: LoR Backgrounds
We need a demacia art! Every other region is represented.
: Why would you want to purposefully annoy your teammates? You are the kind of player that makes lol such a bad community.
> [{quoted}](name=Posęidon,realm=NA,application-id=RaE1aOE7,discussion-id=26YpL1Qe,comment-id=00040000,timestamp=2019-10-27T20:19:48.291+0000) > > Why would you want to purposefully annoy your teammates? You are the kind of player that makes lol such a bad community. There are no teammates in tft. It's a real mans sport.
Rioter Comments
Rioter Comments
Porglit (NA)
: Repeating crossbow has delayed stacks
I had a game with 2 repeating crossbows on the same unit and at one point the stacks between the two were different. It was strange and I cant even begin to think how it happened since they would jump together.
: So can the champs stop changing targets randomly??
Camille redirects aggro to the unit she uses her ability on. That could be part of the issue.
: https://i.imgur.com/4F7l3P1.jpg[] This better not be a Garen x Taric shitpost in disguise. I have no patience for comedies. That being said, that would be an interesting thing to explore, though I don't think it would apply to all the champions. Jhin, for example, is gun/kill sexual(community often refers to him as Asexual), so I don't thin he's had any romantic exploits(as much as you all like to think he has).
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=6kFXY1kR,discussion-id=tVdEG0PF,comment-id=00030000,timestamp=2019-09-18T16:37:34.195+0000) > > https://i.imgur.com/4F7l3P1.jpg[] > > This better not be a Garen x Taric shitpost in disguise. I have no patience for comedies. > > That being said, that would be an interesting thing to explore, though I don't think it would apply to all the champions. Jhin, for example, is gun/kill sexual(community often refers to him as Asexual), so I don't thin he's had any romantic exploits(as much as you all like to think he has). Well yea. Also gun sexual is a weird term. I could say its possible that he gets some sort of like sexual pleasure from watching an art fall in place just right? But it wouldnt be so much sexual pleasure just I think it's the closest we have in the English language.
: What small lore/character development things do you want to see?
I would love to see more of the romances that each champion has had. Even if the romances arent champions it would be neat to know like how many romances and what type of people they mix well with.
: Anyone else noticed situations where cursed blade procs too often?
Runaans hurricane carries on hit effects. So double the cursed blade chances.
: Eternals Feedback Thread: Set 1 Uniques
A note for irelia: the damage reduced with W is not something irelia players really care about. Time spent with full stacks of her passive or something similar would be really cool! Perhaps kills while passive is active to make it both skill based and big number?
Wickedlike (EUNE)
: Its kinda hard to give her guardian buff and be a little stread out.
> [{quoted}](name=Wickedlike,realm=EUNE,application-id=RaE1aOE7,discussion-id=VEJBVd1P,comment-id=00010000,timestamp=2019-09-04T06:33:10.657+0000) > > Its kinda hard to give her guardian buff and be a little stread out. Why are you spreading out if you're going guardian? If you want daisy to have guardian, an elementalist flanked by guardians with 2 elementalists blocked in a corner gives you a high chance of daisy getting buff.
Wickedlike (EUNE)
: Getting Daisy as a unit se we can position her properly?
I mean daisy will always show in hex around an elementalist. If no space is open she will jump over.
: Make Pantheons Empowered Abilities look and FEEL more impactful
Forget looks and feels. Make it actually more empowered.
Frısk (EUW)
: > [{quoted}](name=GedweyStenr,realm=NA,application-id=3ErqAdtq,discussion-id=dhRX36Ik,comment-id=0003,timestamp=2019-08-23T16:04:00.969+0000) > > Good change. I like this. Riot listened for this one. They did not tho?!? you still have to buy them there is literally no difference to before.
> [{quoted}](name=Frısk,realm=EUW,application-id=3ErqAdtq,discussion-id=dhRX36Ik,comment-id=00030000,timestamp=2019-08-23T16:20:12.595+0000) > > They did not tho?!? you still have to buy them there is literally no difference to before. Except they implemented a system to use in-game currency to purchase the common ones. This practice is perfectly fair for a game that is built off microtransactions. Before I had no intention of even glancing at them, but now that they are BE it allows anyone to get them no matter irl money. This is also in line with certain mastery ranks, since some people wanted this to be an extension of that this change makes sense.
Frısk (EUW)
: Changes to Eternals
Good change. I like this. Riot listened for this one.
Majeye (NA)
: TFT & Profile XP gains
Profile XP would be nice since some people only play tft. And it can even be a hindrance as players who are sub level 10 get a new player screen and not the patch note updates afaik. Players of tft should not be denied patch note updates on the client.
: > [{quoted}](name=GedweyStenr,realm=NA,application-id=yrc23zHg,discussion-id=Eohdii0H,comment-id=00070008,timestamp=2019-08-20T22:05:13.431+0000) > > I suggest some new sort of animation. Like how some champions have a ctrl 6 (kaisa helmet, pyke sword shimmer) give a ctrl 7 with eternals that adds a shimmer somewhere or changes the step path of your champion (see guild wars 2 legendary weapons). These things can apply to all champions especially the walk path and is a suitable reward that is self contained. Can you send me a video of the walk path? That sounds pretty cool.
> [{quoted}](name=KenAdamsNSA,realm=NA,application-id=yrc23zHg,discussion-id=Eohdii0H,comment-id=000700080000,timestamp=2019-08-20T23:02:01.784+0000) > > Can you send me a video of the walk path? That sounds pretty cool. I can send one when I get to my computer. But VoidKaiju had the idea with the home guard effects. The gw2 ones add little effects like flowers popping up or an ice trail. Could be cool to personalize them for certain champs.
: Hi Void - thanks for taking the time to write this up! It's a really thoughtful post and I loved reading through it. I'm the Product Lead on Eternals, and I wanted to address some of the points brought up in this thread, because we talked about all of these points at length during development: * We discussed tying this into Mastery a bunch, but ultimately landed on making Eternals adjacent to the system because Mastery doesn't have any kind of RP value attached to it. It's a system that was built to be evergreen once for all champions ever, and Eternals has a roadmap that extends beyond the first set we release. We split the difference with Mastery Emote Upgrades (fun fact: we actually were unsure about this idea early in development, but players in our early playtests suggested it consistently as something they wanted). * Regarding the difficulty of certain Eternals, we want to find a happy balance that leans more towards "represents skillful play" than "ridiculously difficult". Some of the original Eternals we designed were almost never incrementing in our playtests, which resulted in players feeling like the system either wasn't working or getting very little satisfaction from the progression. We DO want to make tricky Eternals, but they need to be something that the player mostly has control over, like iiGazeii's suggestion of Jhin grenades hit after killing 3 units prior. * Regarding price, we're taking steps on this. You'll hear more soon. * For rewards from Eternals, I'd love to open up this discussion to the group: **What rewards for rekindling sets would you think would be satisfying?** BEFORE YOU ANSWER, I'm afraid I have to put a few limitations on you to make sure we don't annihilate scope / make Eternals feel good by tacking on another content type as a reward. Try to think of something that feels self-contained, and usable on the champion regardless of the skin they choose. That means no skins, no chromas. Other than that, hit me. Again, thanks for this thread. It's been really fun to read through this. I'm excited to share updates with you all soon. Cheers, Adriaan
> [{quoted}](name=KenAdamsNSA,realm=NA,application-id=yrc23zHg,discussion-id=Eohdii0H,comment-id=0007,timestamp=2019-08-20T18:01:54.409+0000) > > Hi Void - thanks for taking the time to write this up! It's a really thoughtful post and I loved reading through it. > > I'm the Product Lead on Eternals, and I wanted to address some of the points brought up in this thread, because we talked about all of these points at length during development: > > * We discussed tying this into Mastery a bunch, but ultimately landed on making Eternals adjacent to the system because Mastery doesn't have any kind of RP value attached to it. It's a system that was built to be evergreen once for all champions ever, and Eternals has a roadmap that extends beyond the first set we release. We split the difference with Mastery Emote Upgrades (fun fact: we actually were unsure about this idea early in development, but players in our early playtests suggested it consistently as something they wanted). > > * Regarding the difficulty of certain Eternals, we want to find a happy balance that leans more towards "represents skillful play" than "ridiculously difficult". Some of the original Eternals we designed were almost never incrementing in our playtests, which resulted in players feeling like the system either wasn't working or getting very little satisfaction from the progression. We DO want to make tricky Eternals, but they need to be something that the player mostly has control over, like iiGazeii's suggestion of Jhin grenades hit after killing 3 units prior. > > * Regarding price, we're taking steps on this. You'll hear more soon. > > * For rewards from Eternals, I'd love to open up this discussion to the group: **What rewards for rekindling sets would you think would be satisfying?** BEFORE YOU ANSWER, I'm afraid I have to put a few limitations on you to make sure we don't annihilate scope / make Eternals feel good by tacking on another content type as a reward. Try to think of something that feels self-contained, and usable on the champion regardless of the skin they choose. That means no skins, no chromas. Other than that, hit me. > > Again, thanks for this thread. It's been really fun to read through this. I'm excited to share updates with you all soon. > > Cheers, > > Adriaan I suggest some new sort of animation. Like how some champions have a ctrl 6 (kaisa helmet, pyke sword shimmer) give a ctrl 7 with eternals that adds a shimmer somewhere or changes the step path of your champion (see guild wars 2 legendary weapons). These things can apply to all champions especially the walk path and is a suitable reward that is self contained.
: Does Infinity Edge increase Jhin's ultimates 4th shot damage?
The tooltip iirc says that it **crits** with the proper color and denotation that his passive has it. So I would say yes. And it definitely does have more damage than I feel it should when with ie.
: D3 Top/ADC Looking for Clash Team
I have a team now thank you
Rioter Comments
: LF High Plat/Low Diamond JG, ADC or Mid
I friended you, I can ADC at d4.
: > [{quoted}](name=GedweyStenr,realm=NA,application-id=6kFXY1kR,discussion-id=ANnFKTR9,comment-id=0001,timestamp=2019-08-19T16:07:16.818+0000) > > I just started JJBA and I cant believe I wrote this off for so long. My favorite thing is just how they talk is so funny. I hope you didn't skip any parts
> [{quoted}](name=RyzeTheSmurfMage,realm=EUNE,application-id=6kFXY1kR,discussion-id=ANnFKTR9,comment-id=00010000,timestamp=2019-08-19T18:59:42.931+0000) > > I hope you didn't skip any parts I have not. I just finished JoJo's arc I believe.
darkdill (NA)
: Is Udyr as close as we're getting to having a character with a Stand?
I just started JJBA and I cant believe I wrote this off for so long. My favorite thing is just how they talk is so funny.
: TFT ideas
The skins in tft are chosen for the matching color scheme with their origin. Vayne is arclight vayne so she looks more noble. Graves is cutthroat graves so he looks more pirate. Etc etc. Doing this removes that consistency between gameplay and visuals.
: > [{quoted}](name=Yordletana,realm=NA,application-id=RaE1aOE7,discussion-id=dyNcdY1i,comment-id=0009,timestamp=2019-08-15T07:44:33.712+0000) > > - Plays Casino game > - Expects RNG to be fixed to be fair > > Welcome to the casino > {{sticker:slayer-pantheon-popcorn}} I've been playing RNG based games since i first played MTG in 1996. Probably before your shitposting ass was even born. This is literally the first mandatory mechanic i've ever encountered which gives you a random amount of resources.
> [{quoted}](name=Worst JG Wins,realm=NA,application-id=RaE1aOE7,discussion-id=dyNcdY1i,comment-id=00090000,timestamp=2019-08-15T15:24:28.622+0000) > > I've been playing RNG based games since i first played MTG in 1996. Probably before your shitposting ass was even born. This is literally the first mandatory mechanic i've ever encountered which gives you a random amount of resources. Settlers of Catan.
: Galio's W grounding him is one of the most hypocritical nerfs ever
"Assassin that needs ally damage to work" Hmm... that sounds like someone I know...{{champion:555}}
Derako (NA)
: Corner Fight Tactics
Knights rangers prefer lines. Brawlers cant corner camp due to lack of range. Past that I cant think of a situation where corner isnt good.
CLG ear (NA)
: If you were going out on a date with Kai'Sa, where would you go and what would you talk about?
: mute little legends
As a silverwing enthusiast. This is exactly why we do it. One: it's super cute. Second: the tears of the tryhards fuel our cute winged bodies.
: We need tenacity to counter glacial
I would like to see the knight buff gain scaling tenacity. We already have both nobles and guardians for armor. Give knights something cool. Or inversely, change guardians to a tenacity aura.
: Red Buff needs nerfed
Other examples of direct counters. Phantom dance--> divine sword. Dragons--> magic Rapid fire cannon--> yordles/phantom dancer Dragons tooth(I think its called)--> magic Demons/kassadin--> people who like spells. Are these a problem? Not really. The healing options on items are bloodthirster hextech and redemption. Which arent very many overall. So if you see someone has redbuff position your comp better. These counters are made to make tough decisions happen in game. These hard counters are good for the game because they push you to keep your strat secret for as long as you can and make a comp that counters your opponents. In fact I think we need more of them. make knights scale to immunity to cc for one.
: What if we can buy Items with coin too
If people could buy items it would have to be like 50 gold for one item. Items are very powerful.
: Favorite team composition?
Ready for this? Ashe, Sej, Liss (or anivia if I get her), braum, brand, kennen, varus, leona. Put atk speed items on ashe Tear and mana items on Brand Tank items on sej and maybe a tear. We have ranger, glacial 2, demon 1, elementalist, guardian, and ninja. The most synergistic comp I've found that's actually pretty likely to happen in a game. The only two synergies that arsnt being used is sej knight and leona noble.
: Question: How do you view Riot?
I cant say the celebrity one because looking up to in that same way doesnt really describe how I view riot. I've been in league for many years now starting I think s3 or s2 and I've seen the community stuff that you push enough to think of you as people. However, I dont have enough of these personal stories to consistently see you as people. Cactopus was one I saw as a person with specifics on the graves vapes comment. I wish Rioters would talk more like individuals with personalities rather than trying to step on legos. This newer push to add "swear words" to patch notes and official videos seemed like the attempt at that remedy but feels formulaic. Just interact with us as you are. Maybe not on boards, but in those check in videos or official riot posts.
Rioter Comments
: 💬 C&C Discord -- [Information & Verification]
nelogis (EUW)
: How about we switch Vaynes Passive and Silver bolts to make her damage more level dependant
I like the idea. But vayne having both silverbolts and tumble at level 1 spikes her level 1 tremendously.
: This thread has 15 upvotes... But 5 downvotes. We live in some pretty damn scary times if 25% of folks are downvoting _this_
> [{quoted}](name=Schoenberg,realm=NA,application-id=6kFXY1kR,discussion-id=JRExgo6G,comment-id=0011,timestamp=2019-04-15T15:54:23.605+0000) > > This thread has 15 upvotes... > > But 5 downvotes. > > We live in some pretty damn scary times if 33% of folks are downvoting _this_ Actually 25% but close.
: > [{quoted}](name=GedweyStenr,realm=NA,application-id=yrc23zHg,discussion-id=qEEYFl38,comment-id=0013,timestamp=2019-04-07T12:20:34.791+0000) > > Fairly certain all legendary skin shards are unlocked permanently if you get them from a chest. no, only ultimate skins are. Got project yi recently (which is a legendary not an epic) and i had to unlock it. The same was true for the 1st twitch prime box that guaranteed a legendary chard but didn't unlock it.
> [{quoted}](name=Ozzie Storm,realm=EUW,application-id=yrc23zHg,discussion-id=qEEYFl38,comment-id=00130000,timestamp=2019-04-07T12:32:28.174+0000) > > no, only ultimate skins are. Got project yi recently (which is a legendary not an epic) and i had to unlock it. The same was true for the 1st twitch prime box that guaranteed a legendary chard but didn't unlock it. That must be it. thanks.
: Can we get a bit of Orange Essence from Hextech Chests when we get a Champion Shard from it?
Fairly certain all legendary skin shards are unlocked permanently if you get them from a chest.
: Summoner's Rift balance changes coming Patch 9.8
You will remember yorick mori... {{champion:83}}
: Some great mobile game Artwork
None of these look like rip offs. The closest ones are the "jinx" and "ezreal"
: Udyr has no meaning in german. A quick search of other nordic languages in Google Translator reveals that apparently it's norwegian or danish for "beasts".
> [{quoted}](name=Lordredstonenr1,realm=EUW,application-id=6kFXY1kR,discussion-id=g93i91Em,comment-id=00060001,timestamp=2019-03-18T00:36:20.811+0000) > > Udyr has no meaning in german. > A quick search of other nordic languages in Google Translator reveals that apparently it's norwegian or danish for "beasts". There we go yea.
Lewanor (NA)
: Some thoughts on how Talon got his name and his connection birds, owls to be exact
Mundo means world in Latin. I think making an entire argument on "their name means something in english" is a little shortsighted. Most of them are just for fun. Like riven literally meaning broken, lux meaning light in latin, udyr beast in german(?), etc. There are others but they're just there for a bit of on the nose humor.
: Glacialis, The Arctic Knight(Champion Concept)
I think the passive is super elegant. The E is also a super cool mechanic (maybe except it also affecting allies but eh) The clone theme doesnt make so much sense to me. We already have that with Lissandra, I would say a full rework on the ult would make the kit lock together just be careful about adding more power to the passive. Super cool champion overall, but if hes a bruiser you might wanna give him at least some ap/ad scalings instead of just MR.
: Locking out new champions or full reworks out of ranked for patch they are released.
No, let me learn my champs in ranked in peace. Ranked is the only environment I learn. I tried to learn irelia in normals and I just picked up bad habits. Dont stifle someone's learning. Some of us only play ranked.
: Upcoming Bounty Changes
Supports are .3th of a teammate.
: What we have to look forward to now that Position Ranked is Gone.
So your account is basically 50/50 but still I've never seen such low lp in silver. That's wild.
: Anti-Kayle picks, share yours
Irelia is a good counter imo.
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GedweyStenr

Level 124 (NA)
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