l MrD l (NA)
: I thought of a genius idea to balance out Vayne
Wait I have a better idea. Remove Phantom Hits from the game and boom she can be balanced.
Neriticc (EUW)
: ADC champions should not be allowed to have CC or self peel.
So, you want to give ADC zero self reliance. That is not a good idea at all. That would mean they would have to have insane damage numbers to compensate or they would never be played. They would have to be babysat more so than they already are.
: Other champs buffed to make Yasuo more acceptible?
The reason there are a bunch more 35% banrate champions is because Riot has added more bans to the game. Also because instead of one person choosing all 3 bans now everyone gets 1 ban. It is more likely that when 5 different people ban that more champions rest at a higher banrate.
: but every class isn't equally represented in the game... there are far less ADCs than mages.
Ok, but the goal should be to have an equal representation of class more so than a distribution that leans towards class size, because then Fighters and Mages would make up like 70% of the top 25.
: Mana problems?
Riot has dumbed down the game so much. You never run out of mana or health anymore. There is far too much sustain for both mana and health nowadays.
: Out of the 25 most popular champions in plat+, only four of them are mages
This isn't bad. There are Tanks, Mages, Assassins, Marskman, Supports, and Fighters. That is 6 different classes and 25/5=5 so mages are off by one to be considered on par with how many mages should be in the top 25 most played if you want all classes to be equally popular.
: Nocturne Rework Idea
His Ultimaye is too strong to add any power to his kit. I think he needs a change to his Ultimaye before Riot looks into adding power to his basics abilities. I like the anxious idea though.
: What's the best feeling you guys ever have in League?
Every time I banned Janna in low to mid Diamond and watch the enemy support feed and then after I the game I look at their profile and see they are a Janna main and I get the gratification knowing that that trash player only made it to Diamond because Janna is/was overtuned and literally a braindead monkey could make it to Dianond with that stupidly easy champion.
: Except Sated Devourer wasn't an issue. It was the combination of Rageblade and Sated Devourer, which were both multiplicative onhit effects. Now league only has 1 multiplicative onhit item, so we don't see any issues. Except with Vayne. An idea I would like to see is Phantom hit every 3 hits, AS cap raised to 3.0, and buffs to stats on Rageblade (+10% AS, +5 AD, +10 AP, +1-2% AS on stack, +2 hybrid pen, +200-300 gold cost).
> Except Sated Devourer wasn't an issue. It was the combination of Rageblade and Sated Devourer, which were both multiplicative onhit effects. Now league only has 1 multiplicative onhit item, so we don't see any issues. Sated was a problem and that is why it was removed. Rageblade used to not have the multiplicative on-hit passive. It was added when they removed Sated.
: How is the item broken if only 1 single champion is broken using it?
Every other champion that abused that broken passive has already been nerfed. {{champion:145}} {{champion:24}} {{champion:10}} {{champion:96}} {{champion:518}} {{champion:11}} {{champion:110}} {{champion:23}}
: its early game, arent mages like supposed to be mid-lategame?
Depends on the mage. Like Syndra is early to mid game while Anivia is Mid to Late game.
: but its not like i was gonna even do anything to her (in dmg), and she just 1shots me from full hp with 90 ap
She did not 1 shot you. She landed QE combo and then Ulted and then had to Q again. That is more than a rotation. Also you were down a level.
: yo im not a sheep i choose my items logically and i still know the general picture, my runes are what works best for my playstyle and elo i enjoy absolute focus for more damage and gathering storm for scaling, and this is really needed in silver where people cant end. im not particulary struggling in farming but im forced to miss last hits too often for my tastes, its just a feel thing really and quality of life change and btw shiptur is someone and im someone else im not gonna copy the playstyle of any other player
Ok cool it was just a suggestion to get better at the game and it is fine if you don't want help, but asking for buffs on a champion that doesn't need it to make them not interact while clearing the wave is not going to get you anywhere.
: Why is there still a Q indicator for shaco when no other assassins have it and they can 1shot,
"1 Shot" Besides that let me start by saying I believe Shaco should get a full VGU. His stealth has always had that puff if smoke, so idk why you think it should be changed. Also Rengar can be spotted by vision wards and Shaco cannot. That is what happened with the Stealth update. Some champions have Invisibility like {{champion:35}} {{champion:84}} {{champion:62}} and some have camouflage which allows them to be seen by vision wars and when they get too close to an enemy which include {{champion:29}} {{champion:107}} {{champion:28}} Also Shavo's invisibility lasts much longer than any other champions invisibility.
: im not copy pasting anything from anywhere i do my stuff cause thats what works for me and the farming depend on gold acquired at the moment
If you are having issues with farming and you want that to change than you should try something new. If you just keep doing the same thing and expect a new result than you are insane.
: something i would love to see improved on ekko
I think you should watch Shiphtur play Ekko. He is really good and honestly maybe copy his runes because after 1 item Ekko farms so easily.
: Guinsoos is a broken item
Guinsoo's is not broken. Phantom Hits is what breaks this game. It broke Sated Devourer and now it broke Guinsoo's. Phantom Hits need to go and pre Tiamat effect Guinsoo's needs to comeback.
Kanzler (NA)
: I legitimately dont know why 100T dropped Ryu. He was always better than Huhi last year, let alone the Bronze version of Huhi that showed up this year.
It was for Bang. They can only have 2 imports and Ssumday is their star so it had to be Ryu for Bang. Honestly though Pobelter was the number 1 choice IMO for an NA Mid, but I'm pretty sure Aphromoo said to pick up Huhi and they both played like trash this split. I think Huhi is trash unless playing Sol. I think a better option for 100T would have been to maybe go after Shiphtur, but idk if he would have been willing to come back for the LCS.
: > [{quoted}](name=Frosted Tips,realm=NA,application-id=9hBQwnEU,discussion-id=fT4vbJhQ,comment-id=00000000,timestamp=2019-03-18T01:37:50.974+0000) > > Just curious how was is misleading to you? I would like to know so I can improve on future posts. The implication of the wording is that you are a 100T fan and it would have been a mistake to grab Pobelter, when you meant the exact opposite.
So I should have said something like, "I'm so glad Pobelter was not picked up by 100T"
: Oh but when I make a post about it taking over and being broken, entire community came down to downvote me and bury it. Who would have thunk an uninteractive build that can shoot safe E's and kill people with 1 skill on Shyvana?
Because this isn't about the build being OP or broken (which it is not) it is about players not liking the playstyle and it not fitting her thematically. Dragons in general are portrayed as extremely strong creatures that a durable, mobile, and menacing, while this build makes her extremely squishy, and she is not mobile as an overall champion anyway, and she really isn't menacing. The only scary part of her is her E.
: See, I don't get pro leagues, and your title totally misled me. If Pobelter really does deserve good resources I'm happy for him too :)
Just curious how was is misleading to you? I would like to know so I can improve on future posts.
: > [{quoted}](name=Frosted Tips,realm=NA,application-id=3ErqAdtq,discussion-id=i591F7b3,comment-id=0000,timestamp=2019-03-18T00:53:43.677+0000) > > It was to actually seperate bronze 5 fro. The rest of bronze since the players down there are not capable of playing the game with any skill or knowledge. I know plenty of players in Bronze that could get better, but Iron is just where players that lack practically any potential end up. I think it is a good desicion and should be kept. You don’t see this as a stigma for new players? If I was placed into Iron knowing that I was the worst 3% of players in Soloq I would just delete the game.
I see where you are coming from, but ranked is only played by a small fraction of the community and most for the most part new players are not going to be pushed away by content they can't play for a significant period of time after they start playing. If Riot is concerned about getting new players than they should start by making all summoners and runes available at account lvl 1. That would help a bunch. Also adding a new basic, intermediate, and advanced tutorial would do wonders. Even adding a jungle specific tutalrial or class specific tutorials. Adding incentives for learning the game instead of just playing the game would also help.
Nhifu (NA)
: I hate how AP shyv is the only viable build on her.
Just wait for her VGU. She is on the list as top priority, so maybe she can actually feel like a dragon for once.
: What was the point of creating IRON?
It was to actually seperate bronze 5 fro. The rest of bronze since the players down there are not capable of playing the game with any skill or knowledge. I know plenty of players in Bronze that could get better, but Iron is just where players that lack practically any potential end up. I think it is a good desicion and should be kept.
Rioter Comments
: How the hell are you suppose to play against Akali if your pink wards don't even reveal her?
Don't trade while shroud is up. Force her shroud out and then just back away. After that you have like 20 seconds or something dumb where she shroud is on CD.
Sir Tom (EUW)
: Imagine if Vayne took 30% true damage back everytime she procs her W
What if Karthus had to be in his passive to Ult? That is how dumb your statement is.
: https://slideplayer.com/slide/8447297/26/images/11/Structure+of+Argument+Claim%2FArgument+Reason+Reason+Reason+Evidence.jpg
No one thinks they have to make an argument. I asked someone why Yasuo needs to be nerfed and I got a reply along the lines of, "A stupid comment deserves a stupid reply."
kμrayami (EUW)
: lethality items suck as much as your player base and thats sad af
I mean Seeker's is a super efficient item so that may be the issue more than leathality items. At max stacks it is like 130% or so efficient.
: Janna and the bad Rito
Any braindead monkey can play Janna. Also prior to last season she had zero patches where her win rate fell below 50% while also maintaining on average above a 5% play rate. Also she is still a good champion to get carried on because she requires zero skill and has 2 insanely potent Hard CC effects that tenacity does not effect and her Ultimate is not only a get out of jail free card, but also it heals. If you want Janna to feel more satisfying to play then she needs a rework because she is strong enough in her current state.
Monlyth (NA)
: Using his Q on every cooldown, Yasuo can throw out a tornado every 12 seconds at level 1. It's not hard to build stacks when there are these things called "minions" present between you and the opposing laner.
So the opposing laner pokes you with basic attacks and abilities while you attempt to stack your Q. Aslo what does he do at baron and dragon?
Monlyth (NA)
: Isn't it obvious? Tornado.
That is not a poke ability. It requires you to Q 2 enemies (champion, monsters or minions) then you can throw it. That is like saying you use Ashe Ultimate as poke.
Monlyth (NA)
: Does Yasuo have a real weakness?
> -Can poke targets from range and finish them off with gap-closers or ult With what? What can he poke with where he wouldn't be in range of his target to engage on him or retaliate with more damage?
Nhifu (NA)
: Athene's needs shield + heal power
No. Athene's is already a great item and it is designed for supports you already build heal shield item, but adding a heal shield effect would, put too many heal shield effects into the game.
: So, want to clarify a bit here. 2 kills is only worth +150 gold of bounties. (+75 gold per kill, only counting after the 2nd kill). So the shutdown kill is worth (300)+150 = 450g **Roughly 25% of the gold from the two kills is applied as a bounty** If 75% of the gold from 2 kills was being rewarded back as a bounty, the total value of the shutdown kill would actually look like (300)+450 = 750g. I would completely agree that that number would be out of line. Also, separate point, I think there is a misconception that 2 kills being worth +150 is new to this season. In, fact that part of the kill bounty system has existed for as long as I can remember.
> So, want to clarify a bit here. 2 kills is only worth +150 gold of bounties. (+75 gold per kill, only counting after the 2nd kill). So the shutdown kill is worth (300)+150 = 450g Roughly 25% of the gold from the two kills is applied as a bounty Sorry what I was trying to say is that 2 kills are worth 600 gold. Also, 1 kill on a target with a bounty for having 2 kills is worth 450 gold. That is 75% of 600. That is what I mean by 75%. > Also, separate point, I think there is a misconception that 2 kills being worth +150 is new to this season. In, fact that part of the kill bounty system has existed for as long as I can remember. Yes, but at drastically smaller values. That is the point I'm trying to make.
: Upcoming Bounty Changes
This is still upsetting that 2 kills is still worth 450 gold. That is 75% of the gold for the 2 kills the other player got. that is a {{item:1006}} I just don't get why early bounties are so strong. I was really hoping you guys would realize that is just a little too forgiving. All that needed to happen was it being moved down to 400 gold IMO. Why is the 2 kill bounty just so effective? I'm genuinely curious why it is so strong.
Terozu (NA)
: That's Renekton's winrate vs Yasuo. Renekton beats Yas in lane 70% of the time.
Ok my bad misread it. So Mid lane it is like 60-65% of the time he wins and Top it is under 50% and also his overall winrate is 48%. So I don't really see a problem with power. And with the frustration aspect I I know from stats Blaustoise has posted before that every other region finds Yasuo drastically less frustrating than NA does.
Terozu (NA)
: No, Yas can keep walking while Qing, if he is not supposed to, it's been a bug since his release that needs to be fixed, at most there is a slight stutter. I do not care about his cooldowns. I've played the champ. He's overloaded and frustrating to play against. There is nothing more to say about this. Esoecially since what you've written here ignores over half of my post. Including the entire point.
> No, Yas can keep walking while Qing, if he is not supposed to, it's been a bug since his release that needs to be fixed, at most there is a slight stutter. No he can not and I have played him and played against him plenty of times since his release and have never encountered this so called bug you have experience 100% of the time. I am pointing out an obviously extremely flawed part of your post that is easy to see and easy for me to explain why you are wrong about it. Maybe actually taking your time to consolidate you thoughts and have a post without blatantly ignoring parts of Yasuo would help not get your arguement picked apart.
Terozu (NA)
: http://matchup.gg/champion/Yasuo/MID/ Look at his matchups. There are like 10-15 people who have greater than a 53% lane winrate against him across all lanes which they have data on. The rest will either roughly go even or lose the lane.
Those seem very fishy stats to me. I would be beyond surprised if Yasuo on average beats Renekton in lane and this website is trying to say he does it like 70% of the time. That seems pretty sketchy. Do people consistently use this site and find it reliable?
Terozu (NA)
: What really irritates me about Yasuo is that he's supposed to be a late game champion.
> Passive that doubles a stat and gives a free shield roughly every 5-20 seconds or when he ults. Q - Aoe auto attack that can become aoe when dashing and he doesnt have to stop moving when casting it. W - An aoe projectile deleter, that blocks projectiles from any direction and is bigger than his own hitbox, which covers like half a lane at max rank, it also originates from him and moves slightly meaning he doesnt have to aim it to block a spell. E - .5-.1 second cooldown which gets faster with his already 3rd teir movement speed, increases in damage as it gets cast repeatedly and quickly charges his passive shield. R - Aoe Suspension that is coded to position him favorably gives him the free shield and makes armor all but useless for a whopping 15 seconds even though he can already delete people faster than that. Also, he can use it from off your screen from any displacement. Passive - it isn't a free shield since he loses base stats to get a shield like this in his kit. Just like Malzahar passive. Q - It is a dodgeable auto attack and if not casted with E it does make him stationary. W - It also has a pretty insane cooldown since it is so strong. E - It gets ramping damage since he was maxing it first and dealing far too much damage with it without having to give something up. Now that it ramps that means he used up some of the minions or champions he can dash to so it inhibits his dashing capabilities after trading. R - Requires you to already be under a displacement effect to be casted on you. 15 seconds used to not be that long and maybe that is a change they could look into, but that is really the only thing you complained about that is unnecessary for him. Maybe play the champion to realize all of his counterplay before ranting about it. He is super vulnerable early to bruisers and ganks.
Terozu (NA)
: Yasuo will win lane like 70% of the time statisically. There are roughly 10-15 champs in the entire game who will win lane against him in an equal player skill scenario, and that's stretching it for goodness' sake. I don't think there is any other champion in the game who can claim that.
: > [{quoted}](name=Frosted Tips,realm=NA,application-id=3ErqAdtq,discussion-id=H2IWV8mg,comment-id=0002,timestamp=2019-03-14T04:39:55.563+0000) > > I don't see changes to Garen's stupid Villain mechanic, so that he can't just walk up to someone and do 70% of their health as true damage. I don't see reworks for {{champion:23}} {{champion:32}} {{champion:36}} {{champion:9}} etc. I don't see Riot removing Phantom Hits from Guinsoo's which is why the item is a balance nightmare anyways. vayne is disgustingly overtuned. if they want to make changes to garen, and buff him then i dont have a problem with that. but champion updates and buffs are different issues than nerfing a champion like vayne that has been literally dominating the game for more than a month.
I'm fine with garen getting buffs as long as the insanely unhealthy Villain mechanic is changed.
: i still dont see any vayne nerfs on the PBE
I don't see changes to Garen's stupid Villain mechanic, so that he can't just walk up to someone and do 70% of their health as true damage. I don't see reworks for {{champion:23}} {{champion:32}} {{champion:36}} {{champion:9}} etc. I don't see Riot removing Phantom Hits from Guinsoo's which is why the item is a balance nightmare anyways.
: WTF OP? She was nearly impossible to play when she had that stupid delay.
She was 1 shoting people lvl 1 and 2. She was appallingly OP.
: > [{quoted}](name=XXXMurderPenguin,realm=NA,application-id=3ErqAdtq,discussion-id=IzcvlKMp,comment-id=0000,timestamp=2019-03-13T18:50:12.617+0000) > > Or {{champion:43}} Speaking of Karma, she's suppose to be getting her W changed but still no news on that.
They said they will not be pushed through since any reasonable Karma player or even player in general knew that those changes would make her so niche she would only be playable with like 2 marksman and also that she would be unplayable outside of support. So in all they actually listened to at least some of the vast amount of criticism.
: > (looking at you Zoe). Or {{champion:43}}
Yep, You know what if Karma had her Shield Bomb brought back so then she had 2 damaging abilities.
Alzon (NA)
: They actually do this sometimes. I’ve gotten one for Taric, one for Nautilus, one for... I think it was Garen? And another for Kindred, I believe. The types of questions are always different though.
See I have never received one, and I also think that these surveys should be done a very large spectrum.
Shahamut (NA)
: I think what they are doing with Teemo is the right way to go: pit changes on pbe, gather feedback. Talk about it, make some other changes, get feedback.
I do as well, but I also think that since Teemo is receiving a much small change than many reworks, so I think that it can be actually discussed and not just people screaming, "Stop ruining my champion!"
: Know any champs that counter Kayle? even if she reaches 16?
I would argue {{champion:23}} just kinda out ult her.
: Hypothetical Goals
I want every champion to be viable. I also want mass change every season or else the game would get stale. I want both over loaded kits and over simplified kits to be replaced with kits that have a good amount of interaction without going overboard. I don't want Mundo or Tryndamere to exist in their current states and same goes with Akali rework on release or Irelia Rework on release.
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Frosted Tips

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