: jungle/mid main looking for team
I'm putting together a team for silver to gold range players. It's me and three family members so we will be able to have a structured scheduled. Right now it is looking like we will be getting on at 11:00 p.m. (pacific time) each night and going for however long anyone wants. We plan on putting our noses to the grindstone for shaping up to play in a 5v5 environment. If you're interested, message me in-game (preferred method) or you can reply to this for more information.
o17o (NA)
: Top/Mid Gold 5 LF Team
I'm putting together a team for silver to gold range players. It's me and three family members so we will be able to have a structured scheduled. Right now it is looking like we will be getting on at 11:00 p.m. (pacific time) each night and going for however long anyone wants. We plan on putting our noses to the grindstone for shaping up to play in a 5v5 environment. If you're interested, message me in-game (preferred method) or you can reply to this for more information.
: Need a team can play top then jungle the best.
I'm putting together a team for silver to gold range players. It's me and three family members so we will be able to have a structured scheduled. Right now it is looking like we will be getting on at 11:00 p.m. (pacific time) each night and going for however long anyone wants. We plan on putting our noses to the grindstone for shaping up to play in a 5v5 environment. If you're interested, message me in-game (preferred method) or you can reply to this for more information.
: Gold 5 Support Main LF Serious Team
I'm putting together a team for silver to gold range players. It's me and three family members so we will be able to have a structured scheduled. Right now it is looking like we will be getting on at 11:00 p.m. (pacific time) each night and going for however long anyone wants. We plan on putting our noses to the grindstone for shaping up to play in a 5v5 environment. If you're interested, message me in-game (preferred method) or you can reply to this for more information.
Brust70 (NA)
: Main ADC wanna to find a team to join in!and team need good Adc !plz add me !Brust70
I'm putting together a team for silver to gold range players. It's me and three family members so we will be able to have a structured scheduled. Right now it is looking like we will be getting on at 11:00 p.m. (pacific time) each night and going for however long anyone wants. We plan on putting our noses to the grindstone for shaping up to play in a 5v5 environment. If you're interested, message me in-game (preferred method) or you can reply to this for more information.
: looking for ranked team G4 Mid Sup Top
I'm putting together a team for silver to gold range players. It's me and three family members so we will be able to have a structured scheduled. Right now it is looking like we will be getting on at 11:00 p.m. (pacific time) each night and going for however long anyone wants. We plan on putting our noses to the grindstone for shaping up to play in a 5v5 environment. If you're interested, message me in-game (preferred method) or you can reply to this for more information.
Synapze (NA)
: Gold 2 Top Lane LF 5's Team
I'm putting together a team for silver to gold range players. It's me and three family members so we will be able to have a structured scheduled. Right now it is looking like we will be getting on at 11:00 p.m. (pacific time) each night and going for however long anyone wants. We plan on putting our noses to the grindstone for shaping up to play in a 5v5 environment. If you're interested, message me in-game (preferred method) or you can reply to this for more information.
Hiroyami (NA)
: LF Team & Players to play with
I'm putting together a team for silver to gold range players. It's me and three family members so we will be able to have a structured scheduled. Right now it is looking like we will be getting on at 11:00 p.m. (pacific time) each night and going for however long anyone wants. We plan on putting our noses to the grindstone for shaping up to play in a 5v5 environment. If you're interested, message me in-game (preferred method) or you can reply to this for more information.
MadJack (NA)
: Swain questions for riot
I honestly do not see how they could be nerfing Swain from a balance standpoint. It just is not justified to do it a champion with so much counterplay. The reason that people get mad about him in lower ELOs is because of his point and click abilities, but that is in no way a reason to make him weaker than other champions. WIthin itself, it has drawbacks to not be a skill shot because then it loses viability in many situations. The big comparison that I would look at is someone like Zed who is mechanically nearly impossible to be perfect with, but yet they still had nerfed his balanced state on his most challenging plays to make with the one second buffer before traveling back to his ult shadow. I know people are going to say that I am flamming by me saying this, but the reason why Riot does things like this is because above all, they are in it to make as much profit as they can. That is why they keep making the kits of newer champions overloaded as they are also more expensive and why they are looser with nerfs towards the less popular champions. It is a bit sad to see my favorite champ fall victim to business mentality.
Sephi (NA)
: Why the Swain nerf should be changed or not go through at all
To start off, I main Swain so I may have a bias, but I will try to be as objective as possible: The reason why Swain absolutely does not need a nerf is because he is not overpowered. In fact, I find it quite hypocritical of Riot to want to nerf Swain. To explain why I will compare him to Azir. Azir has a horrid win-rate because he is mechanically difficult and quite popular as oppose to Swain with a good, but not great, win-rate who is extremely unpopular (those that play him play him more times than not so the statistics are skewed heavily) and is mechanically "simple". Riot has given claim after claim that Azir in no way needs a buff because of his win-rate since those that know how to play him already do too well with him and so he was nerfed several times in a row. Swain is at the point where if you master him you can expect a 53% win-rate at equal skill which is on par with most other champions. If we look at a champion like Amumu who has a 57% win-rate at the time of writing this, we can easily see how unfair it is to nerf a champion that is mostly only played by the people that take ample time to master.
qetzel (EUW)
: I quite like the ideas you have for his ultimate's targeting priority, an your thoughts about his E are interesting. How would you feel about changing Q to something much more than it is now? Something with a bigger reward (which may be acceptable if the W changes come through) with a larger chance to fail?
In order to make it something entirely different than a tether there would definitely need to be tuning done to the entire kit. That would be the largest draw back, but if the effort was put in to do so, it could be amazing to play for and against. What I would like to see is its tether range decreased for balancing reasons, for it to be a dropped spell (think Viktor's Gravity Field), and for it to attach to anyone with Torment on. Beatrice would still only be able to slow one person except the person with the Torment on in addition to that one person. The duration of Decrepify would also needs to be renewed once Torment is one someone. What would make this such a fun combination is that Beatrice would not be damaging the person with torment on, but it would still hurt what it lasers. By doing so it would lessen Swain's strength directly, but allow for counterplay by doing something along the lines of using it to stop aggressors and then throwing it on the aggressor once their cooldowns are blown for you to heal up with your counter attack.
: THe thing is, with your logic, you can go farther and say, "well mid brand has a lower win rate than support brand, i should get more LP for winning as mid brand" since riot api can detect lanes and then "i shouldnt be pressured into picking good summoners on brand I want ghost smite, and since im not picking the best thing i shouldnt lose full LP for this" The best situation for this is to not implement any of it.
I do not believe accounting for lane changes would be wise at all. It goes against the principles that define this way of ranking people. If that Brand player were to go mid instead, then that is a risk he takes knowingly because it fits well into his composition. The mentality is not towards laning phase only. It is throughout the game as you can pick a so-so match up in lane in order to get the composition you are looking for.
qetzel (EUW)
: Calling players of Immobile Mages - Help Riot to Help you to Help them
I am a Swain main and I have read many different takes on how to improve his kit to make it less simplistic. I actually wrote a lengthy article on it a few months ago: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/OpZyLhRG-modernizing-swain in case you wanted to take a read. Ultimately there is a consensus that he needs his passive, q, and e touched up on the most, but regardless of what happens I would like him to be a team fight champion that has the single target abilities for him to have that contradicting aspect to his kit. If it wasn't for him needing to focus down a single player in a fight then he would just be a monster to everyone in that fight. Healing is always going to be a tricky mechanic to balance, but I believe it could be done with some intuitive thinking.
: And once again, If you feel a champ is far too strong where you feel like i have to pick this person or i lose, BAN THEM
This article is not about the extreme cases like the juggernauts in their prime. It does not matter who you ban at all. It is suppose to give more consideration than just going down a list of priority champions not dissuading players from using the 58+% win-rate champs when they come to rise.
Kazaashi (NA)
: LP is meaningless. MMR is the only thing that matters. All LP does is progress you through the League System, which is all window dressing to make gaining MMR more interesting. If it does not affect MMR, than it does not effect the Ranking System and does nothing to increase ranking accuracy. I'll address specific points now: >However, quite seldom does someone give a possible solution to making the ELO system "fair". That is because the ELO system is fair. What is a better measure for how good at a competitive, objective based game you are than how often you complete that objective, aka win? >[...] if someone was to play Azir in a silver 2 game and won, their LP gain would be larger than if they had won with an Ahri due to the win-rate gap between those two champions within that silver 2 ELO. The key to this working is that it awards based off of skill and knowledge rather than playing the "OP" champions simply because they are the META. Who gets to determine the "OPness" of a champion? The whole point of the ranking system is to be inclusive to all play styles, and this directly gives certain play styles a disadvantage. >By making sure that any champions with a clear advantage over most match ups get punished ultimately by the ranking system while still giving award for victory. This also works the other way too. Losing with the champions with a high win-rate will yield a larger loss if defeated. Additionally, it goes vise-versa for those with low win-rates. Keeping people's rankings at bay simply because their favorite champions become stronger/weaker would make for a much more enjoyable experience. Part of this game is learning how champion match ups work and understanding their relative strengths/weaknesses against other champions. You can't lessen the impact of that skill in the game and call the ranking system more accurate at determining skill. >"An accurate representation of player skill" is what the community has been begging/complaining for since the community started. This system would achieve this by making it so that if you are better at the game than your counterparts, you will rise regardless of what role or champion you play The only people who complain about this are people who do not understand how the system works. The current system already lets you rise if you are "better than your counterparts", it's just that most people don't know what "Better than your counterparts" means. >My favorite affect that this would have is the promotion of champion pool diversity. Since there is larger penalty to losing with a "stronger" champion, players will be dissuaded from using the same champions in most situations. Instead of picking a Yasuo into a Zed because you are great with him, you could pick Annie and global him any time he tries funny business for an easier win. Expected value is going to be much greater when someone can pull out a sleeper in the right composition. (Hypothetical) If Annie has a lower win-rate than Yasuo, wouldn't that mean people would be more likely to pick Annie due to the increased LP gains? Wouldn't this just create a Meta where people cycle through the champs with low win-rates to gain bonus LP? Ultimately, this does nothing to solve any of the problems with the ranking system. The problems with the ranking system is with the players. People who can't admit to themselves they make mistakes, don't consistently improve their play, talk about Elo Hell, flame their teammates, and leave games are the real reason the ranking system isn't as accurate as it could be. Coincidentally, those people are usually the ones one the boards complaining about "OP Meta Champs". Not trying to rain on your parade, and it was a good effort on your part. It just doesn't really solve anything and creates a few less than ideal scenarios.
Thank you for your analysis as it is appreciated, but I do disagree. The affect that your ELO has does include MMR. It seems that there is some discrepancy there. If your ELO rises, then your MMR will by nature rise too. Each win raises both and each loss lowers both. Your mmr is just a more exact representation of your ranking, but as your ELO climbs you will face opponents with higher MMR thus allowing your MMR to rise faster along with your ELO. I feel that your rebuttal is a bit narrow minded towards what it would achieve. I will go over each of your points with my thoughts on them: Your first being that the "ELO system is fair", which i do believe is mostly true. I am not going to discredit its positives in any way, but it is noticeably not perfect, thus room for improvement exists. I believe that the largest part of people getting angry at it is due to them feeling that with four other people on your team you do not have enough power to sway the game (from things like feeding). This is averaged out however in both systems. How "OP" a champion is how effective they are in each situation. This is what the win-rate statistic gauges by looking at in how many of the popular match ups the champion is in versus how many of those it loses it can determine its viability in those scenarios. Simply put, it does not make a claim on being OP, but it does give claim that there is an edge in that situation and would balance reward accordingly. I am not sure what you meant by giving "certain play styles a disadvantage" though. I do not see where you are coming from. This would in no way lessen the importance of knowing match ups. In fact, it would make it even more important! In champ select you would have to consider how good of a match up certain champions would be and know which is the better choice to make. If this system did expand the champion pool of players then it would require players to know even more match ups. Nothing would change for the ones you already know so you would still be able to perform your best when they come up. Another thing is that you will be on the blind picking side of these games just as often as the counter-picking side so you need to know what could be brought to the table too so to speak. I agree in that it does let you rise through the ranks as is, but not fast enough for most players' liking. I am only gold 3 so my word does not get much authority to it when it comes to big picture so here are some sources for my analysis. The fastest way to climb the latter is to play the "carry" roles and thus the support/top lane mains do not let you exemplify your skill as well in terms of winning the game. https://www.youtube.com/watch?v=U2w2wmWWd2I It is the same idea when it comes to non-carry champions. Riven is going to have an easier time winning low ELO games than someone such as a Maokai. Reinforcing that maining Maokai top is not good because of the harder wins is what the current system does. Lastly, it was just an example with Annie and Yasuo. Nothing more than trying to make a point, which seems clear. In regards to making a low win-rate meta, I firmly believe that it would not. Back to the point about averaging. If I was at equal skill with a high win-rate and a low win-rate champion, I WOULD still climb faster with the high win-rate champion. Therefore, there is not a reason for me to use the low win-rate champ other than when the high win-rate would be countered or not fit the composition as well. This system would move the current ranking system into the right direction by allowing players to climb faster if they deserve it. and not everyone on these boards is flaming or salty. I have backed up my claims with reason, which is only being denied with a shaky foundation.
: Unfortunately I cannot see this idea working for a number of reasons, firstly deciding who is strong at the time is mainly subjective and there is such a plethora of situations one could be in that it simply couldn't be said 100% of the time when a champion is "strong or "weak" . The idea of league is that you can play who you want to and work with your team to try and score a win and grab yourself some LP. Maybe rather than focusing on what about the game should change, you could focus on how your play could change. I don't mean to sound like I am being rude, I just cant see this really working or how any of this would be logically calculated.
There would not be a subjective state to this system as it would go off win-rates for each ELO ranking. There is a point to be made though that when a new patch comes out, the info will be skewed so you are correct that you can never be 100% accurate. Also, I made this with the mind set of solo queue so when looking at team play it would be ineffective. What needs to be kept in mind is that champion diversity is what is suppose to be the accommodation for each situation. Regardless of how many different ways a game can be composed, there is a champion that would be great in the position you are looking at.
: lmao someone's fucking salty no one forces you to play the champions you play. If there are certain champions you find too strong, ban them.
I understand you decide whom to play, but that does not mean that someone should feel pressured into playing certain champions simply because they are stronger in the current state of the game. If you want to play Jinx more often than not, go ahead, but I would implore a system that does not have that be the case due to her high win-rate in place of a fun play style. I live in Michigan. We are known for being salt-free ;)
Rioter Comments
Rioter Comments
Limitt (NA)
: Looking for Silver players
Hey there! I am interested in joining you guys simply because you're looking for a constructive environment. I'm currently silver 2, but I am grinding out of silver quickly. I main mid with jungle not really being something I am willing to do unfortunately. I have a vast champion pool, but my favorite/best are Swain, Zed, and Katarina in that order. I work very well in communicating with others and giving constructive criticism. I play regularly with my brother who is mid plat so I do have some deeper knowledge of the game that other silver level players overlook. My summoner name is Gafkay, I ended last season at high silver, I am available during most times, and would love to play a couple games with you guys to see if we want to progress with this. Send me an invite, Limitt, if you're interested.
Lyte (NA)
: Rewards for positive play
I think this is a good step in the right direction, but since it is only a one time benefit I think it will not have as large of an impact as you may be hoping for. The tribunal system doesn't offer reason for players to honor others and so often do I find that people aren't recognized properly through it. I'm guilty of not honoring some people that deserve it as well, but I feel that I would be more on top of it if there was incentive to do so. Positive play just isn't beneficial enough for the individual.

Gafkay

Level 30 (NA)
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