Truli91 (NA)
: > [{quoted}](name=Galiö,realm=NA,application-id=3ErqAdtq,discussion-id=saqAcAxO,comment-id=0001,timestamp=2019-09-19T19:15:25.124+0000) > > I have a few accounts that range form platinum to diamond and all of those accounts gets matched with bronze people in normals all the time because I never play normals outside of leveling the account to 30. > > Normals and Ranked have separate MMR as the other comment stated. > Sorry buddy if you wanna play against other bronze players, play ranked. that's not ok. what if i want to practice a champion? they need to fix it.
Dont mean to be negative and i say this point a lot.. but normals is not for practice. Most of the players just mess around on normals, or troll, or dont even try. That's why average 'ranked' games tend to end around 27 minutes and normals end around 35. People just dont take normal gamemode seriously and there isnt much (if anything) to learn from normals except for the very basics that you wouldn't have already learned the first 10 games (like Creeps give gold, taking towers are important, how to use summoner spells and abilities)
Truli91 (NA)
: Bronze matched against DIAMOND in normals!!!! unfair matchmaking.
I have a few accounts that range form platinum to diamond and all of those accounts gets matched with bronze people in normals all the time because I never play normals outside of leveling the account to 30. Normals and Ranked have separate MMR as the other comment stated. Sorry buddy if you wanna play against other bronze players, play ranked.
: > [{quoted}](name=Galiö,realm=NA,application-id=3ErqAdtq,discussion-id=AYGj6Pdb,comment-id=00000000000000000000,timestamp=2019-09-16T18:28:43.722+0000) > > But why would someone say 'look at X' though? > > They are saying you need to learn something or play something else? > > I feel there is a gap in what you are writing about in your post to generate a conversation. > > If you are talking about balance, it doesnt matter in Normals... nothing is weak or strong there. It's just nonsense. I hear this frequently. When I speak of balance issues. (If you think nothing is strong in normals, you're out of your mind.) When I speak of the accepted meta and how it should change or how it shouldn't. When I speak of items and summoners. Just about any topic, I'm directed to pro play or Top 3% Elo. Makes no sense.
No one takes normals seriously, collectively, enough for there to be strong or weak champions in normals. It's like someone in your basketball analogy it's like a player trying to shoot 3's against a team throwing the ball against a wall trying to bounce it into the hoop. Also its makes sense to balance top down, because (in an ideal world) players should improve and learn how to play the game more efficiently so they would over time know how to play champions better (and not just throw balls off the wall and hope it lands in the hoop). But that's impossible to do around normals because that's full of players who bounce the balls off the hoop, wear clown shoes, play blindfolded, play with their shoelaces tied together, play with a comically large football.
: > [{quoted}](name=Galiö,realm=NA,application-id=3ErqAdtq,discussion-id=AYGj6Pdb,comment-id=000000000000,timestamp=2019-09-16T18:22:30.247+0000) > > That's what normals are for where most people just do nonsense for 30 minutes and picks dont really matter. And that's exactly what I play, all the time. Therefore, people need to stop speaking as though they don't exist.
But why would someone say 'look at X' though? They are saying you need to learn something or play something else? I feel there is a gap in what you are writing about in your post to generate a conversation. If you are talking about balance, it doesnt matter in Normals... nothing is weak or strong there. It's just nonsense.
: > [{quoted}](name=1 Inch and Proud,realm=NA,application-id=yrc23zHg,discussion-id=lI6jpX9v,comment-id=0006,timestamp=2019-09-16T14:06:49.613+0000) > > {{champion:115}} {{champion:45}} {{champion:18}} {{champion:17}} {{champion:68}} {{champion:78}} {{champion:117}} {{champion:85}} {{champion:105}} {{champion:150}} {{champion:74}} {{champion:42}} > > not sure. didnt he start off as a human kid? > {{champion:32}} > > but id say base it off how large the weapons they use are in which id say tristana or poppy Amumu counts as a yordle more than fizz does imo
> [{quoted}](name=Trist mid opop,realm=EUW,application-id=yrc23zHg,discussion-id=lI6jpX9v,comment-id=00060001,timestamp=2019-09-16T17:32:04.494+0000) > > Amumu counts as a yordle more than fizz does imo Yordles are fey like creatures that appear as the area the reside in. As a deep sea creature fizz looks fine as a yordle. With Smumu you cant tell anything about its appearance.
: > [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=AYGj6Pdb,comment-id=0000,timestamp=2019-09-16T18:01:36.934+0000) > > iunno man there's like 3 notable pros that were bronze when they started this game. I'm not saying it's impossible to climb from Bronze to Challenger, only that it shouldn't be expected. High school basketball courts don't use NBA regulations. Rec centers don't use NBA rules. Batting cages don't track balls and strikes. If Riot wanted to make a competitive pro game, they should have done so. Releasing a game to the public, you should expect that the vast majority of players are of middling skill and just want to have fun for an afternoon.
That's what normals are for where most people just do nonsense for 30 minutes and picks dont really matter.
Meddler (NA)
: Quick Gameplay Thoughts: September 13
Scale back the Riven and Ori buffs please And dont nerf Gragas. Karma and Tahm! Kthx (My brain hurts too much to bother making a dissertation as to why those changes should be averted)
: [Spoilers] Lux: Issue Nr. 5 - Feedback, Discussion and Questions
To keep it short J4: did not like what they did with his character, at all. Lux: I'm conflicted about her because although she went through a good amount of changes, I still feel as if she did not change much.. a life changing moment of accepting that she is a mage felt like it was not much of an accomplishment (how I interpreted the moment) Garen: I felt this comic did well in making Garen not as awful of a person with Demacias newer anti mage dynamic... but still seems as if he lets injustices and unfairness slide and is awful just by being a bystandard. Sylas: I feel he had no development since there wasnt much depth added to him after establishing 'I'm downtrodden and will force people to respect me, because they were meanies and now I can't help but be a meanie for myself and my people by extension'. I am a big Demacia fanboy and I am a little disappointed in the issues. I still enjoyed it overall as they were released but I felt they were a bit shallow for re-read value and the art is not THAT impressive for Marvels work and it was only a few issues with large breaks in between... so there should have been a large period of time for development and illustration. Sorry that this isnt the most positive review but I am hoping for more 'oomf' in the comics for the future.
: Where Are The Demacian Champions?
Xin was delivering a letter Galio had no signal/service Quinn and Valor had a fight and were resolving issues Fiora was in the bathroom Sona kept quiet Shyvana went for a walk because she was upset about J4 possible plan to be married off to Lux Vayne was out of ammo Lucian was too depressed that day Poppy was trying to find help so someone can use he Hammer.
Rioter Comments
R4ndom F1nn (EUNE)
: Problem of Galio
Galio was trash before his rework? But had the highest averaged winrate every patch for 4 years even after having every core item removed from the game ever year? (He won allstar champ 4 years in a row) Ok.
: Boots of Swiftness
Tenacity only effects the duration of the slow, not its effectiveness... Other than that you are right for the most part, but balancing boots is one of the hardest things to balance in the game so I doubt they would try and touch that.
: Aurelion Sol - Cannot a champion be unique, Riot?
You could have made this thread without offensive words, aggression, and maybe you could have made a point.
Meddler (NA)
: Quick Gameplay Thoughts: August 30
I'm mostly excited to see the Teemo miss (attack animations) not sure if the visuals ever went live since the previous changes were canceled. Also any thoughts as of makings Akalis R1 a point a click? I feel itll help against her flexibility and mobility instead of hitting her numbers super hard.. since she doesnt offer much other than 'numbers'.
Zoli Ben (EUNE)
: How Star Guardian Urgot could work at this point
I think Urgot can be creatively made into a star guardian and not be this 'ugly' or frilly outfit on a 'macho/edgey' star guardian. But I dont know if people would be disappointed because that is half the meme people expect... Maybe we will get star guardian urgot one day. I'm hoping for Taric first however ;)
Red Bamba (EUNE)
: would be OP since you need only one of them in the comp to increase streanth. the game dont need those origins and classes. we need things that you can build a comp around, its like that aurelion sol is in SS comps just to give dragon bonus to shyvana... hextach is the worst class in the game in game balace and fun way. it just a thing you must put in a comp, same as this wanderer
Well this is kind of an anti origin. So you can only have 2 nobles instead of 3 1 dragon 1 wild 1 imperial No ninja... or I guess 2 or 3 ninjas No robot 1 hextech 2 demon 2 yordles No exile I feel this game does need more complete origins however But having something that forces a class is a decent change imo.. although the ability is ok/decent but kind of an overlap.
Ragsalot (NA)
: Cool idea, in the sense of adding a different champ class set. I feel you'd have to change the theme though, seeing as certain champs start with 100/150 mana like Shen, or Lulu starting with 40 already. Also, Seraph's embrace already boosts starting mana. And Sorcerers gain double mana, so it's a fair gain when comparing a champ with 35 mana to a champ with 150. Their mana gain is doubled, keeping their gain ratios equal. If a flat mana gain was implemented the champ with lower max mana would just ability spam before the higher mana pool-champ gets to use theirs even once. As stated, cool idea with the addition of new champs and class set, just tweak it a bit to make it different from current existing traits. 😃
Shen couldnt use the bonus and would ruin the synergy anyway. Since he has the (1) Ninja origin bonus. But yeah between current sorcerer passive ,and kind of demon, it retreads similar water.
Loliver (NA)
: I think this is a little underpowered. Maybe their attacks lower mana gain or double damage from abilities or something.
It may need some tuning yeah. Just a general idea for it. Having it be double damage abilities would be a great synergy with sorcerers and would be too strong prob though, since none of them share an origin. Hmnn
Rioter Comments
: Fix the "ACTUAL" Biggest Problems In League of Legends
Fix the biggest problem? We cant control your attitude ;p
: > [{quoted}](name=Galiö,realm=NA,application-id=3ErqAdtq,discussion-id=vmtYUYzb,comment-id=0000,timestamp=2019-08-23T20:30:11.201+0000) > > Wrong. It was mentioned like 2 weeks ago about the Wukong VFX. It's still in development and will likely be around pre season time. They are busy with multiple projects. > > You are salty that it's not being done faster and making false claims. please link it then, cause is saw nothing about him aside from last game thoughts that he no update on him
It was in the last one Said still busy and the artists are working on him. They are also working on the 3 news champion that should be released within 2 or 3 months as well as big skin releases. (Prob a lot of skins around worlds time) They are working. The balancing/changes are done. You just have to wait prob around 2 months before it's done. I'm not a Rioter and I cant say for sure but that seems likely when itll happen.
: Here is my guess Wukong rework will never come, even Shaco rework will come first
Wrong. It was mentioned like 2 weeks ago about the Wukong VFX. It's still in development and will likely be around pre season time. They are busy with multiple projects. You are salty that it's not being done faster and making false claims.
: Galio is the Perfect Example of Modern League
I havent been happy in years :) But not to detract from your point I think there can be a balance between Pro and 'Pug' play . It's just modern league has many champs have huge amounts of uptime so champions are either always strong, all the time, every second of every game or they are useless. Everything offers too much, imo, and it cheapens the experience.
: GRAVES: it's not an urban legend, it's an urban truth TF: you can't just say urban truth and pretend it's a turn of phrase we all use GRAVES: well what else is the opposite of an urban legend TF: a regular truth GRAVES: no, i don't like that MF: what are you two idiots talking about TF: graves thinks there's a pirate ghost harpooning people in the street GRAVES: sarah, it's an urban truth TF: it's not an urban truth. stop saying it's an urban truth MF: graves that's stupid, there's no such thing as a pirate ghost GRAVES: okay FIRST OF ALL, there's a centaur ghost, a tree ghost, a hook ghost TF: don't forget the ghost pope GRAVES: the GHOST POPE, sarah. he's the POPE of GHOSTS MF: mmm, but none of those guys are pirates, soooo TF: urban legend? MF: urban legend GRAVES: it's not an urban legend! it's not an urban legend!!! [the door slams open, revealing GANGPLANK impaled with a GHOST HARPOON] GANGPLANK: guys... i've been harpooned... by a PIRATE GHOST [GANGPLANK collapses on the floor] GRAVES: YEAHHHHHHH!!!!! [always sunny theme plays]
Idk why I loved this so much. But I loved it. A+++ short story.
: When's the last time you actually had fun playing League?
: You're mmr is really high. And yes ti did happen in s4-s5. If this is a normal it makes sense.
Their MMR can also be low, because they prob never play normals and were just freinds messing around.
: Another Auto-loss due to matchmaking.
It's a normal game, on normal game MMR (which very little players take seriously) Your ranked MMR isnt factored into normal games. Also this just belongs in rant, not gameplay.
: > [{quoted}](name=Galiö,realm=NA,application-id=3ErqAdtq,discussion-id=A1ABqnVT,comment-id=0008,timestamp=2019-08-20T13:42:53.834+0000) > > He is good at everything. > > He can tank, he can burst, he can flag and drag, he can support > > :p yeah...hes a jack of a few trades. But i think the point is, he's bad at all of those trades. Yep he can be a shitty tank that does no damage and has a really unreliable CC on too long of a CD with big mana costs and few mana items to buid. Yep he can be a shitty assassin with a borderline unlandable rotation. Yep he can be a shitty fighter. Yep he can be a shitty support. the point is, he is never a good pick.
I mean his SoloQ winrate is fine and he is competativly picked a decent amount, even currently, after being nerfed a lot. If that doesnt make him a good champion idk what does.
: What is J4 even good at?
He is good at everything. He can tank, he can burst, he can flag and drag, he can support :p
: Spirit Visage is 2800g. 2900g - Zhonya's 3000g - Banshee's, Morello 3100g - Liandry's 3200g - Seraph's, Lichbane, Luden's 3400g - Gunblade 3600g - Deathcap Excluding support items, the ONLY completed AP items with a lower cost than Spirit Visage are Protobelt, RoA, Rylai's, and Void Staff. The same thing occurs when we look at armor items as well. "The only super expensive offensive items are" Let's look at 3200+ Seraph's, Lichbane, Luden's, Gunblade, Deathcap BT, BorK, ER, IE, both Hydras, Death's Dance, Triforce Now for the defensive items: Maw, Sterak's, Mercurial...all of which also give damage. I wouldn't even count Maw or Mercurial, personally...but they have resists, so why not.
You also forgot twin shadows for glacial users (which is still meta) All good at much better starter items if we are gunna hard focus the spirit visage. Only champions I think can pull of spirit visage well are like... Mundo, Aatrox, illaoi?... maybe Darius and uh...Cho'gath. And cutting that MR is super easy between Void or maybe Morello (which isnt a great item atm but if you are against people who actually build SV sure). Spirit visage, other than some support items, are some of the only cheap defensive items and they dont really help your champions accomplish much and you'll still get blown up by most Meta champs. (Which is typically why the token tank on a team is a support or maybe Sejuani or something)
: I agree with most of what you're saying here. Damage is too good, and plentiful...but that being said, you are wrong about defensive items being more expensive. They are cheaper, but less gold efficient.
Spirit visage is more expensive than most good starter AP items and needs more synergy with champions that have heal. Abyssal Mask is way too expensive compared to anything Thornmail is slightly expensive but needs another armor item to be useful Sunfire is ok, but not very useful Frozen heart is kinda good but expensive ... The only super expensive or more gated offensive items are like.... shojin and trinity force. The only affordable defensive items are Tabis and a couple support items Mercs is 'ok'
HàrrowR (EUW)
: People complain about damage but rarely build more than one or two defensive items.
Defense items are more expensive and dont synergize with kits. Average game ends around level 14 and 3 items. If you build 2 defensive items you dint offer your team anything and will still likely get blown up. Defensive itemization is awful right now, which is part of the high damage issue. I dont complain that damage is outrageous, because that's the direction the game has been going for 2.5 years. For the people that do have an issue with it, they have a point, there isnt much to be done against high damage other than hit first/outburst.
: > [{quoted}](name=Galiö,realm=NA,application-id=yrc23zHg,discussion-id=sRNB8ALI,comment-id=00010000,timestamp=2019-08-19T20:26:07.942+0000) > > If you play a lot of jhin the enemy can see that in clash and targer ban you ;) > > One of the reasons I cant play clash on this account cause I'll def get target banned and I wanna keep this account prestine Haha Galio is in such a bad spot they would prob want u to play him:P
> [{quoted}](name=Trist mid opop,realm=EUW,application-id=yrc23zHg,discussion-id=sRNB8ALI,comment-id=000100000001,timestamp=2019-08-20T07:24:12.028+0000) > > Galio is in such a bad spot they would prob want u to play him:P Your acceptance letter to Harvard is being shipped. ;p
: > [{quoted}](name=Galiö,realm=NA,application-id=yrc23zHg,discussion-id=sRNB8ALI,comment-id=00010000,timestamp=2019-08-19T20:26:07.942+0000) I've played every champion at least once and own almost every ADC(just missing Lucian and Kog'Maw), so even if that does happen, I won't be completely screwed. Granted my performance won't be as good, but its something.
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=yrc23zHg,discussion-id=sRNB8ALI,comment-id=000100000000,timestamp=2019-08-19T20:33:49.229+0000) > > I've played every champion at least once and own almost every ADC(just missing Lucian and Kog'Maw), so even if that does happen, I won't be completely screwed. Granted my performance won't be as good, but its something. I'm just saying it's not a good mode for enthusiasts, mains, or one-tricks. More than likely get target banned. Seems like a great competative mode, just not great synergy with a player like me. Itll be ok on my other accounts though cause they would just think I'm a weirdo and then I pick Galio out of nowhere since I rarely play him outside of this account and can use him into better matchups lol
: I'm only Bronze II, but if that's not a problem, then I can be your ADC. Jhin, of course.
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=yrc23zHg,discussion-id=sRNB8ALI,comment-id=0001,timestamp=2019-08-19T20:22:42.609+0000) > > I'm only Bronze II, but if that's not a problem, then I can be your ADC. Jhin, of course. If you play a lot of jhin the enemy can see that in clash and targer ban you ;) One of the reasons I cant play clash on this account cause I'll def get target banned and I wanna keep this account prestine Haha
Sir Gusi (EUW)
: Nunu Lvl 3 Wild and Glacial Annie Lvl 2 sorcerer and elemental Alistar Lvl 3 Wild guardian Thresh Lvl 4 Phantom and guardian Heimer Lvl 5 Yordle and hextec Ivern Lvl 1 wild and elemental I've added 3 wilds so there can be a 3rd wild buff
Nunu is missing a class Annie is missing an origin Heimer is missing a class ;p I'd love thresh and nunu though Nunu opens up for a busted unit.
vipility (EUNE)
: Any idea when the next non-human, non-humanoid champion is gonna be?
Does the Fiddle and Voli rework count ;) (I'm teasing)
: > [{quoted}](name=Galiö,realm=NA,application-id=3ErqAdtq,discussion-id=lxArs0fz,comment-id=002b0000,timestamp=2019-08-15T12:43:43.220+0000) > > I think that's very interesting but I think the wind blasts were kine of interesting (and would take more VFX work) > > Interesting direction. > > > Sorry I dint have any more complex thoughts criticism lol > > Edit: Theory crafting is fun Even if the wind blasts are kept the same, I still think they should lose a bit of damage and move that to the sustained damage of the tornado. As a warden/tank, Galio should gradually do a lot of damage if he can hold you down, like Nautilus can, with more of a resistant lean. Hence the MR bonus I added to his E, which also combos into his passive and W. We ended up at this impasse because people wanted Galio to do a lot of damage _(which is really weird to me because everyone usually complains that things do too much damage in the game today...)_, and dialing back the up-front damage is probably the best way to free up power budget for Galio's warden capabilities. IMO, being a warden rather than a discount battlemage fits Galio's character a lot better anyway.
That's I agree with a bit. I feel the tornado does very little, especially since it seems to be anti tank... and those kinda of champs have been scarce for a long time. I'd be all for weakening the windblast a bit if they buff the tornado. But I would address his own tank issue first, imo.
: Further revised this write-up, using stuff you've suggested in the thread. I'm not actually too invested in Galio personally, I just like theorycrafting. /-/-/ **P: Magnum Opus** _(as in, Durand's magnum opus, renamed because it's not just Colossal Smash)_ - _Petricite Bulwark_: Galio passively gains a shield that absorbs Magic Damage until broken. The shield refreshes if Galio hasn't taken damage recently. - _Colossal Smash_: Galio periodically modifies his next basic attack to deal Magic Damage to his target and nearby enemies. This effect's cooldown is reduced whenever Galio applies crowd control to an enemy champion. - Colossal Smash base damage changed to a percentage of Galio's current magic shield. - Colossal Smash cooldown adjusted accordingly. **Q: Gilded Winds** _(I think this name sounds more fitting for what Galio is personally)_ - Arcing wind blasts removed. Instead Galio fires a compressed burst of air directly at a target location like his old Q, dealing Magic Damage on impact. - After impact, the burst creates a tornado at that location, like his current Q. The tornado no longer slowly advances, but instead widens over the duration. - Tornado duration increases with Galio's level, up to a maximum of 2.5 seconds at level 18. - Damage rebalanced and cooldown reduced. **W: Shield of Durand** - Passive magic shield removed. - Damage reduction removed. Instead, Galio stores a large portion of incoming Magic Damage as Grey Health, along with a smaller portion of Physical Damage. Percentage of damage stored scales with bonus Magic Resistance. - On second cast, Galio consumes the Grey Health and heals himself for a portion of it. The portion healed increases for each enemy champion taunted, with diminishing returns beyond the first. - Minimum taunt duration increased to 0.75 seconds (maximum still 1.5 seconds). - AP scaling reduced. **E: Justice Punch** - On cast, Galio's Magic Resistance increases by a percentage for a short time. If Justice Punch hits an enemy champion, the bonus is refreshed and extended. - Base damage and AP scaling reduced, now also scales slightly with bonus Magic Resistance. **R: Hero's Entrance** - Cannot be cast while in combat.
I think that's very interesting but I think the wind blasts were kine of interesting (and would take more VFX work) Interesting direction. Sorry I dint have any more complex thoughts criticism lol Edit: Theory crafting is fun
SiG DxD (EUNE)
: WASTED champion riot do not have any idea what to do him after 20 patches of up an and down
Atleast they are trying more than the old Winds of War yo-yo balance between the Q being busted and mediocre they had for a while. Not a fan of what they did recently but... it was a different approach and I guess they trying :p Just falls further and further away of what I would personally want to see.
: What do you mean "no other game takes things away"? That's actually not that uncommon for video games which are doing frequent balancing patches. For example, I play GW2 and they completely reworked the Scrapper elite specialisation recently, taking away its old playstyle and replacing it with something else. _____________________ Galio has been problematic to balance since his rework for pro play, but I think he is still way more interesting than his old version.
I just looked into it (and was looking into other things that someone else posted). But it didnt look like it took much away from scrapper but shifted it into only being more viable as a support/healing class than what it was previously. It still looks like what they used to and still can equip what they used to, and is obtained the same way that it used to and CAN be played the same way that it used to albeit weaker. As far as I can tell it was largely a nerf to most of their traits with a couple replacements. ------------------------------------------------------- As for Galio, yeah he is a balance nightmare because he (like most other champs) have super uptime where the champion can do something every second or two instead of having to wait for opportunities. Also for interesting that pretty much an opinion battle so doesnt amount to much, I found the last incarnation more interesting in *mostly* every way.
Tsuko (NA)
: I used to be an pre Yorick OTP, so i know how you feel.
Yeah he was drastically changed too. A lot visually but less so. Do you notice how they have Yorick and Galio some serious backbrace work in the rework? I, personally, feel that yorick had 3 nearly identical spells however but I dont see how any of the spells were represented in his current ghouls. Seems like ghouls for the sake of ghouls. Now that km thinking of it maybe it coulda been cool to have 3 type of ghouls similar to Qiayana elements and you can spawn 3 different kind of ghouls... Also I liked his old ult. How do you like the new yorick overall?
: I think he's talking about how Netflix used to be a mail in movie service, waaaaaaaaaayyyyy back when, during the time of the dinosaurs and Blockbuster late fees
You still can do that
Tailypo (NA)
: What are some things you would suggest to make him more interesting / fun. He (reworked version) was one of the first supports I picked up and enjoyed.
Well I made quite a few posts, but without getting into details he overview of my changes where along the lines of- Passive: Add Magic Shield based on Level Replace Base Damage from passive with % of Current Magic Shield W: Remove Magic Shield Remove DR Add on damage heal R: Reduce cooldown Can no longer be cast while in combat I doubt many of the changes would help support much other than synergy of Redemption and new W heal effect and *maybe* more passive damage if little magic damage bot lane (higher shield more often).
: > [{quoted}](name=Galiö,realm=NA,application-id=3ErqAdtq,discussion-id=lxArs0fz,comment-id=001f000000000000,timestamp=2019-08-13T15:48:36.683+0000) > > I also feel the heal is easier to read, personally, than some invisible mechanic in the game. Grey Health is essentially damage heal that's easier to read _(since you can see the portion that will be healed, instead of wondering whether or not you'll be doing enough to trump the healing)_, which is why I think it's what Galio should be using.
I get that. I just liked the effect prior compared to something similar to Pyke or Tahm. While that is still interesting I preferred the immediacy of the old Ability. I saw and commented on your gray health ability already, and like I said I like it I would just prefer it to be similar to the older ability.
: > [{quoted}](name=Galiö,realm=NA,application-id=3ErqAdtq,discussion-id=lxArs0fz,comment-id=001f0000,timestamp=2019-08-13T14:49:37.154+0000) > > It would be super easy just to swap the DR with the On Damage Heal and it woudlnt be offensive to old Galio players or new Galio players. My only qualm with the damage heal is readability. With DR, you know you're still damaging Galio, albeit less so. With damage healing, though, it's hard to tell at a glance whether or not your attacks will actually hurt Galio or just heal him. Especially if you have any sort of DoT. Even if you did hurt him, your damage still got mitigated by the heal, which means it was just DR in the end. Plus, it was a pretty big chunk of reduction overall. It could heal up to 340 (+120% AP) at max rank, which is actually a pretty ridiculous amount of pseudo flat DR. Also, on a more minor note, the damage heal would get gimped pretty hard by the modern Morellonomicon.
It had self mitigating effects however. So even though dot would heal more (typically), it would also prevent him from healing as much on the next hits. I also feel the heal is easier to read, personally, than some invisible mechanic in the game. Also unlike the previous Galio I wouldnt attach the huge armor/mr steroid to the defense.. would be strictly on damage heal. And yeah Kled, morello, ignite and other grevious wounds would be a good play around Galio annnddd Spirit Visage will finnaly be a good item on him again.. So either you maximize tankiness by needing Spirit Visage or you go some sort of AP build but you have to sacrifice a lot of tankiness other than bring pretty good either way no matter the build. Between the self slow, no armor/mr and locking yourself out of attacking by holding W for max heal it is a much healthier mechanic than he old W. Not saying the old W was super unhealthy, it's just that pre rework Galio had much shorter windows of power than the new fighting game Galio. Edit: also I wouldnt use 'gimped' as a description anymore. I used to do it all the time without fully knowing what the word meant and it's a bit more offensive than I gave it credit for. :)
: I agree, the rework was spitting in the face of the few of us who enjoyed old Galio. I was thinking that it would be good, that they removed the current W, for the old one, and that the damage of the Q climbs a lot with magical resistance.
The old W was my favorite part of his Kit. Absolute favorite. The main thing I wanted in the rework to stay. Wish I was more active in Reddit/Twitter and even Boards during that rework period even though boards arent really monitored as frequently. I rarely used those to voice opinions on the game because I was so content with everything. Sad. I dont know how much technical work it would involved to fully replace it. I think just switching some of its functionality of the current one would be great. It would be super easy just to swap the DR with the On Damage Heal and it woudlnt be offensive to old Galio players or new Galio players. Even if some newer one think it's a huge change (which it isnt at the end of the day) it would be nothing to the changes the previous Galio players have to endure.
: But Sion got a huge upgrade and everyone agrees. The champion he was before his rework was an abomination and 99.9% of people agree with that.
Who didnt like a 8 second CD, 3 second point and click stun though, and on top of an ultimate that gave you nearly 4K Gold worth of stats for 20 seconds ;) (I'm being silly with this one) I do miss the cheesey Arnold rip off VO though.
: ***
Take it easy...? I have never said 'fuck Riot' or that they are pieces of shit and I dont agree with people that do. I understand the logic of their reworks and some of the reworks have tried to stay more faithful to their original designs be it visually and/or in gameplay. They are making an effort for more faithful changes, I'm just listing my grievances with some changes and how they effected me. I feel they can do some work to make Galio more faithful to the original and I am trying to reach out, and have been for two years.
: > [{quoted}](name=Galiö,realm=NA,application-id=3ErqAdtq,discussion-id=lxArs0fz,comment-id=001b0000,timestamp=2019-08-13T11:24:15.840+0000) > > Some things modify stuff but afaik they dont straight up remove them (character wise). Itemization and balance are different stories. > > But I'm curious to some examples DotA 2, WoW, Rift, STO, Netflix, ECMAScript, the entire Windows Edge engine, Windows 10... literally any online product or service with active development. Do you have any examples of online games/services that _haven't_ removed or replaced anything, as I asked but you deflected back at me rather than answering?
What did Netflix rework? It's a service you log in to to stream movie or order DVDs. I don't understand how stating you have a list of games that replace things, me asking you to list them like you said you would, and then you listing mostly services (non games) is deflecting. Also for something like windows you still access to their older products while as with Galio you have no access to him. As for WoW they changed some of the playstyle and route of abilities but the characters still look like a similar designs and still do mostly the same things they used to do, partial removal or gating them from being able to do EVERYTHING they used to do at once and youd have the options to do what the characters used to do, just in a different way. Dont tell me I'm deflecting. (My reply stated afaik games have not removed characters, other than removing options with balance issues.. maybe not so clear) My list of things that never change since I need to choose stuff? PSO, PSO2, Ragnarok, Guild Wars, Guild Wars 2 (afaik) Also I'm not sure of the history of DOTA2 what character did they remove?
Show more

Galiö

Level 118 (NA)
Lifetime Upvotes
Create a Discussion