: As a pyke main, please nerf him
What is really needed is for them to stick to a formula that is SET IN STONE that could be called the "Power Budget." If every champion actually stuck to the original formula of one auto-attack passive, passive regen at loss of mobility, one-two ability passives at loss of CC, one-two CC passives at loss of damage, and that certain mechanics couldn't be combined in triplets it would fix this game's balance: For example if you have Stealth and Hook you can't have Dash. Or if you have Dash and Stealth you can't have Hook. Dash and Hook? NO STEALTH. Also, SCREW ANIMATION CANCELS. Buffers are fine, but animation cancels can go to oblivion. I wish I could sit down with riot and set out the formula against all the champions in the roster. We could fix this shit in a month and the champions could be nerfed and buffed to achieve an actual balance.
PB4UAME (NA)
: I don't play ranked, and haven't in two plus years. You can check my season 7, 6, 5, 4, 3, 2, and season 1 rank stats by looking me up if you'd like. You'll notice that I don't actually play her in ranked much at all, in fact I have less than 10 ranked games on her in total across 7 years of ranked play (albeit she was only out for three of those years), and the last season I played rank, S7, I played 48.2% of my games as tanks, with no Illaoi games. If you're bothering to look at my match history, maybe pay attention to the fact that I all but exclusively have been playing ARAM and Twisted Treeline for the past two years. Then consider that Illaoi was recently changed, and I have played her a few times on TT testing out those changes. I'm a juggernaut main, I have most of my ranked games as Garen. My most played champion for the last two years is Urgot, to the point where I have played more games lately as Urgot than as every single other champion in all of LoL (55% of all my games in S8 were Urgot alone). The only other juggernaut with a psuedo ranged playstyle other than Urgot is Illaoi. Also, her E is not sleeper OP. META builds for her literally play around her E, hence why she can go klepto and get stacks off it, hence why they max it first. It's literally her bread and butter, make or break skill. You literally should not ever ult as her unless you've first landed an E. I'm really not sure you understand even the basics of the champion by what you have posted so far. She has the most counterplay available to her of any champion. Every single skill she has is either laughably small range (W/R) and so easily avoided, or else it has an entire second long delay before it hits you while also rooting her in place and being extremely telegraphed (Q, any tentacle slam, E). She's good against people she's already ahead of, people who suck at dodging telegraphed, delayed abilities, and when there are only a few people, and not enough burst damage to kill her before she can get multiple slams in after landing an E->R combo (which, by the way, takes almost 4 seconds of her CCing herself and preping before the first tentacles slam, albeit she can slam again two more times in the next second). There is a reason people both play her much more often, and see much greater success with her on TT than on SR, but even then, no one ever is popping off as an 0/6 Illaoi unless people literally walk into her abilities and stand there in her ult, intentionally feeding her out of pity.
Whew, triggered. I said she was still relevant, not "popping off." I think you should save your arrogant "blah blah iron 4 salt" for your aram games.
: > [{quoted}](name=Ðownright Darius,realm=NA,application-id=3ErqAdtq,discussion-id=zXmlcoZE,comment-id=00000001,timestamp=2019-08-08T13:44:20.416+0000) > > {{champion:92}} {{champion:157}} {{champion:266}} The only outplay as Darius is hoping they don't have the braincells to dash in when he winds up Q or that he can straight up statstick them like Yasuo. I remember when darius was a riven counter
I remember when J4 was a riven counter too. RIP a usable shield.
: It's getting really hard to take this game seriously anymore
I'm tired of extreme mobility champs with high range. It should be one or the other or come in high bursts. If you have extreme mobility and high damage you shouldn't be able to jump in and out. You should be punished instead of also getting stealth, healing, a disengage, instant or nearly instant jumps AND high/true damage. Putting all of these things together in champs is ruining the game. It was ok when it was just a few champs: {{champion:103}} {{champion:7}} {{champion:114}} {{champion:64}} {{champion:85}} {{champion:133}} {{champion:91}} {{champion:92}} {{champion:238}} But the addition/rework of so many in this cancer is breaking the game entirely when there's so many now you can be against a whole team of them even if everyone bans one: {{champion:84}} {{champion:28}} {{champion:81}} {{champion:518}} {{champion:555}} {{champion:142}} {{champion:350}}
: > [{quoted}](name=Pxerkza,realm=EUNE,application-id=3ErqAdtq,discussion-id=zXmlcoZE,comment-id=0000,timestamp=2019-08-08T11:54:08.747+0000) > > enemy picked a better champ > i didn't get outplayed Yeah, totally not discouraging at all when my mid laner picks {{champion:45}} or my jungler goes {{champion:62}} meanwhile the enemy team goes all top tier ridiciulously over the top aids champs So sick of seeing the same aids champs every game {{champion:555}} {{champion:84}} {{champion:350}} {{champion:81}} {{champion:92}} Meanwhile I get champs on my team that I know already they are just going to be worthless and do no damage, even their high elo mains know their champ sucks. {{champion:35}} Can they win? Sure. But they have to work 10 times harder for the win and play perfect meanwhile shit like {{champion:92}} {{champion:555}} can fuck up and just run away and try all over again.
This one can lose lane 0/6 and still be relevant... {{champion:420}}
Rioter Comments
Rioter Comments
Sukishoo (NA)
: Dunk master Ivern...
I think this is the April Fools joke.
FFrazien (EUW)
: @RiotRepertoir Can you say the same for Vayne?
Yes. Dear riot, have you ever considered that the VERY OBVIOUS money grabbing from buffs just before skin sales actually PISSES OFF your most loyal players. (I've been here for 10 years) Reminding us NOT TO SPEND MONEY ON YOU? It's sad that this kind of sales sharketing could potentially hurt your game very badly since we've caught on. LISTEN TO YOUR PLAYERS AND NERF VAYNE AND NERF RIVEN SLIGHTLY.
papulaaaSVK (EUNE)
: okay mate I have no idea why, literally after I did the client repair, I checked ping through cmd again and now it's 19? Must be coincidence lol. Yep I just got into practice tool and I'm back on 23ms again. Thank god. But still, this is really weird and it's not like I have shit internet or anything, I have 70/70 DL/UL so idk.
It's not coincidence, this happens to me at least every second time the league client updates. Their updates SUCK at completing properly. A repair fixes this issue almost all of the time.
: Silver players are just as bad. I've seen some horrible Silver players who have no clue what they're doing and feed worse than people in Bronze. Gold players usually at least have a general idea of how to play their champion. Whether that's because a lot of new players get placed in Silver or something else I don't know but Silver belongs in the low elo bracket.
I don't disagree that it's low elo bracket, but I'm also taking the number of players in each area into my thought process on this. Silver actually has enough players in it (as it is the average of all league players) to never play outside of it's own. The others have to have variance. (Otherwise matchmaking queue times get extended a lot)
: > [{quoted}](name=Poop Johnson,realm=NA,application-id=3ErqAdtq,discussion-id=h4beGyFv,comment-id=00000000,timestamp=2019-03-12T04:13:50.760+0000) > > What champions counter Riven exactly? Because according to basically every website she is kicking Darius, Fiora, Jax, Sylas, Renekton, and Yasuo out while the only champions who are beating her as hard as she beats them is Neeko (just got nerfed), Garen, Teemo, and Kennen. Most of her counters are squishy ranged champions who tend to mess up build comps and honestly aren't even that fun to play as. There are a few frontliners that can lane versus her very effectively. {{champion:6}} tends to beat the Hell out of her and always has, with ranged poke during her CS phase and an effective shield during her all-ins. {{champion:50}} has a very safe laning phase and doesn't fear her either. {{champion:75}} beats her late game the same way that he beats almost anyone late game. op.gg suggests that {{champion:78}} has a brutal lane phase against her, which makes sense, as well as {{champion:420}}, which also makes sense. It also suggests that {{champion:58}} has almost a 20% advantage over her in terms of lane kill rate, despite what you're claiming, though that winrate still slightly favors {{champion:92}} in terms of the overall game. Obviously, the ranged toplaners {{champion:67}} {{champion:17}} {{champion:518}} also do very well against her, though it plays havoc with team compositions. That being said, her win stats are indeed scary everywhere else I look, so it may indeed be time to look at her more deeply with an eye towards nerfs. Hit her shield, perhaps? {{champion:6}} 's shield strength just dropped to a 30 base at rank 1, and his actually costs mana and has a cooldown nearly twice as long at rank 1 now, so leaving {{champion:92}} with a repeatable 95 base health manaless shield spammable on a 10 second cooldown at rank 1 doesn't seem to make sense.
Honestly you have a good comment and since we know they're too lazy to fix her AA animation cancels that are easy af to pull off... the shield is what needs the nerf. I've been saying this for two years.
Barcid (NA)
: Riven now still sits at a 56% winrate with a 60% on her mains
NERF RIVEN'S SHIELD LIKE YOU DID TO JARVAN!!!!!! I AM STILL PISSED AT RIOT FOR LEAVING RIVEN LIKE THIS! I wish I could upvote this post repeatedly.
papulaaaSVK (EUNE)
: Am I getting DDOS'd by Riot or what?
No, the league client breaks on nearly every update. Do a full client repair after every update.
: Silver players are just as bad. I've seen some horrible Silver players who have no clue what they're doing and feed worse than people in Bronze. Gold players usually at least have a general idea of how to play their champion. Whether that's because a lot of new players get placed in Silver or something else I don't know but Silver belongs in the low elo bracket.
I didn't say silver because the majority of league players are there and silver by itself has enough people in it to not play outside of silver at all. Honestly I think Unranked/Iron/Bronze should be matched together. Silver can play with itself. Gold and Platinum and... maybe Diamond can play together. Then Master, Grandmaster, Challenger. Honestly I'm just tired of the current matchmaking sucking so badly that an entire plat or diamond team gets placed against a Gold/Silver team who then unexplainably is handed an iron as a jg. Why? The poor kid is lost, he/she just wants to have a good time like everyone else but now is just playing gray screen simulator.
Rioter Comments
: To everyone complaining about Kayle
I'm dead. This killed me. I'm literally crying with laughter. > > Really if riot wants to be inclusive to disabled reworked champions they should create a 4th lane, a special lane where developmentally challenged champions can farm in peace without being harassed.
Seenan (NA)
: Yo, can we like, make Iceborn Gauntlet melee only? Only way it's ever healthy.
I think this brings up another more important point. Ezreal is simultaneously too safe and too strong. He needs to be one or the other. This item shouldn't become restricted just because Ezreal specifically needs balancing.
: honestly, just remove the true damage from kayles level 16 and then make her early better
Quepha (NA)
: I think mastery 7 does this enough. You've probably put in a couple dozen games on the champ to earn that and you care enough about that champ to spend like 5400 blue stuff on it, that's almost a full champion you gave up for that emote. In any case, the ACUTAL patrician BM emote is M'Pengu.
Mastery 7 is just too easily obtained really. I'd love to see this system be expanded whether it's based on mastery points or not. But if it's based on mastery points it would feel pretty nice on my main.
Quepha (NA)
: You aren't talking about removing a cap, there's already no practical cap on mastery points. You're talking about creating more content i.e. mastery emotes and other rewards, and giving it out for free to a small portion of the playerbase. You're pretending this is so they can show off their skill and devotion to a character, but we already have that with mastery points.
Yeah, gotta admit though it'd be nice to be able to flash a level 10 emote when you're getting triple and quadruple stacked because your mastery points can be readily seen. Consolation prize.
Zaghyr (NA)
: How could you have so much.....wtf
Been playing a long time and have every champion in the roster. After that it just piles up with nothing to do.
: And what I am saying is, the topic of the post is misguided, complaining about Reksai ult for lack of consistency is an argument that doesn't hold any water, because there is no consistency anywhere.
Man people will really take any angle. They'll say "cite another instance of such and such" thus promoting consistency (which is what should be a drive in a balanced game) and some will say "there's no consistency so why even discuss it?!" The game does have consistent elements and the idea should be to improve upon that more. What you are doing is moving the topic of the conversation and trying to link it. Should the runes be discussed? Yes. Make your own thread about that.
Zaghyr (NA)
: If anything, they need to remove the Blue Essence cost to GET the mastery. I've already fucking proved myself on the champion, WHY do I have to PAY in order to show my mastery, when I have have already put the time in and gotten the S's, and use an in-game currency that accumulates extremely slowly? Their is nothing special or good about having to spend currency to 'prove' that you mastered something when you already have and have the shards and cp to prove it. I never understood why they game it a cost. I had to sit on 3 lv7 Xayah shards for a couple weeks before I had enough BE to 'show' my mastery.
I wish I could gift you my blue essence. You could buy the whole roster and never worry about blue essence again.
: I want my 69 master level on Akali.
: > [{quoted}](name=Gold Grenade,realm=NA,application-id=3ErqAdtq,discussion-id=xowb1x89,comment-id=000000010001000000000001000000000000000000000001,timestamp=2019-03-01T07:22:33.783+0000) > > Sorry I was thinking about something else when typing the unit range, brain fart. No worries. > > This happens more often than not. I doubt it. > Not when you're after a high value target like Vayne or Ezreal or in the middle of a teamfight that literally ends up deciding the game. > "Forcing a flash" is not always equitable. Then it's not Flash, the Summoner Spell, you have a problem with. It's Vayne and Ezreal in particular. > > When you're brawling with an opponent and your ult would decide the fight and they can just counter that with flash YES they can turn around and kill you, and get ahead, and then snowball. > > Oh, you actually beat Darius to an ultable range? Don't worry, he'll just flash and Q. Oh, you managed to do the same to Riven? She'll just flash and jump on you. Managed to do the same to Vayne? She'll just flash then slam you against your own wall and press CTRL+3 5 times then shoot. Same to Ezreal in a team fight? Don't worry he has TWO flashes and can flash your ult AND mistakenly flash his Sylas' COPY of your ult! Again, you're making it sound like after the enemy has flashed, the Jarvan IV player just dies instantly. It sounds highly unlikely to me, unless you're running in alone against someone that's 10/0/0. > > This ability needs to be reverted. To what, exactly? > > > You don't even play this champ Well, not regularly, no, but I have in the past. And I have never, to this day, encountered someone that managed to Flash my ultimate. > and you haven't played ranked this season on the account you're posting from. Is this a side account for you? Are you secretly one of the Jarvan IV one-tricks Neither. > or is this just more of the lashback I get whenever I make a good point about Jarvan IV and then have to wait a year for when it finally happens? > > Because that's what has happened the last times I've sat down and brought out a point about this champion. I have no clue what you're talking about. Judging on the downvotes on the post, it doesn't really seem like you made that good of a point.
I've made a very good point and even got a response from riot on it, but this was more focused on Reksai in the original post rather than J4 but the Reksai mains don't like that I've asked about their R with a comparison to J4. Reksai felt like shit and needed answers to that, but J4 also feels like shit in this regard. I made a new post without the direct Reksai comparison so those mains don't feel irrationally attacked, when really what I want is the same love toward my champ in regards to the ultimate OR not to be directly screwed by a champion who got this love and it shows in the results. I have about 1.8 million mastery points on J4 and used to top lane him all the time and the changes to his W and R have literally cucked him in top lane and the R change screws him over farther in the ways I have mentioned. Play him every day for 10 games, 5 in top and 5 in jungle and I guarantee you that what I'm saying will make sense. Also, the change to his ultimate didn't happen until Season 6/7 and you don't appear to have played him in season 8 on any regular basis or in season 9.
TaienV (NA)
: Make Aram Fun Again Please?
ARAM just needs to force people to play from the whole pool of champions even if they don't own them. This would fix your Aram experience almost immediately because the people who make accounts with only the ARAM champions they want to play wouldn't be able to abuse the game that way any more.
: Is there any weakness to Pyke
Only a crowd control chain from hell. This champion is over tuned af. Oh yeah and he can execute Tahm Kench through his shield. Gray bars mean nothing to Pyke.
: Yasuo torando should take an additional hit to generate
I've been saying this for years and I agree.
: Yasuo torando should take an additional hit to generate
I've said this for YEARS. This is the one tweak I think would enable actual balancing to his kit. Granted it does require skill and practice to play him and I think his damage numbers would have to be revisited slightly in his favor but as it currently stands that tornado is constantly up and you have to dodge multiples of them in a single fight.
: > [{quoted}](name=Gold Grenade,realm=NA,application-id=3ErqAdtq,discussion-id=xowb1x89,comment-id=0000000100010000000000010000000000000000,timestamp=2019-03-01T07:00:57.966+0000) > > Oh yeah? Their flash has to be down, You have to time your Flash pretty damn well if you're going to dodge the damage, considering how fast Jarvan IV's ult activates. Besides, forcing a Flash, which has a cooldown of 300 seconds, is still a positive outcome for you when your ultimate only has a cooldown of 120 / 105 / 90 seconds. > you have to be within 175 units No, Jarvan IV's ultimate has a target range of 650 units. What are you talking about? > how's that for prerequisites? Oh, then they flash and kill you. Then you force their flash* Also, you're making it sound like Jarvan IV is made out of wet tissue paper. Unless you're building him as a full on AD Assassin, he shouldn't die in two seconds *just because the enemy Flashed.*
Sorry I was thinking about something else when typing the unit range, brain fart. > You have to time your Flash pretty damn well if you're going to dodge the damage, considering how fast Jarvan IV's ult activates. This happens more often than not. > Then you force their flash* Not when you're after a high value target like Vayne or Ezreal or in the middle of a teamfight that literally ends up deciding the game. "Forcing a flash" is not always equitable. > Also, you're making it sound like Jarvan IV is made out of wet tissue paper. Unless you're building him as a full on AD Assassin, he shouldn't die in two seconds just because the enemy Flashed. When you're brawling with an opponent and your ult would decide the fight and they can just counter that with flash YES they can turn around and kill you, and get ahead, and then snowball. Oh, you actually beat Darius to an ultable range? Don't worry, he'll just flash and Q. Oh, you managed to do the same to Riven? She'll just flash and jump on you. Managed to do the same to Vayne? She'll just flash then slam you against your own wall and press CTRL+3 5 times then shoot. Same to Ezreal in a team fight? Don't worry he has TWO flashes and can flash your ult AND mistakenly flash his Sylas' COPY of your ult! This ability needs to be reverted. You don't even play this champ and you haven't played ranked this season on the account you're posting from. Is this a side account for you? Are you secretly one of the Jarvan IV one-tricks or is this just more of the lashback I get whenever I make a good point about Jarvan IV and then have to wait a year for when it finally happens?
: > [{quoted}](name=Gold Grenade,realm=NA,application-id=3ErqAdtq,discussion-id=xowb1x89,comment-id=00000001000100000000000100000000,timestamp=2019-03-01T04:09:20.150+0000) > > I don't think the ability to flash it should be removed except for ONE thing. The champion targeted needs to take the damage. I don't care if they flash away and end up getting away from you because of that. Basically the terrain shouldn't follow the champion targeted if they flash, wherever they were at the moment Jarvan began his jump is where his terrain should form, but the damage needs to happen like it does for the other champs with this style of ult. Again, not really when Jarvan IV's ult is instant and doesn't have any pre-requisites in order to be cast, unlike Rek'Sai's.
Oh yeah? Their flash has to be down, you have to be within 650 units how's that for prerequisites? Oh, then they flash and kill you. Also, it's not "instant" you can die as you're jumping AND people can flash out.
Eedat (NA)
: Name one ground AoE that follows through flash
Talon ultimate is not a "ground" ability but it follows through and deals damage all along the path. If this is your point then I strongly suggest this ability be reverted because it currently puts Jarvan IV at a disadvantage. Other champions can get guaranteed damage using their ultimates on an intended high value target and then also deal AOE damage after landing. The difference here is with the order of events. Jarvan's ultimate gives the enemy even more opportunity to respond rather than having to be appropriately positioned, removing both peel potential AND survivability if the ultimate fails to deal damage to the intended target. Should the AOE follow through flash? Absolutely not, but the damage on the clicked target should for consistency imo. Missing that makes the champion feel so bad.
: Vayne is the number one ADC and has been since 9.3 while tanks and juggers simaltaneously suck shit
: > [{quoted}](name=Gold Grenade,realm=NA,application-id=3ErqAdtq,discussion-id=xowb1x89,comment-id=000000010001000000000001,timestamp=2019-02-28T15:54:29.299+0000) > > I thought the EXACT same thing and honestly I still believe this change NEVER should have happened. Here's the official answer from Riot: > https://www.dropbox.com/s/8pwiybz1sqyj3jb/Jarvan_IV_Ult_Answer.PNG?dl=0 Huh, well I'll be damned. Apologies, it would seem I'm wrong. ***However*** I still don't entirely believe that flashing Jarvan IV ult and flashing Rek'Sai ult is the same thing. Not only does Rek'Sai ult require you to hit a champion with an ability first, it's also delayed. This is in contrast to Jarvan IV, who can activate the ult at any point (as long as he is within range), and it even has a lasting effect of creating terrain. I don't think the ability to flash Jarvan ult should be removed.
I don't think the ability to flash it should be removed except for ONE thing. The champion targeted needs to take the damage. I don't care if they flash away and end up getting away from you because of that. Basically the terrain shouldn't follow the champion targeted if they flash, wherever they were at the moment Jarvan began his jump is where his terrain should form, but the damage needs to happen like it does for the other champs with this style of ult.
: The point of consistency is to be consistent, you can't say Runes don't count, that's not consistent. And anyway, it's the same for champs, Runes were just the quickest example to come to mind. For instance, Lee and Jax can ward jump. Braum can't. Katarina could, but cannot anymore. For instance, some enhanced aa can fizzle if you lose vision of your target, some can't. For instance, no free target dash can be bodyblocked by minions (Vi, LeBlanc, Kled, Urgot, ...), except Gragas. There is no consistency anywhere in this game. Reksai ult is just the last one in a looooong long list.
What I am saying is, I am sticking to the current topic of the post.
Rioter Comments
: I get you on the consistency point, but, like, there are TONS of exceptions in the game already. Reksai is far from the only one. Like, Font of Life and Cheap Shot and Approach Velocity works on Immobilizing effects, Slows, but not Silence. Aftershock only immobilizing effects. And back in the day some old rune (can't remember which right now) worked on *everything*, including Silence.
I'm talking about the champions at the moment not the runes. The new runes are an entire other matter and they overall suck.
: exactly a flash for an ult is always worth and if you can flash it so be it, but its a worth it exchange for rek anyways
It's not always worth, especially when you're in a situation that depends upon that damage to get a kill and be viable. Even if it guaranteed the damage when there's only one target that would be great and give consistency. If Reksai ultimate wasn't consistent enough for her then how do you think it feels in any one on one when the enemy can just wait and flash and then kill you? Also trading flashes for an ult is NOT ok in a teamfight when you're after a high value target like the ADC who then doesn't die and shits on your whole team.
JuiceBoxP (EUNE)
: {{champion:107}}{{champion:91}} both ultimates which are point click can be dodged if you flash away from them during their jump. You have a point, OP However, as the top comment mentioned, it was patched at the last patch to provide consistency to hitting that ult.
Thank you for reading and for understanding what I'm saying here. I can understand wanting consistency in an ultimate. I've felt the lack of consistency in my favorite champ ever since the change in the other direction. If they're going to directly note that the lack of consistency feels bad on Reksai and go the other direction, they need to revert Jarvan IV and be consistent here. It's literally tilting getting denied that consistency in both the direction of the game and on another jungle champion. Rengar and Talon both have unflashable points in their ultimates as well though. You can flash away from Rengar and possibly survive but the damage still goes through, with Talon if he has the stacks on you the damage also still hits. Why is Reksai getting this massive buff (and I don't mean damage per say but straight up consistency) and Jarvan got slammed the opposite way?
: > [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=xowb1x89,comment-id=0000,timestamp=2019-02-27T11:12:20.369+0000) > > I don't think you can flash Jarvan's ult damage, only the terrain ring. You can actually dodge (almost) every targeted ability that involves the champion moving towards you to do damage except for abilities that follow the flash (Warwick Q, Eve E and now Rek'Sai ult). You can see good/lucky players dodge Noc ult, Jarvan ult, Alistar W, and whatever else.
That's fine, but it should be consistent if this is the route they're going. Reksai's ultimate now goes against the grain of how the game has been changing for over a year.
: > [{quoted}](name=REVERT EVE,realm=NA,application-id=3ErqAdtq,discussion-id=xowb1x89,comment-id=0000000100010000,timestamp=2019-02-27T14:16:06.138+0000) > > You can definitely flash J4 ult damage. A 5 second search would have given you the evidence you needed. > > https://www.youtube.com/watch?v=4Mpl-kGyJ-E You sure this isn't a bug though? I don't think it's an intended feature.
I thought the EXACT same thing and honestly I still believe this change NEVER should have happened. Here's the official answer from Riot: https://www.dropbox.com/s/8pwiybz1sqyj3jb/Jarvan_IV_Ult_Answer.PNG?dl=0
: Idk if you blow multiple flashes with one ult that’s pretty good
Consistency is my point. Now Reksai will do the same thing but ALSO gets her damage.
Salron (NA)
: Different champions do different things A lot of targeted abilities can't be flashed out of
It needs to be consistent. This directly affects J4 because Reksai is in the jungle and now has even more of an edge over jg by getting this bonus.
Antenora (EUW)
: > [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=xowb1x89,comment-id=0000,timestamp=2019-02-27T11:12:20.369+0000) > > I don't think you can flash Jarvan's ult damage, only the terrain ring. This is correct.
Incorrect. I saved the screenshot of the official Riot answer to dropbox. https://www.dropbox.com/s/8pwiybz1sqyj3jb/Jarvan_IV_Ult_Answer.PNG?dl=0
: > [{quoted}](name=Gold Grenade,realm=NA,application-id=3ErqAdtq,discussion-id=xowb1x89,comment-id=00000001,timestamp=2019-02-27T11:49:03.238+0000) > > Incorrect. I've actually spoken to riot employees about this and have an official response. The damage can definitely be flashed. Yeah like Saezio said, I'd also like to see that official response.
Sure! I saved the screenshot to dropbox. https://www.dropbox.com/s/8pwiybz1sqyj3jb/Jarvan_IV_Ult_Answer.PNG?dl=0
Saezio (EUNE)
: Can you share the official response with us please?
Sure! I saved the screenshot to dropbox. https://www.dropbox.com/s/8pwiybz1sqyj3jb/Jarvan_IV_Ult_Answer.PNG?dl=0
Jaspers (EUW)
: I mean, if you are going for consistency, Rek'Sai's single target execute ult shouldn't be dodgeable like Garen and Veigar's aren't and she shouldn't have to mark them, should just jump at them if you click it. The fact that it dodgeable, meant that Rek'Sai could potentially be left in the middle of the enemy team without getting anything from it. J4s ult is a point and click area of effect which is uses to lock someone down and could potentially damage more than just the person he clicks on.
Or potentially leave him in the middle of an enemy team that flashed out of all the damage without anything to get from it.
wolvius (EUW)
: R - Void Rush GOTTA GO FAST Enemies can now only dodge Void Rush by dashing or blinking massive distances away from Rek'Sai. ( i think >1000, a bit too much) Honestly the damage should have been reduced when they made it more reliable and no they shouldn't make it flashable again as it sucks when you R, they run into middle of their team then they dodge it. Also no because Lucians near spammable dash would get out of range as it's longer than flash range. Edit: yeah 1000 exactly.
They need to be consistent. I would understand things other than flash and Ezreal's E not being able to get away from it, but when they aren't consistent it causes balance issues.
: I don't think you can flash Jarvan's ult damage, only the terrain ring.
Incorrect. I've actually spoken to riot employees about this and have an official response. The damage can definitely be flashed.
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Gold Grenade

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