: New kayle feels like a afk simulator
I just hate that I can't play her mid anymore
5050BS (NA)
: Riot how is this a Nerf? Brand on the PBE
I imagine that they are shifting his power from laning phase to team fights. These changes lower his poke damage while buffing his aoe damage. I just wish they nerfed support brand in ways that would not affect mid brand since mid brand doesn't need more damage.
: > _Played last game with {{summoner:4}} {{summoner:21}} as ADC_ **Player:** Welp, time for a new game! > _Champion select over_ **Player:** OH SHIT! I forgot to check my spells! Oh well, at least Smite's already automated anywa- > _Noticed loading screen with {{summoner:11}} {{summoner:21}} _ Player: Fml...
> [{quoted}](name=BeatzBoyFTW,realm=NA,application-id=3ErqAdtq,discussion-id=34OaEUPI,comment-id=0002,timestamp=2017-10-24T15:53:43.830+0000) > > **Player:** Welp, time for a new game! > > **Player:** OH SHIT! I forgot to check my spells! Oh well, at least Smite's already automated anywa- > > Player: Fml... Just add an exception so it doesn't change flash, or just make it default to smite and flash when you get jg role
Eggbread (NA)
: What If Warmog's Offered % Increased to Bonus Health Like Cinderhulk?
: One mistake is too costly
If they chased for the 11th time then it wasent just one mistake. It was at least 11 mistakes that allowed the enemy team to get a lead to the point they could just walk up to the base
: Honestly i don't care if my support is a full ap brand who's having kills
When i play adc i tell the support that I dont mind if they take kills as long as the enemy laners die simce i still get assist gold and get an advantage though farm. Also its better to secure the kill than let the enemy escape
: I love if my support gets a kill. As long as I'm alive, that's fine. More gold to them. But. They need to realize that I'm still the ADC in this lane. That I still get the farm. That I still control when we get the turret (for the most part), and if I say do not to something, they really shouldn't do that. They don't suddenly control the lane or game just because they get the last hits on champions. They need to buy sightstone, as well. That's my one item I feel every support should buy. ~~then there's teaching them to use it..~~
> [{quoted}](name=WheredMyBoxGo,realm=NA,application-id=3ErqAdtq,discussion-id=zAH8nkeG,comment-id=0005,timestamp=2017-05-23T12:20:48.157+0000) > > I love if my support gets a kill. As long as I'm alive, that's fine. More gold to them. > But. > They need to realize that I'm still the ADC in this lane. That I still get the farm. That I still control when we get the turret (for the most part), and if I say do not to something, they really shouldn't do that. > They don't suddenly control the lane or game just because they get the last hits on champions. > > They need to buy sightstone, as well. That's my one item I feel every support should buy. > ~~then there's teaching them to use it..~~ Because your decision making is so much better than a supports? lol
: I Don't Get the Hate Around the 10 Ban System
Well probably because people wanted 10 unique bans in every game. With this system you at best get 10 and at worst get 5.
Rioter Comments
: tank uses multiple rotations on squishy carry
Some people suffer from internet lag, others suffer from brain lag,
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: "lol I did most damage as support"
{{champion:63}},lol his whole thing is to deal AoE damage, that's all he really has. It would be like a {{champion:16}} player bragging that he healed the most...
: You Don't Want Ohmwrecker
I would prefer if ohmwrecker buffed your own towers instead. Maybe change its stats to 100 AP, 20%CDR and 400 mana so it becomes an alternative to {{item:3165}} since you wont want grivouse wounds every game. At leats this way im sure more players would use it
Rioter Comments
: Why is CDR such a free stat now?
You forgot the biggest offender {{item:3508}}
LankPants (OCE)
: >Like it or not I have counter-play. No, mage supports don't. They don't have counterplay for the same reason Lee Sin doesn't, you can't answer them in the early game and by the time you can answer them they've quite often already won. This is the problem with massively early game centric champions. >tl.dr: even if most of ADC mains do not like it - me, as a support player, still have the audacity to want to have fun, win and actually do stuff to win. You do so at the expense of others. No one enjoys laning against the cancer that is support Zyra, be it an ADC player or a traditional support player. That's ultimately why the idea of a mage "support" should be culled off and disallowed entirely.
> [{quoted}](name=LankPants,realm=OCE,application-id=3ErqAdtq,discussion-id=je9dRwrp,comment-id=0004,timestamp=2017-02-21T01:36:46.840+0000) > > No, mage supports don't. They don't have counterplay for the same reason Lee Sin doesn't, you can't answer them in the early game and by the time you can answer them they've quite often already won. This is the problem with massively early game centric champions. > > You do so at the expense of others. No one enjoys laning against the cancer that is support Zyra, be it an ADC player or a traditional support player. That's ultimately why the idea of a mage "support" should be culled off and disallowed entirely. I'll make sure I ask the enemy team how they feel about my support pick on my next game. I wouldn't dare to pick something that would tilt them just so I can get a win...
: Jhin 54% PICK RATE 52% Winrate
I'm confused with this post, you want nerfs because he is pick rate is 54% or because his win rate is 52%? isn't 52% a balanced win rate?
: So are we going to see an ap assassin item?
I'm still waiting for another 20% cdr mana item, im tired of building {{item:3165}} all the times simply because there's no other option,
Eedat (NA)
: PSA: The jungler helping push your lane after a successful gank is beneficial to you
So true. I also like when as a jungler I start last hitting the wave and the laner starts pinging to back off when they are not even close. I guess its better to let the exp and gold go to waste.
: Zyra no longer viable in mid lane
Upvoted, as a mid {{champion:63}} main I worry that riot will balance some mages as supports only, thereby gutting their mid lane power.
Dormidon (EUW)
: Warmog's Armor?
{{item:3083}} is quite powerful in ARAM lol
: DRAFT PICK IS BACK!!!! ITS BACK!!!!
Now it needs to come back for ALL regions
: No one thinks edge of the night is out of control?
My favorite part of {{item:3814}} besides the shield is when riot lowered its cooldown so players wouldn't feel bad about wasting it when they predicted a fight that never happened.
: Reav3 stated "They all are basically different versions of Amumu". So I would imagine that{{champion:32}} wouldn't get a **LARGE** scale update. Rather the champs that are most like {{champion:32}} will get the large updates to make them diffrent form {{champion:32}}
> [{quoted}](name=Greymoore,realm=NA,application-id=3ErqAdtq,discussion-id=wgxrpTBv,comment-id=000d,timestamp=2017-02-04T19:21:00.667+0000) > > Reav3 stated "They all are basically different versions of Amumu". So I would imagine that{{champion:32}} wouldn't get a **LARGE** scale update. Rather the champs that are most like {{champion:32}} will get the large updates to make them diffrent form {{champion:32}} To add some speculation,based on my previous comment I would assume {{champion:111}} and {{champion:89}} would be candidates for large scale reworks because they play similar to {{champion:32}} in that you activate your shield and/or passive damage ability, go in with Q then ult for some AOE CC and finally use your remaining damaging ability.
Solideus (EUNE)
: Vanguard Update: Likely Candidates, From What We Know.
Reav3 stated "They all are basically different versions of Amumu". So I would imagine that{{champion:32}} wouldn't get a **LARGE** scale update. Rather the champs that are most like {{champion:32}} will get the large updates to make them diffrent form {{champion:32}}
Rioter Comments
Dasdi96 (NA)
: Has anyone tried playing a tank champion in the mid lane?
{{champion:31}} and {{champion:50}} are viable tanky mids.
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hotarse (NA)
: Syndra Support?
{{champion:134}} was picked as a counter to {{champion:90}} just like {{champion:21}} is picked as a counter to {{champion:143}}. It wasn't because she makes a good support in general
Rioter Comments
: Why do people pick Flavor of the Month in normals?
Possible reasons: 1. Some people only have fun when they win 2. Maybe they are practicing to go into ranked 3. Maybe their favorite champion happens to be OP at the moment
Rioter Comments
: The focus on Esport will be the downfall of this game.
Don't forget about first blood tower thanks to lane swaps in pro games
SEKAI (OCE)
: The good o' time everyone and their cats buy Homeguard? I remember!
> [{quoted}](name=SEKAI,realm=OCE,application-id=3ErqAdtq,discussion-id=peFsoU6q,comment-id=0000,timestamp=2017-01-19T14:53:17.958+0000) > > The good o' time everyone and their cats buy Homeguard? > > I remember! hahaha yeah, and then it was alacrity I believe. That's why I would weak effects.
Rioter Comments
: If midlane roams twice without you counter roaming then I am expecting first tower blood or he won lane and got another lane ahead
> [{quoted}](name=Live2LetDie,realm=NA,application-id=3ErqAdtq,discussion-id=J8rdHvLn,comment-id=0000,timestamp=2017-01-17T15:04:25.756+0000) > > If midlane roams twice without you counter roaming then I am expecting first tower blood or he won lane and got another lane ahead unless the ennemy jungler goes to lane to stop the wave
Frager (EUNE)
: The removal of draft combined with slow patching makes people grow tired of this game
I feel that the quality of games has decreased, and people who wont accept that someone else got their lane so they troll. We are back to the stone age
resumed (NA)
: finding your support champion and being prepared for the inevitable autofill
Rioter Comments
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AhmCha (NA)
: The only Yasuo nerf I really want
I would like this and for him not to be able to stand inside his wind wall
: I thought that the plants were a horrible idea before, but now that I've actually played with them..
He4rtkiller (EUNE)
: @Riot : Removal of the Normal Draft queue is a disaster for me and many others
I hate blind pick, it becomes a race of which computer loads the champ select faster and even then, you can get the trolls that don't want to acknowledge they lost the role, you can laso expect the OP flavor of the month to show up in almost every game. I would take draft with auto-fill over blind pick any day
Llanite (NA)
: Negative. Blue and Red are never there so you can "wanted to smite red/blue for health/mana", if it stays there 30s past spawn time, you're doing horribly wrong. The heal is simply a complementary effect that they are now giving to every camp. Jungle choice Pre-2017: + Do I need smite for the next 45s? If not, proceed to smite the stupid wolf/Frog/Golem/Red/Blue Jungle choice Post-2017: + Do I need smite for the next 45s? If not, proceed to smite the stupid wolf/Frog/Golem/Red/Blue The only change is that you can now start at any camp, rather than pigeon-hole into Golem/Frog
> The only change is that you can now start at any camp, rather than pigeon-hole into Golem/Frog The only change is that you can now start at ~~any camp~~ Blue or Red, rather than pigeon-hole into Golem/Frog
: Season 7 is really fun; yes, actually
Aside from plants, the jungle seems stale with the only incentive to smite camps being for health or simply faster clears and the uniqueness of camps comes from just how annoying they are to kill. I've only played against {{champion:91}} so I don't know much about how the other assassins play out but {{champion:91}} seems ok, the only thing that might become frustrating to play against is his ability to jump over **UNIQUE** structures and walls every 2 seconds since in the game I played, he was constantly escaping with very low health. Of course this where my initial thoughts after just a 1 game sample so I'm not complaining, just making observations at this point.
: it just me or is jungle infinitely more boring than season 6?
I do agree that the jungle is boring this patch, disregarding plants, each camp is unique in how annoying they are to deal with and nothing else, At least in S6, the camp buffs allowed you to adapt your smiting based on what you wanted to do like, gank, invade, prevent an invade,clear, mitigate camp damage, etc. but now its just like you said, "need health?, smite nearest camp". I don't know what the reasoning behind removing smite rewards was but I hope they add them back or at least do something to make jungling more interesting, because right now the jungle seems stale.
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Greymoore

Level 33 (NA)
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