: Nami is not a ranged tank what the hell are you saying man. She's strong on soloQ because she can in a braindead way win every matchup on botlane pressing W, just that.
I don't think you quite read that I had the word "basically" in there. She isn't really much less durable than a tank because she has the ranged advantage, and she has reliable cc which is riots "cornerstone of tank champs" Which is why riot doesn't let tanks be more durable.
kμrayami (EUW)
: no defense what? dude thats bullshit
Typical game. One team looks like this {{champion:92}} {{champion:157}} {{champion:67}} {{champion:64}} {{champion:267}} None of them build defense.
kμrayami (EUW)
: being diamond doesnt make you a good player you are better than a lot of people but you are not good at the game
Rank aside I still don't enjoy no defense games they feel volatile and bleh.
kμrayami (EUW)
: = i dont know how to play i miss posiiton i dont buy items smartly i blame the game because im bad as fck
Sure buddy I got to diamond the last 3 seasons, and this season by being bad as fck and being bad. Maybe you could instead just see that I really like the strategy that defense allows in the game and without it it feels pretty shitty to play.
: I can understand hating Soraka and Jinx but why Nami?
So you know how some of the community has been complaining that tanks die too fast? Well this might sound odd Nami is basically a ranged tank.... Riots definition of a tank is literally “reliable cc”. Her ultimate is great with a follow up q, throw your adc that on hit slow. We really need durability back in the game so we can actually differentiate between builds, champs, roles.
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=p76qcNsv,comment-id=00080000,timestamp=2019-03-17T22:23:42.146+0000) > > Sounds strange, but ahri is already extremely rewarded for hitting cc, Then learn to dodge her CC or take cleanse or something. Taking ignite against everyone is not a solution. {{sticker:zombie-brand-facepalm}}
I’ve been taking barrier to slow down dying. You misquoted that too. Her extra damage seems unnecessary as she can kill me without it...
: Its not that I don't just feel im not playing strategy anymore, I feel actually unhealthy playstyles like inting are now actually encouraged. They actually promote an unhealthy playstyle and are surprised that the communitys toxicity is growing fast. League isn't for experienced gamers anymore, its for entry level gaming.
I mean not to say it’s a good idea( I did win the game though)... I got auto filled into jungle and was like fuck it I’ll pick Morde anyways. Enemy akali same gold was doing 1/3 of my hp per hit. Q R R was me dead. Just felt like ass to play. I wish I could be cool like talon and akali and have one less damage ability but still have the same damage as if I had 4... Riot just doesn’t power budget utility anymore. Which is why we just go done having akali, Irelia, Asttrox all gutted.
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=p76qcNsv,comment-id=,timestamp=2019-03-17T20:29:50.594+0000) > > Nothing personal but... Plat+ Global > Champion....Winrate....Pickrate...Banrate > {{champion:67}} 52.9....28.1....28.7 We're in a durability meta w/ very long games, of course Vayne will be picked. Her winrate is extremely negative until 35 minutes, just try to end early. Wait, the average game time is around 27 minutes, where her WR is around 50%? Solo-queue also has a damage-heavy meta? Woah, she should be nerfed or something. Note about using "not 50%" as the sole metric rather than using WRs as a convo starter: [Ezreal would be considered UP by this measure.](https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Ezreal/) As would Galio, Fiora, and Irelia. Maybe they deserve some love, but I'd be careful w/ that... A champion's WR can be smoke, but sometimes it's just steam.
Who the fcuk is building durability in your games. Unless it’s black cleaver stereks or zhonyas everyone is just straight glass cannon.
mack9112 (NA)
: Comeback mechanics keep games close
> [{quoted}](name=mack9112,realm=NA,application-id=yrc23zHg,discussion-id=J6EeHJkq,comment-id=0000,timestamp=2019-03-17T17:19:17.569+0000) > > Comeback mechanics keep games close Csing feels more punishing than getting kills. Because the CS lead kicks in really quickly compared to the kill gold lead.
: It’s because only certain classes get to have all this damage, then riot tacked on tank stats to all their items for no actual reason. Mages average 150 mr and 150 armor and 3000+hp without going crazy far out of their builds. Bruisers manage 3k hp 400 ad and 200+ in their defensive stats. Assassins manage 500+ad 2500 hp and about 125 in each resistance. What do tanks get? 300 in each resistance. 3k hp and that’s about it. Then account for the stupid amounts of %pen and %shred and %hp damage and it’s no wonder damage is the only thing viable.
It wouldn't be so bad if it wasn't for all of the penetration and true damage. Sadly it just seems like riot doesn't actually care about making this game strategic.
: if you wanna do damage i wouldnt spam morde but hey i am a fan of old morde. Try playing skirmishers(jax) you will see a difference cause jax blocks all aa aka counters adcs.
Its not about wanting to do damage, its about wanting to be beefy enough that I don't die to the first person that sneezes at me.
: see [this](https://na.leagueoflegends.com/en/game-info/champions/) page for a comprehensive guide to which champions do too much damage
That is pretty much sums up my experience.
: I don't think anybody hates junglers more than I do. Seriously, about 95% of my games that I lost are due to junglers on my own team. You get three types: 1. The ones that can't fight and think they can, and end up feeding buffs to the enemy (unintentional) 2. The ones who -have- to get every single kill and buff on the map and starve their team 3. The ones who troll purposely and refuse to get any objectives or allow teammates to get any buffs There's a reason no other games like League have a jungle role, and you my friend figured it out. Assassins/carries take it and go dominate or get dominated and that's the end of it.
I had a rammus once tell me blue buff was more important than dragon. We lost that game. I had another game where I was told that dragons were solely the junglers call and that he couldn't help me take it because he didn't call it. Funny enough I walked to dragon pit came in on a 200 hp shyvanna and a 500 hp dragon level 4 (vs my 6) killed her got dragon. They want to carry but they don't want to do anything to carry. Its so feast or famine.
Rioter Comments
: Extremely Immature players since a week ago - something changed
It reflects the state of the game. The shittier it feels to play the shittier players attitudes.
: The average IQ needed to find League as a fun and rewarding experience has dropped off a cliff. Enjoy your new "family" Oh gee why has trolling increased so much? Yea really takes a dev to figure that one out.
Easy answer they removed blocking damage and made it too easy to deal damage leading to unhealthy suicidal playstyle where you either hard win or hard lose.
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=p76qcNsv,comment-id=0008000000000000,timestamp=2019-03-17T22:49:43.229+0000) > > You didn't address the charm bonus damage with a counter argument, guess thats the one that we should do. It seems like extra power anyways. What do you mean :/ I sure did , it's a part of her Kit u know
Hit her with the good ole -3ad Riot likes that nerf.
Bouwer (EUW)
: 1. They are not that broken in LCS 2. People love these champs. They love the mechanics, and having them be strong allows bad players that see those youtubers pop off on them to do similar shit. 3. Skins. These champs all have lots of skins and people love buying them because they play them a lot. This is the main reason. 4. Who cares. How strong a champion is doesn't matter until high skill league so basically high diamond. League is actually really quite well balanced. There are no champions that are so strong that anyone can play them and always win lane, win fights, win game. Winrates above 55% are very rare. Stop complaining about what this company is doing and go play the game. It's not like a 50% or 53% winrate will influence how much you enjoy playing.
1) Honestly I (and alot of others) couldn't care less about lcs 2) They are only fun because they are busted 3) riot doesn't even need to do that they have amazing skins on all of their champs 4) Its sacrificing one players enjoyment for the others so we all should care.
Rioter Comments
: One thing with Yasuo that's overlooked a lot
They did that to encourage tower diving because that way it was more exciting. Riot picks exciting 9/10 times when it comes to balance.
: His ability to fight in river/jungle is pretty hampered due to a lack of targets to dash to, generally he can only dash to 1 or 2 people at a time, and can't use dashes to get back out.
Until he just walks faster than you and auto attacks you to death because he has better damage... 345 ms is not needed. thats basically level 1 boots over a fuckton of champions.
: Because 53% isn't overpowered, and having a high pick rate only means it's even more reliable to say they're in an okay spot.
So about all those 1-2% pickrate champs (that pretty much only mains play) that have ~50% winrate and below. Those guys would say otherwise.
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=p76qcNsv,comment-id=00080000,timestamp=2019-03-17T22:23:42.146+0000) > > Sounds strange, but ahri is already extremely rewarded for hitting cc, maybe the bonus damage could be removed? > Reduced ulti dash length maybe? > Higher Mana costs/slightly worse wave clear? > > Maybe you have counter arguments for those? > Reduced ulti dash length maybe? I don't think this is a good idea , it won't be really Enough to be called an Ultimate anymore > Higher Mana costs/slightly worse wave clear? Her Mana costs are already huge lol , using her Full combo twice in lane is enough to drain her mana , actually to play Ahri you have to be highly considerate about Managing mana anyway and her Wave clear isn't the best in early , there are many assassins who can just clear better , that's for early game thought , her Wave clear starts getting good at level 9 when Q is maxed and she already got {{item:3285}} in case she got a kill , if she is behind even that is not possible > Maybe you have counter arguments for those? I did , got any more Arguments to counter ? Personally I wouldn't mind reverting her E buffs , because I don't feel them anyway and she only got more popular thanks to them
You didn't address the charm bonus damage with a counter argument, guess thats the one that we should do. It seems like extra power anyways.
Rioter Comments
: ***
Sounds strange, but ahri is already extremely rewarded for hitting cc, maybe the bonus damage could be removed? Reduced ulti dash length maybe? Higher Mana costs/slightly worse wave clear? Maybe you have counter arguments for those?
Rock MD (NA)
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=p76qcNsv,comment-id=00030000,timestamp=2019-03-17T21:04:16.857+0000) > > Some of those aren't as op as they might seem While they do have a heftyish winrate they aren't being played nearly to the extent of our other favorite to hate champs. I really wouldn't argue much against nerfing those guys either though. "Yo these champions are high winrate and high pickrate too." "Whoa bud these just don't fit the narrative, and I like them more, so they aren't as OP" Just be honest, it doesn't have to do with solo queue winrates or you'd say shit like Udyr and Sona would be up for nerfs as well. It's about disliking how it feels to play against mobility and damage on the same champion.
Umm Does sona have a 15% pickrate and banrate? No, I didn't think so. I told you I wouldn't argue against nerfs, but they just aren't quite as op as the aforementioned.
: You forgot to mention: Sona, Vi, Udyr, Sivir, Morgana, Velkoz, Neeko, Reksai, Khazix. A lot of champions are above 52% with solid pick rates right now. They all need nerfs!!
Some of those aren't as op as they might seem While they do have a heftyish winrate they aren't being played nearly to the extent of our other favorite to hate champs. I really wouldn't argue much against nerfing those guys either though.
Shahamut (NA)
: Sees post claiming league is dying... Sees riot make deal with Marvel Comics Sees riot get Nike deal Yep... dying fast...
Just because less players might be playing the game doesn't mean that the company isn't still profitable. It could take years of bad balancing to actually kill the game.
Rioter Comments
: Tank supports are still too strong.
Just came to downvote because tank items need slight buffs.
Rioter Comments
Moody P (NA)
: I feel like this rune system only gets realized fully in the hands of limited champions
I miss being able to start with the stats that I want to start with.
: Weeeeeeeeeeeeeeeeell what I wanna say is do your homework. When Akali got reworked she was OMG OP. I laughed, because I would just lane rumble into her. Rumble compleatly shuts her down. This was pre nerf as well. By thinking outside the box and understanding the other champs better you get an advantage. Darious top lane? Play Ashe, rush BorK. Zed Mid? Tham Kench loves it. Morgana support? Cant outrange a Xerath support, I guarentee you that. The game is more then just a champ and your skill with said champ, its an understanding of your champ, their champ, your teams comp, ect ect ect. I myself and presently working on timestamping sum spells and am noting an uptick in wins. If you start playing the mental game, rather then complaining about X or Y in your head, you will win the real game more.
Obviously banrate and how it feels to play against them comes into play, but when I see 10% playrate and 51%+ winrate I think hmm that champ must be kinda strong.
: Ok so you think yas is fine got it. In my opinion statistics are only a indicator and not a fact or a reason for a champion being op. J4 has a 19% play rate and a 51% win rate but I don't think he is op and most people would probably say the same. In my opinion statistics can show a champion being op if there stats spike a lot.Example riven's playrate and ban rate spiked a lot over a small time span and her winrate is slowly going up to during this time leading me to think she may be too strong but my reason would be champions who she did not do well vs got nerfed and conquer was changed and is really good on her pushing her to be too good I would not use statistics as my main reason I would use it to support my other reasons and that is how it should be.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=PXYbEFfR,comment-id=0000,timestamp=2019-03-14T22:31:12.277+0000) > > Ok so you think yas is fine got it. So I actually do think yasuo is fine... I'd rather fight him than J4 who can nuke me as fast/faster than Yasuo. >In my opinion statistics can show a champion being op if there stats spike So you are saying if we just over the course of 2 years let a champion slowly go up to 100% winrate they wouldn't be op XD... I'm more interested in your thoughts on a champion being popular and having a decent winrate spike or no spike.
Rioter Comments
: > [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=grKOenOz,comment-id=0003,timestamp=2019-03-14T21:35:01.889+0000) > > Tbh I'm doing fine with tank items. Add 2-3 tank items to an Onhit Neeko, and you can counter almost all her counters. Add Armor items to a Morgana.... watch teams not know what to do as she heals what damage she does take, but still gets to CC. Thing is, those tank items should be for tanks and not AP midlane mages/bursters who tend to do massive damage. Or make items less effective and more based of total armor %
But if they build actual defense items like spirit visage and randuins and such they will deal less damage. If they deal too much damage all they have to do is give them the ekko/pyke treatment of higher scaling lower bases. Boom done.
: Who should I main?
Rioter Comments
: Enemy team captured Ocean Drake and then Infernal Drake within 36 seconds of each other?!
They implemented it the same time sylas came out. My guess is there was a bug that made it so sylas or Morde could trade dragon ghosts back and forth... so now the dragon does the honorable thing and bitches out on its own.
: If I had to guess the coding for the message that pops up is triggered when Morde's ghost dragon dies, and it corresponds to whatever dragon is spawning next.
QancerClown (EUNE)
: > The game has poor information. Ocean only heals you OUT OF COMBAT. > > So it still kinda does shit. Honestly didn't know that. So ocean really is shit. I was kinda generous towards this drake. Even in laning phase it is kinda useless then. > Thats where defense itemization being comparable to offence items made the game interesting. Its also what made assassins feel like shit to play because you couldn't 100-0 someone through a defense item. Riot picked assassins over general balance. I think that assassins should oneshot. I think they should do burst damage + have high mobility, but with some tank items they would also be able to live through team fight. They would be like brusers probably, just more reliant on abilities than autoattacks. One shotting is more flashy tho. Which isn't a bad thing, when you watch LCS, but is a bad thing if you play against them or sometimes when you play them, because oneshotting somebody doesn't feel that good. It feels better to outplay somebody. When I was playing Anivia and could stop Rengar's ult with my wall, it was kinda fun. Then I could ult him and stun him with q. I was actually waiting for ganks. I don't know if Rengar can still be stopped with Anivia's wall.
> [{quoted}](name=QancerClown,realm=EUNE,application-id=3ErqAdtq,discussion-id=4KexWz4e,comment-id=00030000,timestamp=2019-03-14T15:24:43.725+0000) > > I think that assassins should oneshot. And here is where we have the balance discussion. Because to what extent should they really be able to one shot? If I am a squishy no defense adc/mage/assassin sure I should die instantly. The second I start building tank items even just 1-2 means I should not get one shot. Even if its 90-0 or even 80-0 one defense item should have value. If it doesn't have value then there is no reason to have tank items or tanks.
: > [{quoted}](name=GigglesO,realm=NA,application-id=yrc23zHg,discussion-id=4E0MJJg6,comment-id=0002,timestamp=2019-03-13T22:55:43.629+0000) > > I miss being durable in general. Riot can “buff tanks” all they want but unless they bring back durability it just feels shitty. Have you heard of the word of our lord and savior? Aftershock. Blessed be he that abuses hard cc.
> [{quoted}](name=oOBestEveNAOo,realm=NA,application-id=yrc23zHg,discussion-id=4E0MJJg6,comment-id=00020000,timestamp=2019-03-14T09:56:39.101+0000) > > Have you heard of the word of our lord and savior? > > Aftershock. > > Blessed be he that abuses hard cc. Meanwhile damage mains: >How dare tanks live for the duration of after shock even though they die basically the same second it wears off! Plz Nerf! >{{sticker:sg-shisa}}
: .....Well yeah, not that her skillshot deal was actually difficult either in lane given that she like lux aims to hit the root first, problem with her AP build was the ult being super unsafe to use since a literal glass cannon running into the enemy team is liable to die before even 1,5 seconds have passed. AD build works because it doesnt rely on her ult, just auto attacks and W movespeed&damage + the root to keep people in place while she hits them. Maybe ult at some points as marksmen in lane wont kill her quickly enough most of the time.
What was silly about her ultimate is that you could aa through the channel and cc someone as they were walking towards you to try and nuke you. Even if they turned around unless they had a huge dash they couldn’t run because they died too fast. Funny to watch not to play against.
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=ukb5P7Lc,comment-id=0001,timestamp=2019-03-13T19:24:59.765+0000) > > Because ad is op... > > Why do you think everyone on the boards is like "ad champs have it better" > Ad neeko was the most recent case of if you can be ad why be ap? AD Neeko? When did this come up?
They just hot fix nerfed it. You’ll see it in next patch notes.
ODiiiiiN (NA)
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=ukb5P7Lc,comment-id=0001,timestamp=2019-03-13T19:24:59.765+0000) > > Because ad is op... > > Why do you think everyone on the boards is like "ad champs have it better" > Ad neeko was the most recent case of if you can be ad why be ap? tell that to veig.. or lux.. or leblanc... or countless others.
You do realize that when tank items were worth anything ad damage dealers would pick up spirt visage/banshees or warmogs and reduce the efficiency of mage nuke right? The only reason champions like you mentioned are op is because they can 100-0 you with a combo... riot left defense to rot in the gutter and now we are paying for it in gameplay. I honestly think that this game was more balanced when everyone could pick up a tank item or two. Maybe you want to disagree but that’s fine. I still don’t like right click champions or dash nukes. They make the game uninteresting.
Saevum (NA)
: But according to Uncle Sam, nukes end wars (i.e. Japan) , so basically, we don't need to restore anything if everything is dead.
So we can all finally quit league because it dies. Sounds good.
: At level 6 Leblanc can root a target for 3 seconds--as an assassin
Non-tanks have too much cc. According to riot tanks are supposed to be the premier cc class. However almost every class has lots of cc so it’s either a poor excuse for tanks to not be durable... or every non-tank class should get cc nerfs.
Rioter Comments
: pretty sure that's a side effect of them deciding to almost remove resource management as a whole for "slowing down games" champions like Irelia and various other new ones have it much better. Irelia's Q only takes 20 mana at all ranks and she builds mana items
I can't even really argue with you on this one. They did the same thing with the dorans ring change where they took away your mana for last hiting things but made you get it more consistently. Then they also removed a little mana from champions but gave "Higher regen" sooo yea it is a side effect of speeding up the game. I think alot of this is because they keep flip flopping in opinions between: The game should be faster The game feels like shit when its faster
: and turned defense items into offense items
Yea I still remember when they added {{item:3748}} I was like sooo we removed atmas impaler because "Defense mixed into offence items doesn't really work", but now we are just adding it back. Lets not forget how op items like {{item:3001}} were when they were more damage than tank. {{item:3071}} is built probably a good 90% of games on atleast 1 champion {{item:3163}} considered op {{item:3157}} also op {{item:3026}} complained about frequently I also find it op that lifesteal is still so strong when tanks and mages have gotten their in combat sustain removed. Rip old FoN Mogs, WoTA, Old Catalyst. Riot "We want healing to not feel silly and for warmogs to be the keystone of tanks" Gave it a shitty 600 hp and 200% bonus base health regen yippeee, there is a reason noone built it, and its still seldomly picked up. Edit: atleast warmogs is up to 800 now but its still not great compared to its 1500 that it used to have *once you stacked it.
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GigglesO

Level 214 (NA)
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