: And I thought Vayne players were angry lol.
> [{quoted}](name=Happy Lemon,realm=NA,application-id=3ErqAdtq,discussion-id=Xv8UHtbJ,comment-id=0000,timestamp=2016-07-14T22:01:36.096+0000) > > And I thought Vayne players were angry lol. Well hes not lying. I feel the same way too sometimes. Vayne gets 1 item and you'll have 2-3 yet still die.
Rioter Comments
: adc mains.
You blame us for being toxic when stuff like this happens? http://plays.tv/video/578800f1e1c07eed64/akalis-damage
: This game needs a 25% damage decrease across the whole board.
http://plays.tv/video/578800f1e1c07eed64/akalis-damage
: You know what i've realized? This game is 50x more enjoyable if you main a tank/bruiser
khorney (NA)
: here do not back to buy cull ever that is ineffiecient since you gain nothing off it , if yo ubought it as your first item great go a head , 2 where was your ult,3. dont rush attack speed this is what usually happens.
> [{quoted}](name=khorney,realm=NA,application-id=3ErqAdtq,discussion-id=cE5Uz0Ts,comment-id=0002,timestamp=2016-07-14T21:25:29.930+0000) > > here do not back to buy cull ever that is ineffiecient since you gain nothing off it , if yo ubought it as your first item great go a head , 2 where was your ult,3. dont rush attack speed this is what usually happens. How about you stick to the point of the thread not the cull build Im a lot higher ranked than you are so i appreciate the false advice. 2) The ult was used 2 seconds ago if you can look with your eyes that god gave you
Sakinsu (NA)
: "looks at your build, looks at your lack of ult." who the hell did you manage to kill with that build? an afk 0 rune 0 mastery teemo?
> [{quoted}](name=Sakinsu,realm=NA,application-id=3ErqAdtq,discussion-id=cE5Uz0Ts,comment-id=0001,timestamp=2016-07-14T21:20:27.485+0000) > > "looks at your build, looks at your lack of ult." > > who the hell did you manage to kill with that build? an afk 0 rune 0 mastery teemo? What the hell does any build have to do with anything. if i had infinity edge essence reaver bloodthirster hurricane and stattik shiv before 15 minutes she still wouldve did that damage. Stick to the point or leave the thread
Rioter Comments
: > Not really a question, but there's an aspect of DQ that I think is very important, but doesn't get discussed much: I hear lot of people quit LoL because of the toxicity of the players. The easiest way to reduce toxicity from your teammates is playing with people who don't flame (duh); every randomly matched teammate is a chance more to have a flamer in your team. I have no data at hand, but I guess dynamic queue strongly reduced toxicity in games, especially where there are 3+ premades (the new role preselection also did a lot towards reducing flame). > With less toxicity in game, peolple can concentrate on the game more, and have more fun (or have less games ruined). To me this clearly makes LoL more appealing for players, it reduces the number of players who quit the game. You aren't attracting new players specifically, but I hope/guess more players play LoL now because you are making it a better playing experience overall. DQ definitely reduces problematic player behavior. Part of that is there is less arguing over position selection. Part of it is that premades don't report each other as often... unless you have some pretty questionable friends. :) But we still view improvements like this as things that keep players in the game. They don't really attract new players. Maybe if perception swung so dramatically that new players weren't scared of running into a jerk or bully when playing that it could help grow the player base, but those benefits would be really indirect and long term. They aren't the ones we are focusing on. > Another aspect of DQ that can pose a problem for solo players and doesn't get discussed a lot is that when there is a 3- or 4-men premade in your team which you aren't part of, they tend to play together (probably they are on voice chat) and don't get the other non-premade teammates involved. This means that the individual contribution of a solo player in a team with a 3/4 premade is often (?) negligible, they feel the don't really have an impact on the game, the team with the better premade wins. This is a big problem for sure. The team isn't doing itself any favors by ignoring part of the team of course, though position does have some impact here -- the team will be more successful they get a solo top player than a solo ADC. I don't know that built-in voice is a silver bullet for problems like this, but it does get mentioned a lot.
> [{quoted}](name=Ghostcrawler,realm=NA,application-id=3ErqAdtq,discussion-id=ydAqrpb4,comment-id=0032,timestamp=2016-07-14T19:51:24.094+0000) > > DQ definitely reduces problematic player behavior. Part of that is there is less arguing over position selection. Part of it is that premades don't report each other as often... unless you have some pretty questionable friends. :) > > But we still view improvements like this as things that keep players in the game. They don't really attract new players. Maybe if perception swung so dramatically that new players weren't scared of running into a jerk or bully when playing that it could help grow the player base, but those benefits would be really indirect and long term. They aren't the ones we are focusing on. > > This is a big problem for sure. The team isn't doing itself any favors by ignoring part of the team of course, though position does have some impact here -- the team will be more successful they get a solo top player than a solo ADC. > > I don't know that built-in voice is a silver bullet for problems like this, but it does get mentioned a lot. But nobody wants dynamic queue. Literally nobody except Riot employees wants dynamic queue. High elo players dont want it, Lcs players dont want it, Low elo players dont want it. Nobody wants dynamic queue.
: Ghostcrawler and his failures
Can we talk about annie having no counterplay even after the mage rework it made her worse
Rioter Comments
: Why won't people use Orianna???
Orianna just needs a good player to play her. Shes a really really good champ dont let anyone tell you otherwise
: > [{quoted}](name=Defended,realm=NA,application-id=3ErqAdtq,discussion-id=vpJidhGN,comment-id=000300000000000000000001000000000000000000010000,timestamp=2016-07-14T06:14:46.135+0000) > > yes tell us more how azir is weak mr. ''lord azir'' I have 900k mastery points on Azir and currently Diamond 3. Pretty sure I know what I'm talking about
> [{quoted}](name=L0RD AZIR,realm=NA,application-id=3ErqAdtq,discussion-id=vpJidhGN,comment-id=0003000000000000000000010000000000000000000100000000,timestamp=2016-07-14T06:22:46.864+0000) > > I have 900k mastery points on Azir and currently Diamond 3. Pretty sure I know what I'm talking about Azir is freelo.
Hibeki (NA)
: Youve hit lucian with the nerf bat how many times and still havent realized his power is the passive
Thats what the fuck ive been saying. Is passive applying 2 stacks of cleaver and the fact that He can E-Double auto-Q-Double auto in less than half a second
Asudurga (NA)
: Caitlyn's traps are still too oppressive, when will you fix this, Riot?
Oh you have a perma oracle ? Didnt know that. Mines on a above minute cooldown
Asudurga (NA)
: Caitlyn's traps are still too oppressive, when will you fix this, Riot?
I was going to agree with you until you fucking said teemos shrooms are easier to deal with
: Lol right, compare Azirs 50.5% winrate after 125+ games played to Taliyahs 59% winrate with 15+ games played. OMG Azir is the most broken champ in game nerf please.
> [{quoted}](name=L0RD AZIR,realm=NA,application-id=3ErqAdtq,discussion-id=vpJidhGN,comment-id=00030000000000000000000100000000000000000001,timestamp=2016-07-14T05:49:50.576+0000) > > Lol right, compare Azirs 50.5% winrate after 125+ games played to Taliyahs 59% winrate with 15+ games played. OMG Azir is the most broken champ in game nerf please. yes tell us more how azir is weak mr. ''lord azir''
zlumpy (NA)
: What you insult me and I say what I think based on what I've seen so far but I'm not allowed to say anything?
> [{quoted}](name=zlumpy,realm=NA,application-id=3ErqAdtq,discussion-id=OuEtvGbV,comment-id=000000000000000000000000,timestamp=2016-07-14T05:34:36.934+0000) > > What you insult me and I say what I think based on what I've seen so far but I'm not allowed to say anything? I wasent trying to insult you, Im sorry. I was just trying to be truthful. Goodluck in silver 4
Rioter Comments
zlumpy (NA)
: You know how much more often she will q people at low level in a 2 v2 low lvl fight? 0 times more. Thats how "awesome" she is now at low level. She gained nothing at lower levels. The only time these changes are a buff if the game drags on for a really long time. Plus to get more out of q I have to alternate between it and w when leveling which "shocker" means I'm going to be less tanky. Now how many more times does a dead leona stun people cause I can't seem to understand simple game mechanics...oh wait once again it's a resounding 0 times. But that is ok because I get to add range to my AA. I mean it isn't like I teleport directly next to my target with E is it....oh wait I do in fact also do that. So thats pointless. Seriously I was 100% fine with where she was before. These changes won't stop her from 1 rotation killing a squishy bot laner that didn't put any MR on their runes/masteries it just makes it harder for her to be useful vs the tanks. Which were already doing just fine against Leona. So all in all. An early game nerf for a late game buff. Waiting for all the "qq leona perma stuns me late game" threads to come up. Which will be followed by riot nerfing her late game but not compensating her because she is a support that isn't thresh. Seriously why do people think Leona needs nerfs? She doesn 't. Other supports need buffs so bot lane is actually fun and not a 1 sided snowball fest that requires mid, jung, and top to periodicly show up in lane to dig their teamates out of a hole. Edit: btw her ult dmg was cut at base value to give her that oh so amazing dmg buff you mentioned. So now she HAS to land those extra hits (pain in the butt since she doesnt build AS) to come close to previous dmg values.
> [{quoted}](name=zlumpy,realm=NA,application-id=3ErqAdtq,discussion-id=OuEtvGbV,comment-id=0000000000000000,timestamp=2016-07-14T05:20:26.780+0000) > > You know how much more often she will q people at low level in a 2 v2 low lvl fight? 0 times more. Thats how "awesome" she is now at low level. She gained nothing at lower levels. The only time these changes are a buff if the game drags on for a really long time. Plus to get more out of q I have to alternate between it and w when leveling which "shocker" means I'm going to be less tanky. Now how many more times does a dead leona stun people cause I can't seem to understand simple game mechanics...oh wait once again it's a resounding 0 times. But that is ok because I get to add range to my AA. I mean it isn't like I teleport directly next to my target with E is it....oh wait I do in fact also do that. So thats pointless. Seriously I was 100% fine with where she was before. These changes won't stop her from 1 rotation killing a squishy bot laner that didn't put any MR on their runes/masteries it just makes it harder for her to be useful vs the tanks. Which were already doing just fine against Leona. > > So all in all. An early game nerf for a late game buff. Waiting for all the "qq leona perma stuns me late game" threads to come up. Which will be followed by riot nerfing her late game but not compensating her because she is a support that isn't thresh. > > Seriously why do people think Leona needs nerfs? She doesn 't. Other supports need buffs so bot lane is actually fun and not a 1 sided snowball fest that requires mid, jung, and top to periodicly show up in lane to dig their teamates out of a hole. > > Edit: btw her ult dmg was cut at base value to give her that oh so amazing dmg buff you mentioned. So now she HAS to land those extra hits (pain in the butt since she doesnt build AS) to come close to previous dmg values. Stop crying.
D3m37r1 (NA)
: Why are we still able to ban ally pick intents?
Honestly The only reason i dont mind banning teammates picks is because i dont want a fucking jinx jungle or tristana mid. Some people like to honestly troll in ranked games and do really dumb things. So id like to bann those.
: Support VI?
> [{quoted}](name=UnholyReign12,realm=NA,application-id=3ErqAdtq,discussion-id=GFpl1aXh,comment-id=,timestamp=2016-07-14T02:44:03.370+0000) > > Just a thought I had. Not saying it's some new big LC$ plays pick, but it could be fun for normals or something. Max your E for the Harass in lane and play sorta like a Leona, just less CC. Was thinking of starting Relic, then going the usual support tank route I take (FotM, Build against their carry, Righteous if their mobile, then ZZ to keep a lane pushing while teamfights go on, and finish with a GA to preserve that precious KDA when you suicide engage lmao.) Yes. You will lane in norms against some noobs. But the power of support isnt ''lane'' its when you get out of lane do supports really outshine non support champs. Think of it like this. Fizz is on your adc As vi you can either knock him up or ult him right? Ok now you ccd fizz for 1 second and you are in the fight. As janna you can ult and get out because you knocked him away, you can nado without putting yourself in danger, you can slow him without getting melee distance you can give your adc a shield... Another example Your team and the other team are meeting at mid just waiting for something to happen. ( This happens in about 99% of league games ) As Vi, you can Ult the enemy adc, and die 1 second later because you're a support that didnt get a lot of gold As thresh, you can land a hook and go in and prison box So now lets be honest, Which do you think will save your team AND do more damage to the enemy team Vi having a knock up that puts her in danger and likewise with her ult knockup? Or thresh having an AOE prison box 99% slow on each wall and a ranged hook that stuns+ displacement + Minor knockup displacement that can push back or push forward + A lantern that your teammate can click to make them fly to you that gives a minor shield I see what you're saying but i wouldnt recommend it honestly. It does definitly sound fun and id play it if my friend was the adc
Rioter Comments
: > Sure. Some players will be unhappy, but isn't dynamic queue hurting the pro scene? When ranked feels like a clown fiesta because of premades and pro players are playing in private servers so they can have a decent match, doesn't it hurt the investment in e-sports and the feel of progression since the system isn't measuring your direct skills because it is heavily influenced by your premade? (See the Korean server). I think it's a bit of a mispercetion that it affects the pro scene that much. True pros always had scrims (i.e. outside of the public queue) in which they could play with their actual team, and we always struggled to find good matchmaking for them, because when you are the 3rd best ADC in the world, it's pretty hard to find an ADC to stick on the other team, particularly in a smaller region during offpeak time. The players that get hurt more are the next tier -- say the challengers hoping to go pro, or even the master tier who just want to play League or stream. That is a very, very small fraction of players, but their experience is still important to us and a lot of the changes we have made to the new matchmaker so far are to try and balance reasonable queue times with a reasonably balanced game. In terms of balancing premades, we think we can adjust MMR or LP to make sure you get matched with or against a premade so that each team still has a roughly equal chance of winning. I understand we have a lot of perception to overcome there. When you lose a game against a premade, it's hard to tell if the matchmaker screwed you or if you just lost because you were outplayed. (It's also an easy bogeyman -- blame it on the premade.)
> [{quoted}](name=Ghostcrawler,realm=NA,application-id=3ErqAdtq,discussion-id=ydAqrpb4,comment-id=0024,timestamp=2016-07-14T02:11:18.333+0000) > > I think it's a bit of a mispercetion that it affects the pro scene that much. True pros always had scrims (i.e. outside of the public queue) in which they could play with their actual team, and we always struggled to find good matchmaking for them, because when you are the 3rd best ADC in the world, it's pretty hard to find an ADC to stick on the other team, particularly in a smaller region during offpeak time. > > The players that get hurt more are the next tier -- say the challengers hoping to go pro, or even the master tier who just want to play League or stream. That is a very, very small fraction of players, but their experience is still important to us and a lot of the changes we have made to the new matchmaker so far are to try and balance reasonable queue times with a reasonably balanced game. > > In terms of balancing premades, we think we can adjust MMR or LP to make sure you get matched with or against a premade so that each team still has a roughly equal chance of winning. I understand we have a lot of perception to overcome there. When you lose a game against a premade, it's hard to tell if the matchmaker screwed you or if you just lost because you were outplayed. (It's also an easy bogeyman -- blame it on the premade.) Ghostcrawler I think you handle people saying dumb stuff about you pretty well. Im glad you work at Riot and obviously show you care. I dont really mind dynamic queue but can I get some insight on Annie? I feel like a lot of people complain about her and i Also feel like she isnt fair. The 100-0 you with no counterplay except ''dont be there'' concept is kinda eh.... Even if shes not played in the LCS i dont think that means she cant be talked about for the rest of us.. Im in plat 3 and i find her 100% a pain in the ass.
Rioter Comments
67chrome (NA)
: Still: being able to out-range a wide range of champions with her auto-attacks that were previously on even ground is kind of a big deal. I've found it's also useful to think of attack range more as an Area rather than Radius. Seemingly minor differences like 550 vs. 650 are worlds apart when looking at Vayne and Caitlyn after all.
> [{quoted}](name=67chrome,realm=NA,application-id=3ErqAdtq,discussion-id=6qsMr9X0,comment-id=00010002,timestamp=2016-07-14T01:08:30.647+0000) > > Still: being able to out-range a wide range of champions with her auto-attacks that were previously on even ground is kind of a big deal. > > I've found it's also useful to think of attack range more as an Area rather than Radius. > Seemingly minor differences like 550 vs. 650 are worlds apart when looking at Vayne and Caitlyn after all. ''Seemingly minor differences like 550 vs. 650 are worlds apart when looking at Vayne and Caitlyn after all.'' Except Vayne gets movement speed toward enemy champions so if vayne wants to fight you, You are not running.
chabotj1 (NA)
: Stop nerfing my champions and calling it a buff!
LEONAS NO LONGER VIABLE??? WHY BECAUSE SHE GETS TO USE HER STUN MORE? AND HER ROOT LAST LONGER? AND HER ULT APPLIES A DMG BUFF Oh my god. Whats with these people
: Well I'm glad you got the point aside from arguing the technicalities!
> [{quoted}](name=Reaper Soraka,realm=NA,application-id=3ErqAdtq,discussion-id=RRhtyBFE,comment-id=00040000000000000000,timestamp=2016-07-14T00:20:47.008+0000) > > Well I'm glad you got the point aside from arguing the technicalities! Huh? i wasent trying to argue lol i was just saying its really frustrating especially when you play someone like varus who wants to Poke and should be rewarded when he lands a Q. instead they come back with full health See where im coming from
Rioter Comments
: I'd also like to point out something, since Soraka was the first Support I ever truly enjoyed, with Nami being my current favorite. For {{champion:16}}, you have to make her your primary focus. Don't use any mana in doing so either, as you'll leave yourself open for her ADC to harass (and possibly kill) you without penalty. Having your Support bring {{summoner:14}} to deal with Soraka's heals is actually a decent strat, assuming you can avoid most of the opposing ADC's harass/all-in's. It's also okay to bring ignite yourself and have your Support bring {{summoner:7}} , instead, so you can all-in Soraka on your own if the opportunity presents itself. (i.e. you catch Soraka out of position) **TL;DR - Focus Soraka, conserve your resources, avoid enemy adc while doing this. Ignite is your best friend.** For {{champion:267}} , it's almost the same case. The only difference here is that only 1 of Nami's spells heals her ADC. Her other main spell, "Q - Aqua Prison", has a noticeably long cooldown early on, without any cooldown reduction. When her Q is used, and you dodge it, you have a window of opportunity to go aggro (ON HER). A good way to take advantage of it, is to have your support peel the ever-loving crap out of the opposing adc while you focus your time on weakening Nami. When Nami's "W - Ebb and Flow" is on cooldown, with her Q either on cooldown or being able to dodge it, you should be looking to fight the ADC. Use auto-attacks to harass the enemy adc, not spells (unless you're Sivir) until Nami uses her W. After that, you can blow all your spells as freely as you want. Another thing to note is that Nami's W is better when she is within range of an ally (if cast on that ally) because it could bounce from her ADC to you and then back to her, healing them both. **TL;DR - Abuse Nami's cooldowns for her Q and W, Conserve resources, Ignite is your best friend, have your support carefully "distract" the opposing adc while you prioritize Nami.** Extra Tip: If Ignite is not something you'd prefer to use over Exhaust (much like myself), then another thing you could do is get used to splitting your aggression between both Soraka/Nami and their ADC. In Raka's case, this mitigates how much her heals actually benefit her since she has to plan her heals a little more carefully. In Nami's case, it makes her have to second guess between poking, healing or engaging/peeling. Playing against these two is simply a game of careful attrition and mind games.
> [{quoted}](name=SongsOfTheSea,realm=NA,application-id=3ErqAdtq,discussion-id=RRhtyBFE,comment-id=000200000000,timestamp=2016-07-13T23:36:06.406+0000) > > I'd also like to point out something, since Soraka was the first Support I ever truly enjoyed, with Nami being my current favorite. > > For {{champion:16}}, you have to make her your primary focus. Don't use any mana in doing so either, as you'll leave yourself open for her ADC to harass (and possibly kill) you without penalty. Having your Support bring {{summoner:14}} to deal with Soraka's heals is actually a decent strat, assuming you can avoid most of the opposing ADC's harass/all-in's. It's also okay to bring ignite yourself and have your Support bring {{summoner:7}} , instead, so you can all-in Soraka on your own if the opportunity presents itself. (i.e. you catch Soraka out of position) > > **TL;DR - Focus Soraka, conserve your resources, avoid enemy adc while doing this. Ignite is your best friend.** > > > For {{champion:267}} , it's almost the same case. The only difference here is that only 1 of Nami's spells heals her ADC. Her other main spell, "Q - Aqua Prison", has a noticeably long cooldown early on, without any cooldown reduction. When her Q is used, and you dodge it, you have a window of opportunity to go aggro (ON HER). A good way to take advantage of it, is to have your support peel the ever-loving crap out of the opposing adc while you focus your time on weakening Nami. > > When Nami's "W - Ebb and Flow" is on cooldown, with her Q either on cooldown or being able to dodge it, you should be looking to fight the ADC. Use auto-attacks to harass the enemy adc, not spells (unless you're Sivir) until Nami uses her W. After that, you can blow all your spells as freely as you want. Another thing to note is that Nami's W is better when she is within range of an ally (if cast on that ally) because it could bounce from her ADC to you and then back to her, healing them both. > > **TL;DR - Abuse Nami's cooldowns for her Q and W, Conserve resources, Ignite is your best friend, have your support carefully "distract" the opposing adc while you prioritize Nami.** > > Extra Tip: If Ignite is not something you'd prefer to use over Exhaust (much like myself), then another thing you could do is get used to splitting your aggression between both Soraka/Nami and their ADC. In Raka's case, this mitigates how much her heals actually benefit her since she has to plan her heals a little more carefully. In Nami's case, it makes her have to second guess between poking, healing or engaging/peeling. > > Playing against these two is simply a game of careful attrition and mind games. Thanks for the reply, but the problem im having is if im playing someone like varus or caitlyn. I continually poke their adc and boom, nami heals them right back up. Its like the only true way to kill them is to fully all in them. Poking is what nami is really good against,
: Really? Now I need to play a raka game to find out. It feels waaaaay longer when you can't do anything while the enemy hits your adc! I'm sorry, I wasn't very clear at all. I fell into assumption because I only play like one or two ways on her. When I hit level 5 it's 5 seconds, but I'm only putting one point into it. My Starcall is granting me the extra healing (level 3 at this time.)
> [{quoted}](name=Reaper Soraka,realm=NA,application-id=3ErqAdtq,discussion-id=RRhtyBFE,comment-id=000400000000,timestamp=2016-07-13T23:39:48.557+0000) > > Really? Now I need to play a raka game to find out. It feels waaaaay longer when you can't do anything while the enemy hits your adc! > > I'm sorry, I wasn't very clear at all. I fell into assumption because I only play like one or two ways on her. > > When I hit level 5 it's 5 seconds, but I'm only putting one point into it. My Starcall is granting me the extra healing (level 3 at this time.) At level 1 Sorakas W is a 4 second cooldown. At level 5 its a 2 second cooldown. Thats if you have 0% CDR which you wont.
: Rakas and Namis, and even Sonas can make laning extremely difficult in the sense of getting ahead KDA-wise. I really dislike an engage support that takes mobis before sightstone in these cases (Leona, Blitz, Thresh, Naut, even Morg) As for ADCs, I dislike Dravens, Quinns, Lucians, good vaynes (required you know how to vayne to not just deal out-sustainable damage.) Really anything that can put out a substantial amount of damage in a short period of time. Understand that we are made to sustain, but it still takes some time. My level 5 raka heal recovers like 150 and has a 4~5 second cooldown. By the time I can cast it again, we needed to run away, you died, or one of us died. _I need some time early on!_
> [{quoted}](name=Reaper Soraka,realm=NA,application-id=3ErqAdtq,discussion-id=RRhtyBFE,comment-id=0004,timestamp=2016-07-13T23:33:03.727+0000) > > Rakas and Namis, and even Sonas can make laning extremely difficult in the sense of getting ahead KDA-wise. I really dislike an engage support that takes mobis before sightstone in these cases (Leona, Blitz, Thresh, Naut, even Morg) > > As for ADCs, I dislike Dravens, Quinns, Lucians, good vaynes (required you know how to vayne to not just deal out-sustainable damage.) Really anything that can put out a substantial amount of damage in a short period of time. Understand that we are made to sustain, but it still takes some time. My level 5 raka heal recovers like 150 and has a 4~5 second cooldown. By the time I can cast it again, we needed to run away, you died, or one of us died. _I need some time early on!_ ''My level 5 raka heal recovers like 150 and has a 4~5 second cooldown.'' What? Sorakas heal at level 5 is a 2 second cooldown...
: I bought Nami a week ago. I have a solid 8 games (maybe?) played with her. Your research skills are on point with your math and observation skills. Good luck in bot lane.
> [{quoted}](name=Environmentalist,realm=NA,application-id=3ErqAdtq,discussion-id=RRhtyBFE,comment-id=00000000000000000000,timestamp=2016-07-13T22:59:32.721+0000) > > I bought Nami a week ago. I have a solid 8 games (maybe?) played with her. > > Your research skills are on point with your math and observation skills. > > Good luck in bot lane. Thanks. Goodluck
: {{champion:16}} main saying hi. Poke me, not my ADC. It's pretty simple. I can't heal myself easily, and I can't heal my ADC if I have no health. If you dodge the Q's I can't restore my health outside of my ultimate. That being said, I do understand why it's so aggravating to play against Soraka, but she actually has counterplay outside simply burning up her mana stores.
> [{quoted}](name=4maskwolf,realm=NA,application-id=3ErqAdtq,discussion-id=RRhtyBFE,comment-id=0002,timestamp=2016-07-13T22:48:43.409+0000) > > {{champion:16}} main saying hi. Poke me, not my ADC. It's pretty simple. I can't heal myself easily, and I can't heal my ADC if I have no health. If you dodge the Q's I can't restore my health outside of my ultimate. > > That being said, I do understand why it's so aggravating to play against Soraka, but she actually has counterplay outside simply burning up her mana stores. Problem that im having is Sorakas Q gives her a nice heal and she buys ancient coin too. There is no drawback on soraka going full HP regen.... Also if im poking you your Starfall is actually really aggravating to dodge. Ive played soraka and its actually really fucking easy to land starfall because how wide it is.. But thanks for actually agreeing tis aggravating. It really is :/
: > I landed EXACTLY 6 Qs in about a minute and a half maybe less then that. Healing for 1500 health early game in "a minute and a half maybe less" will not leave Nami with any mana, guaranteed. In case you were unaware, mana regen is quite slow early game. It would definitely take more than a minute for her to regen enough mana to keep healing for that amount. Please, don't post ridiculously innacurate statistics then get mad when people correct you.
> [{quoted}](name=Environmentalist,realm=NA,application-id=3ErqAdtq,discussion-id=RRhtyBFE,comment-id=000000000000,timestamp=2016-07-13T22:41:04.585+0000) > > Healing for 1500 health early game in "a minute and a half maybe less" will not leave Nami with any mana, guaranteed. > In case you were unaware, mana regen is quite slow early game. It would definitely take more than a minute for her to regen enough mana to keep healing for that amount. > > Please, don't post ridiculously innacurate statistics then get mad when people correct you. Erased what i was about to say. Id like not to discuss nami being bullshit with a nami main. Thanks
PiVoRx (EUNE)
: There is a long lane of champions that does same or even better but still wasnt dealt with. And this was only viable build for YI cause if he dont build tank hes lifespam is as long as Q animation.
> [{quoted}](name=PiVoRx,realm=EUNE,application-id=3ErqAdtq,discussion-id=9fKgGbPr,comment-id=00010001,timestamp=2016-07-13T22:50:23.895+0000) > > There is a long lane of champions that does same or even better but still wasnt dealt with. > And this was only viable build for YI cause if he dont build tank hes lifespam is as long as Q animation. There isnt many other champions that did the same thing. There were 2 champions that were 100% plaguing league during that Yi meta it was - Master yi - Jax Both were able to do 1v3s No problem. Sated devourer + guinsoos into full tank. Back when Sterraks and maw were seperate passives. Master yi did WAY too much damage and was WAY too tanky... He still is the same way... Ive played with a few good master yis
PiVoRx (EUNE)
: Hi, im Master YI, the only LoL champion with 0 competitive use that got dumpstered.
Master yi deserved the nerfs he got. Its hard to balance true damage + tankiness, I dont see how anyone can disagree. The champ was building 1-2 damage items and full tank but doing more damage then vayne proccing her W every One auto.... Thats just the honest truth
: > [{quoted}](name=Defended,realm=NA,application-id=3ErqAdtq,discussion-id=5PohT8Ex,comment-id=000000000000,timestamp=2016-07-13T22:38:47.947+0000) > > Thats not true lol. If you get stunned during anything then any ''active'' is worthless. The issue is thats one of the main actives meant to save you. Is also always compared to hexdrinker, which does proc during stuns
> [{quoted}](name=Slack King,realm=NA,application-id=3ErqAdtq,discussion-id=5PohT8Ex,comment-id=0000000000000000,timestamp=2016-07-13T22:39:59.718+0000) > > The issue is thats one of the main actives meant to save you. Is also always compared to hexdrinker, which does proc during stuns Yeah hex drinker does proc during stuns. But if you're getting stunned in the first place, then that means you either got caught extremely hard and deserved to be punished for it. Why would you be able to zhonyas a stun if adcs cant flash in a stun. Or zilean cant Ult while stunned. The point of zileans ult is to save you right? So why cant he do it while stunned. Same with zhonyas. You got caught. You need to get punished for it. Thats why people are extremely mad at ezreal being able to ''E'' out of thresh and blitz hooks. He got caught. Yet he goes unpunished for it.
cupcaker (NA)
: "don't pick darius first pick you're gonna get hard countered"
: > [{quoted}](name=Defended,realm=NA,application-id=3ErqAdtq,discussion-id=5PohT8Ex,comment-id=0000,timestamp=2016-07-13T22:30:32.518+0000) > > I think itd be a cool idea but the point of zhonyas not being able to be canceled is the trade off for saving your life. I think if you were able to cancel it then the item would have absolutely no trade off > > so i think we should leave it. The trade off is if they stun you its a worthless item active
> [{quoted}](name=Slack King,realm=NA,application-id=3ErqAdtq,discussion-id=5PohT8Ex,comment-id=00000000,timestamp=2016-07-13T22:38:03.656+0000) > > The trade off is if they stun you its a worthless item active Thats not true lol. If you get stunned during anything then any ''active'' is worthless.
: There must be some innacuracy somewhere in your post, because if Nami heals 6 x 250 health, she will be out of mana. If she still has 60% mana, then she did not heal 6 x 250 health. Also, her heal will do more if she has AP runes (obviously), and maybe she had mana regen runes. They aren't op in lane. Very easy to counter both. If you're worried about Soraka healing, don't poke the ADC down, poke Soraka. She can't heal herself as easily. As for Nami, imo she is very mana dependant and if you poke enough you will eventually render her useless until she goes back.
> [{quoted}](name=Environmentalist,realm=NA,application-id=3ErqAdtq,discussion-id=RRhtyBFE,comment-id=0000,timestamp=2016-07-13T22:32:39.468+0000) > > There must be some innacuracy somewhere in your post, because if Nami heals 6 x 250 health, she will be out of mana. If she still has 60% mana, then she did not heal 6 x 250 health. > Also, her heal will do more if she has AP runes (obviously), and maybe she had mana regen runes. > They aren't op in lane. Very easy to counter both. If you're worried about Soraka healing, don't poke the ADC down, poke Soraka. She can't heal herself as easily. > As for Nami, imo she is very mana dependant and if you poke enough you will eventually render her useless until she goes back. If i can cast Varus Q 6-10 times and not run out of mana fully then that means im fine so nami should be able too. Mana regen is a thing you know.
: How do I get out of bronze?
> [{quoted}](name=ShehanC,realm=NA,application-id=3ErqAdtq,discussion-id=781KoxvZ,comment-id=,timestamp=2016-07-13T21:50:17.474+0000) > > I know I know, you're probably thinking "ugh another one of these noob posts." > But please hear me out, because I am seriously on the verge of just quitting this game. and I don't just say that to get sympathy or support, I mean it, and let me explain why. I would greatly appreciate if you read it all, if not, no worries. > > I started playing this game around four years ago, right when I entered high school. A friend of mine showed me the game and it didnt take much for me to install because it was the top game on pc. I had loads of fun over these 4 years when playing with friends, who have since moved on to better things or better games. I've got to meet so many people and learn about their lives and connect with human beings on a much grander scale. Many things changed, I remember the old map, old champion visuals, it sure does bring me back. One thing however remained unchanged, a goal of mine. A goal to get out of bronze. From the day I was finally able to hit level 30, practice myself up for ranked and finally queing up for the first time, I had that goal. Now it's been four years... and I still can't do it. > > I've watched streams, I've listened to podcasts, I've spent hours on end trying to get better. But no matter my score, no matter how well I do, no matter how great I communicate with my team, no matter how much I try to help my members...I can not win. At least not enough to hit silver. I just can not do it. You can imagine how frustrating it must be to try to achieve something for FOUR YEARS and get absolutely NOWHERE. I don't know what I am supposed to do at this point. Which is why I make this thread as a dying breath. > > What do I do? Should I throw in the towel? Is it time for me to move on to a different game? Maybe this game wasn't designed for my playstyle right? Maybe it's a reality I need to face. Or is there a way? Is there anything I can do? Because I really love this game, for reasons much grander than gameplay or lore. Thanks for reading this all if you did I really do appreciate it. You know the worst thing about league of legends is the community, but sometimes I think that it's the best thing, because in the crowd of assholes out there, there is always really great people to meet. Thanks again. Hey if you wanna add me in game i can help you and talk to you there
: Zhonya's
I think itd be a cool idea but the point of zhonyas not being able to be canceled is the trade off for saving your life. I think if you were able to cancel it then the item would have absolutely no trade off so i think we should leave it.
Rioter Comments
Athina (NA)
: It now casts like a Victor lazer, where you have to choose a direction and then it will cast. Taliyah mains hate it for the extra input delay, but people who don't play her love it because they don't know shit.
> [{quoted}](name=LuigiTSG,realm=NA,application-id=3ErqAdtq,discussion-id=EvNE1FPY,comment-id=0000,timestamp=2016-07-13T21:25:58.733+0000) > > It now casts like a Victor lazer, where you have to choose a direction and then it will cast. Taliyah mains hate it for the extra input delay, but people who don't play her love it because they don't know shit. wouldnt that be better?
Rioter Comments
lvmie (NA)
: Vayne needs a buff
Her early game is supposed to be bad. Every hyper carry should have bad early games. Thats why azir is so strong right now because hes a hypercarry with early game harass
: How is diana healthy
''Her burst time is faster than rengars'' No... No its fucking not The diana you fought was 19-7 while you were 4-9 Of course shes going to fucking burst you.
Rioter Comments
: Ghostcrawler and his failures
Can we talk about Annie having no counterplay still.
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