Mus (NA)
: Bots are banned in waves, at the start of a new patch cycle. This wasn't a leveling bot because leveling bots run it down or the newer ones go into the jungle and farm and if all camps are dead, then they run it down. The player was just afk. You also don't get exp if your afk for more then 10 minutes.
he wasnt "AFK". end of game he didnt have the X over his icon and he was always moving around from one camp to another without ever placing any groves or collecting any. did nothing to jungle camps, stood next to it, then TP back to base over and over and over again. Wasnt kicked out of the game and continued to do the same
Rioter Comments
: Does anybody else have all their friends never log on anymore?
have 112 on my list and is super easy to pick out who doesnt play anymore. about 2/3 of my list now are sitting at level 30 :/
: > [{quoted}](name=Dont Ban Janna,realm=NA,application-id=yrc23zHg,discussion-id=iOErAWVG,comment-id=0001,timestamp=2018-01-18T15:52:21.694+0000) > > There's no excuse for cheating with someone... If she had a problem with you she should have just talked about it with you or just have broken up with you. You should be glad that you're not with someone like that. I have no idea how anyone can justify doing it. Hope you end up feeling better eventually <3 blamed it on the distance and booze
> [{quoted}](name=Fredy Jones 11,realm=NA,application-id=yrc23zHg,discussion-id=iOErAWVG,comment-id=00010000,timestamp=2018-01-18T15:57:57.327+0000) > > blamed it on the distance and booze cop out excuse. it's never your fault when they cheat. It's all on them. if they wanted to be w someone else then they can break up first but blaming yourself for it is never the right answer. Neither is getting back together w them best way to get over someone is to get under someone else
: What's the most embarrassing ability to die to?
your sunfire cape aggroing a jungle camp
: True damage end game stat bugged?
Answer - Relic shield execute procs what do I win?
: i know im playing devils advocate here, but have you factored in mastery chests? its not much, but if half of them contain champion shards, you should be able to gain some more blue essence from that. you can get somewhere between 30 to 40 chest per season. also, if youre missing 16 champions, you might be able to get 6 of them for 3900 blue essence each, if the blue essence shop returns with mystery champions. that should save you another almost 16k blue essence. daily wins give you another 350 blue essence per week if you win 1 game every day. also every 10 levels, you get those glorious capsules with about 2000 blue essence worth of shards instead of 900. this should cut about 20 levels overall from what youd need to get the remaining 16 champions. ........................................................................................................................................................ id definitely save up and wait for the blue essence shop to return before you buy any more champions, if you dont want a certain one really badly. riot said it will come back in regular intervals and you can only buy mystery champions with blue essence, until youre missing your last 10 champions. so each champion that you buy before the shop returns might cost you an extra 2400 blue essence if they offer the deal again next time. you only want to buy your last 10 champions directly.
I factored in the milestone capsules into my 80 level calc. Also zero consideration in spending any BE on mastery token upgrades with all BE going towards champs. Said in another post on this thread that I'm missing 8 of the 32 6300 cost champs which is 25% chance to get a shard I'd need on milestone level up, possible but not the best odds to bank on Hextech chests are also random. Could pad the BE a bit, but with emotes being released 5 of the 6 chests I've opened up have been emotes and the last one a skin shard DEing for 270 OE :/
: With those 80 level you also have a chance to get the missong champion shard which also reduce the price by half. I know ot suck but that how a free to play game work. They are still a business mainly if you think they will give free emote, icone, ward and champion skin without taking something in return we can alway dream.
It's not quite half. Youre giving up the shard which would have DE into a good chunk towards another champ so it's the replacement cost of the shard plus the BE. Yes sure, it's how F2P games work where you need to play in order to get more, but this level of play is extreme for minimal reward
: People with less champions are that much more likely to get a champ shard for someone they don't yet own, and I'm pretty sure the milestone capsules guarantee a 6300 shard among their goodies, on top of the admittedly slim chance for them from standard level capsules. And I mean, it took a long time to buy all champs in the old system too. This system we have nothing better to put the BE towards anyway, while before it was runes or champs.
The 10 level interval gave a 6300 champ shard yes but I had the one it gave me so it went to the BE pile. I'm missing 8 of the 32 top 6300 cost champs so about 25% chance to get one I need on a milestone. Still not great odds If you have a higher chance to use a shard then it also means you will have less shards to DE to unlock those shards too. If you had to bank something like 6 shards for champs you dont own you have to wait even longer now to unlock another one, or risk DEing a shard for a champ you dont have and not getting it back again. Either way isn't favorable
: I have 83 champs, but that's by choice. I don't take the Pokemon approach to collect them all. I try champs when they're free, and if I suck badly with them or don't like their kit, I avoid purchasing them. A good portion of my games are ARAM. To avoid getting stuck with crap I'd rather not play, I simply don't own them to reduce the odds of getting them. I have 262k BE and dozens of shards I'm too lazy to disenchant. Champs take a while to collect, sure. But I see that as a good thing. Champs take a while to master. By spreading them out, by the time you're able to buy another one, you've become "pretty good" with the last one you bought. I see it as a tier of champs, rather than a collection for the sake of simply having them unlocked. Different approaches for different people I suppose.
Champs arent that hard to do well on. Every season I've swapped to a few stronger meta while having my 7-8 comfort picks. You dont need to totally master them unless you plan on getting to the very top or going pro. Got S boxes on 47 of them in the last season Most of your BE is from before the IP to BE swap and who knows how much from RP hextech purchases. You being level 37 means less than 3% of your current BE is from actually playing post IP conversion. The shit rate of BE earn is the main point here
Rioter Comments
Rexxiee (NA)
: "we nerfed orange esssence because you'd be getting more skin shards"
The "extra shards" theyre referring to are from events, not increased loot drops from hextech. In the past, the events would just give something like a summoner icon That being said, got a project lucian shard from the last event but will take like 4 hextech skin shard DEs just to unlock it, which is even harder than before since we get shitty emotes dropping so much now on top of the reduced essence DE it'll take much longer to actually get a usable skin
: A math. proof that Hexdrinker is broken and shouldn't be allowed to coexist with Nullifying Orb v2.0
Honestly we need more defensive stuff like this rather than a DPS arms race all the time. Need way more defensive options, just needs to be equal for AD and AP users
: _Dear boards gods please let me answer this one honestly without incurring too many downvotes_ Yo, the team was def expecting this question. Even though it's technically the same price as before (we just scaled up the cost when we multiplied all your other BE by 6.5 for the new season), it feels like it costs more because now BE is useful for unlocking champs more directly. The short answer is that we don’t currently have plans to change the price because the team wants to be careful about removing too many things that BE is used for unlocking. I can share a little more on the thinking around it: The reason Mastery 6 & 7 have always cost BE to upgrade is mostly because we needed to give players a use for BE back in the old system. Now that we’ve connected the loot system with the normal rewards system, we’re having to think longterm about what should and shouldn’t cost BE. Mostly BE is useful for unlocking champs, but we want it to be useful for everybody—including people who don't want to use it on champs. The new leveling system gives vets gemstones and unique emotes alongside the other stuff, and the Blue Essence Emporium is working out pretty well too. There’s more we’ll have to do on that front, but I’m sure we’ll figure it out over time.
If that's the case at least let us earn M7 tokens if we havent upgraded to M6 yet. Having an artificial cap on our champ mastery because we can't afford to upgrade it is like passing us over an promotion because we cant afford a luxury car despite our actual performance
Kurieko (NA)
: Petition to give Taric his Glorious Chesthair
: Removing all runes and making them free was supposed to allow easier access to buying champions...
I feel like RIOT somehow thinks that people kept spending on runes over time to eventually get them all alongside with the champs when that's pretty false. Sure we dont need to buy runes anymore but most people just had basic sets for AD, AP, attack speed and maybe tank or support without bothering with ones you'd pick to make a single champ slightly more optimal. Once you get past that hump then IP gain is purely for champs at a much higher rate than now Nerfing BE so hard permanently puts people on the hump without ever having a part to speed up champ gain
Rioter Comments
Rioter Comments
Eedat (NA)
: PSA: Do NOT buy lootboxes with RP
2/3 of my last boxes gave me shit level emotes. I hate the entire emote system and those boxes basically gave me nothing of value, cant even DE them. Reduced DE value on top kills crafting for me
: It kinda is a big deal. A lot of people also write "should of" instead of "should have" and mess up "Your" with "You're". That does not make them right
But "should of" is straight up wrong and adapted when people don't realize it's should've which is conjoined for "should have" but when said almost sounds like should of, but dummies say "should of" Your and you're are both actual words where should of should never be used
dominusx (EUNE)
: Buff towers it's getting sad.
At this point I'd rather have a couple super minions guarding the base rather than turrets
: > [{quoted}](name=ForFoxSakes,realm=NA,application-id=yrc23zHg,discussion-id=LiA9xmXA,comment-id=0007,timestamp=2017-11-12T05:31:01.984+0000) > > I was hoping at to get all 3 ward skins for being H5, but too optimistic I guess. Really want the purple instead of the orange badly. Even blue is better than the orange. Orange color just looks awful with the gold whereas the purple and blue give nice contrast it would ahve made the most sense to just let you accumulate the honor ward skins instead of assigning you one of them.
> [{quoted}](name=Pippen The Short,realm=NA,application-id=yrc23zHg,discussion-id=LiA9xmXA,comment-id=00070000,timestamp=2017-11-12T05:43:56.757+0000) > > it would ahve made the most sense to just let you accumulate the honor ward skins instead of assigning you one of them. Yes that would have been great. Even if you had to pay Orange Essence to unlock them, getting H5 means you'd get a guaranteed free ward skin from DEing the other two or all 3 with a cost
: I wish I could last more than 2 secs in a teamfight.
I wish I could last more than 2 autos or abilities
Sukishoo (NA)
: Pretty sure the Skin shards, are like Emotes and come from Milestone levels like 50, 100, 200, ect.
> [{quoted}](name=Sukishoo,realm=NA,application-id=yrc23zHg,discussion-id=qtzrEun3,comment-id=0003,timestamp=2017-11-11T17:53:36.142+0000) > > Pretty sure the Skin shards, are like Emotes and come from Milestone levels like 50, 100, 200, ect. So 600 games to the big milestone for an extra skin shard is being more accessible? On top of chests now puking up emotes instead of skin shards too?
: Can I trade my Level 5 honor ward skin for the Level 4 ward skin?
I was hoping at to get all 3 ward skins for being H5, but too optimistic I guess. Really want the purple instead of the orange badly. Even blue is better than the orange. Orange color just looks awful with the gold whereas the purple and blue give nice contrast
Meddler (NA)
: Quick Gameplay Thoughts: November 10
Meddler, I know you guys rarely care about 3v3 Twisted Treeline, but considering you now put victorious rewards on getting gold in TT there should be some semblance of balancing in it. **Specifically w the new rune Ghost Poro on a map that doesn't allow wards, the Ghost Poro basically gives permanent vision to the entire jungle route on an already tiny map where vision was designed to be denied there** I think tweaks need to be made for TT
: I've been seeing this meme so much more often recently and I don't know why it's getting popular now since FWotD has been on a 22hr schedule for YEARS at this point. Really curious to understand it better.
What the above poster said and you replied to is actually what most people DONT WANT. https://boards.na.leagueoflegends.com/en/c/general-discussion/vYlIVKUi-make-first-win-of-the-day-reset-at-set-time-instead-depending-of-when-player-wins-first-that-day We're wanting the FWOTD to reset on the day rather than based on the time the bonus was consumed. IE - I get the FWOTD at 5 PM on one day, it should reset at 12:00 AM so whatever time I play the following day I can still get the bonus. **It actually rewards playing every day rather than rewarding playing at the same time every day** Totally screws over those on shifts like doctors/nurses, retail and food industry workers etc who have a shift on time of reset, but had the morning free the next day, or are some other shift and cant play the same time every single day I'm not on shift work and some days get on at 5:30, others at 9:00 but because I played at 9:00 the night before I cant get my bonus from playing at 5 despite being on both days? Thats lame If you've read the "set time" and took it as a set 22h or 24h after the bonus was consumed that's not what we're asking for
: Leveling and Rewards - Early Impressions and Adjustments
Why is BE even tied to leveling? What's wrong w just having leveling split from the playing rewards were you get BE per game played and leveling just gives emotes and borders. We dont need some flashy exciting level up every single time, would rather have actually consistent rewarding each game When the unlimited levels were announced I really just thought it was level up for a nicer profile look and big milestone emotes. Adding this capsule BS is so much worse than I thought possible
: is kleptomancy supposed to fuck over melee champions?
Even worse is that the items it spawns can be sold for gold too further throwing the income out of whack. Dont need a mini AD flask on a caster? NP, sell for another 40g on your next back
: Oh I think lots of people called it a shitshow. I would also personally call it an "unmitigated fuckup carnival" and an "emotional chernobyl." But hey, that's just me.
Yet flex queue still came about and nothing was done with it the entire season when we get diamonds vs unranked and new garbage matchmaking posts every single day
Rioter Comments
Thilmer (EUW)
: I have Heard that we are going to get skin shards when reaching certain levels, but unless we get skin shards every 3 levels or something like that it doesn't compensate the lost of orange essence. Also, I don't remember Riot saying anything about the orange essence when they explain this thing about the PI and the blue essence.
Milestone capsules will just include more champ shards and chance for gems, NOT skin shards. The only possibility for skin shards would be to craft that gemstone into a box and chest :/ > if you hit special milestone levels, you'll earn special rewards like gemstones or rare emotes. https://na.leagueoflegends.com/en/news/game-updates/features/level-beyond-30
Leonerdo (NA)
: > It's not guaranteed because yes there's anomalies when you're dealing with low samples for you just levelling up 20 times you'd be only 20 samples, but the chances of getting those capsules I listed still stand due to weighted averages when they want the average to be 910, I'm not taking the value of the 4 diff capsule amounts then dividing it by 4, I'm actually using weighted averages to reverse calculate the odds which is what those % work out to You're taking me for an idiot. I did the same reverse calculation as you, but started with a higher amount of 1240 capsules. You can do the calculation multiple ways, since it's an equation with multiple unknowns. > "10%" if you're taking RITO's example as their word on it but lots of calcs have proven theyre at least 15-20% off on top of their 10% means you're getting much less. Honor capsules will barely add anything when most of the time it's a single 450 champ shard for 90 BE now. Mastery token upgrade costs went up at a flat fixed rate while BE gain went down, which means it actually costs MORE to upgrade mastery Yeah, I'm taking their word. They're not dumb enough to fuck up the math, and they have nothing to gain from lying to us. I don't know why people suddenly tihink that Riot went from one of the most transparent/honest companies to one that would lie about BE income, just so they can cheat the players out of a couple champions. And for sure I'm taking Riot's word over the anecdotal evidence and poor analysis that people are posting on the boards. And yes, I've checked them thoroughly; most of the 15-20% loss that people are reporting is due to bad luck in 1- or 2-capsule sample size, which we knew was a possibility before hand.
Can you show me what your odds came out to be for each? Ugly table in message format but I did: > Capsule DE value x odds > 720 x 20% = 144 > 900 x 50% = 450 > 960 x 20% = 192 > 1240 x 10% = 124 > Average 144+450+192+124 = 910 exactly IDK if I can take their word for it yet when there's LOTS of people showing that they're just getting capsules with only 600 BE and no shards, or a 450 and 1350, or four 450s. They want what they claim, but somewhere in their coding they've definitely fucked up somewhere Also IDK why 6300 shards DE into 1240 when 20% is 1260. All other DE values are at 20% but at the highest amount they rip you off by 20 BE
: Get Rid of Chests and Key Fragments!
It's really not a problem. It's just bonus loot BE and leveling champ capsules are a problem
: Riot Games considering to nerf Aery already
Comet is just so easy to dodge. It will miss you as long as you dont walk back into it or arent just standing still. Most people are moving around as they CS or trade anyways so it does nothing
DatLegend27 (EUNE)
: What happends when all players dc from a game?
game just ends as if it never happened. Pretty sure it happened when Kayn (or Ornn?) was released something they did caused everyone to crash out Log back and and was able to join queue again for another game
Leonerdo (NA)
: It's not guaranteed to be those drop rates. It could just as easily be a 15% chance to get a 1240 capsule, balanced by a 35-40% chance to get a 720. But regardless, your point stands that the 1240 capsules are very rare. Do you know how rare the 6300 IP champ shards were in the old system though? (Just from experience I think it's also about 10-15%, but idk). But more importantly, I didn't say anything about the kind of shards you are getting, just that you are getting more shards in general, which is definitely true. That may not help veterans who are only interested in 6300 BE champs, but it helps newbies for sure, and potentially people who still need some 4800 BE champs. > The loss of the 3 shard reroll This is indeed a loss. A lot of people would buy 3 1700 IP mystery champ shards and reroll them into a 6300 IP champion, saving 1200 IP. However, in exchange, we got the 3800 BE Mystery Champion option in the limited-time BE sale. Admittedly, that's mostly beneficial to those who were paying attention and saved up some BE/IP for preseason. But people could also spend their Rune refunds on that, meaning that most veterans could easily get 10 random champions right now, if that's what they care about most. And while that sale is temporary, it's supposed to come back up occasionally. > BE becoming harder to get, in the merge The two sources of IP/BE are still just as productive as before. IP/XP from winning games, as we've been discussing, is at worst 10% less productive. And the BE from loot crates/honor capsules is also the same, except all the numbers (upgrade/mastery level costs, disenchant values, and stored BE) were multiplied by 6.5 in the transition to match the value of IP, and it's split between more shards.
> [{quoted}](name=Leonerdo,realm=NA,application-id=3ErqAdtq,discussion-id=rkTJFV0p,comment-id=000b00000000,timestamp=2017-11-10T19:06:40.857+0000) > > It's not guaranteed to be those drop rates. It could just as easily be a 15% chance to get a 1240 capsule, balanced by a 35-40% chance to get a 720. But regardless, your point stands that the 1240 capsules are very rare. It's not guaranteed because yes there's anomalies when you're dealing with low samples for you just levelling up 20 times you'd be only 20 samples, but the chances of getting those capsules I listed still stand due to weighted averages when they want the average to be 910, I'm not taking the value of the 4 diff capsule amounts then dividing it by 4, I'm actually using weighted averages to reverse calculate the odds which is what those % work out to > Do you know how rare the 6300 IP champ shards were in the old system though? (Just from experience I think it's also about 10-15%, but idk). I dont know and yeah they were rare, but they also didnt matter that much when you could reroll 3 crap shards into 1 champ perm so if you were just missing 6300s youd be guaranteed in getting one. Cant reroll anymore so it's all based on RNG shard drop now. > But more importantly, I didn't say anything about the kind of shards you are getting, just that you are getting more shards in general, which is definitely true. That may not help veterans who are only interested in 6300 BE champs, but it helps newbies for sure, and potentially people who still need some 4800 BE champs. More shards isnt always good when theyre useless duplicates worth little DE value. Even for those who dont have even half the champ pool will be cucked when the new system deliberately drops more 450 and 1350 than anything else. Even getting 4800 shards will be a big struggle > This is indeed a loss. A lot of people would buy 3 1700 IP mystery champ shards and reroll them into a 6300 IP champion, saving 1200 IP. However, in exchange, we got the 3800 BE Mystery Champion option in the limited-time BE sale. Admittedly, that's mostly beneficial to those who were paying attention and saved up some BE/IP for preseason. But people could also spend their Rune refunds on that, meaning that most veterans could easily get 10 random champions right now, if that's what they care about most. And while that sale is temporary, it's supposed to come back up occasionally. I've played since S3 and only had 39k BE after the refund. Did around 200-400 games a season so not super hardcore but I still dont have all the champs from dumping a lot into CDR, move speed quints, lethality and such where I didnt get much back but spent A LOT on :( Missing around 20 champs still. The "cheaper champs" out now were at the full 6300 price back then so I was paying more for the champs which ate in to my past IP spending too. > The two sources of IP/BE are still just as productive as before. IP/XP from winning games, as we've been discussing, is at worst 10% less productive. And the BE from loot crates/honor capsules is also the same, except all the numbers (upgrade/mastery level costs, disenchant values, and stored BE) were multiplied by 6.5 in the transition to match the value of IP, and it's split between more shards. "10%" if you're taking RITO's example as their word on it but lots of calcs have proven theyre at least 15-20% off on top of their 10% means you're getting much less. Honor capsules will barely add anything when most of the time it's a single 450 champ shard for 90 BE now. Mastery token upgrade costs went up at a flat fixed rate while BE gain went down, which means it actually costs MORE to upgrade mastery
: Skin Shards Likely Won't Get You What You Want
Update for what they plan at each tier: 720 = 450, 450, 1350, 1350 (20% chance to get) 900 = 450, 1350, 1350, 1350 **(50% chance to get)** 960 = Single 4800 (20% chance to get) 1240 = Single 6300 (10% chance to get) I got a 3150 (Galio), 450 (Warwick) and 450 (Poppy) which comes out to 880 so I have no idea how the Red claimed to have capsules only drop at the 4 set intervals. There has to be more considering the 3150 champ bracket is missing DYI DE Values 450 Shard = 90 BE 1350 Shard = 270 BE 3150 Shard = 630 BE 4800 Shard = 960 BE? (Havent seen this yet but this is what the 20% conversion comes out to) 6300 Shard = 1,240 BE. 20% conversion is actually 1,260 so theyre ripping you off by 20 BE They claimed to have hotfixed the minimum to 810 which is comprised of [450, 450, 450, 1350, 1350] or [450, 450, 3150] I got the 810 with Warwick (450), Poppy (450) and Galio (3150)
Rioter Comments
Leonerdo (NA)
: The overall rate is the same or better: All BE amounts were multiplied by 6.5 for the purpose of merging with IP. Shards disenchant for 60% as much as before (and multiplied by 6.5 of course). Loot chests give more shards though on average (I don't know the exact rate). So overall, Loot chests give the same BE value as before. [Playing games -> IP -> Champions] is isometric to [Playing games -> XP -> Level up Capsules -> Shards -> BE -> Champions]. It's less straightforward now, and there is a little RNG in the capsule drops, but on average the BE gain is the same as the IP gain from before. The important impacts of these changes (what people should be focusing on) are * Leveling is a part of the process now (because people like filling up progress bars and making numbers bigger). * You get more shards, so you have a greater chance of receiving a shard that you actually want to upgrade to a permanent. * BE/IP are merged so that you can buy champions with BE, and you can craft Mastery 6/7 with IP (without needing to buy the Mystery Champ shards, which were removed). * Oh, and the First-Win bonus makes up a slightly larger portion of your overall income than before. By contrast, what hasn't changed is the overall rates at which you earn/buy champions and mastery levels. All the other number changes are just a way of making everything match up nicely, so that your overall output of Essense and Champions is the same or better. THE ONLY LOSERS in this new system are people who grind 20+ games per day, because they get fewer First-Win bonuses per hour spent. And even then, at worst, their BE income is only 10% worse than the previous system.
> You get more shards, so you have a greater chance of receiving a shard that you actually want to upgrade to a permanent. The above is actually false. Based on what RIOT has specifically said > First, a couple baselines to get us started. > A Leveling Capsule contains champ shards with a BE value of either 720, 900, 960, or 1,240. (The average value is 910 based on drop rates) > A Milestone Capsule (every 10 levels) contains champ shards valued at 1,980, 2,160, or 2,220. (The average value is 2,120 based on drop rates) http://www.surrenderat20.net/2017/11/red-post-collection-preseason-runes-722.html Also based on the average above of 910, I figured out these: 20% to get 720 Capsule 50% to get 900 capsule 20% to get 960 capsule 10% to get 1240 capsule The ONLY way you'll get a 6300 champ shard is if you get the 10% chance for the 1240 capsule on leveling, and when it's a 1240 you only get ONE champ shard so you better hope you first hit the 10% for a 6300 champ then hit the odds it's for one you dont own. Those who are getting 3-5 shards in their capsule are because theyre getting shit 450 cost champs. You WILL NOT be getting 3-5 shards of 6300 cost champs With the loss of the 3 shard reroll the only way you benefit from the shards is to RNG a champ shard you dont own which is significantly harder for brand new and high cost champs. At the current list including Zoe there's 33 6300 cost champs, so to actually get the specific one you need on leveling is 10% for top capsule shard x 1/33 = 0.3% chance to get that Zoe shard. Even with the higher output on milestone capsules, with those listed BE amounts you'd still be only getting ONE 6300 shard in any case Good luck! So rewarding BE/IP merge for Mastery levels is even worse then before They "cost" the same as before, but before BE was strictly for bonus champs via shards or mastery while IP was your guaranteed champ expansion currency. BE just went up massively in value with it becoming the guaranteed champ currency on top of being harder to get, so the exchange rate is very off
: 2 lazy 2 look, I remember it being mentioned tho, srry if I'm wrong.
> Levelling capsules contain champion shards and Blue Essence. At special milestones, such as 25, 50, 75 and 100, you will earn additional rewards like Rare Gems and Emotes. The champion shards earned scale with champion level, with newer players more likely to receive beginner-suitable champions. You dont get skin shards from leveling and bonus loot only a chance on milestones
PB4UAME (NA)
: You would actually get much, much closer to only 5% of champions, no runes, no boosts, nothing else but 8 champs. There are 137 champions, and $5 is only 650 RP To buy a 975 champion then, is $7.50, so its 2 champions for $15, or 8 for $60. 8/137 = 5.8% $40 is only 5,200 RP, which is only 5 champion, or 3.6% of all champions.
I didnt do all the math and there's lots of other factors like diff champ prices, getting diff amounts of RP based on region, bundles and such but yeah you dont get very much of the actual game when you pay for LoL
kinkan (NA)
: Make something to buy for 1 RP
: Overwatch also has a 40-60 dollar price tag whereas League is free, along with most other popular online games. Not arguing for/against it but OW's loot box system also really annoys me. That's a different argument though.
Yeah but with the $40-60 you get all the actual full contents of the game without the cosmetics whereas if you spent even $60 here you wouldnt even get 25% of the champs
Sukishoo (NA)
: You can gain skin shards the higher you Level Up. So, yeah .
Possibly only at milestones like 50, 75 100.... so you need like what, 200 games to open up a bonus skin shard all the while you're taking reduced orange essence gains? Even less incentive to buy the hextech chests when the DE value is dropped
: Nerf turrets please
Yours seem a bit overtuned. I ate my sandwich too and had the same results. You sure it's not a bug?
: It works for Overwatch because those games are short
Doesnt work when trying to copy HOTS either because you get loot boxes when you level up a champ which doesnt cap. Would basically be like getting a capsule when you go from Mastery 0 to Mastery 1 on a champ and doesnt stop at M7 Significantly reduced drops in this LoL system without any real thought
: Leveling Up - It Does Not Make Sense to Play Games Daily
Such horrible logic BE doesnt expire. Just save that BE then. If you're banking on getting the new champ shard it's less than 1% chance you'll even get it so dont even plan around that RNG
YourSh4dow (EUNE)
: Make first win of the day reset at set time instead depending of when player wins first that day!!
Def needs to be done. Play should be rewarded for playing each day rather than around the same time each day Especially sucks for those on shifts (like nurses) who have night and day shifts throughout the week who would miss out on a bonus just because they had a shift time change and wasnt playing at the right time of reset
: Are All Players Equal?
None of what you listed has anything to do with equal treatment. It's retroactive pay on new implementations
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ForFoxSakes

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