Rioter Comments
: I mean, more than half of the community is low elo and still don't know how to CS under turret.
> [{quoted}](name=EnergonVlada,realm=EUNE,application-id=yrc23zHg,discussion-id=dpAtGlAP,comment-id=0002,timestamp=2018-07-21T18:35:45.264+0000) > > I mean, more than half of the community is low elo and still don't know how to CS under turret. How are you supposed to CS under tower when the Riot approved gameplay is to stand 2 screens away from the enemy that can beat you?
: Playing LoL as a newbie must be a really horrible experience. I myself remember how painful the first 100-200 games were, and I would not have touched it if I had not been constantly encouraged by friends with LOTS and LOTS of patience with my hard feed. So yeah, the playerbase will constantly decline because of this very reason. Ads won't help there, Riot.
With how high damage right now is too, once you die once its basically lane over. In the earlier seasons you could be 2-3 kills down and you still could atleast farm. I just don't see a way to do anything but feed after that first death.
Rioter Comments
: same, now that fortnite is out, free to play and free from cheats, and with much more fun there is no way to play lol. i was plat and lost two silver game because of trolls and one for afk in last week that i played 5 games, i watched TF BLADE and he lost 2 game in diamond in a row and he is rank1 , and I just think why is it better than fortnite, 0 freaking way to play or recommend it. rito try harding to remove any hard carry potential in game, every way u could solo carry game, like doing a 2 man nashor in 10sec at 20:00 or split pushing or ... all nerfed to ground to force u not farm just play it ARAM shitty game
You do basically Aram it down as soon as the first tower falls... I really wish it was the same strategy based game it used to be.
Anin777 (EUW)
: Word of mouth really is the best! Put 2 of my friends on Fortnite on the same day it came out. Since then, over 20 have joined. Yeah! The last article regarding playerbase size was when they had the most concurrent players.
> [{quoted}](name=Anin777,realm=EUW,application-id=3ErqAdtq,discussion-id=TklMmqHA,comment-id=000700000001,timestamp=2018-07-20T18:44:26.700+0000) > > Word of mouth really is the best! Put 2 of my friends on Fortnite on the same day it came out. Since then, over 20 have joined. > > Yeah! The last article regarding playerbase size was when they had the most concurrent players. I mentioned this in a different post, but I actually tell anyone that asks me about the game that lol isn't worth trying. Honestly even my 7 year addiction starting in S1 is slowly coming to an end. I just get really really angry any time I play lol now. It isn't the game I came to love. The game is the same difference free cell is to solitaire. They are both card games, the goal to match up suits is completely the same, but it just isn't the same game.
Nea104 (EUW)
: I'm wondering exactly the same.
I’d be embarrassed to tell friends that I play league. I actually try to avoid the topic. I did have a few newer friends of friends try to play some games. They started and quit last season and retried the game this season. This is their response as to why they don’t come back “This is why I quit in the first place, I’m not good at the game, and it’s not fun dying constantly”
: I'd argue it's the lack of any kind of focus, I mean runes reforged was definitely not aimed at lcs players
It kinda was for the audience of the LC$ because they were trying to make flashy faster paced games. However these changes lead to less fighting and more warding, which lead to jungle wards removal, which lead to even less fighting, which lead to more vision changes like duskblade auto killing wards. It also changed how the game was played in pros because you can’t take starting resistances that would allow you to survive in lane phase and farm for late game. Riot imagined quote~ “Now they have to fight”. This again created passivity. Why would you fight if you don’t know that you will win the trade. To top that off you no longer have enough vision to safeguard that the enemy jungle is isn’t nearby... So it was for the pros, while the pros just didn’t respond how riot wanted.
JMoormann (EUW)
: Why would they lie to themselves though? If the gameplay changes have been killing the game since season 5/6 like the Boards say, you'd expect that they would have changed something by now. After all, Riot doesn't really have anything to gain from killing their own game.
Because they don’t actually know what it was that made their game exciting to play. It wasn’t that it was super flashy, it was because it was a strategy game. Now they are just trying to change their game to grab attention at the LC$. There is probably some cash grab strategy in the works.
Anin777 (EUW)
: Riot is trying to introduce new players into the game. It's obvious they are losing players and are trying to make up for it. Hence the missions, reworked tutorials (after over 6 years of asking), ads everywhere and pretty much every gameplay change since s6.
Word of mouth (aka friends) is the best advertising you can get too. For them to waste tons of money and time working on advertising probably does say something about their player base. It’s suspicious that they haven’t released playerbase size in years.
Jamaree (NA)
: > [{quoted}](name=S0kaX,realm=EUNE,application-id=3ErqAdtq,discussion-id=KVjgIod3,comment-id=00000001,timestamp=2018-07-19T22:23:41.596+0000) > > We're not in season 5 anymore, comebacks aren't likely to happen when the enemy is 10 kills ahead early game Kind of funny that people complained about how early game didn’t mean anything back in the day now people are complaining about the inverse.
Its like the song, where you pave paradise and put up a parking lot.
Jamaree (NA)
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=KVjgIod3,comment-id=0000000000000000,timestamp=2018-07-19T22:18:37.047+0000) > > Because you wouldn't be forced to wait 10-15 minutes for a game to "possibly*" win? > > *Possibly as in like a 5% win chance against a team that has 10 kills up and 3 towers up, and dragon control? > > Yea I don't see an issue. So you have never had a game where you were down but you were ahead and knew you could make the comeback and you turned it? And what of the abuse of people feeding kills on purpose then just leaving for less punishment then actually losing a game? Or the backlash of people complaining about Riot having a defeationist mentality put into their game?
I did say 10 kills down... There isn't a "Im ahead" at 10 kills down.
: You make a bad play and end up dying. Your teammate rages at what is still basically an even game, and decided to just leave. And because of your system, there's no fault to them. Now that game is almost 100% lost.
I did say 10 kills down.
: Play this game for 7 years and pooled over 1400$ into it and they gave me this shitfest meta
You must not watch LC$$$. Obviously you would have spent more by now. {{sticker:sg-miss-fortune}}
: Even LCS viewship is taking a dive over the years. People are getting tired of seeing the same champs picked to 100-0 someone and it's just gotten even faster each season that it happens. There is no real "surprise" or outplaying anyone. "Everyone" has a dash or blink to forgive them misplaying something awful so they can get out unpunished. If there is an offshot meta pick you can almost be certain that once LCS ends, that champ will go up on the chopping block for nerfs.
There is nothing exciting about watching the same champions 100-0 the enemy every game. IT would be like watching football where the frontliners don't protect the QB, and the QB just keeps getting pummeled every single game.
saltran (EUW)
: I bet $1000 that 80% of the ppl that post on Gameplay probably plays League only twice per week and ARAM games, they doesn't give a shit about balance and climbing.
They might only play twice a week because the game is a shitfest?
Jamaree (NA)
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=KVjgIod3,comment-id=00000000,timestamp=2018-07-19T21:49:09.315+0000) > > Because it lets the feeders move to a new game faster? > > Edit: otherwise you just get stuck in game with 4 other players that you really don't want to be in a game with. Atleast in higher MMRs people afk without actually leaving anyways, they just sit back farm, and don't contest shit. Last game it took 5 of us to kill their fed renekton mid... why not just let us start a new game? Can't think of any reason why this might be bad?
Because you wouldn't be forced to wait 10-15 minutes for a game to "possibly*" win? *Possibly as in like a 5% win chance against a team that has 10 kills up and 3 towers up, and dragon control? Yea I don't see an issue.
Jamaree (NA)
: I want you to think about why that might be a bad idea for a bit.
Because it lets the feeders move to a new game faster? Edit: otherwise you just get stuck in game with 4 other players that you really don't want to be in a game with. Atleast in higher MMRs people afk without actually leaving anyways, they just sit back farm, and don't contest shit. Last game it took 5 of us to kill their fed renekton mid... why not just let us start a new game?
Rioter Comments
: if it wasnt for my motivation to climb i wouldnt be playing
The funny thing about this statement is that in S1-S2 I actually only played normal games. It wasn't until S3 that I tried to play primarily ranked. I nolonger am really willing to normals even with friends because the games are even more lopsided.
: Who else is placing bets that this month is the one they tally up their "monthly active player count" stat?
> [{quoted}](name=DrCyanide,realm=NA,application-id=3ErqAdtq,discussion-id=TklMmqHA,comment-id=00020000,timestamp=2018-07-19T18:19:12.818+0000) > > Who else is placing bets that this month is the one they tally up their "monthly active player count" stat? hahahah this is something riot would do. "Games not dying, look at all these accounts that logged on"
ZoWeeLoli (EUNE)
: Riot is losing players and its their own fault, thats why they made that quest but seriously who is gonna suggest their friends to play a game that USED to be good like league...
I have actually recommend not playing Lol to anyone that asks me about it.
: Well, so far in recent memory there's only been one leak that was true: [https://dotesports-cdn-prod-tqgiyve.stackpathdns.com/thumbor/_qhdfurrAJqjT4u8C8R9LptVO8s=/900x0/filters:no_upscale()/https://dotesports-cdn-prod-tqgiyve.stackpathdns.com/article/8d77446e-2275-453e-a04a-6f8dc6609124.png](https://dotesports-cdn-prod-tqgiyve.stackpathdns.com/thumbor/_qhdfurrAJqjT4u8C8R9LptVO8s=/900x0/filters:no_upscale()/https://dotesports-cdn-prod-tqgiyve.stackpathdns.com/article/8d77446e-2275-453e-a04a-6f8dc6609124.png) If this one is, then I'm excited that Quinn gets a new skin, not sure if I really like that theme though :/ Would've preferred like Project or (my personal idea) a Wild West theme.
> [{quoted}](name= Król Wilk Sam,realm=NA,application-id=yrc23zHg,discussion-id=kbqHR9YX,comment-id=0000,timestamp=2018-07-19T01:51:59.580+0000) > > Well, so far in recent memory there's only been one leak that was true: False, Urf "The future of League of legends" Also came true.
Keshaun (NA)
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=H7uzeHah,comment-id=00170000,timestamp=2018-07-19T05:02:20.838+0000) > > I actually think the whole rune system is crap. There isn't actually variety in it other than "which way am I going to amp damage". Very few runes give actual strategic gameplay value. True. Since the game is competitive, players will take what's strong, so variety is hard to balance. I personally liked the idea of the new Runes, but the execution was awful and they need to go back to the drawing board. Someone on the boards posted their vision of Rune Reforged and their vision had a third tree where you're able to choose which base stats you would like to have. I think if something like that was added into the game, the abundance of damage provided by the Runes would be toned down. For the topic of variety though, the strong keystones and runes will be dominant and the other ones won't ever be.
Someone else was talking about damage creep in terms of # of tank items built. If you look in previous seasons when tank items were viable on mages, and adc's they also lost damage to build those items. Now everyone just builds pure damage. I think we need to get it back to where tank items are viable choices on non-tanks via rune changes and we might be back to a happy medium.
saltran (EUW)
: Dear Boards member may you at least read the IE that is on the PBE before saying bullshit?
Which is nice, but it came with a price decrease. AD items should be as inefficent as tank items. Just look at this thing called slot efficiency, and gold efficiency.
: That's the thing about all this 'vanilla LoL' idea, tho. Community will never agree on the 'right' patch. Whatever old patch Riot would choose to spin back up, vast majority of the community would agree they chose a wrong one, because some class or some champion was broken, and for most people it won't be class they play. And if they start balancing it, it defeats the purpose... Also, whatever patch they choose tons of players will get salty because champion they hate was already released, or vice versa - champion they play was released 'just two patches later', or something they love was 'already reworked' or 'not reworked yet'.
Season 2 since almost noone has actually played on that.
: LoL isn't the first game that has had its defensive options nerfed/removed to help out newer players. As of late, many fighting games (even some MMOs) have dealt with this as well. Games with good defensive options generally require more strategy, and as such are less exciting to watch, the average person enjoys fast and aggressive playstyles. Considering that Riot makes a lot of their balancing decisions around making the game more exciting to watch, rather than being satisfying to play, it will take a change in philosophy/vision in order to get them to make significant changes toward balancing damage vs defense.
It’s unfortunate that the balance between defense and offense with its multiple choices and freedoms was what made this game popular in the first place. It actually felt like a strategy game, and that is something I truly miss.
Orøchi (NA)
: Even the tank page does damage. WHY??? Mid laners are taking the tank page so that they dont get poked down, and i guess thats fine, but why should i be able to get one shot by an aftershock assassin? Or better yet aftershock Galio? As a champ that doesnt abuse True damage theres no way around it.
> [{quoted}](name=Orøchi,realm=NA,application-id=3ErqAdtq,discussion-id=H7uzeHah,comment-id=001700000000,timestamp=2018-07-19T05:37:43.898+0000) > > Even the tank page does damage. WHY??? Cause damage creep... > Mid laners are taking the tank page so that they dont get poked down, and i guess thats fine, but why should i be able to get one shot by an aftershock assassin? Or better yet aftershock Galio? As a champ that doesnt abuse True damage theres no way around it. I like how after shock is better on champs like riven than they are on Mundo hahha Mundo can’t even take it and he’s a prime candidate for someone that would want it.
: If you say best season was season 3 and hate this meta, you didn't actually play during season 3
> [{quoted}](name=Ahri Lover Rock,realm=NA,application-id=3ErqAdtq,discussion-id=rubVmhPv,comment-id=,timestamp=2018-07-19T03:30:55.506+0000) > > Don't get me wrong, a lot has changed. I actually think the best season was season 2 when we still had high as fuck base health regen, and if the jungler ganked we could just simply walk back to tower, farm safely under it for 2 waves, and be full hp because of the regen... I also really liked the balance of assassins being janitors, with tanks being able to completely negate one type of damage. Its also my highest number of pentas (Twitch) so I know for a fact adc's were viable. I guess I do however still miss fortify, and wish that we could have S1 soraka/warmogs/fon/randuins back during our times under the heal meta that was fucking hilarious. Honestly way more fun having 5 minute long heal fests than this one shot bull shit. It was so back and forth rather than these one sided stomps. Anyways, I would also take any of the previous seasons over this one, because at least back then defense items were viable on everyone.
: If your going to revert the Crit item rework, you need to remove the buffs you gave to ADC's as well
> [{quoted}](name=Lewd Loli Annie,realm=NA,application-id=3ErqAdtq,discussion-id=vqNkq0Mm,comment-id=,timestamp=2018-07-18T22:14:22.356+0000) > > So all the Crit items are having the gold prices reverted back to what they were on the PBE making the whole rework completely useless, to begin with. No, they can damage creep the game further this way.
: what i want is kinda the feel you get with open world pvp in wow [with similar ilvls] where its not over in the first hit [fuck you rouge] and comebacks within a fight are possible, you get the felling you saved your CD to counter your opponent, made good dps rotation with baiting out the enemies counters [fuck you rouge], you can also team up with an ally to drastically increase ability to fight and counter however, wow combat is not perfect, shields and heals are a bit much, chain cc completely fucks anyone thats not a tank [fuck you rouge] even if they cleanse it, also counters are almost entirely based on interrupt cast to then silence [or rarely stun before the can gap close]
I had a friend talk to me about this IRL, atleast its not 100% auto win for playing one style of champ 100% of the time. Right now league is Highest damage and mobility automatically win.
Mihalikb (EUW)
: I am ever closer to the point where I just won't play the game anymore. It's not fun. It's a frustrating whackamole with uncontrollable snowballs where objectives become uncontestable. I get that in pro game this might not be such a massive issue but for silver plebs like me this is painful. Losing is tilting and annoying and winning is boring and quick and not fun. Unless there's a significant change in 8.15 I think I'm gone. And I don't think I'm the only one who feels like this as queue times are getting longer and longer.
> [{quoted}](name=Mihalikb,realm=EUW,application-id=3ErqAdtq,discussion-id=H7uzeHah,comment-id=0014,timestamp=2018-07-19T00:36:12.790+0000) > > And I don't think I'm the only one who feels like this as queue times are getting longer and longer. I waited 10 minutes to get into a game just a few days ago... I think you are right that more players are hopping off the wagon. Its just too frustrating to not be able to have the chance to outplay your enemy. The akali rework just keeps showing riots direction to buff mobility + damage with conditional almost immune to damage.
: Both Riot will eventually lower defense and increase damage again so might as well do both to reset it and get it in a better place for a while. While also increasing their window to constantly buff damage back to the same spot again.
I honestly am in the believers category that the only reason they are doing this is for LC$$$. Too bad watching people explode isn't even exciting if it happens 100% of the time.
: Yep. Too much crap that can enable 0 counterplay one shots. Only thing I can think of is Hourglass and no one is gonna build that unless they are AP based and ya know, want to deal damage as well.
What good does hourglass do unless you can immediately dash afterwards? It literally just turns you into a sitting duck.
Keshaun (NA)
: Agree. Not sure why they randomly buffed Domination tree since it deals the most damage by far. The whole Runes system needs to be nerfed or changed to compensate for not having any armor or mr at the start of the game. Too much fucking damage in the game currently!
I actually think the whole rune system is crap. There isn't actually variety in it other than "which way am I going to amp damage". Very few runes give actual strategic gameplay value.
: True damage shouldn't even be a thing. We already have pen items, crit, %hp, and lethality. Wth do we keep adding more and more gimmicks to the game when the developers already admitted to having a big issue balancing things like crit. Make so much sense to add in even more ways to access free damage gimmicks right? The game just needs to have pen items. There doesn't need to be all these things like %hp, true dmg, etc. Pick one type of "pen" and focus on it. Stop adding in a ton of stupid ways to burn people down faster in a game that is already starting to feel more like a press your "R" to win condition.
> [{quoted}](name=Can NOT Support,realm=NA,application-id=3ErqAdtq,discussion-id=H7uzeHah,comment-id=0018,timestamp=2018-07-19T03:04:15.608+0000) > > a game that is already starting to feel more like a press your "R" to win condition. I already feel like I have 4 hp (or less) where if I get hit 4 times I'm 100% dead.
: Go watch a game from last season. Literally all the nuance of trading is fucking gone thanks to meddler and ghostcrapper. Every game mid right now is just slapping your face on your keyboard to proc electrocute and boom, 60% of their hp is gone, just like that. Don't even have to land abilites, just 2 autos, it's retarded, who the fuck has fun playing this way.
I miss having actual trades with windows of opportunity between cooldowns. Dying instantly just sucks because lie you said there is no counterplay.
: > [{quoted}](name=DeusVult,realm=NA,application-id=3ErqAdtq,discussion-id=H7uzeHah,comment-id=000a,timestamp=2018-07-18T14:10:01.141+0000) > > Buffing defense doesnt really work, since then assassins and other champs with already high damage will still be able to easily 1 shot squishy champs, such as ADCs, mages or other assassins. > > The only way to really bring the game into a more balanced state is to reduce damage across the board, so that it is less about striking first with the fastest reaction times and more about going in at the best moment and positioning. The damage system league has right now is actually not broke but balance despite the fact it it's too damn high if you catch my drift. Nerfing damage will screw the game over even more than buffing defense. It's better to take one step forward with defense than to take two steps back with damage in terms of overall progress of the game. And I don't say this lightly as I want a big boost in defense to counter damage creep but messing with damage is not gonna solve the issue.
That’s why I’m open to either defense buffs or damage nerfs, or a combination of both. There is a sweet spot in there where all classes coexist. Right now we are at the edge of tanks, supports, and adcs not existing. It honestly feels like everyone is an assassin.
: > [{quoted}](name=T3H UB3RN07,realm=NA,application-id=3ErqAdtq,discussion-id=H7uzeHah,comment-id=000c,timestamp=2018-07-18T15:21:54.289+0000) > > I mean in what way > > Do we buff defense for the tanks only > > Do we buff defense across the board and nerf damage across the board, putting eberyone a little further up? > > What about assassins? How do we give them a place? Buff Hp for all champs, some more than others. Buff Defensive items' resistances. Assassins have enough damage in the game as do other champs.
I also think assassins should be finishers, not this 100-0 against everyone shit. Assassins were honestly fine as team fight cleaners.
CppL (EUW)
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=H7uzeHah,comment-id=,timestamp=2018-07-18T04:07:26.192+0000) > > Noone likes this shit game in its current state. > > **If it wasn't for friends right now I would not be playing Lol at all.** > > This shit game deserves to die with its high damage mobility creep bull shit. > > You had a perfectly playable game, loved by many. It had a combination of strategy, skill, and teamwork. Now its just a fucking fiesta of a shitfest. Damage is too high. Stop acting like your players love getting one shot every fucking game. Damn good for you...90% of my friend list is fucking gone.
Oh me too, I lost most of them back in Seasons 4-5. I had around 40 people I knew IRL playing almost every day. I’m down to two.
: I think they should just nerf the free damage from runes all while decreasing the defense items Price.
How about instead of reducing tank item price we make them more slot efficient without raising their price?
DeusVult (NA)
: Buffing defense doesnt really work, since then assassins and other champs with already high damage will still be able to easily 1 shot squishy champs, such as ADCs, mages or other assassins. The only way to really bring the game into a more balanced state is to reduce damage across the board, so that it is less about striking first with the fastest reaction times and more about going in at the best moment and positioning.
You don’t buff base defense, you buff items. That way it’s a trade off. You can build damage or defense, or even be something in the middle.
: Playing immobile champions is starting to feel somewhat depressing
> [{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=rcWHTsuX,comment-id=,timestamp=2018-07-17T16:02:51.644+0000) > > With the amount of mobility creep that exists in this game, you start to feel like you can't hit them or cast an ability fast enough before they dash out of range. > > Is that something that you noticed and agree with? Leave down your thoughts below... That video wasn't even exciting to watch, its too common place, and I felt bad for those immobile champs playing against that shit. Dat Rakan game where he just clapped them as "support"
: They won't do this. The "unspoken" point of runes reforged was to remove "base stat diversity".
Well, you wouldn't want survive ability to be a thing when you want 20 minute flashy games that are "exciting to watch"
: Damage needs to be nerfed on certain champs, no one champ should be able to kill you in a single rotation especially if no skill shots and skill involved. Solo One shotting needs to go and focus fire needs to come back like in s2.
You don't even need to hit every skill to kill people right now. For some champs you hit R and Q or Q and R (+ignite) and they die...
MrHaZeYo (NA)
: This. I've played this game for over half a decade now and oh my jesus even I am getting tired of this stupid meta and I rarely complain. I'll take the Tank/ADC/Mage meta over this time and again.
> [{quoted}](name=MrHaZeYo,realm=NA,application-id=3ErqAdtq,discussion-id=H7uzeHah,comment-id=0000,timestamp=2018-07-18T04:53:42.258+0000) > > This. I've played this game for over half a decade. I've been playing since season 1, and oh do I miss old defense items... 1500 HP warmogs 70 armor 500 HP randuins... Force of Nature... OH baby Lets not forget my old rune page, may it ever rest in peace. 46armor @18 43MR @18 Theres also pre armor pen meta where all there was for armor pen was Bruitlizer/Youmous + LW And flat armor pen applied first. Most recently supports aren't even fucking supports anymore, they are damage dealers with support like abilities.
: LOL he totally would make "True Healing"
> [{quoted}](name=Khristophoros,realm=NA,application-id=yrc23zHg,discussion-id=H8mWAe1w,comment-id=0001,timestamp=2018-07-17T11:47:52.873+0000) > > LOL he totally would make "True Healing" Probably have true silence, where it also mutes all sounds as well.
Rioter Comments
: oh oh my >Hey Marshbouy, you have a total of 12348 posts on the North American League of Legends Boards! Some of you guys might have way more than me, but it's worth pointing out that I started late season 5/early season 6.
5161 and I started season 1... I need to get on the complain wagon more I guess.
DaCurtis (OCE)
: Indeed! If you could pick all 3 including the resistance runes, that would essentially make the resistance runes useless because everyone would have them equiped. Create a trade off, you're definitely right.
I’d like to see where one could also double down on defense (say HP+Armor) or even go for that fast jungle clear route (AD+AS) It would allow players to customize their game experience. The best thing is it isn’t a solved system with pick the same two every game. What is needed would depend on expected matchup.
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GigglesO

Level 118 (NA)
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