Rioter Comments
Bakm2 (NA)
: To be fair they have made it very very clear that this first ranked season is called "The First **Beta** Season". It's not like they are calling it "The First completely refined, ironed out, without out any flaws whatsoever Season"
“It’s just preseason, lol they have plenty of time to fix it” Guess we circle jerking that shit again.
: And pick up all those chain vests along the way for some pre-patch 9.14 Locket shenanigans.
So... this is gonna sound dumb but I can't seem to locate the 9.14 tft changes...
: Getting Cheesed by Yordle Late Game
Just build sorcerers and laugh.
: >Unpopular Opinion: Tank items on squishes are fine... > **Tank items on squishes are fine...** > **Tank** items > _**Tank**_
Yea, you must not have been here very long. Adc's used to build, {{item:3143}} {{item:3083}} {{item:3065}} {{item:3102}} {{item:3026}} {{item:3022}} type items in their build. They nerfed/changed those items so that adc's and other squishy champions wouldn't build them. Now we instead just have high damage items with damage splashed in. Most items used to actually believe it or not just have defense or offence, not both. Thats why Atmas impailer was actually originally removed. If you want to be a dick and misunderstand what I initially wrote that is fine, but you don't have to be an asshole about it. Honestly did you even read my post? >Instead we had years of tank item nefs, changes, and even huge changes to the ad itemization all to avoid any negative aspects of squishies building tank items. >Sadly these changes have warped the game so much that we are right back to where we started where we have items like That was all refering to how we removed tank items just to give adc's the same access to defense items. It left a huge fucking void in tank itemization.
Rioter Comments
: Here's exactly how much you can possibly die within 20 minutes:
> What does this mean? Well, we now know _for certain_ that someone was intentionally feeding if they have between 22 and 29 deaths within 20 minutes. No amount of false explanations can help your case when it's literally impossible to die that often accidentally. So in other words that akali I had a few weeks back with 16 deaths at 22 minutes deserved a permaban. Thanks for confirming.
: only one of those items is a "tank" item
Did I say they were tank items? I said we had alot of defense with little drawbacks (specifically to champions damage). Even {{item:3026}} {{item:3053}} {{item:3078}} {{item:3157}} {{item:3071}} {{item:3165}} {{item:3151}} {{item:3102}} have a significant amount of defense for the damage that they offer. Lets also not forget {{item:3091}} was just changed in hopes to be significantly better in terms of offering both offence and defense. I mean the list could even get longer. With {{item:3748}} {{item:3812}} (all lifesteal items really) {{item:3152}} and whatnot.
Rioter Comments
: This is false Neither Darius or Cho gath have to stack before using their ultimates its just that their ultimates do more damage when stacked up they can do the same thing pike does wait for a person to get low and just ult them without hitting them once before. Pikes ult is horrible but thats largely because it has a massive base damage to start off and a massive scaling on top of not dealing its damage but completely deleting your champ if its under a certain amount of health and inst invulnerable to being killed at the time. Ive long said that you just nerf Pike ults base damage to 75/150/225 basiclly much smaller numbers and let him have to rely on building ad/hp. Ive had no problems with him aoe wave clearing and activating warmogs though i think he should get those back. I also think that his building lethality should be an option versus squishy champions not a requirement to get his kit to work.
No pyke is worse because he has a dash/blink attached to it.
Yets4240 (NA)
: Depends which time frame you're talking, when it used to require stacks it granted a max of 1,350 HP, and the current one gives 800, so -550 HP from its original incarnation.
I actually also forgot about this. Unique passive - Restores 1% of maximum health every 5 seconds. Health restore increases to 3% of maximum health if damage hasn't been taken within 8 seconds. There was a lot of defense completely removed. It was 1.5 at one point. 10hp/s makes a big difference not to mention FoN. I almost had forgotten when Mundo could get 100hp+/second
: > [{quoted}](name=Pxerkza,realm=EUNE,application-id=3ErqAdtq,discussion-id=wE2Z2WxY,comment-id=0000,timestamp=2019-07-12T10:28:04.583+0000) > > LOL > literally the last thing tank items need is stats > > i don't think that friend should be your friend tank items have lost 1800 HP 80 armor and 50 MR over the years. How are the other classes going?
Warmogs lost what, 400?
: Kayn didn't even touch ashe. your q was interrupted, zyra hit her ultimate only, while her plants did pathetic damage because she's lvl 14 and kayn has a bit more health than base so he obviously built a health item, as well as being levels ahead can't believe this post is getting upvotes
watch that again he was clearly not touching the ground while nami ulti went through. Q didn't get canceled.
Yääto (NA)
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=0EU5WjGA,comment-id=00020001,timestamp=2019-07-10T20:35:33.814+0000) > > Sion Q too friend. > > https://www.youtube.com/watch?v=IFJLbhK1WLo&feature=youtu.be Looks like your team is severely behind. He's 2 levels up on your whole team. This happens with just about any champ that gets insanely ahead. Not a great example. Everyone gets blown up. Seems he also built a GA too, since the dmg seems slightly too low even though you're behind.
Thats the thing, kayn just walks through the walls at super speed. Gets cc locked to just still dash kill someone. Its honestly too much. Assassins either need reduced mobility, reduced damage, or reduced defense. Its too good across the board right now.
Suh Shi (NA)
: What about shaco, When viktor is 0-4. and i am 17-0, viktor E deals half my health. Don't group bad assassins in with the good ones.
added video {{sticker:slayer-pantheon-thumbs}}
Yääto (NA)
: Wait.. this whole post is bs and people believing this is actually hilarious. Blue Kayne's not not going to get hit with all of those abilities and live. Dude is squishy af. LOL.
> [{quoted}](name=Yääto,realm=NA,application-id=3ErqAdtq,discussion-id=0EU5WjGA,comment-id=0002,timestamp=2019-07-10T19:22:35.786+0000) > > Wait.. this whole post is bs and people believing this is actually hilarious. Blue Kayne's not not going to get hit with all of those abilities and live. Dude is squishy af. LOL. Sion Q too friend. https://www.youtube.com/watch?v=IFJLbhK1WLo&feature=youtu.be
: Its a shit spiral Riot has made as a band aid fix for Tank assasins. Problem #1 Mobile high base damage assassins, building near full tank and still being lethal Rito solution#1 Nerf tank items Outcome: tanks being so Shit they buff thier Damage to ludicrous amounts to prop up their winrates. While the rest of the game turns into a shit fest burst fiesta for 2 years
> [{quoted}](name=MalignMetal,realm=NA,application-id=3ErqAdtq,discussion-id=0EU5WjGA,comment-id=00000002,timestamp=2019-07-10T17:56:11.065+0000) > > > Rito solution#1 Nerf tank items > > Outcome: tanks being so Shit they buff thier Damage to ludicrous amounts to prop up their winrates. They just kept doing this. This also lead the them reworking the mage items because they got left out of the rotational changes for so long.
Rioter Comments
: > [{quoted}](name=DalekZec,realm=EUNE,application-id=yrc23zHg,discussion-id=4Ko92khH,comment-id=000400000000,timestamp=2019-07-10T08:13:29.621+0000) > > That dude with numbers for a name is nothing but a troll. > Have you seen posts from brony gaymer? It's probably the same dude! > {{sticker:slayer-jinx-unamused}} But he has a point. If Riot wanted to balance only around proplay/challanger, they would aim to make most champs playable there, which could be achieved only by ridiculous buffs bcs not every kit fits in coordinated play. Champs that were nerfed duo to proplay can be counted on fingers of one hand, which is from 145 champs, low number. In the words of Dark Souls community, gid gut before you blame Riot.
> [{quoted}](name=CrazyMonkeyCZ,realm=EUW,application-id=yrc23zHg,discussion-id=4Ko92khH,comment-id=0004000000000000,timestamp=2019-07-10T08:20:44.542+0000) > > But he has a point. If Riot wanted to balance only around proplay/challanger, they would aim to make most champs playable there, which could be achieved only by ridiculous buffs bcs not every kit fits in coordinated play. > > Champs that were nerfed duo to proplay can be counted on fingers of one hand, which is from 145 champs, low number. > > In the words of Dark Souls community, gid gut before you blame Riot. That might actually be part of the problem too though. Not all champions are allowed to be competitive. Some champs even though they average 45% winrate see a 60% when their mains play them. Why do you think certain champs are always played? I think it’s because they are just always more viable.
DalekZec (EUNE)
: > [{quoted}](name=GigglesO,realm=NA,application-id=yrc23zHg,discussion-id=4Ko92khH,comment-id=0002,timestamp=2019-07-10T04:20:00.076+0000) > > {{champion:81}} {{champion:67}} {{champion:145}} {{champion:119}} {{champion:202}} {{champion:64}} {{champion:92}} {{champion:266}} {{champion:157}} {{champion:246}} {{champion:141}} {{champion:107}} {{champion:58}} {{champion:517}} {{champion:134}} {{champion:223}} {{champion:91}} {{champion:142}} {{champion:23}} {{champion:497}} {{champion:117}} {{champion:7}} {{champion:121}} {{champion:105}} {{champion:420}} {{champion:131}} {{champion:164}} {{champion:34}} {{champion:268}} {{champion:122}} {{champion:236}} {{champion:350}} {{champion:63}} {{champion:51}} {{champion:10}} > > Those would be near the top of my list. You forgot Akali and Zed. XD
> [{quoted}](name=DalekZec,realm=EUNE,application-id=yrc23zHg,discussion-id=4Ko92khH,comment-id=00020000,timestamp=2019-07-10T07:57:40.162+0000) > > You forgot Akali and Zed. XD Shit I'm already at 35 guess I go for the 40 mark. {{champion:150}} {{champion:238}} {{champion:13}} {{champion:84}} {{champion:429}} {{champion:24}}
Ieafboom (NA)
: Not sure that's entirely right. There are some tanks that people complain about due to how strong they are in lane, namely {{champion:223}}
> [{quoted}](name=az2,realm=NA,application-id=yrc23zHg,discussion-id=fyoc4WkH,comment-id=0000,timestamp=2019-07-10T06:46:03.462+0000) > > Not sure that's entirely right. > > There are some tanks that people complain about due to how strong they are in lane, namely {{champion:223}} He isn't a tank anymore. Hes a bruiser with the level of damage he has.
Lapis (OCE)
: Bop and Block nerfs, this is how you get AFK Yuumis
Because her getting off is just a trap/bait into trying to hit her for when she just gets back on for free. This way people won't target her and miss all their shit because she won't detach.
: I agree but sadly there are no other MOBAs that are any good imo.
I can't wait for aoe2 definitive edition.
: I love League's champions, but hate the current gameplay
> [{quoted}](name=ArtumisPrime,realm=OCE,application-id=3ErqAdtq,discussion-id=N9csqLco,comment-id=,timestamp=2019-07-10T01:58:34.544+0000) > > > TL;DR - LoL champions are awesome, but the high damage gameplay is miserable. Other mobas might have better game flow, but their rosters are just way too boring for me to get into. This has been the complaint of the boards since season 5... Riot just won't listen. Whats funny is how much the community, especially on the boards seems to have shrunken. You used to see 1000+ upvote threads in what only took 1 day... Now at best you see a good 200 thread every now and again...
DalekZec (EUNE)
: I can't blame people being toxic anymore
> [{quoted}](name=DalekZec,realm=EUNE,application-id=yrc23zHg,discussion-id=4Ko92khH,comment-id=,timestamp=2019-07-09T21:21:18.946+0000) > > > That statement will be true if we had 30 bans rather than 10. {{champion:81}} {{champion:67}} {{champion:145}} {{champion:119}} {{champion:202}} {{champion:64}} {{champion:92}} {{champion:266}} {{champion:157}} {{champion:246}} {{champion:141}} {{champion:107}} {{champion:58}} {{champion:517}} {{champion:134}} {{champion:223}} {{champion:91}} {{champion:142}} {{champion:23}} {{champion:497}} {{champion:117}} {{champion:7}} {{champion:121}} {{champion:105}} {{champion:420}} {{champion:131}} {{champion:164}} {{champion:34}} {{champion:268}} {{champion:122}} {{champion:236}} {{champion:350}} {{champion:63}} {{champion:51}} {{champion:10}} Those would be near the top of my list.
Rioter Comments
: Nexus Blitz balance updates were pretty frequent and immediate after hearing about player feedback on how unfair a lot of the RNG was. I hope the same can be made for TFT. I have been keeping up with the TFT dev blogs and they're adding a lot of QoL things. I hope it continues in that trend.
> [{quoted}](name=l Ryden l,realm=NA,application-id=yrc23zHg,discussion-id=s2a5eEiz,comment-id=0005,timestamp=2019-07-09T23:31:30.189+0000) > > Nexus Blitz balance updates were pretty frequent and immediate after hearing about player feedback on how unfair a lot of the RNG was. I hope the same can be made for TFT. I have been keeping up with the TFT dev blogs and they're adding a lot of QoL things. I hope it continues in that trend. If only riot put as much effort into balance on summoners rift.
: Things I felt Nexus blitz got right
> [{quoted}](name=ALumpyLion,realm=NA,application-id=yrc23zHg,discussion-id=s2a5eEiz,comment-id=,timestamp=2019-07-09T21:43:48.647+0000) > > > Nexus blitz just got so many things right You know what felt right. {{item:4401}}
man of tin (EUNE)
: So Pantheon is getting VFX recolors (and a recall for baker) for all of his 975 skins for the rework
As you can see by mordes current ban rate and pick rate hes only not popular because he isn't allowed to be popular. Nerf, Lee, Yasuo, Riven Ezreal and crew and see how "popular" they still are.
Moody P (NA)
: Why dont we just balance defense around pen not existing
They tried that when they removed grievous wounds for all of like 2 patches...
jınxy (NA)
: WARNING: TFT Annihilates Per-Win XP Boosts
JackMcCarry (EUNE)
: > [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=MAgU5oOj,comment-id=000a000100000000,timestamp=2019-07-08T19:15:16.443+0000) > > Current Lord Dom's is 45 AD and 35% total pen for 2800 gold. > > Basically we're paying 500g for 5 AD. that's my point. People think that because last whisper now "upgrades" to different items it means it's buffed, when in reality, they just made last whisper into a starting item like BF sword or orb
extra damage is still extra damage. Especially when you used to be able to get 1200 hp warmogs, force of nature. Not to mention all of the itemization changes they have done with things like GA (increased damage access to adcs) and whatnot.
: > [{quoted}](name=GigglesO,realm=NA,application-id=ZGEFLEUQ,discussion-id=BgucT2JG,comment-id=00120000,timestamp=2019-07-08T17:42:24.470+0000) > > At the same time how could you as the adc not out last hit a Sona? Sona is kinda hard to last hit with... Power cord Q works very well for sniping minions, for one. For two, her Q hits two targets meaning at the same time I'm trying to hit one minion, she's hitting a second one somewhere else. For three, Tristana has exceptionally low base AS. When she walks up and stands right next to the minion and Q's, it will usually hit before Trist's AA.
And she didn't run out of mana spamming q to last hit...???
Pika Fox (NA)
: They nerfed LW heavily. Tanks are still the de facto best class in the game bar none, and especially in high ELO dont just evaporate to an ADC. Players dont build pen because the pen items are generally garbage for the gold unless you need exec. Doesnt mean armor sucks, it means the item isnt worth buying.
Last wisperor didn't used to have an upgrade. Its buffed.
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=MAgU5oOj,comment-id=000c000000000000,timestamp=2019-07-08T18:03:48.505+0000) > > I would say that it is all related. > > Riot buffed: > non-adc damage > Adc-damage > Rune Damage > > Riot Nerfed: > Tank runes > Tank items > > Now I'm not saying that riot isn't also working on buffing some of those back up as with the randuins omen but its still nothing... cleaver and armor shred in fighter kits exists since season 3 and previous though. they didnt just stop buying armor pen back then because they still needed it to scale. damage buffs to the other classes are still unrelated imo. other champions dealing more damage doesnt make marksmen deal so much damage, that they can just forfeit armor pen for another crit item. imo they just way overcompensated with marksmen lategame buffs when the crit item changes happened, and never reverted those when they buffed marksmen midgame back up with the crit revert.
Last wisperor didn't upgrade. Flat Armor pen (lethality) wasn't as easy to purchase. Armor pen formula was less efficient. It used to be flat pen then percent pen. Now its the more efficient percent pen then flat pen. > other champions dealing more damage doesnt make marksmen deal so much damage, that they can just forfeit armor pen for another crit item. It makes it so that adc's don't have to be as large of a chunk of team damage. Adc's don't have to shred tanks if other classes can now assist instead of just being a meat wall. Look at garens spin armor pen and how much that + black cleaver can fuck an enemy team.
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=MAgU5oOj,comment-id=000c0000,timestamp=2019-07-08T17:53:17.173+0000) > > You are right, it just allows you to straight up ignore it. it allows the bruisers to ignore some of the tanks armor. but this is an entirely different problem, no? its completely unrelated to adc not needing armor pen to shred a tank. this is just what happens, when you nerf crit itemization, then hand out compensation buffs to almost every marksman multiple patches in a row, and then two month later revert crit items without reverting the marksmen buffs aswell. {{champion:18}} q is buffed from 80% to 110% attack speed at rank 5 as a result of crit item nerfs, then the items are reverted but she keeps the extra 30% attack speed, and people wonder why they scale so hard into lategame that they can just ignore last whisper items in their builds.
I would say that it is all related. Riot buffed: non-adc damage Adc-damage Rune Damage Riot Nerfed: Tank runes Tank items Now I'm not saying that riot isn't also working on buffing some of those back up as with the randuins omen but its still nothing...
: conqueror doesnt shred armor. it seems to me like adc damage is just simply too high for them to not need armor penetration items. if you want to fix this, then nerf adc latetegame scaling to a point where theyre forced to build last whisper items to get the same result.
You are right, it just allows you to straight up ignore it.
: I recently left a game. I did feel bad but at the same time, I work 40 hours a week and I was just wanting to play one game. I didnt feel like dealing with a Sona who decided to take my farm and be petty because she wanted a sona/trist lane to try and cheese like a thresh MF lane. I pinged her back and simply said,"I would rather not." And apparently that was the trigger. She went on to steal every CS intentionally and I told her to please stop. Nah, she rather not. So I left the game. I backed right there watching the thresh hook her and murder her ass with the enemy ADC. And then I quit. Cause I was tired, already frustrated, and not interested in dealing with petty ass people.
At the same time how could you as the adc not out last hit a Sona? Sona is kinda hard to last hit with...
: Diana is an assassin
Because at one time defense and damage lived in harmony. Then the balance team attacked. She used to be a fighter.
: Font of Life is underwhelming, even if you hit 5000 HP all it'll heal is 55 over 1.75 seconds
KazKaz (OCE)
: {{champion:82}} ? You're essentially saying that in order to balance League there should always be a single pick or multiple picks that are so prevalent you NEED to pick around them no matter what to win; assuming you don't just ban them away just so the game actually feels healthy, fun, interactive and dynamic? Sorry, I'm not buying it. If this is your argument then honestly they should just revert Ryze back to his URF mode rework and bring back Abyssal Scepter, because even if they did that there would still be more diversity than when Mordekaiser is left unbanned. Oh, and let's also bring back Akali's "Obscure" mechanic, un-nerf Irelia and un-nerf Poppy, because hey why not, you think oppressive picks are fun for the whole family! You want my two cents on how to balance the game? Stop releasing new champions that introduce new and broken mechanics/features to the game, stop making drastic changes to items and fix the champs who are already in the game. How do you do that last part? By reverting Runes Reforged and removing aspects of specific champion's kits which are inherently unhealthy and unfun to face, such as Vayne's new 50% CDR reduction on Tumble during ult. Honestly, it's not that difficult, Riot just has to not let the small children inside of them overpower them and bring about the next "League of Black Cleavers".
What’s funny is all this crazy shit only became a big problem when beefy champs couldn’t just frontline anymore. People complained that ignoreable tanks were too hard to kill. So instead now we have tanks with too high of damage and everyone else with too high of damage too. I used to occasionally lose games because I built too many tank items and then the enemy would just ignore me. I didn’t die but I also didn’t deal the enemy any damage.
: Unpopular Opinion: People complain about League's balance while not knowing enough about balance
Meanwhile same complaint since season 3 tanks just got too much damage while not being beefy enough.
: You nerfed Inspiration sustain.. It's time for Domination
> [{quoted}](name=Póppy Chulo,realm=NA,application-id=3ErqAdtq,discussion-id=o01oW9Ob,comment-id=,timestamp=2019-07-06T02:08:59.895+0000) > > It has been happening for a long time now, and I am so tired of so many champs just out sustaining me or getting back half their hp back from the next minion wave after I go for risky/even trades. Nerf feast/ravenous hunter. Ty I'd like to see it around after the next expected pro season when balance team is actually watching metas. I think you mean precision tree with lifesteal and triumph.
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=uteQZR0N,comment-id=00030000000000000000000000000000,timestamp=2019-07-05T15:20:09.633+0000) > > GA, zhonyas, banshees, scimitar, hexdrinker/maw,PD, Morellonomicon, Rylis, Leandris are all Damage primary, defense secondary. > > You weren’t here when we had real defense season 1-2 and the healer meta season 1. Those were some fun games. I'm *not* going to take your word on that. Nostalgia isnn't trustworthy.
Banshees, GA were both solid defense choices but let’s be real here riot did change the game to be more damage oriented.
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=uteQZR0N,comment-id=000300000000000000000000,timestamp=2019-07-04T15:46:33.418+0000) > > I’d rather have tank item mixed builds on squishy champions back. That way you can actually fight assassins. GA? Zhonya's? Banshee's? Schimitar? Hex Drinker? Phantom Dancer? Locket? Zeke's? Tabi boots? Merc Treads? Morello, Ryalai's, and Liandry's that all give HP? We never lost the ability to build defensive stats on squishy champions.
GA, zhonyas, banshees, scimitar, hexdrinker/maw,PD, Morellonomicon, Rylis, Leandris are all Damage primary, defense secondary. You weren’t here when we had real defense season 1-2 and the healer meta season 1. Those were some fun games.
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=uteQZR0N,comment-id=0003000000000000,timestamp=2019-07-03T23:29:54.185+0000) > > Because there is nothing like pressing a button and nearly immediately being out of danger... Just because they have tools to escape a situation doesn't mean you didn't *make them have to* escape the situation. I'd rather deal with an assassin pick that has escape tools than an assassin pick that nullifies my input in the game by just happening to target me instead of someone else from stealth while darting around at 500+ MS.
I’d rather have tank item mixed builds on squishy champions back. That way you can actually fight assassins.
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=uteQZR0N,comment-id=00030000,timestamp=2019-07-03T17:22:13.921+0000) > > Honestly the issue with damage/assassin champions is that they are relatively immune to counterplay. No. The problem with assassins is that they were hardly designed with counter-play in mind to begin with until recently. Akali is one of few assassins where her core design isn't some bullshit "Either you die in .5 seconds or you don't" interaction like LB, Shaco, Talon, K6, Rengar, or whoever else you can think up. I never have and never will be able to figure out why non-pros can't figure out fighting this champion. Most other assassins are way more infuriating than Akali's ever been. At least she lets me play the dang game. Also "building tank" isn't counter play. That's counter building. Most assassins have no counter play outside of "CC them" or "Survive the initial burst somehow". Few assassins with appreciable amounts of counter play are ones like Zed, Ekko, and Akali.
> [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=uteQZR0N,comment-id=000300000000,timestamp=2019-07-03T18:08:40.227+0000) > >Zed, Ekko Because there is nothing like pressing a button and nearly immediately being out of danger...
: You know, for all intents and purposes in most match-ups, there isn't much of any difference. In key situations in certain match-ups, though, she isn't revealed by revealing abilities. If she has regular invis, it takes one Jinx Zap or one Lee Q or one Karma tether and she basically has no defenses to survive long enough to do what she needs to do, which is why this change is horrible. She's balanced around needing more time to function, which gives the opponent time to react, but also having the tools to do those functions, which means she can't get straight dog piled on like any other assassin when they're cc'd once. I don't think the change will blow over well.
Honestly the issue with damage/assassin champions is that they are relatively immune to counterplay. The counterplay used to be build tanks don’t get dead to assassins... now it’s try and blow them first and harder because you know damn well you are going to die within 2-3 seconds of them touching you.
VBNiya (NA)
: This is so bad that I actually wrote a small program to close all League processes when I don't want to have to deal with that bullshit. I just press a button and poof, the rogue processes are terminated.
> [{quoted}](name=VBNiya,realm=NA,application-id=yrc23zHg,discussion-id=9ATYRs7s,comment-id=0001,timestamp=2019-06-30T16:51:45.335+0000) > > This is so bad that I actually wrote a small program to close all League processes when I don't want to have to deal with that bullshit. I just press a button and poof, the rogue processes are terminated. {{sticker:sg-miss-fortune}} The fact that Riot games can't just implement a fix like this is bs. Honestly what do they even do over at their headquarters.
: I feel this, when I was a young lad playing in 2015, I was not tech savvy. I would click on league's shortcut for it only to do n o t h i n g. Me, not being the computer wiz I am today, decided to re install league every time to fix the problem. Now... reinstalling league today takes about 20 minutes, and that's manageable. However, back in 2015 if you wanted to reinstall league, you were better off reinstalling before you went to bed so that you wake up with 30 mins remaining to make breakfast.( I was committed) This repeated until my older brother( a much wiser individual) educated my dumbass about Task manager. I've gotten a new computer since, so I don't run into this problem as often, but I definitely think it is worth looking into.
> [{quoted}](name=BennieBoi,realm=NA,application-id=yrc23zHg,discussion-id=9ATYRs7s,comment-id=0000,timestamp=2019-06-30T04:21:50.492+0000) > > I feel this, when I was a young lad playing in 2015, I was not tech savvy. I would click on league's shortcut for it only to do n o t h i n g. > > Me, not being the computer wiz I am today, decided to re install league every time to fix the problem. > > Now... reinstalling league today takes about 20 minutes, and that's manageable. However, back in 2015 if you wanted to reinstall league, you were better off reinstalling before you went to bed so that you wake up with 30 mins remaining to make breakfast.( I was committed) This repeated until my older brother( a much wiser individual) educated my dumbass about Task manager. > > > I've gotten a new computer since, so I don't run into this problem as often, but I definitely think it is worth looking into. Reinstalling when it was first made was probably a 2 day process. XD atleast you know of task manager now...
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GigglesO

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