: [Update] We know that some accounts are able to log in while others can't, but we still don't know what the defining difference with those accounts are. Not much to say here, but we're following any lead that makes sense at the moment. I hope to have more of an update in the next post.
The OP suggested pre-30 accounts may be able to login. Perhaps the issue is the new leveling platform?
Rioter Comments
: Why are his damage scalings so low. 5% AD? With a max 90 damage. Mid game and late game that is so pathetically weak. He will be doing nothing. As a support you still need better scaling than that since supports don't really build damage...
I didn't want to make them too much so I took the safe route and held back on the numbers a bit. I didn't want to make it seem like I'm trying to have an all-powerful champ that can snowball any role lol. If you have any ideas for good damage ratios, let me know. It would help a lot!
Skylarke (EUW)
: Hi, I thought I would come to take a quick review. I think it's moderately interesting, in that you have an aggressive sort of fighter support champion. The key issues I would like to bring up is, among other things, how the passive works. It doesn't seem defined very well. For example, do you receive damage reduction upon autoattacking, or is the system defined differently? Similarly, how do you pick an ally? Is it Kindred style (which I would feel is the best way of handling this) Is there a range to this ability, or does it affect globally? While most of these issues are largely that of semantics, I feel that they are quite important in fleshing out your character. Q is an interesting ability with good spaces for skill expression. A minor touchup I would suggest is to adjust the scalings, as they are overly low even for a support character. W I find to be effective, if a little strange. I do like how it can be used offensively and defensively, but it's also very easy to counterplay, meaning that your enemy can simply attack you once to remove your main form of gapcloser. Similarly, it leaves him very vulnerable if you don't have an ally to move around with. This is a similar issue I have with the E, in while they are effective, they may be overly simple and that limits the potential you have in terms of playing this character. R seems to be a fair ability, but adjusting the cooldown upwards to something like 120/100/80 would bring it more into line with current support-level ultimates. I also feel that you could attach a passive that reduces the time before you can select a new Bound ally, since that is probably one of your greatest limiters here - you're fairly powerful with your ally close by, but pretty much useless without. Overall, I think that the thematic of a attack speed building support, who also focuses on similar is quite interesting, but you definitely can do more to expand in terms of exploring the thematic space!
Thanks for the detailed input. I'm going to try to answer as organized as possible. **Passive:** While Tsun Chi is in combat, the passive becomes an active effect which ends a short time after leaving combat. Let's say that attacking or casting abilities grants the Mitigation for 2.5 seconds, attacking or casting spells will reset the timer back to 2.5 seconds. Selecting a champion works like Kindred's passive. It's probably the easiest way to achieve the goal. **Q:** I intentionally left the damage values low so it didn't seem like I was trying to create an OP champion. I figured if I kept the values low then it wouldn't seem like the champ could snowball any role you give him. However, I must admit that I do not know what appropriate values might look like. **W:** It is a huge niche to leave him so vulnerable. But I wanted there to be a real cost to cast the ability. Let's face it, if any champion could spam a shield like that it would be overwhelming. I chose the current route because it fits the theme, and also creates easy counterplay to avoid the skill from being used too willingly. As far as needing an ally, I can see the problem. I tried making a balance that allowed the champ to survive by himself but making him excel when around an ally. **Ultimate:** Again, I don't fully understand what good numbers should be. As far as cooldowns, damage ratios, cost, etc. Maybe the cooldown should decrease.. And I like the idea about lowering the cd of his Passive. Thanks for your support and ideas!
: Champion Concept: Tsun Chi, the Lost at Heart
Edited the details in his Ultimate to balance certain issues. Let me know what you think.
: Its not a bad concept but this seems like a more annoying yasou and will be terrible in low elo (also seems to have the same kit of braum except for a knock back instead of slow)
And Rakan in a way. I definitely see the Yasuo, after using E the Q becomes AOE instead of poke. I did use champions like Yi and Yasuo for inspiration. Except, when I see the Master Yi blade technique I want to see it used to desperately keep an ally alive. :)
: Pshhhh, nothin personnel... kid. Nah i'm sure your design is great. But I like edgy assassins, that's my thing lol.
Just read it. I think it would appeal to you. :)
: "support style" stopped reading.
: this is actually pretty cool
SatomiKun (EUW)
: Some questions. How does the ally bound work? Permanent with item like Kalista? Selectable with CD (same interface Kindred uses?)? I think it is option 2, but want to be sure. And I think he has too much power in his ult. Would take away some stuff from it and put power elsewhere. His W shouldn't deflect for 3 seconds in my opinion. It should be a reactive skill. I like the thematic of the champ.^^
: Wow!
Rammus is too beautiful to be made into soup.
: Champion Concept: Tsun Chi, the Lost at Heart
Rioter Comments
Nìte (NA)
: > [{quoted}](name=Glamorous Rammus,realm=NA,application-id=3ErqAdtq,discussion-id=EnmF1Ebp,comment-id=0001000000000000,timestamp=2017-07-20T09:00:30.694+0000) > > You didn't have an intelligent response. Talking about counter play like an echo through boards. Get an original thought and we can talk intelligently. {{sticker:slayer-pantheon-thumbs}} Alright, I'll go deeper for you. In the end Xayah has no dashes. Xayah has no real mobility and only has her ultimate to keep her alive if she gets caught. Her survival in a fight depends entirely on her team to peel for her and when she ults, she's the most vulnerable directly after. You beat Xayah the same way you beat any ADC. With patience. You wait for her root to be down, you wait for her ult to be down and she's pretty easy to lock down and kill. Any champion is really strong when they're ahead and its important to know the difference between a broken champion and just a few bad run ins on her. For instance you, mentioned earlier that "My problem with Xayah is she casts abilities like she uses Energy" (Paragraph 1.) Here is a link to the most popular builds in Plat+ on the Korean server. https://na.op.gg/champion/xayah/statistics/adc As you can see, {{item:3508}} is the core item on every build. What this item does, is that it grants a base 10% CDR that scales with critical strike chance up to a cap of 30% so off of one item she's gaining 30% CDR (well not one item, she needs 2 other crit items) And every critical strike restores 3% of her maximum mana pool. So not only is she gaining CDR which lowers the cooldowns of her abilities; she's also gaining mana for every crit she lands. So if you want to talk about Xayah, don't talk about Mana and Abilities. She only has a 50% win rate and is picked 14% of the time. She's balanced, statistically and visibly. Any champion when fed looks overpowered and you need to understand that just because you cannot comprehend why something is good, does not mean it is broken. It means you are lacking the understanding necessary to make a claim of this magnitude and until you can, should never do so. You came on the board begging for us to quote: > [{quoted}](name=Glamorous Rammus,realm=NA,application-id=3ErqAdtq,discussion-id=EnmF1Ebp,comment-id=,timestamp=2017-07-20T05:25:24.266+0000) > > Let me know what you think. Yet when we have differing opinions, you get butthurt. Edit your post to say: "Comment a like-minded opinion so we can both complain about how totally broken she is."
I stated in the post that there is a good degree of counter-play. Clearly, I had already acknowledged what you said prior to your saying it. This should indicate that I had already taken into consideration the multiple ways to outplay Xayah: from skill dodging to engaging, etc. My concern is the PURPOSE of mana. Mana is meant to be finite. If Xayah is meant to be able to cast her abilities the way she does, then the use of Mana is ironic and misleading. This is a huge niche is her kit. She could just as easily use energy, or have higher mana costs and still be extremely viable.
: Didn't Xayah JUST receive a nerf like 2 patches ago which removed the one mechanic making her so strong? The AA right after Q was removed so it puts up a delay so you cannot instant-root someone anymore and since then she has been considerably balanced. Besides, with xayah you have to cast abilities to use her passive, which in turn means using her E, so in exchange for rather low manacosts she has low cooldowns to spam her abilities through. Low cooldowns make the very same effect as high manacosts, you use it repeadedly until youre empty, and if you don't use xayah's abilities you will lose your pressure, and with it your lane, very quickly. She was designed for you to put pressure and use her abilities, that she doesn't have high costs is compensated by her being forced to engage those costs repeatedly in order to be useful. Long story short, she is fine as she is right now. Twitch and Draven are a lot worse when it Comes to ADC, they should be looked at instead.
Tangent. Everything you said was completely irrelevant and lacking focus. Using abilities doesn't mean engaging. She uses her abilities to zone and punish so she can be safe. You're just rambling. Xayah uses mana. If the mana never runs out then what's the point of having mana as a resource? EVERY other champion that uses mana actually USES the mana. Xayah just spams all of her abilities constantly without any effect on her mana. Keep your irrelevancies in the bedroom. {{sticker:slayer-jinx-wink}}
Nìte (NA)
: > [{quoted}](name=Glamorous Rammus,realm=NA,application-id=3ErqAdtq,discussion-id=EnmF1Ebp,comment-id=00010000,timestamp=2017-07-20T05:54:38.426+0000) > > YoU jUsT hAvE tO kNoW hOw To PlAy ArOuNd HeR Okay, don't come up with an intelligent response. Just use a dead meme and mock me. Classy.
> [{quoted}](name=The Young Nite,realm=NA,application-id=3ErqAdtq,discussion-id=EnmF1Ebp,comment-id=000100000000,timestamp=2017-07-20T05:56:46.069+0000) > > Okay, don't come up with an intelligent response. Just use a dead meme and mock me. Classy. You didn't have an intelligent response. Talking about counter play like an echo through boards. Get an original thought and we can talk intelligently. {{sticker:slayer-pantheon-thumbs}}
Nìte (NA)
: I think you're just not playing around Xayah properly. And then because of this short coming in your mechanical abilities, you will look for any kind of excuse to claim that she's unfair. She's fair, and is balanced, you just have to know how to play around her.
YoU jUsT hAvE tO kNoW hOw To PlAy ArOuNd HeR
: BANNED FOR NOTHING
People are just going to tell you to submit a ticket. That way Riot can troll you without the public seeing it.
Psyrix (NA)
: To be fair, xayah will play more like a midlaner/spellslinger. A slight mana nerf would probably be fine but likely not necessary. The q nerf kinda hit her hard, made her much more manageable to play against. Just remember to move as soon as she starts laying down feathers/casting her q. For the ult, move diagonally following the circumference of the max range
I know how to move out of the way. That isn't the issue. The issue is that there's no set back when she uses an ability. She doesn't have to play conservatively. It doesn't matter that you move out of the way- and Xayah players don't care either because they had nothing to lose by casting the ability. Xayah simply uses very little mana and regenerates it back too quickly for her to be concerned. Look at Varus or Ezreal. Both ADCs rely a lot on the use of abilities. However, they have to play smart about casting abilities because their Mana reserves will ware thin. If Varus misses his Q, it seriously hurts him early/mid game. So a Varus won't go off trying to snipe out players every time his Q becomes available. Same with Ezreal. But Xayah doesn't have that concern. Her Q missed? Oh well- doesn't matter to her. Now you're spending all game dancing around feathers while she's picking up easy farm because of the free-zoning.
: most marksmen have low mana costs your argument is irrelevant
I'm going to put this simply for you: You're wrong.
Rioter Comments
Rioter Comments
Rioter Comments
: Claire, the Magic Cat
I'm always looking for suggestions!
: The concept is very interesting. I love the idea of a magic cat and the seals sounds interesting. I do have some ideas though, which may work if you're trying to make this champion play like an assassin. * Not really gameplay related, but the lore should be changed. With the Institue of War/League of Legends not being part of the lore, the current lore you've made doesn't make too much sense. Do like the idea of a magic, karate-kicking, crime-fighting cat though. * I feel the seals should get some changes, it doesn't seem too fair for a champion to spend mana on a spell and then get some back unless there's some criteria that must be achieved outside of just basic attacks (For example, Vel'Koz's Q restoring mana if you kill targets with it) I think the idea of attacking the seals should mostly be removed, to make gameplay feel smoother. * Change the Q to work differently. My idea was that the Q seal would activate when you attacked a target, and would fire out an AoE stun on top of wherever the target was standing when you attacked them. Works with the idea of going into close range, which you seem to be doing for this champion. * As for W, maybe if it worked on a delay of sorts, but did large damage. So you'd place down the seal to fire in a direction, and after a short delay it would fire. Would make the champion require some planning and it would go well with the Q stun. * The E changes I was thinking of could be that it would have a passive that gives you magic damage on autos. And when you attack it it will make you invisible for a short time, but when you're invisible your next attack has bonus range and magic damage. And the dash you perform when you attack the seal could let you leap over walls. But it would no longer have the cloud. This would give the champion a reliable way to sneak into a fight and assassinate a target. Giving them the combo of setting up W, going in with E, and then attacking a target with Q so they get stunned and hit with the W beam. * The ultimate seems rather interesting, and would work if the champion was a bit more of a tanky initiator. As I see it, it's a more interesting way of having Urgot's old ultimate. To go with the assassin idea, what if it was some sort of self-Tristana bomb which would explode after a short time, dealing magic damage to enemies around it? And by using seals at all (whether it be the initial cast of the ability or just using the seal itself, even for the W beam after you place down the seal) it would ramp up the damage and range of the spell, and when it detonates it would give a decaying speed buff. This gives the champion a reliable escape even after using E. Those are just my thoughts. But looking at your post again after writing this whole thing I realize you were going for more of a support champion. Oops. Well, hope you liked my take on it anyways. Your idea is great, as I said, I just think using the seals could be smoother.
All suggestions are welcome! I was trying to go for flashy combinations, where Seals set each other off various effects.
: I like the idea for seals. Cool concept! Is her basic attacks melee?
Yes. Little cat scratches. {{sticker:slayer-jinx-catface}}
Rioter Comments
Rioter Comments
Rioter Comments
: In 100% agreement. Less armor on it in general means less synergy with Rammus, which was intended, and which is why I hope they will either buff Rammus or Thornmail in future patches.
I just hope they make new items out of Bramble Vest so they can remove the Cold Steel from Thornmail.
Rioter Comments
Dr Poro (EUW)
: I agree that combining cold steel with this way a mistake. It's fine on other champions, but those can buy {{item:3143}} or {{item:3110}} for this purpose. I'd rather see better base stats to make it more cost efficient.
They should just incorporate different builds from {{item:3076}}
: > [{quoted}](name=Glamorous Rammus,realm=NA,application-id=3ErqAdtq,discussion-id=G3R8V4IF,comment-id=000300000000000000000000,timestamp=2017-07-13T03:31:54.892+0000) > > That's not attacking. It's casting. And it doesnt matter either way, since you have to be a confirmed dumpster to think Garen is any kind of problem
Do you know what Judgement does? Lowers the Armor of targets hit. Do you know what The Black Cleaver does? Lowers the Armor of enemies hit with physical damage. Do you know how Rammus works? Redirects damage back to the attacker, scaling off bonus Armor. Put all of this into consideration: Garen builds TBC, and casts Judgement. The damage from Judgement doesn't proc Thorns, but lowers the Armor. When Garen is done with his spin, now that the Armor of his target is completely brutalized, he can slap a Trinity Force Q and silence on his Target without any punishment from the thorns damage. {{champion:86}} + {{item:3071}} + {{item:3078}} {{champion:33}} OK OH!! And btw Rammus used to have a counter for bullshit like this. His Puncturing Taunt used to lower the damage dealt by target. But not anymore. Riot wants Rammus to be an assassin and it's bullshit. Especially since they nerfed his ganks and obliterated his mobility all together. THEN to add insult to injury- Riot comes out with another update for Rammus after his rework... What did they do agina??? Oh yeah- they made him dance faster the higher his Movement Speed... {{sticker:zombie-brand-facepalm}}
: > [{quoted}](name=Glamorous Rammus,realm=NA,application-id=3ErqAdtq,discussion-id=G3R8V4IF,comment-id=000200000000000000000000,timestamp=2017-07-13T03:28:49.560+0000) > > Stop bringing up Champions that still attack while their abilities are active. stop ignoring the fact that its literally the same thing, except that garen is locked out of auto attacking. that is the only exception. garens spin and and singeds poison work similar that they can be toggled on and off by the player. enemy cc will not force either ability to turn off. > [{quoted}](name=Glamorous Rammus,realm=NA,application-id=3ErqAdtq,discussion-id=G3R8V4IF,comment-id=000300000000000000000000,timestamp=2017-07-13T03:31:54.892+0000) > > That's not attacking. It's casting. yes, exactly. thats 100% what it is. hes casting the spin while the ability at the same time locks him out of auto attacking during the animation. other abilities wont stop casting either just because you taunted the champion. the only difference is that these champions arent prevented from attacking while theyre casting. if you issue an attack command during garens spin, he ques it up and attacks the enemy when the spin animation finishes. he will not interrupt the spin himself to attack when his player issues the command either.
> stop ignoring the fact that its literally the same thing, except that garen is locked out of auto attacking. that is the only exception. > That exception is the only thing that matters. The way I see it, there are only two options to correct this issue: Either: A- Garen's Judgement is cancelled upon being taunted so the taunt is correctly applied OR B- Damage from Judgement counts as basic attacks (Like Yasuo's Q) that way the taunt is still effective.
: > [{quoted}](name=Glamorous Rammus,realm=NA,application-id=3ErqAdtq,discussion-id=G3R8V4IF,comment-id=0003000000000000,timestamp=2017-07-13T03:25:03.550+0000) > > I don't believe you. then try it yourself for fucks sake. it takes 30 seconds to hop into the practise tool. garens main form of attack is his spin, not his auto attack. so by forcing him to move towards you and spin on you, you successfully taunted him.
That's not attacking. It's casting.
: If OP implies that **Thornmail's new passive ruins Rammus** instead of Cold Steel ruining Thornmail, then it makes sense. So technically, my point still stands. Other than that, I'm sorry to noticed that.
It does both. Thornmail is a damage redirection item. It's counterproductive to hinder enemies from attack you.
: > [{quoted}](name=Glamorous Rammus,realm=NA,application-id=3ErqAdtq,discussion-id=G3R8V4IF,comment-id=0002000000000000,timestamp=2017-07-13T03:20:47.419+0000) > > HELLO???? > Is there anyone home??? > > Garen does not attack during his spin. Therefore when he is taunted, the spin should deactivate so that the taunt works the way it's intended. > > Using Shyvanna as an example just goes to show you can;t even read/ understand SIMPLE ideas. > > Now go bring yourself to Facebook and share some Anti-Trump memes so your mommy can say you're smart some more. the spin is not a channeled ability. it can not be interrupted by an enemy. garen can cancel the animation himself. but so can wukong with his ult. its not something specific to him. the same goes for {{champion:27}} poison. youre asking the equivalent of his poison turning off when hes cced. he can do it any time himself but it will not be forced to cancel by cc. its literally the same thig with garens spin animation. while he can cancel it himself it will not deactivate because of cc, just like singeds poison will not deactivate.
Stop bringing up Champions that still attack while their abilities are active. You don't get to have an opinion here, Garen main. TAUNTS FORCE TARGETS TO ATTACK. If you're able to attack, you do. It does not matter that Judgement isn't a channel, because it can be deactivated to attack. Therefore, when Garen is being forced to attack by a taunt then he should actually attack.
: > [{quoted}](name=Glamorous Rammus,realm=NA,application-id=3ErqAdtq,discussion-id=G3R8V4IF,comment-id=00030000,timestamp=2017-07-13T03:17:15.864+0000) > > That's not even true. Once Wu activates his Ult, he can't deactivate it. go into practise mode right now and try it. he can reactivate the ult to cancel the animation. the cancel has a 1 second cooldown after the ult is activated. same as garens spin.
I don't believe you. But if that's true Wukong should be affected the same way. IF a champion is capable of stopping what they're doing to perform an attack THEN a taunt should invoke the attack by cancelling the other action This is how a taunt is supposed to work.
: Taunting {{champion:122}} does not stop Decimate Just because there are barely any moves in the game that function like Garen's E doesn't mean you're right
If Decimate is the 360 spin then yes it does. I've cancelled it many times with Rammus by taunting.
: > [{quoted}](name=Glamorous Rammus,realm=NA,application-id=3ErqAdtq,discussion-id=G3R8V4IF,comment-id=00020000,timestamp=2017-07-13T03:08:25.449+0000) > > I'm mad that Garen keeps getting free passes with bullshit. > > He should go back to being a mana champion. > THEN I'll be content. > > Fuck- throw the man some more CC I know he needs it. But the balancing around Garen is just filled with crap ass exceptions to other champion's kits. its not an exception that he doesnt stop spinning. do you still not understand, that the only exception is that hes incapable of auto attacking while the spin runs? because first of all, it would thematically make 0 sense. second, he would deal significantly more damage if he was auto attacking while spinning. when you taunt {{champion:102}} does her burnout stop? no. the only difference between garens spin and shyvanas w is that hes not allowed to auto attack at the same time. and when has garen ever been a mana champion? lmao.
HELLO???? Is there anyone home??? Garen does not attack during his spin. Therefore when he is taunted, the spin should deactivate so that the taunt works the way it's intended. Using Shyvanna as an example just goes to show you can;t even read/ understand SIMPLE ideas. Now go bring yourself to Facebook and share some Anti-Trump memes so your mommy can say you're smart some more.
: by the way {{champion:62}} ult acts mechanically 100% like garens spin with an added knockup and increased radius. getting taunted is not going to stop him either.
That's not even true. Once Wu activates his Ult, he can't deactivate it.
: It has both Grievous Wounds & Cold Steel. I don't see how an added passive can ruin anything. It helps to open his build path a lot more than crushing $$ to buy both Thornmail & Randuins together.
I main Rammus, in case you didn't notice. I like punishing punk ADCs who want to click once and harass with AA. I loved coming down to a lazy enemy Jinx and watching her melt face. Riot has a fat ant up their ass with tank-damage items. Nerfed Bami's Cinder, then finally Sunfire Cape. Nerfed Rammus taunt by exchanging the damage reduction for Attack Speed. Now they want to make it so enemies Attack Speed is lowered when attacking against Thornmail? I want the enemy to attack me as much as possible in the small window of time they are taunted. Cold Steel only relieves the target by forcing them to attack less. As a Rammus main- I have watched as the most recent patches deliberately attack Rammus' play style. People want to get all huffy and say shit like "Oh no now you can't just sit there and have enemies kills themselves" But wtf is Riot doing about items like Runaan's, Cleaver, or other OP ADC one-click and kill items?
: to clarify, im not arguing that it sucks for rammus and they need to keep working on him until hes in a good spot, but it sounds like youre mad that garens spin doesnt get canceled by your taunt.
I'm mad that Garen keeps getting free passes with bullshit. He should go back to being a mana champion. THEN I'll be content. Fuck- throw the man some more CC I know he needs it. But the balancing around Garen is just filled with crap ass exceptions to other champion's kits.
: > [{quoted}](name=Glamorous Rammus,realm=NA,application-id=3ErqAdtq,discussion-id=G3R8V4IF,comment-id=0000000000000000,timestamp=2017-07-13T02:51:22.770+0000) > > None of the abilities you mention prevent the champion from attacking. While Garen is spinning, he is incapable of basic attacks. > EVERY other champion that uses an ability at the cost of being able to attack will stop casting to attack. > > That's how taunts work!! > > FORCES the enemy to attack. yes, it ques up an auto attack after the spin. because thats how the ability mechanically works. if you right click an enemy during the spin, garen will attempt to auto attack the target after the spin ends. and you answered your own question. hes incapable of performing regular auto attacks while the spin is active, while these other champions dont have that limitation. garens spin is like {{champion:68}} flamespitter while at the same time it locks him out of auto attacking. the spin animation itself is like these other abilites that dont get interrupted either.
Rumble is still able to attack while spitting flames.
Takazaki (NA)
: garen can use taimat during spin just like these champions abilities. he is not allowed to auto attack because it would be broken as all shit. > whats really futile is complaining about a game mechanic thats not specific to him but affects many different champions. this really encapsulates why garen can spin during taunt
The issue is taunts. Taunts force the target to attack. Garen's Judgement can be re-activated to be cancelled, and therefore should be cancelled when taunted.
: > Riot hates tanks. They always have and always will do everything in their power to keep AD champions OP- even if they have to ruin tank champs in the process. - {{item:3076}} {{item:3075}} - {{champion:86}} got buffed. What else.....
Cold Steel passive actually ruins Thornmail. {{sticker:slayer-pantheon-thumbs}}
MrHaZeYo (NA)
: I hate how rammus q is a channel now
Same. Now it's impossible to properly gank Bot because every support can drop a little CC. On top of that Rammus is crippled during his W. Then they want to rub it in your face by making an update that increases his dance speed based on his Movement Speed???? HE HAS NO MORE MOBILITY! And I'm not building stupid ass Boots of Swiftness on him. IDC if it helps reduce the slow of his W. Riot hates tanks. They always have and always will do everything in their power to keep AD champions OP- even if they have to ruin tank champs in the process.
: > [{quoted}](name=Glamorous Rammus,realm=NA,application-id=3ErqAdtq,discussion-id=G3R8V4IF,comment-id=00000000,timestamp=2017-07-13T02:43:26.300+0000) > > When any other champion is taunted, abilities that prevent them from attacking are immediately cancelled. > > It's quite futile to even upvote/downvote my posts. > > Riot consistently takes my advice regardless of community opinion. garens spin is not a channeled ability. it will keep running no matter what, similar to {{champion:68}} flamespitter or {{champion:27}} poison or {{champion:50}} ult {{champion:85}} ult {{champion:102}} w etc. fun fact, these abilities arent even canceled by {{champion:117}} polymorph or when the champion is eaten by {{champion:223}} tahm can run around with singed in his belly and it will look like hes leaving the poison trail. whats really futile is complaining about a game mechanic thats not specific to him but affects many different champions, and has always worked this way.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=G3R8V4IF,comment-id=000000000000,timestamp=2017-07-13T02:49:17.755+0000) > > garens spin is not a channeled ability. > > it will keep running no matter what, similar to {{champion:68}} flamespitter or {{champion:27}} poison or {{champion:50}} ult {{champion:85}} ult etc. > > whats really futile is complaining about a game mechanic thats not specific to him but affects many different champions. None of the abilities you mention prevent the champion from attacking. While Garen is spinning, he is incapable of basic attacks. EVERY other champion that uses an ability at the cost of being able to attack will stop casting to attack. That's how taunts work!! FORCES the enemy to attack.
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Glamorous Rammus

Level 22 (NA)
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