: Would you report someone who admits to account sharing in-game?
I wouldn't. Also its possible the guy isn't typically toxic but had a bad game or two where he used some trigger words that caused him to get banned.
: there was a reason a majority of players used the legacy client until they were forced to upgrade
> [{quoted}](name=Pendergast891,realm=NA,application-id=yrc23zHg,discussion-id=q2OVtbKm,comment-id=0005,timestamp=2019-03-15T07:03:11.748+0000) > > there was a reason a majority of players used the legacy client until they were forced to upgrade Its too bad that choosing between old and new clients was like choosing between average dogshit and horseshit, but the horseshit is shiny with a bow on top and a guy standing next to it desperately trying to convince people that its not THAT bad.
: Nasus is already pretty decent. There are multiple items that heal based on damage. Just get a lot of q stacks, build one of these items, and you'll heal. Oh, he can go tanky btw, try building a warmogs? Lifesteal generally only works based on your dps, which is a rearguard role thing- and they favor crit over that, because you can out damage someone trying to lifesteal. Lifesteal is literally antiquated right now. Its old news. Nasus is fine if you use your q, build right, and split push intelligently. He's perfectly fine. I carried REALLY HARD in an ARAM game, and that's in ARAM, where most people think he's the worst champ there. Some champs have become somewhat irrelevant, sure, but Nasus I don't think will ever truly be in that position. I mean he has a super buff, two slows, and a super damage move. If you run a Lulu on your team comp with a Nasus, just stack their ults. and you're basically unkillable. Add a GA on top of that and its just insane.
Nasus has been kinda sleeper op in aram for a long time tbh... If your team lets you stack that is. I think most people just don't realize he gets double stacks on aram.
: > With the roll-back on roll-based ranks coming along, it's about time we consider removing Auto-Fill in general when it comes to ranked game modes. Was Autofill added for role-based ranks? No, it wasn't. So it's not going anywhere. If you want autofill gone, then you lose position selection. Which means we go back to pick order...aka everyone is autofilled
> [{quoted}](name=Wilk Łucznik,realm=NA,application-id=yrc23zHg,discussion-id=mfOuHvUr,comment-id=0002,timestamp=2019-03-10T23:51:13.446+0000) > > Was Autofill added for role-based ranks? > > No, it wasn't. > > So it's not going anywhere. > > If you want autofill gone, then you lose position selection. Which means we go back to pick order...aka everyone is autofilled Another option would be to expand position selection. Let players choose 2-5 roles that they want/don't mind playing. That way people can choose to kinda half-fill if they want. I know plenty of people that literally just don't want to play a single role (usually jungle) but are perfectly fine with any other role.
Kamille W (EUW)
: When you play support and take one CS from your ADC
Oddly enough I've had the reverse happen to me recently. I last hit a cannon (as adc) that my melee support would've had to lose half his hp to secure and he said i stole his cannon. Then he hit two waves of minions so that i couldn't last hit them under tower and inted a couple times...
: Old league lore was bad, like really bad.
Dude what about fiddles old lore. Spooky boi pops into existence in some room and kills some nerds. Then he afks in the room and nobody goes in it.
HàrrowR (EUW)
: > [{quoted}](name=Grokmir the bold,realm=NA,application-id=3ErqAdtq,discussion-id=zEQbFAEn,comment-id=0012,timestamp=2019-03-03T16:21:05.118+0000) > > I think a big reason why people think bot is so important is because they see an outcome (high kda/high kp/easy win/) and jump to the conclusion that: > > 1. Botlane is op. > > 2. Botlane alone determined the game. > > And usually when I see this happening its by people that prefer to sit in their lane and 1v1 their opponent. Which is fine, play how you wanna play, but how can you then wonder how you have no impact on the overall game if you are only participating in one lane? I'm not saying you are like this op, im just ranting here a bit. > > Anyways people tend not to think about how the enemy bot got strong, they just complain when it happens. > > Anyone who actually plays adc will tell you that most of time, the junglers and midlaners have a LOT of influence on how bot goes. Sometimes jung/mid determine botlane more than either teams bot. And this snowballs very quickly and leads to not only bot being strong, but the whole team being ahead. And becuase all the action was botside it LOOKS like better bot won the game, but it was actually just the better team won. > > Yeah sometimes the enemy bot just outclasses yours and takes over the game, but would you blame the toplane role for that one riven smurf hard stomping your whole team? > > I guess TL;DR > > Consider why bot seems to determine games, don't just look at kda/the win and assume it was caused by botlane balance issues. Why the fk do you get down voted for this lol, this boards, every game i play either my team 4mans them or they 4man me, every damn time, like you said jg and mid decide how the game goes a lot of the time, not to mention how impactful is jg early game cause of drakes,rift and ganks or mid cause of roaming, hell if youre a good top you can tp in on bot or drake and get 2-3 kills easy turning the game around
There has always been a large anti-botlane circlejerk on the boards. Its funny because i'm fairly certain 99% of circlejerkers have never even played botlane before. And botlane was busted for like half of one season (ardent meta) and these people just never let it go. They won't be happy until botlane is entirely gutted or adcs are deleted.
: Feels like we're now back to the meta where bot difference determines games again
I think a big reason why people think bot is so important is because they see an outcome (high kda/high kp/easy win/) and jump to the conclusion that: 1. Botlane is op. 2. Botlane alone determined the game. And usually when I see this happening its by people that prefer to sit in their lane and 1v1 their opponent. Which is fine, play how you wanna play, but how can you then wonder how you have no impact on the overall game if you are only participating in one lane? I'm not saying you are like this op, im just ranting here a bit. Anyways people tend not to think about how the enemy bot got strong, they just complain when it happens. Anyone who actually plays adc will tell you that most of time, the junglers and midlaners have a LOT of influence on how bot goes. Sometimes jung/mid determine botlane more than either teams bot. And this snowballs very quickly and leads to not only bot being strong, but the whole team being ahead. And becuase all the action was botside it LOOKS like better bot won the game, but it was actually just the better team won. Yeah sometimes the enemy bot just outclasses yours and takes over the game, but would you blame the toplane role for that one riven smurf hard stomping your whole team? I guess TL;DR Consider why bot seems to determine games, don't just look at kda/the win and assume it was caused by botlane balance issues.
: Haha, my ego? I blow at this game. I never cliamed to be good, or that losing isnt mostly my fault. You all inferred that because doing that makes it easier to trash me. You want to look at the match history of one of my 5 accounts and base you arguments on my record with a champion I have no idea what I am doing with thats fine. I never claimed to be good, and I have made this argument many times on other accounts with other champions at top. Nice try. Must be so nice to just level insults instead of a thoughtful response. Try again or leave.
I wasn't referring to your ingame ego. I literally couldn't care less how good you are at the game or anything like that. BUT, based on your post and EVERY SINGLE ONE of your responses, you have an INSANELY huge ego. I never looked up your match history or your op.gg and I never will, but if you want to think this is at all related to the game, then go ahead.
: The problem with Junglers
ITT OP projects his own massively inflated ego on other players/posters and throws a fit when people disagree with him.
Leetri (EUW)
: Skill ladders ALWAYS start you at the middle, otherwise they literally can't work. If you play chess you're not gonna start with 0 Elo, you start at the average (it was like 15 years since I last played, but I think it was around 1500 Elo?). If everyone starts at 0 Elo no one can gain nor lose any Elo since it's a zero-sum system. That means that if everyone started at the bottom literally no one would ever be able to climb a single rank, defeating the point of a ranked system. It's not a literal ladder, and calling it a ladder is a bit of a misnomer. No idea why it's called a ladder though, I guess it's cause you climb it?
I don't see how they "literally" can't work. How does having people start at 0 elo stop them from gaining elo? The ones that win gain elo and the ones that don't won't get anything or lose anything if they are at the bottom. It actually CAN'T be a zero-sum system in that situation, since the losing side doesn't actually lose anything. And once you've gained ANY elo the system becomes exactly what we have now. Or at least it will as time passes and people settle into their skill brackets. A real zero-sum system would be if everyone on the winning team gets +10 lp and everyone on the losing team gets -10 lp. This all just sounds like a case of "this is how it has always been done so this is the only way it can be done". And at this point it would be simple for riot to just move the starting line to the bottom of the ladder, especially since they already have a well developed ranked community. There's not really any excuse outside of them just not wanting to do it for whatever reason.
: Because a ladder, by definition, has to start players at the average skill level (which is mid silver) and they adjust up or down from there. Iron is, and no offense if you or someone you know is in that rank, *way below average skill*. That's literally what it means.
By what definition does a ranked ladder have to start you at average skill level? If anything, going by the term "ladder", it should have to start you at the very bottom since that is how ladders work...
: > [{quoted}](name=KFCeytron,realm=NA,application-id=3ErqAdtq,discussion-id=cun7vjnB,comment-id=000500000000,timestamp=2019-02-08T08:17:27.098+0000) > > Let's see... 3-4k true damage in 3-4 seconds is 1000 true damage per second... assume 2.0 AS... Rageblade is a W proc every other hit, so once per second... 1000 true damage per W proc... assume maxed W... divide by 14%... that's a target with 7k health. > > 7k health isn't very common at all. Therefore, I'd say that your damage estimate is - while not impossible - an extreme outlier at best. Besides, it's probably healthier for the game if there's a champ that can give tanks a "ticking timer" that allows them to tank for several seconds but not indefinitely. 2.0 AS. What game are you playing? the Lethal Tempo build is like 3.0 as at 2 items+AS boots.
Nobody is playing lethal tempo vayne, so that doesn't even matter. But to be fair, at 2.5 attack speed the enemy champ needs around 4300 health, which is much more realistic, but not at 3 items. For vayne or the tank she's hitting.
Moody P (NA)
: Stop ignoring trundle
tbh he just needs EITHER buffs OR a lower damage meta. If rito actually plans on lowering damage then i don't think trundle needs buffs. Or if they bring back a tank meta he'd do fine. Idk what they could really do to him in this meta without just buffing his damage tho. Maybe make his ult give him a flat mr/armor buff so its more useful vs non-tank champs.
Naalith (NA)
: I have no clue how ADC mains play this role with any regularity.
I just happen to enjoy having 5 beefy dudes (or girls) up my ass for 30 minutes straight while my jungler records it while he's attempting to kill chickens for the 20th time (unsuccessfully), my mid forgets how to auto and spends all his mana trying to kill the tower with skillshots, and my top is happily farming and wondering where his opponent went (botlane). Jk I'm fill/aram main until one of my friends begs me to play ranked with him again.
KnifeCat (OCE)
: Sylas might be the biggest balance nightmare in the history of League
Tbh i don't think he should get the ratios of the ults he steals. If it was just base demage then I could understand the rest of his kit being good and the rapidfire ult stealing. Getting an ult with an ap ratio on it is almost instawin with him.
Bloodnacht (EUNE)
: > Uhhh,,, Annie, Vel'koz and Lux I'll give you. One of those however was specifically designed as a support, the other is only played support, despite being designed as a mid laner. Then you have no idea what support means. 1. if you think the best CC is Death = 0 2. if you think the a support is some one who has more Dmg than the adc = wrong 3. if you think only 'cause those morons stated that Puke is support = wrong, he has 0 abilities for supporting + bugged hit boxes. 4. if you think dmg = Support, again Wrong.
Champs that are primarily played in the support role are supports. Your arbitrary definition of what a support is isn't relevant to the discussion.
: I don't hate the game, I hate its playerbase.
The thing is, most nice players just don't type so you never notice them. You only notice the guys screaming bloody murder.
: Quick Advice To Junglers
That also applies to laners though. Don't expect me to gank just because you're being shoved in. I ain't gonna try and gank an illaoi when you got 5% hp and 20 enemy minions ready to smack my ass.
: I just said "majority" XD there have been few points where they were not mandatory
You also said "marksman has of course been the only "required" class ever since meta started for league". Which implies all of league's existence, not majority.
: really? vayne was one of the harshest experiences of the season when a player played her well. She could take out half of your team by herself... and marksman has of course been the only "required" class ever since meta started for league... I don't want marksmen or AD carries removed, but for the majority of league's existence, they've had it the best of any class...
Vayne was only strong because there weren't any champs botlane that could really punish her early game. She's just the kind of champ that thrives when the meta isn't super aggressive/early game. And at this point we have had several metas (including now) where adc hasn't been mandatory botlane. Its no longer true to just say they have always been required every single game.
: season one through six with crit or life-steal or both-based marksmen... they were the meta then and tankbusters or hyper-carries were the best of them season 7 came around and only proved how powerful they were because BURST MARKSMEN came out of hiding and one-shot their opponents, making them pick or ban status (miss fortune, draven, etc) but instead people cried that they were weak while champs that highlighted how much damage was in the game thrived (kha zix, rengar, or anything that could get to bottom lane) then, to try and help the "weaker" marksmen, riot introduced the Ardent Censor meta
Season one through six adcs weren't dominating the meta. It was always either top/jungle/mid that had really problematic champs/classes. Adcs just spent all those seasons rotating between the top 3 adcs in botlane and the rest of the game was barely affected by those rotations. For the rest of the players in the game, as long as the strongest adcs were being picked, it entirely didnt matter which adcs were actually being picked. They just played their role in the game, which i guess some people don't like? And why were burst adcs good iin season 7? Lethality. The new ASSASSIN stat/items turned out to be too strong on those champs. The items got nerfed and suddenly burst marksmen weren't insane anymore. Its almost as if the items were breaking the champs, not that the champs themselves were powerful or busted. Riot "introduced" the ardent meta because of the lethality meta. It was to directly counter the the types of champs that loved lethality, assassin, items. And guess what, adc's weren't the problem in the ardent meta. Its literally in the name. Ardent, and by extension, enchanter supports were too powerful and too good at their jobs. And their jobs were to keep the adc alive and increase the adc's strength. Adc became seen as "op" because an entirely separate class was actually op. For whatever reason, people just forget that supports exist and refuse to believe that supports can be too strong. I'll never understand it. Some people are just hell bent on removing adc from the game for whatever reason, even when adcs aren't even close to being balance issues. This anti-adc circlejerk is just preventing actual balance issues from being fixed.
: > [{quoted}](name=MegaSpaceJX,realm=NA,application-id=3ErqAdtq,discussion-id=31EGYyEc,comment-id=0001,timestamp=2018-11-26T14:56:49.569+0000) > > If hashshinshin who hates adcs thinks adcs are weak this post shouldn't even be a thing. even if that was correct, we have seen what happens when they arent weak. season 6, 7 and the first half of season 8 was terrible for everyone who didnt play adc. the problem with adc is that range doesnt have a mechanic to counterbalance in this game. no turn rate or something similar, means the only way adc are balanced is by factoring their range into the power budget of their stats. but since range is so huge in terms of power, they either cant deal a crazy amount of damage, in which case they arent carries, or they have to be so squishy that they have to almost immediately die in fights. i mean just look at dark harvest this preseason and klepto last preseason. ranged champions stack both runes twice as fast when they arent nerfed for ranged auto attacks in some form. even after klepto nerfs, the strongest users were still ezreal and gangplank with his q effectively being a ranged auto attack. you also had viktor, and pre rework swain who abused the shit out of the rune. in almost all cases it was ranged champions who used the rune to the most effect. now its the same with dark harvest. both cases arent fun for adc to play. but if they did have damage and the survivability to use it, then theyre automatically overtuned as fuck because no one can deal with them.
The funny thing is that its almost never adcs themselves that are op. Jhin/lucian op during lethality meta? Oh wait thats cuz lethality was busted. Hypercarry adc's op during ardent meta? Oh wait thats cuz ardent/enchanter supports made adc's immortal. Now that i think about it, i don't think there has ever really been an "adc meta". Its always something else in the game that is overtuned that makes em stronger. But nah lets just blanket blame adcs and thier playerbase.
Moody P (NA)
: PepeHands not again
He can be a bit too oppressive when he gets fed or his early damage is strong, so i can see why people would want to avoid buffing him. When was op i was basically forced to play high self peel adc's since he would just run down any even slightly immobile adcs. BUT, as someone who used to play voli a lot, i think one buff he could get is to his passive. Imo he just dies too quickly early game to make use of his passive, so they could change his passive to give him part of it instantly. Other than that they might give him slight defense buffs, but please don't touch his damage.
: Why Ezreal Support isn't just a "Non-meta pick".
Ezreal support was actually doable with his old w and with the old ap support item. I suppose you could rush spooky ghosts, but its so much riskier/difficult since he has to land his q to do ANYTHING in lane. If you wanted to go ad i think you would have to just rush a gauntlet and skip tear item entirely. And even if it can work at all, it would be extremely niche at best. But his new w just kinda kills ez support. Back then i used to play ez support and get the most damage in the game. It was actually pretty oppressive in some matchups.
: What the hell? Wasn't jungle exp already nerfed? AND the items? I cant even jungle anymore because of both of those nerfs. Literally, I see jungles 3 levels behind when they gank, when they have just been farming, only to be an ez target. It's sad. Idk why they want to nerf jungle even more, it's so bad right now I refuse to jungle.
Unless you are talking about morde jungle, jungle is the strongest role right now.
: > [{quoted}](name=Grokmir the bold,realm=NA,application-id=3ErqAdtq,discussion-id=5R8782qH,comment-id=00000000000000010000,timestamp=2018-11-10T17:42:39.933+0000) > > Adc's cried becuase ardent meta was dumb, not because they thought they were weak or something lmao. No ADC cried about it being boring/dumb. They cried because they could die to Assassins roaming during laning phase. The one thing that's never changed about the game since i started playing towards the end of s5 is ADC mains will always say their role sucks. So listening to ADC mains about role balance is pointless.
So we agree on your first sentence i guess? Idk why you said no in there. And adc's only largely cried about assassins as a whole during the lethality meta. You know, when assassins were really strong and the only adc's that could compete were ones that also abused lethality (and ezreal, who built to counter assassins). There have been other times, but as far as i know its not often that we are in a true assassin meta. And yeah some adc's will always say adcs are bad....well shit adc's at least. But that applies to pretty much every role in the game. I've seen some mages complain even when like 9/10 best mid lane champs are mages. I've seen some assassins complain about talon being weak when he had like a 54% winrate. There's always this or that support that's complaining about enchanters being weak or poke being weak or whatever. And for top there is hashinshin (no need to explain). My point is that SOME people will falsely complain about their champs/roles being weak because they don't actually know how to play the role/champ. They are BAD PLAYERS, not the entire/majority player base of those roles/champs. And to be clear, I don't even fully agree with the op of the thread. Adc's are actually very relevant, but they are lacking in the individual agency department. Which might not be a bad thing.
: > [{quoted}](name=Aurelion Smõl,realm=NA,application-id=3ErqAdtq,discussion-id=5R8782qH,comment-id=000000000000,timestamp=2018-11-10T07:03:00.891+0000) > > We don't, but apparently that's just us crying for non-reasons. ADC cried non-stop during Ardent meta. They were still meming ADC in 2017. The meta when literally only thing that matted was Janna pressing shield on the ADC while the ADC 2 v 8ed ever game and nobody else even got to play past 8 mins ADCs cried about their role.
Adc's cried becuase ardent meta was dumb, not because they thought they were weak or something lmao.
: I don't understand adc?
Adc is an extremely team reliant role. Which makes it really hard to carry with in solo queue. I'd suggest maining jungle. If you can get jungle down, it is by far the easiest role to climb with (and it is pretty much every season) + it is the role with the most synergy with pretty much every other role, so you can duo with anyone and still have great synergy. You can climb while maining adc, but it'll talk a lot more effort/grinding.
: > [{quoted}](name=Grokmir the bold,realm=NA,application-id=yrc23zHg,discussion-id=p2YYgFsk,comment-id=0024,timestamp=2018-10-31T16:19:32.691+0000) > > 1. No, other roles don't have to know how to play every type of champ that goes into their role. In fact i don't personally know anyone that seriously does that. Most of my mid lane friends are either one tricks or mage mains and they NEVER play anything else. > > 2. Why is it such a problem that champs are being played in their role? Why do we need to have mages or bruisers in the botlane carry slot when they already have thier lanes? Will people not stop screaming about botlane diversity until adc's aren't played and mage/brusiers are able to play every single role? Because they are *factually* not, and the "waaaahhh but ADCs only work in bot lane waaaahhhh" is ALSO *factually* not true. ADCs are just too busy being used to special treatment that being forced to adapt like everyone else has had to for literally years now is a mindblowing concept to them. Several ADCs make for very strong mid or top laners, and a few of them make decent or strong junglers too. It's just harder than having a support constantly babysit you and Riot constantly help you. Get over it and adapt. People don't want the "ADC in bot only" meta back because ADC players are entitled little shitheads that think the whole game revolves around them, because Riot keeps telling everyone "Everything revolves around ADCs" through their balance and design decisions. Now there's finally some change there and suddenly all the ADC players are unsurprisingly REEEEEEEEEEEEEEEEEEE-ing at it cuz they're the people whose mommies told them they're special and unique a few too many times.
> [{quoted}](name=Shinjusuke,realm=NA,application-id=yrc23zHg,discussion-id=p2YYgFsk,comment-id=00240000,timestamp=2018-10-31T19:17:21.662+0000) > > Because they are *factually* not, and the "waaaahhh but ADCs only work in bot lane waaaahhhh" is ALSO *factually* not true. > ADCs are just too busy being used to special treatment that being forced to adapt like everyone else has had to for literally years now is a mindblowing concept to them. > > Several ADCs make for very strong mid or top laners, and a few of them make decent or strong junglers too. > It's just harder than having a support constantly babysit you and Riot constantly help you. Get over it and adapt. > > People don't want the "ADC in bot only" meta back because ADC players are entitled little shitheads that think the whole game revolves around them, because Riot keeps telling everyone "Everything revolves around ADCs" through their balance and design decisions. Now there's finally some change there and suddenly all the ADC players are unsurprisingly REEEEEEEEEEEEEEEEEEE-ing at it cuz they're the people whose mommies told them they're special and unique a few too many times. What adcs are even being played mid or top? Even corki, the ONLY adc that is "supposed" to go mid isn't seeing any play mid. Or anywhere for that matter. Name ANY adc that is seeing ANY significant amount of play outside of a single role. Jungler adcs ONLY play jungle. Corki ONLY sees play mid if anywhere. And all the rest ONLY see play botlane outside of extremely fringe situations *cough* twitch jungle cheese *cough*. So 99.9% of the time, the only place botlane adc's can go is botlane. There are about as many nonadc's seeing play botlane than there are botlane adc's seeing play anywhere else. Which is to say, almost none. Anyways i just find the adc shit talking circlejerk pretty funny tbh. Feel free to back up your side with some kind of stat rather than emotions.
CIayman (NA)
: I like how everyone except ADCs says that riot favors ADCs
1. No, other roles don't have to know how to play every type of champ that goes into their role. In fact i don't personally know anyone that seriously does that. Most of my mid lane friends are either one tricks or mage mains and they NEVER play anything else. 2. Why is it such a problem that champs are being played in their role? Why do we need to have mages or bruisers in the botlane carry slot when they already have thier lanes? Will people not stop screaming about botlane diversity until adc's aren't played and mage/brusiers are able to play every single role?
: Share your OWN thoughts on how you'd nerf Kai'Sa, Graves, Irelia, Aatrox, Urgot & Akali
Kaisa - slightly nerf her numbers over and over until she is balanced. Graves - remove knockback on autos then buff if necessary. Akali - remove true stealth. Irelia - increase mana costs. Particularly her q. Aatrox - nerf healing OR q damage. Probably q damage. Urgot - idk nerf his tankiness i guess.
: Anyone else having issues with Invisible Health Packs in ARAM?
I think a lot of stuff is going invisible now. I was having trouble with gragas q disappearing and scuttle's vision not showing up.
kargish (EUW)
: Hold on a second
I think they meant it as "even for OTHER early game-oriented champions". Like he's taking over too reliably vs someone like lee sin or nidalee. That or rito is dumb dumb.
: Did you know that some people actually believe that AP items are superior to AD items?
Individually a lot of mage items are better than ad items. But a lot of ad items just synergize really well with each other or with certain kits. Or they are literally only good with other ad items
Thak1ng (EUW)
: Honor 3 and instant 14 days suspension
Based on your chatlogs i don't think you know what the words "chill" and "cool" mean...
Rαy (EUW)
: Daniel Z. Klein not working for Riot Games anymore
Maybe now riot can move in a positive direction instead of trying to mask discrimination with more discrimination.
: I've had an opinion about Nasus ever since I first started playing him years ago. There are two types of Nasus players. Selfish gits who build Trinity Force and lose True Nasus players who build Iceborn Gauntlet and win It's actually very interesting to see it happen game after game. The key to this, I think, is that Iceborn players have a mentality of "I am an unmoveable wall for my team. I will hold these bastards down and feed my team gold." Tri-Force players meanwhile are obsessed with getting kills and doing big Q damage. Another important note to hit on is the difference in movement abilities of the items. Trinity force speeds Nasus up enabling him to chase- but what of his team? Iceborn meanwhile slows enemies, allowing Nasus _and his team_ to keep up with his target. People always want to focus on his fighting power but seem to forget his team utility. Reducing armor for your adc/assassins is great, and withering an assassin trying to go after your backline is superb. But nah, "gotta get those Q chunks." I don't play Nasus often any more because I get bored with winning streaks and I want to learn new champs, but my kit "essentials" were almost always {{summoner:3}} {{summoner:6}} {{item:3025}} . I took a break for a couple years and if I were to Nasus again I'd probably still do those, but maybe add in a {{item:3742}} or a {{item:3800}} .
The key here i think is the "took a break for a couple years" part. Nasus has in the past been objectively better with iceborn (mostly when iceborn was just better than it now.) At the moment Trinity is better in most situations, but against full ad comps, then iceborn is a perfectly fine option too. And you need to have tp + flash or ghost. Personally I think flash is just way better than ghost, but some people still run ghost. Also being a selfish git is a playstyle, not a buildpath.
: > [{quoted}](name=Child of the Pit,realm=EUW,application-id=yrc23zHg,discussion-id=EWbh9Uka,comment-id=000000000000,timestamp=2018-08-18T15:06:28.469+0000) > > Nah, Intro bots is even better Intro bots should show what bronze 5 is like
> [{quoted}](name=5000000000000000,realm=NA,application-id=yrc23zHg,discussion-id=EWbh9Uka,comment-id=0000000000000001,timestamp=2018-08-18T16:52:49.619+0000) > > Intro bots should show what bronze 5 is like it already does. Minus the flaming.
: Bard is going to be nerfed so hard next patch...
Honestly I'm kinda fine with damage nerfs to bard if they would just make his shrines not just a speedboost late game. My idea is having them scale with his chimes. But just increasing the heal late would be fine. And I don't run celerity anyways so its not too bad.
: How do you get the mentality necessary to play ranked with trolls?
Only thing you can do is stop caring about the outcome of a single game so much. The more you care = the more you tilt = the more you lose/go on lose streaks = more tilt. Its a painful cycle. Just shove trolls out of your memory and move on.
: Do people play the champs they complain about?
Well im m7 with fizz and think anyone who plays him should be perma'd.
: What do I do when my adc becomes toxic
I'd leave and gank top/mid and help the jungler. That kind of adc isn't going to carry anyways so might as well get someone else fed.
: ARAM MUST BE HOTFIXED NOW NOW NOOOW ! Please !
> [{quoted}](name=Noor Sakata,realm=EUW,application-id=yrc23zHg,discussion-id=Xc3yA84F,comment-id=,timestamp=2018-07-25T19:04:14.212+0000) > > Of course I myself had to abuse , not had to but it just happened , got {{champion:92}} in aram , used {{summoner:39}} and dashed through enemies and used half of my kit vs 5 enemies and deleted them , for me I see it normally , but enemies see nothing , they only realize that suddenly they can't move and their HP is gone Its not quite that bad, but it is pretty shitty. Talon is the worst offender that I've seen so far.
: I don't think I've ever seen the player morale this low
All they need to do to fix the game is give a 500 range dash to all of morde's abilities. Bam the meta is fixed, esports is rejuvenated, and there's an influx of new players. Also toxicity and trolling drops to 0.
: I've noticed that most people who say ranked is trash are Silver or Bronze
: Think ABOUT IT: you were a doctor who saved more than 100 life. One day, you got a bad mood and killed a man with a gun and a bullet, yes just one bullet. so .....
I really wish people could come up with actually decent analogies rather than just equating 20-ish lines of bad language and insults to murder and felonies. Like does that make sense? I don't mind if you disagree with me, just do so with a little logic please.
Kei143 (NA)
: Did you know that asking / threatening for reports is considered toxic as well? Though its severity is classified as minor, it still builds up and counts towards your punishment.
Riot has stated several times that that is not the case. At least the asking part. I suppose threatening is reportable in any situation, but asking is not.
: > [{quoted}](name=Grokmir the bold,realm=NA,application-id=ZGEFLEUQ,discussion-id=w73pgdZX,comment-id=0001000000000000,timestamp=2018-07-11T18:35:06.049+0000) > > The problem is that one toxic game is enough to to get punished, so even though I was honorable in multiple thousands of games and have never been punished before, I lose it all from a single mistake. > > Be honorable in 99% of your games and you can get honor 5, but that 1% toxicity is enough to get you punished. > > And in my case the percent is even more skewed. "I havent committed a crime once in my life, so on my 75th birthday i should be allowed to rob a bank"
If you really want to criminalize people for 30 ish minutes of slightly bad behavior, then by all means go ahead. I, on the other hand, don't think your comparison is even remotely applicable to the situation. A better one would be saying its okay to let someone off for driving 5 mph over the speed limit on their first offense.
Ifneth (NA)
: They were posted by another user in this thread.
No they weren't. I just posted my chat logs about an hour ago.
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Grokmir the bold

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