: Competitive Ruling: Hankil “Road” Yoon
I get the intention of curbing toxic behaviour but this could potentially affect the outcome of the tournament, especially given it's a one game suspension and the group stages is a best of one format. Couldn't you still fine him but save the suspension for the next regular season game he plays?
Rioter Comments
xzero314 (NA)
: How can you possibly justify inflation on a virtual product? Thats messed up. looks like I wont be buying rp anymore
> [{quoted}](name=xzero314,realm=NA,application-id=cIfEodbz,discussion-id=tivmkQPs,comment-id=0019,timestamp=2016-02-01T23:50:04.828+0000) > > How can you possibly justify inflation on a virtual product? Thats messed up. looks like I wont be buying rp anymore It's true that the continued expenses with virtual products are significantly less than with material ones but the associated labour, resources and maintenance invested are certainly still very real.
: The hate doesnt come because "it's tsm", but because tsm always goes to worlds and then loses bigtime because their strats work very well in na but not at all on international level. And please "they got out of groups"... is that a great achievment in your opinion, because it really isn't at all. I mean yeah its better than getting kicked out of worlds in groups, but thats it, that doesnt say you were good it says there were teams that were even worse in some way or another. And if you watched the TL vs TSM series you surely agree that it wasn't even in a crushing way or something, it was way to close to say TSM was much better than TL, so theres no way to know if TL or TSM would (or maybe will) do better internationally, i hope TL makes it to worlds so we can see. Maybe we'll see CLG, TSM and TL alltogether at worlds, its at least possible :P (i hope Gravity makes it though)
Okay so which team(s) in NA would perform better than TSM internationally? Because 3 teams have represented NA at every world championship and the others didn't show any better than TSM.
: Grewious wounds are in fact to be removed existance of grewious wounds makes it so that champions with good sustain need to have their sustain op if grewious wounds actualy disapear from the game riot can simply nerf champions who heal too much without worrying that gw will make them totaly obsolete its a weird interaction where the solution to the problem is actualy making the problem worse ... but with time it will be fixed
Ding ding ding. It doesn't belong in the game aside from a few exceptions wherein it supplements some other purpose. For example Katarinas ultimate is a good spell for it to exist on because it's a burst AoE spell designed to kill people, therefore limiting the amount opponents can sustain during it maximizes the impact of its damage output. Further since the effect is secondary to this primary goal (of killing people) it isn't ideally utilized primarily as a counter to sustain. That is when using Katarinas ultimate you look to do so for damage and kills over preventing the sustain of champions such as Swain or Mundo. Cheap and frequent spells such as Varus E or MFs W however skew the balance of healing so much that sustain champions have to compensate for the handicap, which makes their sustain ridiculously strong when that handicap isn't present. Therefore it shouldn't be on those spells at all and sustain champions should be balanced with the idea that opposing players won't nullify half their healing output.
: A very small QoL tweak for Volibear.
: I love the name of this article because the exact opposite happened
They didn't 'prepare to win'? I have a hard time believing you have the inside track on their preparation methods, internet stranger.
Rioter Comments
: Champion Update: Ashe takes aim at PBE
> Ashe's basic attacks always deal bonus damage to slowed targets, replacing her ability to critically strike. Bonus damage increases with her critical strike chance. Does this mean an ulting Master Yi and other similarly slow immune targets will not receive the bonus damage thereby nullifying the value of Ashes critical statistic?
: Actually it says that the player can't talk to anyone. The person who owns their contract can. In other words, putting out feelers in an unofficial fashion is punishable. What doublelift and zionspartan did would be fine in most industries, including sports. The contracts LCS players are forced to sign to participate give quite a bit of power to both riot and the team owners at the expense of the players. The part where a player who is unhappy with his team can't talk to anyone who might give him a way out until his contract is gone and his team can put pressure on him to commit is not healthy for the players. It also means that when somebody is trying to explore options discreetly.... guess what... it's not discreet because the team owner gets to know and the player doesn't get to be involved. And do you really believe that the team owner is going to represent the player fairly when there is conflict with the player? The issue here isn't about how easy to follow the rule is. It's about the way this rule bans normal actions for players and creates an unhealthy environment for players that desire to see what other employment options are available to them. I understand that Riot was trying to protect team owners, and that's commendable, but their methods created a bad situation for players. Honestly, without being a clg fan, I can't help but think that the real villain in the latest set of rulings against them are rules Riot created. Punishing people for trying to expand their horizons is not a commendable action.
You asked, so here -- http://www.cbafaq.com/salarycap.htm#Q109 Do a google search for 'Tampering in pro sports' and you'll find dozens of examples. Players have been fined for merely suggesting off-handedly to third parties (such as the media) that players on other teams might join with them in the future.
: Here's an incident where the rapper Drake made a plea at his concert for Durant to join Toronto Raptors and the NBA team was fined $25K for that statement for anti-poaching: http://sports.yahoo.com/blogs/nba-ball-dont-lie/nba-fines-raptors--25-000-for-violating-anti-tampering-rules-with-drake-s--pitch--to-kevin-durant-141732492.html
Facts and sources aren't welcome in these here parts, stranger.
: pretty hilarious ruling here. pro players should never ask each other "hey what are you up to" after season ended.
People aren't reading the facts... "**During the 2014 NA LCS Summer Playoffs** in early September, Counter Logic Gaming team member Yiliang “Doublelift” Peng had a conversation with ZionSpartan regarding his off-season plans and **encouraged him to join CLG**. **ZionSpartan was still under contract with Dignitas at the time**." This is not "Hey what are your plans later?", this is "JOIN MY TEAM". During the playoffs no less.
Pamelm (NA)
: Actually no its not. It is against the rules to offer them an official position while they are under contract. But in NFL, NBA, MLB, NHL, etc etc etc, players can still talk to each other and be like "Oh yeah I am looking for a new team for next year." "Oh really? Well we will prolly have your position open next year." As long as the job isnt officially offered it is fine to discuss it
**During the 2014 NA LCS Summer Playoffs** in early September, Counter Logic Gaming team member Yiliang “Doublelift” Peng had a conversation with ZionSpartan regarding his off-season plans and **encouraged him to join CLG**. **ZionSpartan was still under contract with Dignitas at the time**." This is not just casual talk but an active recruiting pitch and would be against the rules in any pro sport.
: I can just picture this two years down the line. Two players on different teams talking as friends after LCS match player 1: "dude you guys did great today against X-Team" player 2: "yeah, but you know I feel like this team just isn't working for me" player 1: "what do you mean?" player 2: "I feel like despite what I do, I'll always be second class on the team and get no spotlight ever. I don't think i want to resign with this team." player 1: "then what are you going to do next season?" player 2: " I don't know yet..." player 1: "well... why not join my team, we are looking for a potential roster change next season?" At the point the skype call is dropped immediately by player 2 whom fears for penalty by Riot.
"**During the 2014 NA LCS Summer Playoffs** in early September, Counter Logic Gaming team member Yiliang “Doublelift” Peng had a conversation with ZionSpartan regarding his off-season plans and **encouraged him to join CLG**. **ZionSpartan was still under contract with Dignitas at the time**."
JeffJeff (NA)
: This is so stupid. What Doublelift and ZionSpartan had was simply a conversation between two friends about their future. The idea of poaching can ONLY apply if ZionSpartan terminates his contract or breaks it BEFORE IT IS OVER BECAUSE of DoubleLift. How can you possibly consider what DoubleLift said to ZionSpartan as an offer to join CLG? There were no technicalities, and there was no serious negotiation/offer to Zion at the time. HE LEFT DIG AFTER HIS CONTRACT ENDED BEFORE APPROACHING CLG. this is bullshit. Whatever happened to free speech? A friend can't discuss with another friend about their future? wtf is this
"**During the 2014 NA LCS Summer Playoffs** in early September, Counter Logic Gaming team member Yiliang “Doublelift” Peng had a conversation with ZionSpartan regarding his off-season plans and **encouraged him to join CLG**. **ZionSpartan was still under contract with Dignitas at the time**." This is the definition of poaching.
: Not fluent in law jargon but wouldn't this rule exclude passing talk? Zion didn't go to CLG for and specific contract signing until after his contract with Dig was up.
"**During the 2014 NA LCS Summer Playoffs** in early September, Counter Logic Gaming team member Yiliang “Doublelift” Peng had a conversation with ZionSpartan regarding his off-season plans and **encouraged him to join CLG**. **ZionSpartan was still under contract with Dignitas at the time**." Actively recruiting another player under contract is not just 'passing talk'.
Frigeo (NA)
: Yes, however this is a common and perfectly accepted practice in other industries and sports. It would be like if you had to ask your employer if you could look for a job for after you are done at your current job. You are not allowed to get a new job right away and quit your current job, but talking to other people, getting offers/advice for AFTER your contract is complete is obsurd.
But it isn't an accepted practice in professional sports. Employees from a rival organization cannot actively recruit employees from another while under contract. Doublelift actively recruited Zion to join his team while Zion was still under contract with his old one. That would be against the rules in any professional sports because it compromises the integrity of the league.
: I don't know enough about, lets say the NFL but is every athlete in the NFL held to that standard? Like can an individual player be considered poaching when they are talking to another player about what they are going to to do when their contract is up? It seems odd to me. Clearly DL does not, as a player, have the authority to offer a position on the team so he cannot be poaching anyone. He is not a Coach or manager, he cannot bring on Zion to the team so he cannot poach him. He was just talking as a friend to another friend about the future. If management or coaching staff was soliciting then it would be different but when people who have no authority to give out a position on the team are talking about the future (a future when the person isn't even under contract anymore no less!) it seems weird they could be fined for poaching when they can't even actually poach that person.
NFL players can be fined if they say, "Hey come to my team next season". Which is what Doublelift did. And to say a player doesn't have the authority is a cop out. If players were allowed to recruit organizations would simply use that loophole to poach instead of doing it themselves.
Viictus (NA)
: Law student for almost 8 years, this is the stupidest f*cking rule every devised. I'm sure there are many Riot employees handling the legality issues that agree. Ten slow-claps awarded to Nick Allen for putting his face on this joke of a violation.
Proof that higher education isn't the same as understanding.
Zielmann (NA)
: Re-read. His contract *wasn't* up when Doublelift approached him with the idea of joining CLG after the season. If they had waited, this would be a non-issue.
This. Saying it again because some people missed the key fact -- **His contract was still active when he was recruited**.
: Sorry doublelift apparently you were not informed that, when signing to be a pro player, you get your American right to free speech revoked. What a joke of a rule that is.
It's called a contract. One that is standard in professional sports. Recruiting players under an active contract compromises the integrity of the league.
: I fucking hate that Riot seems to think that the competitive players cannot have a say in their own future. If the PLAYER wants to talk to someone about his future that should be 100% his choice and Riot should not be able to ban or fine someone just for talking like ffs
It is his choice... AFTER his contract expires.
: So I guess Lebron, Wade, and Bosh never brought up forming a big 3 in Miami until the end of the season. I doubt it, they were probably discussing this way before the end of the season and could of been discussing it a year before. I bet during those times they spent on the American National Team it was brought up.
Yes but they never openly admitted for a reason -- they would get fined. That was one of the controversies with that situation, that they discussed being on the same team while still with their former ones. The NBA doesn't allow it.
: Actually it says that the player can't talk to anyone. The person who owns their contract can. In other words, putting out feelers in an unofficial fashion is punishable. What doublelift and zionspartan did would be fine in most industries, including sports. The contracts LCS players are forced to sign to participate give quite a bit of power to both riot and the team owners at the expense of the players. The part where a player who is unhappy with his team can't talk to anyone who might give him a way out until his contract is gone and his team can put pressure on him to commit is not healthy for the players. It also means that when somebody is trying to explore options discreetly.... guess what... it's not discreet because the team owner gets to know and the player doesn't get to be involved. And do you really believe that the team owner is going to represent the player fairly when there is conflict with the player? The issue here isn't about how easy to follow the rule is. It's about the way this rule bans normal actions for players and creates an unhealthy environment for players that desire to see what other employment options are available to them. I understand that Riot was trying to protect team owners, and that's commendable, but their methods created a bad situation for players. Honestly, without being a clg fan, I can't help but think that the real villain in the latest set of rulings against them are rules Riot created. Punishing people for trying to expand their horizons is not a commendable action.
It's standard in professional sports that employees from one club are not permitted to directly recruit employees from another while under contract. The clubs either have to discuss it with each other, ask permission, or wait until no longer under contract/free agency period begins.
: Five matches we want to see at Worlds
under C9 vs NJWS: "A matchup of Shield and Cloud9 in the bracket stage would be a great match" under OMG vs FNATIC: "Finally, a matchup that is guaranteed to happen! Thankfully we will get a chance to see this matchup at least twice throughout the Group Stage." C9 meets NJWS twice in the group stages too, and can't meet again unless they both make the Final...
: I didn't say stronger, but more dominant. Every team in S4 should be stronger than their S2 form, because all teams improved. However, you can't deny the fact that TSM is more dominant in their prime, just look at their circuit points they have in S2.
This is true, but also not relevant. The article isn't about TSMs ability to dominate the entire region.
: [Post of the Day] What if we gave essence reaver an in-between item
The largest problem with Reaver is it's designed for mana intensive champions, yet it only provides the mana benefit once the item is completed. Since it's a fairly expensive item with a very expensive component, and the item isn't as cost effective for DPS as others, it tends to be purchased late game after core damage items. However mana intensive champions need the mana bonuses much earlier than that. I agree there should be some mid game relief to bridge that gap, but it isn't necessary to make a new item. This only adds clutter to the store. There is an easier way... Include {{item:3114}} in the recipe. Now there's actually some early and mid game relief for mana intensive ADs, the cooldown reduction and mana return don't appear out of nowhere, there are cheaper components in the recipe making it easier to build into, and by including the 8-10 mana regeneration from Idol, Reaver gains some extra power without gaining much extra combat power. As well, the 700g price tag fits nicely into Reavers 850g upgrade cost.
Deflar (NA)
: This is a sound idea for the Essence Reaver. I agree that it can benefit from a mid-level item like the Cutlass or Brutalizer. Right now the Reaver builds from the BF Sword and Vamp Scepter, similar to the Bloodthirster, but the BT is cheaper than the Reaver, so it's overlooked, even on mana hog champs. Here's my take on how the Essence Reaver should be build Mid Tier Item: Scythe of Mind Stealing Builds from: {{item:1053}} , {{item:1027}} +250 Mana +15 Attack Damage +8% Lifesteal Unique Passive: 5% of damage dealt by basic attacks restores mana (flat restoration) Cost: 1300 (100) Essence Reaver Builds from: Scythe of Mind Stealing, {{item:3134}} +300 Mana +45 Attack Damage +12% Lifesteal Unique Passive: +10% Cooldown Reduction Unique Passive: +10% Armor Penetration Unique Passive: 10% of damage dealt restores mana (flat restoration) Cost: 3000 (363) This way, it trades in the 80 damage for more features that make it a little more enticing for all mana using AD champs, not just the mana hogs, and certain ability using champs, like Lucian, Jayce, etc., would benefit from all those stats. It's just my take on how the Essence Reaver should be redesigned. I don't feel it should be a BF Sword item, and it can benefit from being an item like BotRK, Ghostblade, etc, a good early to mid game item that can allow one to harass without being gimped by saving up for a BF Sword, and it'll save those who DO buy the BF Sword to get the Infinity Edge or Bloodthirster. Only trade off is it can take away from the Manamune, but how many of us actually build that item anyways?
Just a correction, BT is more expensive than Reaver by 300 gold.
: #4 - NaMei
First video is UZI penta kill on Vayne vs. IG.
12tales (NA)
: > "What concerns me is that Froggen, Rekkles and Bjergsen aren't even on the list yet. I doubt that they'd rank Yellowstar above any of the players, which strongly implies that there's going to be even more ridiculous Western hype later on (Rekkles above Imp, for instance, which seems inevitable at this point)." Fuckin' called it.
So true, Korean players are untouchable. I sure hope all the westerners bow and scrape in their presence at this tournament, or it will be a great offense to God and He will Deal True Damage to our greatest cities.
welt (NA)
: Cass players get ready to stand for Sion players
I like the Cassiopeia rework. Her poisons are still crucial to her kit as that sets up her ability to spam twin fangs, without landing the poisons her DPS drops dramatically. She's still the poison based mage, I don't understand why people complain like her identity has changed when it hasn't. Her playstyle is nearly identical to before. The main difference is that instead of being a lane bully who transitions into a super DPS mage she has a more traditional hypercarry power curve, which is a good thing because it's more consistent with the class archetypes of League. The nerfs to her DoTs AP ratios were necessary because DoTs are safe harass and deceptively strong, so when those DoTs deal high damage it turns champions who abuse them into obnoxious lane bullies, which in turn means they must lose power elsewhere or be straight broken (See Malzahar, Teemo, nerfs to Dravens & Twitchs passive etc.). She could probably still use some tweaks (I'd like to see some bonus damage if she uses her ult when the enemy is facing away) but overall they did a really good job with the rework.
: #11 - Deft
Don't fool yourselves, any one of these players at Worlds could be #1 on the ladder if they really wanted to be.
: Cassiopeia rework a nerf or a buff and why?
Both really, she is the mage equivalent of Kog'Maw now. Somewhat weak early, but once she gets to a certain point her damage is godlike, yet even then still has huge weaknesses that can be exploited. Her lack of zoning, crowd control and tankiness/mobility leaves her exposed (especially to assassins / divers), so if she's picked the team comp has to be built around her just as with Kog'Maw. Expect to do a ton of farming for 30 minutes until you acquire 3-4 items and at least 200 stacks on your passive (by then you should be near maxed though). Engaging before that point will leave you at at a disadvantage.
Rioter Comments
: dream team: {{champion:62}} {{champion:157}} {{champion:54}} {{champion:3}} {{champion:222}} teamfight over before you can type /ff
your wave clear sucks though and all of those lanes can be abused
Vesh (NA)
: This rework is going to be bananas [Soraka Rework Preview and Discussion]
Kudos on the new design, health costs to her heal is the perfect solution to the walking fountain problem. More skillshots are also welcome as that will make her gameplay more interesting. Q, W and E are great. That said, her passive and ultimate are problematic. Reasons; 1) Hard thresholds are awkward and feel awful when you fall short. e.g. a Morellonomicon when dealing spell damage to an ulting Mundo or Swain at 41% health. In Sorakas case it's even worse because her threshold is tied to such huge power spikes. Why opt for the hard threshold over gradual scaling? 2) It's been mentioned before but I am concerned the movement speed will be abused / serve mixed intentions. Is it possible to tie the bonus to additional conditions such as only if the ally is in combat and/or within x distance of an enemy champion? 3) This rework is the perfect opportunity to remove low interactive, low counterplay spells, and an ultimate which instantly heals all allies regardless of location is exactly that. Not only can Soraka have a huge impact on allies from across the map without her opponents being able to counter her directly, the spell is just plain boring. I don't mind her ultimate being a team heal, but please please please make it localized (non global) and add some other kind of interesting gameplay element to it (a good example is Sonas new W).
: The lazer of death(E) without the DOT effect after augment won't be very the same as it was. Believe me, Viktor's kit identify with his (E), anyone who've played Viktor enough will be unsatisfied of the even slightest (E) changes, such as removing DOT. Also, an explosion, really? Sounds so generic and just copycating from the other already existing champions kits. Viktor is unique with his actual kit, and him being unique is what we love the most. Don't make the same mistake as with Xerath rework, don't change Viktor into a generic champion. Mercy please, all what the old Viktor lovers like me need is just his (E) not being changed. I'm being a pessimist though, I still have a strange feeling that this whole rework thing will be just a pointless huge nerf for viktor and not the truer evolution...
How do you figure an explosion is generic but an automatic DoT is fresh and interesting? I'm a Viktor player and I could care less about the DoT effect. Having a delayed explosion sounds way more interesting to me since it will require more planning or set up to maximize the damage potential.
: The Truer Evolution
If I'm understanding correctly that while Q is active Viktor deals bonus damage on his autos, I'm a fan. One of his issues is he has little to do between longish cooldowns and things that increase risk/reward make for more interesting gameplay. So... Daps! Some input: 1) It would be extra rad if the augments incorporated base items in their recipes and were colour coded. e.g. Begins Metallic or Grey [ Q ] {{item:1028}} + {{item:1028}} => {{item:3198}} [ W ] {{item:1004}} + {{item:1027}} => {{item:3197}} [ E ] {{item:1026}} => {{item:3196}} Naturally combining the augments would form the appropriate colour (i.e. Yellow & Blue => Green). The completed core could be Rainbow, Diamond or White. 2) Upgraded W doesn't feel very rewarding and variable ranges on a spell is clunky and difficult to balance without feeling too weak or strong. It would be better if his ranges remained fixed appropriate to the new kit, while the upgrade either increases the radius of the circle or reduces the time intervals between ticks (e.g. 0.4s down from 0.5s, resulting in stun after 1.2s down from 1.5s). Otherwise I'm pretty excited for this update, and thanks for keeping us informed!
: Patch 4.14 notes
What's this Corki mention about? Soon? Soon what?
: {{item:3070}} {{item:3070}} Cry more? They removed the assassin champion with the best sustain (he had huge burst, strong mobility, and built-in sustain), and replaced him with one of the ONLY real AP bruisers in the game. Because of his % hp damage, he can go toe-to-toe with top lane fighters, and force them to lose lane trades or build MR (reducing their power against the ADC). I personally LOVE the rework. He went from being a low-cc midlane champion (something I hate having on my team in solo-queue where CC wins games) to a moderate-cc top lane champion that brings a healthy mix of use to a team (forcing top lane to itemize vs magic damage, excellent low-impact repeatable CC, powerful zoning and peel, all while still being tanky enough to get in the enemy's face). And I should say, I refer to him as low-cc (in his old form) because one powerful aoe knockback ult is not "reliable" CC. Especially when most of the time it was being used for the damage more than the knockback.
yeah if Gragas is only a "moderate" CC champion with a large AoE slow, AoE stun knockup and a huge range AoE knockback ultimate, I'm really curious to know what you consider a "high" CC Champion.
: I can't wait for Ao shin, i can't wait for {{champion:76}} kit change. I can't wait for {{champion:14}} VU. I can't wait for {{champion:19}} kit change. I can't wait for that Manta Ray champion hidden in the backround of Battlecast {{champion:161}} 's splash, directly under him and in clouds of smoke behind {{champion:112}} . Battlecast {{champion:72}} . Battlecast {{champion:101}} . Battlecast {{champion:96}} . DRAGON MASTER {{champion:50}} . New {{champion:55}} splash art. {{champion:57}} football sapling icon, football skins. Announcer {{champion:119}} !!! {{champion:7}} silence removed. {{summoner:12}} nerf'd. {{item:3072}} nerf'd. 2 NEW ITEMS. {{champion:15}} {{champion:18}} buff'd. New match history changes.
Ghostblade is getting nerf'd?
: Dev Blog: Updating Summoner’s Rift
Riot has done great work with this and I'm impressed, but as pretty as this is I'm a practical player and I care more about how the new map will function over its appearance. It's been common knowledge for years the camera angle and HUD placement gives blue side an advantage. One of the best solutions proposed was to rotate the map 90° to the right for red side, thus bottom and top lanes would still be respectively bottom and top, while also favouring the camera angle for skill shots and the bottom placement of the HUD. The primary counter was always that the art couldn't support it because objects were only meant to be seen from the current angle. Now however, it seems that is no longer a valid excuse because obviously you've been working on the art for months, and yet on this fundamental issue I see only a quick blurb from a dev-blog, not even in the initial announcement, and the language is extremely soft suggesting minor tinkering rather than fully addressing the problem. > We are also making a slight change to the game camera angle. This change is aimed at making skill-shots more accurate as they approach the edges of the screen as well as slightly increasing the amount of camera space at the bottom of the screen. We’ll go into more detail about this in our next dev blog that focuses on gameplay. "Slight change" "More accurate at the edge" "Slightly increased" The players don't want you to simply mitgate the issue here, we want the advantage fully resolved and non existent. So my question is, what exactly is being done to **FULLY RESOLVE** Blue sides HUD and camera advantage?
: Dignitas Signs Shiphtur and ZionSpartan
Smart move. I kept thinking during the playoffs this should happen because each teams strongest roles are the others weakest. Digs solo laners weren't up to par while Coasts solo laners were the only upside of their team. Now finally Crumbz can play his aggressive style without having to be janitor and playmaker for every lane. If they can coordinate well they will be a team to watch.
: Trials of the Poro
I hope this means he'll carry around a Poro with him! Minsc from Baldurs Gate anyone?
: TSM at All-Star 2014
ZionSpartan--Meteos--Bjergsen--Doublelift--Xpecial

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