: Should hard cc have high damage?
Hard cc? High damage? {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} I got some tank stats for ya too
: Seems like a good rework
To be fair, no one on the enemy team was even close to as useless as your graves and Vlad.
: Should the "Dodge Penalty" be a 24hr Lockout?
I don't want to have to wait 24 hours to play a game when my mid lane locks in ghost cleanse nunu. Miss we with that ga sht
: So, in other words, those aren't "balance changes" but just a list of hard nerfs you want to apply to Morde so he becomes as impactful as he was pre-rework
These are just random ideas dude. I mained Morde pre-rework, and plan on maining this one too. I wouldn't want all of these implemented, at most one or two.
Rioter Comments
Weensw (NA)
: Out of every single champion, who can give the best leash?
Rioter Comments
Rioter Comments
: Dragon Knight Mordekaiser just needs ONE change in order to be absolutely perfect!
I get a sour taste in my mouth everytime I see Lord Mordes Q E and auto colors. I agree with you on removing the hood for Dragon knight, and I think it should be the same for King of clubs. King of clubs is supposed to be thematically royal, and the black hood doesn't help that. I'm annoyed that only the passives were adjusted. It looks so odd, because green and purple (Lord and dragon) do not work together unless you're a psychotic clown. A re color isn't too much to ask. No new animations/effects needed, just a recolor.
: I mean she does seem to get control after she wakes up from her ....years long powernap. She manages to control the spell that bound her to bind someone else, she rips up an island into the air and goes high enough to not be visible/cloaks it. She definitely has a thing or two that can be said to be bad though, that being a short fuse and a long list of grudges :P However being some kinda naturally born borderline ascended is kinda enough to make her case when it comes to right to declare herself a ruler of some area. Anyone who objects might just get the magic equivalent of a orbital bombardment thrown at them...literally. Except the fairly smart Mordekaiser whose main holding doesnt even seem to be in Runeterra at all so he can object as much as he likes without risking the lady throwing a mountain at him along with a tantrum, not even the void fellows are safe from that going by lissandra´s story. The one about her freezing them halfway through their warp-tunnel and just leaving them there for some thousands of years.
She's like 22 or something, she couldn't compete with the ascended or Mordekaiser at all. She has ability, but no discipline or experience. As for being "naturally born borderline ascended", that's something else that annoys me. Syndra was born into power and ability, and only got more by throwing epic tantrums. How is this impressive or worthy of following? Mordekaiser brought himself back from oblivion through sheer force of will. His power comes through thousands of years of suffering and strife. He relied both on his cunning and strength to conquer both the living and dead worlds. Nothing was handed to him. He was born with no magic prowess or ability. To most, he's just evil. But he's actually a savior to many. The souls of the dead all faded and were doomed to oblivion. But Mordekaiser gave them a way into eternity. You really think Syndra stands a chance against the one who both owns and created the afterlife? The most powerful beings in Runeterra still fear him, even though he's dead. And he won't be in the dead realm forever. With each successive birth and death he only became stronger. Now, after thousands of years of building his power, who will stand against him? Syndra? Really? "Mordekaiser’s name is still whispered in fear and awe by those who study the old histories, and remembered unkindly by the few ancient souls who knew him. For them, the greatest terror would be for Mordekaiser to find his own way to return permanently. It is something they pray will not come to pass, for they know of no way to stop him." (Morde's universe page)
Falrein (EUW)
: A metal can? Seriously? Sorry, not impressed :/
And yet you follow an emo pouty child without a shred of self-control lol
Rioter Comments
: I am toxic. A lot of people are toxic. But, riot... we are still customers.
So you want the freedom to be an asshole? Why do you need to unload yourself on a video game when there are plenty of internet chats/comments/threads/etc that you can go to without distracting others from a game? > Fairies that can't handle us Lmao you make it sound like you're some sort of badass because you can type mean things in chat. You either A: lack self control or B: don't give a fuck about other people. Either way this is not a healthy attitude for any community. If Riot were to start catering to you types more, it would legitimize your community-destructive behavior. > Recently I have forced myself to resist urges to buy any rp because I feel like my toxic nature might get me banned and it'll be a waste of money. Have you considered maybe that the problem isn't riot or other people and it might be you? If you accepted this and changed your behavior you wouldn't have to worry about wasting money anymore. Communities where toxicity is just allowed to exist isn't going to draw people in. Okay, im sure you'll get some edgelords who think they're something by being forced into a server with the cool toxic people, but overall it would reduce the amount of new players coming in. Also, can you imagine how this would look to the public? A video game company allows toxicity to exist instead of suppressing it? Yeah, that'll be great for their image. There's a reason this behavior is refered to as "toxic".
: Idk though since Vlad is older looking I feel new skins should go to modern champs whose looks and feel will make the skin feel more in line with current visuals.
Releasing a Blood Moon Vlad doesn't mean new champs won't get blood moon skins. Sivir got a blood moon skin, and hers came out at the same time as Pyle's and Aatrox's. The Vlad players want skins too. And come on, Blood moon? BLOOD moon?!?!! Still no blood moon Vlad smh.
Rioter Comments
Anaphiel (NA)
: Volatility and League: Why does playing league feel like a coinflip?
Interesting read! Now I'm going to ramble for a loooooong time! I'm just a lowly silver player, so I'm not sure how much my opinion counts. That said, I think I disagree with this part: > At the moment. My issue with league is that mistakes are punished far too harshly. Games are so volatile, so edge of knife that players do not have room to learn or demonstrate skill before the game is already decided. A skilled player is praised the most not for the incredible plays he is capable of demonstrating, but the consistency with which he/she can pull those plays off. League at its best is more than capable of rewarding consistent application of skill without consigning the first man to make a mistake to involuntarily becoming their opponent's heavy bag. I'm not sure league is a special case when compared to other games. In every game (sports too) small mistakes can cost you games. In professional soccer, for example: a wrong step, a too powerful pass, a too weak pass, or even just touching the ball wrong can cost you a goal and from there the game. There's not really a way to make it where small mistakes don't punish you hard. Players who understand the game will always be looking for ways to get ahead and punish small mistakes. I once heard a Challenger streamer say that one auto can win or lose high elo bot lane. I've played games where my team was ahead, then we threw, then they were ahead, then they threw. Games (not just league) are about punishing every wrong thing your opponent does. There's not really a way to fix this. The only thing you can do is understand the kinds of mistakes that can win/lose games and be ready for them. I think this also an elo thing. In my silver games we're all making lots of mistakes, some are punished and some are not. It might be that I just haven't experienced burnout (been playing casually for a year now, mostly normals with groups of friends) but I've never thought "there are too many things to keep track of and I just lose because of one small mistake", I usually think along the lines of "If I can just avoid that one tiny mistake then I can win games. I play Mordekaiser sometimes and for a while he was my main (my username has nothing to do with him lol but it fits). I once laned against a Darius who @lvl2 instantly leveled his pull and chunked me so hard I got zoned for the rest of the game. I was frustrated and tilted, but I was actually impressed that the Darius was so fast with that. Now every time I lane against a Darius I'm ready for that. My mindset towards games is like this: every lane is a battle, and the game is the war. Just because you win/lose battles doesn't necessarily mean you win/lose the war, but it makes a big difference and it should. Don't take this he wrong way because I want to be respectful but I think your frustration is stemming from burnout. TLDR: yes, games punish you for small mistakes because that's just how all games not just league work. I think the frustration part for you is burnout.
: Yuumi might be part of revolution bringing melees bot. I am also pretty certain she will synergize with the new Morde.
{{champion:82}} requires some sort of engage/lots of hard cc on his support, which Yuumi doesn't really provide. Also Morde can't cast his W on her when she's attached, and even if he could it wouldn't be positioned well if she's right on top of him. If you're talking about the {{champion:82}} rework, Riot has said that he will be designed to be a solo laner. Not saying he can't go bot in the future, but we know nothing about his kit other then he's supposed to be solo.
: When you comment only to give a response to someone who was looking for a response
When you comment only looking for a response while responding to someone who was responding to someone only looking for a response because there's nothing better to do.
: What champs do you actually find fun anymore?
(Top lane) Conqueror + Shield bash {{champion:82}} build path {{item:3116}} {{item:3151}} {{item:3053}} and then situational tank item. So much damage while being so tanky. Your Q + basic attacks (At max rank does 760% total AD and 240% AP) alone will do more damage then many champions full combos. No one can tank a Mordes full combo. You shred through everyone so fast it's unbelievable.
: I've held off creating this thread for too long... The Day Riot invited me to Playtest Mordekaiser
: Let's talk about + and - for a moment.
I definitely understand what you're saying and where you're coming from. That said, I think you should consider that the boards aren't a good reflection of how the actual playerbase feels. Most people who post on the boards seem to be complaining. Why is that? It's because the players that are happy don't feel the need to even come to the boards. I play with four IRL friends, and none of them frequent the boards. Only one has ever even been to the boards. Also, everyone has something different that bothers them about the game. Someone might come to the boards to complain about Yasuo but be fine with everything else. You might feel like you see a lot of people in game complaining, but I guarantee those few just stand out. I'm in bronze 1, and most of the players I play with either don't chat or don't talk directly about game balance or whatever. Basically, don't let a few negative comments or people fool you into thinking everyone is like this.
: It's where he belongs. Search your feelings, you know it to be true.
> [{quoted}](name=A Swarm of Koala,realm=NA,application-id=yrc23zHg,discussion-id=zo47UN53,comment-id=0000,timestamp=2019-02-09T01:35:46.720+0000) > > It's where he belongs. Search your feelings, you know it to be true. NOOOOOOOOOOOOOOOOOOOOOO
Rioter Comments
: and the pizza feet...gotta keep the classic pizza feet
: I guess we can disagree on the class system, but another alternative solution is overhauling the marksman class to all use an ammo system like jhin and graves. with some having significantly more ammo than that like ashe having 20+ arrows for her quiver. and others like jinx having different ammo for gun (30) and missiles (5) and maybe draven getting ammo resets for catching axes, but having lower amounts of ammo in total. then you could have certain feel good moments like vayne doesn't need to reload during r. and many fun mechanics like that all working around ammo since people by far find jhin to be one of the most fair adcs in the game. This could generate many feelsbad moments though if you're an ashe and have to reload when they are 1% hp and they kill you so adcs would also want additional mechanics to get out of combat after using all their ammo like jhin has with his movement speed.
The ammo idea is pretty interesting. I kinda like the idea, though I don't think all marksmen would want to be restricted like that. I'm definitely not against it. I don't want to add restrictions on marksmen or make them harder/less fun to play. I want to make them more satisfying by adding more power. My point is simply that making their autos stronger is unhealthy for everyone. I would have marksmen rely on auto damage, but their abilities be much more important then they are right now. I'm mostly talking about crit marksmen here. {{champion:15}} {{champion:22}} {{champion:222}} {{champion:18}} Maybe make {{champion:15}} Q have a much shorter cool down and scale better. Maybe make {{champion:67}} W a spammable skill shot like Yas Q. I'm not an ADC player and I'm not a design expert, but I'm sure there are ways to make marksmen feel good about their champ Abilities while also adding interactive counterplay. I'm not sure either I've been clear on what I mean by interactive counterplay. Basically, interactive counterplay is when you can still do something against an enemy attack after it was activated. {{champion:86}} has no interactive counterplay. Either he kills you because he is ahead, or he dies. His abilities aren't interactive. {{champion:119}} has interactive counterplay. You can predict or dodge his E, and you can play around his spinning axes. His Ult is also a skill shot, which is both interactive to use and play against. Remember when {{champion:142}} could miss her abilities and still kill you? That's kinda how I view marksmen (not all of them). Their abilities just aren't as essential as their point click autos. An {{champion:81}} player feels great when they hit their skillshots, just like{{champion:22}} R or {{champion:145}} W. I want ADCs to feel better about their abilities, not just their autos. Alot of what I'm talking about was discussed by Phreak. Here's the video https://youtu.be/lc5Cd4b5HWg [](https://youtu.be/lc5Cd4b5HWg)
: Veigar needs a cap on his passive
A late game Veigar is not the only champion that can one shot you. There are plenty of late game mages that do as much or more damage then him in games. Ovbiously there's a certain point (like 60 minutes in) where the Veigar starts to out damage everyone because he's infinitely scaling, but games rarely go that long. Have you ever played against a fed {{champion:8}} {{champion:105}} {{champion:79}} {{champion:63}} {{champion:30}} {{champion:85}} ? They can insta-gib you even easier then Veigar can. At least {{champion:45}} is only really dangerous to one champ at a time. Late game {{champion:8}} {{champion:85}} {{champion:30}} {{champion:55}} will one shot your entire team.
rawiazam1 (EUNE)
: i support this statement
Just don't take its cs :p The statement needs its items
: This is why {{champion:67}} and {{champion:18}} will always have a high banrate when they're meta imo. Nobody likes dying because somebody walked up and right clicked you to death. On the other hand, when was the last time you heard somebody complain about {{champion:21}} or {{champion:498}} - who are reliant on autoattacks, but also strike a good balance with their abilities to do damage. Even champs that are hugely reliant on their autoattacks can have fun & unique mechanics with them, like {{champion:119}}.
{{sticker:slayer-pantheon-thumbs}} Great examples! I would be fine if Adcs did more damage/were more survivable if they were given more unique mechanics to interact with.
: What if I told you kiting is just as important of a skill as skillshots, and doesn't nessassry deserve to be nerfed in exchange for more spell damage since that is the whole mage identity. What needs to be overhauled is the class system making certain classes strong vs each other ex: ADC strong vs tanks/bruser, tanks strong vs assassin/mage, assassin strong vs adc/mage. Etc...
I didn't mean to insult adcs by saying that their class doesn't require skill. That wasn't my intention. Kiting definitely does require a ton of mechanical skill and game knowledge. My point is that the auto reliant marksmen don't have to worry about missing their damage, since its point click (barring rare things like Fizz e or Vlad w). The one getting hit by the auto attack has no form of counterplay other then 1: kill the adc as fast as possible (which leads to the frustrating 0.2s lifespan of an Adc) 2: don't engage entirely. I'm NOT saying they are op. I'm NOT saying they require no skill. But they aren't interactive. Again, this isn't necessarily a bad thing. But it does make it so Adcs cant do other things, such as have much survivability or self peel for when an assassin jumps on them. {{champion:81}} is a great example of what I'm talking about. He has lots of skill shots, but sill relies partially on auto attacks. His damage isn't completely guaranteed, which is what makes him more satisfying to play AND play against. I greatly disagree with how you view the classes. Losing to another champion simply because that class beat yours (rock paper scissors) isn't fun. Each champion should have specific strengths and weaknesses unique to them, not some class mold that they need to fit into. Counter champions should exist by coincidence, not design. Why do you think {{champion:67}} {{champion:157}} {{champion:38}} {{champion:3}} are complained about so much? It's because they are designed to counter an entire class. Because of they way these champs are designed, the classes don't have much counterplay against them. This is fine for professional, but for solo it sucks. Players want to be in control of what is happening to them.
Rioter Comments
HàrrowR (EUW)
: ADC players: We don't like getting one shotted in 0.2 seconds, Boards:
Görgoroth (EUNE)
: I know Yi is not op, but plss
If you have a good {{champion:98}} {{champion:23}} {{champion:24}} {{champion:67}} his split shouldn't be too hard to deal with. If you don't, {{champion:33}} works pretty well. If you have a fed assassin they can just one shot him. If you don't have any of those, and he's super fed, stay grouped as five and focus him down before any team fight. Do not take any team fight unless 1: He is guaranteed to not be there 2: You can kite and focus him easily 3: You can kill 1-2 members of their team easily and transition into a 5v4 or better (still focus him down). The only way Yi can kill you is by running at you and autoing. If you stay together he has to jump into 5 people to be relevant, so focus him down. If he's splitting and super fed, get 2-3 people to kill him. If you kill him and its late game, you now have 40-60 seconds of no Yi so you're free to teamfight. Try to bait his Q before you throw your CC. Worst case scenario: Your team isn't coordinating against him, he's not the only fed carry on their team, and your teammates are constantly getting caught. If this is the case, 1v1 him. If you're not playing a champ that can beat him 1v1 while he's splitting, look to hard carry a teamfight while he's not there. If you can't do that, and no one else on your team is carrying/they are all behind, you lose. This is a team game, if their team is ahead of yours, they are most likely going to win. I'm not arguing with you about him fun-killing, but there are ways to get around him.
Madjack01 (EUW)
I see your point {{sticker:slayer-pantheon-thumbs}}
: If your champions lore were to end permanently...
{{champion:82}} conquers all major factions(starting with Noxus), pulls down he gods of targon, breaks whatever Shurima {{champion:268}} is building, razes Piltover/Zaun, burns Ionia, drives out the Void. A world of undeath is born. The remaining heroes {{champion:86}} {{champion:122}} {{champion:268}} {{champion:39}} {{champion:13}} {{champion:157}} etc put aside their differences and unite against him. They defeat him finally, and banish his spirit permanently from Runeterra using the runes held by {{champion:13}} . The world is now cleansed of Darkin, Void creatures, and the power of Targon. A new age of peace begins.
: Warwick going after a low health squishy
{{summoner:6}} {{item:3742}} {{item:3142}} {{item:3800}} {{item:2065}} {{item:3117}} {{item:3139}} Godspeed brother
: Anyone else want a legit 1 v 1 map?
This should probably not be in the memes section.
: Personally, I woulda called it a bug splat but this works too
: {{champion:82}} counterstrike blocks your Q and reduces your W and E damage. You also can't chase him or run away if he decides to fight you
Cancel your Q animation with either your E or your W so he can't react to the first hit. He will then press E, so use the second Q hit on a minion (just to get some shield and avoid losing out on the third hit). Eat the stun, he's not gonna be able to kill you if you have ur W ticking or you E'd right before it. Stun wears off third Q him and you win. Consider taking grasp as mentioned by someone else above
: You have to play whatever champ you pick, including those with out-play kits. But no one should have to change your mind. Just change the way you think. Besides specific counters, which should exist or else all champs are basically the same, safety generally counters riskiness. If not risk v reward and the whole game is out of whack. Again, nothing is uniform (every champ is unique), and given that, specific counters should exist that even include some easy champs, and also safety needs to generally counter riskiness. If the latter isn't true, then everything is risky, and that is far from fun for a lot of people; so you are wrong.
To say that all champs would be essentially the same if there weren't "counter champions" isn't true. The reason champs are different is because of numerous different factors that allocate overall power into different areas -Skillshots vs point-click -Ability vs Auto attack reliance -MS -Mobility abilities -Rotation speed (yes, these three are different) -Cooldowns -Burst vs DPS -Map pressure (global ults,etc) -Base damages vs ratios -Overall game time scaling (early mid late power) -Waveclear / Jg camp clear -How telegraphed its abilities are -Type of damage (Ap vs Ad) -Synergy with other champs -Situational vs consistent tankiness/damage/cc/range/mobility/utility -Single target vs Aoe effects -CC application method -How much Cc the champ can put out -How vulnerable the champ is to CC -The minimum/maximum effective range of the champion -Self Engage abilities -Self Disengage abilities -Abilities that provide utility to the team via team peeling/team/engage/heals/shields/etc -How fast they can kill objectives -Synergy with items -How fast an ability activates (cast times) -Resource type (Mana vs energy vs HP vs none) -How reliant the champ is on its resource -How fast they spend their resource / how fast they regen it -other stuff I'm too lazy to list
Daxonion (EUNE)
: Yeah he is annoying and almost impossible to kite. Will bump him up {{sticker:slayer-pantheon-thumbs}}
: What shield are you talking about?
Doge2020 (NA)
: His execute lets him deal with targets very easily, so would you think it would be fair that a 30000HP, 200 Armor and 200 MR pyke coming up to you and ulting you to instantly kill you. Then easily get away with little to no counter damage from your team because of how tanky he is. He is an assassin that has a resettable execute, him being as tanky as a tank at the same time wouldn’t be acceptable. He can still build defensive items, he just has the hp to ad conversion so those defensive items aren’t entirely useless on him because of the hp cap.
True, but if the scalings were different on his Ult it could be necessary to build mostly offense anyways. Riot could have made his Ult scale off of Lethality (like his W does), which would make it necessary to build assassin.
: He is a melee support that is encouraged NOT to build as a tank, but to build as an assassin. However, in lane, he can't really play as an assassin because he is facing off against two enemy champions, one of which is commonly a marksmen, typically focusing on sustained physical damage output.
"sustained physical damage output". This makes more sense now. I rarely interact with Pyke, so I was really confused why his stats we're so high.
: I understand your points perfectly. You're confused about Pyke having out of line base stats for what you view as his class. I explained several reasons why he gets the base stats he does. You just refuse to acknowledge them. So since you weren't listening I made fun of you... VERY mildly. If you want to call things immature, ignoring reasons why champions on average get the benefits they do is pretty immature. Especially if you're complaining about base stats they get (which supports rely on way way more than any other class... see income role) and the champion isn't even performing overly well but pretty much average (just played a lot). I wonder why they get the stats they do.
I play top, so I rarely ever see Pyke in lane. He is never been more difficult to deal with then other champs, I was just wondering why his stats are so high. On the surface it didn't make sense to me, and I feel like the Hp to Ad is kinda pointless, but I guess your argument makes sense. I'm confused why Riot doesn't let him build Hp. They could have lowered his stats and let him build defense items, which would bring him roughly in line with the stats he has now. But they didn't. Why?
: play chogath and come back to me while you instagib a pyke q w e ( e once) ult in succession
...so Pyke has tank stats because Cho can one shot him? {{champion:91}} {{champion:268}} {{champion:131}} {{champion:126}} ?
: > [{quoted}](name=FullMetalPeasant,realm=NA,application-id=3ErqAdtq,discussion-id=OeOAgFrA,comment-id=00030000,timestamp=2019-01-29T20:41:18.222+0000) > > Galio is a tank, not a burst mage. Even if he's being played as a burst mage that doesn't have any relevance to my point. > > Pyke's teamfight is safer because of healing while unseen, insane base stats, his dash. No other assassin can heal like he does out of combat. > > Rengar doesn't have an escape dash. If you cc him after he cleanses he's not going anywhere. It's a lot more difficult to cc a pyke because of the distance his E creates. Galio is certainly NOT a tank. At worst, he is an AP bruiser. Also, if Pyke is using his E to escape, he's being quite useless. It's not quite that hard to dick out a Pyke if you know how to play against him or he doesn't just snowball super hard early game. Also if you want to hyper focus on one thing, Pyke can't escape like even Zed because Pyke E is still a subpar escape for quite a lot of scenarios compared to just a "press R or W and you're back 3 screens away". If you CC Pyke and stay near him, his healing is absolutely useless. Just like Rengar, if you CC pyke, the dude is pretty dead. It's not that terribly difficult todo unless of course you're just *Attack move. Click Pyke* "Holy shit, why is this not working". I'm guessing you're also the type to run straight at a Ahri and complain about Charm or chase Singed and moan about poison. lol
Your insults are irrelevant and immature. You don't understand my point. Nowhere in my statement did I say Pyke is op. Riot classifies Galio as a tank. If he isn't behaving like a tank then that is a different issue. "If you Cc Pyke" yeah, absolutely. But this applies to Talon/Fizz/Diana as well. And yet, they don't get a passive that allocates resources to give them tank stats. Why? Why doesn't Pyke have the ability to build HP? If he could, he could build a few defensive items. His damage would drop ovbiously, but that makes sense. Why does he get tank stats while building full damage?
: Because Pyke doesn't get health.
When do you see the other assassins stacking Hp? (outside of {{item:3814}} and sometimes {{item:3071}} ) why does he have 130 Ar?
: If Galio is a burst mage, why is he so tanky? Also because he can't build any form of HP as a melee champion. Typically if you synergize (See Malphite for Armor, and Sion for HP) you will get slightly less than your average melee. So seeing as he can't build any HP, and has been HIGHLY disincentivized to build anything tank, he's got some tankier items. Also not sure why you think his teamfight is safer than Fizz (untargetable > camo), Talon (invis > camo), or Rengar (built in Cleanse and instant major heal) lol
Galio is a tank, not a burst mage. Even if he's being played as a burst mage that doesn't have any relevance to my point. Pyke's teamfight is safer because of healing while unseen, insane base stats, his dash. No other assassin can heal like he does out of combat. Rengar doesn't have an escape dash. If you cc him after he cleanses he's not going anywhere. It's a lot more difficult to cc a pyke because of the distance his E creates.
GreenKnight (EUNE)
: Because he's a support, dummy. He needs to survive in lane in order to execute you c:
: Pyke converts the bonus health to ad. So he cant get any higher HP than 2300. On the other hand all the other can easily get wayyyy more than 3000 health. So if Pyke get rooted or stunned and get focued by 2 or 3 at the same time in the one shot damage meta we are in then he disappers faster than Shaco Q or Kha zix R.
Ok, but why does he have so much armor? Every other assassin gets deleted if they get caught, but they don't get to heal from bad trades and they don't get tank stats.
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