: Hextech Sion should be redone or renamed.
Why iterate further when the prototype achieves perfection?
: Ok realistically though it's a real potential issue. But hey congrats on being edgy
I don't think you understand what the term "edgy" means. But, realistically, there is no reason to accommodate afk'ers, because they will _always_ afk for as long as they feel they have time. If you have a friend who constantly shows up for parties or events half an hour late, starting the event half an hour later won't make him get there on time. He will still show up late. Same goes for League - you could make minions and jungle camps spawn at 5:00, and there would still be people who afk through the first wave.
: Even if we load fast there's a lot of people sitting in fountain afk for a solid minute and they stress me out enough already lol
Then they either figure it out after a couple games or they don't and their winrate tanks, so they won't get matched with you anymore.
: Health regen is notably a controversial option. We also worry that it might be unsatisfying and end up preventing action in the lane phase.
Gimme that triple bead Sion strat, baby!
Reav3 (NA)
: After Worlds patch
Hooray for not two month gaps between new content!
Reav3 (NA)
: Ezreal will be after Worlds, we want to make sure current Ezreal is playable at worlds as any champion released in patch 8.18 or 8.19 would be disabled for Worlds.
"Ezreal will be after Worlds", meaning after the Worlds patches (8.18 and 8.19) or after Worlds, itself (meaning November)?
: >I'd also say that Wu'Kong, Talon, Udyr and Sol are problems but they aren't played enough for me to be sure. Its WUKONG. But Wukong kit is outdated, and need a rework. Udyr too. Talon and Asol are OP and deserve a nerf, you're right (i main Wukong & Talon not biased).
He's been retconned as a Void champ, now.
: no more ultimate hat and you f*** up aram? thanks
Ultimate Hat is in the Domination tree and ARAM is better now.
: That's a pretty massive bug though. That means if I want to play a specific champion, I have a less than 1% chance of getting them.
Yeah, that's why they usually take several months to test and bugfix the gamemodes before putting them on live. Which they didn't have time for this time.
Meddler (NA)
: Urgot's getting some buffs regardless, maybe in 8.11, maybe 8.12. Currently testing increases to base AS, letting W be cast during other spell casts and allowing him to move while he's grinding someone to death with R. Spear wise, we'd like to keep it melee and ranged if possible to support users like Quinn and Urgot. That's assuming the activation radius is enough to avoid it being too strong on marksmen though. If that's not the case we will have to swap it to melee only.
Would it be a possible solution to make the x3 passive melee only, while the item itself and the base DR passive are still available for ranged?
: Hashinshin
No, no, no! That's not even remotely close to describing Hashinshin, dude! Swap the first two words of the question and change the question mark to an exclamation point, and then it'll be accurate.
: > [{quoted}](name=Glory ln Death,realm=NA,application-id=3ErqAdtq,discussion-id=TNxPK9k2,comment-id=00030000,timestamp=2018-05-18T13:31:11.833+0000) > > Good thing most tanks don't benefit from AD, right? ANYTHING can benefit from 125 AD, even if it isn't a primarily AD champion. that's generally 1/3 of any AD champion's build. Nasus, Sion and Poppy might primarily benefit from this as they're more AD focused but still, do we really want to see an extra 95(in that general area anyways) AD on Nasus either?
Anything can benefit from extra AD, but that doesn't mean they want it over other stats. Most tanks do not have AD ratios, so extra AD only boosts their autos. Sure, a Maokai with 250 total AD will have decent auto attacks, but that's not going to help him very much. He, and most other tanks, would prefer building straight defense or something that boosts their ability damage.
Ultîma (NA)
: Sure, let's split hairs about classes and ignore the point that Atma's is going to synergize insanely well with all those characters and then some.
Yes, because it is _intended_ to synergize with juggernauts and other fighters. Juggernauts are _supposed_ to be chunky AND deal damage.
Ultîma (NA)
: Are you sure about that? {{champion:122}} {{champion:36}} {{champion:86}} {{champion:120}} {{champion:420}} {{champion:59}} {{champion:75}} {{champion:2}} {{champion:78}} {{champion:58}} {{champion:98}} {{champion:48}} {{champion:77}} {{champion:83}}{{champion:14}}
That's 12 juggernauts (part of the fighter class which is intended to make use of this item) and 3 tanks.
Saianna (EUNE)
: Yesterday i had one of those days that I just couldn't stand passing by idiots without lashing out.
So, did you just avoid all mirrors, or...? ######/s it's just a joke, bro
: > [{quoted}](name=PeachsProperty,realm=NA,application-id=3ErqAdtq,discussion-id=TNxPK9k2,comment-id=000f,timestamp=2018-05-18T05:26:39.822+0000) > > Mundo and Sion gonna LOVE this... Not really a sion item, he doesn't use autos much. It wouldn't be bad but it wouldn't be that great either. Will be an amazing Mundo item though. {{champion:36}} {{champion:86}} {{champion:240}} {{champion:106}} {{champion:77}} {{champion:98}} {{champion:59}} {{champion:420}} {{champion:122}} {{champion:150}} {{champion:2}} Anyone that stacks a lot of health and scales really well with AD or auto attacks a lot.
> [{quoted}](name=MorgManBasher,realm=NA,application-id=3ErqAdtq,discussion-id=TNxPK9k2,comment-id=000f0000,timestamp=2018-05-18T08:16:46.585+0000) > > Not really a sion item HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA This is _definitely_ a Sion item.
Sahn Uzal (EUW)
: This is a fighter item, not a tank item. Most tanks scale with AP anyway. The only tanks that could make use out of this, potentially, would be Sion and Poppy. But I still doubt they'll use it.
Oh, this is definitely going to be a 3rd or 4th item for a lot of Sion players.
: Ugh, First we have Trynd and Yas getting double true damage from Conqueror and new IE, now we're gonna have 4k health tanks with 125 AD. Great.
Good thing most tanks don't benefit from AD, right?
: Except that many champions have tiny details on them that are characteristic for them while invisible in fast-motion. Take Nidalee's marks on her skin for example or Diana's on her forehead. Look at Jhin's mask, which is highly detailed while not very visible from afar or Kayn's marks in Assassin form. These things do get noticed and Pyke's tomato-paste mask is pretty damn visible from afar. And your entire argument pretty much confirms my hyperbole. People do see them from afar and so do i.
Everything you are describing is _one_ marking, or a small design. Pyke's is about 30 straight lines clustered together. It is easy to see the other champions' details and tell what they are because they are alone. Pyke's would just be a weird red blob that gets fuzzy every time he moves.
: What are you talking about? It would be fairly noticeable. You're basically saying "People won't see it anyway." when everyone can see it. Obviously i don't mean some finely-tuned details but the general aesthetics would be clearly noticeable. That's like saying most skins without particle effects don't matter as nobody can see the details on them anyway.
The mask is, like, half a centimeter on your monitor. Making the "teeth" the same as the splash doesn't even give you a pixel per tooth - and that doesn't even take into account the constant movement as you're playing. You can barely even tell there are teeth on the bandana as it is, now.
: Low poly count? They can make chromas that literally are paintjobs above the textures. This is nothing more than a different paintjox on a piece of cloth. I'm not talking about the shoulders or the heads although that could be slightly better, i'm mostly talking about the rag, covering his face.
I don't think you understand what a poly count is. Either way, if they made the in-game model bandana the same as the splash bandana, it would basically just look like a red bandana in game. The model is too small and the camera is too far away to actually see that kind of detail, so why bother wasting resources on it?
SSmotzer (NA)
: > [{quoted}](name=Glory ln Death,realm=NA,application-id=6kFXY1kR,discussion-id=a48Up8rc,comment-id=0021000000000000000000000000,timestamp=2018-05-12T23:52:23.596+0000) > > So, we're in agreement that Pyke is Pyke's body. Well, no... His body is at the bottom of the ocean. Just like how when Mord is stomping around Summoner's Rift, his body is still in the Shadow Isles, or while Kalista is killing people, her body is pinned to the ground with spears somewhere. Ghosts don't work like Danny Phantom man, they don't just turn it off.
SSmotzer (NA)
: > [{quoted}](name=Glory ln Death,realm=NA,application-id=6kFXY1kR,discussion-id=a48Up8rc,comment-id=00210000000000000000,timestamp=2018-05-12T19:42:19.735+0000) > > Yeah, Danny Phantom can do that, too. Still has a body. I don't understand what you're getting at. The Box Ghost in Danny Phantom had a "body" which Danny punched. That doesn't mean his body was made of flesh and blood.
So, we're in agreement that Pyke is Pyke's body.
SSmotzer (NA)
: > [{quoted}](name=Glory ln Death,realm=NA,application-id=6kFXY1kR,discussion-id=a48Up8rc,comment-id=002100000000,timestamp=2018-05-12T13:48:11.239+0000) > > Sion is dead, too. Doesn't make him a ghost. yeah, but when Pyke is underwater he turns all blue and ethereal... even his knife... ghost knife.
Yeah, Danny Phantom can do that, too. Still has a body.
SSmotzer (NA)
: > [{quoted}](name=Glory ln Death,realm=NA,application-id=6kFXY1kR,discussion-id=a48Up8rc,comment-id=0021,timestamp=2018-05-12T03:08:56.114+0000) > > OR. > > What if Pyke is Pyke's body and Nautilus is Pyke's suit which gained consciousness and thinks it's the _real_ Pyke? ...but Pyke doesn't have a body... He is a ghost.... He's dead. Said so himself.
Sion is dead, too. Doesn't make him a ghost.
SSmotzer (NA)
: Wait a minute... is Pyke Nautilus?
OR. What if Pyke is Pyke's body and Nautilus is Pyke's suit which gained consciousness and thinks it's the _real_ Pyke?
Yas2o (NA)
: True damage scales poorly with yas, due to the armorpen on his ult, this change straight up nerfs his damage.
Which is why Conqueror is Yasuo's most taken rune...
: I guess I'm in the minority here, but well... I'll say my piece. Please make the cursor *purely* functional. I don't care about a little stylized hand that feels Fantasy and Magical. What I do care about is seeing my cursor clearly in heated fights. Even if it means the cursor will be at odds with the feel of the universe.
We need a fancy Hextech hand cursor. With animations for the different actions you take. Like tapping with the index finger when you left click and punching when you right click to attack.
Meddler (NA)
: I do yes, thanks for asking :)
How exquisitely smug are you as you imagine all of us players squirming in envy of your knowledge?
: They all laughed when I said he was hot. They all joked when I called him Shenpai. They all jeered when I said he was out of Akali's league. Well, here we are. LAUGH AT ME NOW! ... Ok, I guess that was a little funny...
I used to have a funny bone. Then I crushed it. **LAUGH, WORM!**
: If I read these right they will be better at tank killing but they won't kill squishies in 2-3 autos anymore
: Sion misses with his Q constantly, though. There are times when it is most beneficial to Q in a spot the enemy team is not in, just so you can zone them off that spot for a bit while your team runs away or recovers or something. Taking damage out of a longer range, more direct ability and putting it into something with a lot more counterplay is going to lower his damage to champions overall, especially at lower ranks. I dislike Riot constantly increasing the skill cap required to play champions. Making champions more difficult just because high ranking players are mastering them isn't fair to everyone else, all 85% of them or more.
Sion needs to not be a poke mage. E nerfs are _very_ warranted, and Sion mains have been suggesting it for months.
dasMensh (EUW)
: why the fuck did Riot implement it that way in the first place lol
Because it takes Ivern 2 seconds to clear Krugs (no difference in time or health/mana cost compared to other camps), while it takes 20-30 seconds for other junglers to clear them (twice as long as other camps). Because Ivern doesn't have to invest as much time or resources into Krugs, he gets less from them.
: > [{quoted}](name=The 1st Angel,realm=NA,application-id=yrc23zHg,discussion-id=JlAIl4fh,comment-id=0001,timestamp=2018-04-22T15:53:06.882+0000) > > sad life, i can only imagine how many months youve spent, maybe a year on time wasted on this dumb ass game, ''The 1st angel'' you don't seem to act like an angel at all. Aren't angels supposed to be kind and nice?
> [{quoted}](name=Summonah12369,realm=NA,application-id=yrc23zHg,discussion-id=JlAIl4fh,comment-id=00010001,timestamp=2018-04-22T18:35:41.457+0000) > > ''The 1st angel'' you don't seem to act like an angel at all. Aren't angels supposed to be kind and nice? He's the first one - the prototype. He didn't work out too well.
: No, it encourages Q maxing over e maxing. If you max Q first, you will get more damage out of Q sooner. So, previously, you could Max e and get high Q damage. Now if you max e, you get much less q damage.
It _tries_ to encourage Q max, but it isn't going to work. It's a 4-12 damage nerf (based on charge) at level 1 which scales up to a 15-45 damage nerf at level 13 - the last level Sion keeps Q at rank 1 when maxing Q last. 15-45 damage is nothing, especially when Sion doesn't even actually use Q for damage with E max - it's used for the CC and zoning threat. It _might_ have some impact on his waveclear, since he actually uses Q frequently for that, but it's even less of a nerf, in that case. Q only deals 60% damage to minions, anyways, so at most it's a 9-27 damage nerf at level 13. Sion players will continue to think, "Why max Q first and occasionally be able to use it on the enemy outside of an all-in when I can max E first and constantly harass the enemy and poke them out of lane?". Making E more unreliable or hitting the cooldown and/or mana cost as you rank it up would have been much more effective at discouraging E max, as well as hurting his waveclear more.
ZJD123 (NA)
: > [{quoted}](name=FrostQueensPlane,realm=NA,application-id=3ErqAdtq,discussion-id=gdzOBgma,comment-id=0002,timestamp=2018-04-16T16:31:30.824+0000) > > I thought repetoir already back peddled like the meddler that he is on this idea because it was retarded > > Or was it meddler who back peddled like the repetoir that he is > > In either case they don't have anything, their idea of bot lane changes is to buff varus and make it so mages can't leave lane until 20 mins so bot lane can jerk each other off Hope this gets upvoted. Yes it was indeed meddler who hyper-backpedaled the upcoming "8.10 changes" in his Q/A which were initially presented by RiotRepertoir a few months ago. Here is the screenshot of what he said: https://imgur.com/a/y1xT5 What was presented by RiotRepertoir as a massive project which would lead to bot lane opening up to other roles, marksmen no longer being required in every game, and bot lane powercurves being looked at, is now reduced to "likely a few item changes" LUL. I think what infuriates me the most however, is that when all this was initially announced (a few months back), RiotRepertoir went into boards posts which were unrelentingly raising concerns about bot lane power and itemization and he essentially told them to stop complaining (feel free to check his post history but just be ready to scroll very very far back) because he had already announced the 8.10 midseason changes which would address the concerns. But it was indeed a massive hoax just to get everyone to calm down. I mean if they really intended to shake the foundations of the bot lane meta, why didnt they announce it to everyone? on reddit? on the front page of the league client? No they ONLY announced it to the boards community. It was just a prank to get everyone to relax. https://imgur.com/a/u941y While on the topic of dereliction by RiotRepertoir, another case that I wanted to resurface was when he stated there would be big heal/shield changes in 8.6. OMEGALUL right? Similarly, a few months back, people were raising concerns about Janna (just like they are now, surprise) and RiotRepertoire went into these posts and told them to clam down because 8.6 was going to bring heal/shield changes in which "Janna would also be affected". Still waiting on those btw. He also promised that the team was working on an anti shield item for mages/assassins. Still waiting on that btw. Probably just another hoax. Source: https://imgur.com/a/qVUSY Atleast hashinshin was successful on making them finally release the bruiser keystone that they were "working on for months" by screaming and outcrying and telling riot to kill themselves and getting absurd upvotes on reddit. EDIT: I have added a source for my second point about shield changes. https://imgur.com/a/qVUSY EDIT2: Another source for my first point.
> What was presented by RiotRepertoir as a massive project which would lead to bot lane opening up to other roles, marksmen no longer being required in every game, and bot lane powercurves being looked at, is now reduced to "likely a few item changes" LUL. What was actually said (paraphrased) in the conversation you screenshotted: * Player: "What about the marksman stuff Repertoire talked about for 8.8?" * Meddler: "What marksman changes are you referring to?" * Player: "Repertoire mentioned **some marksman itemization changes** in preparation for the bot lane open up." * Meddler: "Oh, yeah, there will be some of those **marksman itemization changes** in 8.10." Where, exactly, did the player ask about opening up the bot lane or the work being done to get mages into bot? He asked _specifically_ about **MARKSMAN ITEM CHANGES**, and Meddler replied _specifically_ about **MARKSMAN ITEM CHANGES**. Because that was the question.
Sanngriðr (EUNE)
: Someone tell me the point of soloque again.
We have Solo Queue because people didn't like Dynamic Queue and made Riot get rid of it.
: I think the relevant problem here is that, despite the fact that supports have received increases overall to their gold income, they have not received comparable nerfs to the cheap cost of their items, or to their strong base power. Apdo himself mentions that the most frustrating part of dealing with supports is that they can hit their items sooner than everyone else, and turn into absolute monsters in the process, and it's this excessively fast pacing that I think is responsible for supports coming on too strong. Because of this, I feel the way to go should be to raise the cost of support items so that they match their income, and thereby get closer to a more reasonable pacing between their power spikes. Additionally, because mage supports are also now perfectly capable of purchasing full AP items, it might also help to take some of the power out of their bases, and put it into their scalings, as happened to Annie and Fiddlesticks back in Season 4 and its own increases to support income: one of the big sources of frustration in bot lane is that mage supports often tend to chunk for massive amounts of damage with only one or two damage items, and so specifically because they were intentionally given strong bases to offset the lack of scaling that used to be part and parcel of supporting. Now that support income is reaching comparable levels with junglers and top laners (which I think is a good thing, as I personally don't think supports should be made to rely on low income), it should be a good time to finally break the need to give champions in the support role overly cheap items and high bases.
> [{quoted}](name=Teridax68,realm=NA,application-id=3ErqAdtq,discussion-id=h0gIM8i0,comment-id=0002,timestamp=2018-04-10T02:58:18.842+0000) > > I feel the way to go should be to raise the cost of support items so that they match their income, and thereby get closer to a more reasonable pacing between their power spikes. How high are you talking? And what about the stats/passives/actives?
: > [{quoted}](name=Rindin14,realm=NA,application-id=yrc23zHg,discussion-id=czaZKloK,comment-id=0000,timestamp=2018-04-09T23:30:41.009+0000) > > My impression of the whole {{champion:145}} thing wasn't that her outfit was worse than Janna's in a vacuum, but rather that it isn't true to her character as a survivor in a brutal environment. > They aren't saying that chain-mail bikinis are showing too much, they are saying that a chain-mail bikini is a terrible thing to wear into the void. so you are saying that, if a living being attaches itself to your body, without you being able to control if it is attached to you or not, in an environment like the Void and it just happens to cover your body in that specific way, then it deos not fit her character? Thats like saying, that it deosn't make sense that Sion can wield a Weapon because he is a Zombie and Zombies are supposed to be stupid. Or that Jinx shouldn't be able to wield that rocket launcher/Minigun because she is so skinny. Its a Videogame. Characters look attractive, physics don't make sense, shields turn into gauntlets, daggers turn into bows and so on. It is fitting for her Character, since the suit is not actually a suit made of some Cloth or Metal, it is a living Void-based Organism.
> [{quoted}](name=TurtleMari,realm=EUW,application-id=yrc23zHg,discussion-id=czaZKloK,comment-id=00000002,timestamp=2018-04-10T04:20:04.380+0000) > > Thats like saying, that it deosn't make sense that Sion can wield a Weapon because he is a Zombie and Zombies are supposed to be stupid. Get your living privilege outta here, scum! Undead lives matter!
: doesn't work. My friend got it to work by doing 1408 than #######
What country is your phone registered under?
: Why would you nerf the E ??? it might work but is not the right way to go It has counterplay as a sion main there are reasons why you max E first It's more reliable, It has better wave clear The range helps It scales with ranks Meanwhile sion Q Scales with levels ranks and gold/items because of the total ad ratio if i level up my q deals more damage but my e wont Overall whether i max W or E total damage output wise it doesnt matter, however if i max E half of it is more reliable and is also magic damage Meanwhile people can recall out of your Q if you are gonna charge for max damage Buffing the damage on it in the early game does jack shit ill still max E Also the waveclear on Q is bad it's damage vs minions and monsters is heavily handicapped **If they want me to max the Q first there are 2 things riot can do revert the snapcast range nerf to make it more reliable in combat Get rid of the handicap vs minions/monsters, this can scale down to 0 handicap with rank**
> Also the waveclear on Q is bad it's damage vs minions and monsters is heavily handicapped Ok, so why nerf Q's damage?
: it's a 2.25 aoe stun where you stunned yourself for 2 seconds for doing so. and if at any point during those 2 seconds you are disrupted, it's a 2 second stun yourself for jack. It being aoe means jack sh*t given this is a top laner in a meta WHERE FOR THE PAST 4 YEARS JUNGLERS/ NO ONE GOES TOP, leaving you in an island to 1 v 1 your opponent. and the "significant damage" part is a joke. You could throw two autos on them (that takes 1.5 seconds to do on ALL champions), and it does more damage than you channeling for 2 seconds. And this is top lane, where 3/4 the champs have built in sustain or lifesteal that can outheal it. Imagine if gangplank's barrels didn't have the armour pen or slow and had damage falloff based on how far away it was from it's target. Imagine if Cass's E didn't have any bonuses for use on poisoned targets. Or if Draven's Q didn't bounce, they were just a one time auto steroid. Sion is meant to be a "mini game champ" in line with stuff like fiora where they aren't balanced around time frames or power spikes but rather the built-in counterplay to their kit meaning you should always be able to outplay/get outplayed by these champions at all phases of the game due to how their kit works. You win by playing well against them rather than waiting until 20 mins like renekton or pantheon.
> and the "significant damage" part is a joke. You could throw two autos on them (that takes 1.5 seconds to do on ALL champions), and it does more damage than you channeling for 2 seconds. At rank 1: 60 base damage for a full charge plus 195% total AD. Sion has 68 AD at level 1, meaning a full charge will deal 192.6 damage. Meanwhile, 2 autos deals only 136 damage. At rank 2 (level 4): 120 base damage plus 195% total AD. 77 AD. A full charge deals 270 damage vs 154 damage from 2 autos. At rank 3 (level 5): 180 base damage, 80 AD. A full charge deals 336 damage vs 160 damage from 2 autos - twice the damage. Etc. Not to mention that landing a fully charged Q means that you _also_ get to land 2 autos, on top of Q's damage. > top laner in a meta WHERE FOR THE PAST 4 YEARS JUNGLERS/ NO ONE GOES TOP, leaving you in an island to 1 v 1 your opponent. No one said anything about top lane. The game is more than just laning phase, and laning phase is more than just sitting in lane farming. Decimating Smash is one of the most powerful abilities in the game at most points due to its high damage and massive CC potential. The 2 second "self-stun" only hurts Sion if he doesn't hit the enemy with it. And the enemy _has_ to avoid it or attempt to cancel it. Trying to claim that Decimating Smash is a "pitiful" ability is one of the most laughable notions I've read on the Boards.
: Pretty sure max total AD ratio isn't nerfed, PBE tolltip still show a maximum of 195% AD not a 120% AD at Q level 1, not sure if this is a true buff still, since you need to charge it for 2 seconds to achieve 30 more damage, maybe against minions or early level bush cheese.
Hmmmmmmmmm............ It does show that, which is very concerning. It should just be a 0-200% damage modifier based on charge time, soooooo... Dang it Riot, you goofed up!
: He was only strong when comet worked off the broken hitbox on his E (which they have since fixed). I think the buff is more in line with the lux W buff- it's a really unreliable ability with a pitiful reward even when used perfectly. So they're adjusting it based on the risk-reward.
It's not a buff. Also, the reward is anything but pitiful (2.25 second AOE stun and pretty significant damage?).
Rexxiee (NA)
: Remember what happened with the janna and galio "nerfs"? Yeah, thats riot balance team for you.
Good thing this is clearly a nerf for anyone that can do math.
: i have never heard he is too strong, can i get a source of this, even when he was meta i only saw 1 good sion that wasnt me, and plz as a sion mains, what are these buffs, gimme gimme
It's not a buff, OP can't do math. > Minimum Damage increased from 20/40/60/80/100 to 30/48/65/83/100 > > Total AD Ratio decreased from 65% at all ranks to 40/45/50/55/60% The base damage went up at early ranks, but the ratio got gutted, so he deals less damage (7-21 less damage at rank 1, level 1 with no bonus AD, based on charge time) at any point in the game. This actually kind of kills AD Sion, too.
: They need to nerf his E poke with comet. Yeah they fixed hitbox so what? It is still spammable and abusable. His poke should involve Q not E.
I don't necessarily think this is a _bad_ nerf - Sion's level 1 bush cheese can be pretty nasty, and this shaves off 7-21 damage (based on how long he charges) with no extra AD, or up to 15-45 damage with full AD at level 1 (Sorcery + Domination/Inspiration, Absolute Focus, Long Sword). The nerf also _kind of_ encourages him to max Q earlier, instead of E. However... I don't think it's the _best_ nerf. I don't know if it's enough to get players to max Q over E, since E is much more useful in laning phase thanks to its ranged poke and waveclear. It probably would have been better to hit the damage or cooldown/mana cost of E, rather than hitting Q.
: > [{quoted}](name=Glory ln Death,realm=NA,application-id=3ErqAdtq,discussion-id=sbtg91LV,comment-id=0005,timestamp=2018-04-07T05:17:28.055+0000) > > That's a nerf, not a buff... On every site sion changed are in Buffs, not nerfs
Live: > Rank 1, level 1 deals 64 - 192 damage > > Rank 5, level 9 deals 162 - 485 damage > > Rank 5, level 18 deals 188 - 565 damage PBE: > Rank 1, level 1 deals 57 - 171 damage > > Rank 5, level 9 deals 157 - 471 damage > > Rank 5, level 18 deals 181 - 545 damage At both level 1 and level 18, you deal 7-21 lower damage with the nerfs. At level 9, if you max Q first, you deal 5-15 lower damage. If you build any amount of AD (Or take Sorcery for Arcane Comet), the difference is even greater. This is a nerf.
: Sion buffs pbe
That's a nerf, not a buff...
: i really dont care about teemo's shrooms.. but yeah the whole "getting rid of vision for pro play" is one of the most bullshit changes i have seen. you also forgot to add {{item:3147}} now 1 shots ward. and that instead of getting sightstone at 6-8 min support now get it at 11-17 min, nearly twice as long this absolutely absurd, even in PRO PLAY the map is dark, in normal play you are lucky yo have even 3 people on your team place a {{item:2055}} it is absolutely horrendous how dark the map is.. and as a jungler there isnt shit i can do about it anymore. i also cant even clear wards with {{item:3341}} because i cant drop my {{item:3340}} anymore.. does riot actaully think not having vision HELPS? oh the pro's are playing to safe.. because damage is absurd and stepping out of position for a half second can get u one shot.. lets remove all vision so they have to play even safer. whoever came up with that idea need to seriously re-evaluate their logic. no pro player is going to make stupid risky blind plays with damage as high as it is. all removing vision is going to do is make game for them last longer.. and becuase normal players so stupid shit blind and most dont even properly ward in the first place. and those who do no longer have the tools to. i have literally considering buying support items on my non support laners, just so i can ward. it is absolutely stupid. they are literally RUINING the game even more because they have some bullshit assumption it will make pro play better..
You clearly haven't been watching pro play since the Tracker's Knife removal...
Show more

Glory ln Death

Level 41 (NA)
Lifetime Upvotes
Create a Discussion