitting League. Basically your post. Trolls make you win games more than they make you lose - this is a mathematical fact given there’s 5 chances for a troll to be on the enemy team and only 4 for a troll to be on your team.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=kYxKbvcb,comment-id=0000,timestamp=2019-02-24T22:26:23.737+0000) > > Basically your post. Trolls make you win games more than they make you lose - this is a mathematical fact given there’s 5 chances for a troll to be on the enemy team and only 4 for a troll to be on your team. absolutely not what I'm saying. If I had a problem with being hardstuck low diamond I would've quit years ago. I've put accounts through this elo with over 70 winrate as recent as 2 months ago and I've put my main to d1 on 15 lp gains this very season. It's not trolls it's overinflated players that make games miserable and ruin the integrity of the ladder. Compare 10 d4 games right now to 10 d4 games at any point last season and you will see a significant decline in quality. It's that simple. Also not to mention the fact that my winrate is positive and i've had +15/-23 on as high as a 58% winrate this season.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: February 20
Diamond+ matchmaking is so so so so so so so bad right now. It's really really bad. That's all I have to say.
Snowman Arc (EUNE)
: Are people even trying to win ranked games anymore?
Why bother. It's too much effort and too much frustration to actually invest myself into the game emotionally. I win my games by making smart plays and draining my opponent which doesn't work for shit when every lane is rocking 5 deaths minimum by the end of lane phase. Rather just play some dumb shit and take fights nonstop if thats what everyone else is doing. Even the slow games are doomed by whoever has the lower elo players.
Rioter Comments
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: September 14
Can we have a talk about AP shaco/some things about shaco in general. I feel like there's a lot of things that really aren't being considered or seen and it's frustrating finally finding a way to play it then having it gutted inadvertently within 3 patches. I really would like to just have a solid discussion about the build so I can communicate some of my experience to the design team as someone who has played thousands of games of AP shaco, many of which at a high master/challenger level.
Dr Mute (NA)
: League Has Been Ruined - Goodbye
Ye i hear you, my play time has been significantly reduced over the last month or so despite my free time being at a 5 year high. The game just feels way too casual, same reason I never really enjoyed normal blind pick is creeping into my ranked games. Just feels bad that there really aren't any games enticing me and I still want to enjoy league of legends. Back when I quit Call of Duty (for eerily similar reasons) I turned to several games like battlefield, MAG, and eventually league, but nothing really seems to have that magic right now. Hopefully this next patch puts the game in the right direction but honestly I'm not keeping my hopes up.
: Anyone miss the 35-minute games?
I miss when games over 25 minutes were interesting. I miss sub 20 kill games at 30 minutes (at least at higher elos) where every small advantage was painstakingly fought for. I miss when at least 8/10 people would pick champions they play or at least were trying to pick up and put games into. It's like playing normal blind now, nobody builds compositions, nobody thinks of the impact of their pick, and everyone just bashes their head at each other until someone kills the nexus. I just don't even feel mentally stimulated playing this game anymore.
: League's glory days are over and most likely never be back
It's all about getting that sweet chinese money. China's playerbase is just so huge and doesn't care about how shit the game is. Riot doesn't even have to try, just pump out skins and they'll buy them. This happens with all sorts of entertainment and will only get worse as china's population grows or if india's standard of living increases.
Rioter Comments
: [MEGATHREAD] Let's Discuss: Shaco
Let me preface this by saying I've been playing shaco for a very long time. I started in season 2, but ranked season 3 where I've ended diamond with peaks in d1 season 3-4, master season 5-7, and challenger season 8 each time maining shaco. I know everything there is to know about the champion and I'm known in the community for my innovative, and admittedly sometimes trolly builds. While I think the rework can be brought to a better point, ultimately I am in the "revert shaco" crowd. Here are some of my thoughts on the matter: * No high elo or well known shaco mains were contacted beforehand to give their thoughts on a shaco rework. Streamers said they got to test irelia, annie bot was contacted for his opinion on an annie rework, so why can't riot speak with people like pink ward, chase, rexrequired at the time, or myself? It makes 0 sense that people who quite clearly have minimal experience on the champion would be tasked with reworking him. * We have lost a significant amount of burst damage and early pressure in exchange for true stealth that nobody asked for. Stealth is obviously a key mechanic to shaco but it's quite clear that giving him 4.5 seconds of uncounterable stealth would create a balance nightmare. Ultimately I would rather be able to do meaningful damage than have true stealth. * Shaco got victimized by post season 4 Riot's design philosophy, aka "overly complicate everything for no reason". Everything now has 2 passives and interactions upon interactions that all force champions to have their strengths muddled down in order to jam pack their kits full of clutter. Pre-rework shaco was simple yet so difficult to master at the same time. 1 passive and 4 straightforward abilities, now he has new backstab which adds the complication of crit damage/cooldown reduction/random ap scaling, Q which has 2 interactions (attacking within .25 seconds gives damage, attacking within 2 seconds gives cooldown reduction), added complication of missing health dmg on e which means at higher health it does absolutely nothing, especially since you're forced to put points in q, and that ridiculous homage to pink ward that just got nerfed to total garbage and resulted in the ult burst getting nerfed by 2 HUNDRED DAMAGE. When is the last time you got an ult down that did literally anything aside from maybe fear 1-2 people then die instantly to a support auto attack? All this kit clutter forces riot to balance around it which means no single ability feels good to use which results in Shaco feeling less rewarding. * Shaco's ability to adapt builds and playstyles in game has been reduced to nothing. This is one part general game balance and forced meta and another part what has been done to bastardize his kit. Old shaco had enough scaling and magic damage to go AP, enough crit damage and AD scalings to go AD, and enough multipliers from passive, q, and R to go bruiser/crit/tanky. Every play style was useful in its own way and every shaco player in higher elo had their own unique builds and ideas. The fact that shaco has had 1 meta build at a time since rework is quite clear proof that said rework is a failure. * While I'm happy that AP shaco's being allowed to exist, albeit hanging by a thread, I am frustrated by the way it's being balanced. He doesn't need more ratios, he needs magic damage desperately. I need to be able to itemize penetration to do my job when I'm playing AP shaco. It would be so simple to just go the same route as kaisa: **make his Q, passive, and e deal adaptive damage** (or at least e and passive). If this somehow manages to get abused, which I highly doubt it will, then nerf his ratios. There's no reason ap and ad can't coexist when they have for 8 years. * New ult is gimmicky and awful, I would take the burst damage over the shit boxes 99.9999999% of the time. * The biggest frustration is the philosophy that riot knows better than everyone and refuses to ask for help or insight from people who more than likely have more experience and knowledge on the subject. On such short notice, that's really what comes to my mind. Full revert would probably be the best way to go about this, but if not, I think it would be fine to revert ult and allow shaco to deal adaptive damage. Mostly I am just frustrated with the total lack of communication from riot. There's so many passionate mains that could give very useful insight on Shaco gameplay that I'm certain live design does not have.
: So all mages are getting nerfed hard on the PBE
oh god yes please kill the mages too. Mage nerf adc nerf and enchanter nerf and this game might actually be playable. No idea how people can hate OP adcs and love mages at the same time. Theyre both uninteractive time bombs that have way too much control over a game just by being in it.
Meddler (NA)
: Quick Gameplay Thoughts: March 23
I'm really hoping that when Shaco's strength gets brought up, Riot considers reworking duskblade beforehand. Nerfing dusk or not, the assassin meta still revolves around buying dusk for the powerspike. No dusk shaco feels nice again, and I'm glad I can bust out my ap once again, even if it is only on a d2 mmr smurf. We're pretty much exactly where we were this time last year where we have (still) OP duskblade and assassins that abuse it in the same order of viability as how well they can utilize it (Kha>reng/shaco>noct/talon/zed>wu/kayn). Nobody's gonna stop rushing dusk until it stops giving free unconditional no-thought-necessary damage. This is on top of the fact that Shaco's winrate gets inflated by what I call the "Nunu Effect": 1. Shaco doesn't need a leash so botlane can level 1 cheese or hard push wave for an advantage. Botlane advantages are extremely hard to overturn without significant help and you can literally win a game off a successful level 1 cheese. 2. Shaco can solo dragon and baron with no risk whatsoever, this means full team snowball from early levels without even needing to gank. 3. Shaco can almost always force a 50-50 on baron, which is even more advantageous for shaco because he can save his burst for it. The 58% winrate fiasco was largely attributed to the uncapped execute he could put down on baron while stealthed in. Note that shaco and nunu saw a winrate spike after baron buff got buffed. 4. Shaco can take 50% of a team's damage out of a fight. When you have tank tank mage adc support comp and shaco can get in and kill one of them (whether it's 1shot up front or bursting with a teammate), shaco can eliminate a massive threat from a fight. Nunu does this by snowballing their ad to uselessness and buffing his own carry with blood boil while shaco does this by putting damage pressure on the carry. The thing is that none of these issues become solved by adjusting the damage he does. Even in the depths of ardent meta shaco's winrate was almost 52%, and I can absolutely assure you that shaco was incredibly weak during that period. You could nerf his burst to literally nothing, turn his e into only a slow, and leave only his passive as damage and shaco would still maintain a >50% winrate for the above reasons, especially [1-3]. Shaco will have a disproportionately high winrate until botlane snowball is addressed and some of the carry power shifts from adc/support + mid wave pressure to equalized lane pressure on the whole map. If damage issues are to be addressed, it should come down do duskblade directly. The first thing that will need to go is the double dusk proc, make clone spawn without a duskblade proc. The sheen/hextech/on-hit interactions are fine but the additional dusk is too strong. Preferably though, duskblade should be completely reworked and assassin itemization should be looked into. Damage should come mostly from the champion's kit and scalings as opposed to coming directly from the items they build.
: There's nothing on the table currently, but as we approach locking 8.6 and the patch becomes more complete, we will start thinking about follow up.
> [{quoted}](name=RiotRepertoir,realm=NA,application-id=3ErqAdtq,discussion-id=M0w6AX9f,comment-id=0004000000000000,timestamp=2018-03-08T09:02:14.996+0000) > > There's nothing on the table currently, but as we approach locking 8.6 and the patch becomes more complete, we will start thinking about follow up. These changes are a good direction for AP shaco in the way that I enjoy playing it, however it's rough having literally no magic damage. I know pink ward has been trying to start a discussion on adaptive damage for passive/E, is there any chance this could come to fruition? It would really help to separate the two styles again and it would be a really neat and unique mechanic.
ivisumon (EUW)
: > [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=X3P0v1Vh,comment-id=00080003,timestamp=2018-02-23T19:50:39.746+0000) > > We're talking about Shaco. Risk there is he's pretty strong already at most skill levels already, so we'd already been considering a nerf on pub stomp grounds. Nothing conclusive yet, but less sure we should add power to him as a result, even if Duskblade gets nerfed. Gold 4 adc main. Subjective af.
> [{quoted}](name=ivisumon,realm=EUW,application-id=A7LBtoKc,discussion-id=X3P0v1Vh,comment-id=000800030014,timestamp=2018-02-24T19:37:18.545+0000) > > Gold 4 adc main. Subjective af. Maybe meddler should try out ninja tabis and GA 3rd item, easy to think shacos busted when you go berserkers full damage and position like a 45% winrate low gold player.
Meddler (NA)
: We're talking about Shaco. Risk there is he's pretty strong already at most skill levels already, so we'd already been considering a nerf on pub stomp grounds. Nothing conclusive yet, but less sure we should add power to him as a result, even if Duskblade gets nerfed.
Shaco literally does not have any damage left within his kit to nerf so I'm not so sure what you think is making him strong but it probably has something to do with the 2 free dusk procs he gets for like 500 damage. Shaco straight garbage until tiamat when he becomes below average, then has a power dip from the time he completes boots to the time he finishes duskblade where he can finally become relevant. May as well just revert him at this point, I'd rather have him revealed by pinks and have enough damage to do something than have to give up 3 levels of damage to get enough stealth to reach the laner then lose the only item keeping me afloat. What did this rework even do to benefit shaco? Lost 4 build paths (tank, onhit, ap, crit) to gain shitty stealth that I'm forced to level and a gimmick on my ult that does nothing because it dies instantly.
: Or maybe they should do something about the 4.5 seconds of invisibility that people despise. shaco flew under the radar more or less until the stealth changes. Invisibility is just horrible mechanic to begin with
: at this point idc about the op junglers getting 'nerfed too hard' just want them gutted its been long enough
Missing the point completely. The meta build on shaco will still be low grade cancer at worst or above average at best while the 2 builds that are currently decent/below average will be total dumpster fires. This wont stop shaco from being strong it just fucks over people who like to play him in alternative styles.
: Dude, these are the winrates for platinum and above... Don't know about you but these players are experienced enough for me to think they know pretty well how to play champs like Lee Sin or Graves.
nobody under d1 can use lee sin to 90+% of his potential. Nobody under d5 can utilize lee to 60% and that's generous. For his playrate and difficulty, 49% is high. The last time lee was meta before this stint he was like 46% in soloq and people still considered him high elo cancer. I havent seen a high elo player with 50+ graves games with under 65% win rate. I've also never seen an ivern player below 70 yet nobody's complaining about ivern for some reason. Shaco needs nerfs but not the way riot is going about it on PBE.
Moosh (EUW)
: Wait where did you see that they removed bonus dmg on q?
It's on the pbe, you can see on the screenshot of the ability theres no damage anymore.
Rioter Comments
: Patch 6.14: Sona hits 58% WR. Gets hotfix nerfs. Receives more nerfs on the two following patches.
Bruiser shaco over 55% win rate better roll out PBE changes that throw AP shaco in the garbage.
: Jungle winrates: {{champion:104}} 50,63% {{champion:64}} 49,01% {{champion:35}} **55,54%** In my opinion, Graves and Lee Sin seem fine right now... they are not even close to Shaco.
{{champion:64}} takes a lot of skill but still disgustingly OP at high levels {{champion:104}} full carry low range, often picked for the sake of picking by a lot of people who have no business playing him {{champion:35}} is broken because of 1 fking build. Tri titanic is the only reason his winrate is so high, you go after that build and it'll be down to 51-53 where it was forever.
Rioter Comments
: Chicago Connection Clinic Megathread [Closed]
Location: Rhode Island ISP: Cox Old ping: 110 New ping: 39 but today i've been standing around 70 going up to 90 down to 50 sometimes but it's really fluctuating and the packet loss is really bad.

Extreme Person

Level 382 (NA)
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