: Tahm Kench in top lane is filthy
His late game is terrible compared to other top laners, excluding maybe teemo, with his only good point being the map mobility in the form of his long cd ultimate. In teamfights he is no better than a regular Tahm Kench support that is slightly more tankier.
: > [{quoted}](name=HKT Saber,realm=NA,application-id=3ErqAdtq,discussion-id=MstMb4I0,comment-id=000c00000000,timestamp=2019-04-26T02:02:05.429+0000) > > He's not meant to be a late game champion. You either snowball early or you reap the consequences of picking an early game champion. At least you're still a bit more useful than pantheon in the late game... Oh so you seem to think Darius is still good early game, aha thats cute
> [{quoted}](name=5StackUltOneShot,realm=EUNE,application-id=3ErqAdtq,discussion-id=MstMb4I0,comment-id=000c000000000001,timestamp=2019-04-26T10:06:14.723+0000) > > Oh so you seem to think Darius is still good early game, aha thats cute He is meant (and designed) to serve such a purpose, hence why his damage on the ability that he max first, hence during laning phase, is buffed. The buff is meant to make him good early game again. Riot designed Darius to be an early game champion with strong teamfighting if there is enough setup, hence the '5 armor buff' is gained by telling players to learn to get an early game lead so that you can get enough resistances to not get deleted. Any stronger buff and Iron tier and Bronze will be dominated by Darius since people don't know how to focus threats one by one in low TLDR get good so that you don't get hardstuck D4 0 LP. And stop watching Hashinshin for knowledge since he's only challenger level at mechanics, not on game knowledge or playstyle.
: Yuumi Abilities
THIS SCREAMS FUNNEL META 3.0
stoyo8 (NA)
: ***
> [{quoted}](name=stoyo8,realm=NA,application-id=3ErqAdtq,discussion-id=MstMb4I0,comment-id=000c000000000000,timestamp=2019-04-26T02:21:39.188+0000) > > darius isn't exactly early game champion when he is bullied by a bunch of top laners (yorick, kled, urgot, gnar, teemo, quinn, vayne, pantheon, kennen, renekton, riven, ). > > Darius's kit also screams team figthing juggernaut. AOE ability that rewards you for hitting more people by increasing heal. AOE pull. Resetable ultimate that does true damage. > And he stinks at split-pushing. He is intended to be a lane bully, which is the reason why he is buffed so that he can keep up with other strong lane bullies such as urgot and renekton. What his kit screams is team fighting juggernaught, hence knowledge of when it is ok to flank will be needed. Riot is buffing his laning and not his teamfighting as the main focus because if you get a lead you will naturall...y have easier teamfights, and if you don't, you have to play really well to get bleed stacks and damage off before you get focused down and die. And no, having early game champions that are better than you in the early game doesn't mean you're not an early game champion. You can't say Lucian isn't an early game adc just because Draven is better in the first 8 minutes...
: > [{quoted}](name=HKT Saber,realm=NA,application-id=3ErqAdtq,discussion-id=MstMb4I0,comment-id=000c,timestamp=2019-04-25T12:50:48.982+0000) > > They're buffing Darius's Q damage so that he can keep up with the other buffed early game top laners such as Renekton. Making lane bullies better also threatens the existence of ap top laners such as Ryze, Akali and Vladimir, without impacting their mid lane power. But Im dying in 1 second :(
> [{quoted}](name=5StackUltOneShot,realm=EUNE,application-id=3ErqAdtq,discussion-id=MstMb4I0,comment-id=000c0000,timestamp=2019-04-25T12:52:48.189+0000) > > But Im dying in 1 second :( He's not meant to be a late game champion. You either snowball early or you reap the consequences of picking an early game champion. At least you're still a bit more useful than pantheon in the late game...
: Riot about the Darius buffs
They're buffing Darius's Q damage so that he can keep up with the other buffed early game top laners such as Renekton. Making lane bullies better also threatens the existence of ap top laners such as Ryze, Akali and Vladimir, without impacting their mid lane power.
: Yasuo is Unhealthy for the Game
The playerbase will eventually realise that Yasuo isn't strong. Making that happen isn't the responsibility of riot. Heck, at this point in time I'm more afraid of an incomptent Yasuo on my team than a good enemy Yasuo. The champion just isn't good since it tries to do everything a top laner does, but worse, and is an ad champion, threatening the possibility of full ad comps.
: If SILVERS cannot Duo with PLATINUMS, WHY are they queued AGAINST ONE OTHER?
It's to prevent people from playing at a great difference in MMR gap. There are exceptions such as pros in low elo and high elo players occasionally having a really low MMR, but it stops most of the problem, as it is rare for Iron players to be in Diamond elo. Oh, and yes it exists. Here's the youtube link with timestamp to opgg just because I don't feel like taking a screenshot. https://youtu.be/MQ4r2ybRxWU?t=17
: Mission Objective: "With a 5-man premade..."
I know its over already and I'm late in saying this but Rito wants people to bring back their friends to league because they know the game is dying {{champion:17}}
: Laughing Fish’s Birthday Spectacular: Come and get your free skins!
https://steamuserimages-a.akamaihd.net/ugc/952977946550041709/F1524BB462E4146F6031CCA7F5539A41DE6A3BA2/
Rioter Comments
GigglesO (NA)
: No Defense = Poor Gameplay
No No Don't bring back League of Stopwatch by suggesting defense mechanisms other than buffing tank items Jokes aside though, the problem of damage always being better only exists in low elo. In Diamond III + usually a good teamfight composition with a balance of CC, tankiness and mixed damage is better than one with pure damage, and in premades the same can be said assuming that there is coordination in the use of abilities. Tanks being bad in Solo Queue doesn't mean they need buffs in coordinated play (Note that I say coordinated play and not pro play so pls no flame) since they do well as a strategic pickup. Edit: didn't realise you were D4 0LP and hardstuck D5. Submit to the wise words of LS and play Annie to get gud, or if you want to then stay at low Diamond. I'm not Diamond so I can't really judge you but maybe don't play x champion if you have a losing streak on them.
: Hot take: Riven is harder to play against than to actually play
Before the new conqueror, Riven was balanced as she had no sustain outside of items. If you were any top laner with some form of sustain, you could trade against riven and heal back up while she stays low. As long as you can punish that small window after she uses any of her abilities, you can outdamage her, kite when she is shielded, auto again for saltiness, then walk away, heal back up, and then proceed to wreck her. It doesn't work now only because she has too much damage to the extent where she can all in you pretty easily when you're at 75% hp and she's at under 50% due to conqueror cough cough and shield+stun making her have outplay potential even at low health (think sylas but riven is the og version)
: I don't think there's any way to make funneling in LoL not ridiculous. It really doesn't have any middle ground. It's either totally broken, or it ruins your team if you ask me. I would like to see more metas emerge though. Like duo top bruisers, or two junglers, support top. Stuff like that. The problem is that LoL is designed to be a very specific model with almost zero deviation from that path.
> [{quoted}](name=Mavëríck,realm=NA,application-id=3ErqAdtq,discussion-id=mY1Rlslm,comment-id=0002,timestamp=2019-03-02T00:39:52.876+0000) > > I don't think there's any way to make funneling in LoL not ridiculous. It really doesn't have any middle ground. It's either totally broken, or it ruins your team if you ask me. > > I would like to see more metas emerge though. Like duo top bruisers, or two junglers, support top. Stuff like that. The problem is that LoL is designed to be a very specific model with almost zero deviation from that path. which is why this post is basically asking rito to embrace strategies as long as they aren't busted, or can only be pulled off with really good synergy and teamwork, against bad teamwork. The whole thing is a scheme to gain LP as a top/jungle/mid player against potential funnel players. {{sticker:slayer-pantheon-popcorn}}
: > [{quoted}](name=HKT Saber,realm=NA,application-id=3ErqAdtq,discussion-id=mY1Rlslm,comment-id=00010000,timestamp=2019-03-02T00:30:31.872+0000)I meant that it would just be accepted and not considered as trolling or too toxic for the game. It's currently functional in niche situations, but comes with sacrifices in that you get less gold *overall* than you would by not funneling. That makes it something you *can* do if you have the right situation for it, but not necessarily the strongest option unless you can use that extra power to win *fast.*
> [{quoted}](name=The Djinn,realm=NA,application-id=3ErqAdtq,discussion-id=mY1Rlslm,comment-id=000100000000,timestamp=2019-03-02T00:32:40.181+0000) > > It's currently functional in niche situations, but comes with sacrifices in that you get less gold *overall* than you would by not funneling. That makes it something you *can* do if you have the right situation for it, but not necessarily the strongest option unless you can use that extra power to win *fast.* The reduced gold doesn't matter when nobody does significant damage in the current meta. Think Lissandra shenanigans. It's not like Ivern doesn't exist as a viable jungler, which accomplishes basically the same thing as the funnel other than that bottom lane will get ganks. And no, it's not meant to be strong, more like niche. Winning fast can be accomplished if the funnel duo/players are able to control the top side of the map and siege, out rotate and chip away towers while getting dragons and herald, but the main point is that in this current meta, it doesn't matter if the damage output or tankiness of a Top laner is reduced because Yi will do that damage for them. When it works, it's basically equivelent exchange of damage and CC put into the jungler, which allows more gold to be obtained by the carry funnel. The only time it won't work is if bottom loses, or if the funnel fails and the enemy team is more fed, which is both very likely and thus the strategy is balanced.
: >Funneling should be a relevant strategy in solo queue that should be embraced and adapted by the playerbase. This has a few major strikes against it: * One player has to sacrifice their own ability to meaningfully contribute to funnel the other, which reduces fun for that player heavily. * Players may start *demanding* funneling, leading to a more toxic game environment. * It heavily skews viable team compositions. * It's just less fun overall, as teams depend too heavily on one person in too many situations.
> [{quoted}](name=The Djinn,realm=NA,application-id=3ErqAdtq,discussion-id=mY1Rlslm,comment-id=0001,timestamp=2019-03-02T00:26:28.208+0000) > > This has a few major strikes against it: > > * One player has to sacrifice their own ability to meaningfully contribute to funnel the other. > * Players may start *demanding* funneling, leading to a more toxic game environment. > * It heavily skews viable team compositions. > * It's just less fun overall, as teams depend too heavily on one person in too many situations. I didn't mean that funneling needs buffs, more that it shouldn't be nerfed further. I don't think that at this game state players would demand funneling since it's terrible without good synergy. And I'd say that the player who assists in the funneling can still be useful to the team even if the funneled player happens to fail their job, as seen in the Frostmancy meta with Lulu, Karma and Zillean in the top lane. Edit: Oh wait ok I messed up it actually shouldn't be relevant as in commonly played. I meant that it would just be accepted and not considered as trolling or too toxic for the game. If it is good enough to be relevant 20% of the time it's already too strong. That was my bad.
: No, nerf it even harder
> [{quoted}](name=ZephyrDrake,realm=NA,application-id=3ErqAdtq,discussion-id=mY1Rlslm,comment-id=0000,timestamp=2019-03-02T00:25:14.659+0000) > > No, nerf it even harder It's so we can gain LP as top/mid/jungle players if the opponent plays it {{sticker:slayer-pantheon-popcorn}}
: Phase Rush Melee Buff Idea
Phaze Rush Darius is really good on paper, if that helps. You'd still want Hail for hard matchups though
: I was given a loss when i never lost, and lost promotions?
Rioter Comments
: Did anyone else experience a mass disconnect a few minutes ago?
: This is for Everyone.
IDK why but this sounds like a farewell message, or is it just me?
NotSid (NA)
: My girlfriend just passed away.
Every death is a reminder to those who know them to keep healthy. Everyone will die eventually, it's just a matter of when and how So if you have any regrets, try to make sure you don't have any when your next loved one passes away I wish that you stay well both mentally and physically, and that you can move forward in life even if you need to stop occasionally.
: [Client] Client Do not show Microphone connection Access request in MacOS
It's a known bug since December 6th. Rito hasn't fixed it yet for who knows how long. Just revert your update of MacOS Mojave, or use Discord/Skype/whatever_voice_chat_you_use instead. You're not the first, and you won't be the last TBH you'll suffer for a shorter period of time than those who have updated in December, so consider yourself at least not the unluckiest
Laura ß (NA)
: explain to me how is this balanced in any way
when you're against a nasus you either make him go 0/5 in laning phase and be ahead 2-3 levels of him, or do other stuff with your team proactively (e.g rushing down mid turrets) so that nasus has to group and cannot freefarm and stack. Siege towers even if it makes you lose your own outer turret, as if nasus stacks around the area of your outer turret, you can easily collapse on him later in the game. He's an annoying champion in the sense that he usually has guarenteed damage and is also really hard to solokill if not really fed, but he has little mobility, is generally not the best in teamfights, and can be blown up quickly by focus fire from your mid laner, you, and your adc, with you tanking his q for once or twice.
: Only Person in Iron EUW Flex 5v5
Yet opgg says you're Bronze III. http://euw.op.gg/summoner/userName=Run4yrLife Edit: oops looks like I looked at the wrong queue.
Vlada Cut (EUNE)
: Welp, with new PD at least Yasuo won't be able to buy Sterak's
No, because Yasuo will build Shiv Instead of PD. So it doesn't even matter that those two passives can't stack together.
: Well, I never shared my account information with anybody and I never believed the free riot points stuff. So, that's it. I might add that the person changed email linked to the account. Password too of course. This is very difficult situation for me because I spent really alot of time and money on that account.
> [{quoted}](name=Eggcapitator,realm=EUW,application-id=ZGEFLEUQ,discussion-id=WUWgOe8V,comment-id=00000000,timestamp=2019-02-05T15:45:23.636+0000) > > Well, I never shared my account information with anybody and I never believed the free riot points stuff. So, that's it. I might add that the person changed email linked to the account. Password too of course. This is very difficult situation for me because I spent really alot of time and money on that account. It's not impossible that someone who knows you guessed it, or looked at you inserting the password/found your password sheet. Anyways, don't put passwords in places where others can access it, and make it more hard to guess, with it not being the same as any of your other accounts, if you get your account back or decide to make a new one, as well as in general.
: TO THE PERSON THAT HACKED MY ACCOUNT
I'd recommend thinking about if you shared your login info with friends or people you know, or recently went to self-proclaimed 'free RP!' websites. It's usually a friend trolling you or abusing you, or your fault for visiting and giving login info to non-Riot-Games sites
: > [{quoted}](name=HKT Saber,realm=NA,application-id=yrc23zHg,discussion-id=tt4M5Wxb,comment-id=0000,timestamp=2019-02-05T15:31:48.007+0000) > > LP gain and loss is affected by average MMR of your team vs the enemy team's average MMR, as well as several other factors such as any premades, e.t.c > > So basically if you ever get 6 LP for a win or -35 LP for a loss it means that the system expects your team to win due to the large MMR gap and therefore the gain is little if you win, and the loss is huge if you lose. This also goes vice versa, so if you beat a team with a much higher average MMR that yours, you will gain a lot more if you win, and lose only a bit if you lose. The MMR raise and drop also works similarly. So Im playing against a lot worse people then I should be playing? Interesting...
> [{quoted}](name=Bent Pixels,realm=NA,application-id=yrc23zHg,discussion-id=tt4M5Wxb,comment-id=00000000,timestamp=2019-02-05T15:33:53.524+0000) > > So Im playing against a lot worse people then I should be playing? Interesting... It's just matchmaking's way of matching people with opponents. Sometimes there just aren't enough people of the same skill level, and sometimes matchmaking intentionally gives you better or worse opponents to measure how well you do against those skill levels (most likely by winrate, not by kda or cs or gameplay)
: Im getting 13 LP per win
LP gain and loss is affected by average MMR of your team vs the enemy team's average MMR, as well as several other factors such as any premades, e.t.c So basically if you ever get 6 LP for a win or -35 LP for a loss it means that the system expects your team to win due to the large MMR gap and therefore the gain is little if you win, and the loss is huge if you lose. This also goes vice versa, so if you beat a team with a much higher average MMR that yours, you will gain a lot more if you win, and lose only a bit if you lose. The MMR raise and drop also works similarly.
Rioter Comments
Rioter Comments
: I like how people want Damage Nerfs on a Burst Mages like "Neeko"
Mages being killed by assasins is normal as it's their job to kill you early game, and they scale poorly. While I agree that Neeko's damage is reasonable, mages should not have their damage buffed as that would make the balance of adcs and mages less meaningful as people should generally build more armor than magic resist due to adcs having more raw damage. Mages are supposed to do less damage overall than adcs, but have some sort of utility (e.g stuns) as well as deal a different damage type (magic damage) so that people don't just stack armor. A balanced change to increase mage strength would be to tune down the magic resist given by merc treads since it's magic resist is quite high considering it's tenacity passive, which means champions have to opt into around two defensive magic resist items to remove the threat of being bursted by a veigar. And no, Neeko is an utility mage, not a burst mage.
: Honest question about Darius
Your question seems to seek a subjective answer and not an answer with statistics. All I can say is that it starts high and it increases slowly, so not as fast as other damage champions. He's very strong early, and is medicore at best late game unless he's quite fed
Bóat (NA)
: LP loss on win.
Maybe you saw a 87 or 77 and saw it as 97. That's the only logical explanation that will be accepted unless this problem occurs on at least 150+ players and they complain on boards/reddit.
: Rank the six classes of champions
Ranking based on usefulness with a functioning team 1. Marksmen 2. Tanks 3. Fighters 4. Mages 5. Supports 6. Assassins
Zeus xD (EUNE)
: Does anybody know who are the champs next in line for a new skin?
If you want PBE info, go to skin spotlights. https://www.youtube.com/user/SkinSpotlights/videos If you want info not on PBE yet, I don't think any non-Rioter can give reliable information about it.
: I'd like an early Christmas gift Riot
At least it's just in Silver IV Division I 99 LPs are usually the cruelest
: Gangplank main names
Exploding Orange And yes, nobody has used that name yet
: what was the saddest thing you ever experienced in lol/real life
LOL: When I disenchanted Hextech Annie for orange essence not knowing the rarity of getting it from a hextech chest Real life: Error 404 social life not found
Rioter Comments
Hiter (NA)
: Why does crit dmg have to start at 200%? Crit dmg should be nerfed overall and crit based champions should be buffed to be compensated. Instead of doubling crit dmg, make it so it only has 150% dmg, and IE can make it 200%. That way, crit based champions aren't OP once they get IE and have to get their early game completely crippled to compensate. It seems that keeping crit at 200% base dmg is tunneling in the decisions and itemization. The problem is that if crit items are buffed, then crit based adcs are OP as teams will funnel into them to make them hit item spikes. If crit items are nerfed, then they are completely useless, and caster based ADC are OP while they ignore crit completely. Just decrease crit dmg and buff ADC base stats, so they actually have agency in the game early on, instead of being completely item reliant. At this point, any support destroy "carries" in lane for no reason other than their impossible to reach "late game" is more powerful. Making "marksmen" more powerful early on, while lowering their dmg potential lategame to increase their agency. I am sure this will indirectly buff tanks but at least 1 role isnt absolutely useless now for 25 minutes.
> [{quoted}](name=Hiter,realm=NA,application-id=A7LBtoKc,discussion-id=oA7EoIrf,comment-id=007a,timestamp=2018-12-22T04:44:11.295+0000) > > Why does crit dmg have to start at 200%? Crit dmg should be nerfed overall and crit based champions should be buffed to be compensated. Instead of doubling crit dmg, make it so it only has 150% dmg, and IE can make it 200%. That way, crit based champions aren't OP once they get IE and have to get their early game completely crippled to compensate. > > It seems that keeping crit at 200% base dmg is tunneling in the decisions and itemization. The problem is that if crit items are buffed, then crit based adcs are OP as teams will funnel into them to make them hit item spikes. If crit items are nerfed, then they are completely useless, and caster based ADC are OP while they ignore crit completely. > > Just decrease crit dmg and buff ADC base stats, so they actually have agency in the game early on, instead of being completely item reliant. At this point, any support destroy "carries" in lane for no reason other than their impossible to reach "late game" is more powerful. > > Making "marksmen" more powerful early on, while lowering their dmg potential lategame to increase their agency. I am sure this will indirectly buff tanks but at least 1 role isnt absolutely useless now for 25 minutes. If adcs were made to be better early and weaker lategame, their viability would plummet in comparison to bruisers and late game mages played in the bottom lane, since the entire point of picking adcs is to have a reliable, strong late game as insurance for if the game gets that lane, but nerfing their late game in compensation for a slightly better early game would make Vladimir better than every single adc, etc etc. PS: By the way, that already happened in season 8 when they tried to exchange late game power for slightly better early game, which resulted in the yasuo, darius, swain, heimerdinger and vladimir bot meta (or whatever you wanted to play in bottom meta)
PhRoXz0n (NA)
: Crit Item Explorations
It would hurt to lose the base mobility of Phantom Dancer from being near enemy champions in lower elos (don't know about higher elos) as the cooldown for the movement speed boost is quite high. If it was a bit more consistent (for example being a constant, non-decaying 25%, or having a seperate cooldown and interaction for the movement speed), it would be more reliable as a kiting tool for when you are ahead, instead of an 'oh crap I got bursted, here's 40% instant movement speed so that enemies can't catch you out of position' I think that the new idea of this Phantom Dancer is quite nicely thought of, but it just doesn't feel the same as the current phantom dancer. You know, there's always the option to add more items instead of reworking old ideas for newer ones.
Sn4ke (OCE)
: Elise Or Cassiopeia?
Play Evelynn instead. She's better as an AP jungler, at least for season 8 and this preseason.
Glîtchy (NA)
: Can we nerf Yi's Alpha strike (Q) already?
Not like he has ANY OTHER offensive ability in his kit. The only broken part about his Q is that it makes him untargetable for the duration, but you then immediately know where he will appear, and you could just aim skillshots at his landing spot. The auto reducing cooldown is because Yi's champion design was done long ago. If it was changed (the kit), Yi would stop being a one-dimensional champion that every new player loves to use. I personally don't see any major problems with yi, at least in this preseason. The only time you hate a Master Yi is if someone fed him, but that applies to every jungler excluding Ivern.
: Can Neeko get the Ryze treatment for her ult?
I personally think that disabling using any active items would be better, as it is supposed to be a time where Neeko charges up
JulzFTW (NA)
: Please Buff Shaco
Shaco has lots of utility and outplay potential in his kit. It is reasonable that he has lower damage than a zed because you can turn invisible on a basic ability (non-ultimate), use boxes to get vision or zone off enemies as well as have a clone to distract the enemies, while zed only has a mediocre teleport to clone that he needs in order to deal damage, which means that using it for utility sacrifices damage. He also has incredibly high winrates in high elo for the reasons above (utility and outplay potential) and therefore Riot is unlikely to buff him. And yes, high elo is as important as low elo. That's why they can't buff things if they become must pick-or-ban in higher elos. (This is not the case with Shaco yet, but what you're saying is similar to the 'buff ryze' argument, and so it's sort of a counter argument against flamers saying low elo consists of most of the playerbase)
: what champion would you want to be if league was real?
Probably any champion with a heal, because I'd make so much money from curing(healing) people. *Excluding soraka, because she does damage to herself
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HKT Saber

Level 85 (NA)
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