: Wait... a race of titans from the space? like... Celestials?
: Tianna Crownguard Appreciation Thread
i mean when was the last female tank anyways its been a while hasn't it, not to mention last support tank
: The mist didn't start being drawn to her till after she first encountered it. And no, Senna being bound to the Queen's soul is not a theory. _"She learned that life had been the origin of her curse. Its spark shone brighter within her than in anyone else—she’d been infected with it when she first encountered the wreckage that brought the Harrowing. There, she’d been touched by a powerful, lingering soul, given its unnatural life…"_ While this quote from Senna's bio doesn't say specifically that the Queen's soul is that spark of life, we have no reason to believe it's not. In fact, we have every reason to believe it is the Queen's soul, as Senna's bio states that her curse is also derived from love (The Ruined King's love of his wife, and unwillingness to let her go).
Ah i see now it is a highly probable theory, I used to think that it was Yorick who was being followed by the Queens Soul. I thought that was why the mist always followed him, and why he was able to summon a large ghoul that commanded others in game. But upon further reading the thing that haunts Yorick is simply a large amalgamation and personification of a collection of the spirits that make up the mist, the reason it haunts him is because it wants to take his life and the waters around his neck. However Yorick is the only one besides Senna now that knows the truth of the Shadow isles and wants to end them. Perhaps Yorick will be able to team up with Lucian and Senna to find the Ruined King, and maybe they will even be able to team up with Maokai and Ledros who atm don't know the truth but still want to end the curse. That would be pretty cool right? BC at the moment Maokai, Yorick, and Ledros' story arcs will grow stale w/o progression unless they were to team up to find a way to beat the curse. Maybe the Queens Soul was fractured in the Ruination, perhaps a portion personally haunts Yorick as he is the last living being besides Maokai on the Shadow Isles, and this portion is a more vengeful, spiteful version of the Queens personality, and Senna was semi-possessed by a more caring/scared version of the Queen's personality that wanted to escape the horrors of the mist. I guess the best way to escape the mist is to escape into living being and kinda hope they keep running and don't get caught. It would explain why the mist keep chasing Senna, because its seeking a part of itself, whether the mist does this autonomously or its the Ruined King or the Original Queen Soul fragment is up to speculation I suspect that whether the Queen's soul really fractured or not she MUST be a powerful soul that was able to retain her mind in some sense and is not mindless; After all she was a strong person in life as she didn't die fast when exposed to the poison meant to kill her husband, and she was the first being ever exposed to the Black mist, she's basically the catalyst of it so she MUST be a special soul. Because Yorick can talk to the souls and understands them maybe he can coax the Queens Soul out of Senna at least to put an end to her personal curse. That aside i like that Senna's cannon weapon is back and white mixing the Black Mist and Light Sentinel abilities through using the Queens Souls power.
: She got connected with the Queen's soul when she first encountered the Black Mist on her home island. So the soul would have been wandering I guess, and the Mist was probably following it.
the mist was drawn to her from the start tho right? also the idea that she's connected to the Queens soul is just ur theory right?
: This is honestly really cool (wish I thought of it). I like that he can completely screw things up for his own team if he missplays, but it's clear that a good Klay can keep his allies safe and make his enemies feel like fools. It's also good that he doesn't deal that much damage (that ult damage I'd say is too much considering the cc) as it justifies the protection he can provide. The e is also nice with its double dash. He's like Braum, but with a bit more freedom in his mobility. While people tend to bring up the "troll allies" argument, I think that these types of characters allow for good players to really shine (something only dota tends to attempt). Too bad Riot wouldn't ever dare try this. I'd buy the release skin if they did, even if the skin was garbage.
why wouldn't Riot try this? this is seems like a pretty realistic design for LoL, they won't take this EXACT design, no. But when was the last tank support tahm, who is now barely a support in 2015 nearly 5 yrs ago, we are due for another one and it could look like this
: Klay, the Arcane Protector
Man i really like this concept bc i like trying to make interesting fun support and tank concepts Im worried about W being used to troll allies, bc u could make them WALK into enemies if u wanted to right? How about some different wording like they walk towards the base or walk AWAY from enemies, or the nearest enemy? Well when worded like the last two then its pretty much back to being a normal fear except it wouldn't slow, thats probably best. IDK how i feel about him having mobility the way u have implemented it, im worried about mobility creep here, and I also feel that he should rely more on smart positioning to be able to protect his allies rather they using the dashes as a crutch when either he or an ally has misplaced. At the same time however I am aware that dashes help a champions popularity and fun, and i'd want a support tank to be popular and fun... What if he raised the earth in a steep hill that knocked enemies away from the center? If an ally was on top of the hill their next movement command could dash to the bottom of the hill. I think this is more interesting rather than a simple dash and requires a bit more skill and time since its not simple as targeting the direction u want to go, so its not creeping mobility as hard due to the decrease in speed. (I also like how it can counter mobility as a ranged knock back) Again with the R here i honestly don't think it need mobility attached to it ESPCIALLY since it just makes it the anti/opposite Malphite ult. Additionally BC he's a warden and likely plays close to his allies mainly the squishy back liners, he's likely already infront and near most of his allies, he'd make little use of the mobility here
: Real talk here: making Volibear into straight up eldritch bear is akin to changing Varus the way they did, or taking away Shyvana's father, etc. It would be too drastic a change from the things that--while underdeveloped--Volibear players enjoy and see potential in. While I greatly enjoyed "Silence of the Damned" and thought it was a great piece of fiction, I also wholeheartedly agree that it wasn't a direction that Volibear should be taken in. Its just too far removed from the regal, armored war-bear that long time fans envision him to be. I agree with Riot that this is the better approach to take. While many voters for Voli voted with the eldritch horror angle in mind, I feel like Fiddlesticks or Nocturne (both also voting options) were ALWAYS going to be more naturally suited to that kind of thing and aren't living up to that potential with their current visuals either. Think of your favorite character and everything you love about them, then imagine a bunch of random other people who are only interested in that character for ONE single short story that took a very drastic look from everything familiar to you about the character. Its as if Draven was outdated, and they had one story where he was like a serious survivalist in the wild or something, and it was a great story, but drastically different from what Draven fans like about Draven. I don't know if I'm explaining this well but...hm. That said, I'm surprised they didn't keep at least something creepy with him. My personal idea was to keep some of both versions and show them as two sides of the "war coin". One is the regal heroic side we typically appeal to, and the other is the dark inevitable side of war, death and decay and hardship. I didn't expect them to totally abandon that side of Voli, but part of me is glad they did.
they managed turning Warwick from a generic wolf man into chemtech chimera, Sion from a generic zombie into a walking undying furnace of war, Urgot from a zombie mech into 6 leg shotgun knees weapons platform, Yorick from a simple gravedigger into a monk re-purposing the mist itself that he carries on his back, Pantheon from 300 reference into a comet helmet-star cloak warrior striving to be a man while using the weapons of a aspect. See where I am going with this? They can take simple concepts and stay true to the roots while adding more creativity to them w/o alienating the original audience in terms of visual design. with Voli's new status as a demi-god his old lore barely holds up anymore, nor is it very inspiring OR all thet connected to the rest of the freljord, so the new Lore is much better for those reasons. Also pretty sure i didn't notice much of an outcry or ANYTHING for that matter about Voli's new lore, certainly nothing on the levels of when they reconned Varus, or when they reconned Shyv's father out her lore. (Keep in mind that the DARKIN varus is pretty much the same guy as the old Varus just with a Shuriman origin now, and the other two added on later bc Darkins need hosts to form a body) Also lets not forget that characters can have multiple facets and this is especially true for demi-gods, but using ur Draven example its totally believable that in a survivalist situation, such as a failed seige that leaves Draven stranded alone as he makes his way back to Noxus Prime that you would see a much more serious side of him. Ah just seeing now that u pointed out that there can be two sides. And i'll say that getting only one side of a coin is pretty boring, creepy or heroic when it comes to Voli.
: I think he's straight up amazing. My only concern is the overadbundance of mechanical elements, I wouldn't like for him to be identified as a "robot" as frist glance.
the only thing i kinda don't like is the sawblade its the most machine implying part of this design
: The New Fiddlesticks Design
All i can say is: I need the animated splash arts to come back pls
: hey, kaisa looks like barely was affected by the void, senna is probably a much stronger woman
don't give a bad example to justify a design that isn't even HALF as bad. Kai'sa is probably one of if not Riot's WORST designed/written champions, and its a sad shame. We haven't gotten the FULL release for Senna yet with a full visual and lore reveal so lets withhold judgment for now, but there's a slightly troubled and ethereal look she gives towards the camera at the end of her last teaser video. Additonally some have pointed out that her right arm looks emancipated in her leaked alt-skin splash. So maybe she's not as fully formed as it appears on the surface.
: Exactly. That's something I was just realizing I could have said in the main post.
how would she be connected to the Ruined Kings wife? She was born on an island way after the Ruination occurred. When could she ever have been even remotely near the Shadow Isles? It WOULD make sense if she became connected to the Ruined Kings wife AFTER Thresh captured her in his lantern but thats ONLY if he had the wife's soul in the lantern and that hasn't been confirmed either. That aside it would be interesting if Thresh's plans were to steal Lucian's body/soul this time. I think this is especial bc then Thresh can subject Lucian to the mental torture of the emotional pain he'd be putting on Senna by not being strong enough to not get caught, among other things.
: [Champion Concept] Maaza, The Sea that Ate the Sun
looks gud to me, i fail to see why it has to be a darkin tho, why not just some ancient ascendant that hid themselves away during the wars when the rivers started drying up?
: Like this? https://youtu.be/keF4T2enZpg Or this? https://www.youtube.com/watch?v=a5tZESJg17g And yeah wet noodle fights can be enjoyable too.
Idk maybe its bc u get to actually enjoy a fight and actual outplay, outmaneuvers, and comebacks in the combat, and its not over in 5 sec or less because of busted dmg or OP mechanics. Someone didn't just press 3 buttons and near one shot someone. You saw an actual fight and not a beatdown. I hope we can get something like that back. Getting bursted and dying at lvl 3 sucks.
: > [{quoted}](name=FlameHalbrdOkido,realm=NA,application-id=A8FQeEA8,discussion-id=lMawMNaM,comment-id=0003000000000000,timestamp=2019-09-27T22:16:46.057+0000) > > i get that but a similar gameplay loop exists even if shes not dealing tons of dmg. Its the annoying un-engaging gameplay where she covers the map in traps and tricks enemies into chasing her into her own traps, no one wants to play against that ok.. :(
keep trying u can come up with something interesting and fun!
: > [{quoted}](name=FlameHalbrdOkido,realm=NA,application-id=A8FQeEA8,discussion-id=lMawMNaM,comment-id=00030000,timestamp=2019-09-23T14:35:19.716+0000) > > that sounds less engaging, like a cc teemo Well she is supposed to be a deep support. meaning your not a brute killer. Her skills would be her map awareness. ability to hop into and out of fights. and her ability to bait players. She would be able to enchant wards. giving bonus vision. Lay traps. "short channel" A dash. and her ult that would lock enemies in place if they fall into a trap. She does have a teemo jest because she is yandere crazy of teemo.
i get that but a similar gameplay loop exists even if shes not dealing tons of dmg. Its the annoying un-engaging gameplay where she covers the map in traps and tricks enemies into chasing her into her own traps, no one wants to play against that
: I'm a bit late but just stumbled on this thread, here's some advice on Skarner. Ignore the LCS Predator build, take either Aftershock or Conqueror. He _can_ use almost every keystone, but those are good starting points. I like taking Cheap Shot and Relentless Hunter for my secondary tree, but you can do what you want as long as it's not Nimbus Cloak (the delay makes it useless). As for build, you can go AD, Tank, a mix of both, or full AP (very situational). The cookie-cutter build is Cinderhulk jungle item into Trinity Force and Sterak's Gage before finishing the build with tank items like Dead Man's Plate. Wit's End is a favorite of mine but it's somewhat situational, and if you want more damage you can throw in a GA for some armor as well. Skarner is almost as flexible as Jax or Udyr, but since pro play uses him as an ult bot that's what people assume he's good for.
yeah i figured, what u said makes sense, what i REALLY need is tips on his gameplay, is he more early game, mid, or late? Powerfarmer, counter jger, or ganker? do i need to play him kinda like rek'sai where u try to gank as much as possible to get my allies fed?
: i was thinking the same. my idea was a support rabbit girl. able to travel a network of holes she can use as traps. the holes are invisible and needs oracles to be seen. it acts like a short stun. essentially she is a bait that leads players into traps and is able to travel to holes dug and hold players for a extra amount of time. with high mobility.
that sounds less engaging, like a cc teemo
: I want more non-human champions.
i agree withu there, but 1st i need them to quit acting like some monster champions aren't monster champions and also stop acting like they can't create non-niche/non-gimmick kits for monster champs that dont encourage mastery, and that they can't create engaging lores for them with engaging personalities. Once we get those things cleared up THEN we will get successful monster champions
: "Skarner's ult so strong that the rest of his kit has to be kept in check"
what if they moved Skarners ult to a basic ability. IK thats VGU lvl stuff but aside from a revert the best way to fix him is a full VGU
Omen46 (NA)
: What about a champion like...
I think a trap champion is viable, but i think keeping them engaging is the most important thing when it comes to their design no matter what role they get, even if they are a support if u keep them engaging enough, such as they have the be within a certain range to trigger their traps or they have to fight to reduce their lengthy trap cooldowns. What would be interesting to see would be some nice utility traps that aren't always about hard CC.
: {{champion:421}}
interesting do u think she really replaces Skarner in a any way besides being another monster from Shurima? I think this is worth discussing honestly posts like these make me actually WANT to play champs like these...i wonder what i can do with him tho in his current state...if u can counter jg with him well and just steal the enemies camps...it MIGHT be worth it
: The best part about Kayn is Rhaast. Man i wish Rhaast was a standalone champion so i dont have to sit there listening to an edgelord for the first half of a game.
Rhaast mains and fans must unite against the people who lump him in with kayn and call him red kayn >:(
: If you go back and read the Champion Insights on Kayn, he was literally designed to be the "Better than you anime villain". And it's also reflected in both forms: For those who prefer their villains to be cold, cunning, conniving and ruthless killers who planned your death 10 steps ago, you got blue kayn. For those who just wanna FUCK SHIT UP and go absolutely apeshit, you got red kayn. Honestly though, I feel you can apply this idea of "being someone's OC" to almost any character. Champions by nature read as OP original characters, even the normal human ones: Garen (despite being a normal ass soldier) is captain of a special regiment, has magic-nullifying armor and regularly 1v1s with a beautiful assassin from the rival kingdom who is secretly his BFF/romantic partner. Ashe found the mythical artifact and unites a ton of tribes under her rule as the "reincarnation" of a beautiful warrior who led her tribes in rebellion against evil oppressors with a magical bow. Her husband is also ex-ceo of Riot Games. Caitlyn is the greatest sheriff in Piltover's ranks, an ace detective and on the hunt for the rival who threatened her family and will expose a conspiracy that could shake apart her entire city. Swain is arguably one of the most important strategic minds in the world and a man who rose to power, avoided death and defeat, and controls a demon-arm with sheer wit, guile and intellect. Part of being a champion is to go above and beyond as a character. To be a symbol and a pillar. If anything, I'd say that everyone's league OCs should excel in some absurd way.
noooooo dont say red Kayn thats cruel Rhaast is his own character jeez thats almost as bad a wolf and Rhaast actually has more agency than Wolf to the point of this comment tho, none of them come close to Kayn in terms of "DeviantArt-OC-ness" he really takes it to the next lv in ur list only Swain comes close, Kayns just got all this...stuff that makes him stick out for the way he was specifically designed that really makes him feel at home on a Deviantart OC post
Candurill (EUW)
: [Champion Concept] Umbra, The Dark Servant
: Champion pool getting smaller and smaller when its getting bigger and bigger
hey that sucks u must be kinda unlukcy, or maybe its bc ur playing Ranked where people get a lil 2 crazy about whats "apparently" meta or not. I usually find cool people who are tolerant or LIKE trying wacky or new things or things that aren't meta ever once in a while . In fact I JUST played a game as APC bot morde and the support Rakan was cool with it and we dominated bot lane. I don't play that often but i usually see some decent variety in bot lane nowadays U just gotta develope ur own community of cool peeps. Hey I'll support u ANY day if ur playing Kalista ADC, i really like her but she's tough to play if ur teammates don't know how she works. The thing i probably like best is that i can last hit as a support with her AND the vision and objective control she can bring. I need more Kalista in my games. Pls add me id love to duo.
: There's a problem there buddy... You don't need to "master" zed to completely dominate with him across the board.. You don't need to do faker outplays to go 20/3 with him in a majority of your games... He has so much insane damage burst straight out of the gate now, that after even 1 or 2 kills he's now popping off and 1 shotting everyone, 3-4 kills, he can miss half his kit, and still 1 shot squishies. To make matters worse, since he has the LB problem of having so many large distance gap closers on his kit which he can use for extreme safety if need be while still securing fast easy kills.. Got behind in lane as zed? No problem, farm safely with Q, and use your shadow and farm safely with ease. He is an assassin with literally everything overloaded into his kit... Massive INSTANT burst damage on his ult, up to 3 long range "dashes", Easy safe farming if you get behind, 2 different ways to get to the bakc line, AND get out safely with little threat to yourself (unless you're super super high elo where everyone is instantly turning on you in seconds, which lets be real, only happens in masters)... What else could you possibly want on such an overloaded assassin? If he had to actually hit his skill shots to do major damage, and stagger his damage between skills with 1-2 second wait time in between (like akali), then he'd be balanced, but he can instant burst, face roll and get out free.
really annoys me that Zed gets more range/Cast range/command range on his Shadow than Azir does with his Soldiers. The Flies RIGHT in the face of their themes and balance mechanics. Azir is supposed to be a long-ish ranged emperor mage, and Zed is supposed to be a close range assassin... and yeah id agree Zed is way to easy
: First, the people on this thread do not matter. You have to be smart enough to know that. There are individual comments that might have some good input, but they are few and far between. Also you have to come to terms with you do not know the right decision to make: People that do not play a given champ are a lot less actively frustrated by not being able to play it. But people that do play a champ are often actively frustrated when it changes. That is a consistent truth. I am only trying to help, and am not trying to be rude, but results matter. And the sum of the results is poor, we know this. There is a really great thing we all know of that holds true in this situation, the first thing a smart person needs to know, is knowing what he/she doesn't know. ** I do not know the details on designing specific skills for a champ**, but i do understand people and their feeling, reactions, and behaviors given whatever stimuli, and also get how theoretically everything should fit together in the game (power budgets, game phases, pacing, general balance etc). But like I stated, and what is even better, if you tell me of some changes I know how each type of player is going to feel about them. That is why design by itself does not matter. What matters is the design's effect on the players and game. So even if the design is sharp and seemingly perfect, but in the end it causes friction, frustration, polarization, general negativeness, etc then the design is bad. You guys need to take a step back and brainstorm about the results of your actions, and what conversely would be happening if they never happened? Like, what the game and playerbase be like if Eve and Panth were still running around in their old form? Was the cost associated with the changes worth it given that the game would at least be in the same place? No news, is often good news. With design, business-wise your best bet is concentrate on casual/average-mechanical players (why do you think you got big in the first place, while dota lags, and the fgc stays very niche) having fun because the more functional teammates we have the better the game is for everyone. Your streamers are loud but will play regardless, and often want to simply separate themselves with their "skill"more so than help anyone, including you and your game. Watch pros and ask them specific questions along with their coaches to get good info with less bias. You guys are great and I love the work you do. But designing and decision making are very different skill sets. Let people like me (but not me) guide you so your guys' skills can by implemented to their maximum affect.
might as well start with urself, u seem pretty knowledgeable
: Riot has a problem with continuity
I think For Demacia can take place after the Sylas Arc, in fact i think it HAS to take place after the Sylas arc bc we still haven't been introduced to the Illuminators yet AND in the Sylas Arc she still hadn't learned to use her magic yet like she had In For Demacia
: It's Hard To Reconcile J4's Character Now
: The people that like Sol like him for the champ he is, and that is more important than any opinion on how you feel he could do it better. No one grows to enjoy and main a champ based on how they might change in the future. What you are leaving out of your thought process is emotional intelligence. It is just as much about how your changes affects present mains as it is anything else. So if your seemingly (to you) great changes has a negative emotional effect on a majority of the champ's present players than they are worthless changes. I see this a lot in that people just go head first into tunnel vision about changes without taking into account their ramifications. Please increase your horizon of thought to be able to measure not only your changes, but how people will feel about them. Because the people and their happiness is very important, and taking away happiness should be treated as a very serious decision; and usually it is amongst people of high quality, which I assume you are. All that being said, again, Sol has had a net positive effect on the game as a good addition that some people enjoy that has caused minimal to no problems within SR and the community. To take something that has those characteristics and try to make it subjectively "better" at the price of mains very "objective" feelings is ignorant. It is tiring having to keep explaining this, and that is why I can get short at times, because the more people that begin to become wiser and incorporate the customers' feelings along with their design ideas, the better everything will be. Until then it will be a steady result of disappointment, negativity, polarization, and very temporary increase in skin sales. I hope you understand, design does not take place in a vacuum. Cheers
Thats like saying Morde mains liked the exact way he was and didn't think he could be improved upon, same thing for Skarner mains and other champs that needed or need a rework, just because you like someone for the way they are doesn't mean they don't feel they can be improved, or that they actually CAN be improved. Theres always room for improvement nothing is perfect. I actually GOT into Morde due to Malicious Metals posts on how much they enjoy Morde, but admit he is lacking and how much they were looking forward to a better version of him. If it weren't for that I wouldn't be playin Morde now, and that EXACTLY: "growing to enjoy and main a champ based on how they might change in the future" and its definitely " liking him for the champ he is, and how people feel he could be it better" Im not saying my changes are the BEST, but I am saying they are better than the current Sol that everyone is frustrated with, including Riot and the Sol Mains. We don't know if the Sol mains would hate it, BUT i DO know that some Sol mains wouldn't mine the extra durability at least. And i do kno that preserving the star gameplay is important. I am only trying to enhance the Sol gameplay experience, if you can give a clear example as to where the changes are leading to a negative effects then we can have a more progressive discussion rather than speaking in baseless hypotheticals. Very few people in this thread are tunnel visioning changes without thinking ahead. Djinn is especially careful when it comes to design. We are all trying to be careful in our decisions here. Again if u'd give some concrete critism on the design we can move forward in a more productive manner. We are really trying to go for the opposite design that Riot has taken here, i hope u can help us make the design better if u agree
: He and his stars are one. Which makes him very risky bc a lot of champs can get inside of them, but that is what makes him engaging and not passive. Having to perpetually think about your positioning, threats, and possible plays you can make with your E, Q is amazingly gameplay. It is one of a kind and not for everyone that is why there are 140 other champs.
see the issue is the gameplay is more centered on the Stars rather than him, or how he interacts with stars or even creates stars, because at the end of the day his whole kit is set up JUST so he can hit enemies with the stars that orbit him, instead of say having him create more stars on command. His stars do all the work, he just moves them by moving, thats why its passive. I get that he and his stars are one based on lore, but from a gameplay perspective if u don't kno that he looks very passive and disconnected in his gameplay. In his visuals his main gamplay consists on just moving around so his stars hit you all the time... I wouldn't say that risky and engaging are synonymous here in Sol's case bc again its just showing HOW important the location of his stars are to him, bc if they could rotate closer to him that wouldn't be an issue. And lets not forget about the fact that Star Dragon really shouldn't have to worry about too many beings getting close to him in the 1st place, nothing should really be a threat to him if we are talking about the lore, and that brings up another issue where as a battle mage Sol is very much lacking in terms of defense. He shouldn't be afraid to deal with targets if they get close but his lack of defensive abilities/passive hurts that fantasy. If changes were like Djinn is suggesting and the passive were moved to W's passive, Sol could get a defensive passive or ability to function better as a battle mage, and in that case thats a change that im sure many mains wouldn't have a problem with these aren't changes for the sake of change or JUST so you can make Sol for everybody that's not the case, these changes are to help Sol be better at what he already does, and to make HE himself more engaged in his own gameplay instead of the existance of the Stars taking 90% of the spotlight. Would u not agree that this is better than Current Sol? and lets not forget this still maintains the main gameplay of Sol. Look i love Sol as much as the next main, but I can see the points Djinn is making. If u'd let go of the false thoughts that reworks were always designed to take away Champion niche's u'd see that too, that isn't ALWAYS the goal.
: Well, I am right. So incorporate that into your own beliefs if you to be right as well. Taking stuff from people when there are other alternatives available is wrong. Making the choice to have a negative emotional effect on another person when the situation is very inelastic means the wrong choice has been made. It is your choice if you want to be right or wrong, and what is right is not always done.
i think ur missing the issue here, the specific goal for this wasn't exactly to change Sol to make him more approachable for new comers, the suggested changes were created with the intent on making Sol easier to balance and to function better at what he already does with his Stars. Additionally Riot has admitted that Sol himself is too passive in his gameplay. Its not that he needs to be changed a lot simply for the sake of changing but just adjusted for he feels more engaging. Sure if we're talking about the loss of macro play you could make an argument for that, but if thats the case then why don't we try to have a discussion about that instead of...what ever that was. You CAN balance the Ult's CD so its comparable to E's CURRENT CD, in fact E pretty much already has an ult lvl CD and its not any stretch to say that THIS version of R could have the same CD as current E. Then the macro play pretty much doesn't change, Sol is BETTER at doing what he does best with his stars AND he himself is more engaged in his theme of creating stars (thus reaching his thematic potential more) AND is visually more personally engaged in the gameplay and shares a more equal focus as his stars instead of the stars being 100% of the focus like they currently are.
: If you want more players to play him do something like this Revert to original Every time Sol hits a Q he gains a banshees veil type effect Change his champion from a dragon to a human, add like 40-60 ap damage to stars Add 400 health, make his ult global Make his E a kat like teleport on ally target Make his stars silence people and send them to the star realm if they hit 3 times consecutively where they have to fight an AI controlled doombot Zoey to get out
gaining a spell shield every time he lands a stun is way too strong for the short CD that Q needs to function in his kit why would more people play him bc he's human? people actually really like the concept of a star dragon, they just couldn't get past 1) the unique gameplay and 2) how detached Sol actually is from his gameplay. Players would be outraged if they made a dragon into a human, why would anyone want that? Non-human champions really get the short end of the stick because Riot can't seem to get them right, either giving them experimental niche kits, non-relatable/scalable personalities/stories, or uninteresting gameplay. What we need is for Riot to get better at non-human designs not take them away adding damage makes anyone want to play anyone so thats not a good move either. People would play Skarner if they buffed his damage. We need damage nerfs not buffs. same argument can be applied to not making his ult global, in addition Sol is a battle mage not an artillery mage. Adding health would definitely help him as a battle mage, thats really the only fitting suggesting here Making his E teleport to an ally would sigificantly reduce his options when using it, do u like only being able to target allies with Galio's ult? Not to mention it would make him worst to balance for pros ok i get it you were trolling
: Overall really nice concept. But I think that his passive, as you said, shouldn't give passive stars anymore, unless the rate at which he can blow out new stars is decreased. Instead maybe you could make it so his 3 star charges on Q could be cast more rapidly and added to his star rotation when he activates W The stars would stay with him indefinitely unless a new start is cast, in which case it would replace the oldest star cast in the orbit. Perhaps then you could move his old E passive to his actual passive. All in all sounds very cool, actual thought went into it, but I think that would make him even more mechanically intense although I don;t mind that at all.
Sol honestly needs some defensive mechanics to function better as a Battle mage, he should get a defensive passive that allow him to shrug off or ignore damage for a bit like a shield that charges over time, and grants damage reduction while active.
Zee Zone (EUW)
: > We have the same number -- the stun is moved to the ultimate (and could be recast instantly) and the knockback is moved to the E, vs the current stun on the Q and knockback on the ultimate. I misread the ult and that's on me. Impact wise however it doesn't feel as impactful as it is now but i guess that comes down to visuals and total damage. > You can still make that very deadly. :) do you envision it scaling in size as well like it does now? Also regarding pushing his q to his ult one downside is that it's easy to see/ avoid it since it's obvious to the enemy that an ult is heading their way. This would be fixed if the ability was changed to: **First Cast**: Aurelion Sol shields himself and begins to fly in the target direction, ~~creating a brilliant star as he travels~~. The effect instantly stops if the shield is destroyed. **Second Cast**: _Aurelion Sol creates a brilliant star **in any direction **as he travels. Once the star exists Aurelion Sol's outer limit_ it deals magic damage and stunning enemies struck based on the total distance _the star has _ traveled. This simple change will give players the option to choose whether to power up the ult from the get go but risk being avoided or save it till last minute for strategy over damage.
i like that u gave him a shield in the ult, Sol really needs some form of defensive ability/passive to function better as a battle mage If his current passive were moved to an ability passive, i'd give Sol a defensive passive
vivoche (NA)
: If I may just throw out an idea I had for a potential rework for Sol: Everything you posted above, with the following tweaks. His passive includes a Stardust mechanic. Sol collects stardust by destroying champions and certain monsters (pending if you want him jg viable). He requires mana for abilities, but abilities operate differently from his Stardust. Q works exactly as you have with the charges system, except they do not naturally come into orbit on their own. Instead, they stay there and do damage to the first enemy struck. If drawn into an enemy with his E, they stun. Charges are refilled quicker with stardust. W works as you have listed. Activating it requires mana. Sustaining it requires stardust. E is much different. Activating it draws in all stardust within a certain radius, including stars made with Q and his natural W ones. For a few seconds his orbits are spinning on him. If he draws in a certain amount of stardust, he may activate again for the blast. The idea was to make his push a bit less powerful, while still giving him the ability to roam. The change for the E to give him some ability to handle an assassin in his face.
> [{quoted}](name=vivoche,realm=NA,application-id=A8FQeEA8,discussion-id=caKkQ5x7,comment-id=0009,timestamp=2019-09-08T00:02:07.713+0000) > > If I may just throw out an idea I had for a potential rework for Sol: > > Everything you posted above, with the following tweaks. > > His passive includes a Stardust mechanic. Sol collects stardust by destroying champions and certain monsters (pending if you want him jg viable). He requires mana for abilities, but abilities operate differently from his Stardust. > > Q works exactly as you have with the charges system, except they do not naturally come into orbit on their own. Instead, they stay there and do damage to the first enemy struck. If drawn into an enemy with his E, they stun. Charges are refilled quicker with stardust. > > W works as you have listed. Activating it requires mana. Sustaining it requires stardust. > > E is much different. Activating it draws in all stardust within a certain radius, including stars made with Q and his natural W ones. For a few seconds his orbits are spinning on him. If he draws in a certain amount of stardust, he may activate again for the blast. > > The idea was to make his push a bit less powerful, while still giving him the ability to roam. The change for the E to give him some ability to handle an assassin in his face. feels like ur E should give him a shield i think this set up is too similar to Syndra tho
: > [{quoted}](name=FlameHalbrdOkido,realm=NA,application-id=A8FQeEA8,discussion-id=caKkQ5x7,comment-id=0001,timestamp=2019-09-07T18:01:59.315+0000)I feel like this addresses the problems that Riot had with the release Aurelion Sol kit, i play Sol alot and I'd play this, i think i might even enjoy it more Thanks! I think there are some major issues left to solve here though. Chief among them that simply dropping your Q at your Outer Limit is probably the optimal way to play, which feels pretty shitty, and otherwise one orbiting star on a 5.25 second rotation feels useless a lot of the time. Unfortunately that probably means that the pattern I have here doesn't ultimately work, although I think there's some value in keeping a "create your own star orbit" mechanic in some way. I'll have to revisit this.
> [{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=caKkQ5x7,comment-id=00010000,timestamp=2019-09-07T18:04:54.660+0000) > > Thanks! > > I think there are some major issues left to solve here though. Chief among them that simply dropping your Q at your Outer Limit is probably the optimal way to play, which feels pretty shitty, and otherwise one orbiting star on a 5.25 second rotation feels useless a lot of the time. Unfortunately that probably means that the pattern I have here doesn't ultimately work, although I think there's some value in keeping a "create your own star orbit" mechanic in some way. > > I'll have to revisit this. the Outer limit isn't always the optimal way, it won't help if ur chasing and need stars at a greater range, it also won't help if someone is right on top of u and ur E is on CD. Theres also the idea that u can trap people between orbit either inside the outer limit or just outside of it. so i don't think it feels that bad given the option to undershot or overshot the 650 radius if u only cast Q once, then i'd say ur doing it wrong unless u were going for a clutch minion kill or just trying to sneak in an extra bit of dmg. Its obvious that u'd want to save up ur casts for all 3. I'd say that for champions with 3-cast abilities it doesn't feel that helpful to only cast that ability once, but its the ramp up effect that matters when u have successfully casts all 3 charges of the ability
: Last time I checked, Tahm had way more than 30%
> [{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=ARTEbZ1E,comment-id=000f000100000000,timestamp=2019-09-07T18:24:31.506+0000) > > Last time I checked, Tahm had way more than 30% tahm doesn't get all of it back tho like how Pyke does, Tahm loses gray heath over time when he regenerates normal health from gray health
: [Gameplay Update] Aurelion Sol, The Star Forger
I feel like this addresses the problems that Riot had with the release Aurelion Sol kit, i play Sol alot and I'd play this, i think i might even enjoy it more
: > Pyke shouldnt get all his health back he should get a PERCENT of it back just like Tahm Thats literally how the ability works > Pyke also stores 30% − 81% (based on level) of the damage he takes from enemy champions as Grey Health on his health bar, up to 80 (+ 800% bonus AD), with an upper cap of 60% of his maximum health.
> [{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=ARTEbZ1E,comment-id=000f0001,timestamp=2019-09-07T17:05:46.940+0000) > > Thats literally how the ability works i meant to say less of a percent, closer to what Tahm has
EdgeLady (NA)
: > [{quoted}](name=FlameHalbrdOkido,realm=NA,application-id=6kFXY1kR,discussion-id=yBIoiqfr,comment-id=0004,timestamp=2019-09-07T04:30:48.934+0000) > > Lets take count. We missed Yuumi, Morde, Qiyana animated splash arts, as well as the "Project event" screen what else? Regarding music, Battle Academia had no theme, Jhin's music was lackluster, and the Project theme was especially so. Also, no Pantheon login.
> [{quoted}](name=EdgeLady,realm=NA,application-id=6kFXY1kR,discussion-id=yBIoiqfr,comment-id=00040000,timestamp=2019-09-07T07:13:36.285+0000) > > Regarding music, Battle Academia had no theme, Jhin's music was lackluster, and the Project theme was especially so. Also, no Pantheon login. they actually have an "animated" splash art where it comes to life, they also show the other skins with his theme in the BG...they coulda put that on the client at least
: > [{quoted}](name=FlameHalbrdOkido,realm=NA,application-id=3ErqAdtq,discussion-id=ARTEbZ1E,comment-id=000f,timestamp=2019-09-07T05:32:21.526+0000) > > Pyke shouldnt get all his health back he should get a PERCENT of it back just like Tahm, tell me why they'd give an assassin better sustain than a tank? I mean. That’s because riot hates tanks. As much as I’d fucking LOVE to see this pos gutted into the dirt (mostly because he’s leagues biggest mistake, right there with ekko) they won’t because..... ahem. “BuT tHoSe Lc$ B1G Pl@Ys!!!!!!”
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=ARTEbZ1E,comment-id=000f0000,timestamp=2019-09-07T05:48:53.189+0000) > > I mean. That’s because riot hates tanks. > > As much as I’d fucking LOVE to see this pos gutted into the dirt (mostly because he’s leagues biggest mistake, right there with ekko) they won’t because..... ahem. > > “BuT tHoSe Lc$ B1G Pl@Ys!!!!!!” u don't need sustain that rivals a tank to make big plays
: the kai'sa nerfs are not enough
lets start with the fact that she has no weaknesses 1st, design some weaknesses into her kit 1st, we are talking about a champ where her E's AS reduces its OWN CD...not ok some she has some actual weaknesses then talk about whether she needs nerfs or not.
: Pyke’s regen needs a actual cost.
Pyke shouldnt get all his health back he should get a PERCENT of it back just like Tahm, tell me why they'd give an assassin better sustain than a tank?
SIayton (NA)
: Aurelion Sol rework feedback for devs since they asked for it on twitter.
There might be other issues like him not having any innate defenses or tankiness while being a battle mage?
: Sylas came out 8 months ago...
Lets take count. We missed Yuumi, Morde, Qiyana animated splash arts, as well as the "Project event" screen what else?
KazKaz (OCE)
: The Kai'sa nerf is a joke
Hey everyone who looked at her design and knew it wasn't their best work at release kinda KNEW this was coming. We warned u guys. Her lore/visuals/mechanics were ALL seem like they were probably rushed, they weren't very well designed with little connection or delivery on the theme of a void symbiote champion. No they did NOT design a void symbiote marksman champion. They designed a cash-cow champion. Kinda knew this would happen and disliked it from day one. Not suprised at all. We KNOW they can do better, but they decided thats not what they wanted. And there's nothing more that I dislike than seeing this champion get spammed every game simply because they designed her to be "sexy" for no reason AND outperform nearly every other marksman in every field with a button for everything she could want at any time, and little to no counterplay or weaknesses, because they wanted her to be a "fun" champion like Vayne (not a good design metric bc people hate playing against vayne), when I KNOW they could have done better ESPECIALLY with a Void champion.
: Look at the other comments about her passive and come back if those are more what you like. Her ultimate is giving her insane stats, she cannot be unbalanced and therefore unplayable. She is slowed because she has PERMANENT GROUNDING which is a huge anti cc in itself. You just outright say it sucks, but gave no real input on anything in order to change it.
Sorry i was a bit too brusque in my comments When you play a champion they should feel powerful right? If they were being hindered by their own power it would feel less fun to play them knowing that. You shouldn't create counter-play against your own kit WITHING your own kit, just let enemies do that by applying grievous wounds themselves If you want to balance out the healing of her ult then, just do something like Mundo where she consumes her health to activate it. OR give her health costs on her abilities. This way it doesn't feel like you're nerfed RIGHT off the bat just because you have a strong healing ultimate. ESPECIALLY early game where she doesn't have access to her ult yet, but is still paying for it thanks to this curse passive that is always on. I thought this curse passive was affecting enemies not the other way around. Also what happens if there aren't any healing supports? Then this curse is useless in nerfing her that game and she would STILL benefit from other things that other types of supports offer. Health costs on her abilities is better bc they can scale up with lvl, and its not a FULL 25% reduced healing at all times. Again this time with the ult. This is supposed to be a champions HIGHLIGHT, they shouldn't feel weak when it is cast. If you have to artificially nerf her bc "She gets insane/huge stats" then just nerf the stats she's getting until you feel its fair to not slow her. At a minimum don't make the slow STRONGER with rank ups, bc that discourages rank-ups when you kno casting it will make you slower. If she has permanent grounding, and ur slowing her for that, than maybe the permanent grounding was the mistake, make it on 3 ability casts or something. Also is she grounding herself or enemies here? Also it should be noted that her ult is just a big stat buff, all she's doing is stat checking everyone around her HP, Heal, self slow, % max HP dmg, sand passive -> slow/reduced healing. Will they have more HP, healing, MS, or damage than her? All this ult does is check that, besides the ability reset. What if instead she kept the size increase, HP gain, but instead she gains the ability to recast skill shots where she shoots her hands out in the target direction and quickly sucks the life out of all units hit in a line, buffing her healing when the arm returns, and she can recast this as long as the ult is active. This way you keep the same sort of effect, but its a little more interesting since she has to aim some stuff now, but now you don't have to nerf her so much bc her healing is gated behind being able to land her ult recasts. Honestly all the abilities are great. Really i forgot to mention that but QWE, and especially W are super cool. Id say E would probably be even cooler if it were a targetted cone. But the ult and passive need more work.
: > [{quoted}](name=FlameHalbrdOkido,realm=NA,application-id=A8FQeEA8,discussion-id=whTdz2Tw,comment-id=0002,timestamp=2019-09-03T14:59:56.201+0000) > > I think the layout might be the biggest draw here, it really allows readers to get to the meat of what ur going fo right away. They don't have to figure out your design goals by reading the kit, its very open and clear, that makes this design shine out the most among the others, also the theme/kit/design goals are very attractive. Yes, it's quite a nice layout, isn't it? Riot should hire whoever invented it!
> [{quoted}](name=Riot Lutzburg,realm=NA,application-id=A8FQeEA8,discussion-id=whTdz2Tw,comment-id=00020000,timestamp=2019-09-03T17:45:12.295+0000) > > Yes, it's quite a nice layout, isn't it? Riot should hire whoever invented it! just realized its u
: Her passive is more of a Curse you see xD To balance out the healing of her ult she needs to have less healing from supports and such plus she is cursed sand, she needs nerfs. I was really thinking between the 2, stun seemed like it would be more useful for the mini casting stun. tho it can be switched for either. And she cant be the biggest, best character and just be OP, the slow is to keep her ability to be played around in check. She gets huge stats with her R anyways. ~ Majesty Malice
> [{quoted}](name=Majesty Malice,realm=NA,application-id=A8FQeEA8,discussion-id=fWEngcpb,comment-id=00010000,timestamp=2019-09-04T04:48:58.631+0000) > > Her passive is more of a Curse you see xD > To balance out the healing of her ult she needs to have less healing from supports and such plus she is cursed sand, she needs nerfs. no, that sucks. > I was really thinking between the 2, stun seemed like it would be more useful for the mini casting stun. tho it can be switched for either. > And she cant be the biggest, best character and just be OP, the slow is to keep her ability to be played around in check. She gets huge stats with her R anyways. no, this also, sucks. Bigger characters already feel slow. This is her ultimate. It should feel ultimate. I'd like my female tank champion to be fun pls, not harshly gated by their own kit. > ~ Majesty Malice
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FlameHalbrdOkido

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