: Characters we hate and why
{{champion:142}} Not because she is my least favourite champion to fight, but for a number of other reasons. The most minor of these is her kit. It annoys me that the only poke midlaner allowed to be viable at pro play in the last few seasons got to do it because they were also a 100-0 burst mage. Annoying, but I can live with it: especially now that she has been gutted. The next of these are her visuals. She looks like some (and I mean no disrespect towards aspiring artists with this) new artist's oc that was put up on deviantart or something. Overly cartoony in a game that uses that artstyle no where else, an excess of glitter, and how overused can missmatched eyes on the annoying "Oh look at me I'm so silly" character get? Voice Lines. Wow. It makes me wish we had individual champion sound sliders. If I knew where the Zoe sound files were stored I would replace them all with Yasuo yelling "Hasagi" because _that_ would be less annoying. On top of that she is a character basically trying to NTR Ezreal and Lux (and don't get me wrong, I hate that relationship on so many levels; but Zoe's lines are so bad I actually support that ship comparatively) Lore. Damn. I don't even know where to start on the first time DnD player vibes here. She is one of the Aspects (oof, related to my favourite champion too), but she has the most powerful Aspect in a setting where Aspects are some of the most powerful characters in all of Leagues lore. Not _the_ strongest, but damn close. She is an ancient loli. I hate this concept so much. Kids? Fine. Ancient characters? Fine. Ancient kids? Wat? She nuked an entire town and had all the reaction of a murderhobo party listening to the DM talk about lore. I just can't stand this little Mary Sue. Everything about her design is a huge turn off for me. She basically embodies the elements of what I consider bad design: and the worst part is that it was done by professional designers who put their full effort into making sure it was done well. So it isn't even a design I can dismiss as bad, it is bad design that was _done well_. That means I have to actually analyze it while keeping one eye closed and taking frequent breaks to try and preserve a portion of my sanity.
: Unpopular opinion but it needs to be heard
While I do agree with a number of the points you make, I do think that you missed a couple things that I haven't seen pointed out yet. URF is _not_ the only thing we are getting that is directly related to in game League. We are getting a whole series of login rewards. Icons, emotes, wards, 6300 blue essence, Masterwork chest, skin shards, a legendary skin, prestige points, worlds tokens, orange essence, gemstones, and a brand new skin celebrating League's 10th anniversary. Might have missed an item or two, but these are all excellent rewards and far more than they have given in every anniversary previously put together. While I agree with you on a lot of the balance changes, I do not agree that they are insufficiently celebrating League itself.
Tayzzer (NA)
: Frosk said Honk Kong
Riot has stated that the initial use of HKA instead of their full name was a misunderstanding and lack of clarity with the casters, not Riot's stance on the matter. Casters are meant to use a team's full name unless that team specifically calls themselves by an abbreviation (Counter Logic Gaming goes by CLG, Royal Never Give Up calls themselves RNG, etc.)
: Kulsto [Support idea]
Might be better word the Q as "Directional skillshot that travels in a straight line. Deals X damage to enemy champions and heals allies for X. Reduced by X% for each champion is passes through." It will be the same in the majority of situations, and is far clearer and easier to understand.
: Im pretty sure this is already in place, just not well, (where only while youre "in combat" you aggro monsters). The biggest issue for me is that the game places you "in combat" whenever you auto. So when you auto the blast cone, to hop over the drag/baron pit, youre placed "in combat" and hence cinderhulk aggros drag/baron.
> [{quoted}](name=ChrisBrownze,realm=NA,application-id=3ErqAdtq,discussion-id=TWvA2suh,comment-id=0001,timestamp=2019-10-07T22:25:55.982+0000) > > Im pretty sure this is already in place, just not well, (where only while youre "in combat" you aggro monsters). > > The biggest issue for me is that the game places you "in combat" whenever you auto. So when you auto the blast cone, to hop over the drag/baron pit, youre placed "in combat" and hence cinderhulk aggros drag/baron. Which is extra dumb when you realize hitting plants doesn't deactivate mobi boots, which have the exact same "in combat" restriction.
: How does the RNG work?
Keep in mind those champions could also be appearing in other people's pools and they simply don't want them. This means that they wont show up for you, but you also just wont see them on the board.
: My game is borderless. Alt tab still doesn't work, what it does is it brings up the little screens but when you click on them nothing happens.
> [{quoted}](name=p3tm4ster,realm=NA,application-id=3ErqAdtq,discussion-id=mGaNwO5f,comment-id=00080000,timestamp=2019-10-06T18:16:47.203+0000) > > My game is borderless. Alt tab still doesn't work, what it does is it brings up the little screens but when you click on them nothing happens. really? because I used to play in fullscreen but now that I am in borderless I can swap even when the game crashes.
: Toggle isn't the right word. A Toggle is something that changed and stay changed until toggled again. Something like Jayce or Nidalee switching forms or Urgot's W. Can be held indefinitely until the button is pressed to reactivate. What you mean is that you should be able to Cancel the wall, which is what Taliyah has. It doesn't last indefinitely and it can't be cast all the time like a toggle. It can be cancelled, which completely destroys it and puts it on CD. I don't know if Anivia's should be able to be cancelled because of how much more often it's up than Taliyah's and how NOT screwing it up is a skill check for the Anivia player.
> [{quoted}](name=Ionian Vulpix,realm=NA,application-id=3ErqAdtq,discussion-id=y4YNAJyV,comment-id=0003,timestamp=2019-10-05T22:18:00.731+0000) > > Toggle isn't the right word. A Toggle is something that changed and stay changed until toggled again. Something like Jayce or Nidalee switching forms or Urgot's W. Can be held indefinitely until the button is pressed to reactivate. > > What you mean is that you should be able to Cancel the wall, which is what Taliyah has. It doesn't last indefinitely and it can't be cast all the time like a toggle. It can be cancelled, which completely destroys it and puts it on CD. > > I don't know if Anivia's should be able to be cancelled because of how much more often it's up than Taliyah's and how NOT screwing it up is a skill check for the Anivia player. I think making it removable is fine because most of those effects can't be reactivated for ~1 second. This means you can totally still mess it up, and that can totally get your adc killed, but you don't end up blocking off the jg path for the next 3 years to anyone without a dash (y'know, like anivia.)
: Losing promos because of garbage client
Advice: Keep the game in borderless so you can alt tab and close the game even when it crashes. The state of the client really is unacceptable right now but at least that helps when it breaks on your end.
: L-L-L-L-L-L-L-L-L-L-L-L-LAZERS
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=1EIWsRVB,comment-id=0000,timestamp=2019-10-05T14:56:22.746+0000) > > L-L-L-L-L-L-L-L-L-L-L-L-LAZERS Please I don't need those broken sfx back lol. Also csing under those things was such a pain in the ass.
Rioter Comments
Manxxom (NA)
: When you see bard ult about to hit you, but instead of flashing you use stopwatch instead
ExoFiddle (EUNE)
: I created a random skin selector
Love it! It doesn't matter to me, but I know some people would like a chroma option as well.
: And with how runes are, theres really none that can other than Jax (who has issues in his own regard) and Fiora (who also has issues in her own regard). You're basically forced to play overtuned shit to beat something that is overtuned, and if you dont main it, rip your soul.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=ZuqxHhii,comment-id=00000002000000000000,timestamp=2019-09-10T15:30:57.195+0000) > > And with how runes are, theres really none that can other than Jax (who has issues in his own regard) and Fiora (who also has issues in her own regard). You're basically forced to play overtuned shit to beat something that is overtuned, and if you dont main it, rip your soul. Maokai also works pretty well from my experience. You can farm with Q a bit to avoid too much poke, losing the AD does very little to you since you aren't going to kill him anyways, and your Q is enough to disengage if he uses his E to get close. You don't win lane unless you get some early jg ganks a build a lead, but he can't really shove you in easily or have much kill pressure. Plus your teamfight puts his to shame. Gnar can also do it if he knows what he is doing and I have laned many a Nasus into Trynd just fine. The issue is only a few champions can interact with him, a couple more can turn off his strategy at the cost of having no map presence themselves, and all of them need to make big build sacrifices that hurt their mid game if the enemy has any AP threats. He is unattractive because interacting with him is just the wrong thing to do for 90% of the champion roster.
: I'm Lord DGAF (tilt), what did you get??
Paladin, which is somewhat correct although I align more strongly with scarred veteran imo from watching the video. So I guess Paladin isn't wrong, just not the most correct imo.
mirAcIe (EUW)
: > [{quoted}](name=Fondling Gems,realm=NA,application-id=3ErqAdtq,discussion-id=ebRLtvpj,comment-id=0004,timestamp=2019-09-10T10:44:20.807+0000) > > It was because it was something that was being used constantly in pro play, which meant that nidalee had to be constantly nerfed because pro players got far better clear speeds and all ins on her than non pro players. > > Basically the issue was the consistency of it. Nidalees was very easy to do, and do consistently so long as you knew how to. I am not a super mechanical player and even I could do it in the jg to speed up my clear, although I wasn't great at using it in actual fights. That wasn't their justification though. If they thought it was simple, they would have did the opposite and left it in.
> [{quoted}](name=mirAcIe,realm=EUW,application-id=3ErqAdtq,discussion-id=ebRLtvpj,comment-id=00040000,timestamp=2019-09-10T11:02:27.804+0000) > > That wasn't their justification though. If they thought it was simple, they would have did the opposite and left it in. Simple does not mean obvious. A huge part of the issue was that the player base didn't know about it, and simple to do does not necessarily mean simple to do in high impact situations. Like I said, I could easily do it in the jg, in fights though? Maybe 1/5 times. There is also a difference between justification and all the reasons behind the justification. It is true that only a small percent could use them _in combat_, but the vast majority simply didn't know any better. It was a lot of hidden power because it shaved about 15-30 seconds off her first clear at the time, but very few people used it. Even after it became common knowledge most players _still_ didn't bother to do it, partially because many didn't realize the impact it had. But in reality it is something that added up a lot when used constantly, but also something that most players didn't do. This caused a huge difference in pro play vs solo play, unlike the Caitlyn mechanic which is hardly ever done in any tier of play. Cait's mechanic might still be removed, however there is a big difference between something only a few can do once in a hundred games and something only a few people do consistently every couple seconds throughout every game. Basically the cait mechanic nets very little bonus to the players that can do it, because of how rarely they can. The nidalee ones netted a huge _consistent_ bonus to a small subset of players, creating a large power gap between the two. In other words Nidalee got enough power from it that her pro play needed a nerf, but her soloQ didn't. So it made sense to axe the mechanic that created that rift.
mirAcIe (EUW)
: Are advanced Caitlyn mechanics here to stay? If so, why did Nidalee's resets have to be removed?
It was because it was something that was being used constantly in pro play, which meant that nidalee had to be constantly nerfed because pro players got far better clear speeds and all ins on her than non pro players. Basically the issue was the consistency of it. Nidalees was very easy to do, and do consistently so long as you knew how to. I am not a super mechanical player and even I could do it in the jg to speed up my clear, although I wasn't great at using it in actual fights.
AR URF (NA)
: > [{quoted}](name=Xphineas,realm=NA,application-id=3ErqAdtq,discussion-id=VWV3Aulf,comment-id=0001,timestamp=2019-09-10T05:05:27.870+0000) > > Well, turret shots cant miss unless one of two things happen: 1)the champion becomes untargetable(stopwatch, GA, very few abilities) or dies before the turret can hit them. 2) the turret is destroyed. When a turret is destroyed, the shot does disappear. I'm pretty sure I've seen a zed r e r q and get the kill.
> [{quoted}](name=AR URF,realm=NA,application-id=3ErqAdtq,discussion-id=VWV3Aulf,comment-id=00010000,timestamp=2019-09-10T05:14:09.021+0000) > > I'm pretty sure I've seen a zed r e r q and get the kill. He can do it if the tower just fired a shot at a minion, since it doesn't have the "attack speed" to fire its projectile before zed leaves the range.
: > [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=ZuqxHhii,comment-id=00000002,timestamp=2019-09-09T15:29:17.291+0000) > > You forget that if you even try to run away for a second, they will press W and run your ass down. > The only champ that could kinda reliably deal with Trynd was old Aatrox, hands down. face him, it's a skillshot. also use your own CC wether that's hard cc or just a slow.
> [{quoted}](name=Lazy Grandpa,realm=EUW,application-id=3ErqAdtq,discussion-id=ZuqxHhii,comment-id=000000020000,timestamp=2019-09-09T15:43:43.929+0000) > > face him, it's a skillshot. also use your own CC wether that's hard cc or just a slow. First of all it is not a skillshot because it hits everything around him and can only be used if there are champions within W range. It also has no cast time so you can only face away from him if he is hard CC'd, which means you cannot run away from him even if you slow him without getting W'd in return. Thirdly you lose AD regardless of whether you are facing him or not, which means that standing and fighting is even harder than it should be. Frankly there isn't a whole lot most top laners can do if Trynd is in melee range with his E up, which means he can just freeze and zone you off CS for as long as he wants, and there are very few top laners that can challenge that.
: Eternals Feedback Thread: Set 1 Uniques
My initial thoughts on a few of these: Asol: I feel like he should have one for number of consecutive passive hits on a champion, since that is probably one of the highest marks of his skill, and trying to do it is also what you _should_ be doing as Asol. Maybe just total # of times hitting the same champ with stars 3 times in a row. Ivern: Camps stolen in the enemy jungle would be a good one because it means he is either passive>smite denying the enemy or has long term control over part of the enemy jungle, both of which are great. Kalista: Stuns with R should be removed. It has nothing to do with Kalista. If you want one around R then I suggest number of times using R on a CC'd or low health ally, though I would prefer to see a # of spears transferred to a champion with Q (As a total over the course of the game) since that is one of the most rewarding laning experiences as Kalista (imo) Karthus: I don't hate any of his but I would enjoy seeing total E damage to champions since that is his biggest teamfight contribution. Rumble: Change the W damage absorbed to hitting a champion with 2 E's (Since their slow stacks and it is a feel good moment) Taric: Total CD refunded from passive would be nice to see, and to me more important than the healing since you see that at the end of every game regardless. Vi: Number of champions hit by R (maybe just those knocked away by her traveling?)
Kazekiba (NA)
: Eh, +2 AD Cait buffs isnt that big of a deal at least. Its at most 5 more damage in a single auto and ... 3.2 damage buff to her R? Its interesting theyve been doing this a lot; -3 ad to graves once, +2 AD to Jhin and Cait now, +3 AD to Lucian recently and +2 to Kalista. for Lucian and something like Jinx or Twitch that could be MASSIVE but is 2ad going to impact Jhin or Cait at all???
> [{quoted}](name=Kazekiba,realm=NA,application-id=3ErqAdtq,discussion-id=Tl2A7WjM,comment-id=0000,timestamp=2019-09-03T21:52:11.706+0000) > > Eh, +2 AD Cait buffs isnt that big of a deal at least. Its at most 5 more damage in a single auto and ... 3.2 damage buff to her R? > Its interesting theyve been doing this a lot; > -3 ad to graves once, +2 AD to Jhin and Cait now, +3 AD to Lucian recently and +2 to Kalista. > > for Lucian and something like Jinx or Twitch that could be MASSIVE but is 2ad going to impact Jhin or Cait at all??? There was a joke a long time ago about -1 AD on Vayne. Everyone was saying that the change was a complete joke. It dropped her winrate by 1% on its own, which is actually pretty big and caused her banrate to drop by a couple percent. She doesn't even have as many AD scalings as Cait or the ability to poke enemies as frequently, nor does she usually (at the time) build any crit to multiply that value. So +2 AD is actually a fairly big deal, especially on a champ that can frequently make use of that damage to poke people.
: > [{quoted}](name=Sukishoo,realm=NA,application-id=yrc23zHg,discussion-id=MBK3EgJG,comment-id=0001,timestamp=2019-09-02T19:46:15.076+0000) > > Mobile MOBAs are what's popular in Asia, so that is what is coming. "Riot isn't going to cater to China" Man I remember people telling me I was crazy for saying that when Tencent starting pulling all the strings, haha good times.
> [{quoted}](name=General Esdeath ,realm=NA,application-id=yrc23zHg,discussion-id=MBK3EgJG,comment-id=00010000,timestamp=2019-09-03T07:24:59.834+0000) > > "Riot isn't going to cater to China" > > Man I remember people telling me I was crazy for saying that when Tencent starting pulling all the strings, haha good times. Tencent really isn't some overlord ruler company like many think it is. What they do is buy games and then profit off their success. They make very few demands of their companies and don't force changes to the structures or employees. Tencent has this reputation of being some big bad evil corporation but in reality they function more like an investor. They buy companies so that they always get a cut of the profits, but otherwise leave them alone. Also League would almost certainly have gone over the China & Korea regardless of Tencent, it is too big of a market not to, and a significantly bigger portion of their market than NA. Of course they are going to invest in the majority of their playerbase, most people just don't want to accept that NA isn't even top 3, it is only the 5th largest region (though the numbers on that are a bit dated) Frankly we are not, _and shouldn't be_ the primary focus of the League market. A large chunk of it? Sure. But NA is only a small fraction of League's playerbase.
: What's the deal with the new champion collection interface?
As someone who prides themselves on playing a bit of everything it is incredibly unsatisfying to have to scroll down 4 rows just to get out of my mastery 5+ champions. I also can't take in at a glance all the champions that I haven't played recently to decide what I want to play next, or what I should play to earn a chest (also the new chest icon is way too small, I only know what the icon is because I read the patch notes on it.) Easily my least favourite part of the new client because it only benefits people who play a very small selection of champions at the cost of everyone else.
: hunters potion should not have been removed
I love it on Taric jungle because the Mana regen means I can clear faster via spam and give blue buff to my mid without crippling myself. For me it wasn't about the health but the mana.
: most efficent crit user that is not meta.
They made it so Vi E can crit for some shenanigans. You can even go for an inf + AP build due to the high scaling for the memes. Lots of mage spells actually crit and are boosted by inf edge, but that generally isn't as strong as just more AP. Old swain used to amp all damage, so you could build AD on him and right click super hard. Currently? Janna is decent. Not the best damage but her shield still gives some AD and can peel for herself + lots of free movespeed. Her passive converts the movespeed on zeal items into dmg too. Crit Darius is a secret love of mine. That W hits hard.
: As Italian I have to be a-really angery at you for confusing "penne", "farfalle", "fusilli" and "maccheroni" with noodles.
> [{quoted}](name=Stars Shaper,realm=EUW,application-id=yrc23zHg,discussion-id=bly7qAcY,comment-id=0003,timestamp=2019-05-02T07:12:56.853+0000) > > As Italian I have to be a-really angery at you for confusing "penne", "farfalle", "fusilli" and "maccheroni" with noodles. I have an Italian friend who is convinced that noodles and pasta are the same thing.
D357R0Y3R (EUW)
: Jhin ult damage buffed again
: > [{quoted}](name=Fondling Gems,realm=NA,application-id=Ir7ZrJjF,discussion-id=WGb4QYui,comment-id=00000000,timestamp=2019-04-07T19:41:49.221+0000) > > you put > [](link here) > to include a link/image that can't be seen in the post. If you put it at the start of the post and it is an image then it will show up in the thumbnail. You then put a normal image link in the main post. ah. makes sense. imgur's been giving me trouble lately. what site do you use typically? or do you know a way to fix the broken images?
> [{quoted}](name=BLACK REALM GOD,realm=NA,application-id=Ir7ZrJjF,discussion-id=WGb4QYui,comment-id=000000000000,timestamp=2019-04-08T07:59:13.847+0000) > > ah. makes sense. imgur's been giving me trouble lately. what site do you use typically? or do you know a way to fix the broken images? I believe the imgur fix is to put [/img] at the end of the link (make sure to include the brackets) I used to use postimg but ever since their site changed it hasn't worked with the boards properly, so I believe imgur is the best option currently.
: how do you do the image swap?
> [{quoted}](name=BLACK REALM GOD,realm=NA,application-id=Ir7ZrJjF,discussion-id=WGb4QYui,comment-id=0000,timestamp=2019-04-07T18:12:50.156+0000) > > how do you do the image swap? you put [](link here) to include a link/image that can't be seen in the post. If you put it at the start of the post and it is an image then it will show up in the thumbnail. You then put a normal image link in the main post.
: > [{quoted}](name=Fondling Gems,realm=NA,application-id=3ErqAdtq,discussion-id=q4E8O1XY,comment-id=0005,timestamp=2019-03-30T21:52:31.968+0000) > > Honestly I think one of two things need to happen. > > Option A) More assassins have tools like Pyke ult where they do true damage vs targets below a certain flat HP threshold but normal damage otherwise. This allows them to burst squishy champions without destroying champions that tank up. > > Option B) All forms of sustain need to be greatly reduced (Aka lifesteal) and assassins need to be balanced around the idea that they shouldn't 100-0 something and instead need to 80-0 targets. They need to be more focused around their ability to get in and out (As opposed to divers who just go in) and relegated to sniping low health targets out of the enemy backline rather than just destroying the whole backline. > > ofc option B will never happen because it feels bad for assassin player to not be able to always 100-0 targets. Akali has no longer lifesteal.
> [{quoted}](name=Shaymin1478,realm=EUW,application-id=3ErqAdtq,discussion-id=q4E8O1XY,comment-id=00050000,timestamp=2019-03-31T09:30:24.786+0000) > > Akali has no longer lifesteal. Aka stands for "also known as" not akali
: assassins need to be reworked.
Honestly I think one of two things need to happen. Option A) More assassins have tools like Pyke ult where they do true damage vs targets below a certain flat HP threshold but normal damage otherwise. This allows them to burst squishy champions without destroying champions that tank up. Option B) All forms of sustain need to be greatly reduced (Aka lifesteal) and assassins need to be balanced around the idea that they shouldn't 100-0 something and instead need to 80-0 targets. They need to be more focused around their ability to get in and out (As opposed to divers who just go in) and relegated to sniping low health targets out of the enemy backline rather than just destroying the whole backline. ofc option B will never happen because it feels bad for assassin player to not be able to always 100-0 targets.
: Laughing Fish’s Birthday Spectacular: Come and get your free skins!
https://i.imgur.com/Y8tjNie.gif[/img] Here is to this birthday and many more before the inevitable crushing darkness drives you insane!
94372148 (NA)
: %HP true damage shouldn't exist, change my mind.
Personally I feel that %HP True dmg is fine in reasonable quantities because it is used to provide specific champs with extra power vs tanks w/o ramping their dmg vs other targets. For example Vayne just does a ton of dmg to tanks very quickly. Fiora on the other hand takes a substantial amount of time to take down tanks, even with her true dmg. If she didn't have it she would struggle to kill tanks at all, which would make her a bad splitpusher/duelist. Most of her damage is physical, so building tank does greatly hamper her dmg output, but doesn't invalidate her as a splitpusher. If she is relying on true damage to kill someone it will take her a substantial amount of time. If Fiora didn't have that % true damage she wouldn't be a viable top pick into tanks, but if they buffed her in other ways she would become incredibly overbearing to squishier top laners. In other words it is her % true dmg that lets her be balanced around a variety of top laners.
: Can we acknowledge that they have been moving in the right direction in some areas?
Currently the game feels like shit to me, but it is playable shit. I think I went on a 4 month hiatus or so and only came back part way through URF, now I am actually playing occasional normal games again. So definitely some significant improvements, but also a lot that could still be improved.
: This is why it's important to say "please"
Wyrin (NA)
: Who are your level 7 Mastery Champions?
None because I keep everyone else below Taric and purposefully keep him at mastery 6 because the purple aesthetic matches more of his skins in the loading screen.
: Talon is a polarized champ, too strong in some situations, too linear/weak otherwise. He needs TLC
I would like to see a decent buff to his W damage, but reduce the rate at which it returns. This would let him clear waves a bit better and give him synergy when ganking allies with hard CC, which makes sense to me since he is the super roam heavy assassin. It would also boost his jungle clear a bit which would open up jg talon some more. Personally I feel like too often Talon simply lacks the damage even with a full combo, and when he doesn't his combo comes out too fast and unavoidably to feel interactive. By bumping his W damage up but reducing the return rate it increases his max damage output while giving non-mobile enemies a bit more of a chance to avoid part of it. It also makes him take longer to get his passive bleed off if he wasn't already close enough for ult to hit on activation. Note that I am not talking about a huge increase in delay, more in the .1-.3 second range. In return maybe 20-30% increased W damage. --------------------------- To build off some other ideas in this thread: Faster E travel speed but requires 2 seconds out of combat or has a significantly reduced in combat travel speed. ---------------------------- Honestly I feel like a lot of roamers have been getting steadily gimped since season 5. I remember when having the top laner rotate bot 1-2 times by the end of laning phase was common, but shortened game/laning times means fewer chances to roam, TP nerfs hurt roamers, and now the minion speed changes punish it even more. Now I basically never see anyone roam cross map because the penalties are too high. Top and Bot lane might as well be in different games until grouping starts.
: Guinsoo's should get the Urgot W treatment
The issue is that such a big chunk of its power comes from champion on hits like kai, vayne, and neeko. Do you propose to reduce the dmg of those abilities too? If so how do you handle the fact that those abilities only have a 1/3 chance of being procced by the rageblade hit. If you don't influence those abilities the item will continue to be poorly balanced on them, if you don't then no champion w/o a stacking on hit like that would use it and it will become like WotA and be a strong mandatory item on a few champions and useless on everyone else, which isn't any healthier.
: Rito Pls, Give us Omega Squad Rumble and Heimerdinger
Getting some Valkyria Chronicles vibes from that Rumble skin. I will never abandon Super Galaxy but that is some hot shit right there and I would 100% get it if it showed up in my loot.
Monlyth (NA)
: Does Yasuo have a real weakness?
His ability to fight in river/jungle is pretty hampered due to a lack of targets to dash to, generally he can only dash to 1 or 2 people at a time, and can't use dashes to get back out.
JuiceBoxP (EUNE)
: man how can even say that? this picture is after the model leaned back... i mean she's standing straight. the hook is pretty much far from me. it's past the point of margin error. this just straight up didn't hit me nor what it even in range.
> [{quoted}](name=JuiceBoxP,realm=EUNE,application-id=3ErqAdtq,discussion-id=Aj3AeyuJ,comment-id=000d0000,timestamp=2019-03-16T19:49:58.623+0000) > > man how can even say that? > this picture is after the model leaned back... i mean she's standing straight. > the hook is pretty much far from me. it's past the point of margin error. this just straight up didn't hit me nor what it even in range. Because what it really looks like is this: https://i.imgur.com/hlTXk0X.png[/img] You can very clearly see the center of her model that her auto attack originated from. If you watch Cait during her headshots she leans very far back. In fact if you rewatch the same video on .25 times speed you can even see the only part of her animation she got off was the step she takes as part of the recoil of her headshot; placing her even further from the center of her model. Since League has no turn times you were able to input a new movement command which made Cait visually swivel around completely; but again didn't move her.
JuiceBoxP (EUNE)
: Fix your broken game, Riot
Actually those are all pretty reasonable hits; if you look closely every time you were hit Cait's current animation was making her lean away from the center of her hitbox, which doesn't actually change the hitbox location. > https://i.imgur.com/920NyVO.png[/img] For example in this one you can clearly see where your last auto attack originated from. Cait leans back very far in her headshot animation, and you then input a turn command which swiveled your model around so that it looked like you were leaning very far away from where you had been standing when you hadn't actually moved. Also worth noting that Pool Party slims down a model that was already pretty thin, but that doesn't change your hitbox size at all.
: What do you think can be said about you based off of who you main?
: Post ITT and I'll tell you one thing I like and dislike about you.
Gems always hold their edge; Take your best shot.
: > [{quoted}](name=DarkenedAuras,realm=NA,application-id=Ir7ZrJjF,discussion-id=kboTaMJ9,comment-id=000100000000,timestamp=2019-03-13T04:09:43.059+0000) > > It's a classic kill lane. The way it works is that they hit level 2 and go in. And never stop going in. If their enemy laners are allowed to be alive for more than a minute at a time, they've failed. It works. {{champion:89}} {{champion:44}} works too. I called this variant the One True Botlane when I saw it in practice - a lane so pure, so committed to good support principles that it *forgot to bring an ADC* - but yeah, you just initiate, and CC chain, and bang on people until they fall down. This particular duo went like 10/0 in lane phase and were only hobbled by the absolute throws of all three other players in the game (including me).
> [{quoted}](name=CaliCoastReplay,realm=NA,application-id=Ir7ZrJjF,discussion-id=kboTaMJ9,comment-id=0001000000000000,timestamp=2019-03-13T05:26:58.117+0000) > > It works. > > {{champion:89}} {{champion:44}} works too. > > I called this variant the One True Botlane when I saw it in practice - a lane so pure, so committed to good support principles that it *forgot to bring an ADC* - but yeah, you just initiate, and CC chain, and bang on people until they fall down. > > This particular duo went like 10/0 in lane phase and were only hobbled by the absolute throws of all three other players in the game (including me). Shhh don't give away our secrets. Leona bot lane is the entire Taric main server's secret true love. Really though it is a disgusting build that basically lets you ignore that Taric's stun is a skillshot, does obscene damage early-mid, and will just steamroll everything it touches. Your team has no good late game sustained DPS from the bot lane though which can be an issue which is why it is best played as a 3 man strat with a twitch jg or the like.
: The impossible happened
People ask why I have Yasuo mains on my friends list and my response is always "Do you know how rare friendly Yasuo players are? Gotta catch em all!"
WrÆth (NA)
: I just hate that the counter to_______ is ______, but then _____, a core ______ item, completely removes the counterplay to them. Lets try this out, shall we? I just hate that the counter to **mages** is **assassins**, but then {{item:3157}}, a core **mage ** item, completely removes the counterplay to them. I just hate that the counter to **ADCS** is **assassins**, but then {{item:3026}} , a core **ADC** item, completely removes the counterplay to them. Do you see how this argument breaks down?
While other people have said similar things let me put my specific point into a bit more detail for you. Assassins are very powerful due to their ability to 100-0 in a short amount of time and then escape. A big part of their counterplay is to spot them coming and work as a team to catch them out, cc them, and burst them down before they can use their escape tools. Vision is essential for this, but due to duskblade's blackout mechanic they can walk through wards without being visible and quickly get into position without giving enemies a chance to respond and prepare. Comparatively: Hourglass and GA will prevent an assassin from 100-0ing in a short amount of time, but do nothing to prevent the assassin from then leaving, and then they have burned a much shorter CD than you and not really lost anything. Furthermore Hourglass and GA force you to remain stationary, and most assassins have low enough CDs that they can take you out as Hourglass/GA ends, because without allies there to assist you, Hourglass/GA favor opponents when both sides still have enough CDs up to kill. This is because the person who isn't in Hourglass/GA can queue up animations just before it ends or even time their skillshots to be on top of the enemy model when they exit their stasis, dealing damage before they can even flash. So while GA/Hourglass are situational protection against a single attack from an assassin and usually require allies to follow up and protect you, and even then don't do anything other than prevent a single all in from said assassin on a long CD, Duskblade can negate the work of every member of your team, doesn't come with the penalties Hourglass/GA have, doesn't give up the damage that Hourglass/GA do, is a core item unlike those two (which means assassins will always have access to the passive), _and_ is on a shorter CD. I think it is also worth noting that it is partially invalidates the power of the support role, which is the ability to provide/clear a lot of vision, when an enemy who has made no sacrifices in their build can clear vision just as well, and do it in a single auto all while on a highly mobile and bursty champion.
: Anyone else bored of dodgeball?
I just hate that the counter to assassins is vision, but then {{item:3147}}, a core assassin item, completely removes the counterplay to them.
: I agree with a lot of what you shared, thak you for finding all of this With Bard, i very much agree with you. Even reading his bio, he is a defender of the fabric of the universe, which puts him at odds with the watchers. The fact there is still a runeterra means only one thing about that contest of might: Bard is winning. I'd probably lean more towards Nagakburos being just a little stronger than Aurelion Sol, rather than "dung beatle to relativity". That makes sense for two reasons. 1. Nagakaburos is hte God of motion, something hte universe is constantly in, but that doesn't make him the god of the universe. 2. If Nagaka was that much more powerful, the void would litterally be irrelevant, since they seek the end of all things, drawing Nagaka's full wrath. He'd be able to snuff them out if he was that much stronger than Aurelion Sol. Only reason I don't make it official that He's a greater god is that we don't have any official lore on Universe about it, meaning its so changeable its unreliable. I love how you word that "their power is ambiguous at most". I usually rank Kindred as a middle god, since death is a universal aspect of being alive. I do put her at the upper levels of that tier though, since we are talking about something even the aspects can't resist: death. Someone else brought up the demons and it deffinitly made me pause. their powers are very undefined, but I hesitate to make them demi-gods for one reason: scale. Demi-gods are usually able to exhert their influence or presence over many people, inspiring unnatural fear or awe from their presence. Demons only ever target one person at a time, even if their feeding from multiple people. The one exception I've seen to this is Nocturne, who took out an entire town with his powers. I'm not saying that Tahm and Eve aren't demi-gods, just that if they are, they are in the lower tiers of that group. That's just my opinion though. Something I've learned is that the lore can be interpreted pretty differently depending on who you ask. Someone did one of these kinds of posts on the void recently and they thought of things I had never put together before. It's my favorite part of being able to watch the lore evolve while its still young and flexible: there are so many ways that the world could move.
Personally I see Nagakaburos as a true god, as opposed to simply a god like being such as Asol. Also, similar to the concept of God in real world application, Nagakaburos is an unfathomable entity. They may very well have created the Void as a test, for if there is no conflict in the world there can be no motion. Just my own personal vision of them of course.
: Story behind your league names?
Fondling is a hilarious word to say and I was worried Fondling Taric would break the rules. So basically the most sexual gay Taric joke I could use without being forced to change it.
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Fondling Gems

Level 142 (NA)
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