: Patch 9.24b notes
*Cries in Sejuani*
Meddler (NA)
: Quick Gameplay Thoughts: November 22
Enjoying preseason so far. Found another bug for you. Shyvanna's dragon form Q is only hitting once right now. Noticed it when I didn't two hit a ward like usual.
: Patch 9.22 notes
Sejuani "buff" does nothing to fix what's making her weak. She can't duel or gank early because of the ridiculous 20s Q cd rank 1. She loses her passive damage mid-late game. +2 ad and health regen isn't going to solve this. Giving a tank an AP ratio on a 20s cd ability isn't going to solve this. The 2/3 dagger worth of attack speed at level 18 is going to solve this. Get rid of all these "buffs" and make her Q have a 15s cd at rank 1. That'll make her viable without being completely overwhelming.
Rioter Comments
Šejuani (NA)
: Did i miss something about this change? I thought the spawn time is only 1 second later and there is no other change to the camp. How does this affect amumu or hec doing their first buff and then going to raptors second? I always find that the camp spawns plenty of seconds before I get there
> [{quoted}](name=Robot Carter,realm=NA,application-id=Ag8jgd8Q,discussion-id=Hf3FqBOA,comment-id=00530000,timestamp=2018-12-05T21:02:38.470+0000) > > Did i miss something about this change? I thought the spawn time is only 1 second later and there is no other change to the camp. How does this affect amumu or hec doing their first buff and then going to raptors second? I always find that the camp spawns plenty of seconds before I get there Can't find a good video of Amumu doing it, but you can stay at full hp without using pots if you kite the raptor camp down to Red with your W active. Talisman heals you. The delayed spawn now means that your botlane has to tank a hit or two, or delay your leash. Here's a video showing the mechanic with {{champion:28}} {{champion:120}} . https://www.youtube.com/watch?v=1q3nudNEOcs Does that make sense? You don't start the camp, you use it to be at full hp without using pots after red.
: Patch 8.24 Notes
@Riot - Can you please remove the delayed spawn on raptors? The change is intended to stop laners from eating the camp, but the implementation is going to hurt weaker junglers like {{champion:32}} {{champion:120}} that rely on the {{item:1039}} trick to save {{item:2031}} and not die to every meta jungler. Kicking the little guys when they're already down with this change. {{item:3070}} {{item:3070}} {{item:3070}} {{item:3070}} {{item:3070}} {{item:3070}} EDIT: Few people asking why this matters. The delayed spawn stops you from using this trick to do red first and stay at full hp. https://www.youtube.com/watch?v=1q3nudNEOcs
: Does anyone else feel like Riot doesn't know how to handle Tanks anymore?
Yeah, I love playing tanks and helping my team. S8 was not fun. Hope Riot figures it out.
: Why buff Sejuani's damage and nerf her CC?
Agree this is a horrible change on the PBE. Takes away from her core identity and makes her worse at her job. Not sure what Rito's doing with this one. Excited for another season of changes every patch :-(
: One of these engages isn't exactly reliable tbh
> [{quoted}](name=LTK KoRo,realm=EUW,application-id=3ErqAdtq,discussion-id=ybUvlplh,comment-id=00000001,timestamp=2018-11-09T06:59:19.972+0000) > > One of these engages isn't exactly reliable tbh You can animation cancel R with flash to make it pretty reliable. Projectile speed is still slow, but close to impossible to dodge from Fog of War. Q+ Flash mid-Q is pretty darn reliable though.
: Removing old R was the entire point she got updated
> [{quoted}](name=AvantelWings,realm=NA,application-id=3ErqAdtq,discussion-id=ybUvlplh,comment-id=00010000,timestamp=2018-11-08T20:00:04.111+0000) > > Removing old R was the entire point she got updated Yeah agreed. Don't want old R back, just want her to get to a state where she's not nerfed what feels like every patch for an entire season.
: Any champion that has a reliable long range engage abililty is supposed to remain weak in ranked. {{champion:516}} {{champion:113}} {{champion:79}}
Definitely agree with you. That's why I don't understand the damage buffs that Riot just put on the PBE. They're removing unique kit abilities and just dumping stats on her. Not touching her engage at all, just making other parts of her kit more generic, and do more damage. Which isn't why you pick Sejuani in a team comp.
Rioter Comments
: Patch 8.18 Notes
Have played over 10k games of Sejuani and have over 2million mastery on her across all of my accounts. She is unplayable in solo queue this season and I've given up trying. Feels super bad to be incredibly weak and only able to win games if at least one of your teammates that do damage is hyper-competent. Can you please re-work her kit so us non-pros can play the champion too? Understand that she's super strong with the right comp (melee teammates), but you rarely get that in regular ranked play. Seems rough to balance around specific team comps instead of the champion herself. Rito pls?
: Patch 8.2 notes
Someday the Sejuani Scuttle bug will get some love. :'(
: Level Beyond 30
I was super sad that all the games I've played over the past 7 years didn't apply toward the post 30 leveling. What's the reasoning there? Thought the level was supposed to be like a new kind of experience rank, but now it won't be very useful.
: Patch 7.19 notes
Still working on the Sejuani E scuttle bug? {{sticker:cass-cry}}
: Patch 7.15 notes
Can Sejuani get some love for the scuttle bug? The one where your stacks randomly fall off when you use E and stop you from getting the freeze?
: Virtually every game I've won or lost has been dictated by how effective my jungler was.
: Legacy Client Officially Retires April 24
New client crashes my streaming software (xsplit), old client doesn't. Is this fixed? Haven't tested, because it crashes my streaming software :-(
: Why doesn't anyone play Taliyah?
Check this guy out. Best Taliyah I've seen. https://www.twitch.tv/thebearsnatcher
: Smite shouldn't be an auto loss if forgotten.
I like the pop up. Your second solution fails if people try to trade roles with a jungler.
Xavanic (NA)
: Petition to put an hp bar on yasuo's wind wall
I love this. Nothing tilts me more than grazing the edge pixel of the windwall with my {{champion:113}} ultimate and losing a team fight.
: why the hell are you putting support as your secondary if you don't enjoy the role? it's not Riot's fault you make terrible role picking decisions
Jungle/Top - Auto filled to mid/supp every other game. Enjoy supporting more than top, but not 80-90% of the time when I put it as my secondary. That's my issue with Riot's matchmaking.
Erronis (EUW)
: Someone give this guy a medal for controlling his rage in a constructive manner. This is actually my first time posting on this forum, this new rng role selection has the questionable honor for that. I'm pretty sure most ppl felt queue times were ok except some impatient ones who believed it was possible for Riot to tweak them down while promising roles at the same time. I'm confident that if you made a poll and asked if ppl wanted to trade in a few minutes of extra queue time against promised roles, most ppl would jump to the opportunity now, because this role system as it is now is in reality a random system, with maybe a slight focus on favored roles. I have played this game for 4 years now, and this is finally making me lose all joy in playing it.. I mean I survived toxicity, worked my way out of bronze again and again against all odds, I could handle facing 4 man premades in dynamics, but this .. this is too much. I'm not into randomized success in ranked, that is aram's department, let ranked be somewhat constructive please or you are gonna lose a lot of players...
They're probably just running some test to figure out how a better system could work. Riot's a super smart company. Just voicing my opinion because it feels super lame right now when I get my secondary role (which I hate playing) 3x as much as my primary, and I'm autofilled to support half the time. There are a lot of jungle mains that would for sure go support secondary if it meant they could actually jungle (currently you support 80-90% of the time when you do that). So it becomes a chicken and egg kind of problem. Thanks for the input, hope Riot listens too!
Rioter Comments
Pud85 (NA)
: I'd choose support as my secondary if I would get it 30% of the time instead of 90% of th time. imo it's my second best role but I have to choose mid or jg because of how it dominates what you get to play consistently.
Same! I love supporting, but not 90% of the time. I mean, if you gated it at 50/50 I would queue up as Jungle/Support every game. I hate that I get it the vast majority of the time, so now I troll my diamond teammates with my bronze mid mechanics 30% of my games.
: blind pick is not a proper learning environment. neither is ranked.
Agree so much. At least give us teambuilder back if you're going to take draft away.
: How is it elo hell if youve play 500+ games?
ELO Hell = http://leagueoflegends.wikia.com/wiki/User_blog:Texas_Snyper/Elo_Hell_and_You:_Part_1_-_The_Impassable_Barrier
Fearless (NA)
: Let's talk about Plants!
Why are you adding plants in? What problem are they solving? Better question, what PROBLEMS will they add? You're going to piss off the playerbase. You're essentially adding the league equivalent of a bad-beat in poker. Where you play the hand perfectly, but due to random luck, someone lands two runners to get the 1% straight flush to suck out on you. I'm looking at the youtube examples and both are showing situations where a player is being beaten by luck, not skill. How do you balance around these? You say the game is "too easy to solve" in a few of the comments, but I've been booked solid for the past year coaching players every single night on how to do basic jungling stuff. This game is COMPLICATED, and requires a ton of skill + knowledge to play already. People LOVE the challenge of learning this complicated system, and feel proud when they understand and triumph over it. These changes will cheapen this sense of mastery since a bad player who hasn't put in the time, can luck out with the right random plant. This will make it MORE difficult to learn, and make the mastery feel WORSE. Every control player now hates you. Those wards I was setting up for the last 5mins to ensure that I could take this objective undetected? A random dandelion grew 10s into my dragon clear and blew my cover. My non-meta, underpowered, utility tank champion played a teamfight perfectly? TOO BAD, Oranges and it's k for the enemy team who out trade you with 1hp, or they jump over a wall randomly by running to a plant that spawned during the slow-base-damage filled fight. Seriously, this sucks Riot. Listen to feedback for once? This is going to come out, and maybe the majority of the playerbase will like the change. BUT you're making your game worse by forgetting your roots (GET IT!??). Keep League Hardcore please.
: As a statistician, I find crying about unbalanced matches strange
OP hasn't played much in Low Diamond. The ELO formula is a little broken with all the people learning champs for the first time on off roles, boosted players, people boosting players, and all the random toxicity. Just had a promo game where the teams were evenly matched and it was a lot of fun! Had another right after where our midlaner kept spamming for open mid 6+ mins into the game and disconnecting every few mins while our botlane fed 6+ kills in the same amount of time. Games like the latter are the ones people complain about. And sure, it washes out after enough games, but it feels REALLY bad when you get a string of games where everyone on your team is seeing diamond players for the first time (and raging about it). It would be nice if there were a better system in place to make sure games are of better CONSISTENT quality, but I have no idea how you would design for that.
: .... Uh.... Fiddle, Heim and Swain are mages...
Depends how you play em. All can be drain tanks too, all can be AP Bruisers. Just saying, there are other users that will be sad to see the HP go.
: That's not how you fixe Rylai
> no one is building Rylai beside mages, some bruiser are building it like {{champion:8}} {{champion:82}} {{champion:32}} {{champion:28}} {{champion:9}} {{champion:74}} {{champion:27}} {{champion:50}} All love {{item:3116}} for the HP + slow.
Gramham (NA)
: [GAMEPLAY] LB clone items not showing up.
Eedat (NA)
: Why the hell does nobody build this?
Eeyore (EUW)
: Is Flashing-to-move-the-AOE actually intended behavior?
Don't agree with the OP. There are a lot of cool tricks you can do in the game. Seems silly to remove a few from specific champions and punish the players that have spent the time to actually learn them. You can use flash to animation cancel or extend the range of abilities mid cast. This is a well known mechanic that has been in the game forever. There are other tricks like this too. League is not a simple game. There's a lot of knowledge that needs to be accumulated to play at a high level. Take the time to learn this knowledge instead of complaining. tldr; git gud.
Audreeey (NA)
: Couldn't rank with plat friend because I'm silver, so Queue matches me against him x_x
Hope the S7 changes fix this kind of thing. Matchmaking is a clown fiesta right now because of all the variables dynamic queue threw into the mix. Very unbalanced games. Riot's got their work cut out for them fixing this!
: We All Know That Feel...
Ýones (EUW)
: You should know that everyone has bad games, that is not and should never be a punishable offense. I only report people for feeding if it's clearly intentional, but otherwise I don't.
Sure people have bad games. Sometimes they have bad games by intentionally ignoring wards, calls, warnings, or the fact that they're 0-4 and still trying to tower dive that fed Darius in lane ~8mins. There's a difference. In Diamond, we use this report as a proxy for unskilled (which was a placebo that did nothing before), because the person is literally throwing the game and ruining the play experience of others with their incompetence. Bad games happen, but there comes a point where it's intentional versus unlucky, and that is reportable. EDIT: I don't think this should be bannable. BUT, Riot needs to look at these and fix matchmaking, which is a clown fiesta since Dynamic Queue.
: while most of the melee champions can have a safe lane against other melee, more than a half of melee roster is unviable against adcs.
Do you play TT? There isn't really a laning phase that lasts for more than a few minutes. No vision, and tiny map makes it so champions with mobility, and kits designed to delete ADCs, don't care about the laning phase. Savvy?
: ADC's are mandatory, and that bothers me as TT fan
ADCs huh? {{champion:33}} OK {{champion:121}} {{champion:107}} {{champion:11}} {{champion:238}} {{champion:80}} You've got options.
: > [{quoted}](name=GundayMonday,realm=NA,application-id=K6EGEal2,discussion-id=wb1FXEVT,comment-id=0021,timestamp=2016-08-18T17:05:12.057+0000) > > What organization? Paid? Need more details if you want serious people to pay attention. im not quite sure what your asking
> [{quoted}](name=Littlefarms,realm=NA,application-id=K6EGEal2,discussion-id=wb1FXEVT,comment-id=00210000,timestamp=2016-08-19T05:57:58.593+0000) > > im not quite sure what your asking What is the name of the team? Sponsored/supported by anyone? Are these paid gigs?
: What pokemon would your main in League of Legends use? :D
: There is nothing to do against a good tryndamere player.(split pushing)
Here's how you deal with a split pushing tryndamere: 1. Pick a champ that can stay in lane and stalemate him. Make it so he can't push. His team fight is pretty wimpy, and his moveset is telegraphed, so if he can't split, then he can't help as much in fights as other champs. If they bring the party to his lane, then you have a 5v5 in your advantage since Tryn's kit wants to duel (not team fight). 2. Build a {{item:3512}} and place it under your alive towers to shove the wave out and slow down his split. Use the extra time to group with your team and take objectives 5v4. Use {{summoner:12}} + {{item:3158}} to react if he pushes through the ZZ'wave. 3. Pick a champ that can kill him. Items with grievous wounds {{item:3123}} {{item:3033}} {{item:3165}} and {{summoner:14}} will hurt his healing, and damage over time abilities can finish him off after his ult completes. He can't split if he's dead. One of those 3 tactics usually works. Hope that helps!
: Riot, please revert Taliyah back to what used to be, before the W changes.
Turn off smartcast on W. Congrats, now you have old Taliyah back.
Cherysse (NA)
: Ryze Jungle: it works really well.
Vid of early clear? Feels like this would be very easy to abuse early since he's forced to start at blue... Am I wrong?
: Creating a very serious team, with hopes of Challenger series
What organization? Paid? Need more details if you want serious people to pay attention.
: Just because someone is in a low rank doesn't mean they're automatically wrong or inqualified.
Low rank doesn't mean you're automatically wrong or inqualified, but it does make you more likely to be wrong or inqualified. Especially compared to higher ranked individuals. THAT SAID, I've learned things from bronze players and have seen challenger players say/do things that are just blatantly wrong. Generally though, I learn significantly more from the challengers than the bronze players though. They literally have a rank that says they know WAY MORE than the rest of the player base (and vice versa for bronze).
: I feel like Ziggs *should* be successful, but there's just too many champions that can do what he does better or more reliably. Can't remember the last time I saw a Ziggs mid...
Ziggs is more of a botlane carry now. Like when you have AD top/mid. He does consistent dps, and takes towers faster than ADCs. People just play him in the wrong role.
: {{champion:266}} {{champion:126}} {{champion:56}} {{champion:20}} {{champion:6}} I'm thinking about champions that I frequently see under preform even in the best circumstances. I see these champions in ranked too. {{champion:115}} is so-so in my opinion. He can be strong in the right circumstances. As for the others listed here so far...um what? {{champion:39}} {{champion:91}} {{champion:163}} {{champion:420}} {{champion:99}} are pretty strong meta picks. I feel like {{champion:84}} is still strong because she's feast or famine, but her kit is out of date.
Jayce is sleeper OP at the moment. Look at his numbers. Agree with you on the rest.
: d5 is where boosted players are. I suggest watching ma boi Silas Kroeger. Gets some pretty super feeding teams ends up 32-8 or something crazy. The games fine you just play sej and dont play very good ecks dee for instance look at your other champions win rates they are atrocious. Probably just squeezed your way to diamond by one tricking to be honest. Nothing against you just explaining whats going on. Your skill level is probably lower hence the bad win rates (even on sej) and a neg win rate overall. Cant blame the game for that lol. I myself got to d4 with a near 70% win rate and a 89% on rek sai so yea. Oh and just cuz its "1% of players" or whatever doesn't mean its good. I mean compare it with challenger diamond 5 is dog trash.
You'd be surprised. Winrates mostly due to 4v5s. Games are very infrequent. Have 100% winrates on my Smurf at the moment, and am top 20 coach in the world on lol-coaching. Review everyone of my games after. Sure everyone can play better, but I'm more worried about the skill mix of the players, not me. Complaining about how all over the place it is, not that games are hard to win. Win or lose, the game isn't fun because it's a complete clown fiesta for one team or another.
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