: hunters potion should not have been removed
I love it on Taric jungle because the Mana regen means I can clear faster via spam and give blue buff to my mid without crippling myself. For me it wasn't about the health but the mana.
: most efficent crit user that is not meta.
They made it so Vi E can crit for some shenanigans. You can even go for an inf + AP build due to the high scaling for the memes. Lots of mage spells actually crit and are boosted by inf edge, but that generally isn't as strong as just more AP. Old swain used to amp all damage, so you could build AD on him and right click super hard. Currently? Janna is decent. Not the best damage but her shield still gives some AD and can peel for herself + lots of free movespeed. Her passive converts the movespeed on zeal items into dmg too. Crit Darius is a secret love of mine. That W hits hard.
: As Italian I have to be a-really angery at you for confusing "penne", "farfalle", "fusilli" and "maccheroni" with noodles.
> [{quoted}](name=Stars Shaper,realm=EUW,application-id=yrc23zHg,discussion-id=bly7qAcY,comment-id=0003,timestamp=2019-05-02T07:12:56.853+0000) > > As Italian I have to be a-really angery at you for confusing "penne", "farfalle", "fusilli" and "maccheroni" with noodles. I have an Italian friend who is convinced that noodles and pasta are the same thing.
D357R0Y3R (EUW)
: Jhin ult damage buffed again
: > [{quoted}](name=Fondling Gems,realm=NA,application-id=Ir7ZrJjF,discussion-id=WGb4QYui,comment-id=00000000,timestamp=2019-04-07T19:41:49.221+0000) > > you put > [](link here) > to include a link/image that can't be seen in the post. If you put it at the start of the post and it is an image then it will show up in the thumbnail. You then put a normal image link in the main post. ah. makes sense. imgur's been giving me trouble lately. what site do you use typically? or do you know a way to fix the broken images?
> [{quoted}](name=BLACK REALM GOD,realm=NA,application-id=Ir7ZrJjF,discussion-id=WGb4QYui,comment-id=000000000000,timestamp=2019-04-08T07:59:13.847+0000) > > ah. makes sense. imgur's been giving me trouble lately. what site do you use typically? or do you know a way to fix the broken images? I believe the imgur fix is to put [/img] at the end of the link (make sure to include the brackets) I used to use postimg but ever since their site changed it hasn't worked with the boards properly, so I believe imgur is the best option currently.
: how do you do the image swap?
> [{quoted}](name=BLACK REALM GOD,realm=NA,application-id=Ir7ZrJjF,discussion-id=WGb4QYui,comment-id=0000,timestamp=2019-04-07T18:12:50.156+0000) > > how do you do the image swap? you put [](link here) to include a link/image that can't be seen in the post. If you put it at the start of the post and it is an image then it will show up in the thumbnail. You then put a normal image link in the main post.
: > [{quoted}](name=Fondling Gems,realm=NA,application-id=3ErqAdtq,discussion-id=q4E8O1XY,comment-id=0005,timestamp=2019-03-30T21:52:31.968+0000) > > Honestly I think one of two things need to happen. > > Option A) More assassins have tools like Pyke ult where they do true damage vs targets below a certain flat HP threshold but normal damage otherwise. This allows them to burst squishy champions without destroying champions that tank up. > > Option B) All forms of sustain need to be greatly reduced (Aka lifesteal) and assassins need to be balanced around the idea that they shouldn't 100-0 something and instead need to 80-0 targets. They need to be more focused around their ability to get in and out (As opposed to divers who just go in) and relegated to sniping low health targets out of the enemy backline rather than just destroying the whole backline. > > ofc option B will never happen because it feels bad for assassin player to not be able to always 100-0 targets. Akali has no longer lifesteal.
> [{quoted}](name=Shaymin1478,realm=EUW,application-id=3ErqAdtq,discussion-id=q4E8O1XY,comment-id=00050000,timestamp=2019-03-31T09:30:24.786+0000) > > Akali has no longer lifesteal. Aka stands for "also known as" not akali
: assassins need to be reworked.
Honestly I think one of two things need to happen. Option A) More assassins have tools like Pyke ult where they do true damage vs targets below a certain flat HP threshold but normal damage otherwise. This allows them to burst squishy champions without destroying champions that tank up. Option B) All forms of sustain need to be greatly reduced (Aka lifesteal) and assassins need to be balanced around the idea that they shouldn't 100-0 something and instead need to 80-0 targets. They need to be more focused around their ability to get in and out (As opposed to divers who just go in) and relegated to sniping low health targets out of the enemy backline rather than just destroying the whole backline. ofc option B will never happen because it feels bad for assassin player to not be able to always 100-0 targets.
: Laughing Fish’s Birthday Spectacular: Come and get your free skins!
https://i.imgur.com/Y8tjNie.gif[/img] Here is to this birthday and many more before the inevitable crushing darkness drives you insane!
94372148 (NA)
: %HP true damage shouldn't exist, change my mind.
Personally I feel that %HP True dmg is fine in reasonable quantities because it is used to provide specific champs with extra power vs tanks w/o ramping their dmg vs other targets. For example Vayne just does a ton of dmg to tanks very quickly. Fiora on the other hand takes a substantial amount of time to take down tanks, even with her true dmg. If she didn't have it she would struggle to kill tanks at all, which would make her a bad splitpusher/duelist. Most of her damage is physical, so building tank does greatly hamper her dmg output, but doesn't invalidate her as a splitpusher. If she is relying on true damage to kill someone it will take her a substantial amount of time. If Fiora didn't have that % true damage she wouldn't be a viable top pick into tanks, but if they buffed her in other ways she would become incredibly overbearing to squishier top laners. In other words it is her % true dmg that lets her be balanced around a variety of top laners.
: Can we acknowledge that they have been moving in the right direction in some areas?
Currently the game feels like shit to me, but it is playable shit. I think I went on a 4 month hiatus or so and only came back part way through URF, now I am actually playing occasional normal games again. So definitely some significant improvements, but also a lot that could still be improved.
: This is why it's important to say "please"
Wyrin (NA)
: Who are your level 7 Mastery Champions?
None because I keep everyone else below Taric and purposefully keep him at mastery 6 because the purple aesthetic matches more of his skins in the loading screen.
: Talon is a polarized champ, too strong in some situations, too linear/weak otherwise. He needs TLC
I would like to see a decent buff to his W damage, but reduce the rate at which it returns. This would let him clear waves a bit better and give him synergy when ganking allies with hard CC, which makes sense to me since he is the super roam heavy assassin. It would also boost his jungle clear a bit which would open up jg talon some more. Personally I feel like too often Talon simply lacks the damage even with a full combo, and when he doesn't his combo comes out too fast and unavoidably to feel interactive. By bumping his W damage up but reducing the return rate it increases his max damage output while giving non-mobile enemies a bit more of a chance to avoid part of it. It also makes him take longer to get his passive bleed off if he wasn't already close enough for ult to hit on activation. Note that I am not talking about a huge increase in delay, more in the .1-.3 second range. In return maybe 20-30% increased W damage. --------------------------- To build off some other ideas in this thread: Faster E travel speed but requires 2 seconds out of combat or has a significantly reduced in combat travel speed. ---------------------------- Honestly I feel like a lot of roamers have been getting steadily gimped since season 5. I remember when having the top laner rotate bot 1-2 times by the end of laning phase was common, but shortened game/laning times means fewer chances to roam, TP nerfs hurt roamers, and now the minion speed changes punish it even more. Now I basically never see anyone roam cross map because the penalties are too high. Top and Bot lane might as well be in different games until grouping starts.
: Guinsoo's should get the Urgot W treatment
The issue is that such a big chunk of its power comes from champion on hits like kai, vayne, and neeko. Do you propose to reduce the dmg of those abilities too? If so how do you handle the fact that those abilities only have a 1/3 chance of being procced by the rageblade hit. If you don't influence those abilities the item will continue to be poorly balanced on them, if you don't then no champion w/o a stacking on hit like that would use it and it will become like WotA and be a strong mandatory item on a few champions and useless on everyone else, which isn't any healthier.
: Rito Pls, Give us Omega Squad Rumble and Heimerdinger
Getting some Valkyria Chronicles vibes from that Rumble skin. I will never abandon Super Galaxy but that is some hot shit right there and I would 100% get it if it showed up in my loot.
Monlyth (NA)
: Does Yasuo have a real weakness?
His ability to fight in river/jungle is pretty hampered due to a lack of targets to dash to, generally he can only dash to 1 or 2 people at a time, and can't use dashes to get back out.
JuiceBoxP (EUNE)
: man how can even say that? this picture is after the model leaned back... i mean she's standing straight. the hook is pretty much far from me. it's past the point of margin error. this just straight up didn't hit me nor what it even in range.
> [{quoted}](name=JuiceBoxP,realm=EUNE,application-id=3ErqAdtq,discussion-id=Aj3AeyuJ,comment-id=000d0000,timestamp=2019-03-16T19:49:58.623+0000) > > man how can even say that? > this picture is after the model leaned back... i mean she's standing straight. > the hook is pretty much far from me. it's past the point of margin error. this just straight up didn't hit me nor what it even in range. Because what it really looks like is this: https://i.imgur.com/hlTXk0X.png[/img] You can very clearly see the center of her model that her auto attack originated from. If you watch Cait during her headshots she leans very far back. In fact if you rewatch the same video on .25 times speed you can even see the only part of her animation she got off was the step she takes as part of the recoil of her headshot; placing her even further from the center of her model. Since League has no turn times you were able to input a new movement command which made Cait visually swivel around completely; but again didn't move her.
JuiceBoxP (EUNE)
: Fix your broken game, Riot
Actually those are all pretty reasonable hits; if you look closely every time you were hit Cait's current animation was making her lean away from the center of her hitbox, which doesn't actually change the hitbox location. > https://i.imgur.com/920NyVO.png[/img] For example in this one you can clearly see where your last auto attack originated from. Cait leans back very far in her headshot animation, and you then input a turn command which swiveled your model around so that it looked like you were leaning very far away from where you had been standing when you hadn't actually moved. Also worth noting that Pool Party slims down a model that was already pretty thin, but that doesn't change your hitbox size at all.
: What do you think can be said about you based off of who you main?
: Post ITT and I'll tell you one thing I like and dislike about you.
Gems always hold their edge; Take your best shot.
: > [{quoted}](name=DarkenedAuras,realm=NA,application-id=Ir7ZrJjF,discussion-id=kboTaMJ9,comment-id=000100000000,timestamp=2019-03-13T04:09:43.059+0000) > > It's a classic kill lane. The way it works is that they hit level 2 and go in. And never stop going in. If their enemy laners are allowed to be alive for more than a minute at a time, they've failed. It works. {{champion:89}} {{champion:44}} works too. I called this variant the One True Botlane when I saw it in practice - a lane so pure, so committed to good support principles that it *forgot to bring an ADC* - but yeah, you just initiate, and CC chain, and bang on people until they fall down. This particular duo went like 10/0 in lane phase and were only hobbled by the absolute throws of all three other players in the game (including me).
> [{quoted}](name=CaliCoastReplay,realm=NA,application-id=Ir7ZrJjF,discussion-id=kboTaMJ9,comment-id=0001000000000000,timestamp=2019-03-13T05:26:58.117+0000) > > It works. > > {{champion:89}} {{champion:44}} works too. > > I called this variant the One True Botlane when I saw it in practice - a lane so pure, so committed to good support principles that it *forgot to bring an ADC* - but yeah, you just initiate, and CC chain, and bang on people until they fall down. > > This particular duo went like 10/0 in lane phase and were only hobbled by the absolute throws of all three other players in the game (including me). Shhh don't give away our secrets. Leona bot lane is the entire Taric main server's secret true love. Really though it is a disgusting build that basically lets you ignore that Taric's stun is a skillshot, does obscene damage early-mid, and will just steamroll everything it touches. Your team has no good late game sustained DPS from the bot lane though which can be an issue which is why it is best played as a 3 man strat with a twitch jg or the like.
: The impossible happened
People ask why I have Yasuo mains on my friends list and my response is always "Do you know how rare friendly Yasuo players are? Gotta catch em all!"
WrÆth (NA)
: I just hate that the counter to_______ is ______, but then _____, a core ______ item, completely removes the counterplay to them. Lets try this out, shall we? I just hate that the counter to **mages** is **assassins**, but then {{item:3157}}, a core **mage ** item, completely removes the counterplay to them. I just hate that the counter to **ADCS** is **assassins**, but then {{item:3026}} , a core **ADC** item, completely removes the counterplay to them. Do you see how this argument breaks down?
While other people have said similar things let me put my specific point into a bit more detail for you. Assassins are very powerful due to their ability to 100-0 in a short amount of time and then escape. A big part of their counterplay is to spot them coming and work as a team to catch them out, cc them, and burst them down before they can use their escape tools. Vision is essential for this, but due to duskblade's blackout mechanic they can walk through wards without being visible and quickly get into position without giving enemies a chance to respond and prepare. Comparatively: Hourglass and GA will prevent an assassin from 100-0ing in a short amount of time, but do nothing to prevent the assassin from then leaving, and then they have burned a much shorter CD than you and not really lost anything. Furthermore Hourglass and GA force you to remain stationary, and most assassins have low enough CDs that they can take you out as Hourglass/GA ends, because without allies there to assist you, Hourglass/GA favor opponents when both sides still have enough CDs up to kill. This is because the person who isn't in Hourglass/GA can queue up animations just before it ends or even time their skillshots to be on top of the enemy model when they exit their stasis, dealing damage before they can even flash. So while GA/Hourglass are situational protection against a single attack from an assassin and usually require allies to follow up and protect you, and even then don't do anything other than prevent a single all in from said assassin on a long CD, Duskblade can negate the work of every member of your team, doesn't come with the penalties Hourglass/GA have, doesn't give up the damage that Hourglass/GA do, is a core item unlike those two (which means assassins will always have access to the passive), _and_ is on a shorter CD. I think it is also worth noting that it is partially invalidates the power of the support role, which is the ability to provide/clear a lot of vision, when an enemy who has made no sacrifices in their build can clear vision just as well, and do it in a single auto all while on a highly mobile and bursty champion.
: Anyone else bored of dodgeball?
I just hate that the counter to assassins is vision, but then {{item:3147}}, a core assassin item, completely removes the counterplay to them.
: I agree with a lot of what you shared, thak you for finding all of this With Bard, i very much agree with you. Even reading his bio, he is a defender of the fabric of the universe, which puts him at odds with the watchers. The fact there is still a runeterra means only one thing about that contest of might: Bard is winning. I'd probably lean more towards Nagakburos being just a little stronger than Aurelion Sol, rather than "dung beatle to relativity". That makes sense for two reasons. 1. Nagakaburos is hte God of motion, something hte universe is constantly in, but that doesn't make him the god of the universe. 2. If Nagaka was that much more powerful, the void would litterally be irrelevant, since they seek the end of all things, drawing Nagaka's full wrath. He'd be able to snuff them out if he was that much stronger than Aurelion Sol. Only reason I don't make it official that He's a greater god is that we don't have any official lore on Universe about it, meaning its so changeable its unreliable. I love how you word that "their power is ambiguous at most". I usually rank Kindred as a middle god, since death is a universal aspect of being alive. I do put her at the upper levels of that tier though, since we are talking about something even the aspects can't resist: death. Someone else brought up the demons and it deffinitly made me pause. their powers are very undefined, but I hesitate to make them demi-gods for one reason: scale. Demi-gods are usually able to exhert their influence or presence over many people, inspiring unnatural fear or awe from their presence. Demons only ever target one person at a time, even if their feeding from multiple people. The one exception I've seen to this is Nocturne, who took out an entire town with his powers. I'm not saying that Tahm and Eve aren't demi-gods, just that if they are, they are in the lower tiers of that group. That's just my opinion though. Something I've learned is that the lore can be interpreted pretty differently depending on who you ask. Someone did one of these kinds of posts on the void recently and they thought of things I had never put together before. It's my favorite part of being able to watch the lore evolve while its still young and flexible: there are so many ways that the world could move.
Personally I see Nagakaburos as a true god, as opposed to simply a god like being such as Asol. Also, similar to the concept of God in real world application, Nagakaburos is an unfathomable entity. They may very well have created the Void as a test, for if there is no conflict in the world there can be no motion. Just my own personal vision of them of course.
: Story behind your league names?
Fondling is a hilarious word to say and I was worried Fondling Taric would break the rules. So basically the most sexual gay Taric joke I could use without being forced to change it.
: Bruh, they didn't even change Fizz's voicelines.
Glad to know that in the dogs vs cats event one of the dogs shouts "fish fish fish!"
Dameshi (NA)
: 8 was terrible, so 9 feels pretty decent thus far.
9 is falling firmly into my "acceptable by comparison" category.
Sukishoo (NA)
: Cats vs Dogs - Rengar, Yorick, Fizz and Corki!
Kinda insulting that only the dog side got a prestige skin. Favoritism already? They really should have done a prestige skin for the event winner. Not that I care about the skin itself, but it just makes this competition all the more lopsided. Dogs have already been proven in numerous surveys to be preferred over cats, the dog skins both look better and meme better, and the dog skins have a prestige skin. Just makes me not care about the results at all because they feel rigged in favour of dogs.
: I honestly wasn't surprised by the champs picked until it got to {{champion:83}}, then I just lost my mind. I know Crazy Cat Lady Yorick has been a popular concept for years, even before his update. I'm just surprised Riot featured him as a part of the upcoming "Dog vs Cats" event. I never thought I'd see the day Yorick would be part of another skin event besides Pentakill. Hopefully, this will come with a bunch of Yorick contents such as emotes, summoner icons & chromas. I'm just happy to see my boy get some attention from Riot. (Despite this skin coming after he got nerfed, but whatever) I know some people will not like the fact that this is happening with a fun/joke skin (or that he's getting this type of skin at all). I understand & his next skin should be more serious. As for me, I'm 110% for this skin.
I really hope it has chromas because as much as I love the idea/abilities the skin itself is pretty ugly imo.
Zeus xD (EUNE)
: Dragonslayer Taric Yes or No ?
Hear me out: Dragon trainer Taric. His W gems that float around people are baby dragons. His E has one breathe a gout of flame. None of his skins are fire themed either, and who wouldn't want to gift baby dragons to allies?
Reiizm (NA)
: Lore facts that sound like bullshit but are actually 100% true
In his old lore Taric was an alien from a different planet.
: Favorite Starters from each gen thread.
1) Charmander 2) Cyndaquil (Chikorita is a close 2nd) 3) Mudkip is love, Mudkip is life 4) Piplup barely rates acceptable but is the best option available 5) Snivy was the last good thing in pokemon 6+) Everything is dead to me. Gen 3 was the best gen and the last good one.
: Yasuo torando should take an additional hit to generate
I feel like if they did this they would have to reduce the CD early or increase the time stacks are held for. Currently before having some AS (more than a dagger) he cannot miss a single Q or he will lose all his stacks since the buff is held for 6 seconds and the CD is above 3. While I do think a nerf is in order I feel like this is quite harsh on his early game and is a very "feels bad" nerf, and one that mostly hits the Yasuo player rather than making him more enjoyable to fight for his opponents.
: > [{quoted}](name=Fondling Gems,realm=NA,application-id=3ErqAdtq,discussion-id=pgOEV1ct,comment-id=000300010000000000000000,timestamp=2019-03-01T09:08:37.657+0000) > > You are trying to compare power that is allocated as part of a kit to power from a starting item. > > "Olaf gets up to 99% attack speed from his passive but players can only start with a dagger which gives 12%, so Olaf's attack speed should be reduced to 40%." > > It doesn't take into account that a champion's kits/stats give up other things in return for that. Giving Nasus lifesteal means that he can have lower base defensive values because otherwise he would need more of other stats to make him able to even walk into lane. By move a chunk of his defensive ability into lifesteal it promotes interaction with him, and makes things like CC chaining (Which is one of the big strats against Nasus, especially late game) more effective against him. > > Nasus isn't strong level 1-5 and can get bullied out quite easily. He also hardly gets any more stacks now than he used to; if anything he gets less because games are so much shorter now that he doesn't have the time to farm as much before laning phase is over. His stacking is perfectly reasonable; his current power comes from his ult change giving him a massive powerspike compared to before. > > If you are having trouble kicking a Nasus out of lane pre 6 that implies more about the champions you are using, your ability to bully effectively, and your wave control. > > In either case his lifesteal isn't the thing to target because his lifesteal promotes interaction and forces him to actually come up to the wave if he wants sustain compared to flat defensive stats/health regen. The effectiveness of lifesteal is also based on how many stacks he has and sheen, which reinforces the entire scaling idea naturally and again promotes interaction and having him buy an item that gives no defensive stats. > > Also in reply to your earlier comment: > > If Nasus gets every single cannon minion up until the 15 minute mark he gets just over 50 more stacks than before. Considering this gives a clear target to try and bully him off of 50 stacks really isn't that much. These days I see Nasi moving around the map and grouping etc. at around 400 stacks, where in previous seasons leaving laning phase with 400 was considered bare minimum. Ideally you wanted 500 by end oh laning phase, and while difficult higher was possible. > > When compared to game length Nasus is slower at stacking than before, it is only when compared to raw time in a free farming situation that he is faster. His build path doesn't even have more CDR in it than before, so he isn't getting it from that. His power isn't coming from stacking speed or lifesteal, it is coming from his Ult change a while back, the 12 stack buff just brought more attention to it. > > Top laners also tend to be going for squishier builds than a couple seasons ago, which makes it look like he does more damage when it is really the same or even less since he doesn't get bonus AD from ult anymore. I mean, reading through this, you present a pretty convincing argument. However, I am still of the opinion that Nasus' Lifesteal should be reduced by at least a small bit. Something like 10 / 15 / 20% (at levels 1, 7, and 13) compared to the current 12 / 18 / 24% (at levels 1, 7, and 13).
I do agree that 10/15/20% does seem more than reasonable (Though personally I would like to see his ult either have a shorter duration at earlier levels or have the Q cdr during ult change from 50% at all ranks to 30/40/50% since I feel that smooths his powerspike and helps handle that they tend to spend their ult time rapidly stacking after having killed their opponent.) I would also like to take the time to thank you for keeping an open mind while discussing things. (Not saying this simply because you agreed with my point) I really appreciate people seeing discussions as a place to actually discuss and not just blindly state their point. Thank you.
: > [{quoted}](name=Fondling Gems,realm=NA,application-id=3ErqAdtq,discussion-id=pgOEV1ct,comment-id=0003000100000000,timestamp=2019-03-01T00:23:15.025+0000) > > Exactly, and you suggested cutting away **7%**. That is a huge nerf. What do you mean "exactly"? When I said that 5% Lifesteal was nothing to scoff at, I didn't refer to the Lifesteal that was removed, I was referring to the Lifesteal he would have after the change. Having 5% Lifesteal already from the start of the game is still a big advantage over your lane opponent, which will have 3% at best if they buy a Doran's Blade. Especially, like I said, with the massive amounts of (potential) healing Nasus gets from his Q's, which has Lifesteal applying to the total amount of damage dealt. > Especially since he already takes Doran's Shield anyways. Suggesting that someone takes what they are already taking to make up for a nerf is meaningless. Not really, when that combo is already immensely strong. It's nigh impossible to bully a Nasus with the current 12% Lifesteal, a Doran's Shield, and Second Wind in the Resolve tree, out of lane, which is odd considering he's supposed to have a "weak" early game to compensate for his greater mid-to-late game.
You are trying to compare power that is allocated as part of a kit to power from a starting item. "Olaf gets up to 99% attack speed from his passive but players can only start with a dagger which gives 12%, so Olaf's attack speed should be reduced to 40%." It doesn't take into account that a champion's kits/stats give up other things in return for that. Giving Nasus lifesteal means that he can have lower base defensive values because otherwise he would need more of other stats to make him able to even walk into lane. By move a chunk of his defensive ability into lifesteal it promotes interaction with him, and makes things like CC chaining (Which is one of the big strats against Nasus, especially late game) more effective against him. Nasus isn't strong level 1-5 and can get bullied out quite easily. He also hardly gets any more stacks now than he used to; if anything he gets less because games are so much shorter now that he doesn't have the time to farm as much before laning phase is over. His stacking is perfectly reasonable; his current power comes from his ult change giving him a massive powerspike compared to before. If you are having trouble kicking a Nasus out of lane pre 6 that implies more about the champions you are using, your ability to bully effectively, and your wave control. In either case his lifesteal isn't the thing to target because his lifesteal promotes interaction and forces him to actually come up to the wave if he wants sustain compared to flat defensive stats/health regen. The effectiveness of lifesteal is also based on how many stacks he has and sheen, which reinforces the entire scaling idea naturally and again promotes interaction and having him buy an item that gives no defensive stats. Also in reply to your earlier comment: >Keep in mind the recent buff Nasus got to how quickly he builds up stacks now. If Nasus gets every single cannon minion up until the 15 minute mark he gets just over 50 more stacks than before. Considering this gives a clear target to try and bully him off of 50 stacks really isn't that much. These days I see Nasi moving around the map and grouping etc. at around 400 stacks, where in previous seasons leaving laning phase with 400 was considered bare minimum. Ideally you wanted 500 by end oh laning phase, and while difficult higher was possible. When compared to game length Nasus is slower at stacking than before, it is only when compared to raw time in a free farming situation that he is faster. His build path doesn't even have more CDR in it than before, so he isn't getting it from that. His power isn't coming from stacking speed or lifesteal, it is coming from his Ult change a while back, the 12 stack buff just brought more attention to it. Top laners also tend to be going for squishier builds than a couple seasons ago, which makes it look like he does more damage when it is really the same or even less since he doesn't get bonus AD from ult anymore.
Saianna (EUNE)
: I think orianna doesn't have enough RAM for that. Ball_fondling.exe consumes too much memory.
Can confirm that it does use quite a bit of memory.
: When you vote honestly in the pick-a-skin poll
Generally not a fan of green characters (as cool as orcs/goblins are thematically) from a visual standpoint but that galactic gunner skin looked so good I had to vote for it.
: > [{quoted}](name=Vyniadus,realm=NA,application-id=3ErqAdtq,discussion-id=pgOEV1ct,comment-id=00030001,timestamp=2019-02-28T18:02:07.228+0000) > > This change would delete Nasus from the game, or at least in higher elos. Against meta top laners and competent players, you can't expect Nasus to ever survive the early game and actually reach the late-game if you cut his early game lifesteal in half. How come? 5% Lifesteal is nothing to scoff at, it's 167% of that which is on a Doran's Blade. Especially not with his Q, where Lifesteal is applied to the total amount of damage it deals. Picking up a Doran's Shield + Second Wind in the Resolve tree is also going to be more than enough to make up for the less Lifesteal. Keep in mind the recent buff Nasus got to how quickly he builds up stacks now. Cutting down on his sustain would compensate for the increased speed in which Nasus now scales.
Exactly, and you suggested cutting away **7%**. That is a huge nerf. Especially since he already takes Doran's Shield anyways. Suggesting that someone takes what they are already taking to make up for a nerf is meaningless.
: Why Do You Play A Champion?
{{champion:44}} I started playing him pre rework because he was funny. He had a ton of gay jokes about him at the time, was super underplayed and considered much weaker than he was (Part of the whole Yorick/Urgot/Aatrox group) and had a single joke that was super long and funny as hell to spam. All these together made people find him super funny, and I almost never saw a person be salty when losing to one. Never have I seen a Riven so crushed and still laughing and joking around in All Chat. I played him because there was no better champion at making everyone have a good time. He ultimately lost that in the rework: he is just taken too seriously now. However I still respect that time he gave both myself and others and stand proudly beside The Shield of Valoran. He may have lost what made him dear to me, but also taught me that I must protect what I believe in, and so I will always cherish his memory while protecting the present.
: God forbid you have a lot of games too on top it,i play around 1300_1600 games per season holy fuck the amount of shit I take later in the season
I don't get bashing someone for that. It means you are a dedicated player who I can rely on to play at their current skill level. I might not have expectations of you popping off and carrying, but I also know you aren't some new player who placed high on a lucky streak. I would rather have a dependable and dedicated teammate at my current skill level than someone where I have no idea where they actually are because I can't play around them without knowing their skill level.
Jamaree (NA)
: Gen 8 of Pokemon just got announced
Other day a Youtuber I watch called Platinum one of the old pokemon games. It makes me feel old to realize this is true. Can't believe we will now have as many generations off the gameboy as on it.
Rioter Comments
: Frankly, I think a lot of your issues with chronological view can be easily solved by offering the option to organize chronological threads in the mini-thread sort of fashion that discussion view offers, without having to resort to "the popular views hold more weight and should be seen first" bubble that discussion view enforces.
> [{quoted}](name=I love cowboys,realm=NA,application-id=6heBIhQc,discussion-id=qoB7gPrN,comment-id=001e000000000000,timestamp=2019-02-26T02:18:49.582+0000) > > Frankly, I think a lot of your issues with chronological view can be easily solved by offering the option to organize chronological threads in the mini-thread sort of fashion that discussion view offers, without having to resort to "the popular views hold more weight and should be seen first" bubble that discussion view enforces. I very much agree (have been discussing this with Keyru and the gang actually (former boards mod) and while the tech doesn't currently exist there is potential that we see if Wuks can hook something like this up.) No promises but I am personally pushing for it and it addresses every argument I have heard so far against discussion view, so hopefully we will at least see if it is possible.
: Discussion view caters to the first dozen or so people who can get a mob of upvotes going, anyone after that tends to get largely ignored as the thread grows larger. When people don't feel like they're getting their voices heard they'll then proceed to make a new thread on the same topic which clogs the boards with pointless clone threads. Discussion view has massive downsides and when you offer it as the default option the boards suffer as a result.
> [{quoted}](name=I love cowboys,realm=NA,application-id=6heBIhQc,discussion-id=qoB7gPrN,comment-id=001e0000,timestamp=2019-02-26T01:35:18.167+0000) > > Discussion view caters to the first dozen or so people who can get a mob of upvotes going, anyone after that tends to get largely ignored as the thread grows larger. When people don't feel like they're getting their voices heard they'll then proceed to make a new thread on the same topic which clogs the boards with pointless clone threads. > > Discussion view has massive downsides and when you offer it as the default option the boards suffer as a result. Hence why I said that I understand making chrono the default, which I do think is better. In fact the more people that use chrono the better, for most of the reasons you stated. That doesn't change the fact that there are people out there _who don't like chrono_, and frankly the boards has been using discussion view for so long now that a large section of us have grown attached to it. I like chrono for a couple reasons: It helps shove many unhelpful/clutter posts down to the bottom, and when it does raise them up it shows where a community stands on a certain subject. It also makes threads that contain multiple lines of discussion far far far easier to follow. I can see what someone said, and the various lines of argument that branch off of that. I can have two different people respond to a comment with individual concerns and follow up with each of them individually; and anyone else reading can easily distinguish between the two, or easily scroll down past my entire comment tree if they aren't interested in that particular section. On big threads it really helps organize things in a way that chrono just can't, and that _I_ can't. Because I can't follow multiple different discussions in chrono. I do actually have to find the last comment in any particular chain and follow the quotes all the way back through; and god forbid if there are multiple interesting comment chains in a chrono post, or that they are being added to. I like to think I am a fairly intelligent person, but chrono view just doesn't work for me. That style of organization is not how I think; and I will never be able enjoy my interactions with the community in an environment where I have to use it. I know that I personally will read the small ignored comments in discussion threads because they are organized in a way that makes it clear they are stand alone comments, and not part of some larger comment tree I am missing. ---------------------------- I know the view has its flaws. I will never deny that. I also think that chrono is healthier for a forum. However neither of those points change the fact that removing discussion view will alienate a large chunk of this community because it is the view that we want to use. Discussion view has been around for so long now that it is a very real and integral part of the boards and the community that uses it. Cutting that out means cutting out a large part of the community.
Keyru (NA)
: [UPDATE 2/26] Boards Testing and Thoughts
Hold on, why disable discussion view? I can understand making chrono the _default_ as it helps make new members of the boards grow used to the old style, but there is no need to completely delete a view that myself and many other boards users use. I have 0 interest in chronological view, as in 0. I would only ever use it on the Roleplay boards if it wasn't already forced on GD, and half the time I only end up reading the first few comments on any GD post because I don't want to have to scroll through a ton of in between comments to put together a discussion. To me Chrono is the least intuitive view because I am forced to find the last comment in a chain, then keep jumping back through the quotes so I can read everything, then reorder it in my head. Then do that for every interesting comment chain in the post. Frankly I would post and interact more on GD if it had Discussion view, but as it is I post there maybe once a month at maximum. If you remove Discussion view from the boards I am probably just going to leave. I love this community, hell I was part of the first moderator wave because I enjoy working with everyone here. Even though I barely play the game anymore I still come here to see what everyone is up to. However if discussion view is removed I just can't. I wish I could stay, but I already know based on GD how much it will bug me, and I will just slowly feel pushed away and alienated by a format that I can't stand. I don't exactly enjoy LoL Reddit or ever visit it but I guess I will try moving there. I just can't enjoy reading chronologically ordered forums, to the point where I will read 3-4 comments in a chrono view compared to reading every comment in a large thread in discussion. As a former mod I fail to see how cutting off a large section of the community helps build a community. It seems to me that these changes are aimed at removing everyone who wasn't part of the old community rather than trying to bring the two together.
: it's time to play Family Feud!
Be a man and take smite regardless of what you have locked in already.
Draehl (NA)
: Is There Some Minigame To Waste Support Mana Pool?
I play Winter Bard, and every time someone walks over my shrine before it is ready I walk back to turret and then type in all caps "DON'T DRINK THE COCOA BEFORE IT IS READY." Not having an active support for about 10 seconds every time they do it tends to get their attention. If they need the cocoa I will put it directly under them, otherwise they can wait or not get cocoa at all.
: Let's see how hot things get. Why is it always the ugly ones? Memories of Demacia. Just like the old days. Are you even wearing pants? Shine on you crazy diamond. Let me show you something. Say hello to my little gems. These gems aren't just for show. It's okay if you're impressed, the protector was too. Nowhere left to go but up. Just in case. You can always use a little extra protection. Better safe than sorry. Crash the mountain upon them. For Targon! Smooth. Fits well. Shake the pillars of heaven. Gems hurt, don't they? Never submit. Vigor. Well that was refreshing. Money well spent. Wish I'd had this on the mountain.
> [{quoted}](name=AlienPrimate,realm=NA,application-id=Ir7ZrJjF,discussion-id=g9JlEE1v,comment-id=0002,timestamp=2019-02-15T04:57:09.976+0000) > > Let's see how hot things get. Why is it always the ugly ones? Memories of Demacia. Just like the old days. Are you even wearing pants? Shine on you crazy diamond. Let me show you something. Say hello to my little gems. These gems aren't just for show. It's okay if you're impressed, the protector was too. Nowhere left to go but up. Just in case. You can always use a little extra protection. Better safe than sorry. Crash the mountain upon them. For Targon! Smooth. Fits well. Shake the pillars of heaven. Gems hurt, don't they? Never submit. Vigor. Well that was refreshing. Money well spent. Wish I'd had this on the mountain. Taric is also my spirit animal.
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Fondling Gems

Level 119 (NA)
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