Mozhu (NA)
: But SSBM is a gamecube game.. so of course its not going to get updated.. but League is an online game and in order to keep going online you need to constantly change, A game that never changes is cool but when people are on an online game sometimes people expect a little change because if league was the same as it was when it came out in before season 1.. there wouldn't be as many people playing it because they'd look at all these other mobas that are updating and think "Wow! those are cool changes and this game is getting stale for me" and move to the other mobas.. SSB may of came back in Wii and stuff but it was then again a different game.. because games need to change. Video games are about making a product well enough to sell enough.. and once it stops selling.. you cut it. That's how the business works.. If Internet games don't update.. and they don't get enough money.... It goes down.. _______________________________________________________ The reason people in the SSBM community is genuinely nicer, is because the game doesn't change so you generally have a lot of people who truely LOVE the game playing it in the competitions, because the people who would ask for changes are pretty much out the door once they get tired of it and move on to the next game. So you tend to have a lot more happier people because they all love the game how it is. ____________________________________________________ in short, people complain because riot has to keep making updates to keep their game fresh to entertain people so they continue to play the game because if people leave and they don't generate enough revenue they'll have to shut it down. This is where the double edge sword comes into play. You cannot appease everyone. So riot tries their best despite the community.
> [{quoted}](name=Onastacia,realm=NA,application-id=3ErqAdtq,discussion-id=GOervEib,comment-id=000100000000,timestamp=2015-11-19T21:46:12.517+0000) > > But SSBM is a gamecube game.. so of course its not going to get updated.. > > but League is an online game and in order to keep going online you need to constantly change, A game that never changes is cool but when people are on an online game sometimes people expect a little change because if league was the same as it was when it came out in before season 1.. there wouldn't be as many people playing it because they'd look at all these other mobas that are updating and think "Wow! those are cool changes and this game is getting stale for me" and move to the other mobas.. > > SSB may of came back in Wii and stuff but it was then again a different game.. because games need to change. > > Video games are about making a product well enough to sell enough.. and once it stops selling.. you cut it. That's how the business works.. > > If Internet games don't update.. and they don't get enough money.... It goes down.. > > _______________________________________________________ > > The reason people in the SSBM community is genuinely nicer, is because the game doesn't change so you generally have a lot of people who truely LOVE the game playing it in the competitions, because the people who would ask for changes are pretty much out the door once they get tired of it and move on to the next game. > > So you tend to have a lot more happier people because they all love the game how it is. > > ____________________________________________________ > > in short, people complain because riot has to keep making updates to keep their game fresh to entertain people so they continue to play the game because if people leave and they don't generate enough revenue they'll have to shut it down. > > This is where the double edge sword comes into play. You cannot appease everyone. So riot tries their best despite the community. Right, I understand what you're saying, riot **HAS** to update the game the way they do because they want money and mainstream attention. That's actually one of my points. What I'm attacking is the assumption that this constant updating and changing creates a community and final product that is **better** than one where the game is left to generate a meta game organically. This "cancerous community" as we like to call it is a function of all F2P online games because it comes along with the updates, the coddling and the pandering. It makes the community feel entitled and never lets the game generate a longstanding meta. **Once again, my point is NOT to tell riot to stop updating the game, it's to point out that their balance perspective, whether necessary for survival or not, fosters negative byproducts, and ultimately is not aimed to benefit competitive balance like they'd have you believe.**
: Please do not nerf Soraka
Soraka right now is everything Riot never wanted her to be. She automatically turns any lane into a stalemate where trying to trade with her is just a waste of mana. The only way to kill her lane is through ganks and massive burst damage. She just makes the entire laning phase incredibly stale and uneventful.
Korillo (NA)
: No it's just called the internet.
> [{quoted}](name=Korillo,realm=NA,application-id=3ErqAdtq,discussion-id=GOervEib,comment-id=0001,timestamp=2015-11-19T21:31:21.301+0000) > > No it's just called the internet. I'm arguing that just because you _have_ the ability to constantly change a game and thus coddle the community, doesn't mean that it's beneficial to quality gameplay and a more enjoyable competitive community.
Mozhu (NA)
: Your comparing league to Super smash Bros melee? Now I've seen it all
> [{quoted}](name=Onastacia,realm=NA,application-id=3ErqAdtq,discussion-id=GOervEib,comment-id=0000,timestamp=2015-11-19T21:23:51.685+0000) > > Your comparing league to Super smash Bros melee? > > Now I've seen it all I'm comparing their competitive communities. SSBM has one of the friendliest, longest standing competitive communities of any game, so It's not a terrible model to shoot for. And you're on the league forums, I'm sure you hear worse comparisons on a daily basis.
: Braum ward jump
I feel like the inability to ward jump is kinda nice. It forces you to think a little bit more about how you use your jump. I feel like the ward-jump is an easy cop-out, and the lack of a ward-jump forces you to think more about tricky ways to use your jump offensively, like jumping to minions or coordinating with teammates etc. Honestly though, I feel like ward-jumping is kinda an overused motif at this point so I'm kinda glad there's at least 1 champion whose leap is free of a ward-jumping mechanic.
Rioter Comments
: 1 buff turns into 2 buffs.. 3 buffs etc. Dragons. Every exp lead they get matters. Means he gets six first. Six is a huge powerspike. Generally you can do wierd things like ask your support to play zil if you think you're gonna get invaded often so at least you can stay even on exp somewhat. But you're right, over the years riot has kind of nerfed invades pretty heavily already imo. theres not much exp difference between clearing 2-3 small camps as apposed to clearing your buffs now like there was in s1/s2 area. They spread it out around the jungle so you're still somewhat able to keep up. Its funny to see people saying invades are that bad now a days. But its still bad as in you miss alot of early game exp that puts you out of having a quick level 4/6 to gank with.
> 1 buff turns into 2 buffs.. 3 buffs etc. > Dragons. > Every exp lead they get matters. > Means he gets six first. > > Six is a huge powerspike. > Generally you can do wierd things like ask your support to play zil if you think you're gonna get invaded often so at least you can stay even on exp somewhat. > > But you're right, over the years riot has kind of nerfed invades pretty heavily already imo. > theres not much exp difference between clearing 2-3 small camps as apposed to clearing your buffs now like there was in s1/s2 area. > > They spread it out around the jungle so you're still somewhat able to keep up. > > Its funny to see people saying invades are that bad now a days. > But its still bad as in you miss alot of early game exp that puts you out of having a quick level 4/6 to gank with. I'm sorry, but if you're letting the enemy jungler get all your buffs and snowball that into dragons ect. you deserve to lose. losing 1 buff isn't as devastating as people seem to think with the xp boost for people who are underleveled. The only single buff that can put a substantial dent in your clear is if you lose your first one. Invades are still good, but trying to stalk the enemy jungler to keep them underlevelled is just a poor allocation of time.
: invading is fine It lets junglers with early game punish junglers with late game./ The issue is that they removed EXP scaling from camps so champs that are late game farmers (when they get a buff stolen) have literally ZERO CHANCE of getting back into the game unless they clear camps EXSTREMELY fast. Like Olaf Speed type of clearing. And theres not many that clear as fast as olaf. Maybe shyvana but thats after she gets a spirit stone/razors. Riot has put too much into having single target to play anyone who's not a single target spammer in the jungle anymore tbh. Thats why getting buff stole as anyone without an AT LEAST moderate clear time with good sustain is completely devestating as a jungler. Really has nothing to do with the invade itself. Has everything to do with riots gutting of the jungle changes that were (ACTUALLY QUITE GOOD!)
> invading is fine > It lets junglers with early game punish junglers with late game./ > The issue is that they removed EXP scaling from camps so champs that are late game farmers (when they get a buff stolen) have literally ZERO CHANCE of getting back into the game unless they clear camps EXSTREMELY fast. > Like Olaf Speed type of clearing. > And theres not many that clear as fast as olaf. > Maybe shyvana but thats after she gets a spirit stone/razors. > Riot has put too much into having single target to play anyone who's not a single target spammer in the jungle anymore tbh. > Thats why getting buff stole as anyone without an AT LEAST moderate clear time with good sustain is completely devestating as a jungler. > > Really has nothing to do with the invade itself. Has everything to do with riots gutting of the jungle changes that were (ACTUALLY QUITE GOOD!) I don't think losing a single buff is as devastating as you think. I've had many games where the enemy team invades me as hecarim. It'll put you behind and delay your first ganks for sure, but it isn't completely devastating. And hecarim definitely doesn't have a fast clear.
: Are invading and counterjungling fun?
Invading and counter-jungling have been pretty much worthless this season with the jungle changes to make catching up easier (camps give more xp if you're under leveled and there are more camps than there were in S3). It's a better allocation of time to simply farm and gank, but trying to stalk the enemy jungler to keep him behind is pretty much a trivial pursuit. If you can take a first buff or get first blood by invading, that's good, but other than that counterjungling is pretty pointless for putting someone behind. It doesn't feel fun to be on the receiving end of counterjungling and invading if you don't know what to do, but I think it added another layer of complexity to jungling. In S3 when it was prominent, I played both very strong early game junglers capable of counter jungling, and very weak early game junglers who were very likely to be counterjungled. This interraction between junglers made the matchup most of the time, and my knowledge of how to properly counterjungle and avoid being counterjungled made jungling more dynamic. At this time, junglers for the most part only interact in a counterganking scenario.
Preeti (NA)
: Big Plays Spotlight: Katarina’s 1v5 penta
The irelia that wanders off instead of sticking with the team and landing a targeted 2 second stun.
: Sion Relaunch Thread!
Thoughts on porting over SK/wraith king from dota for sion's rework? I feel like riot's original intentions for sion (a lifesteal-based tank carry) were everything that SK/wraith king is. That said, I'm kind of ashamed that my favorite DotA hero is SK (RIP, Boo Boo) but not really. Get mad, haters.

H3lla Moneys

Level 30 (NA)
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