: Wukong is trash
They literally said the changes only need artist time and they will go live. Sorry, but a monkey champion nobody plays is on the bottom of the artists priority list. It will get done eventually.
FSRER (EUNE)
: What is wrong with League?
The problem of league is they care WAY too much about pro play. In the best pro play revolved around normie play balance. Now normie play revolves around pro play balance. It's an awful concept and it really needs to go back to the old system. Give pro play extra bans if they must.
Ryelic (NA)
: Aatrox feels legitimately awful to play in lane now.
He's literally ONLY being nerfed because professional crybabies are complaining. They get bans too, don't they?
Lakinther (EUW)
: When can i expect nerfs to Pyke and Yuumi?
I'm not arguing against a Pyke nerf, but why are people complaining about Yuumi? Her winrate in ALL elos is 45% or lower. Is it just specific matchups that she's strong or something?
: he's been broken everywhere all season. it's just that nunu is legitimately literally broken and hence supercedes him by right of broken code.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=jtunEgvr,comment-id=0002,timestamp=2019-09-11T00:34:25.525+0000) > > he's been broken everywhere all season. > it's just that nunu is legitimately literally broken and hence supercedes him by right of broken code. *Nunu has gamebreaking bug* Rioters: Yeahhhh sorry but uhh we can't fix it so just deal with it XD
: Aatrox dropped to 42.75% Winrate this patch
He really just needs a mini rework at this point.
Sukishoo (NA)
: Immortal Journey, Championship and Hextech are on the ryze XD
I would complain about Riven getting ANOTHER skin, but I seriously have no idea why Ryze is getting the championship skin. He’s an awful champion pretty much universally and the skin probably isn’t going to be seen much.
: {{champion:17}}
> [{quoted}](name=LordGeovanni,realm=NA,application-id=3ErqAdtq,discussion-id=VEHV2PUP,comment-id=0007000100000000,timestamp=2019-09-07T15:48:45.858+0000) > > {{champion:17}} Teemo is literally built ap every single game. He doesn't go nearly the same build as Kaisa and has nowhere near the amount of physical damage she has.
KazKaz (OCE)
: The Kai'sa nerf is a joke
Make her W and Passive both deal physical damage so stacking armor is actually effective against her. eyyy shes balanced now ezpz
puśsý (NA)
: For the upcoming preseason, please...
I support you as long as you are being reasonable with the resistances buff. Resistances should add a nice little cushion of protection if you buy the casual one defensive item you normally do as a mage or damage dealer. What I'm afraid of is if we buff resistance items too much, assassins will not be able to do their job, which will lead to adcs becoming too strong, which will ironically lead to tanks becoming too weak with the rise of {{champion:67}} or{{champion:222}}, etc.... The point being if you're pushed up too far as a squishy with tabi or zhonyas and you get ganked by an equally fed assassin you should still get clapped easily. It's the circle of life in LoL. Its crazy that some people on here think that buying {{item:1031}} should make you invincible or take like 75% reduced damage.
: Is Kayle AD now?
I feel like shes even worse off now than she was before the changes to her level 6 spike. Now instead of being: Horrible (level 6) --->OK (level 11) ----> 1v5 (level 16), shes now: Meh (level 6) ---> Meh (lvl 11)---> Decently strong (level 16). I feel like her waves should have started at level 1, then ranged form at 6, then extra range on AA at 11, then true damage/exalted at 16. Right now there's little point in picking her over {{champion:67}} top when Vayne is ranged, and has true damage at level 1.
: "garen is easily the worst champion in the game" -t. youtubers
In solo queue (even in higher elo) hes a god. It's pretty much only when you get to competitive play you see him start to fall off.
Antenora (EUW)
: > [{quoted}](name=Fear the Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=VEHV2PUP,comment-id=0007,timestamp=2019-09-03T19:26:20.833+0000) > > The key point about {{champion:145}} is you can't build armor to mitigate a lot of her damage. I'd personally like to see her passive and W become physical damage and see how things change. You build MR
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=VEHV2PUP,comment-id=00070001,timestamp=2019-09-03T22:09:59.110+0000) > > You build MR Then her Q and autos shred you. You shouldn’t be expected to stack MR and armor to deal with a single champion.
: League is in a bad spot rn
{{champion:20}} 55.3% winrate plat+ btw
: The Jungle
Jungle should just get changed to exactly how it was season 6. Did anyone have any issues with this time?
: Kai'sa every game
The key point about {{champion:145}} is you can't build armor to mitigate a lot of her damage. I'd personally like to see her passive and W become physical damage and see how things change.
nagıto (NA)
: Urgot's Ultimate Can Trigger Seizures
I mean, I suppose it could trigger it. But there's a lot of other league abilities that are just as bright and sudden as the Urgot execute chains, and there's never been a problem with it. I particularly like the chain execute and think its pretty unique, but I guess a filter or warning somewhere could work.
Dynikus (NA)
: > [{quoted}](name=Fear the Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=Rh6GMREr,comment-id=0000,timestamp=2019-09-02T07:34:33.317+0000) > > Her initial ult felt really bad so they gave her a more assassin like ultimate Wut She was completely broken in competitive play because she was ungodly tanky and had global pressure. They gave her a mini rework because she was too good before, not because her ult felt bad.
> [{quoted}](name=Dynikus,realm=NA,application-id=3ErqAdtq,discussion-id=Rh6GMREr,comment-id=00000001,timestamp=2019-09-02T08:55:06.363+0000) > > Wut > She was completely broken in competitive play because she was ungodly tanky and had global pressure. They gave her a mini rework because she was too good before, not because her ult felt bad. >pro play I’m talking about solo queue, same reason Ryze is doodoo right now.
: [QOTD] What do you all think about the State of Rek'Sai currently?
Reksai is just a weird champion. Her initial ult felt really bad so they gave her a more assassin like ultimate. I think shes not too bad with the right build, but it takes a lot of gametime with her to get good.
Xphineas (NA)
: Well the invis bug mostly revolves around him being invisible, then killing the skuttle crab with talismen THEN ganking. SO for the bug to happen he has to have been unseen for a good three minutes.
> [{quoted}](name=Xphineas,realm=NA,application-id=3ErqAdtq,discussion-id=g1q5ptw4,comment-id=0001,timestamp=2019-08-31T19:04:15.418+0000) > > Well the invis bug mostly revolves around him being invisible, then killing the skuttle crab with talismen THEN ganking. SO for the bug to happen he has to have been unseen for a good three minutes. I mean if it is known exactly what causes the bug, why isn't it fixed yet?
Rioter Comments
: Cut Off for "god" status in LoL Universe?
The real question is: If Aatrox is the “Godslayer”, can he actually kill Gods like Negakeburous?
Rewt (NA)
: uhhhh. Then why would I ever gank if I cant snag some XP tax. If I literally get punished for leaving my jungle why would I do it. While the current situation is too far to the forced ganking side, your idea is too far to the forced farming side. sure there is the argument "kill XP, and helping your lane" but as long as your lanes ward up and avoid ganks, 2 failed ganks from the jungler and you can just waltz into their jungle and 1v1 them no problem because they will be 2 levels down.
> [{quoted}](name=Rewt,realm=NA,application-id=3ErqAdtq,discussion-id=62BEmgNG,comment-id=00010000,timestamp=2019-08-26T21:12:31.925+0000) > > uhhhh. Then why would I ever gank if I cant snag some XP tax. > > If I literally get punished for leaving my jungle why would I do it. > > While the current situation is too far to the forced ganking side, your idea is too far to the forced farming side. > > sure there is the argument "kill XP, and helping your lane" but as long as your lanes ward up and avoid ganks, 2 failed ganks from the jungler and you can just waltz into their jungle and 1v1 them no problem because they will be 2 levels down. Ganks should be exactly that. Risking XP in exchange for an opportunity for setting the opponent behind and giving yourself a gold lead.
: FIX THE FKING JUNGLE
Remove lane XP from junglers, buff camp XP or spawn rates, and revert dark harvest to the old farming one. Ezpz.
Moody P (NA)
: Defense isnt bad, tanks just get the worst deal
Its just very obvious a lot of tanks have outdated kits. Tanks should be all about absorbing damage and cc, not dishing damage out. Meanwhile we have stuff like full AP {{champion:54}} that has more burst potential than most assassins and mages. EDIT: Isn't this what tank players want? To be a TANK absorbing damage? Why am I getting downvoted for stating what tank players should want?
: This rework was fail, Wtf is his E? it can literally block ANYTHING, blocks ults, spells, everything, broken as fuck. his old passive was at least balanced.
> [{quoted}](name=CallMeAxel123,realm=NA,application-id=3ErqAdtq,discussion-id=tPYIKRpW,comment-id=0000,timestamp=2019-08-25T07:08:44.582+0000) > > This rework was fail, Wtf is his E? it can literally block ANYTHING, blocks ults, spells, everything, broken as fuck. > > his old passive was at least balanced. Yea I really think that shield is using up way too much of his power allotment. I'd much rather the shield block like 3 attacks then break or something then give him big boy buffs on his damage to compensate. He just feels like a Braum that does SLIGHTLY more damage (emphasis on the slightly).
Rioter Comments
Rioter Comments
Antenora (EUW)
: Varus is pro play dominant when strong.
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=IJVkWyet,comment-id=0002,timestamp=2019-08-24T18:49:35.060+0000) > > Varus is pro play dominant when strong. Pro Players get bans too =]
Zardo (NA)
: Because if they're an issue in pro they're generally also an issue in masters+
> [{quoted}](name=Zardo,realm=NA,application-id=3ErqAdtq,discussion-id=VQNnQ9zs,comment-id=0000,timestamp=2019-08-23T21:14:19.799+0000) > > Because if they're an issue in pro they're generally also an issue in masters+ ehhh {{champion:429}} and {{champion:268}} are both quite far below 50% WR in Masters+. They're intentionally kept pretty bad in solo queue overall because of pro play.
Gliave (OCE)
: Whats the fun in winning 15 LP just to lose 24?
Your MMR is bad, and you just have to keep playing ranked until you demote or increase your MMR.
: Is it just me or is new Pantheon pretty well balanced for a new champion?
He's supposed to be early game focused but has nowhere near the amount of damage {{champion:266}} or {{champion:58}} has.
: Riot, if you didn't remove game modes, you'd have almost about as many as Dota2
Nexus Blitz should have definitely stayed as a permanent gamemode. It felt the most like a "real" gamemode.
: Kayle is frustrating... To play as
I just wish her early jungle clear speed was better so I could jungle with her and avoid at least part of the lane harrassment.
Zeyphel (NA)
: Why are we nerfing Aatrox?
He really just needs a light revert. Obviously a full revert is impossible, but they need to adjust his kit to make it much closer to the old Aatrox (auto attack based, builds attack speed/damage items/scales into later game better). It would make him easier to balance in pro play as well.
Abandon (OCE)
: And we're back here again... another nerf/change for Aatrox.
I want to see him changed to be much more like his former self. I think it’s easier for Riot to balance a squishy, damage dealer like he was before rather than a dominant pro-play focused bruiser.
: Aatrox nerfs
I really question if the Aatrox nerfs will ever end. He's been nerfed almost every patch since release, it seems like.
: just wanted to give yall some good news.
They’re taking 10% of Aatrox’s base HP away? That’s a huge nerf. What the fuck Riot. Who gives a single fuck about pro play. If Aatrox is THAT much of an issue just balance the game differently. How many times are you going to nerf him?
Abandon (OCE)
: And we're back here again... another nerf/change for Aatrox.
Just another reason to hate pro players, I suppose.
: Is U.GG Trustworthy?
The problem is {{champion:80}} was billed as a top laner/jungler. I would be pretty pissed if I was a panth main pre-rework and have to switch lanes because my favorite champion isn't viable in their billed role anymore. also yes, u.gg is trustworthy and Pantheon is not very good atm. He doesn't even have a kit that screams "pro play", and he's already lined up for some jungle buffs next patch. I think its going to take more than that to buff him into a healthy state though. Other early game focused champions like {{champion:266}} or {{champion:58}} scale far better into the mid-late game than pantheon does. At least those two can have a huge impact in teamfights wereas Panth does literally no damage in teamfights unless hes gigafed.
: RIOT ARE BUFFING YASUO AND KINDRED
I'm more concerned about the Qiyana nerfs. It's becoming more and more clear shes ending up on the same boat as {{champion:429}} and {{champion:268}} and {{champion:350}} in the "unplayable in solo queue" tier. Also I do agree while Kindred doesn't need any buffs, she also doesn't need any nerfs. She's just one of those champions like A Sol (or more closely, Ivern) where only one tricks play her consistently. She has PLENTY of counterplay, which is what I assume they are buffing. There's very little reason to complain about her because if you lose to her you probably just got outplayed and styled on by someone who plays her a lot.
HàrrowR (EUW)
: People complain about damage but rarely build more than one or two defensive items.
Bring back Atmas I can promise you top laners will start building defensive again.
: I played on PBE and Eternals in death recap are the most stupid thing I've ever seen
You clearly as missing the point of Eternals. They're designed for that EXACT reason. To tilt you and show off what that player have achieved on that champion. You will get used to it in time. Not saying that I agree with it, but Riot knows people are paying money to show off and that's what they want.
Divin1ty (EUW)
: > [{quoted}](name=Fear the Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=dEXkmv63,comment-id=00000001,timestamp=2019-08-19T21:13:04.825+0000) > > So what do you do after 15 minutes when landing phase is almost over and your Q starts to fall off hard? Even Lee Sin doesn’t fall off nearly as early. That is Pantheon, lol. That is how he always was and supposed to still be, after everyone and their parents REEEEEED about Champions losing their 'identity'.
> [{quoted}](name=Divin1ty,realm=EUW,application-id=3ErqAdtq,discussion-id=dEXkmv63,comment-id=000000010000,timestamp=2019-08-19T21:46:54.808+0000) > > That is Pantheon, lol. > That is how he always was and supposed to still be, after everyone and their parents REEEEEED about Champions losing their 'identity'. People want the champion to keep a similar identity but become healthier as a champion. Panth's ability to poke is now way down, and he falls off at the same point. So tell me then why should any panth players like this rework?
Divin1ty (EUW)
: Fiora gives every Toplaner a hard Time, lol. And Pantheon is just played wrong, try using only your melee Q for Harass/Waveclear and you have a pretty easy Time.
> [{quoted}](name=Divin1ty,realm=EUW,application-id=3ErqAdtq,discussion-id=dEXkmv63,comment-id=0000,timestamp=2019-08-19T18:56:46.004+0000) > > Fiora gives every Toplaner a hard Time, lol. > And Pantheon is just played wrong, try using only your melee Q for Harass/Waveclear and you have a pretty easy Time. So what do you do after 15 minutes when landing phase is almost over and your Q starts to fall off hard? Even Lee Sin doesn’t fall off nearly as early.
: "Pantheon has talon level damage" is a lie. Pantheon needs changes
His ult is bordering on completely useless because it takes 5 seconds for him to jump, and his E definitely should do more damage.
Lapis (OCE)
: What's wrong with Qiyana?
High skill cap, pro player intended champion that will not really be viable for solo queue ({{champion:429}} {{champion:268}} ), but will still continually get nerfed over and over again because they are good in pro play even with a sub 45% winrate in solo queue (also {{champion:429}} {{champion:268}} )
: > [{quoted}](name=Fear the Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=4TAZvo9K,comment-id=0015,timestamp=2019-08-19T04:31:37.543+0000) > > I used to play Aatrox a fair bit, but was quite confused when his rework came out. He was NOTHING like his former self, and is served a totally different role. Almost all of the reworks ever released kept champions in the same role, and even used slightly adjusted abilities not complete removal. Current Aatrox shares so little with old Aatrox I feel like he should have just been a new champion entirely. He actually has a lot of his old mechanics in an adjusted form. His passive fulfills a similar purpose to his old W, giving him an enhanced AA that can drain the life of his target. Only instead of being a 3-hit toggle, it's on a timer that Aatrox can reduce by attacking enemy champions. His Q is still a damaging slam(s) that can knock up enemies when you connect just right, just without the unstoppable dash _(which wasn't even unstoppable originally, they had to add it in because his old Q kinda sucked)_, instead the dash was moved to his E in order to sync with Q's mechanics. His new W is similar to his old E, being a skillshot slow meant to help him lock down a target. It's not a poking ability like his old E, but his Q covers that. His R is still a stat steroid, just with different stats. The main difference is that his damage isn't entirely relegated to his autos anymore. That's not to say you shouldn't still be autoing, seeing as doing so can refresh Deathbringer's Stance quicker, and he can still heal off autos versus champions thanks to his E passive.
> [{quoted}](name=Reaversal,realm=NA,application-id=3ErqAdtq,discussion-id=4TAZvo9K,comment-id=00150000,timestamp=2019-08-19T04:41:59.885+0000) > > He actually has a lot of his old mechanics in an adjusted form. > > His passive fulfills a similar purpose to his old W, giving him an enhanced AA that can drain the life of his target. Only instead of being a 3-hit toggle, it's on a timer that Aatrox can reduce by attacking enemy champions. > > His Q is still a damaging slam(s) that can knock up enemies when you connect just right, just without the unstoppable dash _(which wasn't even unstoppable originally, they had to add it in because his old Q kinda sucked)_, instead the dash was moved to his E in order to sync with Q's mechanics. > > His new W is similar to his old E, being a skillshot slow meant to help him lock down a target. It's not a poking ability like his old E, but his Q covers that. > > His R is still a stat steroid, just with different stats. > > The main difference is that his damage isn't entirely relegated to his autos anymore. That's not to say you shouldn't still be autoing, seeing as doing so can refresh Deathbringer's Stance quicker, and he can still heal off autos versus champions thanks to his E passive. Some of his abilities achieve similar results, but he certainly doesn’t have nearly the amount of build variety or play style as old Aatrox. I mean just look at Nunu, Panth, or WW. They all kept their original role. The most popular and successful Aatrox builds were full damage crit, now he’s a bruiser for some unknown reason. We already have Rhaast to do that, I don’t see why Aatrox also needed to be a bruiser.
: How does Riot think a veteran Aatrox and Panth main feels about their reworks?
I used to play Aatrox a fair bit, but was quite confused when his rework came out. He was NOTHING like his former self, and is served a totally different role. Almost all of the reworks ever released kept champions in the same role, and even used slightly adjusted abilities not complete removal. Current Aatrox shares so little with old Aatrox I feel like he should have just been a new champion entirely.
: Can Armor actually mean something again?
Armor is supposed to add a nice little layer of protection. You shouldn't be able to stack armor and become invincible. I think armor works as intended right now.
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Fear the Kayn

Level 169 (NA)
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