DSØ (NA)
: Anyone else find shyvana incredibly broken
No. She has practically no CC, and she is usually a pretty damn good dueler because of her of her sustained damage and %HP proc. If you have trouble facing her, make sure you have BotRK and just stick with someone that can kite her.
: The thing about this is, Warmog's passive triggers some time after you're out of combat. Being hit immediately puts you IN combat, taking damage or not, you're in combat, thus, ending Warmog's passive. On the other hand, Shields prevent damage from being registered, and so, if you didn't do any damage, you don't get an assist and you can't stop a recall. Recalls don't require you to be out of combat to start the channel, it's just interrupted by incoming damage, thus, if no damage is taken, the recall isn't interrupted. Simple, isn't it?
So you can still be in combat with a champion even when damage isn't registered... and a recall will continue... or miss out on an assist... But you can't use Warmog passive... when damage... isn't... registered...
: Wait when did they add this? What a stupid mechanic. Pretty much asking to be exploited.
: I might have not played with Illaoi for a while but why does DoT counter her?
It's a 10 second duration, but for every tic of damage from the victim that duration is reduced by 1 second. So with your average bruiser that just smacks away during the duel, it should last just around 4 seconds. But take for instance Singed: He deals damage every quarter-second on top of DFT every half-second, which means that Test of Spirit will last a maximum of 2 seconds. Any champion can recreate these conditions with Corrupting Pot, DFT, Liandry's Torment, or red buff, letting most (if not all) champions practically ignore Test of Spirit.
GripaAviara (EUNE)
: How is sona considered balanced?
Because Ardent Censer isn't.
Rioter Comments
: Illaoi is, in my opinion, the worst Juggernaut design
Let's not forget that her Test of Spirit (the tentacle pull) is practically useless against anyone with a DoT or even the Corrupting pot or red buff burn.
: Having all alternative announcers and maps be time restricted feels terrible.
: The real issue with Invasion
Jinx is love, Jinx is life.
: > [{quoted}](name=FantasySniper,realm=NA,application-id=yrc23zHg,discussion-id=wjO8NdEo,comment-id=000a,timestamp=2017-09-09T01:34:52.713+0000) > > The mages are more difficult to win with, especially since mana is still a concern and Rabadon's is basically off-limits. Lux is the best out of them all because of her snare and low ult CD. > > Also: Uranus > Everyone else > https://media.giphy.com/media/6KOXxR2nhRIIw/giphy.gif Honestly, mana isn't an issue at all. Build Morellonomicon ASAP and you'll never have a mana issue again.
> [{quoted}](name=Fairyfleur,realm=NA,application-id=yrc23zHg,discussion-id=wjO8NdEo,comment-id=000a0000,timestamp=2017-09-09T02:08:44.405+0000) > > Honestly, mana isn't an issue at all. Build Morellonomicon ASAP and you'll never have a mana issue again. If your team is proper and picks up the runes, yeah, but I've run out of mana more than once playing Lulu or Janna, and it doesn't help that I've seen plenty of people that have no idea what the runes are or are simply unwilling to step out of the circle to grab one.
Herim (NA)
: Not being able to Syndra R the final boss sucks ass.
The mages are more difficult to win with, especially since mana is still a concern and Rabadon's is basically off-limits. Lux is the best out of them all because of her snare and low ult CD. Also: Uranus > Everyone else https://media.giphy.com/media/6KOXxR2nhRIIw/giphy.gif
: @Riot I'm not usually one to say such things but I feel Ardent needs to be removed
Hah, remember when people practically refused to build it? The only reason it became so strong is because of the on-hit healing portion, it doesn't need to be removed when it was otherwise just fine.
Rioter Comments
: > [{quoted}](name=FantasySniper,realm=NA,application-id=3ErqAdtq,discussion-id=dE3REsEA,comment-id=0014,timestamp=2017-09-07T00:01:56.237+0000) > > Hey man, they're both hard as fuck to kill and build practically the same in terms of defense. > > No one's going to try and correct the usage of "tank" when you're describing a hypothetical teamfight scenario, because they both fulfill largely the same positions. They do not serve the same purpose or position in a teamfights situation at all. Juggernauts do not perform an engage very well, nor do they peel for teammates very well. Basically, from the descriptions, they do not perform the function of a tank at all. Furthermore, Tanks have far more durability because they can disable an enemy for awhile and keep it from doing damage at all. Believe whatever you want though, pretty sure there is enough explanations on this thread if you chose to actually read it. If it makes you happy to believe in something that is incorrect, feel free to continue.
> [{quoted}](name=Ðelofasht,realm=NA,application-id=3ErqAdtq,discussion-id=dE3REsEA,comment-id=00140000,timestamp=2017-09-07T02:05:51.809+0000) > > They do not serve the same purpose or position in a teamfights situation at all. Juggernauts do not perform an engage very well, nor do they peel for teammates very well. Basically, from the descriptions, they do not perform the function of a tank at all. Furthermore, Tanks have far more durability because they can disable an enemy for awhile and keep it from doing damage at all. Believe whatever you want though, pretty sure there is enough explanations on this thread if you chose to actually read it. Juggernauts engage and peel with their damage, much like how assassins or mages can force a 4v5 even if they don't kill someone. Juggernauts almost always make up for a lack of disables with straight sustain. Shyvana and maybe Garen are the only exceptions to this. > If it makes you happy to believe in something that is incorrect, feel free to continue. Same to you.
: PSA: Juggernauts are not tanks.
Hey man, they're both hard as fuck to kill and build practically the same in terms of defense. No one's going to try and correct the usage of "tank" when you're describing a hypothetical teamfight scenario, because they both fulfill largely the same positions.
awdaf (NA)
: Why was Stoneplate created in the first place?
Tanks built GA back when it had 60 Armor and 45 MR, and the passive restored 30% max HP. So when they reworked GA, they had to give them a worthwhile armor/MR item to fill that niche, ergo Stoneplate was added. I agree that Stoneplate's active is unhealthy. It grants additional health and causes all sorts of issues when it could just be a shield or damage reduction instead.
: Realistically who wins, yasuo or garen top?
I think it's a pretty even matchup. It just depends on who wins trades.
: most tanks are good right now bubbi the time for your tank propaganda is over
There's only 5 tanks worth picking, including Maokai who's outperformed by Sejuani in every way.
: real tanks already have a bad name
Real tanks have a mostly worthless name.
: I need help with finding my main champion
It's ok to be spread out until you realize which one you want to play more. You want a couple of pocket picks anyways for matchups and/or team comp. Your tastes will change as you learn the game and adapt to the meta and your elo, as well, so don't be surprised if something is working out anymore for one reason or another. From the looks of it, you enjoy champions with a greater capacity to carry, some kind of reliable CC, and nuanced forms of skill expression. As a support main, I can tell that you should avoid the support role - or at least until it becomes something more attractive to you. The mid lane may be the best fit for you, considering the large number of roaming champions you have on your list. To answer your question, here are two picks for each role from your list, and one more champion you might appreciate: -------------------------------- |Lane ---------------------------------------| Pick 1 ---------------------------------| Pick 2 --------------------------------------------| Try Out |- |Top|Riven|Gangplank|Rumble |Jungle|Warwick|Ivern|Kha'Zix |Mid|Katarina|Diana|Aurelion Sol |Bot|Xayah|Miss Fortune|Draven |Support|Sona|Janna|Bard
: Unpopular Opinion: Enchanters as a class aren't well designed, period
Enchanter items revolve around Forbidden Idol, and it's disgusting. Makes other utilities in their kit like CC eclipsed by the exploitation of stacking healing and shielding.
Meddler (NA)
: Base stat changes for all champs is the plan. Different champs will get different changes though of course.
: When Sona heals at level 1
Taric would've been more appropriate.
: What's next. McShaco? Shurima fried Azir? TACO JHIN!?
http://mobaskins.com/wp-content/uploads/2014/10/leaguecraft-addoaeir.png
: After 5 years of League, I am calling it quits at the end of the season.
Are you right? Yes. Will Riot do anything about it? No. Will we miss you? Maybe. Hotel? Trivago. ###### glhf
: No, it is nothing like the Doran's items. The Doran's line is 1) significantly cheaper right off the bat, 2) more gold efficient, and 3) bought with the intention of being sold back at some point, making them _even more_ gold efficient. And even with all that, a second Doran's item is very rarely the best option (double and triple Ring stacking was only a thing because the passive wasn't unique). You should only occasionally purchase multiple Doran's items, and you should almost never purchase Ornn's upgrades before you've completed 4 items. The only benefit the upgrades give is that they don't consume an item slot. That is in no way worth delaying your build and the items that you actually need in order to succeed. If you purchase the upgrades before 4 completed items, you are gimping yourself and your team. Honestly, people going for those items early is one of the reasons he only has a 33% winrate.
My point still stands. Stupid-efficient stats are worth delaying a new item. The fact that an upgrade doesn't require any new slots to build, and that it's a permanent, cheap stat-stick is why it's worth so much. Ornn's highest winning items _are the masterwork items_. His best build-path right now is rushing Sunfire and Abyssal, then upgrading one of the two depending on the enemy team's comp.
Rioter Comments
: Oh, good lord, no! Just... no! No, no ADC should sink an extra 1k gold into the pure AD IE upgrade. That puts them so far behind on the other items they need in their build. Want more AD? Grab a BF Sword to start working on that Bloodthirster. A finished Bloodthirster is worth way more than 30 AD and a component or two. No, no tank should sink an extra 1k gold into a bit of extra armor and health with the Sunfire upgrade. Grab a Bramblevest, a Chain Vest, Giant's Belt, anything that gets you started on your next _actual item_! The Trinity Force upgrade is diluted between several stats, making each one only give miniscule improvements. It is in no way worth it to delay your next item spike by 1k gold for a bunch of stats you probably don't care about. _Especially_ if, as you claim, it's the only damage item they will build. Start working on your defensive items so you can actually survive. There is almost never a situation where you should be upgrading your items when you have less than 4 completed items (including boots). It is almost never worth it, and you will actually be putting yourself at a disadvantage if you do.
An upgraded IE is just as efficient as a BFS without spending the extra slot and 300g. A Bramble Vest costs 900g and only gives 35 Armor. If you aren't hurting for the GW, 200 HP is worth 5 less Armor and 100g more. (You can't even compare Giant's Belt to that sort of efficiency.) I only said "their only damage item" as a rule of thumb - and it isn't as correct these days. Darius, Jarv, Kled, Irelia, Jax, Wukong, Panth, Jayce, and Riven can all still upgrade one of them for an easy combo of HP and damage they're trying to rush anyways. Saying you're putting yourself at a disadvantage with super-cheap stats is like saying a second Doran's is for scrubs.
Rioter Comments
Sohleks (NA)
: That's still not that good. Basically a slightly larger pickaxe. ADCs need to scale exponentially at that point. Buying more AD delays attackspeed/crit/armorpen/lifesteal. All of Ornn's upgrades are meant to be end game purchases. They put you 1000g behind core items. You buy items for their unique properties first, not the stats.
When the stats are worth more than unique properties, they're worth buying first. Most any ADC has built their Zeal item beforehand, so getting an extra 30 AD on the cheap is worth it. Most any tank that rushes Sunfire Cape would get that extra 200 HP and 30 Armor if their opponent is AD. Most any mage that even bothers to get Rabadon's gets it purely for the AP anyways, so of course they'll get the extra 74. Most any fighter that builds Trinity Force or Black Cleaver builds it as their only damage item, so... Yeah, I think you get the point. The only ones not worth upgrading would have to be the support items, because almost all of their value is in their actives in the first place.
: So Ornn's item upgrades are only meant for late game according to Riot
Don't forget that his upgrades are extremely gold-efficient, making them worth buying before you even hit full build.
: Delete One Champion From League Of Legends
Do I even have to say it? {{champion:157}}
: Is it worth to gank a losing lane as jungler?
If you can see the opportunity to shut them down, do it. If you can't, just gank where you can.
: > [{quoted}](name=FantasySniper,realm=NA,application-id=3ErqAdtq,discussion-id=pQRBXEn7,comment-id=00030000000100000000,timestamp=2017-08-26T19:35:49.819+0000) > > A tank is someone that can take a lot of punishment and hold aggro. > Shaco and LeBlanc can't hold aggro. Yeah, they can have a lot of survivability, but that's just because they're just putzing around if they're building any damage. They accomplish very little outside of a box fear or chain root, respectively, because they if they don't jump away as soon as the fight starts, they'll get caught very easily. > Singed actually fulfills that niche of baiting in the tank category. He's literally designed for it and heavily punishes people for trying to go after him. I thought so too, but I'm just that good at tanking, I guess. I consistently hold aggro with them simply by positioning and frustration tactics. I catch opponents leaning by popping up under the guise of a squishy, and every time I lose aggro, I jump back in and harass their carry. Instantly get it back. You get very rare cases where someone sees what I'm doing and ignores me, but the majority of players on the majority of teams chase me all game long. Too many people make the mistake of thinking a champion's utility is all in their kit, and neglect mind games, which are a core part of what makes PVP more fun than AI games. It also lowers overall fun level because people feel locked in to certain champions if they want to do x or y thing, which makes them miss some genuinely fun out-of-meta play. Sometimes it works even better than a meta pick. For example, I've played plenty of Singed. The thing is, one of the first things I learned as a League newbie is "DON'T. CHASE. SINGED." And a lot of people know it, because it's been spoken so many times in so many places. If I try to bait with Singed, a ton of people back right off immediately. But who ever says "Don't chase LeBlanc?" She's squishy, right? You focus the squishies first, until they're dead. Except this LeBlanc has a ton of resistances and knows how to be right where she has to be to keep from getting locked down. The chase goes on, and if it lasts even 15 seconds, it's enough for decent teammates to drop half the enemy's team.
If the cheese works, go for it, but don't be surprised when it doesn't.
: yi true damage scales with ad and attack speed answer to op is one thing: irelia is made to fall off
Irelia doesn't fall off. She doesn't even fall behind.
kargish (EUW)
: I feel like that these new runes
Being able to swap out summoner spells is way too powerful. You can start out with a shorter CD spell for lane pressure, and then swap out for the ideal SS afterwards. Imagine the cheese that could happen if everyone on the team could swap to Exhaust to shutdown a fed carry or Teleport for the 5 man bum-rush.
: > [{quoted}](name=FantasySniper,realm=NA,application-id=3ErqAdtq,discussion-id=pQRBXEn7,comment-id=000300000001,timestamp=2017-08-26T17:55:13.622+0000) > > Sejuani, Rammus, Kled, and Sion are the only viable tanks right now. > > Leona is quite literally the only "viable" tank support because everyone else is either shit, builds Ardent Censer, or is Thresh. I play Sejuani and Rammus at support all the time. Sion's not bad down there either, in the right hands. And Shaco and LeBlanc make incredibly viable tanks too. They automatically draw eyes when they appear, and they're extremely hard to pin down. Put a Warmog and a ton of armor on them and watch the whole enemy team chase you in circles for a minute and a half while your team picks them off one by one.
A tank is someone that can take a lot of punishment and hold aggro. Shaco and LeBlanc can't hold aggro. Yeah, they can have a lot of survivability, but that's just because they're just putzing around if they're building any damage. They accomplish very little outside of a box fear or chain root, respectively, because they if they don't jump away as soon as the fight starts, they'll get caught very easily. Singed actually fulfills that niche of baiting in the tank category. He's literally designed for it and heavily punishes people for trying to go after him.
: Honor 3 vs Honor 4
I only got a single capsule before I hit 4, but it's been practically nothing since.
: > [{quoted}](name=FantasySniper,realm=NA,application-id=3ErqAdtq,discussion-id=pQRBXEn7,comment-id=0003,timestamp=2017-08-26T16:51:09.276+0000) > > There are barely any legitimate tanks worth playing right now, and they're still getting nerfed further out of the meta. Sejuani, Galio, Camille, LeBlanc, Shaco, Rammus, Leona and Braum are all judging this comment right now.
Sejuani, Rammus, Kled, and Sion are the only viable tanks right now. Galio is in the shitter since his nerf, and the rest you mentioned aren't even tanks. Leona is quite literally the only "viable" tank support because everyone else is either shit, builds Ardent Censer, or is Thresh.
: Why are Tanks Overrewarded in this Game?
There are barely any legitimate tanks worth playing right now, and they're still getting nerfed further out of the meta.
: am i wrong or is ornn garbage
He has a horrible, horrible win rate right now, it's not just you.
: It will take some time to evaluate. I feel one of the more difficult things for me was that he does physical AND magic damage. Thematically, I like it, but it makes me unsure of what to build. I didn't really want to build Abyssal Mask, for instance, because it's only marginally helpful. The other tough thing is to figure out his niche on a team. To me, he's pretty obviously a tank. But he's not great at engage, and his disruption tools are meh. Maybe he's a split pusher? He's got W to roast waves (but it's only okay) and he's got Q and E to try to escape collapses. Ornn is cool because there's depth here in a way I haven't seen in recent releases. Ornn feels like he has options depending on how he builds. That means it could potentially take awhile to figure out where he's most useful.
As far as I can tell, it's Abyssal into tank. Tri-Force is relatively strong on him, but he's not exactly strong in the first place, so we'll just have to wait and see how they buff him before he falls into a specific role and build direction.
: Bringing Nocturne up to date [LARGE REWORK THREAD]
###### The Walrider is from Outlast. I very much like the in-depth analyzation on his new lore and the inspirations you've listed that clarify him as a character. I would like to add a wider selection with [phobophages](http://tvtropes.org/pmwiki/pmwiki.php/Main/IKnowWhatYouFear), such as the [Harvesters from _Ian Stone_](http://tvtropes.org/pmwiki/pmwiki.php/Film/TheDeathsOfIanStone) - which very closely resemble the form of Nocturne. The proposed kit requires a lot of changes, though: (and for simplicity's sake I won't be mentioning numbers) * Consuming Darkness can be completely scrapped. It locks a lot of the power budget away for very niche usage, would be very frustrating to fight against, doesn't lend itself to an effective playstyle, and Dusktrail suits the concept of marking targets much better. * I recommend replacing it with the Ethereal Form as a mirror to [Kassadin's passive Void Stone](http://leagueoflegends.wikia.com/wiki/Kassadin/Abilities). Then the power budget could be redistributed elsewhere. * Duskbringer getting a CDR from Dusktrail/terrain is an interesting interaction, but any potential changes would depend on the distance it covers. * Evanescence's passive would be practically worthless - both the fear immunity and fear heal - so that should be scrapped. * Same goes for the situational invisibility. Untargetability already saves you, there's no need for it. * It would be better to implement a heal side-by-side with the fear application, but the untargetability itself is already powerful enough without that. * You might have to rearrange the fear to Duskbringer, too. * I'm just trying to say this is really an overloaded ability. * Shroud of Darkness needs [more] powerful scaling steroids on the Dusktrail. * If you want it to stay magic damage: Higher base damage, replace the AD scaling with an AP scaling. * Otherwise make it physical because there's not much base damage to go around, and he really needs that synergy with item penetration. * Paranoia is a very nice update to his current version. Really plays on the fear factor it's supposed to have. The overall concept is very nice, but a lack of base damages would push him into more of a melee ADC role than an assassin one, and he would still be (if not more) absurdly reliant on his ult to get anything done in teamfights.
: > [{quoted}](name=Ars3lyn,realm=NA,application-id=3ErqAdtq,discussion-id=FejzqAfu,comment-id=00020000,timestamp=2017-08-24T21:04:36.979+0000) > > why stormraider over thunderlords? diana is burst damage with your Q ULT E W ULT combo you would do more then 30% of a targets HP and that passive from the key stone gives you either the free ms to escape or the ms to continue to chase
Diana uses TLD for the magic burst. Stormaider's is still viable, but it isn't as synergistic. Talon uses Stormraider's for the escape. Unlike Diana, he can't stick around once he gets his pick.
Ars3lyn (NA)
: Health % runes questions and more
It's based on max HP. %HP quints are only worth it if you build health, otherwise you'd be better off having armor quints if you want survivability. Diana is best mid with double Doran's, rushing Nashor's and Sorc Shoes into Lich or Void. TLD works best. Talon is strong mid and top, rushing Duskblade, Ghostblade, then Black Cleaver. Basically just stack pen and proc Stormraider's to escape. If you want more details, just ask.
: champions with flat cooldown reduction on an ability could be somewhat scary or game breaking like {{champion:5}} Q (-1 second on cooldowns each AA for 3 AAs) {{champion:81}} (Q reduces cooldowns by 1.5 second on hitting an enemy) Imagining if that worked it would be so annoying being a melee champion against Ezeral with something like that with his Q having 1.5795 seconds cooldown -1.5 seconds if he hits And his E having 4.563 seconds cooldown (-1.5 seconds each time he hits his Q) And that build also has the slow from {{item:3025}} which would be annoying and the MS from {{item:3078}} would help dealing with not having boots It might not be good or effective but it sure could be annoying
Like I said, the absurd mana costs of casting that often should keep it non-viable. Backing to constantly refill your mana would take forever, especially since you don't have boots, and using mobility spells to counteract this would only cost more mana. Xin Zhao would still be extremely vulnerable as a melee diver, but Ezreal could definitely be an issue... No stat would be wasted on him, everything would scale his damage potential, perma-slow from Frozen Gauntlet, constant long-ranged waveclear and poke... Still, if it ever got the point where Ezreal could stack that much CDR... and somehow get away with it... Maybe we should just let him have that? Because seriously, props if you could somehow achieve that _and make it work_ in a match.
thefance (NA)
: I love this idea. But I have to nitpick > Even at max CDR, the build would be absurdly incoherent and practically worthless because dps increases linearly with x under such a formula. E.g. x = 100 implies double the original dps, x = 200 implies triple the original dps, x = 300 implies quadruple the original dps, etc. It would only become worthless at the point where dps became gated by animations. Of course, x = 300 isn't realistic due to limited item slots. The point is the damage differential wouldn't necessarily be subject to diminishing returns. In fact, it would be super linear since d(dps)/d(x) scales multiplicatively with spell damage.
The highest CDR you could get currently would be around 185 units, or 64.9% reduction, with full runes and items. Let's say you built {{item:3110}} {{item:3115}} {{item:3078}} {{item:3071}} {{item:3165}} {{item:3025}} 1. It would take fucking forever to build this at 19k Gold. * This wouldn't really help you snowball. * The lack of boots and MR is extremely exploitable. * CC and tankiness is always still an appropriate counter. * Three of these items possess Mana, so resourceless champs would waste quite a bit of their value. * And on that note, even champs with mana would run out of it fairly quickly even with Morello's passive. * Zilean * CDR wouldn't come into play until after Rewind usage, so his initial double bomb would be practically the same. * Perma-Time-Warp would still be impossible. * Chronoshift would have a 21 second CD, but it costs a hell of a lot of mana. * Vladimir * Minimal AP and HP. * Cast times would pose an issue, only Transfusion would be worth spamming. * Could easily be outpaced in damage and healing with a real build. * Tryndamere could replace an item with Essence Reaver. * It's at least 500g more in cost depending on which mana item you replace. * Passive provides an additional 10 units for 195 total at 66.1% reduction. * That would bring his ult CD down to 30.5 seconds, and his dash down to 3 seconds. * This would be the worst possible culprit, but the base weaknesses would still be there.
: "CDR is too broadly found"- Meddler
They should just make CDR use the resistance formula. (The self-curbing x/[x+100]) * It makes its power spikes consistent. * You don't have to worry about a hard cap. * It automatically nerfs the currently inflated amount of CDR. * Even at max CDR, the build would be absurdly incoherent and practically worthless. * It becomes a better balance lever because it isn't restricted to multiples of 10.
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FantasySniper

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