Rioter Comments
: I like how people want Damage Nerfs on a Burst Mages like "Neeko"
Mages being killed by assasins is normal as it's their job to kill you early game, and they scale poorly. While I agree that Neeko's damage is reasonable, mages should not have their damage buffed as that would make the balance of adcs and mages less meaningful as people should generally build more armor than magic resist due to adcs having more raw damage. Mages are supposed to do less damage overall than adcs, but have some sort of utility (e.g stuns) as well as deal a different damage type (magic damage) so that people don't just stack armor. A balanced change to increase mage strength would be to tune down the magic resist given by merc treads since it's magic resist is quite high considering it's tenacity passive, which means champions have to opt into around two defensive magic resist items to remove the threat of being bursted by a veigar. And no, Neeko is an utility mage, not a burst mage.
: Honest question about Darius
Your question seems to seek a subjective answer and not an answer with statistics. All I can say is that it starts high and it increases slowly, so not as fast as other damage champions. He's very strong early, and is medicore at best late game unless he's quite fed
Bóat (NA)
: LP loss on win.
Maybe you saw a 87 or 77 and saw it as 97. That's the only logical explanation that will be accepted unless this problem occurs on at least 150+ players and they complain on boards/reddit.
: Rank the six classes of champions
Ranking based on usefulness with a functioning team 1. Marksmen 2. Tanks 3. Fighters 4. Mages 5. Supports 6. Assassins
Xzq (EUNE)
: Does anybody know who are the champs next in line for a new skin?
If you want PBE info, go to skin spotlights. https://www.youtube.com/user/SkinSpotlights/videos If you want info not on PBE yet, I don't think any non-Rioter can give reliable information about it.
: I'd like an early Christmas gift Riot
At least it's just in Silver IV Division I 99 LPs are usually the cruelest
: Gangplank main names
Exploding Orange And yes, nobody has used that name yet
: what was the saddest thing you ever experienced in lol/real life
LOL: When I disenchanted Hextech Annie for orange essence not knowing the rarity of getting it from a hextech chest Real life: Error 404 social life not found
Rioter Comments
Hiter (NA)
: Why does crit dmg have to start at 200%? Crit dmg should be nerfed overall and crit based champions should be buffed to be compensated. Instead of doubling crit dmg, make it so it only has 150% dmg, and IE can make it 200%. That way, crit based champions aren't OP once they get IE and have to get their early game completely crippled to compensate. It seems that keeping crit at 200% base dmg is tunneling in the decisions and itemization. The problem is that if crit items are buffed, then crit based adcs are OP as teams will funnel into them to make them hit item spikes. If crit items are nerfed, then they are completely useless, and caster based ADC are OP while they ignore crit completely. Just decrease crit dmg and buff ADC base stats, so they actually have agency in the game early on, instead of being completely item reliant. At this point, any support destroy "carries" in lane for no reason other than their impossible to reach "late game" is more powerful. Making "marksmen" more powerful early on, while lowering their dmg potential lategame to increase their agency. I am sure this will indirectly buff tanks but at least 1 role isnt absolutely useless now for 25 minutes.
> [{quoted}](name=Hiter,realm=NA,application-id=A7LBtoKc,discussion-id=oA7EoIrf,comment-id=007a,timestamp=2018-12-22T04:44:11.295+0000) > > Why does crit dmg have to start at 200%? Crit dmg should be nerfed overall and crit based champions should be buffed to be compensated. Instead of doubling crit dmg, make it so it only has 150% dmg, and IE can make it 200%. That way, crit based champions aren't OP once they get IE and have to get their early game completely crippled to compensate. > > It seems that keeping crit at 200% base dmg is tunneling in the decisions and itemization. The problem is that if crit items are buffed, then crit based adcs are OP as teams will funnel into them to make them hit item spikes. If crit items are nerfed, then they are completely useless, and caster based ADC are OP while they ignore crit completely. > > Just decrease crit dmg and buff ADC base stats, so they actually have agency in the game early on, instead of being completely item reliant. At this point, any support destroy "carries" in lane for no reason other than their impossible to reach "late game" is more powerful. > > Making "marksmen" more powerful early on, while lowering their dmg potential lategame to increase their agency. I am sure this will indirectly buff tanks but at least 1 role isnt absolutely useless now for 25 minutes. If adcs were made to be better early and weaker lategame, their viability would plummet in comparison to bruisers and late game mages played in the bottom lane, since the entire point of picking adcs is to have a reliable, strong late game as insurance for if the game gets that lane, but nerfing their late game in compensation for a slightly better early game would make Vladimir better than every single adc, etc etc. PS: By the way, that already happened in season 8 when they tried to exchange late game power for slightly better early game, which resulted in the yasuo, darius, swain, heimerdinger and vladimir bot meta (or whatever you wanted to play in bottom meta)
PhRoXz0n (NA)
: Crit Item Explorations
It would hurt to lose the base mobility of Phantom Dancer from being near enemy champions in lower elos (don't know about higher elos) as the cooldown for the movement speed boost is quite high. If it was a bit more consistent (for example being a constant, non-decaying 25%, or having a seperate cooldown and interaction for the movement speed), it would be more reliable as a kiting tool for when you are ahead, instead of an 'oh crap I got bursted, here's 40% instant movement speed so that enemies can't catch you out of position' I think that the new idea of this Phantom Dancer is quite nicely thought of, but it just doesn't feel the same as the current phantom dancer. You know, there's always the option to add more items instead of reworking old ideas for newer ones.
Sn4ke (OCE)
: Elise Or Cassiopeia?
Play Evelynn instead. She's better as an AP jungler, at least for season 8 and this preseason.
Glîtchy (NA)
: Can we nerf Yi's Alpha strike (Q) already?
Not like he has ANY OTHER offensive ability in his kit. The only broken part about his Q is that it makes him untargetable for the duration, but you then immediately know where he will appear, and you could just aim skillshots at his landing spot. The auto reducing cooldown is because Yi's champion design was done long ago. If it was changed (the kit), Yi would stop being a one-dimensional champion that every new player loves to use. I personally don't see any major problems with yi, at least in this preseason. The only time you hate a Master Yi is if someone fed him, but that applies to every jungler excluding Ivern.
: Can Neeko get the Ryze treatment for her ult?
I personally think that disabling using any active items would be better, as it is supposed to be a time where Neeko charges up
JulzFTW (NA)
: Please Buff Shaco
Shaco has lots of utility and outplay potential in his kit. It is reasonable that he has lower damage than a zed because you can turn invisible on a basic ability (non-ultimate), use boxes to get vision or zone off enemies as well as have a clone to distract the enemies, while zed only has a mediocre teleport to clone that he needs in order to deal damage, which means that using it for utility sacrifices damage. He also has incredibly high winrates in high elo for the reasons above (utility and outplay potential) and therefore Riot is unlikely to buff him. And yes, high elo is as important as low elo. That's why they can't buff things if they become must pick-or-ban in higher elos. (This is not the case with Shaco yet, but what you're saying is similar to the 'buff ryze' argument, and so it's sort of a counter argument against flamers saying low elo consists of most of the playerbase)
: what champion would you want to be if league was real?
Probably any champion with a heal, because I'd make so much money from curing(healing) people. *Excluding soraka, because she does damage to herself
Rioter Comments
Poske (EUNE)
: > [{quoted}](name=HKT Saber,realm=NA,application-id=3ErqAdtq,discussion-id=kB2J1o3E,comment-id=0000,timestamp=2018-12-02T04:02:21.240+0000) > > Have you heard of Leblanc? > Deals like 100% HP at level 2-3 (with ignite ofc) yes if she uses those QW 3 times and ignites you might die
> [{quoted}](name=Poske,realm=EUNE,application-id=3ErqAdtq,discussion-id=kB2J1o3E,comment-id=00000000,timestamp=2018-12-02T13:58:17.035+0000) > > yes if she uses those QW 3 times and ignites you might die https://www.youtube.com/watch?v=NHho7nbh9jg Not 2-3 times.
: Switch the Meta Already...
Zed isn't op or unbalanced. He's just an ad assassin that has a point and click engage and a free escape afterwards, with the cooldown being reasonably long. Learn to play safe, and most mid laners will outscale him. If you aren't mid and zed gets fed, it's most likely because the enemy misplayed, not because zed can 100 to 0 your mid without warning, in a way that cannot be dodged. Irelia isn't nearly as strong as she used to be. She's not bad, but not busted either. Yasuo will exist no matter what meta we are in. (Tank, ADC-Ardent, Assassin, Briuser...) Assuming that you do not pick any of those champions, You are unlikely to have all 8 of those champions in every single game you play in, especially when there is something known as bans.
: Why do you want us to forget URF
https://nexus.leagueoflegends.com/en-us/2017/12/ask-riot-urf/
: > [{quoted}](name=HKT Saber,realm=NA,application-id=3ErqAdtq,discussion-id=cR2hExE2,comment-id=0001,timestamp=2018-12-02T03:54:44.035+0000) > > Conqueror is not broken as the true damage isn't unbearable and there is counter play. It's considerably weaker than Lethal Tempo and Press the Attack when not against champions that build armor. It's only there to prevent Tank Meta 3.0 (or is it 4.0? I forgot...) > PS: Not saying Conqueror is weak or balanced. It's just not quite overpowered Jax and Trynd were fine before conqueror..now they are frustrating to face. Conqueror is no where weaker than PtA and lethal tempo..
> [{quoted}](name=Quinn Is Bae,realm=NA,application-id=3ErqAdtq,discussion-id=cR2hExE2,comment-id=00010000,timestamp=2018-12-02T04:32:12.115+0000) > > Jax and Trynd were fine before conqueror..now they are frustrating to face. Conqueror is no where weaker than PtA and lethal tempo.. As a tryndamere one-trick, I disapprove. Not denying that the best tryndamere players use conqueror, but lethal tempo is waaaaaay stronger than conqueror in non-tank matchups in both lane and teamfights. Conqueror is made so tank meta never becomes a thing. The AD it provides is about as much as a normal rune slot, and the true damage isn't that big against non-tanks. When you consider that there are keystones like Grasp, Electrocute, Kleptomancy, Dark Harvest and Aftershock, Conqueror doesn't seem that busted.
: Rush Cloth Armor, +10 armor runes, lvl 4 Zed poke combos me for 60% of my HP
Have you heard of Leblanc? Deals like 100% HP at level 2-3 (with ignite ofc)
: Tank champion
Have you heard of Tahm Kench???
sásukè (NA)
: Reformed unban me pls
The irony when your summoner name is sasuke... {{sticker:slayer-pantheon-popcorn}}
: Remove Dark Harvest and Conqueror already
Conqueror is not broken as the true damage isn't unbearable and there is counter play. It's considerably weaker than Lethal Tempo and Press the Attack when not against champions that build armor. It's only there to prevent Tank Meta 3.0 (or is it 4.0? I forgot...) PS: Not saying Conqueror is weak or balanced. It's just not quite overpowered
Hjelp (NA)
: I put a ":)" face in chat every time I kill someone...
Only if you die while typing :) Edit: Even then, you still need to throw the game, and do so multiple times in a short period
: why werent the changes put into twisted treeline?
There are many reasons, but mainly because the identity of twisted treeline is supposed to be a fast-paced snowbally gamemode that ends quick, and so the turret plating system would be contradictory to that. It's also a chore to put it in when the playerbase in twisted treeline is much smaller, as well as because twisted treeline players didn't ask for stronger towers or faster minions (that's what I assume. If I'm wrong, don't quote me on that XD)
cllesh (NA)
: my latest 10 game chat ban, enjoy
> [{quoted}](name=cllesh,realm=NA,application-id=ZGEFLEUQ,discussion-id=yyOkGmti,comment-id=,timestamp=2018-12-01T03:40:19.168+0000) > > Game 1 > Pre-Game > cllesh: i was just trolled the entire time last game so u know what u dont talk to me and i dont care what u play > cllesh: ping if anyone wants anything from me im muting u all So... what happened to you muting them
Flemman (EUW)
: This depend so much on the item, you should choose them too^^
> [{quoted}](name=Flemman,realm=EUW,application-id=yrc23zHg,discussion-id=tFpyVi1H,comment-id=0001,timestamp=2018-11-25T05:20:38.559+0000) > > This depend so much on the item, you should choose them too^^ Let's just say that your items are optimized to be most powerful at 4 items with that type of boots, so that we don't get any full AP Darius :p
Rioter Comments
Rioter Comments
Hi lm Zoe (EUNE)
: How tf do you counter Vladimir???
You need to outdamage vlad by a lot to win against him. Champions with low bursts of damage get screwed by him, but champions like yasuo, kled and fiora screw him up when played correctly Beware of being baited and then getting ganked though. Turrets aren't safe either because of his W.
: Champions who are reliant on slows are already getting screwed over by champions with mobility.. I would rather that not be the case before buffing this item. Also adding more available slow reduction to the game...well....look at urgot when he gets over 100% with his W, this item is mostly for self slows.
> [{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=WEQRvYlz,comment-id=00000000,timestamp=2018-11-10T04:55:20.919+0000) > > Also adding more available slow reduction to the game...well....look at urgot when he gets over 100% with his W, this item is mostly for self slows. I'm not sure if I got something confused or what, but I'm pretty sure that Urgot's W makes him slower than the majority of long period slows, as he slows himself quite hard (unless you have a 99% slow like darius W)
Jaskik (EUW)
: I hate this
That's why cc and peeling are important You lost because your team was worse ~~at~~ during teamfights than the enemy team, that's the only explanation We all know that we can't change our teammates when we have bad luck, so just do what you can do, and try your best.
AR URF (NA)
: Boots of swiftness should be buffed.
20 more movement speed is a bit overkill. That would make the item too strong. (Reducing the gap between mobility boots and swiftness boots) Instead, adding more slow reduction (as well as +5 movement speed XD) to it would make it a situational item that you use if you need to outspeed an enemy team with lots of slows
: hello and goodbye
> [{quoted}](name=A lonley potato,realm=NA,application-id=yrc23zHg,discussion-id=JZ9c7uaA,comment-id=,timestamp=2018-11-10T02:42:44.083+0000) > > Hi guys. After a year of playing League and hundreds of dollars worth of gift cards spent on the game, I am quitting. No, I did not have my new account banned. No, I am not forced to quit because of time. I am just done. I am sick of all the very toxic players in the community, that are making me toxic Sadly it's not just league that has toxic players :( Oh well, hope you find something fun or meaningful to do for your free time where you used to play league. {{sticker:vlad-salute}}
kilouu (NA)
: Heroes are cash only now?
1. The IP used on runes were refunded through missions that lasted 52 weeks after the system changed from IP to Blue Essence. 2. You gain a 'champion chest' thing that you get every time you level up, which contains blue essence or champion shards that you can disenchant for blue essence. (You don't need a key for this) 3. Those loot boxes need keys to be opened, which are gained through loging in (if you have played games)
Rioter Comments
: Tell me an unpopular League opinion that will trigger everyone.
: your calculations aren't really accurate as players can have bad games and will tilt and flame you for no reason sometimes because of loss streaks, but its just unfair to me that i'm having to deal with these players constantly every day. and just saying i try to stay as positive as possible, and also i usually win my lane its just that other lanes don't win and they all gather around mid making me completely useless
First of all, your counter-argument to my calculations is invalid, as players with loss streaks that tilt and flame you for no reason sometimes because of loss streaks, can happen on both teams and not just your team, and so because of chance theorem and middle school mathematics, the percentages of tilted players will always be higher on the enemy team when given that you are not negatively affecting other players through really bad plays, toxic language or spam pings. For your point about 'and also i usually win my lanes its just that other lanes don't win and they all gather around mid making me completely useless', I'd say that the entire point of mid lane and jungle is to roam/gank/pressure on other lanes. If you feel that you are incapable of doing that, then find a playstyle that suits you. This can range from being a 1v5 hypercarry to a high mobility assasin, but the most important thing is that you need to make sure that you can win fights both individually and when grouped.
: losing lp.
> [{quoted}](name=JointVariation,realm=NA,application-id=ZGEFLEUQ,discussion-id=L2xLn7ft,comment-id=,timestamp=2018-08-19T00:43:34.645+0000) > > btw silver players holding me back from climbing lmao It's almost sounds as if you're expecting to climb when you have less than a 40% winrate in ranked solo and can't even stick to playing 1 or 2 champions. Stop trying akali in ranked if you don't even have 20 games on her. The reason for why you can't climb isn't because of your teammates, it's because of you and your champion pool.
: losing lp.
I personally think that being in an elo that has a high risk of afk'ers and trolls doesn't affect your winrate in a negative way. Both team has five players, but technically your team has four regular players, and yourself. There are four players in your team that have an x% chance to int, and five players on the enemy team that have an x% chance to win. And if mathematics is functioning properly, 4x is less than 5x. This means that as long as you aren't the one trolling, the enemy team is 25% more likely to int than your team. And that means that you should have won approximately 25% more games where the enemy ints that games where your own team ints. Again, this is on the assumption that you do not int yourself, and you do not do stuff such as spam ping question marks or type negative things to your teammates.
Doeoeod (NA)
: Infernal Diana and Infernal Akali look the same (and it's abuseable)
Turn summoner names on for easier clarification. If by any chance they have extremely similar summoner names :e.g xBanananax and xBananaax, then it's worse. Maybe you should ping them first when you see them to see who it is in the chat ( 'Summoner1 is targeting Summoner6 (Diana)' ) Edit: Akali's weapon is {{champion:45}} shorter. Diana's weapon is longer.
: Chat options
Disable your enter key. That should solve everything. Or, just unbind your hotkeys on enter and shift+enter. Though I doubt that a player like you would be able to resist the urge of rage-quitting or running it down mid if you couldn't flame people in chat.
Doril (NA)
: [Gameplay] Nexus Blitz - Enemy could not target my Team's Nexus
Is it similar to this clip, or is it slightly different? https://www.youtube.com/watch?v=q988-nOzsf0
SatNaav (OCE)
: The game mode is fun. Let us play. There's no need for sudden death features.
Riot specifically stated that they want game times to be short. Short gamemodes also help people who know they don't have more than 30 minutes to play.
: HOW TO SOLVE THE ONE TRICK PONY CRISIS
For everyone who is about to roast this guy, don't even bother. The creator of this post is a singed one trick pony Thank me later {{sticker:slayer-jinx-catface}}
: > [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=3ErqAdtq,discussion-id=9Au8fkgl,comment-id=0002,timestamp=2018-08-15T13:11:08.576+0000) > > How is one tricking a problem right now exactly? > > People aren't allowed to have a main anymore? you need to be able to capably play at least 20 champs before ranked
No you don't. Nobody below Diamond II (Or whatever you consider high diamond) actually needs to know how to play more than 6 champions, and learning more than 7-8 will only hinder climbing. If you're not a pro (or aiming to go pro), then you don't need to learn more than 1 champion in each role plus one more for your main role in case your champion is banned. An even more ideal solution would be to only learn 1 for each role and dodge when your comfort picks are banned. While I see that you indeed are Diamond II, people at your elo still don't necessarily need to learn an average of four champions per role to play the game. I cannot actually detect whether the creator (you) was being serious or sarcastic when talking about stopping one-tricks, as 'gas reformed' (NA) is a Diamond II 21 LP Singed with 319 games on him as I am typing this, and has only four games on his second most played champion, Soraka. http://na.op.gg/summoner/userName=gas+reformed
SatNaav (OCE)
: New game mode is Dupe but..
It's a sudden death feature that prevents game timers from going over a specific amount of time. At least a walking nexus is more dramatic than turrets randomly losing health like the sudden death in clash beta.
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HKT Saber

Level 69 (NA)
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