: and how will you prove it
> [{quoted}](name=letsfeedtogether,realm=EUNE,application-id=3ErqAdtq,discussion-id=uTmQOUEu,comment-id=0000,timestamp=2019-05-20T10:35:21.107+0000) > > and how will you prove it Because they commonly say 'lol I'm so drunk/high right now man idc'
Nautíst (EUNE)
: Do NOT judge Yuumi just yet
If they give her buffs, I don't want to see her AP ratios/damaged buffed whatsoever.
: Yuumi is...
Shes seems good in premade, team gameplay but yea for soloqueue shes shit tier. Another champion that's inevitably going to be balanced around professional play.
TheGrot (NA)
: Buff Viktor Mid Needs
The buff he needs is for his E to return to the burn effect instead of this blowing up shit that even a monkey who has never played league of legends before could avoid easily.
: Can you not buff Diana the way you do in the PBE?
I think the only change Diana needs is for her ult to have the same range as her Q. Its a very small difference between the two, and its extremely annoying when you can hit your Q on someone but can't ult because they have a very small range difference. It's the lowest IQ decision I've ever seen regarding champion design.
Lapis (OCE)
: Did support suddenly get popular overnight?
It's more or less because these days you can get away with '''''supporting''''' full AP {{champion:99}} {{champion:63}} {{champion:161}} so you don't have to constantly suck the ADC's dick for 45 minutes.
: Why is riot getting rid of off meta ap builds
Because Riot wants to streamline everything and make off meta builds less viable. You'll see soon when AP naut gets gutted because its suddenly being played.
: Favorite iteration of Aatrox?
Release Aatrox best Aatrox. It's sad because it took years for people to realize he was actually good and by the time they reworked him he was a meta pick. I also don't like the way they made current Trox an early-mid game focused champion whereas before the rework he was late game focused.
: Hummm...
What does Kayle do so well now? I have not played in a couple weeks but wasn’t she awful when she was originally released? She couldn’t do anything until like level 11, right? What did they change?
: Aatrox is fine lol. Dude is still played a lot in competitive and doing relatively fine in soloq.
> [{quoted}](name=Bloodrage Shadow,realm=NA,application-id=3ErqAdtq,discussion-id=hYQtk0ls,comment-id=0003,timestamp=2019-03-10T20:45:09.170+0000) > > Aatrox is fine lol. Dude is still played a lot in competitive and doing relatively fine in soloq. 46% win rate in plat+, 43% in lower elos "fine btw"
Aargus (EUNE)
: Aatrox
Horrifically overnerfed because some Korean kids can stomp NA players on smurfs. It's a pretty common problem these days with the complicated champion designs Riot makes. A champion has a lot of mechanics, and the players who play 16 hours a day get good with them and start to roll people so the pro players start to bitch and whine about it until the champion is nerfed. Meanwhile at normal elo and for average players the champion has a 50% win rate but still gets nerfed down to unplayable tier ({{champion:268}} {{champion:84}} {{champion:266}} )
: DO NOT BUFF KAYLE
The problem is her winrate even in late game isn't great. With how poor Kayle's early game is, IF she's allowed to make it to level 16 it should be pretty much GG. I would expect near a 60% win rate post 40 mins across all ranks.
: Kayle Ban strategy, SUPER OP
Worst rework I've seen Riot do. She's awful and is going to need significant buffs to make her not shit.
: Y'all used to complain about not enough URF; now y'all complain about too much URF
Nexus Blitz is the 4fun gamemode for 200 IQ individuals. URF is for brainlets.
: Aatrox needs a buff
Won't happen because professional players will start babyraging all over the place and we can't let professional players become upset. In all honestly yea he needs his double dash back hes garbage right now. I think he still has one of the lowest winrates in the game.
: The problem with Shaco, especially old Shaco, is that he lacks any form of meaningful counterplay, much like Twitch does when good, but unlike Twitch he doesnt need to hit 3 items to become the absolute menace he can be, just level 3 is enough to give any laner nightmares. From a carry´s perspective, he walks up to you, fully invisible giving you no warning whatsoever, he runs duskblade to ensure no wards spot him and then he either demolishes your healthbar with his damage boosting items like {{item:3077}} {{item:3147}} {{item:3078}} {{item:3087}} +whatever else or he dies instantly and is just utterly useless. So, what Shaco needs, is a full blown VGU, i doubt anything short of that will be even remotely helpful.
> [{quoted}](name=Thefrostyviking,realm=EUW,application-id=3ErqAdtq,discussion-id=XwUndYOX,comment-id=0002,timestamp=2019-03-04T16:27:38.765+0000) > > The problem with Shaco, especially old Shaco, is that he lacks any form of meaningful counterplay, much like Twitch does when good, but unlike Twitch he doesnt need to hit 3 items to become the absolute menace he can be, just level 3 is enough to give any laner nightmares. > > > From a carry´s perspective, he walks up to you, fully invisible giving you no warning whatsoever, he runs duskblade to ensure no wards spot him and then he either demolishes your healthbar with his damage boosting items like {{item:3077}} {{item:3147}} {{item:3078}} {{item:3087}} +whatever else or he dies instantly and is just utterly useless. > > > So, what Shaco needs, is a full blown VGU, i doubt anything short of that will be even remotely helpful. This is the only real answer. He's kept trash tier because his kit is inherently toxic to play against. Shaco mains claim this is "what keeps him fun" but they don't realize this is also the reason hes kept purposely weak.
: Spear of Shojin has to go. Its too OP on a few Champs
Won't happen, Riven is Riot's top lane baby. Even if they remove the item they'll give her significant buffs to make up for it because 'muh skillcap'.
: Shaco E hit for 60 at max rank with 200 ad, meanwhile Rengar rightclick people. Not fair
Shaco's power doesn't come from his numbers, but rather the idea that can pretty much be anywhere on the map at any given time. He could be right next to you and you wouldn't know until its too late.
rareform (NA)
: Sure, but it's not only from the double dash change. Removing the double dash and removing minion healing made the people who simply play Aatrox lose more. But the Aatrox players adapted just fine. The change that hurts no matter how you adapt is Q damage reduction.
> [{quoted}](name=rareform,realm=NA,application-id=3ErqAdtq,discussion-id=VU8P5EfN,comment-id=0000000000000000,timestamp=2019-02-26T12:18:51.474+0000) > > Sure, but it's not only from the double dash change. Removing the double dash and removing minion healing made the people who simply play Aatrox lose more. But the Aatrox players adapted just fine. The change that hurts no matter how you adapt is Q damage reduction. The problem is that his double dash is what makes his kit work. Without it, he cannot effectively change position in a fight to land is Q in the sweet spot better. To play Aatrox at full potential you have to be moving around to hit opponents with your empowered Q.
rareform (NA)
: I don't agree
> [{quoted}](name=rareform,realm=NA,application-id=3ErqAdtq,discussion-id=VU8P5EfN,comment-id=00000000,timestamp=2019-02-25T14:32:19.208+0000) > > I don't agree Right now he has one of the lowest winrates in the game. He definitely needs some significant changes.
Ruffian (NA)
: Nasus Rant
Nasus currently have one of the highest win rates in Diamond+ (I thought he was bad in high elo hmmmmm). He needs some tone downs on his Q then we can talk about changing some of his other abilities.
: In what game does Azir thrive?
He's only really useful is professional play. Even in high elo solo queue hes not very good because he requires a lot of team coordination. IMO the conq change made him actually a decent champion for a few hours, then of course conq was nerfed and he was back to being shit. IMO I think all champions should be balanced around high elo solo queue, and if professional teams have a problem with it, they get bans too don't they? Maybe give them one or two more if they cry about it.
: Azir should never reach 48% winrate on soloQ because it means that he's busted. He's the worst designed champ balance wise that Riot has released in the last 5 years and every nerf he gets is a deserved nerf.
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=v8iKUAKJ,comment-id=00040000,timestamp=2019-02-22T23:57:37.314+0000) > > Azir should never reach 48% winrate on soloQ because it means that he's busted. > > He's the worst designed champ balance wise that Riot has released in the last 5 years and every nerf he gets is a deserved nerf. He's literally the Riven of mid lane. Why does Riven get to evade nerfs at every single opportunity (53.7% WINRATE BTW) but any time Azir gets even remotely close to 50%, he immediately gets gutted.
: Conqueror hotfix nerf
Aaaaand {{champion:268}} is back to being bad. Well at least he was allowed to be viable for a few hours.
: Why do you constantly try to balance URF?
I just can't believe there are people who prefer AURF over Nexus Blitz.
rareform (NA)
: Remove physical damage req. from Aatrox E heal
He needs his double dash back to ever be good again. Or possibly make his ult give his E like zero cooldown or something like that.
Frostfel (NA)
: Rework Kayle Skins
: So, uh... I just have to ask about Kayle's ultimate
The CD is long as fuck and it’s obvious Riot tried to stay true to her old kit, which is nice.
1542 (NA)
: yo guys, any plans for malz?
He needs a minor rework. All he does is space aids minions then alt tab until the wave pushes to tower. He needs some more interactivity.
Zezilian (EUNE)
: Why Zed got buffed ?
It’s more a rework than a straight up buff.
GripaAviara (EUNE)
: This is what I feared most, another master Yi like champion. They needed to make Kayle more balance in all game spam, now they skew it even more towards late game. At least Riot had the good taste not to give her a windwall or invulnerability to towers ... oh wait, she has those in her ulti. She'll be so balanced ...
> [{quoted}](name=GripaAviara,realm=EUNE,application-id=3ErqAdtq,discussion-id=xOeFsaBK,comment-id=0006,timestamp=2019-02-21T14:26:40.499+0000) > > This is what I feared most, another master Yi like champion. > > They needed to make Kayle more balance in all game spam, now they skew it even more towards late game. > > At least Riot had the good taste not to give her a windwall or invulnerability to towers ... oh wait, she has those in her ulti. She'll be so balanced ... Master Yi is nowhere near as bad as new Kayle is early game.
: New kayle feels like a afk simulator
Reminds me a lot of {{champion:141}}. I think she'll be fine...in the jungle. Anywhere else shes's going to have a ton of horrible matchups.
: > [{quoted}](name=Fear the Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=gsnxeTIN,comment-id=0003,timestamp=2019-02-21T03:28:20.567+0000) > > I think this will bring some balance issues though. You see {{champion:141}} has a similar thing going on, hes really weak early and becomes a champion once he gets his transform. Kayn's transform only takes around 10 minutes though, and you have to wait a lot longer on Kayle to be able to actually do something. The thing is with Kayn it's like 10-100 almost instantly. With Kayle, it's more gradual. As time goes on it's like 0 > 30 > 60 > 100 as the game progresses so it's more of a curve than a steep __YEET__ to the top.
> [{quoted}](name=Get Ogre Here,realm=NA,application-id=3ErqAdtq,discussion-id=gsnxeTIN,comment-id=00030000,timestamp=2019-02-21T04:00:22.292+0000) > > The thing is with Kayn it's like 10-100 almost instantly. With Kayle, it's more gradual. As time goes on it's like 0 > 30 > 60 > 100 as the game progresses so it's more of a curve than a steep __YEET__ to the top. Indeed, but that very slow build up means Kayle will be very, very weak in the early game. This makes me think she may fit well into the jungle more than any other lane, honestly. Don't have to worry as much about getting shit on and can just power farm.
: Looks like Riot really did well with the power progression on Kayle.
I think this will bring some balance issues though. You see {{champion:141}} has a similar thing going on, hes really weak early and becomes a champion once he gets his transform. Kayn's transform only takes around 10 minutes though, and you have to wait a lot longer on Kayle to be able to actually do something.
: Sad Shaco days
Shaco does need a rework. He is purposely kept in the gutter because Shaco feels pretty unfun to play against.
: Kayle won't be able to go top lane anymore
Welcome to the Jungle, we got fun and games! Looking forward to have a new jungle THOT to play, bye {{champion:131}}
: > [{quoted}](name=Fear the Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=qB4E8yfg,comment-id=0002,timestamp=2019-02-20T19:26:26.207+0000) > > As always, {{champion:268}} and {{champion:429}} hmm true both of those champs are quite clunky imo
> [{quoted}](name=JarodDempsey,realm=NA,application-id=3ErqAdtq,discussion-id=qB4E8yfg,comment-id=00020000,timestamp=2019-02-20T20:01:30.297+0000) > > hmm true both of those champs are quite clunky imo They are purposely kept in the gutter and made rather clunky because apparently if they were viable, pros would abuse them (even though they get bans too).
: champions who need a partial rework?
As always, {{champion:268}} and {{champion:429}}
: Those Aatrox buffs better be big
I really think he was pretty well balanced a couple patches ago. Riot really needs to stop nerfing champions because Korean smurfs can play them at 100% efficiency and stomp people well below their rank.
: Can we corale mages out of the support position
no support. Mages being in the bot lane is extremely healthy for the game because it makes people actually queue for support. Nobody wants to get autofilled, and having powerful support champions fixes that.
: i hate akali but please revert her.
{{champion:266}} isn't far behind
Naalith (NA)
: I know there's probably no hope for a major Kayle visual pass before release...
Dark Souls 2 was easily the best dark souls game and Dark Souls 3 was a linear, boring piece of fan service garbage. Don’t @ me.
: Missing the Old Aatrox
I really liked both old Trox and new Trox. Unfortunately, new Trox also had to be removed because some Korean kids can play him at maximum efficiency and shit on baddies while smurfing. So he was nerfed to oblivion currently sitting at like 44% win rate.
PB4UAME (NA)
: You're completely ignoring that aside from the support role's item which require an ally nearby to use, every form of gold comes from doing damage to and killing things. Every role needs a baseline amount of damage to farm, damage towers, take objectives, kill jungle and epic monsters. Additionally, how the fuck are you going to solo lane without any damage? You'd just lose every trade, get forced under tower, denied CS (that you already don't even have the damage to get in the first place) poked out of lane, denied any form of gold and exp until you're so starved they can dive you under tower repeatedly, which you also won't be able to punish, as again you want them to have no damage. . . I'm sure glad assasssin mains aren't in charge of balancing shit; probably coun't even balance a gyroscope.
> [{quoted}](name=PB4UAME,realm=NA,application-id=3ErqAdtq,discussion-id=IMmE9fAq,comment-id=00160001,timestamp=2019-02-18T21:50:14.749+0000) > > You're completely ignoring that aside from the support role's item which require an ally nearby to use, every form of gold comes from doing damage to and killing things. Every role needs a baseline amount of damage to farm, damage towers, take objectives, kill jungle and epic monsters. Additionally, how the fuck are you going to solo lane without any damage? You'd just lose every trade, get forced under tower, denied CS (that you already don't even have the damage to get in the first place) poked out of lane, denied any form of gold and exp until you're so starved they can dive you under tower repeatedly, which you also won't be able to punish, as again you want them to have no damage. . . > > I'm sure glad assasssin mains aren't in charge of balancing shit; probably coun't even balance a gyroscope. The problem is right now a tank building no damage items can 1v1 a lot of champions who are building damage. Tanks should absorb damage, not deal it.
: Tanks SUCKS, building armor feels horrible, champion that are not tank killers are tank killers.
I agree tanks and tank items need to be rebalanced. Tanks should take very little damage, but should be able to get out DPS’d by a support. Sorry, you can have one or the other. Damage or tankiness. Tanks like Ornn put out so much damage they shouldn’t even be considered tanks.
: Teemo Rework Leaked
Anyone else think the Targon lore is probably the most uninteresting lore in the game? Really wish they just left the Targonian lore alone years ago and left them as Spartans/Ancient Greek inspired.
: Gotta say: Not a fan of Kayle's new look.
Ah I see they kept the midget form of Kayle. Why is she so small? YIKES this is not looking like a good one, boys
: KAYLE AND MORGANA REWORK TEASER!
Wtf? Why is Kayle STILL so tiny? I mean just look at her compared to Varus.
: > [{quoted}](name=Fear the Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=qEOHlyRd,comment-id=0005,timestamp=2019-02-09T20:44:23.656+0000) > > It's ridiculous that Riot thinks its ok for Junglers to be 2-3 levels behind for 80% of the game. Why? They are already impactful enough... A good jungle player has the ability to snowball lanes while being 1-2 levels back.
> [{quoted}](name=mikemcparty,realm=NA,application-id=3ErqAdtq,discussion-id=qEOHlyRd,comment-id=00050001,timestamp=2019-02-12T17:14:01.029+0000) > > Why? They are already impactful enough... A good jungle player has the ability to snowball lanes while being 1-2 levels back. Because the counter to junglers is proper ward coverage, not forcing them to be lower level and behind in items than everyone else
Ayzev (EUW)
: 52% with an average or higher pick rate is overpowered. 54% would be busted enough to warrant a hotfix.
> [{quoted}](name=Ayzev,realm=EUW,application-id=3ErqAdtq,discussion-id=mMhwEj7r,comment-id=0000000000000000,timestamp=2019-02-09T14:11:28.503+0000) > > 52% with an average or higher pick rate is overpowered. > 54% would be busted enough to warrant a hotfix. Meanwhile, {{champion:77}}
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Fear the Kayn

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