Rioter Comments
: Aphelios Kit Primer
What the utter fuck am I reading
Rioter Comments
Rioter Comments
: iG top laner wanted Riven but had to settle with Fiora, feelsbadman
That explains the completely disjointed back animation where Fiora tries to take Riven's sword. Like, what the fuck? Could she have a weaker recall?
Y4SO (NA)
: I've come to terms with Riot's URF verdict
The ranked experience made me quit, but because I played URF a few times I guarantee it's going to be added in as one of their statistics.
: i get what you're saying but at the same time any skin that provides a ingame advantage is unhealthy for the game and riot changing it is the right thing to do
> [{quoted}](name=Master2139,realm=NA,application-id=yrc23zHg,discussion-id=0fi2AxUx,comment-id=0001,timestamp=2019-11-13T08:37:38.123+0000) > > i get what you're saying but at the same time any skin that provides a ingame advantage is unhealthy for the game and riot changing it is the right thing to do It's not an in-game advantage. You can literally see where he's moving based on the direction he's moving. How is this any different from all the other weird movement effects champions have? You have _animation cancelling_ in certain champion kits. Yknow, where you CANNOT TELL WHAT ABILITY THEY'RE USING, or if they're actually autoattacking. THAT is an ingame advantage that's unfair. Not fucking facing the opposite direction you're moving. If you can't tell someone's moving down based on what direction the champion's facing, you've got a lot more problems than the champion's facing direction.
xGvPx (NA)
: Is the Akali hoodie for real?
Oh these those new Yeezies right?
Zethro (NA)
: > [{quoted}](name=Håppy,realm=NA,application-id=yrc23zHg,discussion-id=nRxr9jQj,comment-id=0001,timestamp=2019-11-09T23:06:29.806+0000) > > Glad it's not just me stuck in p2. Can't even get to p1 promos, because every game has either an impossible number of smurfs on the enemy team, autofilled everywhere, or people afking after 2-3 deaths. bro you have played 34 games at a 70% winrate, youre not hardstuck in the slightest you just dont play the game LOL
> [{quoted}](name=Zethro,realm=NA,application-id=yrc23zHg,discussion-id=nRxr9jQj,comment-id=00010000,timestamp=2019-11-09T23:22:25.441+0000) > > bro you have played 34 games at a 70% winrate, youre not hardstuck in the slightest you just dont play the game LOL I've played close to 100 ranked games this season, which sure isn't 1000 games, but it's a considerable amount for me. I've played over 30 in the past week. 18 of them were losses, and they were so clumped together that I can't climb. And it was because of people that would be level 1 7 minutes into jungling, people who'd afk after 3 deaths, people who'd first-time champions in high platinum, people who'd be autofilled and say nothing. It was because the enemy team would have level 30-45 players (obvious smurfs compared to lv100+), because the enemy team would have 1.8m-2m mastery points on their champion while mine were either locked or just barely level 4 mastery, because the enemy team would be a much higher rank whereas mine would be fairly low.
Zethro (NA)
: Taking the L on season 9
Glad it's not just me stuck in p2. Can't even get to p1 promos, because every game has either an impossible number of smurfs on the enemy team, autofilled everywhere, or people afking after 2-3 deaths.
: > [{quoted}](name=Håppy,realm=NA,application-id=3ErqAdtq,discussion-id=iYaZZuuo,comment-id=00060001,timestamp=2019-11-09T02:23:09.740+0000) > > Bad mindset. Would be a good mindset if the matchmaking system wasn't designed to shaft you, but it is designed to shaft you. If matchmaking were designed to shaft you then there would be just as many challenger players on the boards complaining that the game is purposely keeping them in silver lmao. You get to the rank that you deserve period. Spend less time complaining and more time improving if you want to see a meaningful climb because ultimately you will actually see results and enjoy the game more than you do now with this conspiratorial belief that riot selected you specifically to keep at a lower rank than you deserve despite you actually being the next faker
Oh, you must be right! There are absolutely no Challenger players currently complaining about the state of matchmaking and how it's locking them out of Challenger for extended periods of time, or how unbalanced the system is in regards to consistent and enjoyable games! You're 100% correct, I'm so glad that Moe/Yassuo didn't just have a breakdown on stream _this week_ about the number of autofilled players destroying the quality of his game. Let's not forget the amount of players who currently exist in ranks they _don't_ belong in, still, because of the failed "role ranking" idea Riot had that people quickly learned they could abuse. "You get the rank that you deserve" is a bad mindset. It would be a good mindset if the matchmaking system wasn't designed to shaft you, but it is designed to shaft you and throttle any kind of progress you make. There's a reason why "Unranked to Challenger" videos are called challenge videos. And the _only_ reason these videos even start to work is because they play exclusively hypercarry face-of-the-month champions to climb. Your mindset is broken.
: If you were at gold skill level you would get gold. If you can't carry despite your team you're not at the skill level necessary for promos.
Bad mindset. Would be a good mindset if the matchmaking system wasn't designed to shaft you, but it is designed to shaft you.
X3N0N (NA)
: I finally understand why people think that the matchmaking is so bad.
It's this all the way up the ladder. I've become hardstuck plat 2 because there are so many afkers, so many junglers level 1 7-10 minutes in. So many people that just sit in base after dying 3 times. I've had a game end at 11 minutes- on my side, of course- because my Garen top built 3 executioner callings in to vladimir trollbuilding and everybody except me gave up. This game is broken.
Rioter Comments
QancerClown (EUNE)
: Honestly you are right on many things but it is only a game so even if it is competitive it will have its downfalls. There is not even a single video game that is balanced atm.
Kingdom Hearts 2 is pretty well balanced.
: I'll file this post under "plat two goes on a 4 game losing streak and decides that it's Riot's fault."
The last time I went on a Ranked grind, I was skipped from Plat 4 -> Plat 2. I completely passed Plat 3, didn't even have to play my promos after hitting 100lp Plat 4. Over the past 7 days, I've played 33 games. Out of those 33 games, I've lost 18 games. That's only 15 won games, and they were interspersed so randomly across my losses which were bunched up in 3-4 combos. Of those 18 lost games, 7 of them had someone afking before 13 minutes, 5 before 10, and 2 before 6. People would give up, sell their items, and run it down after 3 deaths. People would be playing champions that they have less than mastery 4 on, meaning they've barely had any experience with the champion. I'd have people who were autofilled, decided not to say anything, first-timed a champion, and then complained about autofill 15 minutes into the game as the reason why they lost lane. There would be players spending more time flaming each other than actually playing the game, people with 30% winrates and people with negative KDA's on my team. Enemy teams would be comprised of smurfs and I've faced several players with 1.5-2m mastery points on their champions (often while playing with people essentially first-timing a champ.) You're right. It can't possibly be Riot's fault that their matchmaking decided that this needed to happen. It's only _rational_ that this be happening, and every single player ever must experience this. I mean, you must have experienced it too, which is why you're so ready to brush it off. Right..??
: >despite the entire world noticing recurring themes (Get into promos, get matched with habitually toxic and death-heavy players) You know, we have a term for that. It's called confirmation bias. You notice the times it happens, and don't notice the times it doesn't happen. >love nothing more than looking at the summoner levels on the enemy team and seeing 35, 40, 37, 31, 42, all with roughly 700k mastery points on their chosen champion is just SO COOL None of those are high levels. What that is is returning players playing their mains. How do I know? Because it's fucking impossible to get even 100k mastery on a champion before level 40. >, I really don't see how it's my problem as a player that my jungler is level 1 7 minutes in to the game because they don't know how to take camps without getting executed That instance is not your fault. However, that is not every single game. The reason you lose *games* might be due to bad luck or your team, but the reason you can't *climb* is always **YOU**.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=GWUFGEwy,comment-id=0000,timestamp=2019-11-05T12:57:35.822+0000) > > You know, we have a term for that. It's called confirmation bias. > > You notice the times it happens, and don't notice the times it doesn't happen. > > None of those are high levels. What that is is returning players playing their mains. How do I know? Because it's fucking impossible to get even 100k mastery on a champion before level 40. > > That instance is not your fault. However, that is not every single game. The reason you lose *games* might be due to bad luck or your team, but the reason you can't *climb* is always **YOU**. The whole point of me mentioning the levels was that they're low levels. AKA, smurf accounts. That was the entire purpose of bringing attention to the low levels. "The reason you lose games might be due to bad luck or your team, but the reason you can't climb is always you" How am I supposed to climb if I lose games? If I'm losing games because of bad luck or because of my team, I'm unable to climb. If I'm unable to climb because of bad luck or because of my team, however, that's my fault? That logic doesn't hold up.
Rioter Comments
Jikker (NA)
: What did you do for Halloween?
Nothing. We had winds way too strong, if I had a broomstick I could've been a witch the way I'd have been flying.
: > [{quoted}](name=Håppy,realm=NA,application-id=3ErqAdtq,discussion-id=cVJ67MET,comment-id=,timestamp=2019-11-01T17:40:31.410+0000) > > Literally unplayable. Everybody's raging and afking up in platinum 2-diamond 1. Climbing is currently impossible. What the fuck is going on? I'm currently 8 minutes in to a game and my entire team has gone afk. When silver players complain about all the same things, platinum/diamond players tell them it's because they've arrived at the rank/MMR where they belong.
> [{quoted}](name=Der Lindwurm,realm=NA,application-id=3ErqAdtq,discussion-id=cVJ67MET,comment-id=0000,timestamp=2019-11-01T17:42:48.425+0000) > > When silver players complain about all the same things, platinum/diamond players tell them it's because they've arrived at the rank/MMR where they belong. .....?
Rioter Comments
mack9112 (NA)
: Play styles that encourage non interactivity are not fun for the game.
> [{quoted}](name=mack9112,realm=NA,application-id=3ErqAdtq,discussion-id=ybPq72oM,comment-id=0001,timestamp=2019-10-23T01:37:43.499+0000) > > Play styles that encourage non interactivity are not fun for the game. So we delete Heimerdinger, then, yeah?
Rioter Comments
Dynikus (NA)
: I'm incredibly confused by people with your mentality. What reason would Riot have to lie about player data in regards to URF?
Because it gives them an excuse so they don't have to outright say "We just feel like it lol". Otherwise they'd actually release the data. It was their reasoning when cancelling Nexus Blitz, their _most popular gamemode_ aside from URF by far. For removing Twisted Treeline, and removing Dominion. For removing every single other gamemode, too.
Rioter Comments
Alexis47 (EUNE)
: Meanwhile in platinum 2 ....
Used to be really proud of being platinum. Now I'm embarrassed even when watching Diamonds play.
nm1010 (NA)
: 1. Get that trash cloud dragon out of the game before we even hit pbe. 2. I would actually like these dragon changes **_IF_** we could see dragon spawns before the game. There is no reason not to do this now that there is a "max" amount of dragons that can spawn and it would allow significantly more strategy in champ select.
As a jungle main, I really don't want my jungle randomly changing every game.
Snowbrand (EUW)
: Every preseason is the same, people panic before they even played with the new changes. Omg Riot changes things... it's mostly good for the game. I kinda like the new map changes, but it's weird it only changes the jungel. conqueror is true do, but not sure how big the true dmg nerf is gonna be. Need to play it first before I cry about it lol :)
And every preseason introduces some ridiculous, stupid mechanic into the game that nobody wants but is forced to play around because once they commit design time to something, you'll have to threaten their lives with a gun in real life for any of them to think about walking it backwards.
Unvictus (NA)
: The buff that cloud drake gives is cool down reduction on your ultimate. You have to kill 4 drakes to get a dragon soul, and 2 or more of them had to be cloud in order for you to get the Shojin effect. The chance of that happening on the regular is very slim. And when it does, the team should be rewarded for getting 4 drakes. You’re overreacting imo.
I'm not overreacting anything. You seem to be the one tunnelvisioning on the Cloud Dragon only - My entire post is paying attention to everything. This post, in particular, is correcting someone saying it's just Ultimate Hat.
: > [{quoted}](name=Håppy,realm=NA,application-id=3ErqAdtq,discussion-id=scoWExWf,comment-id=0013000000000000,timestamp=2019-10-17T12:06:59.786+0000) > > Nice percentages, but they stink of your ass. nice complaints about the incoming season but you only ever look at 1/4 of what could happen in a game. ?
I'm not sure if you actually read my post but I'm mentioning everything.
: > [{quoted}](name=Håppy,realm=NA,application-id=3ErqAdtq,discussion-id=scoWExWf,comment-id=00130000,timestamp=2019-10-17T11:37:11.368+0000) > > Yiiiiiikes. "If you don't like it, leave. Your voice doesn't matter and nobody cares." > > Buddy, we are the consumers. If we don't like what we're consuming, it's our job to make it known. But the other 80% of consumers are interested in the presented changes so....
Nice percentages, but they stink of your ass.
: If you do not like this game anymore, why don't you just leave. Please leave the rioters alone. I've yet to see another game last so many years with so many players, every season I see topics saying that this is the worse season ever. We get it, humans do not like when things change. But please, just be aware of the futility of your topics, all of you, you get read by at most 1 000 players, get 50 upvote and be confident that your opinion is popular. All my friends who left the game complained was that the map never changes, so maybe it doesnt please you but it was a real issue for a lot of players.
Yiiiiiikes. "If you don't like it, leave. Your voice doesn't matter and nobody cares." Buddy, we are the consumers. If we don't like what we're consuming, it's our job to make it known.
: For the love of god, Cloud doesnt give everyone Spear of Shojin. It's just ultimate cooldown reduction. It's literally the exact OPPOSITE of Shojin, who only provides cooldown reduction to primary abilities with every auto attack after the ultimate. Not to mention that you have to kill more Cloud drakes than any other drake, and kill 4 drakes to boot, to even get the passive. It'll rarely be seen and over all is a very situational passive to even have in general.
Uh??? http://prntscr.com/pk7068 The cloud dragon soul, mate. Base cloud dragon stacking buff is Ultimate Hat. But the Soul passive is a permanent Shojin effect.
: I've got a feeling that other than the cloud movement, none of the map changes will be that impactful. They're predictable and happen around drake spawns, and the terrain changes really aren't that major. They will swing some fights but this is seriously on plant level - rarely impactful, just another factor to consider. The alcoves are pretty similar, you can jump in there to juke or set up a gank with them, but they're pretty pointless to ward and have no resources. Its just some random extra space. Cloud speed on the other hand just enables hella roaming. If you're already drafting roaming champions, you have a reason to leave the drake up. Sure, everyone gets to use it but mobility boosts always are the most helpful to already mobile champions. Though given how busted Cloud Soul is, I doubt even that will last too long. You're going to be interested in securing drake when possible so the wind effect isn't likely to stay on the map more than 5 minutes at a time... which to be fair, is a long time for League. Honestly once you're past the map gimmicks though, all the game pacing changes are terrible. I don't know what I expected. Riot loves messing with the jungle every preseason and they regularly have to walk back the majority of their changes because they break the role. Conqueror getting changed into Fervor 2.0 just shows that Riot will make changes that arrive to the right conclusion eventually rather than just revert something. And they do this all the time, its change for the sake of being change. At least top/midlaners can rejoice that they're getting a bunch of juicy bonus XP that junglers and botlaners got shafted out of.
The terrain changes are pretty major. What we've seen is marginal, but it's not reflective of the whole map. Do I have to re-state that red buff becomes an open intersection instead of the alcove that it's supposed to be? That *TONS* of new bushes sprout up around the map? This is another complete redesign of Summoner's Rift in yet another RNG mechanic. Despite the fact that the actual additions seem minimal, these are huge changes to gameplay, all of them, and none of them are good.
: literally everything about this is fine aside from the elder drake change. top has dealt with tri brush layout forever so it ain't anything new, bot has more than double the wards. and if you missed someone sneaking into the alcove you deserve to die. The layout changes from dragon aren't gonna be happening on your first clear and just gives some new opportunities. it also only happens once, at the third drake, so the random part is really not that big of a deal. it mainly prevents teams from building a team around one dragon buff. Nothing actually drastic changes and it affects both teams equally. The souls require you to get 4 drakes of the same type, good luck getting that. if you let the enemy get that, you deserve to lose. and if cloud genuinly is too strong, it'll just become an ult hat type effect 2 patches later. This is plants/elemental drakes all over again, and look at em now. they're perfectly normal gameplay elements we've all learned to use.
"Nothing actually drastic changes" bro the entire map redesigns itself halfway through, 1 of 4 options, at complete and utter random every game. 4 drakes of the same type, except the 3rd drake that spawns is the only drake that'll spawn for the rest of the game until a dragon soul is obtained, and then elder starts to spawn. you need to go back and read all of that before you come here arguing about that. Talkin all this "good luck getting it" bro _it is guaranteed that it will be gotten_
Kovorix (EUW)
: This is just to much rng. I can go to steam and type /flip into the chat and get a league match.
[Omegalul](https://www.youtube.com/watch?v=5ejsttVNPLA)
: > [{quoted}](name=Håppy,realm=NA,application-id=3ErqAdtq,discussion-id=scoWExWf,comment-id=00010000,timestamp=2019-10-16T14:37:46.844+0000) > > Cloud dragon soul gives Spear of Shojin effect. Autoattacks reduce cooldowns of basic abilities. Permanently. :/ > Infernal Might: > Gain a percentage increase of Attack Damage and Ability Power. > > Oceanic Will: > Regenerate a percentage of missing health every second. > > Cloudbringer’s Grace: > Gain cooldown reduction for your Ultimate ability. > > Mountainous Vigor: > Gain a percentage increase of Armor and Magic Resistance. if a team collects 4 drakes for a dragon soul, then whatever they get they probably earned it. :/ > When a team kills their fourth Elemental Drake, instead of stacking their elemental buff, they'll gain a powerful Dragon Soul from the dominant dragon. Dragon Souls persist through death and last the remainder of the game. if you let a team get 4 of the same drake? nah sorry i can't have sympathy for whatever rito add there cause it helps the game end quicker. this also ignores that you could get; > Mountain Dragon Soul: > After not taking damage for 5 seconds, gain a shield that lasts until destroyed. The shield’s magnitude scales with bonus attack damage, ability power, and bonus health. or > Ocean Dragon Soul: > Dealing any damage triggers strong health and resource regeneration for 3 seconds. > Damage to minions provides less regeneration. so a squishy team securing mountains against assassins isn't going to complain about it, but they'll definitely complain if they get to see what it's like if veigar can press Q thrice in a rotation? i mean probably not, they'll wait till talon can W twice in 4 seconds to complain about it, or kled having 2 bear traps out. but kled better not complain if he's up against quadruple mountain. i personally cannot wait to see supports goof the map with quadruple ocean drake. or for infernal to burn away rengar's brushes. :/ "but the dragon can make more brushes for him!" so? :/ the dragon can also make more rock terrain which no one is talking about lol, that's actually the most broken thing it can do because it changes pit dynamics substantially. but sure, quadruple cloud drake is where it's at, at least people still have to aim their spells and commit resource to it. quadruple infernal btw, everyone gets to be sylas Q now.
I mentioned Earth dragon causing more walls to spring up. And how that's going to be ridiculous to deal with vs Qiyana or Vayne. That these, all of these, are just bad decisions.
: what do you mean? you mean that noone, not a single human being on this planet asked for more damage and rng, but yet riot gives more damage and rng is a bad sign? them not being able to fix bugs in tft that exist since day 1 on pbe is a bad sign? several new GAMES when TT got 4 patches in 10 years of its existance? cmon man, pre season looks fucking amazing RIOT HEARD US DUDE!
Yknow what man, you make a good argument. I'm honestly grateful that my skill-based game of league is now a slot machine. I'm so glad that the map I've come to know in-and-out over _ten years_ is now going to be randomly changing and shifting at the 15 minute mark, differently, each game. You've convinced me!
Jesi Oni (EUNE)
: > [{quoted}](name=Håppy,realm=NA,application-id=3ErqAdtq,discussion-id=scoWExWf,comment-id=00010000,timestamp=2019-10-16T14:37:46.844+0000) > > Cloud dragon soul gives Spear of Shojin effect. Autoattacks reduce cooldowns of basic abilities. Permanently. Numbers? If it will give the same reduction at 3 dragons then I dont care, if less then I will laugh. It will be broken only if sinlge dragon is going to give similar stats... but unlikely as well. Also it means marksman buff more than Jax or Riven 🤣
You think that it'll buff marksmen more than Jax or Riven? _They no longer need to ult._ It's a nightmare. This dragon RNG soul shit is a nightmare.
: Unpopular opinion but it needs to be heard
For those who don't know what League used to be like, go watch Siv HD's old videos. That's the best example of old League. Of silly League.
: the map changes actually look kinda promising lol, the new wind drake we'll see, seems to just be a team wide ultimate hat.
Cloud dragon soul gives Spear of Shojin effect. Autoattacks reduce cooldowns of basic abilities. Permanently.
: You will still play the game even though you are bitching now. So sorry but it's just your oppinion
Rioter Comments
: Preseason 2020 Gameplay: Rise of the Elements
Yikes. This is looking to be a hellish season 10. Not a good look.
Terozu (NA)
: That was Lux's Taunt. And literally only her skin was initially based on SM, the rest are primarily Madoka Magicka.
I didn't say it was her joke. I said it was the joke about the character.
: agree with all except " We've got Corrupted Star Guardians (aka Dark Star)" Yea their skins are garbo.. rakans is okay but its still looks like its only a 10$ skin.. but Dark corrupt star guardians aren't really anything even close to dark star, as thats on a galactic level type threat and they also look alot better unless u prefer the weeb skins
The point of the Star Guardian skins was to emulate Sailor Moon. Hell, Lux's entire joke is that she's just a Sailor. "In the name of Demacia, I will punish you!" They lost the focus of Star Guardian. They've lost the focus of so many skin lines and it's always disappointing.
Rioter Comments
: They never officially confirmed they're related though; it's what everyone wanted, but eh.
> [{quoted}](name=EndlessCycle,realm=NA,application-id=yrc23zHg,discussion-id=UmtknA3O,comment-id=0003,timestamp=2019-10-12T16:02:44.619+0000) > > They never officially confirmed they're related though; it's what everyone wanted, but eh. w--what? What? What??? Lucian's second gun is literally Senna's. His wife's. That's-- THAT'S HIS LORE! THAT IS HIS STORY! Do you read??
: Tbh I really want to know the lore of THE {{item:3072}} but it seems Riot isn't cool with that idea
> [{quoted}](name=CaptainAntiHeroz,realm=NA,application-id=yrc23zHg,discussion-id=rGEghJgK,comment-id=0001,timestamp=2019-10-10T14:45:08.906+0000) > > Tbh I really want to know the lore of THE {{item:3072}} but it seems Riot isn't cool with that idea FUCK thank you for reminding me! I don't know why, but The Bloodthirster sounds way more intimidating and interesting than Bloodthirster.
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Håppy

Level 228 (NA)
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