: Shoutout to all the old school GDers
A lot of my best friends now I'd have never met without old GD.
: "Support makes the lane"
Dude, you were tilted the game that this got said in. You died twice by level 2 and just decided to leave bot lane entirely and start roaming and lost the game for everyone. Shit happens sometimes and every once in a while you're going to get an ADC that's pants on head stupid, but you cant just leave the lane entirely at level 2 like that. You were also being really negative and complaining the whole game and it brought the whole team's mood down.
: 4/19/2018 normals mmr still broken
What broke about it this time?
Hibeki (NA)
: Its official boys, the Reddit has admitted to fascism and censorship
: At this rate these motherfuckers are gonna revert everything but skarner.
> [{quoted}](name=IAintDarius,realm=NA,application-id=yrc23zHg,discussion-id=A0d4Hzdk,comment-id=0001,timestamp=2018-04-18T19:47:51.928+0000) > > At this rate these motherfuckers are gonna revert everything but skarner. Most of the big class updates were pretty bad. The Juggernaut and Assassin reworks in particular stand out as the worst ones though, which actually includes Skarner.
: I would find it pretty hilarious if they just ended up reverting all of the small scale Assassin reworks. Out of all the reworks in the Assassin update the only real successful ones were Kat and Talon.
> [{quoted}](name=Akali is SO HOT,realm=NA,application-id=yrc23zHg,discussion-id=A0d4Hzdk,comment-id=0000,timestamp=2018-04-18T18:30:08.378+0000) > > I would find it pretty hilarious if they just ended up reverting all of the small scale Assassin reworks. Out of all the reworks in the Assassin update the only real successful ones were Kat and Talon. Kat's I'd say was good. Talon and Ekko I think ended up pretty neutral. LB, Rengar, Fizz, Kha'Zix, Akali, Shaco, Zed were all just straight up bad. The small reworks in particular were bad because they didn't get enough attention to actually address any real issues, but changed enough that it frustrates anyone that used to actually like them.
Rioter Comments
: Well from what I heard, the thread would've been fine But the guys it was about found it, starting posting in it and well... They weren't the nicest people to put it kindly as possible
> [{quoted}](name=2nd Chance,realm=NA,application-id=yrc23zHg,discussion-id=M3iM00eB,comment-id=0001,timestamp=2018-04-17T23:04:41.254+0000) > > Well from what I heard, the thread would've been fine > > But the guys it was about found it, starting posting in it and well... > > They weren't the nicest people to put it kindly as possible Yeah i edited it and got it ok'd, and woke up the next day and it was gone. Oh well lol Also what a shocker that the people that run an Elo boosting site and smurfed in Clash turned out to not be very nice people, heh.
: > [{quoted}](name=Riot Axes,realm=NA,application-id=yrc23zHg,discussion-id=27mrj62T,comment-id=0005,timestamp=2018-04-17T19:31:08.573+0000) > > Sure. Gonna talk more problem statement stuff than exact details but those'll be coming in the next couple weeks. > > One thing to note is that we're doing less of a giant midseason release this year. Changes will come over a couple of patches, and it'll be smaller scope - there's no Runes Reforged or Elemental Drakes in this one. The changes that are there are likely to be significant, though. Likely to see changes aimed directly at Marksmen on 8.10 or 8.11, possibly both depending when work is finished, and then possible (but definitely not guaranteed) Fighter work in a follow-up patch. > > We're looking at Marksmen with a few values: > > 1. The mere fact of getting to two items shouldn't guarantee they're the most valuable champion on a team, but getting ahead should matter a lot. > 2. They need to be able to buy early items that ensure they can be fun, have responsive inputs (shoot-step-shoot is pretty unpleasant with no AS), and contribute appropriately. I take that to mean they need to get Attack Speed, potentially movement speed (though less required), and at least some punchy, powerful hits. > 3. We're going to be looking for ways to play up the difference between a snowballing champion and one that's merely on the curve - that includes Fighters, Assassins, ADCs, and Mages (though we think Mages are actually more correct than the other three - if they're behind, they provide primarily utility, if they're ahead they can be great damage carries). We'll especially value any time we can hit multiple of these classes with shared items - e.g. items that help both Fighters and Marksmen, or Assassins and Marksmen. > 4. Some opportunistic stuff - e.g. reducing the burst damage of very late game Infinity Edge builds to other squishy champions. > > This will probably mean significant reworks to Infinity Edge, Essence Reaver, Last Whisper/Lord Dominik's Regards, cost changes to things like Phantom Dancer, possibly a new item, likely buffs to some underperforming items, plus some ADC base stat changes. Can Ahri, a champ who lacks utility and range compared to other Mage's, have damage in return? Other Mage's have similar single and much better AOE damage which is simply unfair while Ahri needs to go into enemy ADC zone and deal horrible AOE damage. It feels very very very horrible for her to get nerfed in Season 5 because of MS, and after its removal to not get what she had back but instead added reliability and even more safety. Now she won't be getting any damage as result. It is really unfair. I don't know. It feels very Ahrist to keep attacking her with nerfs, and even label her with the MEME as a champ who gets a skin every year when many other champs also get it and barely ever spoken about. Ahri as a champ is very hated from what I see with constant reworks disguised nerfs and because of this dishonest and Ahrist personality, I feel I no longer want to play this game. You are the wrong person to tell this to, but I'm just feeling done. This latest rework being disguised buff to impress the community of being kind to Ahri players is very hypocritical and evil.
> [{quoted}](name=Ahri desu,realm=NA,application-id=yrc23zHg,discussion-id=27mrj62T,comment-id=0005000f,timestamp=2018-04-17T22:42:39.736+0000) > > Can Ahri, a champ who lacks utility and range compared to other Mage's, have damage in return? Other Mage's have similar single and much better AOE damage which is simply unfair while Ahri needs to go into enemy ADC zone and deal horrible AOE damage. > > It feels very very very horrible for her to get nerfed in Season 5 because of MS, and after its removal to not get what she had back but instead added reliability and even more safety. Now she won't be getting any damage as result. It is really unfair. > > I don't know. It feels very Ahrist to keep attacking her with nerfs, and even label her with the MEME as a champ who gets a skin every year when many other champs also get it and barely ever spoken about. > > Ahri as a champ is very hated from what I see with constant reworks disguised nerfs and because of this dishonest and Ahrist personality, I feel I no longer want to play this game. You are the wrong person to tell this to, but I'm just feeling done. This latest rework being disguised buff to impress the community of being kind to Ahri players is very hypocritical and evil. Check patch notes that just got released today, big ahri changes there.
Rioter Comments
: > [{quoted}](name=Je suis Rubick,realm=EUW,application-id=yrc23zHg,discussion-id=27mrj62T,comment-id=00050009,timestamp=2018-04-17T21:31:53.214+0000) > > make me dream, tell me what are the goals "Snowballing Fighters can carry" (Caution: It is very likely that our idea of "snowballing fighters can carry" is different from a fighter main's idea of the same thing)
> [{quoted}](name=Riot Axes,realm=NA,application-id=yrc23zHg,discussion-id=27mrj62T,comment-id=000500090000,timestamp=2018-04-17T21:41:07.341+0000) > > "Snowballing Fighters can carry" > > (Caution: It is very likely that our idea of "snowballing fighters can carry" is different from a fighter main's idea of the same thing) Will you be looking into supports at all this midseason? A lot of ADCs' current strength and a lot of fighter and assassins' inability to carry comes from how much more powerful the support role has gotten recently, as well as indirect changes over the years starting to favor defensive play more and more and discourage offensive play. When I play snowballing champions like assassins or fighters, my main issue with trying to impact the game is NOT the ADC at all. My main issue is that stronger defensive options such as bone plating and chrysalis encourage passive play and prevent a snowball from even starting in the first place, gold generation has been spread across team members so that your gold differential when fed is much lower, and most importantly, in fights supports are now extremely strong and prevent you from translating your snowball into teamfight wins. The reason why ADC is so strong in fights is that supports are so effective at not letting me do my job of killing them. Have you seen any of the Reddit discussion that's going on about individual game impact and agency? Here's a fairly long write-up from wingsofdeath on it: http://www.twitlonger.com/show/n_1sqgkiq As well as some discussions around the topic: https://www.reddit.com/r/leagueoflegends/comments/8ciijm/wingsofdeathx_responds_to_the_solo_carry_reddit/ https://www.reddit.com/r/leagueoflegends/comments/8ces1h/the_problem_with_league_right_now_is_the_fact/ Supports in general seem like they've been massively overtuned in an effort to make the role more popular. They've successfully gotten more popular, but it seems like it went too far and now ADCs are going to have to suffer for a problem that's not even their fault.
Nate1pro (NA)
: Prevent honor grinding? Nah we'll just give rewards!
The progress bar isn't on there because that would make honor rewards set on a fixed schedule rather than a variable one. With fixed schedules, you tend to see people stop trying for a while after hitting the reward whereas with variable ones you get the target behavior to happen more consistently.
Vei (NA)
: I tried something new that I haven't tried before...
I've never had it with jelly either, I do peanut butter and banana sandwiches instead.
: Yeah the W does hurt, TBH it's kind of way too strong for its hitbox, damage, and range.
> [{quoted}](name=HalcyonDweller,realm=NA,application-id=yrc23zHg,discussion-id=d1AWHT4t,comment-id=0001,timestamp=2018-03-29T17:17:16.213+0000) > > Yeah the W does hurt, TBH it's kind of way too strong for its hitbox, damage, and range. Yeah the hitbox is huge. Honestly the hardest part of hitting it is trying to avoid accidentally hitting a minion with it because it clips them so easily.
: Nice. Sounds pretty fun. I’d recommend a Nashors Tooth and wits end just so you can get Attack Speed for invisibility and do even more damage with your ap. Though it is Kai’Sa. So much works well on her. Also, so much clicking in the video. hahahaha. I guess I always play with head phones, so now I’m curious if that’s what I sound like.
> [{quoted}](name=ZaneShadow,realm=NA,application-id=yrc23zHg,discussion-id=d1AWHT4t,comment-id=0000,timestamp=2018-03-29T16:30:51.596+0000) > > Nice. Sounds pretty fun. > > I’d recommend a Nashors Tooth and wits end just so you can get Attack Speed for invisibility and do even more damage with your ap. Though it is Kai’Sa. So much works well on her. > > Also, so much clicking in the video. hahahaha. I guess I always play with head phones, so now I’m curious if that’s what I sound like. I think I just spam click a lot lol. Since that game I realized I could just be using transcendence in my runes, which is great because it lets you get to 45% cdr more smoothly and lets you build luden's/lb/nashors all in one build. If you ever get far enough to reach 6 items, the highest dps build I've found so far would be {{item:3285}} {{item:3100}} {{item:3089}} {{item:3115}} {{item:3135}} {{item:3124}} . On a training dummy that gives me 3600 dps with Aery (better early game and for poking) and 4300 with PTA (higher potential dps, but less poke, weaker early unless you're in bot lane, difficult to proc with ap playstyle)
Rioter Comments
: To anyone saying "Kai'Sa isn't garbage"
She's already decent, I think those buffs are too much.
: Is Aurelion Sol any good?
He's really strong, but he's similar to champs like Singed or Shaco where it feels a lot like you're playing a totally different game compared to "normal" champions. Once you get in the right mindset for playing him though he's great at carrying games.
AzuBK (NA)
: LeBlanc Mini-Revert Context
Thank you so much for reverting her R. Also: > making you stand around waiting for a mark isn’t a reasonable ask for players Can we revert this part of Fizz too please? It feels like ass.
: I mean... imagine going into the void. You see disgusting creatures like kog maw running around and probably way worse. It's like the movie Cloverfield in there. You lose your father as well, and you're only a child, and you're in the frickin void where nightmare creatures live. You either go insane or you turn into kai sai and you're no longer shocked and pretty monotone. I don't see a problem with the VO at all. All I had to do is put in a little bit of complex thought. The thing is, I just don't think when people form an opinion on VO's they think it through. People were legit complaining about the new Lux VO even though it was by the same exact person, doing some of the same exact lines, but just with better equipment. Also, a lot of the play testers said in battle her VO is a lot smoother. Infact, I've only seen play testers say this, not a single one said that it was bad. Y'all seriously need to do more research before you form opinions like dang.
> [{quoted}](name= ŁøveMÿADC,realm=NA,application-id=yrc23zHg,discussion-id=FMdjATAE,comment-id=0009,timestamp=2018-02-22T00:21:41.179+0000) > > I mean... imagine going into the void. You see disgusting creatures like kog maw running around and probably way worse. It's like the movie Cloverfield in there. You lose your father as well, and you're only a child, and you're in the frickin void where nightmare creatures live. You either go insane or you turn into kai sai and you're no longer shocked and pretty monotone. I don't see a problem with the VO at all. All I had to do is put in a little bit of complex thought. The thing is, I just don't think when people form an opinion on VO's they think it through. People were legit complaining about the new Lux VO even though it was by the same exact person, doing some of the same exact lines, but just with better equipment. Also, a lot of the play testers said in battle her VO is a lot smoother. Infact, I've only seen play testers say this, not a single one said that it was bad. Y'all seriously need to do more research before you form opinions like dang. Where did you see the playtester feedback? I actually like the voice so I'm just curious.
: Thank you Hashinshin
1. Riot didn't even imply top lane is fine. Hash is arguing a point that Riot never actually made so he's not really accomplishing anything. 2. In the Riot post it mentioned that their data shows a downwards trend in top lane picks as MMR increases in all regions and they are currently looking into why it is happening. 3. The purpose of the Riot post is to show that the opinions that one group of people or one region has can be entirely different from what another group thinks. That's why when a group like Boards/Reddit is complaining so much about top lane, they can't just take everything they say at face value and they need to also look at other groups and see what their opinions are and why. There's probably many issues that Boards has with top lane that other populations have too, and some where they disagree and it takes time to try and figure out which is which. Hash's problem is that he's trying to look at the data under the assumption that top lane sucks already being an established fact. You can't do that. Your baseline assumption needs to be that there is no effect, and you need to find evidence to disprove that.
: I've actually been putting some thought into doing a write up on global player motivations for playing League, how cultural implications in regions can change your perception, and that sort of thing. Sort of a "Why do players around the world play League, and how they enjoy it in different ways" sort of spiel.
: Happy Friday, GD!
Happy Friday! What's everyone going to be up to this weekend? :o
: Kleptomancy seriously has to be removed
I think it more or less just highlights the biggest flaw in the runes system. Its impossible to make a good rune system where all the 100+ champions share the same exact runes. If you make any interesting rune effect, a small set of champions will abuse it, and either ruin it for everyone else, or they'll get nerfed to a point where they're just a glorified rune proc.
LankPants (OCE)
: Ok, so in the second largest region in the game top is the second least played role in Elos that play in a way that isn't running around like headless chickens and having no idea what the fuck to do for the entire game. Meanwhile on the 4th largest server it's the least played, no results posted for the 3rd largest server but my bet's that it's the least played and on the 5th largest server it's the least played. You have a huge fucking problem here and your own data shows it.
> [{quoted}](name=LankPants,realm=OCE,application-id=A7LBtoKc,discussion-id=nfTpwemT,comment-id=002e0000,timestamp=2018-02-16T04:32:52.034+0000) > > Ok, so in the second largest region in the game top is the second least played role in Elos that play in a way that isn't running around like headless chickens and having no idea what the fuck to do for the entire game. > > Meanwhile on the 4th largest server it's the least played, no results posted for the 3rd largest server but my bet's that it's the least played and on the 5th largest server it's the least played. > > You have a huge fucking problem here and your own data shows it. They said in the OP that their data shows a problem and that they're looking into it: > This doesn’t mean that we don’t have work to do on top lane, the high MMR graphs does suggest that it becomes a less desirable role for likely a wide variety of reasons (which is in progress), but again, I hope it illustrates why it’s not as easy to just jump on one problem the minute it’s raised in one region.
: What do we mean when we say the boards/reddit are a minority?
1. Is this data you used for the graphs only available internally or can anyone access it? My professor is encouraging me to learn Tableau, so I just downloaded it earlier today with a student license. I think it'd be really cool to mess around with League data to learn how to use it but I have no idea what I'm doing. 2. Top lane seems to be universally less picked the higher up in MMR you look. What would you look at as your next step trying to figure out why? Are the people playing top lane unable to climb? Are the people that get higher MMR playing top lane simply not playing anymore? Are they switching roles once they get to higher mmr? Is it a psychological thing? (You can see in NA that top is picked less than korea for example, could the consensus on Reddit that top lane sucks make people in NA play it less? People at higher MMR are probably more likely to keep up with 3rd party sites like Reddit)? What exactly would you look at to try and figure out why? 3. Similarly, I notice the opposite effect with supports. As MMR goes higher you see a lot more supports in most regions. Since support is generally just an inherently less popular role in general, does the higher play rate mean that it's become more fun to play, or that it's too strong of a role or that it's "easier" to climb with over a large number of games? Theoretically, is having an equal play rate to other roles necessarily something you want to shoot for if it means making the role unbalanced?
: Hi GD, remember me?
Ayyy long time no see
: I keep checking here out of force of habit
I keep checking back sometimes but never have much to say anymore. I miss when GD used to move super fast
: So what's GD going to do this Valentine's?
Doing homework now, then grad school class for a few hours and then just gonna chill at home after that.
Meddler (NA)
: Quick Gameplay Thoughts: February 9
Will we ever get an item update for AP assassins similar to the lethality overhaul AD assassins got?
: why do I suck so bad at leblanc?
Honestly just wait for them to do their next rework/revert/whatever they're doing. She's hard to play and not even fun enough to justify learning.
PhRoXz0n (NA)
: AP Itemization on PBE (8.4)
Some things that bug me with AP itemization: 1. Deathcap really needs a better buildpath. The amp tome needs to be replaced with some kind of mid-tier item at the very least. It's the least fun item to try and build in the game by a very large margin and I'm surprised it's not being addressed here. It's just unfun to try and build it. 2. I feel like ever since the mage update, AP itemization has had too much CDR creep and these changes seem to be further solidifying that. Since every 10% CDR is more efficient than the last that you buy and it's actually impossible to avoid getting CDR on at least one of your items, it feels like 40% cdr is a mandatory thing and not a choice you have to make. I feel like there should be some kind of meaningful tradeoff to capping cdr but right now there isn't. 3. These changes seemed mainly geared towards mages, especially with this new trio of first item buys. What are other classes of AP champions like assassins supposed to be buying? LeBlanc is still rushing Gunblade first item, shouldn't something be done about that? I don't like having to buy a cutlass early like that, it feels off. I'd like to see more options for AP heavy builds as well. 4. Why is there an abundance of CDR items, but nearly no MPen items? Aside from boots, there's one item with flat mpen, which is now a situational item since it's on the Grievous Wounds item, and then void staff, which is also getting nerfed. Am I supposed to be buying Orb of Shadow mid-game and just selling it later if I don't need the GW passive? Will we ever see something like Lethality for magic damage users? It seems weird that penetration works totally different between the two damage types to me.
Iręlią (NA)
: A lot of runes are just "more damage"
Utility runes are overpowered already though. Some of the strongest runes atm are Unsealed Spellbook, free boots, stopwatch, fleet footwork, etc. Runes like manaflow band, celerity, klepto have all been getting nerfs over time for how strong they are too.
: That feel when they have 4 ap but you gotta build armor, cuz adc hehe
There's more to itemization than just how many of each damage type there is on the other team. If they have one physical damage threat but they're extremely fed, you still have to itemize against them even though the other champions are mostly magic damage.
Tyvan (NA)
: I drew a fishy
I'm a simple man. I see a fishy, I upvote. :D
: Depression in college? (serious)
Here's some general advice, a lot of it probably sounds generic but it can really help more than it sounds: 1. **Take care of your body.** Not sure what your habits are now, but if you aren't already doing so, make sure you're doing things like showering/shaving/brushing teeth/etc. Try to eat healthier, sleep at a decent time and as long as your body needs, and exercise. I know it's really generic advice, but it does help. A lot of the time depression makes you think there's no point in doing these things, and that ends up making your body feel worse and then you feel worse because of it. It's a hard cycle to break but if you can it will help at least a little bit. 2. **Distraction.** This is not a long term solution, but if you need short term relief distraction is the best method for doing so. Don't rely solely on distraction, but depression isn't something you can fix immediately and being able to distract yourself sometimes in the short term is important. 3. **Medication.** Have you tried any other antidepressants besides the one you're on now? Different ones work better for different people. Sometimes one med might not work well for you but another one could work really well. As a personal example, the first med I tried for anxiety wasn't very helpful to me, but after switching to something else it made a big difference and I'm back to feeling normal now. If you're able to I would talk to your doctor about trying other meds if your current one isn't doing it for you. 4. **Have someone close you can talk to.**If you can, having a therapist to talk to is extremely helpful. Since you're in school, there's a good chance they probably offer free counseling for students that your tuition is paying for. Take advantage of that if your school offers it. If you can't find one, the next best thing is having at least one really close friend or family member you feel comfortable confiding in. Sorry it's a bit generic sounding advice, but hopefully it helps at least a little. College is generally a really stressful time for people. For most people it's the first time that they're ever really living on their own, and on top of that you're usually taking more difficult classes than before and have to manage them more independently. It's really difficult to get used to and depression/stress/anxiety are all common around this time, so you're not alone. There's a really common phenomenon actually where many people, even after they've finished school, will have a really similar recurrent nightmare where they're near the end of a semester and suddenly remember they completely forgot about a class they have and they haven't done any work/studied for it. College is just really stressful.
: Don't you think the Honor level up is completely random ?
There's some degree of randomness with the rewards like honor/key fragments/etc. It's a common thing when setting up rewards to keep you continuously trying to work towards them. If the rewards are fixed it causes a pattern where you try when you're close to getting your reward and then stop trying as much after you've gotten it.
: [0.2] Boards Enhancement Kit - November 26
: [0.2] Boards Enhancement Kit - November 26
new pic please :D https://pbs.twimg.com/profile_images/953191152869502977/RDd7niQ9_400x400.jpg
: Guess what will be a mental disorder in 2018
Honestly it sounds reasonable to me. Today most things like these tend to not actually be diagnosable unless it's causing actual negative consequences and the person is distressed because of it. Nowadays devs do more and more things specifically to make their games more addictive. Look at league as an example. Over time they've added plenty of systems to the game designed to keep you addicted to playing. The current rank system instead of Elo, mastery levels, honor levels, post 30 leveling, keys and chests, missions, etc. are all things designed to set off reward centers in your brain or give you more reasons why you should keep playing. If addiction actually gets looked at as a legitimate issue it will also help a lot with combating predatory practices like loot boxes too. It gives you an actual downside you can point to for why devs should stop making them.
: The scariest thing about the Varus situation...
The Varus in the actual game and the Varus in their new lore aren't even the same character anymore. Why even bother doing this if they're only going to go halfway with it?
Rioter Comments
Wuks (NA)
: Thank you, Boards Community. (& smol giveaway - Concluded!)
453 Cool to see that stuffs actually getting done on Boards now
: Official GDer Tier List (Thanksgiving 2017 Edition)
: Why do people hate Blue Kayn...???
They don't? Like 90% of the time I see Kayn it's Shadow Assassin and they usually do well.
Meddler (NA)
: Quick Gameplay Thoughts: November 17
Is Aurelion Sol really that bad? I've been having success playing it with Glacial Augment instead of Phase Rush and it seems fine to me. I also feel like Press the Attack is especially too strong on ranged champs atm. Taking it on Camille doesn't feel all that great honestly, neither do any other Precision tree options though. What about Aery? In my experience it seems overpowered and people take it that don't even use shields/heals because it's just consistent damage that the other damage keystones can't match. It feels like Electrocute, Comet, Aery, and Dark Harvest to a lesser extent feel very "samey" and for each champ one of them will mathematically just do more damage than the other options and be the best choice. Predator feels like a much more interesting rune than these ones because it offers more gameplay than just being free extra damage. Also how is Unsealed Spellbook looking now that it's been out slightly longer? I saw that it had really mixed results in one of your earlier posts and tried it some. It seems neat on Fizz and lets me start out with TP to make up for his awful early game and then switch to my older summoner spells I used to use back in the day like heal/ignite.
Meddler (NA)
: A lot of the thinking there was that, while this did technically buff those abilities, it was more because it opened up alternate approaches, than because it added power to existing playstyles. Builds generally go for AA effects or spell effects, more than mixing the two, given the way the items in question tend to be at least somewhat multiplicative with each other. It also addressed an issue where a couple of champs were just blocked from taking Runes that should otherwise have been good and healthy fits for them (GP and Ez at least with Arcane Comet for example, I might be forgetting one or two more). Finally, and this one's pretty secondary, but still a benefit worth mentioning, it also removed some long running player confusion around how those abilities functioned with some effects ('This item says all my abilities will now do X, but it doesn't work with this ability, what's up?). Edit: For examples of that sort of confusion, even from people engaged enough to be posting on Boards, see further down this thread.
> [{quoted}](name=Meddler,realm=NA,application-id=3ErqAdtq,discussion-id=Yf6VEus7,comment-id=000b00000001,timestamp=2017-11-14T00:54:55.484+0000) > > A lot of the thinking there was that, while this did technically buff those abilities, it was more because it opened up alternate approaches, than because it added power to existing playstyles. Builds generally go for AA effects or spell effects, more than mixing the two, given the way the items in question tend to be at least somewhat multiplicative with each other. > > It also addressed an issue where a couple of champs were just blocked from taking Runes that should otherwise have been good and healthy fits for them (GP and Ez at least with Arcane Comet for example, I might be forgetting one or two more). > > Finally, and this one's pretty secondary, but still a benefit worth mentioning, it also removed some long running player confusion around how those abilities functioned with some effects ('This item says all my abilities will now do X, but it doesn't work with this ability, what's up?). Edit: For examples of that sort of confusion, even from people engaged enough to be posting on Boards, see further down this thread. But then this change would be making his Q double proc Muramana, right? Fizz's Q double procs it whenever it's coded to apply both types of effects. Other abilities (example: Jax W and ult) can cause two muramana procs to go off at the same time on autoattacks. For those champs it's not too big a deal since it's a very out of the way item on them and not worth it, but on Ezreal couldn't this be potentially broken?
NotSid (NA)
: I'm so done with league!
It doesn't really affect me since I don't particularly need ip anymore, but just because something doesn't cost any real world money doesn't mean it's immune to criticism. For people that don't own all the champs, it can be seen as really discouraging when there's still champs you want to try playing that will take longer to unlock.
Meddler (NA)
: Quick Gameplay Thoughts: November 3
I think itd be cool to see a post that goes into the stats and stuff you guys use to make balance changes. Maybe for example looking at one champ thats getting changes and show what numbers got looked at to decide that they weren't balanced/had some gameplay issue.
: What games are you playing?
Divinity OS 2 is my game right now, it's sooooo good. I'm on Act 2 trying to do a blind honor mode playthrough. The whole game is incredible. I've never seen so much detail put into all the dialogue before, including voice acting everything and doing it well. Other than that I've been getting into MMOs a bit again recently but that's been dying down a bit. I'm in a party right now in FF14 for weekly raids, hoping I can get my class's weapon to drop before next week when a new fight comes. I also bought the new GW2 expansion but I haven't really played it outside of trying Mirage in PvP a bit.
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Fisherman Fizz

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