: i men, if you last season won 5 of 10 and you get silver 2 its ok but if this season you win 7 of 10 and you get silver5, there is a problem, im against boosting but if for you its unfair your division and you cant get out of there because of trolls and afk that is why people ask for elo boost
I think that speaks more on Riot needing to fix their algorithm for division placements rather than boosting being okay. ELO boosters can ruin games just as badly for the other people playing, so I think everyone should be on a level playing field.
: https://image.prntscr.com/image/2Pc7XRurTUOVrmAhWvE_OA.jpeg
Oh hey, thanks for that screencap. If there's any other info you know that'd be much appreciated.
Danjeng (NA)
: I'm wondering how her tails would be placed, since her in-game model has them sprouting all over her butt like plants.
They actually had them trailing beneath her in the original draft, shown here. http://1.bp.blogspot.com/-eoMuKfxeihM/VmK7UBL-wSI/AAAAAAAA1vA/trBrOCMJYP4/s640/gsdfggdf.jpg They stated that due to the feedback on her face they were going to work on that and even had a feedback thread that has since been locked. We haven't gotten any official updates since then, but it seems odd for them to abandon a project like that, especially when plenty of people would buy it.
Rioter Comments
Rioter Comments
: "Wah I want my ugly waifu statue that I'll just find something else to complain about it so it will get delayed more"
> [{quoted}](name=2nd Chance,realm=NA,application-id=mNBeEEkI,discussion-id=yXjAZTVk,comment-id=0003,timestamp=2016-09-02T22:24:55.515+0000) > > "Wah I want my ugly waifu statue that I'll just find something else to complain about it so it will get delayed more" Except the face complaint on the original build was a valid one. It looked VERY low quality compared to their Twisted Fate statue with an elongated neck and enough eye shadow to make a raccoon jealous.
Genis94 (NA)
: So... When are we getting that Ahri Statue?
Here's one of the images from their old preview page. http://pbs.twimg.com/media/CVdCgygUsAAXdht.jpg
: wut statue?
> [{quoted}](name=MysteriousBootie,realm=NA,application-id=mNBeEEkI,discussion-id=yXjAZTVk,comment-id=0001,timestamp=2016-09-02T22:10:03.154+0000) > > wut statue? They were going to release a statue for Ahri on December 7th of last year, similar to the Twisted Fate and Thresh ones. It was delayed due to the poor quality of her face.
Rioter Comments
shabingi (NA)
: for gods sake buff teemo
Okay, the whole sweepers argument is getting ridiculous. Sweepers have SUCH a long cooldown, and even with the tracking sweeper you can only cover so much of an area. If what you're saying is in the scenario that everyone on the enemy team has traded wards for sweepers to counter Teemo, then they're sacrificing vision outside of 3 wards the support can provide to avoid the shrooms. And again, you're saying it's cheap for an ult to potentially be rendered useless. It's called COUNTERPLAY. Properly sweeping and avoiding potential shroom points is the only option to avoid the damage. It's like saving your hard CC to interrupt a Kat ult, or being spaced out to avoid a Brand ult. His blind is an INCREDIBLE advantage against the enemy ADC, as it renders his autos useless long enough for your team to either eliminate him, or gain enough of a damage advantage to turn the fight. Poison, as I stated before is a godsend against Garen since you can keep his passive down for several seconds off of a single auto attack, robbing Garen of one of his key advantages: sustainability. And I'll reiterrate: Blinding a Garen prevents his Q from not only hitting, but applying the silence, this means that Teemo is able to pop his W to get out of range of a Garen spin, and this also means that Garen can barely silence enemy casters so long as Teemo is there to deny him. MOBAs are balanced around how champs/heroes interact with each other. It's like how Akali hard counters Yasuo. Akali can simply toss out a Q, Which has a low enough CD that wind wall is borderline useless as a measure against it, to keep his barrier down at all times, and since Yas can't stop Akali from dashing in, he is forced to contend with her at close range. Is this cheap? No, it's called counter picking.
: Stop being theoretical. If a teemo has to blind a garen's Q to negate his damage and cc then this teemo deserves to lose. If Garen gets to that range where his Q becomes a concern then he already done most of the job in killing Teemo. Your argument was about Teemo countering Garen because the latter is an AA-reliant champion. Now you mention his passive, which has nothing to do with garen's AAs. Sure, a Teemo may counter Garen in the first 20 minutes in the game, but Garen is not an auto-attack champion at all.
> [{quoted}](name=Hansley01,realm=EUW,application-id=3ErqAdtq,discussion-id=ahsmJOzA,comment-id=0001000100000000,timestamp=2016-02-13T18:51:02.675+0000) > > Stop being theoretical. If a teemo has to blind a garen's Q to negate his damage and cc then this teemo deserves to lose. If Garen gets to that range where his Q becomes a concern then he already done most of the job in killing Teemo. > > Your argument was about Teemo countering Garen because the latter is an AA-reliant champion. Now you mention his passive, which has nothing to do with garen's AAs. Sure, a Teemo may counter Garen in the first 20 minutes in the game, but Garen is not an auto-attack champion at all. Okay, you seem to be ignoring my points. The blind not only negates the damage AND silence from Garen's Q, but it continually blinds him for several seconds and allows Teemo ample time to escape or turn the fight to his advantage. A smart Teemo will scatter his shrooms to chokepoints and key locations to limit enemy mobility and provide his team with escapes. I've completely carried my team as Teemo before thanks to properly utilizing his abilities, so the statement that he is useless is outright false. Yes he falls off unless he gains a significant lead in his lane, but a proper laning phase will give Teemo the advantage he needs to shut down their top laner. Edit: Oh, and in regards to the sweeper, that's kind of the point. It'd be cheap if there was absolutely no way to counter an invisible trap that can completely render your squishies useless before a fight even breaks out.
: Garen is not AA reliant. You are right, if a champion can't fit the role he's supposed to do then he/she should be buffed. This is the case for teemo. He can't use his mushrooms properly anymore due to sweepers almost completely denying them.
> [{quoted}](name=Hansley01,realm=EUW,application-id=3ErqAdtq,discussion-id=ahsmJOzA,comment-id=00010001,timestamp=2016-02-13T09:02:28.553+0000) > > Garen is not AA reliant. > You are right, if a champion can't fit the role he's supposed to do then he/she should be buffed. This is the case for teemo. He can't use his mushrooms properly anymore due to sweepers almost completely denying them. His Q. Teemo can block it continually with his blind, robbing Garen of a massive chunk of his damage and his only form of cc. Toxic Shots also keeps Garen's passive down for longer than most other champs can.
Gory (NA)
: If you are talking that much about it then you don't actually care about improving yourself. Go watch streams or watch your replays and do something more productive than talking all day.
> [{quoted}](name=Gory,realm=NA,application-id=ZGEFLEUQ,discussion-id=cnbdkOmE,comment-id=0003,timestamp=2016-02-13T08:20:05.346+0000) > > If you are talking that much about it then you don't actually care about improving yourself. Go watch streams or watch your replays and do something more productive than talking all day. Except I HAVE been improving myself and have done pretty well lately in matches. It's other players doing things like this that screw me during my promotionals, or just after to get me demoted. I'm not claiming I'm a star player and I certainly have room for improvement, but when people are doing things like refusing to support until the adc "says he's sorry and buys me a skin" it just completely offsets whatever I try to do.
: It doesn't get much better on the climb. I'm currently back a rank under where I ended last season (silver 3 so I'm silver 4 right now) and it's almost as bad as bronze. I've been taking a hiatus from ranked for a week or two and been playing blind normals, where riots matchmaking is totally fucked up right now.. Teams of 4 vs 5 solo players? yah right, riot fix your shit. It's doing two things, One, it's improving my skill with some of my weaker champions, and two, it's just me finally playing the game without fear of getting de ranked because riot can't match up equal skill level players.
> [{quoted}](name=Sythriel Draken,realm=NA,application-id=ZGEFLEUQ,discussion-id=cnbdkOmE,comment-id=0001,timestamp=2016-02-13T07:56:35.602+0000) > > It doesn't get much better on the climb. I'm currently back a rank under where I ended last season (silver 3 so I'm silver 4 right now) and it's almost as bad as bronze. I've been taking a hiatus from ranked for a week or two and been playing blind normals, where riots matchmaking is totally fucked up right now.. Teams of 4 vs 5 solo players? yah right, riot fix your shit. It's doing two things, One, it's improving my skill with some of my weaker champions, and two, it's just me finally playing the game without fear of getting de ranked because riot can't match up equal skill level players. I hear ya. They need to take a page from Valve with their matchmaking practices in Dota. Match times take longer, yes, but they also match groups of premades with OTHER premades, typically of about the same size. When I lose in Dota most of the time it feels like I got outplayed or we made some small mistakes. League matchmaking just feels like it's feast or famine so many times.
: Enemy team is dealing with the same thing If you're more skilled than a Bronze player and don't go on tilt you'll be able to climb
> [{quoted}](name=YossarianSensei,realm=NA,application-id=ZGEFLEUQ,discussion-id=cnbdkOmE,comment-id=0000,timestamp=2016-02-13T07:51:39.781+0000) > > Enemy team is dealing with the same thing > > If you're more skilled than a Bronze player and don't go on tilt you'll be able to climb Except, that's hardly the situation. When I look at the average enemy team, their players are typically doing average to above average. Yet I keep getting outlier players that do SO bad.
Rioter Comments
: You want to make league of legends a less toxic place?
Agreed. It's be nice if they implemented a system like Dota where you are safe to leave if they are AFK or disconnected for more than five minutes. It'd certainly piss me off less.
shabingi (NA)
: for gods sake buff teemo
Are you serious? Teemo has very specific strengths and weaknesses. Perhaps if you understood them properly you would know he CAN become a powerful champion. For instance, anyone that relies on auto attacks for damage gets countered by his blind, like Garen or Tryndamere. Also, his mushrooms give him map control and escape options if he places them strategically. Every champion fits a specific role, the only time a champ should be buffed is if they can no longer do what they were supposed to do properly.
Rioter Comments
Rioter Comments
Rioter Comments
: Chaotic chroma packs arrive
Oh boy, charging money for something that, as someone already pointed out, can be made in literally five minutes. Seriously, why not just make these IP based or Mastery based? There is no justification for charging money for these.
: OP dont even have one respectable rune page.
> [{quoted}](name=Just Jangle,realm=NA,application-id=mNBeEEkI,discussion-id=hUxQ1PB5,comment-id=0004,timestamp=2015-07-25T18:28:02.351+0000) > > OP dont even have one respectable rune page. Because I believed that having more counterpick options would be more beneficial in the long run.
: > [{quoted}](name=Genis94,realm=NA,application-id=mNBeEEkI,discussion-id=hUxQ1PB5,comment-id=0001,timestamp=2015-07-25T16:53:13.408+0000) > > And therein lies the problem. People aren't getting enough champs to round out their gameplay. Throw yourselves out there and explore. It can be fun being a support since you can be the deciding factor in a game. It's why I main Sona. Champs don't just grow on trees, they cost IP. I've played well over a thousand games on this account and have less than 30 champions.
> [{quoted}](name=LiveYiOrDieHard,realm=NA,application-id=mNBeEEkI,discussion-id=hUxQ1PB5,comment-id=00010000,timestamp=2015-07-25T16:55:35.055+0000) > > Champs don't just grow on trees, they cost IP. I've played well over a thousand games on this account and have less than 30 champions. Which is one thing I'm not a fan of in League. You're already gauging people for Runes and shit, why should I have to pay for champs? Dota 2 makes all of its money off of cosmetics, I think League is big enough to work on that model too.
Vekkna (NA)
: There should be an "exile" queue for restricted players where they can play with others exactly like them. Maybe they'll enjoy it more. Maybe they'll make friends. Maybe they'll get a taste of their own medicine along with long queue times. I don't really care how they feel about it, but the rest of us will certainly have a more enjoyable time.
> [{quoted}](name=Vekkna,realm=NA,application-id=3ErqAdtq,discussion-id=s429Bo0u,comment-id=0002,timestamp=2015-07-24T19:51:32.495+0000) > > There should be an "exile" queue for restricted players where they can play with others exactly like them. Maybe they'll enjoy it more. Maybe they'll make friends. Maybe they'll get a taste of their own medicine along with long queue times. I don't really care how they feel about it, but the rest of us will certainly have a more enjoyable time. Exactly this. It works for Dota 2 and it can work for League. Low Priority Matchmaking is a hell everyone tries to avoid.
Genis94 (NA)
: The Ranked Purgatory
And therein lies the problem. People aren't getting enough champs to round out their gameplay. Throw yourselves out there and explore. It can be fun being a support since you can be the deciding factor in a game. It's why I main Sona.
: Ok Wait one second I just want to check Are you calling j4 support and cho mid _bad picks_, or did you just run into particularly bad players who were playing them?
> [{quoted}](name=LiveYiOrDieHard,realm=NA,application-id=mNBeEEkI,discussion-id=hUxQ1PB5,comment-id=0000,timestamp=2015-07-25T16:42:47.075+0000) > > Ok > > Wait one second > > I just want to check > > Are you calling j4 support and cho mid _bad picks_, or did you just run into particularly bad players who were playing them? Considering we already had myself as Volibear, and a support Naut, AND a top Tahm, more tank was not what we needed. We needed damage, and he fed mid against Ekko. Oh, and that J4 only went J4 support because his only support was Tahm and the other team took him. How nobody picks up another support like Soraka or Sona or something is beyond me.
Nukronic (NA)
: #removedodgepenalties
Or, and just stick with me on this... What if we had low Prio matchmaking that stuck people who got multiple reports into a specified number of matches with OTHER people who were reported heavily. And they must complete these matches to count towards the removal of low priority. This way they would get lumped with eachother more often than with us, and would incentivize them to stop being trolls.
Rioter Comments
Xerees (NA)
: Think about me 1250+ wins and equal number of lost. Technically I understand the mechanism of most champs much better because of that. In Fact I just wish Riot would have criteria like " 500+ win game before you join Rank".
> [{quoted}](name=Xerees,realm=NA,application-id=3ErqAdtq,discussion-id=nY9xH88R,comment-id=00000001,timestamp=2015-05-25T17:41:02.978+0000) > > Think about me 1250+ wins and equal number of lost. Technically I understand the mechanism of most champs much better because of that. In Fact I just wish Riot would have criteria like " 500+ win game before you join Rank". Eh, I think 500 wins is a bit ridiculous. I mean, Dota 2 has the criteria of reaching level 15, which is very fast, but then rather than making you start from the complete bottom, you start with unranked MMR, and are assigned an MMR number based on the results of 10 games. So if you are unskilled and lose frequently, you will be placed down in the MMR with other unskilled players. But one thing I've noticed about Dota 2 compared to League is that I have RARELY seen anyone of such a skill discrepancy on my team. It's usually a fairly close game that gets decided by a few key fights, but it's not often I get players as bad and toxic as I do in League matchmaking. The algorithm needs to be changed to find players of a close number of total games, and then further slim it down by looking for an acceptable win/loss ratio.
Rioter Comments
: Icons from down under
Oh boy, more summoner icons for RP. Because you know, I really want to spend money on changing my profile icon.
RoflOs (NA)
: "make her passive a charge based ability." So basically kill her as a champion, right? How about no.
> [{quoted}](name=RoflOs,realm=NA,application-id=3ErqAdtq,discussion-id=hwjvAWPj,comment-id=001c0000,timestamp=2015-02-11T01:59:55.429+0000) > > "make her passive a charge based ability." > > So basically kill her as a champion, right? How about no. What I'm suggesting is to make it so that you need to use her dashes strategically. You can't just spam them in order to completely invalidate EVERY skillshot that comes your way. She would still have her trademark dodging, but using it would require foresight.
Skyrush (NA)
: Kalista is a colossal piss off.
I think one way she should be balanced is to lower her attack speed gain and to make her passive a charge based ability. For example, she starts off with 3 charges and can use them as she wishes, but they must recharge before she can jump again. This would punish any player that uses it too recklessly and limits her ability to abuse it for chase and escape.
: This is league right now. Outpicked
> [{quoted}](name=deadlychuck,realm=NA,application-id=3ErqAdtq,discussion-id=lZjM4QyZ,comment-id=00000000,timestamp=2015-02-07T21:55:44.320+0000) > > This is league right now. Outpicked Well, I suppose having an unfavorable draft due to counters isn't necessarily a bad thing, such as picking Vayne in order to counter Lucian. If you were able to have a better ban/pick phase, good on you, but there should never be a moment where you are at a disadvantage simply because you didn't take the champion on the enemy team because he is that powerful.
: Often the champions with simplistic mechanics require all the more situational awareness, because often they don't have the same luxury of intense levels of mobility, like most of the flashy champions. You give them fewer options when their kits are inherently lacking compared to these so called flashy champions. If you're kit has an answer for everything, then it's not skilled play, it's just gameplay. Also most of the non-flashy kits have a very common counter-measures. {{champion:9}} ward ffs, {{champion:90}} QSS, {{champion:83}} any slow >30%, {{champion:2}} "walk away from the axe", {{champion:110}} right click to dodge, {{champion:34}} almost every CC in the game... i could go on. If you want limited counter play, try escaping or killing a {{champion:64}} as {{champion:98}}, try counter building {{champion:92}} {{champion:238}} {{champion:59}} {{champion:64}} {{champion:126}} , explain to me how to hit a half awake {{champion:157}} in lane with any skill shot. How do you stop a {{champion:412}} from handing out get out of jail free cards to his team mates? What do you do against a {{champion:53}} from waiting over a wall or in a bush for someone to come ward? Yeah there are some simplistic champions who you can have a hard time playing around {{champion:1}} {{champion:77}} {{champion:13}}, but the vast majority are fractionally as strong as these flashy champions. I get it, there are a lot of champions and you want them all to have unique kits, but when the hell did AD become "ability power", why is 200 health auto attacks ok, but 300 health every 5+ seconds at the cost of mana is "OP" {{item:3152}}, and why the hell is it that a well coordinated second duo lane, or dedicated roamer, is better to have than a jungle half of the time. Seriously i don't know what the cause was internally, but this game is starting to decay and i don't want to see that, i've invested soooo much time into the game, i've been playing since 2010, and until recent memory the game was good, about a year ago though, things started to become stale and unbearable, meta got reinforced, the game was being designed in a way which felt restrictive and lackluster, then champions kept getting released with what felt like almost no regard for balance {{champion:157}}, i don't know how far back you need to go, but god damn it we need a roll back.
> [{quoted}](name=deadlychuck,realm=NA,application-id=3ErqAdtq,discussion-id=Koqpn4ob,comment-id=006f0005,timestamp=2015-02-08T04:57:02.878+0000) > > Often the champions with simplistic mechanics require all the more situational awareness, because often they don't have the same luxury of intense levels of mobility, like most of the flashy champions. You give them fewer options when their kits are inherently lacking compared to these so called flashy champions. If you're kit has an answer for everything, then it's not skilled play, it's just gameplay. > > Also most of the non-flashy kits have a very common counter-measures. {{champion:9}} ward ffs, {{champion:90}} QSS, {{champion:83}} any slow >30%, {{champion:2}} "walk away from the axe", {{champion:110}} right click to dodge, {{champion:34}} almost every CC in the game... i could go on. > > If you want limited counter play, try escaping or killing a {{champion:64}} as {{champion:98}}, try counter building {{champion:92}} {{champion:238}} {{champion:59}} {{champion:64}} {{champion:126}} , explain to me how to hit a half awake {{champion:157}} in lane with any skill shot. How do you stop a {{champion:412}} from handing out get out of jail free cards to his team mates? What do you do against a {{champion:53}} from waiting over a wall or in a bush for someone to come ward? > > Yeah there are some simplistic champions who you can have a hard time playing around {{champion:1}} {{champion:77}} {{champion:13}}, but the vast majority are fractionally as strong as these flashy champions. > > I get it, there are a lot of champions and you want them all to have unique kits, but when the hell did AD become "ability power", why is 200 health auto attacks ok, but 300 health every 5+ seconds at the cost of mana is "OP" {{item:3152}}, and why the hell is it that a well coordinated second duo lane, or dedicated roamer, is better to have than a jungle half of the time. Seriously i don't know what the cause was internally, but this game is starting to decay and i don't want to see that, i've invested soooo much time into the game, i've been playing since 2010, and until recent memory the game was good, about a year ago though, things started to become stale and unbearable, meta got reinforced, the game was being designed in a way which felt restrictive and lackluster, then champions kept getting released with what felt like almost no regard for balance {{champion:157}}, i don't know how far back you need to go, but god damn it we need a roll back. You know, looking at some of these champs you listed, I can see the problem right away. As for {{champion:110}} the problem is that his piercing shot is lifted straight from Wind Ranger from Dota. The issue with this? Wind Ranger has a semi reliable stun that allows her to actually set up her power shot, where Varus can only cause slows until he gets his ult. Another problem I see with some champs is that due to not having a resource cost, they can freely spam their abilities without fear of being caught without it most of the time. Yet every hero in Dota uses Mana, and some use health as a resource. And the "Energy" meter is a joke, as I have never seen anyone actually run out of an energy meter before. I do have to disagree with you on {{champion:53}} though, as the crux of his gameplay is landing the skillshot. Without that one skill, he is borderline useless.
: Charm didn't boost her damage when she first came out. They added that later at the expense of nerfing her ratios
> [{quoted}](name=Avantel,realm=NA,application-id=3ErqAdtq,discussion-id=Koqpn4ob,comment-id=000b000000030000,timestamp=2015-02-07T00:27:23.408+0000) > > Charm didn't boost her damage when she first came out. They added that later at the expense of nerfing her ratios True, but that doesn't change the fact that two of her abilities emphasize getting into proximity of her opponent (Fox Fire and Spirit Rush) which is why mobility and positioning are key for playing Ahri.
: Riot You Need a New Balance Team
I've said it before, and I'll say it again: Riot needs to take a page from Valve on proper balancing of their game. Dota has one of the best balances I've seen in a MOBA. Why? Because Valve always releases massive balance updates that tweak or rework just about everyone. From tiny changes like increased Int steal on Outworld Devourer, to the complete reworks of Bloodseeker and Phantom Lancer they see what is too strong or too weak, even by negligible margins. I think one of the big reasons is that while some heroes in Dota have similar skills, none of them are truly carbon copies. They all have a big focus on their gameplay such as ganking, pushing, or nuking. And late game carries are actually late game carries in Dota. You can't get to five minutes and maybe two kills as Phantom Assassin and say "Yeah, let's take on their whole team" as she is highly experience and item dependent. I also think that since League limits itself mechanically and in terms of active items it has shot itself in the foot for the variety they so desperately want. I realize that these comments may come off as biased and will probably be discredited, but I think the argument holds water.
: You sir, get a cookie and my upvote, for what it's worth. Nothing irks me more than seeing constant complain threads at the top of the boards every day, trash talking Riot about everything from lore to "OMG NERF LEE AND ZED NAO!!" The removal of DFG only has increased it: everyone's complaining about how it ruins champs like Kat, Ahri, and Veigar. Admittedly, some champs may not have been compensated yet, but it has been promised. Riot has a schedule to keep with patches, and only so much stuff makes it into every one. Kat is perfectly fine without the item, and I would say that the Ahri changes are nothing short of straight buffs. So the took the amplified damage off? That's how she was when she came out! Then the nerfed down her ratios and added the charm buff. Now she's back to where she started, with a few other tools up her sleeve too. Ahri was supposed to be a poke mage, not a "boom you're dead and now I have 2 flashes to get out" assassin, but they couldn't change anything because of DFG, or really change any champ that used it heavily, so they removed it.
> [{quoted}](name=Avantel,realm=NA,application-id=3ErqAdtq,discussion-id=Koqpn4ob,comment-id=000b0000,timestamp=2015-01-29T04:31:53.722+0000) > > You sir, get a cookie and my upvote, for what it's worth. Nothing irks me more than seeing constant complain threads at the top of the boards every day, trash talking Riot about everything from lore to "OMG NERF LEE AND ZED NAO!!" The removal of DFG only has increased it: everyone's complaining about how it ruins champs like Kat, Ahri, and Veigar. Admittedly, some champs may not have been compensated yet, but it has been promised. Riot has a schedule to keep with patches, and only so much stuff makes it into every one. Kat is perfectly fine without the item, and I would say that the Ahri changes are nothing short of straight buffs. So the took the amplified damage off? That's how she was when she came out! Then the nerfed down her ratios and added the charm buff. Now she's back to where she started, with a few other tools up her sleeve too. Ahri was supposed to be a poke mage, not a "boom you're dead and now I have 2 flashes to get out" assassin, but they couldn't change anything because of DFG, or really change any champ that used it heavily, so they removed it. No, Ahri was meant to be a burst mage. Just look at her kit. She has a skillshot that boosts her damage for a short time, and a skill that lets her dive in for a kill, then dive out.
HOE Bloo (NA)
: There will come a game when a gate will save your life, resulting in you not throwing that match, and also getting you your promotion into the series you're working to get into. On that day, come back here and delete this post.
> [{quoted}](name=ZeontoseBloo,realm=NA,application-id=LFfTlAky,discussion-id=p12wVPw4,comment-id=0000,timestamp=2015-01-27T21:19:44.307+0000) > > There will come a game when a gate will save your life, resulting in you not throwing that match, and also getting you your promotion into the series you're working to get into. On that day, come back here and delete this post. If I was called out an attacked that close to my base, that's my own damned fault. I also should not be able to simply walk past the threshold where I can literally not be followed if I'm grabbed by Blitz past the wall. Players should be using their better judgement when engaging the enemy, and should point out when someone is missing to avoid these scenarios.
Rioter Comments
High5 (NA)
: I've found escape champs and tank champs counter assasins pretty well. I'm not pro, but the counters seem to be there if people ban and pick more intelligently. {{champion:8}}{{champion:18}}{{champion:103}} {{champion:421}} {{champion:89}} {{champion:75}}
> [{quoted}](name=High5,realm=NA,application-id=3ErqAdtq,discussion-id=FAkRQExs,comment-id=0036,timestamp=2015-01-23T06:08:37.168+0000) > > I've found escape champs and tank champs counter assasins pretty well. I'm not pro, but the counters seem to be there if people ban and pick more intelligently. > {{champion:8}}{{champion:18}}{{champion:103}} {{champion:421}} {{champion:89}} {{champion:75}} Exactly, which is why Riot should consider the fact that the blind picking system means that if the enemy team didn't get lucky and get a counter, they would likely struggle against the champion in question. It's the entire reason drafting modes have people strategically picking their carry last, as to avoid an easy counter pick. So no wonder certain assassins are doing well if you don't have a way to counter their playstyle due to your picks.
: The Real Problem Isn't Assassins
Okay, so I'm going to get some flak for this, but I think Riot needs to take a look at how Dota does things in order to learn proper balance. For example, let's look at Axe. Axe is a hero centered on forcing the enemy to attack him, his counter helix and berserker's call clearly evident of that. But herein lies his balance. He needs to either close the distance, or wait for the enemy to try and attack him to be effective. He is designed to be a tank, and almost nothing more. I appreciate that certain characters can have some viability in other roles, such as support Annie, but Riot seems to want to keep characters TOO diverse. It's not inherently a problem, just look at characters like Sven from Dota, who can play as a support or semi-carry due to his stun. His crux is that he has such a low mana pool, that casting his stun deprives him of casting it again, or using his ultimate in conjunction with it at lower levels. He's good at supporting via his stun and buff, but has the potential damage and pushing power during mid to late game to assist him as a carry. Riot just seems to look at victory ratios and nerfs champions they think are winning too much, not considering if the nerf is truly balancing the character or if people simply like the playstyle and viability of the character when paired in their team. I like both games, don't get me wrong, but Riot seems to be fumbling as of late with their design choices and balancing methods, like these new gates at bases. It provides a free escape or ambush for the enemy when they have been pushed to their base and SHOULD be at a disadvantage. They should nerf things like the gold acquired from super minions, as they should constantly be a punishment for losing your inhibitor, and if they really want to keep gates, make them one way. The current design on gates undermines the usefulness of Blitz getting a lucky or well placed hook over the wall.
iTams (NA)
: Let's talk about the new "gates" on base walls
I agree. These walls are basically a free pass to mess up and be called out at those positions. It also undermines the usefulness of a Blitzcrank grab from beyond the walls. If Riot REALLY wants to keep these, they should at least nerf something else to compensate. For instance, having longer, or no respawn on inhibs, similar to barracks in Dota. I completely agree on the point that attackers should have the advantage. If your team messed up and are getting pressed back, it means you need to rethink your strategy, not be able to turtle until the enemy gets worn down enough for you to swoop in for the kill.
Im Dead (NA)
: $85 for a hoodie what is this{{summoner:4}} nope
What the hell makes them so special that they price them $30 more than what I can get a Dota 2 hoodie for? I guess the Thresh hoodie gets a pass with the glow in the dark materials (though it isn't super impressive with the design), but the Demacia hoodie is absolutely overpriced."Yeah, these two little gold designs on the front shoulders really make it worth $85. People will totally pay money for this".
: Kalista, the Spear of Vengeance revealed
So her ultimate is a reverse version of Life Stealer's from Dota except it launches them in the air? She does seem rather interesting. Imagine the combos that can be done, like launching Braum into a group of enemies then he can ult to stun them again. Or launching Yasuo so he can land a guaranteed ult.
: Yeah we should totally be worrying about the verbal abuse when we already have MUTE and IGNORE functions, instead of cracking down on the disgusting number of AFK's in ranked.. Who did you say was a 12 year old again?
This is why League should implement an abandon system similar to Dota 2. If you haven't earned any XP in five minutes, you are considered abandoning the game. If you are disconnected for five minutes from a match, you get an abandon. Abandons individually, don't do anything, but after getting a certain amount, you are placed in low priority with other abandoners for a set number of matches.
DreyDen (NA)
: And not only that but WHERE IS YOUR NEW FUCKING MAPS!!! WE WANT KNEW MAPS NOT REMAKES FFS!!!! Like seriously im about to quit cause of this bs.
If you want more maps, go download a DLC pack for Cowadooty. MOBAs almost always operate primarily on the symmetrical diagonal three laned map that you see in here and Dota. It's not new maps that are what change the game, it's new heroes/champions, balance changes, etc. And you disliked Dota 2 because it was "gloomy"? That has to be the dumbest reason to dislike a game ever, also I don't see the gloom. What I see is a more classical fantasy style used in Dota 2, or perhaps you're just referring to the Dire half of the map?
: The turrets are intentionally weaker as the game progresses because Riot wants games to end.
It stands true with any MOBA. Turrets are always devastating early to mid game, but they are laughable during late game. I'm curious how the shield mechanic will work on tier 2 turrets. It kind of reminds me of Treant Protector's Living Armor cast on buildings, except without the healing effect.
: thats called dota 2
Awww, but I enjoy the complexity of Dota 2. Just look at Goblin Techies. You get to lay down traps and play mind games with the enemy. Traps that are INVISIBLE. And you can have up to 20 explosive mines, and as many remote mines as you can burn mana for.
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Genis94

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