: The Void creatures are physical creations that the Watchers fabricated in reality where the veils are thinnest between their planes. They don't really have souls, and even if they did, I doubt they'd go to the spirit realm after their removal. The thing to remember here is that the Spirit Realm, where Mordekaiser has set up his base of power, is part of the same plane as the material realm. The Void is the space beneath or between planes of existence, and they want to eradicate and remove all of reality and existence so they can return to nothingness. If they succeed, the Spirit Realm will also be destroyed alongside the material realm, as it's part of the existence on the plane Runeterra is a part of.
Never said that the consequences for Mordekaiser winning was worse than the Voids. If the Void wins we are all f**c*ed. If Mordekaiser wins we all die and he becomes the Lich King (you know what I mean). But in terms of who is a "more of a threat" based on who is the biggest baddest villain, I'd still say short run (aka biggest threat now) Void, long run (later after he has enough souls/power) Mordekaiser. Because honestly with enough souls I really don't think Mordekaiser could be stopped by the Void.
: > [{quoted}](name=Frostfel,realm=NA,application-id=6kFXY1kR,discussion-id=mmekLwkx,comment-id=0016,timestamp=2019-06-19T15:02:12.583+0000) > > I'd say Mordekaiser (in the long run) simply for the following reasons. He is immortal, can die and come back over and over again. Based on lore and also how his new ultimate works in-game it can be assumed that for each soul he captures he gets stronger. > > While yes the Void is a more immediate threat, Mordekaiser will only get bigger and bigger. Hell Void creatures can still die. Imagine if Mordekaiser somehow captured soul of a void creature/Ascended/Darkin how much more powerful he would get. And even if those beings defeated him, he would only come back because he has permanent respawn. Dude the Void would eat Mordekaiser for breakfast lmfao.
I really do think now, yes the void. But Mordekaiser is an ever growing power that I think would overshadow the void with enough souls. And you can't stop him only delay his power.
: I'm Disappointed Over the New Battle Boss Skins
I'll be honest. When I saw the trailer I didn't think there were any Battle Boss skins, thought they were **all** Arcade skins.
: Who is the biggest threat to Runeterra?
I'd say Mordekaiser (in the long run) simply for the following reasons. He is immortal, can die and come back over and over again. Based on lore and also how his new ultimate works in-game it can be assumed that for each soul he captures he gets stronger. While yes the Void is a more immediate threat, Mordekaiser will only get bigger and bigger. Hell Void creatures can still die. Imagine if Mordekaiser somehow captured soul of a void creature/Ascended/Darkin how much more powerful he would get. And even if those beings defeated him, he would only come back because he has permanent respawn.
: A fond farewell...
Sleep well oh Master of Metal, Prince of Pain, Supreme Overlord of Suffering. You will be missed, but your legacy lives on to bring future damnation to the living. *Salutes*
CLG ear (NA)
: it ain't about right, it's about money
> [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=AfT2TjLm,comment-id=0000,timestamp=2019-06-11T21:13:18.923+0000) > > it ain't about right, it's about money That it is. Not saying it's right but even Riot said new skins are partially based on champion popularity (aka sale-ability). Part of me can't blame them for wanting to make money, the other part says 4 years without a new skin is ridiculous.
: Power Creep
I feel like part of the issue is that Riot is trying to cater to everyone in every role while also trying to modernize things (to deal with the hyper mobile/high damage meta). A good example of this is the Overgrowth rune in Resolve which was %Max HP every gain. Riot, "We feel like squishy can't take this rune so we are making it flat HP gain until massive farm then %max HP." They should recognize that not all runes have to work with all classes/champion types. In the example it was clearly a rune meant for tanks/bruisers who build more HP, but then got nerfed for tanks to the point of being bad. Not to mention true damage is much more available bypassing resistances while tank items are still nerfed from when we had a tank meta. Yes this doesnt solve the power creep, but it would bring the game to a more balanced state if Riot addressed these issues.
: Since Riot refuses to properly nerf Top Kench what do you suggest?
Not being a game balancer I would honestly say the damage on his swallow/spit. From what most people I've seen on the boards say it's the least fun/interactive part about him. Reducing the damage would not hurt support Tahm Kench and would allow potential to have better damage scaling on other aspects of his kit that allow for more counter play.
: That's horrible. I guess they made it this way so proplayers don't abuse him. I think they don't want to make another Akali with this one
Considering that Mordekaiser gets 10% of your core stats (HP, Armor, Magic Resistance, Attack Damage, and Ability Power) when he sends you into the Death Realm this was kind of needed for balance. Otherwise the only possible way to escape it and not die would be to be hyper mobile or already fed. That doesn't seem too balanced on any level of play.
: What is this? I am clueless
Going to assume this isn't a joke. The reason is that CC cleanse removes champions from Mordekaiser's (reworked) ultimate so they are no longer in the death realm. I.E. Gankplank Orange, Quicksilver Sash, Cleanse, etc.
: The colours on infernal and pentakill morde's effects are hideous.
> [{quoted}](name=Land Dreugh,realm=EUW,application-id=yrc23zHg,discussion-id=g0Upz7gM,comment-id=0001,timestamp=2019-06-06T22:15:57.928+0000) > > The colours on infernal and pentakill morde's effects are hideous. I actually quite like Mordekaiser's infernal skin. The other skins are good to, but need to change the effects to match the skin. I.E. Lord Morde - Purple, Mace of Spades - Gold.
: I'd say he's reasonably stronger, being just as immortal-if not more- than them. Morde could probably pull any of them to his world and kill them, keeping them dead. Although it all probably depends on how the death realm interacts with each of their 'immortalities'
The real question is does he get more power the more souls he has captured in his soul realm. It is kind of implied based on how his ultimate works in-game, stealing a portion of his enemies stats and keeping it if they die.
: I think he himself is powerful but his threat doesn't necessarily come through in a one v one duel for the ages type of strength. He would probably lose to Ascended and Darkin 1v1 his "threat level" comes mostly from the fact that once he comes back he will raise another army and subjugate the living for eternity because he cannot truly die. So maybe on the Level of the tier 1 Aspects ({{champion:80}}), but stronger than{{champion:131}} {{champion:89}} {{champion:44}} {{champion:266}}{{champion:268}} {{champion:75}} {{champion:101}} {{champion:58}} {{champion:516}} {{champion:106}} {{champion:136}} {{champion:142}} probably still wipe the floor with him
I would agree before he became Mordekaiser that would be true (when he was alive). But after he came back he learned alot of magic, enough that not even LeBlanc's (presumably their connection is still canon based on the updated lore) betrayal and an army could keep him down. I'd say he is at least on par with Azir in terms of power. As for how he would do against a Darkin, don't know. Both are equally as hard to kill.
Arakadia (NA)
: I think god of death would imply he is a creator or influencer of it. Or that he carries it out. Which is more Kindred's thing. In fact he defiles death so I think he wouldn't represent death at all.
Let's put it this way. Mordekaiser has a permanent foundation respawn in lore. Not even Kindred can kill him permanently.
Rioter Comments
: I was just typing up an essay to defend this awesome piece of new lore but hey, I guess you beat me to it here! XD Don't know how much my word counts but I personally couldn't be happier with Mordekaiser's new narrative. He's in very capable hands.
I'm just happy to finally have a name for Mordekaiser before he became the Iron Revenant. Also a possible skin, kind of like how Barbarian Sion shows a possible version of him alive before Noxus.
: The bio is great but 2 things I liked about the old one: Mordekaiser always being his name (Although technically it was anyways so....and I like that his old mortal self died and he was reborn). I also preferred him being empowered by the shadow isles and being part of the mist. Plus him not being part of it doesn't explain his spooky green glow. He is still awesome and his lore is great but being a Shadow Isles champ makes him even cooler rather than just Noxus.
Pretty sure Riot is making it so anything to do with death has that Shadow Isles blueish green glow. I.E. Necromancy, ghosts from the black mist, champions, etc. If you notice even Pyke's ult and weapon has the same coloring and he is Bligewater champion
: Honestly I like Sahn-Uzal more than Mordekaiser. Sound's cooler imo. Also it sounds more like some lost language of the dead than Mordekaiser does.
Just imagine a Sahn-Uzal skin for Mordekaiser, would be epic.
Myrza (NA)
: Anyone who mains the new Mordekaiser will never climb in ranked
Remus Wins (EUNE)
: Biggest Mordekaiser Bug Ever
This just makes me want to see a Worldbreaker skin for Morde. Side note: This would likely only be possible in the training tool mode since there is no way to reset his ult that fast.......except maybe URF (depending on the ults cooldown)
Manxxom (NA)
: Psyche, your in my realm now!
{{champion:82}} , "Welcome to the shadow realm, Nunu boy."
YaraUwU (NA)
: Thats the problem Fiora had in design phase. She would tp someone and herself to a different part of the map and you couldn't leave till one of you died so they would just ult the support and kill them for free. Want i want to know is what interactions his ult has. Will it stop morg ult? will it stop vi ult? can karthus still ult? you while your in it what if yuumis on the person you ult? Can you spell shield it? Id like to make a judgment on whether i think it will be broken or not but until i know how it fully works i cant do that :/
Lol, just imagine waiting to Morde ult a Taric right as he is using his ult to deny the enemy team the invincibility.
: I don't want to live in a world where mordekaiser has a dash, that's just not fair to anyone else in the game XD
Not only would it not be fair, but would also no longer be Mordekaiser. This rework kit for him is perfect, a pull and some movement speed from passive to keep up.
: Here are Morde's updated skins
Damn it Riot, take my money these updated skins are too good.
: The Final Week Begins
United forever! We even have a song. https://youtu.be/nYcMZo4GmLo
Zeanix (OCE)
: So many skin opportunities with Mordekaiser’s new ult
Catkaiser, Mordekaiser with cat themed plate mail (fish shaped shoulder pads with fish bones for spikes, etc) without a helm to show the adorable cat underneath. His mace would be a ball of yarn. His new passive would show fish and/or mice rotating in a circle, his new E would be a giant cat paw pulling them closer like in a game of cat and mouse, his new ultimate would bring you to Cat world.
: Morde is simply perfect.
I love his new kit/look and am super hyped for him to even hit the PBE so I can begin to pla......test him.
Jøkèr (NA)
: New Mordekaiser ult fucked up.
There is not enough likes in all of the League of Legends forums for all the yu-gi-oh memes for this.
: Gotta hand it to Riot for nailing this Mordekaiser Rework
This rework had me hyped before now I just want it to be release cause damn it looks amazing. Also had idea for cute style Mordekaiser skin. Catkaiser, Mordekaiser with cat themed plate mail (fish shaped shoulder pads with fish bones for spikes, etc) without a helm to show the adorable cat underneath. His mace would be a ball of yarn. His new passive would show fish and/or mice rotating in a circle, his new E would be a giant cat paw pulling them closer like in a game of cat and mouse, his new ultimate would bring you to Cat world.
Rioter Comments
: what champions are the best at cuddling?
Clearly {{champion:19}} should be apart of this list. Not only is he fluffy but his ultimate is literally a flying hug with claws, or so {{champion:54}} tells me. His advice is always rock solid.
: Juggernauts would actually be bigger than tanks then. Juggernauts build health items and generally generate more gold to build them. Tanks build Armor and MR items that were specifically nerfed to have less health and more resistances. The only exception to this is tank junglers who build cinderhulk (granted those are really the only viable tanks right now).
Tanks in general still have more HP than Juggernauts because they normally wouldn't build a couple damage items like Juggernauts do. So overall Tanks should still be bigger than Juggernauts. Also the Juggernaut items that Tanks don't build also have less HP than the actual Tank items.
: While I like the idea, I think size increases should only be minor. Some tanks already have big models (e.g. Sejuani) and a major increase in size could just make them way too big, especially if there are multiple tanks in both teams. Additionally, changing in size is a core fantasy for some characters like Cho'Gath or Zac. If every champion has access to that, they'd lose part of their uniqueness. For Cho'Gath his size is also an indication of his stacks and general threat, which might get obscured. And lastly, there are other important gameplay indicators that use size, like Steraks or Lulu's R, which might get drowned out or not show up at all if the targeted champion is already close to maximum size. On the other hand, I really like the concept of visual stat representation. Imagine being able to intuitively estimate someones strength just by looking at them, without need to check their items. While displaying damage threat is arguably more important, larger models according to your defenses are a step in that direction.
You could attach "size" to health. To balance it out "size" would increase a little for every 500 or 1000 health depending on which is better balanced. This would increase champions who build HP (which almost all defensive items have HP and some non defensive items), and since it would only be a little "size" increase it would not interfere with fantasizes such as Cho'Gath. After all ADCs don't get 4000+ HP and Juggernauts would be smaller than tanks since they don't build HP that high.
: Am I only one that is noticing the big parallels between Dora the explorer and Norra this late?
I believe Norra the Explorer (Dora the Explorer) has been kidnapped and it's up to Yuumi (Boots) and Book (Map) to save her. This seems darker than I remember from the show.
Deprecious (EUNE)
: Prepare for the mordehuehuehuekaiser main support,adc,top,mid,jungle in your ranked games on the day of the release
> [{quoted}](name=Deprecious,realm=EUNE,application-id=yrc23zHg,discussion-id=7zGepWqs,comment-id=0004,timestamp=2019-05-22T04:37:02.790+0000) > > Prepare for the mordehuehuehuekaiser main support,adc,top,mid,jungle in your ranked games on the day of the release Any day any lane, hue hue hue!
Cevrad (NA)
: His triumphant return to being gutted and useless again.
> [{quoted}](name=Cevrad,realm=NA,application-id=yrc23zHg,discussion-id=7zGepWqs,comment-id=0003,timestamp=2019-05-21T15:10:42.350+0000) > > His triumphant return to being gutted and useless again. Honestly still would be better than the state he is in now. Besides they haven't gutted Irelia or Akali (severely nerf yes). Doubt they would gut him that badly after release (even assuming his win rate is high).
Tomoe Gozen (EUNE)
: I think Riot said they want Morde to be the solo laner he was always supposed to be and that they'll keep his AP juggernaut tendencies.
Yup, that's how he was originally until his infamous bot lane rework. I for one am happy for the change back to origin (with updated kit of course).
Rioter Comments
: TL:DR I'm very passionate about morde as he is my favorite champion and there is just too many things stacked against him to make him a very good viable bot laner. ( slow movement speed, enemy support, enemy jungler, pretty much any CC in general even slows just kills his ability to try to get close for the 3rd Q.) well as the morde main with 500k master ima swing that big dick around and as an AP build user and has been for the past 5 years, his Q is not his primary damaging ability yes that third Q proc can deal a shit ton of damage provided you actually hit the thing which in 1v1 skirmishes doesn't really happen unless they go in on you, most of your damage is going to be from poking with your E the DoT of your ult then your W, And in the context of a duo lane it leads to the problem you pretty much have to lane with either a Thresh, Leona, Blitzcrank, Nautilus or Alistar support just to be able to lock them down long enough to get there with his third Q charged prior or long enough for him to get it charged on them which at that point they could either just walk out cause Morde is pathetically slow right now even with W movespeed up, then there is also the hindrance of the enemy support could easily cc down morde letting there adc walk away, Morde imo was just riot trying to be experimental with another AP mage in the bot lane since this is when ziggs was really popular but it kinda failed imo buy trying to crutch him with another champion cause his W originally couldn't be used in a solo lane and the dragon priority was too good. I migrated from being a top lane morde main to a mid lane morde main. ( i'm very anti bot lane morde especially to the people who think he is nothing bot laner who only started playing him after his first rework.)
Unfortunately ADC Morde (no matter which lane you take him in) is designed to deal damage around his Q which is bad for a number of reasons. AP Morde does more (Q still does good AP damage) damage around his W. And yes the first rework was horrible turning him into (the only real way to describe him) an immobile melee ADC, which for obvious reasons does not work. This upcoming rework will hopefully do away with ADC Morde forever.
Tomoe Gozen (EUNE)
: I wouldn't build Morde ADC, ever. His kit is just so poor when it comes to range, gapclosing or even steroids which means that there's really nothing better he can do with items that give AD/crit/AS instead of going with his AP/AD Juggernaut builds. At least with Yi, he as a lot of AS, invulnerability frames, heal/tank ability, slow immunity and W that doubles down on AA which can proc AA based effects more. Morde is basically completely sterilized in that department that he actually needs to be a tank if he wants to survive a scuffle. You just don't want to find yourself anywhere near a ranged champion with a similar ADC item path or you'll blow up even before you manage to do any damage.
I agree that he is a horrible ADC and is just bad right now in general. But he is still an ADC (if you don't build AP). I have high hopes for his rework to put him back where he needs to be.
: > [{quoted}](name=Glaricion,realm=NA,application-id=yrc23zHg,discussion-id=BigE980V,comment-id=0003,timestamp=2019-05-16T00:55:26.829+0000) > > MaliciousMetal seemed to have loved the Morde rework that was being tested/previewed in-house. > Pretty sure this is going to be a proper rework Morde mains will love, not a deletion or replacement. {{champion:266}} {{item:3070}}
> [{quoted}](name=AttackSpeedBoris,realm=NA,application-id=yrc23zHg,discussion-{{champion:497}} id=BigE980V,comment-id=00030000,timestamp=2019-05-16T04:35:50.006+0000) > > {{champion:266}} {{item:3070}} To be fair this rework is being worked on by designers who did {{champion:5}} and {{champion:20}} rework, plus {{champion:498}} and {{champion:497}}. Not the same designer as the {{champion:266}} rework.
radetari (EUNE)
: Two weeks away from Morde rework. Old/current-him will not be forgotten.
Part of me wants our Dark Heavy Metal Overlord to be released on patch 9.13 just to say he is the ill omen to conquer all of Runeterra, the final boss. But I also really, really want to play him soon.
: Yuumi's Q feels like it should be a small AOE.
I'm not sure if it should have a small AOE since it's only real purpose is poke with a slow, but it definitely feels like it should do more damage. Or at least its empowered version should do more damage.
Haziv (EUW)
: Mafia Wukong skin concept
Mafia Wukong wielding an extending Baseball Bat.
: > [{quoted}](name=ZackTheWaffleMan,realm=NA,application-id=Ir7ZrJjF,discussion-id=IFVlEJ1l,comment-id=0000000000010000,timestamp=2019-05-15T18:39:01.026+0000) > > bold of you to assume that I don't play {{champion:82}} with full AD and {{champion:18}} with full AP But he still wouldn't fit. Because he can't provide that sustained damage. You could argue that on-hit champs like Yi are technically "ADC's" if we ignore the range, but Mord can't even do that.
You defined ADC correctly, but that does not mean they have to be ranged. Attack (AD not AP), Damage (not Tank/Fighter), Carry (Carries the game when fed), ADC. Current Morde (after first rework and before this upcoming rework) can be an ADC as can Master Yi. True most current Mordes build AP but they can build full AD because of his hybrid scaling on his Q (his primary damage ability). Furthermore ADC do not have to be bot lane and also can have more than one ADC on a team, Jayce/Quinn are great examples of top lane ADCs.
: The Rainbow Fluft Icon Returns!
Welp, time to bring out the Rainbow Unicorn Hecarim so I can have matching homeguard effect.
radetari (EUNE)
: Watch them unironically make 9.11 patch to be all about Little Demon Tristana instead of Mordekaiser
It would cool for the patch to be about both, just imagine Mordekaiser with Demon Tristana minion.
Marlusia (NA)
: What if they draw first blood?
It's called Dance Fight https://tenor.com/HWO3.gif
Neamean (NA)
: Don't waste your vote on Mundo
Is it wrong that after seeing this meme I thought of a new (totally not Thanos) Dr. Mundo skin. Dr. Mundo wearing an obviously bald cap with some of his hair showing from under the bald cap, a silver glove (not gauntlet) and 5 World Stones (as shown in Ryze cinematic) attached to the silver glove, and Dr. Mundo is wearing a generic space suit.
Selegun (NA)
: Mordekaiser is so close to release
All Praise our Metal Overlord!
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Frostfel

Level 72 (NA)
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