: AoE knockback + stun that deals % maximum health. They really designed a great teamfighting mage ultimate here. Wait, she's an assassin?
shes like some mix, as long as she has some sizable delay in her kill time im ok, but i still don't like the knock back portion that seems like extraneous power
: Galio is the Perfect Example of Modern League
If people want to play easy champs they already exist, Lux, Garen, Yi, Ashe, and they are also all rewarding to to play, theres no reason to dumb down or change champs that are supposed to be difficult to play, just don't play Azir, Ryze, Sol, LB, Zed, Syndra, Kalista or other difficult champs (or SHOULD be difficult) unless you want a challenge... Mastering the challenging champion should be the reward itself. IDK why this is so difficult for anyone especially Riot to understand, they SHOULD expect certain types of champions to have increasingly lower winrates as time of play and rank decreases, bc thats when people's teamwork isn't as gud and when they arent as gud at the champion. League is a team game and people shouldn't always expect to hard solo carry to a win, ESPECIALLY since some champs are better at solo carrying than others. A solo carry win isn't always viable, sometimes u have to rely on ur team, and unfortunately sometimes ur team fails ur, thats NOT the fault of the champion, meta, game, game design, or designers, thats the fault of the team, or you (most likely failing to adjust). This becomes an issue when people aren't accepting that or don't understand that: that this is a game its supposed to provide some modicum of fun win or lose, but some people take it too seriously. YES you should always try ur best to win not matter what, at least try to have fun. But don't lose ur head over it. Thats probably when its time to find a dedicated team of people u can trust who are on ur same lvl. And its kinda not cool that this voice of misunderstanding players seems to dominate the landscape and lead the Rioters by the nose. The issue tho is ONLY compounded when Riot makes champions that either have ALOT of their power tied to teamplay, OR have cross map mobility which again lends itself very handily to team play. When u have one or the other the pros pretty much are always better at it than regulars. And it gets worst when the two are combined bc it leads to a perfect storm for pros to use very well and others cannot. I think this is a BIG issue that is actually a mistake that Riot seems to keep falling into, 1st with Shen, then Ryze, now Galio. They are all very different but all have ults that combines cross map mobility with team play, and thats the balancing issue. Give them all different types of ults that still fit them and they will likely become less balancing issues defined less by their ults and more by what else they have to bring to the table, this is especially the case witn Galio. Short Version Just stop making kits/abilities that have been shown to be especially difficult to balance between pro and regular, and you will start to see a shift in the issue DIfficult champs should be difficult, and every champion should have thier niche
: Omega Squad Ivern concept?
would like it if it were a bit less violent? maybe more combat doctor?
Hwke94 (NA)
: Yuumi is unfun to play against.
what they needed to do was design her to be more interactive and engaging idk why they went for the FULL non interactive type of champion anyways, she should be designed as 1 of 2 things, an excellent shield battery that builds a shield by dmging enemies with AA and Q when NOT on an ally, and by allowing her to do interesting things with said shield bwteen allies. OR they should have made her a mobility based support for the FULL team like her Lore says, either with portals, dashes, or blinks where she has to get off the ally 1st and lead they way. SOMETHING that gets her off the ally and encourages her to act for a bit on her own. This enchanter game design is SUPER lazy an unimaginative, it brings nothing new or interesting to the table besides the CODE behind the attach mechanic. The only thing its got going for it is that Yuumis visual design will be super popular for certain people, but they coulda PUSHED that aspect more as well, ANY aspect of Yuumi they coulda pushed but they didn't. It coulda been interesting if she made melee bot or mage laners more viable, that woulda been interesting, that might have saved her...idk maybe they can still do it.
: Galio is the Perfect Example of Modern League
Galio should be a tank, specifically a magic tank...SO pls MAKE him a tank Why is this so hard? just make Azir hard to play, he SHOULD be hard to play heck ANY champion thats supposed to be hard to play, make them hard to play DARNIT. It feels so much more rewarding when u finally start getting it together. BC making difficult champs easy is just making it too reliable for them to deal lots of dmg (looking at you Zed). Stop holding peoples hands Riot, some champions SHOULD be hard to play especially for how much they can reward the player. I will gladly spend a lot more time learning hard champions bc THATS whats rewarding, not how easy it is to blow someone up (looking at you LB).
Manxxom (NA)
: "You should have not played with fire."
Rockman (NA)
: so when do we get an old lady champ
IDK why i can't find them, but this DotA champion completes the video game old lady trinity Between Helen from Watch Dogs Legion and Maeve from Bleeding Edge https://www.rockpapershotgun.com/2019/06/11/the-granny-in-bleeding-edge-is-already-my-main/ can someone find the Helen trailer pls?
HàrrowR (EUW)
: Please ADD more features to Practice Tool
a lot of Youtubers have talked about this as well such as Vandiril
: Because Riot supports the community addiction to damage. If Aatrox is overtuned...rathe than Nerf him, because he's exciting and a fan favorite, they buff other champs to become just as OP. To your Jax point specifically, though, Jax previously was not nerf worthy before. See the concept of a champion scaling to infinity and essentially being the literal best at dueling late game is not inherently an issue. It only becomes an issue if your early game doesn't suck. If your early game is garbo, then you can be literally the best late game champ there is. It's a trade off right? But this is where Riot drops the ball by chasing audience approval like a dog chasing it's tail. They have to make games shorter and make fighting happen earlier cuz the 15 year olds are getting bored. But then they also have to let scaling side lane champs be strong cuz those same selfish, "I'm gonna carry through a high light reel or I'm going to lose quickly" players also get mad when the game demands they learn how to team fight, control vision, and play the map. They want solo laners impact. So they need Jax to be a viable pick, but they also need his early game to not be complete trash anymore. They backed themselves into a corner by not putting their foot down and saying, "Hey guys, we hear you, and we understand, but we believe in the long run that style of change/game is not going to be healthy for gameplay and champ pools long term" It's all smoke and mirrors, all a refusal to appear as anything other than a yes man to your customers. And it breaks the game, ruins the integrity of the product. It's a short term gain for an exponential increase in risk long term. Same problem blizzard and many other top game producers have. They pass control to penny counters, who dictate that dev teams soak up as much profit as they can right now, leaving no freedom to create a long term tradition and overarching game. Think of the NFL and NBA and traditional sports like that. They change very slowly and intentionally, but because there is no competition for the quality of their product and players they sustain year after year. Not worrying about reinventing the game, but tweeking to increase gains over time
facts, this person knows what they are talking about. I figure another issue with the bloating buffing is another symptom of what you stated. They keep raising the buff bar, bc there are fan favorites, then the group of buffed champions above the bar keeps growing to keep the characters on the same lv, pulling more and more up, then they don't really take time to look around when it old fan favorites are now below they bar, instead of trying to figure out how to steadily bring everything back down, they just start the buff cycle all over again
Razelth (NA)
: Its funny you say this when ADCs cried so fucking hard because other roles were introduced to bot lane. You guys were so pissed that you weren't the sole win condition anymore. It was hilarious.
some people won't listen, but for the growth of the game i hope some do. Cause MAN do i LOVE screwing up enemy marksmens games with nonmarksmen bot laners. If anyone else does too send me a friend request.
ezzmann (NA)
: Gnar has a nice late game that makes him a fun champ to play but his early game can be easily exploited and is unfun to play as. I would love to see a change to gnar where they possibly nerf his late-game but in return give him some very needed early game buffs, such as lower cd's.
how do i play against him early? He always chunks me with his passive AAs and then runs when i try to engage.
: Eh. I think they should be smarter with these nerfs for sure, but they 100% should balance around pro play. Especially since they made the game team reliant, so solo queue is a mess anyways. Keep in mind, balancing things for Pro Play trickles down balance throughout the game. Maybe Darius is op in bronze, but it's more so because people aren't experienced enough to play against a champion like that. It's more a case of "learn/adapt" than a case of power. Nerfing him for low elo means he won't be used in any other elo. Which is the wrong thing to do. They have been using extremely direct nerfs to champions that are played in pro play, even if they don't need them or can be dealt with in other ways. Sej is going to be played in organized play like Pro Play as long as she's passable because she offers a lot to a team as a tank jungler that has good ganks around the map AND offers cc. So she's going to need to be gutted in order to not see play. Which uh.... Is also the wrong thing to do. I personally don't have solutions, but Riot isn't doing a good job with this and it's pretty clear to see.
Was she like this b4 the tank update, bc im pretty sure she wasn't this bad, i think the mistake was making her so CC laden when she already had her ult which was powerful enough for the Pros. She didn't need her E to then ALSO become a powerful CC ability. Sure she needs something so she's not an ult Bot, but her Q CC's and her E does as well, either E needs to not be CC or it needs to be less reliable b4 she can get out of this balance rut that is SO strongly centered around Pros
: Patch 9.16 notes
How about checking in on those Rek'sai bugs riot?
: Patch 9.16 notes
"We're making Tahm Kench more vulnerable to ganks as a countermeasure to the safety he brings his already-safe bot lane buddies (like Ezreal)" How about getting rid of Ezreals displacement Immunity on E during the cast time while ur at it? Oh do that for Tristana too pls?
: Patch 9.16 notes
Why would you buff the dmg on Vayne's only skill expression ability? That doesn't make sense. The fact that she hits a unit target ability at all regardless of whether she gets the stun or not shouldn't be anymore rewarding than it already it. Landing Vayne's E is one of the most skill-expressive portions of her kit, so we’re increasing the payout and satisfaction for when she pulls it off. this logic really only makes sense if her kit were actually difficult to play and her E among the kit was the most difficult to use, so it should feel really gud to hit it. Except its not its unit target. Which isn't the issue. The issue arises when ALL of her dmg is unit target, thus the fact that E is the most skill-expressive on her kit, really isn't such a big deal. Im not saying E needs to be a skillshot im simply saying theres no reason to increase the payout for pulling it off when its not that much harder to hit. It would make more sense to reduce her effectivness in other areas to make E shine more. Such as making W an ability that must be cast with a CD, that makes it feel more rewarding with W is cast to E is the 3rd hit, since W is no longer a passive and you get a similar effect with more skill.
: Patch 9.15 notes
Why would you buff the dmg on Vayne's only skill expression ability? That doesn't make sense. The fact that she hits a unit target ability at all regardless of whether she gets the stun or not shouldn't be anymore rewarding than it already it. Landing Vayne's E is one of the most skill-expressive portions of her kit, so we’re increasing the payout and satisfaction for when she pulls it off. this logic really only makes sense if her kit were actually difficult to play and her E among the kit was the most difficult to use, so it should feel really gud to hit it. Except its not its unit target. Which isn't the issue. The issue arises when ALL of her dmg is unit target, thus the fact that E is the most skill-expressive on her kit, really isn't such a big deal. Im not saying E needs to be a skillshot im simply saying theres no reason to increase the payout for pulling it off when its not that much harder to hit. It would make more sense to reduce her effectivness in other areas to make E shine more. Such as making W an ability that must be cast with a CD, that makes it feel more rewarding with W is cast to E is the 3rd hit, since W is no longer a passive and you get a similar effect with more skill.
: 9.16: Lore Update
Where was Fiora in all of this? She seems 2 b the most disconnected given she has noble status AND is fully updated unlike Shyv and Sona.
: > [{quoted}](name=ChaddyFantome,realm=NA,application-id=3ErqAdtq,discussion-id=4TAZvo9K,comment-id=000100000000000000000001,timestamp=2019-08-18T16:08:42.180+0000) > > All of these kept the core elements of the champion in tact I terms of gameplay. > > Poppy still E's u into walls to whack you with Qs. > Yorick still sends ghouls fmto eat your face off. Still heals from minions, still summons a revenant with ulti and still splitpushes. > > Evelynn still sneaks around the map permastealthed b4 jumping someone. > Taric still heals himself and nearby allies with Q. Still provides ambient armor to teammates with W and still Stuns with E. > > The only one who was significantly changed was Sion, and even then it was more like them adding so much stuff to his bare bones kit that he came out looking quite different as opposed to them.making him a different champion. > > Aayox tho? He is unrecognizable from his old self.outside his ultimate kinda fusing his passive with his old R. > > His gameplay plan osnt the same at all anymore he isnt a DPS duelist that keeps going and going and going. > > He is just a big standard generic bruiser now. > > And I say this as someone who never even liked pre rework Aatrox, ganeplaywise. > Litterally negative bias. You’re manipulating the facts. Poppy had the most unhealthy ult in the game, and that was why they needed to change he significantly. Her ult is what gave her “hyper carry” potential, but it’s also why she had to remain in the dumpster. The fact that they removed that alone is practically a rebranded champion. Yes she kept some other aspects, but those weren’t problems. They also added a new ult, a new passive shield concept, a new skill that hasn’t really existed before that halted mobility. She is essentially a new champion. Yorick is very similar to Poppy - his ult was incredibly powerful because he could essentially give his teammate an extra life. And if you played in season 1 or season 2 before riot gutted yorick into the ground, you’d know it was necessary. He clicked on you, sustained and removed you from the game. New yorick is far more interactive and doesn’t have a cloning ult that makes him scale no matter what. Yes he has his zombie summoner aspect, but it’s much healthier and they also gave him the ability to summon a large monster and a wall that you can tackle, things that didn’t exist. Evelyn is close to her old self but she had a huge problem: she was all-in or bust. I realize reworks don’t tend to be popular with mains, but people loathed having Evelynn on their teams because she either got all the kills and snowballed or she did nothing. Only high elo evelynn mains could ever be trustworthy enough to be creative with her skills to be useful all game, but the rest of the community did not share this feeling. Shaco still has the same problem - most people ban shaco because they don’t want him on their team. Taric was point and click and all stat buffering with no interaction at all. He also shredded armor, which was strange to have. Taric was an ancient design that needed updating. The fact is, though he does the same things, they are done drastically differently - with actual gameplay. And he also has an invulnerability spell, something he never had. Let’s be honest about sion: he was a mess. He was intended to be an AD hyper bruiser that could never die and fought forever in the middle of a team. How was he actually used? As a cheesy burst mage. He is practically a new champion that just kept the undead zombie theme. Save for his infinite scaling HP, he is practically a different champion. Even his theme changed, old sion was an Arnold zombie rip off that everyone laughed at, new sion is the thing nightmares are made of. Reworks are not a black and white process. There is variance across kits, and variance across the developers who make them. I’m not pretending reworks have been perfect, but generally the “failed reworks” work from a concept that is failed in itself: see every iteration of Ryze for an example. Aatrox isn’t much different, there wasn’t much to work with. He was a point and click auto attacker that really had no scaling. He relied on his ult to revive him and scaled with lifesteal, a stat that is easy to reduce. The only way Aatrox could have ever been good is if he was overpowered as hell. The fact is, he needed a major overhaul. I’m not defending his kit, because I think it’s actually pretty dumb. But it’s infinitely better than what he used to be. And it gives him actual purpose. I don’t really care if all 6 pre-rework Aatrox mains aren’t happy with his rework, he was a trash design and needed a full update.
: Here's an idea that practically everyone who liked playing tanks pretty much suggested: Remove.Aftershock. What makes Pyke hard to kill? Aftershock. Why did Sylas and Liss get nerfed? Aftershock. The rune makes more problems than CotC would bring in stability and balance for a tank rune.
Maybe make the dmg part that comes after CC scale with HP which is something tanks build and build more than pyke (who can't gain hp from items) and sylas and liss don't build as much as tanks
Xphineas (NA)
: Pyke suggestion.
I appreciate this post, way to be a part of the solutions, not simply pointing out issues However i dont agree with ur passive changes either only give him regen BELOW a certain HP%, or only grant him low regen above 50% HP and increase 2 normal below 50% HP like warwick. Or just drop the regen across the board. He's not a tank so honestly his regen shouldn't be that high nor does he need a shield, i say drop his regen across the board and have it scale with bonus HP. Honestly what needs 2 be done is more warding, and more champs need anti-mobility moves
: I think you just lost hope in tanks but they actualy still exist still work but nobody plays them because guess what? tanks are not interesting in any game and you can see it in any game example: Overwatch also 2x more players play damage than tanks
Tanks aren't interesting? That's an easy fix just start making them more engaging, like Juggernauts with less dmg.
: Not your fault for being confused. The Void lore has been a contradictory mess if one takes everything on the Universe page at face value. Much of it is outdated. 1) The Void is not a place where things live. It is an abyss, where nothing exists except the Watchers. -Voidborn never have experienced the Void. They are created by the Watchers from matter on Runeterra, born and raised as "locals." Nothing of them existed prior to their being formed. -As for your point about "living" energy, that's still a topic for debate. The purple energy that keeps Voidborn alive is a byproduct of the Void destroying magic+matter. It keeps them alive and seems to be able to function as a "soul" of sorts for them. Whether the Voidborn is tied to its body or the energy could be put into a different physical form is something that I myself am curious about. -Kai'Sa never went to the real Void, as she would have been destroyed instantly. The "void" she was in was actually the massive cave system filled with the Void's corruption underneath the desert in Shurima. It was a product of a massive Void Incursion in Icathia thousands of years ago. She survived in the caverns, which is still a MASSIVE thing, since it is the most hostile environment that exists on Runeterra where even the walls would kill you if they could. Hope this answers a few of your questions!
Honestly a new idea just came 2 me. You know what everyone loves about the old void? What if the void has been converting humongous, vass areas underground and warping the reality there. It would explain why Kai'sa was underground so long and how Voidlings can exist underground and fester like the rotting roots of a Tree in Maokai's color story. Voidborn could have spent a lot of time in these expansive cave systems under the crust of the world b4 surfacing, and the Void energies would be dense enough 2 warp the physics. Thus "entering" the Void doesn't have 2 mean actually entering the other actual realm where nothing exists. It could mean entering these deep caverns where the veil between the 2 realms seems not 2 exist and the person has entered the "Void", but that's really just the misunderstanding of the people. The void they could think they have entered is really just excessive corruption where Void beings have lived for long periods of time waiting. What do u think?
: > [{quoted}](name=iiGazeii,realm=NA,application-id=3ErqAdtq,discussion-id=Me1sLuOX,comment-id=0003,timestamp=2019-08-02T23:36:40.447+0000) > > I mean, you can roam like every other mage and just... walk there? You don't need enhanced movement speed to roam effectively. Even the most immobile of mages can roam effectively. Just buy Mobi Boots and/or take Relentless Hunter. > > Aurelion Sol suffers from the fact that his plays aren't flashy and satisfying. His gameplay boils down to "creative walking", and while there is a lot of nuance in mana management and positioning and he is **absolutely** a powerful and skill-intensive champion, he really isn't all that fun or impactful to play unless you've dedicated hours and hours to his unique playstyle. > > Changing his kit to be more accessible and familiar to players that aren't one of the four Aurelion Sol mains is healthier for the champion as a whole. Yes, these changes take away some of his sustained damage, but the added burst and in-combat mobility make his plays more dynamic and engaging for everybody involved. His sustained damage isn't gone, it's just in the late game, now. The playstyle of keeping your opponents right in range for your stars is still there, but his sustained damage is geared more for the mid-late game, when his W is at max rank and he can spam it to keep his stars up all the time, and his early game will be more about the burst damage plays you can make. > > I understand, there is a lot of pride that goes into mastering such a difficult champion and it hurts to see that difficulty go down to appeal to the masses, but the more people that play ASol, the more attention he gets from the devs, which means more frequent balance passes (and more skins). And this is what personally irritates me to be honest. Why should a champion like Aurelion Sol, who is in a HEALTHY state and in OK place in the meta, be required for changes on what makes Aurelion Sol, Aurelion Sol. There is 140+ champions to pick and learn, but it's simply not ok for Aurelion Sol to be an interesting niche pick when compared to other flashy champions? Usually when a champion gets this type of treatment, they usually have a big source of complaint (No Zac Engage Counter-play, Fiddlesticks E, etc.), but there is nothing infuriating about Aurelion Sol when it comes to versing him. Why shouldn't it be okay to have a champion that rewards you for practicing him to take the control of the game in your hands? Everyone has the ability to play him and fufill his potential to the fullest, but changing him to become easier to most at the sake for "the rest of the people" instead of listening to the DEDICATED and PASSIONATE Aurelion Sol players, who decided to go on a journey to master Aurelion Sol? Aurelion Sol not being the flashiest champion in the game can be an opinion, because I believe otherwise (but anyone is welcome to decide for themselves), but him not being flashy to some people shouldn't be the determining factor of changing him. That's just a flat-out insult to the dedicated Aurelion Sol players. And as I do thank you for your input, as it does give light on what other people think, the people of voice and opinion who have DEDICATED their time to playing this champion and who have formed a community around him, should be able to influence what should happen to Aurelion Sol.
Yo TheMojoKiller, show them a giant Q E cross map combo gank. Idk what's flashier than turning urself into a giant star missle blazing across the map and yelling: "It's beyond too late to seek cover!" Most champs only get to do that with thier ults.
iiGazeii (NA)
: I mean, you can roam like every other mage and just... walk there? You don't need enhanced movement speed to roam effectively. Even the most immobile of mages can roam effectively. Just buy Mobi Boots and/or take Relentless Hunter. Aurelion Sol suffers from the fact that his plays aren't flashy and satisfying. His gameplay boils down to "creative walking", and while there is a lot of nuance in mana management and positioning and he is **absolutely** a powerful and skill-intensive champion, he really isn't all that fun or impactful to play unless you've dedicated hours and hours to his unique playstyle. Changing his kit to be more accessible and familiar to players that aren't one of the four Aurelion Sol mains is healthier for the champion as a whole. Yes, these changes take away some of his sustained damage, but the added burst and in-combat mobility make his plays more dynamic and engaging for everybody involved. His sustained damage isn't gone, it's just in the late game, now. The playstyle of keeping your opponents right in range for your stars is still there, but his sustained damage is geared more for the mid-late game, when his W is at max rank and he can spam it to keep his stars up all the time, and his early game will be more about the burst damage plays you can make. I understand, there is a lot of pride that goes into mastering such a difficult champion and it hurts to see that difficulty go down to appeal to the masses, but the more people that play ASol, the more attention he gets from the devs, which means more frequent balance passes (and more skins).
Have you not felt the joy of landing a cross map giant Q E combo? That's where the gameplay of Sol shines W and Passive are just the follow up or what u do in between landing E Q combos
Zerenza (NA)
: Some assassins require more thought than other's when escaping. Zed has 2 blinks his W and his R, if he throws his W at you then R's you, and you run from the W then he can teleport back to his W to get away if he didn't kill you. All he has to do is press a Button, leblance has effectively the same mechanic. With other assassins though like Evelynn your escape tool is tied to you primary Kill Tool, meaning that when evelynn goes in she has to plan out her escape route before hand. Sure she's pretty safe because of her Camo, but if she doesn't kill you with her combo or R, she's gone and she can't come back because she has no way out without her R. The skill when it comes to escaping a fight as most assassins comes from the fact their Damage is tied to their escape tool, or their escape tool is tied to their ability kill you, Kha'Zix need's to get a Reset on his E to get back out and you can always chase after him as well since it's not really that far if he doesn't jump over a wall. As most assassins you have to plan your way out, predict movement and be able to execute it perfectly, or, you'll fail meaning that your champion who's only job is to do damage, didn't do damage and died.
This person gets it. I feel like it would balance out the assassins MORE who don't have skillful engages/escapes if they had a delay in thier dmg or effectiveness like Eve or Ekko and a few others, and to a lesser extent Akali (whose dmg might be a tad 2 hi but over all i think is fine) Having the delay requires them to stick around longer once they decide 2 engage, making it so thier escape isn't 2 quick, which allows for outplays.
: > [{quoted}](name=Darkdemon653,realm=NA,application-id=3ErqAdtq,discussion-id=NNpvGm1j,comment-id=0000,timestamp=2019-08-11T16:04:12.050+0000) > > That is the reason I like the designs of, for example, Fizz, Ekko, and sort of Talon and dislike the designs of, for example, Eve, Zed, and LeBlanc. The first set of champions has to choose between maximizing damage and having an escape and the second set is guaranteed both. I'm pretty sure a good chunk of Zed's damage comes from hitting you with his shadow's abilities in addition to his own, though. Seeing as that shadow is also his escape and it's on a fairly lengthy CD for most of the game (since he maxes it last)... I also don't get what you mean by Talon having to choose. Talon's escape ability isn't part of his damage rotation and doesn't even really need more than one rank in it to function.
It used 2 be that Zed needed to hit u with multiple double Qs or even pull off triple Q hits to kill you, that's when he took real skill, now he just waits for ult and W then Q,E,AAs you and that's it. Not to mention his easy engage and escape. Can someone PLS tell me why Zed as a supposedly close range Assassin gets more range on his shadows than Azir?
: That is the reason I like the designs of, for example, Fizz, Ekko, and sort of Talon and dislike the designs of, for example, Eve, Zed, and LeBlanc. The first set of champions has to choose between maximizing damage and having an escape and the second set is guaranteed both.
I would say Eve is ok bc she doesn't have a big gap closer unless she sacrifices her ult to engage, what sets her apart from most other easy assassins is the delay she has in her dmg if she wants max output that comes across naturally from her W. And her best way out of a fight is committing to burning her ult. As long as an assassin has some sort of delay in thier dmg im ok with them, bc then it takes time and allows for skilled play and outplays, you can give them more mobility but if there's a solid delay u can avoid dying, and then what's the point of thier mobility? 0 vs 0 is better than 1 vs 0. On the other hand Zed and LB are older and simply pay nothing for thier mobility or dmg, theres no delay or skill needed to pull of what they do. I could suggest a lot of changes 2 both, but at a minimum they need thier dmg lowered so it takes more skill and rounds of casts for takedowns. LB needs a full VGU.
Galiö (NA)
: RIP I like Ryze as well. I thought maybe his last changes can help a bif ither than the W snare/slow thing... but I didnt know if that was to help worse ryze players while nerfing better ones.. idk ryze is a hard guy to balance. Where you around for the first Ryze? What was your favorite Ryze? Atleats he always looked the same just improved his model :(
The issue is them giving champs cross map mobility which instantly inherently eats up a ton of power budget and simultaneously makes them a balance challenge between soloq and pros. They really just shouldn't do it until they figure out how to fix at least one of those problems. We saw it in Ryze, Shen, Tahm, and Rek'sai and they all have/had issues 2.
: I’m sad he’s gutted. I liked him as ap bruiser/tank mix.
That's what he should be, he should be a tank 1st and damage dealer second
: Fiddlesticks Rework Concept: He Who Walks Behind The Rows
seems pretty gud tho i don't like the random targetting on Fiddle's ult where the crows just for for any randome target unit within range, anything u can do besides that? whats wrong with the old AoE or going after the nearest targets? it would be nice to get Rek'sai's old ultimate back tho
: Instead of fixing the shit meta, they try to make everyone fit the shit meta. {{sticker:sg-lux-2}} Riot games at its finest.
Yeah I'm worried about that, I really don't like how everything is about burst, its not healthy for the game. Especially when the class is supposed to be the example of non burst sustained dmg: Marksmen were the 1st to set this whole thing in motion a long time ago. I really hope they pull back, but u might have a point, and now champions and classes are suffering for it, non burst class champs are getting burst dmg, tanks aren't getting the ability adjustment, runes or items they need 2 take the dmg and are instead getting more dmg. This might be because that they want faster games.... Riot if u want faster games tell people to play TT instead of deleting it!
: Aurelion Sol's Future... ~~Please Read~~
Wow this should be a model post for anyone wanting to... really just make a boards post, u notice and issue explain it, but u don't stop with complaining u actually offer solution suggestions. Bravo I always tell people this is how boards posts should be written. Peeps need to have discussions to get change done, not rants
: Okay just wait and see until they are shown how they look. And no The Watchesr and the Void dont have similar goal one wants to rule one wants to erase all existence. Their merging was made for the sole purpose of creating a smaller world with a bigger overarching story. And no the void is not filled with monsters expect the Watchers themselves. A rioter said that on twitter. It's empty.
Can't be empty if it has the Watchers in it. and we already have other people who want 2 rule, more differences between goals in villians is better
: Not your fault for being confused. The Void lore has been a contradictory mess if one takes everything on the Universe page at face value. Much of it is outdated. 1) The Void is not a place where things live. It is an abyss, where nothing exists except the Watchers. -Voidborn never have experienced the Void. They are created by the Watchers from matter on Runeterra, born and raised as "locals." Nothing of them existed prior to their being formed. -As for your point about "living" energy, that's still a topic for debate. The purple energy that keeps Voidborn alive is a byproduct of the Void destroying magic+matter. It keeps them alive and seems to be able to function as a "soul" of sorts for them. Whether the Voidborn is tied to its body or the energy could be put into a different physical form is something that I myself am curious about. -Kai'Sa never went to the real Void, as she would have been destroyed instantly. The "void" she was in was actually the massive cave system filled with the Void's corruption underneath the desert in Shurima. It was a product of a massive Void Incursion in Icathia thousands of years ago. She survived in the caverns, which is still a MASSIVE thing, since it is the most hostile environment that exists on Runeterra where even the walls would kill you if they could. Hope this answers a few of your questions!
The confusion comes from Riot literally advertising her as a Void survivor then going back and saying no she was only in A voidborn infested cavern
Rebonack (NA)
: I think my two biggest gripes with the Void Lore at the moment are as follows. 1) The Watchers are the only actual Void natives. That feels like a bad move to me. I feel like cleaving a bit closer to the older lore and having the Void *filled* with ineffable, immaterial beings that can potentially manifest in physical reality leaves way more room for interesting characters to explore. 2) We were told that the Void is not an upgrade, contradicting old lore, even stuff as recent as Nami's comic. Then we were *immediately* given Kaisa, who is an exception to the 'Void is not an upgrade' rule. It required completely rewriting Kassadin and leaving Malz' power source incoherent. And for... what? Just so Kaisa can be extra special? Otherwise, I *really* like the primordial unreality angle. It's an angle on the Void that I've had been pitching on the boards for years. Not sure how I feel about it losing 'primordial creative potential' in favor of 'heat death personified', though.
1) the void IS filled ineffable, immaterial beings that can potentially manifest in physical reality, and they do have interesting characters 2 explore, what do u think the Void Born champions are? Chopped liver? Yo u need to search out Sharjo they have found a way 2 fix Kai'Sas lore so it works way better. I feel like Malz power should be incoherent tho its Void related. I like ur Void angle I don't see why it still can't be primordial unreality as it is now tho
YaraUwU (NA)
: Im still disappointed about {{champion:145}} there was so much potential to create something amazing and we got purple zero suit samus instead. Look i love boobs as much as the next girl. But what the actual hell was kai'sa? The character failed to impress on all fronts and im still upset a void character that could have been so interesting ended up being a human wearing a body suit. I honestly think the design plan for her was to create something they could easily shit 15 skins out for. I think the fact that i know there are so many people at riot that could have created such a better champion from her concept is what upsets me the most. Seeing riot squander a chance for someone to imagine up something so creative, amazing and enjoyable is really upsetting.
Yo go find Sharjo they found a way to fix her lore that explains pretty much everything about her so much better! I agree with you 100% I could talk 4ever about the huge missed opportunity she is, especially at this point in how far they have come in thier design development. Like people still complain about Ashe and then they pull this crap, at least ashe delivers on pretty much every other front: personality, lore, gameplay.
: The thing was that they were just interdimensional invaders like everything else, but with further development, they would be shaped into something more unique, but...
The only reason the Watchers were given a visual form is NOT bc they actually have that form. They have no form something akin to what u liked from the old lore. It was HUMANS that assigned a visual to them. No one knows what a Watcher looks like. If they did they would be driven completely insane. They made up an image and assigned the Watcher name to that made up image. Merging the Void and Watchers was a good idea bc they already shared a similar goal. The void STILL is a random space virus, they are not ONLY on Runeterra they would be on other worlds 2. They STILL randomly open rifts in the universe and spill forth energy that manipulates organic matter into monsters. The Void isn't EXACTLY some empty dark place filled with more godlike cosmic entities, no one knows what it is bc no one can comprehend it, if it were TRUELY a simple VOID it would be no different than the dead space of our own universe. That means it would be incapable of hosting anything like Watchers or corrupting energies. Riot haven't made the Voidborn pawns of the Watchers in their random game with Runeterra, bc no one except Vel has thier lore updated. Vel'koz isnt just slave, he has a desire to consume knowledge, he still has his own will. I don't see how u think he's a slave if he wanted to stop he could and the Watchers couldn't stop him. I fail to see how the Watchers wanting to create their perfect world really damaged many aspects of the story, for the Frejord or the Void. Especially since almost NOTHING related 2 the Void champions have been updated, or changed in a way that damages the story. Honestly b4 now we barely had anything of interest on the Void it was a blank slate Voidborn do exist in the void just as a form of unmade essence, that's how it works, and the Void has been better than ever a lot of things make more sense. Thus the void still is filled unimaginable monsters. Look u can't have both: Either they exist AS u see them on Runterra and the void ISNT filled with unimaginable monsters, and whats inside the Void ISN'T a mystery (since u kno what a creature from the inside looks like) or They DO exist as appear in Runeterra while not having the same form n the void. They are literally anything, in the Void bc that's what allows the Void to be inhabited by Unimaginable monsters, that's what allows what's inside to remain a completely mystery. Idk why the mission of consume existence and assimilate it to our own experience by invading it kills ur interest when its not that much different they just developed it and made more sense out of essentially no development. There is still mystery to it bc its Lovecraftian, no one knows how it works, its eldritch, its deep space existential horror, it cannot be understood no matter how u thus it is not black endless darkness filled with some generic eye monsters. The void is not literally nothing. Its neither. The question still exists and it can nvr be answered.
: Well... I'd be lying if I said Voidzilla wasn't the first name I went for when I changed my summoner name :P I really appreciate the kind words! I put loads of effort into these and hearing it's paying off means a lot to me. (also gradually seeing community perceptions of the Void shift more towards the way I write about it is deeply satisfying, but that's a whole separate thing!) I love your ideas! you keep them alien and outside of the "natural order" but also make them seem like they fit into the world naturally. My headcanons/hopes are somewhat similar to yours, so I'll be partly building off of what you've written there but with a little more focus on the aspects I've been thinking a lot about: Cho'Gath I see in a pretty similar light to how you do: a weapon that grew beyond the control if its creators. I totally agree with the capturing the vibe of his old lore, a barely contained force of destruction that wants nothing more than the destruction of all that would restrain it. I tend to think about him in terms of *why* he hates the world so much. My operating theory is that he started as an ordinary Voidborn, birthed in a great conflict and destined only to die whilst taking as many of Runeterra's defends with him as he could. But at some point a desire to survive blossomed inside of him, and in that brief moment he disobeyed the overwhelming instincts insisting he run to his death. Survival became his priority. But he did not fit in the world, to him it was a hostile one that attempted to destroy him at every turn. Since he needed to destroy it to stay alive, that goal shaped him. His desire to exist turned into a hatred for the world, an omnicidal fury that he delighted in indulging. He would devour all of it, forge a reality on his own terms. Be the greatest and the only, and he would enjoy twisting the faces of those who opposed him into pain and terror as they watched the birth of a new world. For Kog'Maw in particular I'm interested in how his relations with humans, particularly the Void Cult and Malzahar, will define his growth and his understanding of his role in the world. Is he even capable of learning, or is he boundlessly curious because he doesn't retain information well? Will he find a more positive sort of identity for himself compared to the likes of Cho'Gath and Kha'Zix, who prioritize domination, subjugation, and consumption above all else in order to ensure that they survive? Kha'Zix definitely needs the least work of any of them to have a functioning story. How does he see his place in the world? At the top, as the apex predator. That is the identity he has forged for himself and why he cannot stand Rengar, the hunter who bested him. Unlike Cho'Gath who fully saw himself as an outsider and defined the world as his enemy, Kha'Zix sees himself as a part of the world but won't settle for being anything but the *best* part of it. His drive for survival manifested itself differently, but also made him forge his own path separate from the Watchers' original intentions. Once again, I really appreciate your comment! I hope the canon lore eventually becomes something that you can get excited for again.
Lol I could imagine Kha'Zix as the Void creature playing monster hunter in the world of Runeterra except he accidentally found the secret boss too early while he was under leveled, now he realizes his true goal and runs around the map seeking greater and greater monsters and maybe strong humans to fight, take thier essences and make himself stronger, grow/ get better weapons and armor, learn new tactics as he takes on different and stronger beasts, until he feels like he's strong enough to take on Rengar again. How do u like the approach of "monster hunter- from the eyes of a monster not of this world" idea? Tho if u do that I'm not sure what ud do for pushing Rengars story (if he even needs that) unless u have Rengar and Kha competing to either defeat the same monsters or just trying to outdo each other and then taking out some important monster or something
: > [{quoted}](name=Camille Ferrøs,realm=EUNE,application-id=6kFXY1kR,discussion-id=6VWFEMjI,comment-id=00030001,timestamp=2019-07-24T20:21:21.085+0000) > > The Varus thing is just a remnant of the old lore they have to put it into the new one is some shape or form. > So it might be completely random, or non-sensical. I wish it was consistent enough, but the only way to do that is most likely just to redo the whole thing. Because if we are to keep the same lore, he would need completely new visuals and the problem with that would be that such a change would essentially make Varus a completely different Champion. Only his In-Game kit would be the only thing that would remain of Varus at that point. I don't know why I keep clinging on to this champion, he's a mess. I just sort of have hope that one day he will be great, assuming Riot decides to make him fully consistent and thorough kit-wise, theme-wise, lore-wise and visual-wise.
Why should he change so much that he's completely different? Literally all they need to do is change his purple colors to a dark red that edges on purple on his splash art, model, and ability effects. Change Ws name to Blood Blight Arrows, change Rs name to Chains of the Infernal, and give it similar VFXs to Aatroxs Infernal Chains. Like he really doesn't need sweeping drastic changes 2 fit his current lore, idk why u think that
gileskd (NA)
: he got "reworked" (deleted) more than 3 years ago so I might misremember some stuff about him he went from a fighter ---> to a babysitter his q was a heal his w increased his armor, activating it removed that armor and dealt damage equal to the armor lost his e was a point and click stun that also dealt damage his r dealt damage, and something else I think, but I cant remember right now. the "new" taric his q still heals his w now gives a small shield, and if used on an ally, gives some armor as well his e is now his only source of damage, and it gives the opponent a 1-2 second window of a warning. "hey opponent please don't hop, dash, blink, walk through walls. and even if they have none of those, you still have to hope that autopathing doesn't move you in some weird direction and you miss. his r is just as bad, hey in 2-3 seconds im gonna give part/all of my team invincibility so please don't 1. use your ability and run away, because they will be back up in 5 seconds. 2. avoid fighting us for 5 seconds. 3. my teammates die before the ult channel completes because of the amount of burst in this game 4. my teammates run away for some weird reason. 5. somone on my team missed the 2 big circles and they die. he was a fighter you could bring top lane pre-rework/deletion but not anymore 1. he now has only 1 damaging ability, in order to hurt you he has to get really close to you. there are 2 possibilities A.you don't want him close to you, and you hurt him from afar, {{champion:8}} {{champion:67}} {{champion:17}} {{champion:518}} B. you want him close to you {{champion:157}} {{champion:6}} {{champion:516}} {{champion:82}} he can now only be balanced being with someone at all times. 1. his q, if no ally is with you, you don't heal more, 2. his e, it doesn't increase is size or do more damage if you are alone riot cant lower the mana cost or bring up the damage on his abilities. the second he is viable in a solo lane, he becomes op in a duo lane. the only way they can fix him is to massively increase his heal, but reduced it if paired up with an ally, same goes for his e. increase the damage, but have it do reduced damage if paired with an ally. with the amount of burst in this game, taric cant deal out the damage. his kit is slow and tied to auto attacks. which has the same problem with his e. either they want taric close or they don't. your teammate will more than likely die before you even begin to channel your ultimate. even the pros only take him when he is beside someone the whole game (see gold funneling and taric x sona botlane ) Tl:DR taric sucks (and I don't like the new look or his lore, but ill save that for another time and this is way too long already)
He still has the heal, and its pretty potent bc it can reset every 2 basic attacks. They got rid of the self heal bc as a designated support it enabled selfish behavior. Riot explained that W was counter unintuitive, especially as a support and even as a fighter, losing armor to dmg the enemy could lose more fights and it didn't make sense especially at lower lvs with less armor on Taric, and it's even worst if the distance can't be closed. It had 375 range, not very gud. The shield makes more sense, stop urself from taking dmg and they still take dmg. Honestly W had a lot of hidden power and was kinda invisible with all that it did it had a lot of the hallmarks of what Riot calls bad design. The bonus armor aura wasn't really visible or appreciated nor was the reduced armor on enemies. The aura was a mess. The fact that E was point and click was also an issue, but now u can stun multiple people. His old R also didn't fit a support, it was a stat stick it just gave him and allies bonus attack damage and ability power. Riot got rid of that bc it made supports who buffed allied dmg inherently better than ones who didn't, it crowded out other supports and limited the viable pool of supports they had 2 get rid of it. The new ult is better just bc it does that but also bc it can save allies, and help u kill enemies while u take less dmg, that's better that's what supports are supposed 2 do. If people are dying b4 the ult gets off either they or u aren't paying enough attention, not all the time but sometimes, it just takes a few more heals or shields and correct placement 2 save them. In terms of fighting u just have to chose the times that are more favorable to use it, and getting the enemy to disengage can still be helpful to ur team too for objectives and allied CDs Don't forget his passive helps his dmg ALOT with its cyclic nature. Taric was always meant 2 be a support u can still have fun with him in other roles like Jg or top like I do but u have 2 keep in mind it will b harder bc its supposed 2 be, but its still doable, and ur strongest early. I've out dueled many jgers with Q and Passive alone. The old lore sucked 2.
TakaDama (NA)
: Hmm ... the play fantasy for Skarner has always been based around his iconic ult; dive the enemy team, ult a key member of the enemy team, then drag them either towards your team to be picked off or away from the team fight so your team can take out more threatening enemies. This is also a big reason why Skarner ganks, while decent once he has E and W, get so much better with his ult; even if he isnt in a position to kill, he can save an ally. However, the problem the lack of engage and disengage that would allow him to pull this off reliably in a CC heavy environment, especially since Skarner's actions are limited while ult is active; he can't auto-attack, and I believe he can't flash either. To that effect, the changes I mentioned would make that fantasy much more realistic but not necessarily unfair. I will concede though that his W could also act as a spell shield as well; not sure how that would work out, but it is a possibility
Alright I think refocusing solely on his ability to isolate a target an inhibit thier ability to escape, surrounded by thier allies or not, regardless of if his ult is up or not, is best. Where it becomes his entire gameplay rather than one shining moment that the rest of his kit and gameplay only builds up 2 is probably the best way to help Skarner grow. This would pay homage to the old Skarner but now you have a more adaptable gameplay identity that you can build the fun kit around rather than building the kit around a single use ultimate. With this mind set Skarner becomes THE ultimate champ, where he is no one wants to be near bc u will get singled out and then ripped apart, bc he will make it very hard for you to escape, there's a CHANCE you can escape and that's what balances his power but he will make it very difficult. 1st I'm thinking get rid of Q and W and both R and P(obviously) Q and W are braindead and simple they can be combined bc they take up space. Bc they are so simple they can go into the passive. Passive: Crystalline Exoskeleton Skarner periodically gains a Charge, ability casts consume charges to launch 4 (+ Charge #) crystal Shards. Shards damage and slow enemies that pass them. Passing a Shard consumes it to shield Skarner. Shield: x/x/x/x (+12% current shield value) Q - Shatter Skarner stabs his claws foward piercing units in a line, grounding the 1st champion hit. Shatter can be cast again within 4 seconds to wind up a slash to all enemies in an arc. Basic attacking enemies reduces Crystilline Exoskeletons recharge time per enemy hit. E - Impale Skarner channels increasing the range of the ability upon recast he whips his stinger around him in a cone in the target direction dealing bonus damage at the radius nearest the mouse and pulling the nearest champion around him in an arc. Holding the ability causes Skarner to lock on to the target nearest the mouse moving wherever they move for 0.75 sec until using a move command. Skarner cannot be displaced while attached. W - Energy Fracture Passive: granted bonus ms upon being shielded. Skarner channels strengthening shields he gains, and converts a % of damage he and Shards take into shields. The first instance of damage is converted at an increased percentage. The shield, shield buff, and % damage conversion decays slowly over time down to a minimum. After 3 seconds reduced by 0.25 everytime he damages an enemy the shield explodes dealing damage and granting him a burst of MS Bonus MS: 10% shield value Bonus Tenacity: 10% Bonus shield: x/x/x/x/ R - Return to Slumber Passive: While off CD Shards and Abilities apply Crystal Venom stacks to target enemies up to 4 times applying a DoT Poison. At 4 stacks Skarner can cast R Active: Skarner leaps into the air for 0.5 sec during which he can move then lunges in to target area and furiously burrows down taking any nearby enemies with him suppessing them and making them untargetable by enemies for 1 second. Cut mechanics Maybe enemies get taunted if nearby Shards 2 long Shards root nearby enemies Upon cast any ability that hits a Shard deals linear AoE dmg towards him and grant's a shield. gains bonus resistances based on max shield value, W: Passive - granted shielding increased by x% AoE basic attacks. Tenacity on W Skarner may move during the pull. But u see how I have tried to construct the kit around a gameplay identity or pattern loop rather than the ultimate? Everything in this kit screams don't go near this guy and abandon all but a sliver hope for yourself or allies that get caught bc it isn't likely they will escape unscathed, once he catches u, he's in control. This mimics the old ult without the artificially buffed power and subsequent weaknesses that it has. Now Skarners presence means isolation rather than his ult. Q grounds and sets up a no go zone for those that can escape. E singles out a unit quickly, or allows him to follow a target no matter what. W is a big deterrent to those that would try to force him off an ally bc it weakens thier attacks and makes him stronger. R takes it another notch, do NOT be near someone with stacks when he fights u will pay. He gets on a target makes it hard 2 run and wards off retribution with delayed effects. If u get singled out it was due to skill, and then very little will save u. Q and E can lead into each other, and W can lead into either one. The abilities still kinda lead up 2 R to reduce its power and provide a scary "avoid this guy" power in its place, but also so he sticks around and just ult and run. Now he can actually try to show skill and do other things besides ult. Like trying to hit as many champs with AA to build up a huge number of passive charges, spreading out Shards to hit as many as possible, knowing when to stack charges and when to use them, lining up the perfect curve of Shards so Impale whips ur target through them. Timing Fracture to eat a big ticket ability, managing Fracturea channel. Timing Impales tether cast to chase dashing targets or eat CC.
TakaDama (NA)
: Hmm ... the play fantasy for Skarner has always been based around his iconic ult; dive the enemy team, ult a key member of the enemy team, then drag them either towards your team to be picked off or away from the team fight so your team can take out more threatening enemies. This is also a big reason why Skarner ganks, while decent once he has E and W, get so much better with his ult; even if he isnt in a position to kill, he can save an ally. However, the problem the lack of engage and disengage that would allow him to pull this off reliably in a CC heavy environment, especially since Skarner's actions are limited while ult is active; he can't auto-attack, and I believe he can't flash either. To that effect, the changes I mentioned would make that fantasy much more realistic but not necessarily unfair. I will concede though that his W could also act as a spell shield as well; not sure how that would work out, but it is a possibility
Basically his ult is so strong and bc of that all the focus goes into enabling his ult and what he can do after it, thus the rest of his kit is left weak an uninspired bc all the power budget is used up in the ult. Bc it's so strong sure its low range but it's a unit target insta click CC that lets him drag u wherever. There's not even the skill expression of aiming it. Its classic design from old Riot but u can see they have been phasing that out bc ult bots aren't really fun when the only thing they were designed 2 do can't be done when the ults on CD. Honestly I'm not sure how many are left that are still successful with that design template. They can't give him an engage or disengage due 2 his ult, he's like tahm he'd be broke, but unlike tahm he doesn't have other tools, niches, or jobs he can fulfill if his CC is on CD or if he can't find a way to get in range to use his CC bc everything on him is built around the CC set up and follow through. Thus I think Skarner needs to be completely reenvisioned and given a new fantasy or he needs to deliver on his "personal fishing" feel in a new manner. What do u think? Personally I think the core of his gameplay theme at its heart is isolation. He wants others to feel as isolated as he does, so how do u take a new spin on that? Also What's his class? Diver, Vanguard, Juggernaut? Anyways I was thinking about W having a recast that consumes a% of the shield while he rapidly heals for the remaining shield value and creates a static copy of him that blocks projectiles like he shed his shell. This shell could interact with abilities, maybe Q knocks it forward, maybe E gains bonus range if it passes it, or either makes it explode. Or maybe his W is a charging channel that saves his current HP when recast if within 0.75 of being damaged Skarners soul crystal ancestors remember the time when Skarner wasn't damaged spellshielding the ability and damage and healing Skarner for a% of dmg taken since the charging began (that came from a Time based evade tank that could revert his damage taken and position to a few seconds ago) Maybe this version creates the molted crystal shell as well. Originally I had the idea that he'd teleport back 2 it but the only thing that seems to make sense would be for him to gain bonus MS towards it and regain the shield if it doesn't get destroyed by him or enemies. I've also been thinking about a new passive that builds up charges when the max is reached Skarners next ability or AA flings the 1st unit hit behind him or in the opposite direction it was cast.
gileskd (NA)
: ex taric main here, I don't think it was a good rework
: > [{quoted}](name=FlameHalbrdOkido,realm=NA,application-id=3ErqAdtq,discussion-id=TETwI0Hi,comment-id=00300000,timestamp=2019-07-22T00:51:11.586+0000) > > But old Taric mains like the new Taric he's def one of the better reworks right? New Taric is salvageable but far from his fighter warden hybrid. He's so far pushed to being an enchanter now. {{champion:78}} rework is one of the few that got things right. Keeping her tackle exactly as it was, reworking her passive into her W, and having a new execution on the "isolate a target" ult. {{champion:44}} lost a huge bulk of his trading power in favor of an extremely mana-intensive heal (while losing his extra self heal) and a shield at the cost of his armor shred are the biggest issues.
Taric kinda combines warden and Enchanter. And idk I think he still has trading power due to the heals resets from his passive, and it IS a self heal. I think the shield is better than armor shred bc u can still dmg them and now they can't dmg u. Now the way u play him as a fighter has changed but he can still do it. I've found a lot of success as Taric jg and you out duel other jgrs with Q alone early especially if ur in the river, if u can get an early lead or go Even I've found u can really go toe 2 toe with other jgs as long as you can keep AAing them and manage ur mana/CD u rarely lose due 2 the cyclic nature of his passive, and how sturdy u are with Q and W.
TakaDama (NA)
: Hmm ... the play fantasy for Skarner has always been based around his iconic ult; dive the enemy team, ult a key member of the enemy team, then drag them either towards your team to be picked off or away from the team fight so your team can take out more threatening enemies. This is also a big reason why Skarner ganks, while decent once he has E and W, get so much better with his ult; even if he isnt in a position to kill, he can save an ally. However, the problem the lack of engage and disengage that would allow him to pull this off reliably in a CC heavy environment, especially since Skarner's actions are limited while ult is active; he can't auto-attack, and I believe he can't flash either. To that effect, the changes I mentioned would make that fantasy much more realistic but not necessarily unfair. I will concede though that his W could also act as a spell shield as well; not sure how that would work out, but it is a possibility
So basically his fantasy is fishing for big fish, he effectively plays like a fishing rod. The main question we have to answer is if people even find that fun. I think a big part of skarners issue is all the focus that's put on his ult. It may not be healthily, I'll come back 2 this
TakaDama (NA)
: The anti-freeze blood might be something to consider for W, like a bit of tenacity while the shield is up.
Honestly he might need a full fledged VGU this old kit I don't think is gonna hold up to the current standards, there's not enough skill expression or depth as it stands, there's not really a clear distinct game play fantasy with skarner that's on the same lv as his thematic fantasy
: She would Permaslow and stat check you, unless you could dash away. So they started making marksmen ( and other champs) with dashes because she Defined the meta with her slows. Which started the mobility creep. Thats how it was back in the day, a downvote won't change that.
I could understand where ur coming from, but even if she did define a meta, riot wouldnt have had 2 respond by creating mobility creep. They coulda just nerfed Ashe. A doesn't always correlate to B just bc A proceeds B. Someone else downvoted u it wasn't me.
TakaDama (NA)
: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ffkymMdU-skarner-think-tank My most recent thoughts on how to improve Skarner as someone who mained him prior to the Juggernaut update. However I will also add that his class identity is worse than Fiddlesticks or Singed; he has the potential to be a skirmisher because Sheen is pretty good on him because of his low CD Q, and he has the potential to be a vanguard thanks to his ult and E as well as his W. Anyhow, I actually propose starting with reworking his passive so he isn't tied to the jungle, then helping him survive engages with his ult (even something as simple as refreshing the CD on W upon using his ult would be nice), and then possibly modernizing his Q so it has some utility other than Sheen procs or wave/jungle clearing; having Q proc E might be a good start as it makes having E hit multiple targets somehow more satisfying.
Soooooo I just surprised myself and wrote an essay on Skarner in ur post... this is why Skarner is a more compelling character than some more popular champions that actually do get stories and skins, his story has soooooo much potential. Riot better stop acting like monstere aren't compelling. Just make thier kits and stories, and characters interesting like everyone else and it works out
TakaDama (NA)
: Skarner Think Tank
Interesting that u decided to tackle the lore 1st, really gets me thinking about how much lore impacts popularity, but ur right the better a character is integrated into the lore the more they write about them, the more publicity they, the more people get interested in them. One thing to tackle is how to make Skarner a more compelling character as well, but I also appreciate you trying to connect him to other characters and factions. Sivir particularly would be a compelling addition to his story as it adds more facets to her As this sort of sellsword tomb raider who's been selling out her regions treasures and how she has to grow from that and possibly confront her darker conflicting past as she is met with issues more important and force her to think about change. Namely the duty forced upon her by Azir to take on the responsibility of her lineage and now protect her region. Now I kno I've been talking about Sivir 4 a min I'll get to Skarner While she seems reluctant to take on this new role I could see Skarner being at this center of confrontation of her past with her current self that is now in transition. He would be the catalyst to force her to see the error of her ways, the devastating effects she's caused by her careless actions of greed in the past. This is where we can get some real interaction between Skarner and someone else that while it may start in conflict it doesn't have to end like that. The best conflict are those centered around a battle of perspective, conviction and will. We kno that Skarner is wise and caring, that he seeks to restore his species crystals, hed prefer to achieve this peacefully but is resolved to resort to violence if pushed that far, his conviction is strong. to We kno that Sivir is at a turning point, thanks to her story with Nasus, Taliyah, Azir, and Xerath. I could see skarner eventually tracking Sivir down and whether a physical or vocal battle ensues Skarner will win forcing Sivir to question her past motives and future even more. I would also like to see Skarner grow from this more, that we see his character develop more so that he's less of a Mary sue, maybe he gives into his rage too much when pushed and goes 2 far or makes rash decisions and mistakes, maybe he's like Kurapika from Hunter x Hunter. Maybe interaction with Sivir can help him understand humans better. There's also the possibility of him forming a strong connection with Taliyah. Maybe her passage through the desert was what woke him and eventually leads him to Sivir. Maybe he can teach her how to use her powers better. One thing that I keep coming back to is how he fits into the grand narrative that's what's really missing from his lore. Once he has that the character development and character interactions will flow easily. And the one thing that makes the most sense is how the crystals interact with each other and magic. The biggest issue in Shurima is currently Xerath actually, not the Void or Darkin. Xerath is also the type of problem that Skarner is the most well equipped to deal with. The monsters of today will become the heroes of tomorrow. Skarner is made of the same crystals that Piltover uses to power thier machinery. The crystals can charge, build up, discharge and store magic energy for use. Xerath can't be defeated by normal means bc he's pure magic energy. Nasus, Azir, and Taliyah can't really do anything but slow him down, Sivir has the Chalitar which was used to seal previous rougue Ascended, but she doesn't know how to use it like that currently. But Skarner might stand a chance, the only issues being whether or not his crystals can absorb Xeraths particular energy, and how much. Even if he could absorb Xeraths energy there's a limit, if only he had more crystals and knew where to go to get them... Wait a sec his whole goal is recollecting them, and Sivir would at least kno who she sold some of them to. So we could get more stories of Sivir and Skarner traveling to Piltover and Sivir trying to sneak a big crystal scorpion into the city. This is where the interactions between crystals are important. When they are near each other they sing out to the other. And Camille has one built into her as a HEART. This could provide another character interaction, where Camille hears something singing from within calling her to move even if she can't understand it. When she eventually finds the source is from Skarner and her heart, Skarner would again be a confrontation to the will of another character. Camille's conviction is strong so I'd either see skarner losing or more likely there being a draw. Win, lose or Draw Skarner will get his point across and thus eventually win the mental battle as camille would have to confront the fact of knowing her life runs on the literal SOULS of another species. She's basically using a clean version of the Philosopher stone (from Full Metal Alchemist). She says everything has a role to play and yet she's yanked a cog out of Skarners machine. After the confrontation it is likely she'd be shaken to her very core. But she'd have the resolve to continue using it accepting what ever consequences to come. And now that the voices have been reawakened they may never be quiet. This will either haunt her forever or she will accept that they are apart of her and she is now a part of them, like a visitor into thier ancient ceremony she is simply the next one like an Android Avatar (from the Last Airbender)(or the Blue People, u chose) Skarner would know this, and would warn her, bc of her unique connection to the crystal that she's been treading the fine line of resonance with the crystal and now the channel is open if she doesn't find a way to become in tune with it that there will be dire consequences. He wouldn't force her to separate with it, hed solemnly let her determine if she'd be the willing being next in line to accept the souls and wisdom or let their cries and get conscience tear her mind apart. This is where camilles turning point comes. Camille likes keeping the other houses of Piltover and Zaun in check, this means if someone has a crystal and is getting 2 big for thier britches bc of it, the mutally benefitual course of action is for Camille and Skarner to team up an take the crystal: Skarner gets to recollect the crystals, camille keeps control of the cities and can make some mysterious monster a scapegoat. This opens a whole host of interactions. At the end of it all Skarner leaves with a cache of crystals he's achieved his goal to a large degree but at the moment they should have enough to be able to contain enough siphoned energy from Xerath to substantially weaken him so others can actually hurt him and drive him away. That's what Skarner could do just question people's convictions, challenge people's hypocrisies, ask why they change or do things that are in conflict with what they say they are, ask how far they willing to go, how deep are they willing to delve to attain thier goals, or maintain the status quo. Bc his will has been tested many times by others, himself and his circumstances. He's had everything taken from him, the world turned against him bc it doesn't understand him, when all he wants is peace and what was stolen return. The world sees or doesn't see that tries to crush him under foot like a bug and yet he still stands. And does more than stand, he stands up for others. And rather respond in kind the way he is attaining his goal is by perseverance, changing people's minds with words and being MORE human than anyone else.
TakaDama (NA)
: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ffkymMdU-skarner-think-tank My most recent thoughts on how to improve Skarner as someone who mained him prior to the Juggernaut update. However I will also add that his class identity is worse than Fiddlesticks or Singed; he has the potential to be a skirmisher because Sheen is pretty good on him because of his low CD Q, and he has the potential to be a vanguard thanks to his ult and E as well as his W. Anyhow, I actually propose starting with reworking his passive so he isn't tied to the jungle, then helping him survive engages with his ult (even something as simple as refreshing the CD on W upon using his ult would be nice), and then possibly modernizing his Q so it has some utility other than Sheen procs or wave/jungle clearing; having Q proc E might be a good start as it makes having E hit multiple targets somehow more satisfying.
Wat ever u do anyone should strive to give him a unique and interesting gameplay niche and pattern that is engaging and allows for depth and mastery
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FlameHalbrdOkido

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