SP00NS (NA)
: Why is Lee sin in every single meta?
I have only ever rotated between banning 3 champions based on their play rate and popularity. Lee Sin Vayne Ezreal One of them is almost always in meta. I did ban Lee 3 years straight whenever I got to ban.
: A Patch in the Right Direction!
I was confused when I saw the pbe actually having nerfs.
Lewanor (NA)
: Mordekaiser is the "Lightbringer"
> [{quoted}](name=Lewanor,realm=NA,application-id=6kFXY1kR,discussion-id=b4uyEmYL,comment-id=,timestamp=2019-05-10T20:34:35.784+0000) > > https://i.imgur.com/6Eo0crQ_d.jpeg[] I wish people would learn to post an image right click... open in new tab Get jpeg url Type [] after it so I could actually see the pictures.
: Riot intentionally gives lower gains/higher losses in diamond.
Reasons why D4 is still laughed about. People ride +21/-18 to D4. D4 becomes less competitive because too many plats are too easily promoted and noone really leaves D4 because of the absurd lose more than you gain rules. Thanks riot for killing any motivation I did have to not be in D4.
: > [{quoted}](name=MorgManBasher,realm=NA,application-id=yrc23zHg,discussion-id=ioglAQOF,comment-id=0027,timestamp=2019-05-04T12:10:58.138+0000) > > Have you ever stopped to consider that maybe you just suck > > Does match making suck? Yeah. > But I feel like a lot of people just straight suck and are looking for excuses to why they are losing. If the matchmaking would work, they would face other people that "suck", thus they would not realize it at all. If you keep losing and losing shows the "matchmaking" does not match.
> [{quoted}](name=I am Bardo Bard,realm=EUW,application-id=yrc23zHg,discussion-id=ioglAQOF,comment-id=00270000,timestamp=2019-05-05T07:03:30.418+0000) > > If the matchmaking would work, they would face other people that "suck", thus they would not realize it at all. If you keep losing and losing shows the "matchmaking" does not match. You sir have a good point. If matchmaking worked games would feel more fair and you wouldn’t even realize that you suck.
: Popular Champions Getting Skins: They aren't Riot's favorites.
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=pJpEeq8v,comment-id=0000000000010000,timestamp=2019-05-02T15:35:32.050+0000) > > What you posted and what I posted are two sides of the same coin. Yes damage is too high because there are less tanks, yes damage would come down with more tanks in the game, and yes having more cc would be more significant if damage was lower (because there are more tanks played). > > It all stems from riot taking on the idea that tanks should just be cc whores instead of damage soaks. The only difference between us is that I'm saying that tanks absorbing damage isn't the issue more than it's anti-tank tools being **all over the rift** at this point. It's way too much to actually take, and some of them are available as early as game start. The value of tank items was decreased so they'd stop being poached by assassins. I agree with that move, but what I don't agree with is tossing out anti-tank measures like candy because Hashinshin told Riot to collectively die. So I'm more saying that "measures against tanks are too strong" rather than "damage in general is too high". A lot of the issue we see comes from life steal as well as damage.
I don't think that is it. Damage is too high can refer to either damage being too strong, or tank/tank items being too weak. To me if you say defense is low or damage is high you may as well be saying the same sentence.
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=pJpEeq8v,comment-id=00000000,timestamp=2019-05-01T21:02:20.063+0000) > > It’s really more than that. Riot abandoned tanks as the “durability” class in favor of “has significant cc” class. How are they supposed to be balanced around the idea of having the most cc in the game when damage is so high all it takes is a single 1 second stun for the enemy to die? You have a strong point, but I want to take the time to delve into the problem a bit, cause it isn't just a "damage is high" issue: Tanks are meant to soak damage. However, tanks have been ran out of top lane. On top of that, tanks don't jungle as aggressively early on as jungle divers like Lee, Xin, and Elise do, so it's hard to justify a jg tank when you're vying for that early game dominance. Added to that, support tanks aren't as tanky due to income. What happens is that, in a game where tankiness counters the burst of lethality builds, no one's playing tanks so assassins get free tickets to enemy back lines without risking their rotations being burned on sub-optimal targets. On top of that, picks that use Conqueror ALSO eat up tanks as much as any skirmisher or marksman would...even worse is that some skirmishers *ALSO* use Conqueror. ON TOP OF THIS we have nonsense like Spear of Shojin in the game which just makes these guys snowball on tanks **even harder.** AND THEN THERE'S THIS SHIT {{item:3091}}. WHY DOES IT HAVE HEALING TOO!? It's less a question about damage being too high more than it's about the damage sponges being WELL out of business. Put another way: Counters against tanks are way too plentiful and way too potent way too early on. Even if damage is generally fair in a "carry vs. carry" scenario, no one's playing the roles that deny this damage because you'll just feed the Conqueror top laner and be a useless rag all game or get overlapped in the jg.
What you posted and what I posted are two sides of the same coin. Yes damage is too high because there are less tanks, yes damage would come down with more tanks in the game, and yes having more cc would be more significant if damage was lower (because there are more tanks played). It all stems from riot taking on the idea that tanks should just be cc whores instead of damage soaks. Remember when there was the argument that Mundo was a tank? I sure do. Was he a tank, maybe that’s for another discussion... now though he is just another bruiser, and every damage buff they push on him moves further into the bruiser category. You can’t even really make an argument that he’s a tank.
: The issue is fighers are hella stated to be juggernauts but better. Jax practically has to press R and he's tanky but deals burst damage in quick secession. Like how can anyone deal with him other than a burst mage being broken when all he has to do is press E and make every trade in his favor.
It’s really more than that. Riot abandoned tanks as the “durability” class in favor of “has significant cc” class. How are they supposed to be balanced around the idea of having the most cc in the game when damage is so high all it takes is a single 1 second stun for the enemy to die?
Antenora (EUW)
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=qgneHA5E,comment-id=000100000000,timestamp=2019-04-27T17:04:19.366+0000) > > I'm Imagining tanks/juggs being the best with her. > > She makes them deal more damage while helping keep them alive. She also then makes herself less killable. Dependent on what the % conversion of stats is when she's attached we could end up with Jhin + Yuumi being rather scary, especially mid-late.
Yea, I hope they make it so that interaction doesn't happen...
Feel Apathy (EUNE)
: > [{quoted}](name=Done25,realm=NA,application-id=3ErqAdtq,discussion-id=qgneHA5E,comment-id=0001,timestamp=2019-04-27T02:25:00.772+0000) > > Yuumi's niche will be in her ability to keep up with hyper mobile champions like Kai'sa, and her safety from assassin like Rengar. Can't be safe when your ADC gets snapped to another dimension from a {{champion:107}}
I'm Imagining tanks/juggs being the best with her. She makes them deal more damage while helping keep them alive. She also then makes herself less killable.
: something close to 50 during this seasons placements with the increased LP gain.
> [{quoted}](name=Timethief49,realm=EUW,application-id=yrc23zHg,discussion-id=Esn6UpY8,comment-id=0000,timestamp=2019-04-26T14:31:25.845+0000) > > something close to 50 during this seasons placements with the increased LP gain. I had a 68 on my first promo win.
: then why not unlock every champ in 5s? its suppose to be "free to play"
It is "free to play". You don't have to buy anything. The difference between normals 5's and aram is pretty huge though. If they would better balance their champions I would argue otherwise.
Du Ma Mi (NA)
: Is there merit to hating the game, or is it just boards circlejerk?
> [{quoted}](name=Du Ma Mi,realm=NA,application-id=yrc23zHg,discussion-id=x5YaP3eq,comment-id=,timestamp=2019-04-22T07:39:14.099+0000) > > but if I'm in a game with all old champions and none of the newer ones, I don't notice a severe increase in damage. That is part of the issue with the balance though...
: People arguing that aram shouldn't have bans because its suppose to include all champions and that aram accounts aren't that powerful. Then explain to me why literally in the past like few aram games I've played nidelle has been in a good chunk of them. Seriously I see that b so much.
> [{quoted}](name=Wínters Dawn,realm=NA,application-id=3ErqAdtq,discussion-id=gonnqM89,comment-id=000a,timestamp=2019-04-23T04:27:37.628+0000) > > aram shouldn't have bans because its suppose to include all champions Then Riot should unlock all champions for the gamemode.
Bazerka (NA)
: > [{quoted}](name=Nea104,realm=EUW,application-id=yrc23zHg,discussion-id=nX38a2jE,comment-id=0009,timestamp=2019-04-21T01:21:34.573+0000) > > The **whole** Season 8 proves how much this has had any sort of effect. Season 9 is going exactly the same way: Riot not caring for feedbacks **at all** (not to mention the "useless boards"). > > So... Yeah, nice words, but facts have been and are (and will be?) very different. I'm interested to know of specific examples where a system was **blatantly** not in the best interest of a **majority** of the player base and feedback re; that was straight up ignored. Often times a system may negatively impact an individual, and for sure this does happen, but its done to try and increase the quality of life for a larger group of players (see: jungle plants which at first were given a **very** frosty reception and negatively impacted people who were adept at the old jungle, but over time were adopted and are now viewed positively). However, these changes are (to be frank) educated guesses and when they don't pan out I believe corrective measures have been taken (see: position ranked most recently, Leblanc revert if you go further back). That being said, I 100% know feedback isn't ignored when its is felt and shared by the larger global community. However, we have a **lot** of players and **individual** pieces of feedback may appear to be ignored. That I agree does feel horrible, especially when you are heavily invested in the game and its ecosystem. All this to say: we do, and are, listening to the community and doing our best to intake and respond to feedback (see Joe Tung's developer diaries & update VOD's). But its a lot of feedback, and often quite niche and individualized to a unique players experience. Feedback like that, when taken and put into scope of the larger **global** audience, might have catastrophic impacts and is thus carefully put away or addressed in a different method. Hope this helps
> [{quoted}](name=Bazerka,realm=NA,application-id=yrc23zHg,discussion-id=nX38a2jE,comment-id=00090000,timestamp=2019-04-21T01:38:35.720+0000) > > All this to say: we do, and are, listening to the community and doing our best to intake and respond to feedback (see Joe Tung's developer diaries & update VOD's). But its a lot of feedback, and often quite niche and individualized to a unique players experience. Feedback like that, when taken and put into scope of the larger **global** audience, might have catastrophic impacts and is thus carefully put away or addressed in a different method. Hope this helps Can we ever get a response to why we don't actually ever really touch defense (in terms of buffs). There are alot of champions that already do fine damage, or shouldn't be doing a lot of damage getting damage buffs... As a long time player it really does feel like Riot is generally catering to just the damage mains of this game, and it is quite frustrating.
wolvius (EUW)
: > [{quoted}](name=ASilenceof3Parts,realm=NA,application-id=3ErqAdtq,discussion-id=8P6arytY,comment-id=0007,timestamp=2019-04-20T13:53:40.549+0000) > > Bans were the dumbest thing for ARAM. It wasn't random anymore. The fun of aram was in the crazy poke or God/trash tier comps it gave. It wasnt fun to get stomped by a zigs lux brand veigar comp but the next game you could turn around and be playing the same thing into the enemy. > > Good riddance to bans. They were entirely unnecessary and I hope they stay gone for good [](http://s) > It wasnt fun to get stomped by a zigs lux brand veigar comp but the **next game you could turn around and be playing the same thing into the enemy. ** Yeah that sounds totally more random than removing a random sub-set of those champs that as you said yourself appears in the next bloody game again. The removal of 10 champs (often less mirror bans) can hardly remove all the good poke champs, there were other champs/comps that were getting banned like yi, maokai, pyke, eve (lol why), yasou (how could i nearly forget), brand etc. Bans from my experience during butchers bridge bans added more variety and less of the same old champs again and again, if riot didn't like bans they should have implemented every champs into the selection pot, something many others have suggested in the past which most would accept as an alternative to bans as it has the same effect. The main killer for poke champs was the universal "poke barrier" which affected weaker poke the same as strong such as AP kaisai
> [{quoted}](name=wolvius,realm=EUW,application-id=3ErqAdtq,discussion-id=8P6arytY,comment-id=00070000,timestamp=2019-04-20T16:52:41.473+0000) > > Bans from my experience during butchers bridge bans added more variety and less of the same old champs again and again, if riot didn't like bans they should have implemented every champs into the selection pot, something many others have suggested in the past which most would accept as an alternative to bans as it has the same effect. That is because most players reroll until they get the same op champions. Fuck I get a free reroll every game because I have every champion. I sure as fuck use that reroll and decide between the two champions even if I like what I already have.
: Because buffing defense make tanks even more team reliant than they already are and in Solo Q nobody trusts each other so people would rather do damage
Being team reliant in a team reliant game. Oh the horror of playing a team game. Honestly the attitude of everything needing to do solo carry amounts of damage is what has gotten us into the current frustration of everything doing too much damage and killing too quickly. They are trying to solve that problem by getting tanks back into the game, however, we have already done this route before. This type of buffs is what lead to the first tank meta where tanks are doing too much damage. We need some good old defense changes.
Moody P (NA)
: then you don't want them viable in low elo
? How does buffing their defense not make them more viable in low Elo?
Moody P (NA)
: "No Riot, please stop making tanks playable in my elo!!"
I want tank defense changes, not damage changes.
Rioter Comments
Nea104 (EUW)
: Yep, they deleted it. This is... sad.
Well we can't have a popular thread showing players got and liked what they wanted. Pretty soon players could make an argument about why riot should listen to the players base on other things like lowering damage (gasp).
Deprecious (EUNE)
: I like how they removed the bans which were fine, but they kept those (REMOVED BY MODERATION) "balance changes" and that disgusting "poke reduction system"
What’s sad is those balance changes made it feel like it wasn’t the same champion as SR which made it hard to correlate how much damage vs defense I think I have when trying to fight.
KalTheo (NA)
: Riot, bring back ARAM bans
They deleted the other thread requesting bans to come back guess riot just wants to shove issues under a rug and silence their player base. Damage wouldn’t be this high if they didn’t silence the tank players voices. Now we can’t even just ban shit like Zoe so we don’t have to play against it or reroll it every game uggg.
: i helped my uncle jack, off a horse. i helped my uncle jack off a horse.
> [{quoted}](name=FOR JUSTICE,realm=NA,application-id=yrc23zHg,discussion-id=AckUPIGz,comment-id=0000,timestamp=2019-04-18T05:27:35.892+0000) > > i helped my uncle jack, off a horse. > i helped my uncle jack off a horse. Did he get off the horse or did you off the horse?
: It's really demotivating, no wonder people go to play on their smurfs and ruin low elo peoples' games.
Honestly why play when you need a 60%+ winrate to even have a chance of climbing. I’m getting pretty sick of Riot games. I still don’t think they understand change for the sake of change isn’t good. Im pretty burnt out on this high damage crap. I want to just stack tank items on everything even if it means losing 90% of my games. My main man of metal is getting reworked and so are the items (soon) guess I should just creep around and see if it’s worth playing after those changes.
: LP Gains
Welcome to what diamond has been for weeks now.
: Played it during the 90's and watching the stream right now It feels refreshing to see this game getting more attention. When AOE 2 definitive edition will be out it is gonna be interesting for the e-sport scene.
> [{quoted}](name=MOuHahaHAhahaaaa,realm=EUW,application-id=yrc23zHg,discussion-id=3TJ4KHe0,comment-id=0000,timestamp=2019-04-14T18:20:10.153+0000) > > Played it during the 90's and watching the stream right now > > It feels refreshing to see this game getting more attention. > > When AOE 2 definitive edition will be out it is gonna be interesting for the e-sport scene. You mean it’s going to be nice watching league die to an older game?
: Can practice mode allow usage of all champions?
Because Riot wants you to buy a champion to try it. They get more sales that way.
nelogis (EUW)
: > [{quoted}](name=R E K D S O N,realm=NA,application-id=yrc23zHg,discussion-id=XolE0uzJ,comment-id=0000,timestamp=2019-04-09T08:11:23.887+0000) > > because zed is banned almost every game, and picked in almost all of them that he isn't banned in, it makes the game really toxic when you MUST have a certain champion in every game First off, Riven has a higher pickrate so you see Riven more than Zed (in game at least) So what? People need to ban Riven for her to become OP? What does a champion strength have to do with Banrate? If a champ is strong it's strong, doesn't matter what banrate it has. The banrate only matters if it doesn't make sense. Like Akali having a 70% banrate with 44% winrate, THEN you can look at it and see the champ at it's core is a problem and not the strength of the champ. BUT Zed is recieving simple nerfs AKA just strength nerfs so in other words Riot doesn't see Zed as a champion with a core problem but rather a champ that is just too strong. Now tell me how Riven is not getting nerfed when she is objectively stronger than Zed. > but almost all melee top laners do need nerfs as well I will just assume this is meant as a bad joke
> [{quoted}](name=nelogis,realm=EUW,application-id=yrc23zHg,discussion-id=XolE0uzJ,comment-id=00000000,timestamp=2019-04-09T08:20:23.929+0000) > > First off, Riven has a higher pickrate so you see Riven more than Zed (in game at least) > > So what? People need to ban Riven for her to become OP? > What does a champion strength have to do with Banrate? > > If a champ is strong it's strong, doesn't matter what banrate it has. > The banrate only matters if it doesn't make sense. > Like Akali having a 70% banrate with 44% winrate, THEN you can look at it and see the champ at it's core is a problem and not the strength of the champ. > > BUT Zed is recieving simple nerfs AKA just strength nerfs so in other words Riot doesn't see Zed as a champion with a core problem but rather a champ that is just too strong. > > Now tell me how Riven is not getting nerfed when she is objectively stronger than Zed. > > I will just assume this is meant as a bad joke It’s ok if less people need to ban zed they will ban riven and then she can get her needs too.
GFREEMEN (NA)
: issue with most of then is that they have abilities that hare high damage, low CD and then also have high damage Auto attacks. Its all about Button presses per second and attacks per second. These champs all have high numbers in both.
It goes a little further that they tend to also have mobility and or CC which helps them either make it so you don’t get to leave or they can freely disengage. Sometimes even both.
gileskd (NA)
: damage was buffed non damage was nerfed a.k.a. runes reforged
Yea this sums up what I hate. Actually I even hate a lot of the damage buffs they’ve been adding since season 2
mack9112 (NA)
: how do you get that from that please explain the thought process does your own actions in that lane not decide its outcome ?
She controls the lane. She has: Mobility Damage Durability Crowd Control She decides the trade. If shes not going to win she can just leave.
mack9112 (NA)
: To beat a riven you have to understand her cooldowns in order to get trades off that are better for you. She is a champ that needs to win lane and if she is unable to do that she is already behind. Her level 1 to 3 is song of the stronger in the game so play safe if you are weak then it is ok to let cs go and let the wave push to you.
What you mean to say is to beat a riven she must first fuck up.
: Take It Serious RIOT. Your Players Are Leaving The Game
They are doing a full itemization rework. That will determine if players leave or stay.
mack9112 (NA)
: Champions like riven require A very deep understanding of trading to beat her.
“Tanks advantage is CC” the excuse riot uses to keep their defense lower. Riven has CC decent durability and relatively high damage. Let’s not forget the mobility.
Saevum (NA)
: Not, gonna lie, the "its time to shop" part made my stomach hurt. Did they really..?
Botlane yea, jungler thinks he needs chickens more than mid tower. Gold is surprisingly worse than I remembered it. It’s no wonder that even gold players are complaining about coin flip games. I was playing with my last season plat 2 (this season stuck gold) duo and between us we got 5 1k shutdowns... First we shouldn’t have gotten them because the fights we got them were 2/3 v 5s. Second the gold didn’t make any difference because while we drug the game longer the rest of our team just never caught back up because they were also bad at farming... The last fight was them just watching us as we tried to 2v5 under inhib tower pinging is off the what should have been 5v5.
Saevum (NA)
: He means that while he is dragging the attention of the opponent, siegeing or doing pressure into an obective or vital kill, his teammates are just standing there, watching how he slowly drags a fight into oblivion without any impact. Cause his team is just still standing there, farming, warding nonsense instead of taking as much as they can, those kind of things. He was probably smurfing.
Its awful in gold. If you have too much lane pressure there they just straight up come and 4v1 you while your team thinks that means its time to shop.
: Bit confused to what you're talking about here. Do you mean people that watch the game through like videos and streams? Or do you mean people that are in your same match, but that don't pay attention to their own champion?
> [{quoted}](name=Wilk Łucznik,realm=NA,application-id=3ErqAdtq,discussion-id=AhaRc0Xw,comment-id=0000,timestamp=2019-04-08T04:16:18.450+0000) > > Or do you mean people that are in your same match, but that don't pay attention to their own champion? Its not even that they don't pay attention to their own champion. They put themselves so far out of combat that they aren't even useful to the game. They literally just watch the game. >Do you mean people that watch the game through like videos and streams? These guys piss me off too, but it wasn't what I was talking about in this instance.
Rioter Comments
: How to make Ohmwrecker Good
Make it like old upgraded fortify but keep the enemy tower shutoff. Make both a shared Cooldown.
: > [{quoted}](name=How Do You Meta,realm=NA,application-id=yrc23zHg,discussion-id=oL50uJ2y,comment-id=0000,timestamp=2019-04-07T14:48:05.218+0000) > > Riot said they don't release that data because it could give the cheaters an edge in finding ways around their ban waves. Hi How Do You Meta, I Hope all is well. I agree with you 100% that any information regarding Riot's Anti-Cheat System could be potentially used by scripter's to gain an edge over anti-cheat techniques used by RIOT. However, I believe some small stats or percentages on the ban rate for scripting since the last patch (Patch 9.7) would be beneficial for the community. Myself as a gamer and customer is ecstatic that RIOT is taking measures to insure the integrity of their game. Best regards, Smashed Hash
> [{quoted}](name=Smashed Hash,realm=NA,application-id=yrc23zHg,discussion-id=oL50uJ2y,comment-id=00000000,timestamp=2019-04-07T14:56:18.184+0000) > > Hi How Do You Meta, > I Hope all is well. I agree with you 100% that any information regarding Riot's Anti-Cheat System could be potentially used by scripter's to gain an edge over anti-cheat techniques used by RIOT. However, I believe some small stats or percentages on the ban rate for scripting since the last patch (Patch 9.7) would be beneficial for the community. Myself as a gamer and customer is ecstatic that RIOT is taking measures to insure the integrity of their game. > > Best regards, > Smashed Hash They gave out some data (on percent games with scripters in them like a year or two ago. It would be pretty interesting to see what it is now again. I think I missed something though did riot announce better script detectors or is all of your info coming from the script users.
: An honest question: how close to or far from are you guys from stepping out on this season?
Itemization rework where they shaft tanks again but make damage champions better.
: building armor.
You live .5 seconds longer for every 100 armor.
Rylalei (EUNE)
: Discussion: Does your rank matter when talking game balance?
So I think that ranked does matter for balance discussion. I also feel like the duration of playing this game matters. Higher rank shows that you either know more about rotations, are better at guesstimating trades, or even just have faster reflexes. I say this from personal experience bronze players are just slower. They don’t make decisions as fast, they don’t combo as fast, they don’t rotate as soon and they don’t speed clear minions as fast. It’s just a different game for them. ( No this isn’t shaming them this is stating a difference between diamond and bronze). Duration of game played gives perspective because you know what the game used to be and what it could be of we were to shift it back to its non burst gameplay.
Bazerka (NA)
: What inner dialogues do you have / actively try to defeat?
“I’m addicted to League but hate it’s current state” “I also feel like I should quit the game” Every game is a new version of hell but being 9 seasons in I just can’t really stop. I have this desire to win and be good. It’s addicting being good enough at something to be in the top percentage of players. However my brain screams at me every time I play because of how frustrating and uninteresting I find oneshots and this new iteration of high damage league. No this isn’t even a balance discussion about how much I hate that league no longer has good defense itemization but a conversation within myself telling me to get out while I still have good memories of league, while I still have things outside of league but my brain and addiction is still saying “but you are good at this game, you can win” . Then I see the enemy high damage or frustrating champions get picked in lobby and I immediately just want to end the game by the 5 minute mark. I don’t have fun against things like Zoe, riven, Vayne. So there is that struggle I fight every game. Outside of game I struggle between knowing too much and not enough. No one really likes to be out knowledged. I know how little and how much I really do/don’t know so I struggle between asking questions and arguing that someone else is wrong. One example of this (mods please don’t delete this next part) that I have trouble with is things like transgendered individuals. Sure you may look male/ female on the outside but what chromosomes do you have? I’m pretty sure we’ve seen a lot of these fights and whatnot (DW mods that’s where I’ll leave it) As a note I really don’t care about your gender/race/religion unless it somehow directly effects something I’m trying to accomplish like having kids (the non adopted ones) if you catch my drift. The last major thing I’ll mention I struggle with is feeling like I belong or should stay with “friends”. What quality can I give to others that they can’t get out of someone else? Personality? Intelligence? Wisdom? Humor? Perspective? What makes me worth communicating with and worth your limited time? Edit: I also struggle with the idea that I’m secretly mentally damaged and everyone else is just covering it up and telling me I’m normal. I’m some how just not fully there in the brain department.
Cloud273 (NA)
: I feel like Riot has done nothing but cater to assassins over the last few years...
: Number 4. I'd disagree that dying for a tower is worth. Unless you are absolutely sure there is no way you are getting out and/or they sent 3 for you while your team is on an objective cross map. Generally wasting flash to try and run and just stall more time or get out by luck (I mean extreme skill ofc) and coming back later for the tower is better than dying but getting the tower immediately. Especially dying for a tier one that isn't first tower is usually not worth
If you aren't worth shutdown gold dying for a tower is always worth it. It opens up the map for map pressure.
: @Riot you want to know WHY matchmaking sucks?
+13/-21 Feels good having 60% winrate to climb anywhere.... Jk... feels like ass. They should actually clamp people in plat and gold and silver too instead of just letting everyone into diamond...
: Riot: You just need to understand that we make money off champion sales as well, and so to make it easier for players to unlock champions in the roster of nearly 150 is a direct loss on us.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=iZHUEZaP,comment-id=0000,timestamp=2019-04-01T15:27:09.206+0000) > > Riot: You just need to understand that we make money off champion sales as well, and so to make it easier for players to unlock champions in the roster of nearly 150 is a direct loss on us. Also Riot: But its actually cheaper if you get a shard of every single champion in the game and only make a champion with its shard.
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GigglesO

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