: Tune Senna to be played ADC, not support.
It has been less than half a day, give it time.
Meddler (NA)
: Quick Gameplay Thoughts: August 23
Are the Kayle changes giving you the results you're expecting? As a Kayle player, the direction looks extremely positive to me, and give a lot more room to tweak numbers/balance without her being a nightmare (currently it seems to me she has to be "weak" at higher levels of play because if she isn't her lower level play will be ridiculous because of her scaling)
: Loving these 15-25 mins games. /s
I don't know where this keeps coming from. For the HUGE majority of the playerbase, that simply isn't true. For example, from my last 20 games at the time of posting,only 3 games were less than 25 minutes. And of those, none are below 20. It isn't even like I'm iron 4 and nobody knows what they're doing either. I can't speak for the highest end that streamers tend to be, but that is wholly irrelevant and not the experience for the overwhelming majority of players.
: OTP and skill
It isn't that surprising. If you one trick, you're better at that champion than others that you haven't put any practice into. That's why you're much better at Zed, you've put practice into him that you haven't put into other champions. I'd argue that being a one trick allows you to learn the game faster and become more skilled quicker since you don't have to keep learning new champions and instead you can learn core game mechanics and fundamentals.
: > [{quoted}](name=Russian Troll,realm=NA,application-id=3ErqAdtq,discussion-id=Rl9ETyyq,comment-id=0007,timestamp=2018-04-16T18:22:41.663+0000) > > If she goes full AP she won't be doing much physical damage, which isn't really a problem. A magic damage botlaner isn't a problem. Kai'sa right now is strong because her numbers are too high and she builds _hybrid_, not full AP, and does mixed damage which is very hard to itemize against. {{champion:42}}
That isn't who we're talking about, but even Corki does 80% magic. Still easy to itemize against. His autos are converted to magic damage so that doesn't break my paradigm.
Bultz (NA)
: Ranged ADC shouldn't be able to go full AP
If she goes full AP she won't be doing much physical damage, which isn't really a problem. A magic damage botlaner isn't a problem. Kai'sa right now is strong because her numbers are too high and she builds _hybrid_, not full AP, and does mixed damage which is very hard to itemize against.
Rexxiee (NA)
: First game of the patch after tabi "nerfs"
So you're saying people don't read the patch notes and immedately adapt? Shocker. A person on my team didn't know Irelia was reworked either. Give it more than a couple hours dude.
: Is loss prevention no longer a thing?
Loss prevention only happens when the servers have stability issues, it is not protection from ragequits or bad teammates.
: Any ADC recomendations?
Miss Fortune and Ashe are greater starter adcs you can use while you get used to/learn the role. They're simple and force you to learn the role to be successful rather than trying to outplay with a complex champion kit.
: > [{quoted}](name=nm1010,realm=NA,application-id=3ErqAdtq,discussion-id=upleyWG3,comment-id=0001,timestamp=2018-03-29T11:09:21.400+0000) > > Duelist build on low income doesn't work, has pretty low waveclear and high mana costs so she can't splitpush really. Can't really group with that build as she is squishy as fuck with low range. _That exact build gets played in LCS_ **Community:** OH SHIT DAT BUILD NOW META AF HOLY GG
It isn't a bad thing that people change their minds in light of new information. If they thought it was bad, but then were proven wrong by the pros using it on stage, that seems like a good thing that people don't continue to insist it is a bad build despite the evidence.
: Ninja Tabi should have its passive changed to apply to only champion basic attacks
Maybe I'm misunderstanding what you mean, but the passive does only apply to champion basic attacks. The passive is: >Unique: Reduces incoming damage from all basic attacks by 10%
: > [{quoted}](name=Russian Troll,realm=NA,application-id=3ErqAdtq,discussion-id=h2W8QA3u,comment-id=00010000,timestamp=2018-03-26T12:05:50.330+0000) > > If you let yourself get hit by 5 feathers and presumably some chip damage from her support, you absolutely deserved to die. That is the very best case scenario for Xayah. It's more about a teamfight where there's feathers absolutely everywhere. Now I'm not on the balancing team, but I don't think an ADC should be allowed to CC and damage an entire team or else control such a large in a large area every 6 seconds IDK. I'm not crying about Xayah. I play Xayah. Broken is broken, OK?
> [{quoted}](name=Wild Geese,realm=NA,application-id=3ErqAdtq,discussion-id=h2W8QA3u,comment-id=000100000000,timestamp=2018-03-27T01:29:49.362+0000) > > It's more about a teamfight where there's feathers absolutely everywhere. I was responding to his comment specifically about lane phase where he sets up a scenario where Xayah plays perfectly and kills him. Teamfights are a different discussion. > Now I'm not on the balancing team, but I don't think an ADC should be allowed to CC and damage an entire team or else control such a large in a large area every 6 seconds IDK. If it is reliable CC absolutely not. But Xayah doesn't have a reliable way of doing it. She has to set it up for a longer than normal time for CC _and_ either maneuver to match her opponents movements, or just hope they don't move at all. There is clear counterplay there. If the _entire team_ is getting his with feathers _repeatedly_ either they're bronze beyond belief or that Xayah is godly. There just aren't reliastic scenarios where that happens. > I'm not crying about Xayah. I play Xayah. Broken is broken, OK? I play Xayah some too, and she is definitely very strong right now. But using hyperbole or setting up perfect case scenarios and acting like they're the common case doesn't help your case. Its like saying Lucian has massive AOE damage capability because his Q can hit the entire team every 2 seconds. Yes, it _could_ happen, but it doesn't in most cases.
Böljy (EUNE)
: Q, W, 2-3 basic attacks, E. That's how a level 3 Xayah killed me in 3 seconds when I was playing Morgana support.
If you let yourself get hit by 5 feathers and presumably some chip damage from her support, you absolutely deserved to die. That is the very best case scenario for Xayah.
buPPDrmXEO (EUNE)
: the pathetic state of league of legends [Video]
Why are you shoehorning the "SJW" thing in? The balance of the game has nothing to do with politics. That is why you're getting downvoted.
Ralanr (NA)
: Though PVE games function differently from PVP games. For all the PvP power in wow, it’s primarily a PVE game.
If you make them "ignorable" they're basically an AI. Nobody wants to play a role where they literally can't affect the game and can be ignored.
: Why are there platinums in my silver/bronze games?
Where? In your last 5 games there isn't even a gold.
: Honestly lets be real for just a second about this new champion
> [{quoted}](name=GarthbrooksXV,realm=NA,application-id=3ErqAdtq,discussion-id=nqgKYGFA,comment-id=,timestamp=2018-02-21T12:37:16.676+0000) > > Dash across map, invis, disgusting damage. Where are you getting her numbers? I haven't seen them released anywhere.
Kai Guy (NA)
: depends, lots of adcs just hit minion wave and get some free damage out of the shock with out putting self into much if any danger.
Damage to the wave, which is different to damage to champions which is my issue. If they want to have an item that you can opt into that increases waveclear, thats fine to me. It just can't also be damage optimal to champions at the same time.
Kai Guy (NA)
: See I think Shiv is giving a bit to much waveclear and damage early, That proc starts poking squishy a bit once {{item:3031}} and creates what feels to me is a 2 item power spike. I personally want to see its damage Gated a bit more behind EXP not if it crit %s or not. I really don't mind it coming online as a strong item when it spikes, just don't want it to be doing so at the time it gets built when rushed.
I don't mind the 2 item spike as much because of the risk you have to take to get it off. An adc has to walk into range against say a Syndra to get that damage. That is significant risk/reward. But when you add RFC to that and now you outrange that Syndra, its low risk for very high reward. As far as it being crit % oriented, I think that is a different discussion that is HUGE both in terms of volume and implications for the game, so I'm assuming crit for now is here to stay in its current form.
Kai Guy (NA)
: I feel shiv is a bit to strong, would like to see community and red feedback
I don't necessarily think that shiv itself is overpowered, but rather the combination of shiv and RFC. That amount of _safe_ burst on adcs probably shouldn't be in the game. Especially on edge cases like lategame Trist or Caitlyn with the items, that can be half a squishies health at 3 items from incredible range. In addition to that, the combination is so good that it stifles any reason I would take the other two Zeal items, even when they would theoretically be what I want. For example, when I need more AOE teamfight presence, I still end up going RFC and Shiv even though Hurricane should theoretically be what I want. Or if I'm into 2 or even 3 assassins, I really don't even consider PD because I'll be safer having the burst from Shiv and RFC. I'd like to see them nerf the combination of the items first and see what impact that has. Either item without the other doesn't seem that bad, but the combination can be overbearing. Whether that means they don't stack at all or its a reduced damage, that would be something that needs testing.
sh1be (NA)
: How do you get M7 on Ori huh??
koshkyra (NA)
: Vayne flashes to avoid your cc and then precedes to kill you in 3-4 autos (sometimes 2)
She did outplay you though. She flashed the ability that would have lead to her death. The mastery flashing is obnoxious though.
: Yeah I have Frontier. Hands down worst ISP in the United States. I'd have to get like a 100ft ethernet cable just to get decent ping probably, and that most liekly wouldnt go over well in my hosuehold.
You can get a powerline adapter instead. Basically what they are is two adapters. One you plug into your PC and into the wall, and the other you plug in to the modem and the wall near the router. It uses your homes electrical wiring for internet. https://www.lifewire.com/what-is-a-powerline-adapter-1846813
: why did riot nerf manaflow band mastery?
It wasn't as shitty as you thought obviously. It was quite strong and I think it still will be a good choice even with the increased cooldown.
: > [{quoted}](name=Bambei,realm=NA,application-id=yrc23zHg,discussion-id=EXpZbglO,comment-id=000100000000,timestamp=2017-12-10T05:59:20.767+0000) > > You couldn't easily win or people would. It would be a gigantic fight if Riot wanted it to be. The resources required would be far, far out of reach of even the fairly wealthy. You actually think the game company would waste resources fighting it? They wouldn't win based on the ToS, they'd use loopholes and technicalities of law to brute force it, which is why it would take such a massive time and resource investment. They wouldn't bother. They'd just settle out of court for a fraction of the cost, with the player in question paying them some amount of money for their account action to be reversed. Happens all the time.
> [{quoted}](name=kattzkitti,realm=NA,application-id=yrc23zHg,discussion-id=EXpZbglO,comment-id=0001000000000000,timestamp=2017-12-10T07:01:05.968+0000) > > You actually think the game company would waste resources fighting it? They wouldn't win based on the ToS, they'd use loopholes and technicalities of law to brute force it, which is why it would take such a massive time and resource investment. > > They wouldn't bother. They'd just settle out of court for a fraction of the cost, with the player in question paying them some amount of money for their account action to be reversed. Happens all the time. Yes. Yes I do. If it became known that it was "easy" to sue them, a ton of people would. Bringing a suit against them and getting a settlement is not the same thing, and certainly isn't the same thing as "...fairly easily win".
: > [{quoted}](name=RedPannda,realm=NA,application-id=yrc23zHg,discussion-id=EXpZbglO,comment-id=0001,timestamp=2017-12-10T04:51:29.546+0000) > > ...you agreed in the terms of use... Most of what's laid out in the standard gaming ToS contracts doesn't actually have any legal weight when taken to a legitimate court. A great example of this would be the "catch-all clause". If people actually cared, they could take their account actions to court and fairly easily win (this applies to most any game, btw, not just League).
> [{quoted}](name=kattzkitti,realm=NA,application-id=yrc23zHg,discussion-id=EXpZbglO,comment-id=00010000,timestamp=2017-12-10T05:03:23.522+0000) > > Most of what's laid out in the standard gaming ToS contracts doesn't actually have any legal weight when taken to a legitimate court. A great example of this would be the "catch-all clause". If people actually cared, they could take their account actions to court and fairly easily win (this applies to most any game, btw, not just League). You couldn't easily win or people would. It would be a gigantic fight if Riot wanted it to be. The resources required would be far, far out of reach of even the fairly wealthy.
: Manaflow band needs a nerf
You also have to justify it with numbers if you want anyone to take you seriously.
: I know silver isn't great, but it could be my bronze friend. I understand that elo affects it, but i believe they should at least be ranked eligible before they can play with 30+ players.
That would increase queue times fairly significantly for what is a casual game mode. I don't think Riot is willing to increase queue times for normals because they're ultimately the casual game mode and fairly meaningless. If you want closer, more fair games go into ranked with your friend.
: This made me laugh and that Waluigi pic, mmmm. But in all seriousness, it's Normal Draft. I would never touch blind pick.
Yeah. You're playing with new players because your MMR is the same as theirs. If you get a little better you'll be out of the divisons they start in.
: in most games i think that system would still work well, and also,it's not necessarily an extreme change for doing better than your rank invidually, the variation move between +12 and -12 and these are if you do a shitton better or worse than the average for your tier, my system would also count win and lose streaks in the elo variation with a limit of +/-11 and +/-29 with no tanking and in a faster way that the current system and there is no need to tell what is counted for doing the elo variations since it depend on a lot of things, i think players would just feel that their skill is most accurately calculated
I disagree that it would work well. It promotes selfish play. For example, why would I as Riven try to go into a 5v5 teamfight and definitely die but win it for my team if instead I can wait until my team dies, pick up 2 kills on low HP stragglers and back without dying? In the end, League is a team game. The only thing that matters is the aggregate of all your skills in order to win the game. Statistics don't matter as much as the win. If you consistently have better performances than the people around you, then you _will_ climb. This is proven again and again by both smurfs, and the entire existance of elo boosters.
: > [{quoted}](name=Bambei,realm=NA,application-id=3ErqAdtq,discussion-id=pWEZszqv,comment-id=0002000000000000,timestamp=2017-12-04T03:08:15.661+0000) > > That isn't necessarily true. Look at games that have tried it. Eventually somebody stumbles on an exploit, it catches on, and forces a change. It doesn't have to be someone looking for an exploit. With a huge playerbase like league, somebody is going to find exploits constantly. What has to be true though is that creating the system _must_ be extremely complicated not only in an attempt to prevent abuse, but also to attempt to accurately measure skill with all the factors you suggested. > > That makes it a horrible system if your whole premise is to include a performance aspect to ranking. You're saying that players are going to be judged based on performance, _but then don't tell them what they're judged on_? That is like holding a talent contest and not giving any rules or expectations, then judging anyone who didn't sing an automatic 0/10 because you were only judging singing. btw suicide in teamfight is counted in the formula by the fact that a death in teamfight is worth 0,5 and damage dealt/taken in teamfights is also counted for the tanks and fighters and also the stats are calculated for champion, role, tier with a matchup-based value for the win or lose of lane
Thats the point. 0.5 isn't worth more than them getting 2 kills and an assist but losing the game overall because of it. That is the key thing in MOBAs. You can extrapolate all you want from stats alone, but without context they're meaningless.
: > [{quoted}](name=Bambei,realm=NA,application-id=3ErqAdtq,discussion-id=pWEZszqv,comment-id=00020000,timestamp=2017-12-04T00:40:37.252+0000) > > I can't speak for others, but I'd bet that its because this has been beaten to death again and again. You can't have a rank system that trys to account for individual performance because the system can and will be gamed. Sometimes the best decision is to go in and suicide as a tank. You only get one assist, but your team got a 5 for 1 for it. Instead, the player that waited and engaged 5 seconds later and died but got 2 assists will be ranked higher even if your team got aced because of your suboptimal play. > > > That doesn't even start to touch the finer points, like how in your system scaling champions that naturally lose lane would automatically be at a disadvantage and wouldn't make any sense to play because they would have to play better than an equally skilled opponent playing a lane dominant champion because of this > > Or how some champions like Nautilus top could super game this: > > just by autoing every time grasp is up on melee top matchups. Not even counting E afterwards as well. btw such a system would be too complicated to abuse i think cause gains and losses would depend on a lot of unexplained factors but that would balance the ranks in some way
That isn't necessarily true. Look at games that have tried it. Eventually somebody stumbles on an exploit, it catches on, and forces a change. It doesn't have to be someone looking for an exploit. With a huge playerbase like league, somebody is going to find exploits constantly. What has to be true though is that creating the system _must_ be extremely complicated not only in an attempt to prevent abuse, but also to attempt to accurately measure skill with all the factors you suggested. >depend on a lot of unexplained factors That makes it a horrible system if your whole premise is to include a performance aspect to ranking. You're saying that players are going to be judged based on performance, _but then don't tell them what they're judged on_? That is like holding a talent contest and not giving any rules or expectations, then judging anyone who didn't sing an automatic 0/10 because you were only judging singing.
: can the downvoters explain their point? :o
I can't speak for others, but I'd bet that its because this has been beaten to death again and again. You can't have a rank system that trys to account for individual performance because the system can and will be gamed. Sometimes the best decision is to go in and suicide as a tank. You only get one assist, but your team got a 5 for 1 for it. Instead, the player that waited and engaged 5 seconds later and died but got 2 assists will be ranked higher even if your team got aced because of your suboptimal play. That doesn't even start to touch the finer points, like how in your system scaling champions that naturally lose lane would automatically be at a disadvantage and wouldn't make any sense to play because they would have to play better than an equally skilled opponent playing a lane dominant champion because of this >enemy laner cs deficit Or how some champions like Nautilus top could super game this: >cc effects applied just by autoing every time grasp is up on melee top matchups. Not even counting E afterwards as well.
: Make each of Jhins shots apply the speed boost.
Try building ghostblade first with comet as your keystone. He is actually pretty good right now, at least for solo queue. He has surprising damage with lethality because of the removal of armor seals. I've been having a lot of success with it. Especially because ardent censor isn't the terror it used to be.
xGunna1 (EUW)
: in team fight remember he has long range to throw his shrooms from safe distance i instantly throw 3 shrooms when a fight start good luck being busy to kill the shrooms lol
Thats his problems summed up right there. His only contribution is shrooms which he has to set up _mid fight_ while not being able to use any of his other skills, and has to hope that the enemy doesn't move/use movement abilities. Compare that to say Maokai, who can help his team by being a massive frontline, CCing enemies with his root and ultimate, preventing escape routes with saplings or slowing them with them, and knocking enemies up with Q. See the difference between a good teamfighter and one that isn't?
xGunna1 (EUW)
: well if one is doing the same as quinn better and scale late game then she is very weak she is useless in late game every thing she does is trying to hunt alone squishies which can be done by a lot of champs and if enemy team is smart they groop and it will be 5v4 cuz she is useless squishy in teamfights
Teemo is useless late game too. He can't teamfight at all. His shrooms are the only thing he can do, and those are counterable by the_free_ trinkets and control wards.
Cloud273 (NA)
: > [{quoted}](name=Bambei,realm=NA,application-id=3ErqAdtq,discussion-id=UE9fw1rL,comment-id=0001,timestamp=2017-12-01T22:31:00.144+0000) > > While I agree that Ezreal's W is a bad ability both in terms of design and strength right now, asking for a buff while he is in his current state is not a good idea. He is really strong right now with Kleptomancy. I think we're going to have to wait for a small scale rework. It's not really a buff though. It's bringing back an aspect of his kit that was removed completely.
Just because he had it earlier doesn't mean it isn't a buff. Taking current ezreal and giving him the ability to reduce his opponents attack speed without nerfing any other part of his kit is just giving him a power increase. That is the definiton of a buff. Just because he had it earlier is irrelevant.
Cloud273 (NA)
: Riot would you consider giving Ezreal his debuff back?
While I agree that Ezreal's W is a bad ability both in terms of design and strength right now, asking for a buff while he is in his current state is not a good idea. He is really strong right now with Kleptomancy. I think we're going to have to wait for a small scale rework.
Jhinjer (NA)
: Best Champs For Easy Ranked/MMR
Honestly? Play Annie. She allows you to not have to focus on a ton of mechanics and lets you learn the game. She also makes CSing easy, and if a carry on the other team gets fed? Not a problem. Just kill them instantly with your combo.
: So I'm trying to learn Jhin and do well.
Pretty much. None of the runes have great synergy with him. -Fleet Footwork would be nice, but the 20% attack speed isn't great on Jhin. Maybe with the buff next patch it could work. -Aery is okay if all you care about is lane pressure. It doesn't scale too well -Comet scales pretty nice and can be guaranteed if you land a root, but its hard to do consistently. It does work with your ult as well. -Electrocute isn't bad, but it does force long extended trades for you to get it off. In some lanes you just can't do that -Trust me that Dark Harvest is bad. It just doesn't ramp up in time.
Glîtchy (NA)
: When are the runes getting nerfed?
-Jungle Ezreal happened before the new runes -Udyr did get a good bump in power. But he isn't anywhere near the top by almost any metric. -Twitch jungle didn't experience any meaningful shift in power -Darius got nerfed by the removal of Fervor. I don't even know why you're mentioning him and makes me question how you're looking at the game. -Evelynn is about the same. -Veigar got hurt by the removal of Stormraiders, because he cant use Phase Rush nearly as well. How are you coming to any of those conclusions? If you're talking about runes, why not start with the fact that every single adc in bot lane is taking PTA?
: > [{quoted}](name=Glue In Ram Slot,realm=NA,application-id=3ErqAdtq,discussion-id=2QbhIZly,comment-id=0000,timestamp=2017-11-29T00:17:53.745+0000) > > The logic is that one skill is an ultimate and one is a basic ability. they are both in air. one is in air, targetable, the other is untargetable.
So? Morgana's Q and Ezreal's Q are both linear skillshots but one binds and one doesn't.
: xaya ult should not be an untargetable one.
The logic is that one skill is an ultimate and one is a basic ability.
: Rune Pages are a Joke
How does that make them money grubbing exactly? The thought process is that new players can focus on the game itself instead of throwing them into the deep end with learning the game and rune pages which are complicated in themselves. It isn't like you can buy them early.
: Well duh so would I. But they created a system that promotes 1-2 roles not being a master at all 5..
They created a system that gives you the roles you want 80-90% of the time instead of 20%. They're only asking you to fill a very small amount of the time.
: I mean, they made us feel entitled to our roles and support the idea of us being good at them.. So this kind of defeats the purpose of picking main roles.. I'm okay with how autofill is now.. but to have to WIN to get rid of it, is just torture.. It's already pulling teeth for me when i have to play ADC or Sup, but to force me to win at that role when i'm not at that level for those positions is just an awful idea.
If you feel entitled to them, thats on you. The purpose of the role select system is to get you into a game where you're likely to have your main role. Its not guaranteed, and its a hell of a lot better than the old system of pick order and no role select at all. I'll take the 80% I get my primary role and the 20% I get secondary and fill over a 20% chance to get the role I want in the old system.
Hellmet (NA)
: Right to decline Autofill
I understand the sentiment, but this defeats the entire point of autofill because a large majority would decline.
: {{sticker:sg-miss-fortune}} You just proved my point even more. Runes are way too strong->Nerf Sona
I'm pointing out that your statement: "...even when nothing partakes to her." is flat out wrong.
: Riot's go-to strategy is always to nerf Sona, even when nothing partakes to her.
You mean other than the entire new rune system that indirectly buffed her?
VVofye (NA)
: False! She has a point and click cc with minimal range and she is immobile herself. She is easy to outrotate, out flank and kill by mobile champions. Many of which can just eat her full combo with a hexdrinker, kill her and her team. Or peel the follow up to her flash tibbers, then still kill her.
600 on Q and up to 890 on ult all without flash entering the equation isn't minimal range. That is more than enough considering if you get in range that is it, they're dead. Hexdrinker is limited more or less to AD assassins in lane phase, so Zed, Talon, and some Kats. That is not "many" of the midlaners in the game. If they can just peel flash tibbers, either you hit an awful ultimate on the tanks, or you're so far behind that you can't even kill the squishies, at which point that is your fault. Annie has plenty of damage to kill squishies if you land everything.
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GankedByWindows

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