: > [{quoted}](name=HalcyonDweller,realm=NA,application-id=3ErqAdtq,discussion-id=8slq48Ed,comment-id=00040000000000000000000000000001000000000000,timestamp=2018-06-22T16:30:06.423+0000) > > A parry is an ability or effect that ignores or negates incoming attacks and/or projectiles. Like Fiora's parry. Spellshields are a form of parry too, but one that only prevents a single spell effect. AND when u say subtle do mean: hard to analyze as in hard to see the effects of it? Or do u mean: clever and/indirect? If it's the former id argue the act of Aatrox slamming a greatsword into the ground and knocking any abilities/AA and/or enemy units out of the sky would make for a great visual show If u mean the latter...well then u may have a point, since why care about incoming attacks if ur constantly furiously raining down a salvo of blows of ur own as a one man army. Is ur issue giving the new Aatrox a parry AT ALL or giving Aatrox a parry that has to be aimed? Then comes the question is Aatrox an aspect of war due to his brute strength, or skill on the battle field?
Well this ended up being a shorter response than I thought I'd be doing, but here it is: Yes when I say subtle I mean clever and indirect. I'm not sure I would mind giving him a parry in general, just that I wouldn't expect it to be subtle. Your suggestion about making it a great visual show would be pretty cool. IMO he's an aspect due to his brutality and ferocity.
: Yes, I do. And no, I won't chill out. FUCK them.
They're people too. Just like you, they have favorite music, favorite food, favorite games, and dreams and fears. Don't be so shitty to them.
Wyn (NA)
: ONE VERSUS ONE IS SOMETHING RIOT LIKES.
1v1 means an entire match's worth of memory must be devoted to running that game. Instead of running one match for 10 people Riot would have to run 5 matches for the same 10 people. It's a massive drain on server resources, they don't have the infrastructure for that.
: > [{quoted}](name=HalcyonDweller,realm=NA,application-id=3ErqAdtq,discussion-id=8slq48Ed,comment-id=00040000000000000000000000000001000000000000,timestamp=2018-06-22T16:30:06.423+0000) > > A parry is an ability or effect that ignores or negates incoming attacks and/or projectiles. Like Fiora's parry. Spellshields are a form of parry too, but one that only prevents a single spell effect. AND when u say subtle do mean: hard to analyze as in hard to see the effects of it? Or do u mean: clever and/indirect? If it's the former id argue the act of Aatrox slamming a greatsword into the ground and knocking any abilities/AA and/or enemy units out of the sky would make for a great visual show If u mean the latter...well then u may have a point, since why care about incoming attacks if ur constantly furiously raining down a salvo of blows of ur own as a one man army. Is ur issue giving the new Aatrox a parry AT ALL or giving Aatrox a parry that has to be aimed? Then comes the question is Aatrox an aspect of war due to his brute strength, or skill on the battle field?
All good questions, I'm going to leave this marked unread so I can come back and give you a proper response when I have time to write it out. You deserve a full discussion out of this.
: There were a few copy changes and after five hours I might have missed people suggesting them. Sorry dude.
I've been meaning to write a crawler for the boards using python, if I ever get around to it would you like to use something like it to gather up all the comments on a post like this? It would probably be doable to gather everything using chronological view and stick it in an excel file with things sorted by champion....
: Community Patch Notes
I really like this, it's a good way to get community feedback and give Riot a safe to read litmus test for how the community feels about issues. And it also gives us players an outlet for our ideas and frustrations. I know that some people are bashing this for having biased suggestions in it, but that's bound to happen anywhere. I think it's good that this is so inclusive, both of valid concerns and of biased frustrations. Riot can tell the difference between them, and there's nothing wrong with giving everyone a place where they can make suggestions or vent. Captain, having you do this and filter through all of it to make it condensed and readable is really awesome, I hope Riot makes good use of this!
: Exactly that. I had a derp moment and couldn't think of the words. >.<
it's okay! Your message came across still :) And I wholeheartedly agree with you.
: What kind of birds are Rakan And Xayah?
Nobody has said it yet? They're **_love_**birds!
: lol oopsie. Was not paying attention to the dates lmao
Not your fault, someone else resurrected the post.
: What programming language is LOL written in?
Once you learn a few languages they all sort of blend together. Learning a new one isn't difficult once you have the basics down. So don't worry yourself too much about learning the right language for video games right off the bat. Object oriented programming is mostly the same everywhere, each language just has it's own nuances.
: Leaverbuster when my city power whent off
What happened the last 3 times you left games?
: Thank you! I plan to edit up some youtube videos sometime to be guides for Evelynn or just stream highlights will keep you updated!
Well I watch youtube plenty. If you'd like, feel free to post links for that in reply here and I'll check them out when I have time.
: Evelynn OTP trying to grow as a streamer, informative jungle stream in D4!
I'm not involved on twitch but if I were involved there I'd come watch ya. Congrats and good luck with your stream.
: Riot, you screwed up royally with Aatrox. Read and be ashamed
Your frustration is valid but you have no right to insult people (Rioters) for making choices you dislike. Chill out.
Arammus (EUW)
: my proof for that is the player behavior board. enough posts of trolls not being banned. reddit posts about ppl that have a 100% winrate on yi in over 500 games and a 0% winrate with tahm in over 600 games. streamers and youtubers having MULTIPLE HOURS of recorded gameplay where they just run it down mid. riot themselfes admitting that trolling is way harder to detect and handle. several 100's of posts where ppl send in a ticket to the player support and nothing was done. stop it okay? trolls are fucking douches, but they are super save. getting manual reviewed is like what? a 0.01% chance?
> [{quoted}](name=Arammus,realm=EUW,application-id=ZGEFLEUQ,discussion-id=2WkvdBFV,comment-id=000000000001,timestamp=2018-06-22T13:17:28.750+0000) > > reddit posts about ppl that have a 100% winrate on yi in over 500 games and a 0% winrate with tahm in over 600 games. League in South Korea isn't even managed by Riot. It's not the same as in NA, LAN or Europe.
: ***
Dude you resurrected a year-old post. Check the post age next time before you comment, nobody wants old discussions getting dredged up for no reason.
: Which position is most toxic in your opinion?
_Edit: I see now that this post was resurrected. My bad. Should have checked the age before contributing. At least my comment came within the same minute as the person who resurrected it._ What exactly is the point of this? Positions aren't toxic. People are toxic. You're trying to make sweeping generalizations which will hold no actual value in reasonable thinking.
Awhegark (NA)
: you got downvoted for speaking ill of mages. dont matter how broken that class is the boards will never admit it.
Personally I downvoted the post because it didn't present facts and evidence to back up its claims. I'm totally onboard with nerfing mages IF AND ONLY IF they are actually broken. Convince me they are broken first, then you can have my support for your efforts to get them nerfed. You want the support then you have to put the work in to earn it. You can't just claim something is fact and expect people to kiss your feet and fall in line behind you.
Rexxiee (NA)
: > [{quoted}](name=zarxus1234,realm=NA,application-id=3ErqAdtq,discussion-id=TW9ER5c1,comment-id=0004,timestamp=2018-06-22T15:31:09.389+0000) > > There is one mage over powered bot lane and that is brand. You pick the one mage that does well in the jungle to say that mages jungle now too? > > If you watch streams or games or look at peoples match histories you will see bruisers are played more often and in more spots. Because one mage does well doesn&#x27;t mean the class as a whole is doing well. Multiple mages are doing better than well on multiple lanes. Its just a fact, mages are pretty much overpowered right now and the mage players are trying to put all the focus on bruisers.
Saying, "It's just a fact." doesn't make it a fact. If you want to make claims like this then bring the evidence to back them up.
Rexxiee (NA)
: Ppl are talking about bruisers being everywhere, but in fact mages are the ones taking over the map
1. Can somebody provide some proof of these claims? They're pretty sweeping in nature and a bit overreaching. 2. I'm confused, is being able to play most positions a bad thing? Why are you trying to undercut another role just because your favorite roles aren't up to snuff?
: Idea: User Alerts?
You mean like "following" or "subscribing" to other users? If that's at all like what you're talking about then I agree. There are a few people who's thoughts I always enjoy seeing when they post and it would be nice to know when they do so I don't miss anything.
: The problem is instinct. By nature, this game encourages competition. It's PvP first and foremost, and designed so while teamwork is good, individuals earn XP and Gold for themselves. In the heat of a tense game and an ugly situation, a person is hardly in any kind of zen state to think "now I shall mute them for their rude words." No, your first instinct in stress is to go "WTF dude I'm doing what I can in a bad situation!" and want to justly defend yourself from verbal assaults in hope that maybe they notice the map and other stats to see what went wrong wasn't just you being a scrub. It's that much harder to resist the quagmire if they persist and begin to sling insults before trying something like actually helping you in lane. Really it's sad how many trolls there are, how toxic people get, and how blindly Riots system swings a hammer to punish everyone, hopefully punishing the agitator along with the victim. But you'll rarely know if your report assisted in someone being punished, so while you have to put up with a blow to your hard work gaining honor, you have no idea if the other guy is laughing gleefully or properly penalized.
I understand that the instinct is not to calmly mute someone. That is why I still argue against people who claim that "the mute button is an excuse and it's the offended player's responsibility to use it." Instigating things is wrong, but Riot can't devote the level of in-depth investigation into each case to ensure that they figure out who instigated and who to give amnesty to. In the absence of having the resources necessary to do that detailed of a review, they must punish all rule-breakers equally. It's frustrating not knowing if the person who trolled you got punished, but it works both ways. They can't "laugh gleefully" because they can't tell if they got you punished - the same way you can't tell if you got them punished. That's why the system has to remain so inconsistent with the notifications that tell us if our reports work, because that way any people who would try to use that system for their own sick satisfaction can't get anything out of it.
Lakega (NA)
: > [{quoted}](name=HalcyonDweller,realm=NA,application-id=3ErqAdtq,discussion-id=wBAiZs5d,comment-id=0001,timestamp=2018-06-20T18:38:12.611+0000) > > Nobody can tell you definitively if it is right or wrong, because for all of us whatever we tell you will be our opinions. > > I personally agree with you that it is bad design if a character&#x27;s only counterplay is to hard-cc them. But that&#x27;s only my opinion, and no matter how informed it may be, there are other opinions out there too which may be just as valid. This is a cop out modern society mind trick response. Yes there is a right and wrong answer. No you don't have to be accepting of everything, and yes opinions can be wrong. For instance, if its my opinion you're a complete and utter moron I'd probably be wrong wouldn't I? That being said, taking League and what its supposed to be, then yes if a characters only real counterplay is CC, or hard CC, or they can be hard countered by 1 cheap item. Then yes they are fundementally broken at its core in one way or another.
It may be satisfying to issue ultimatums and ignore other points of view, but it's not right to do so. I absolutely agree with you that characters like that are broken, but it's wrong to ignore input from people who think differently than us.
: > [{quoted}](name=HalcyonDweller,realm=NA,application-id=3ErqAdtq,discussion-id=8slq48Ed,comment-id=000400000000000000000000000000010000,timestamp=2018-06-22T00:18:59.549+0000) > > That&#x27;s really cool too :) I&#x27;m a fan of something like that. Although specifically for Aatrox I&#x27;m not sure, maybe I&#x27;m overthinking it, but parry effects seem kind of subtle for a recently freed aspect of war. (not aspect like the Targonian aspects, just an aspect in general) hmm maybe we should define what a parry is? Im actually kind of unclear on the concept.
A parry is an ability or effect that ignores or negates incoming attacks and/or projectiles. Like Fiora's parry. Spellshields are a form of parry too, but one that only prevents a single spell effect.
: 10 games is the early learning curve for most champs if you look at any of the stats sites. That would be a logical place to put a restriction if any.
Alright then, I'm fine with that if that's the turning point most of the time.
: Nope, I didn't read the whole thing apparently. I was having my morning coffee at the time, I'm blaming it on that.
: > [{quoted}](name=HalcyonDweller,realm=NA,application-id=3ErqAdtq,discussion-id=8slq48Ed,comment-id=0004000000000000000000000000,timestamp=2018-06-21T05:14:06.361+0000) > > I appreciate that you think well of me but I&#x27;m not so sure about my attitude in gameplay. I try to get people to carry the same attitude and they just react very badly. > > I&#x27;m glad you like the idea! Here&#x27;s another way it could work: _he begins to thirst for blood or thirst for the hunt, charging up for X amount of time. At the end of the time he may recast the ability to leap into the air and pounce somewhere nearby. If an enemy uses a dash to run away from him, he loses control of himself and pounces on them early, knocking them down and interrupting their dash._ > > It still creates counterplay concerns, so I&#x27;m not sure how I feel about it, but I thought that this version of it deserved to be brought up in case you liked it better. In the version of the Kit I came up with, his passive turns Riot's VGU Q into a Parry AoE, this solves the issue of Aatrox using mobility to escape danger, and gives him the ability to parry like since it works on ALL abilities.
That's really cool too :) I'm a fan of something like that. Although specifically for Aatrox I'm not sure, maybe I'm overthinking it, but parry effects seem kind of subtle for a recently freed aspect of war. (not aspect like the Targonian aspects, just an aspect in general)
: So what do you want, make people play a champ 10 times before they can take it into ranked?
is that how long it takes to get mastery level one? Last I heard you can accomplish mastery one with just a few wins. Maybe with losses it would take longer but that would be fair, since loss is a sign that someone might not have figured out their champion yet. That's my understanding of it at least.
: 'Earning' my chat restriction by arguing back with toxic trolls
It really sucks to get teammates like them, but you've got to learn how to let it go and not let it get to you. "Never argue with an idiot, they will drag you down to their level and beat you with experience." When you react to toxicity by being toxic yourself Riot won't care who started it. As shown by the fact that you got punished this time around. Interacting with toxic players doesn't make your game go better, and it never will. If someone starts pissing you off then you're safer just muting them and reporting them after the match. If you mute them then whatever they say after that can't hurt you.
: why is swapping out secondary runes so fucking counterintuitive
I noticed that too, it behaves like a queue, always moving out the one I replace and then moving the new one into the bottom, even if I was replacing the top one. Ends up making the one that was on the bottom sit in the position of the top one, making me think I've accidentally switched out the bottom one instead. It's really confusing and frustrating.
: I told you I didn't cheat! Hallelujah..
Congratulations dude I'm glad things worked out for you! {{sticker:slayer-pantheon-thumbs}}
: > [{quoted}](name=HalcyonDweller,realm=NA,application-id=3ErqAdtq,discussion-id=9syf3QZB,comment-id=0012000000000000,timestamp=2018-06-01T21:01:05.967+0000) > > I agree, it throws everything off. Back when I used to play ranked I would just quit for a week or two whenever a champion was released. It really put a damper on trying to climb - Having to stop playing just to preserve the integrity and competition. I stopped playing about a month or a two ago, for the 5 time. But it might finally be the nail in the coffin for my league days. The balance and the playerbase has been nothing but a mess. I get off league more often than not in a bad mood. I also don't have much time with starting a new career among other things, so the time I do get I want to play something thats fun and doesnt get me mad.
I feel for ya dude, I go through the same frustration playing sometimes. And there's always other games for when I can't deal with stress from league. I keep hearing buzz about fortnite, maybe I should go give it a try soon.
: As many people have suggested, just keep that champ out of ranked for the first week.
That won't work though, because people who choose to only play ranked will just play other things and then start him up again as soon as the restriction lifts. It has to be something based on non-ranked matches played with that champion. Could be a required number of matches or could require basic mastery level with the champ, just something to make sure that people don't play it in ranked without knowing what they are doing first.
Foxes (EUW)
: > [{quoted}](name=HalcyonDweller,realm=NA,application-id=3ErqAdtq,discussion-id=lZRQUoAl,comment-id=0006,timestamp=2018-06-21T17:25:39.973+0000) > > If you want to delete point and click CC then I get to delete champions whos only counter is point and click cc. Such as master Yi or Zed. Zed needs a nerf, but Yi? Idk, I don't play him or against him, so I cannot give you my piece of mind on this. Zed however, does need a nerf. I do play him often, and I want him nerfed. It doesn't feel fun nor fair to win with champions like Zed when you're ahead, because you'll delete everything regardless of skill. However, when you're going even with someone else as Zed and manage to outplay them, it really feels nice. That said, I agree. I want the removal of both oneshots and point and click CC, honestly.
It's not one-shots that make them a problem, it's the way they become so untouchable while still being able to wreck opponents. Being a stat stick is only okay if the means to deal with stat sticks are accessible to everyone else.
Lapis (OCE)
: How do you find just one champion to play?
See this thread here for more discussions by people talking about the exact same subject you're interested in: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/lPkvNssM-who-do-i-main-to-be-a-one-trick-player-one-trick-responses-encouraged-and-welcomed And here's a quote of a response I gave before in that thread. > [{quoted}](name=HalcyonDweller,realm=NA,application-id=3ErqAdtq,discussion-id=lPkvNssM,comment-id=0019,timestamp=2018-06-20T18:43:59.107+0000) > > 1) Pick a champion that can operate in multiple positions, that way you don&#x27;t get screwed by being placed in your off-positions. > > Examples: > > * Tahm Kench can go top or support. > > * Quinn can play top or bot, and sometimes even jungle (be careful with that position though) > > * Talon can be top or mid, and sometimes even jungle > > * Wukong can go top or jungle > > * Corki can go mid or bot > > * Renekton can go top or mid (yes he can, it works surprisingly well in my experience) > > * Lux can go mid or support > > You probably get the idea by now. > > 2) Also, pick a champion that&#x27;s not annoying to play against and also not too OP. That way it&#x27;s unlikely for the character to become flavor of the month or simply get banned all the time by salty players.
: How do I get a dog to not be scared of me
I love dogs, I meet new dogs all the time, also I've been bitten a few times and all that. So take it from me I've got a lot of experience with this. 1. Sit quietly and relax, don't make any sudden movements or loud noises. 2. Never reach over its head to pet it or pat it, they see this as a sign of threat, it is usually better to scratch/rub under the chin, some dogs also like having their neck and chest scratched a bit. If you start under the chin sometimes you can move down the neck and back up around to the shoulders without causing them to freak out. 3. Don't show teeth, ever. Dogs are still very instinctual and barred teeth are a threat in their minds. 4. Try to spend time in the same room with the dog instead of letting it avoid you completely, you don't have to be interacting, but being in the same room for long periods of time will help them adjust to you and become less skittish with you. 5. Don't try to approach the dog while its still scared of you, let it be the one to approach you. Look completely away from it and leave your hand out for it to smell, by taking your attention off the dog you make it feel less uneasy about approaching you.
: A long, comprehensive list of Yi counterplay.
Right now he takes advantage of the new items way too well, and he just becomes a nightmare to deal with. Maybe yi needs to be given better skill expression, so that he can have more power but also more counterplay. Auto-attacking from melee range is not that fulfilling a playstyle in the first place, and two of his abilities just revolve around making him auto more/harder, his only actual abilities are Q and W. Seems to me like he could use an update.
: > [{quoted}](name=RaikoPlays,realm=EUW,application-id=ZGEFLEUQ,discussion-id=ih8EKoPs,comment-id=00020000,timestamp=2018-06-21T12:44:58.795+0000)CS:GO makes it so that people with over X wins are able to review reported games for cheaters or trollers > We could make something similar, but not with wins, with honor levels maybe That was sort of the idea of the **Tribunal**, which was discontinued for being too slow and not having enough users *years* ago. *League* has only grown since then.
League also has a new game client into which such a tribunal could be integrated. And there's an honor system now that could be used to help filter and/or guide it. I suspect that if Riot took another crack at player-reviews, they could come up with something workable. It would help if only honorable players could do reviews, and if it cost something like keys or honor points. It kind of ties nicely into my suggestion a few weeks back about making honor more fluid like a currency that gets earned and spent. Anyway I know that it's complicated, just wanted to point out that it's easier to get player participation in the tribunal if it's a tab in the game client instead of a separate website on peoples' browsers.
: Apparently Trolling does go by with Riot's punishment system
I want visibility for this so Riot will fix it, but I don't want visibility for it because it will embolden trolls who would make use of such methods. So conflicted... I updooted anyway, but damn this is a real moral quandary for me.
Foxes (EUW)
: Y'know what really gets my goat?
If you want to delete point and click CC then I get to delete champions whos only counter is point and click cc. Such as master Yi or Zed.
: Well, I mean they're obviously okay with sharing. I'm sure they're happy to share some top-lane minions with you.
It seems like they were not. They flamed the OP when OP tried to farm top. Did you read the whole post?
: What Do I do when top lane takes entire top jungle?
I felt for you, really did. But then you went and said this: > [{quoted}](name=Liquid Sloth,realm=NA,application-id=ZGEFLEUQ,discussion-id=r3rJ1lJk,comment-id=,timestamp=2018-06-21T05:57:52.129+0000) > > Lastly, > > if that isnt bannable or reportable. thats my new perm way of doing things in the future. I will be the next riven. Good luck junglers (espically evelyn ones who cant cs lanes well at all) What would that accomplish? Those junglers you are going play with in the future had nothing to do with what that riven player did to you. You'd only be making the world a shittier place, is that really what you want your legacy to be?
: Why does Aatrox only have 2 charges for Umbral Dash?
I like your suggestion, it makes sense and it seems cool.
: > [{quoted}](name=HalcyonDweller,realm=NA,application-id=3ErqAdtq,discussion-id=8slq48Ed,comment-id=0004000000000000000000000000,timestamp=2018-06-21T05:14:06.361+0000) > > I appreciate that you think well of me but I&#x27;m not so sure about my attitude in gameplay. I try to get people to carry the same attitude and they just react very badly. I feel that may not simply be a "you" problem, as unfortunately Gameplay has its fair share of toxicity and toxic users. Many cannot tell the difference between disagreement, criticism, and insult, and often the first reaction to a different opinion is to attempt to silence it. In cases like these, often the best solution is to just pick one's battles, as if someone shows themselves to be toxic, telling them how they could improve their behavior may simply have them lash out at you, just like in a League match. Not everyone can be made a more positive person in the space of one internet conversation, and in cases like these it's often better to not engage them directly at all when they're not behaving right, and instead report them when possible. > [{quoted}](name=HalcyonDweller,realm=NA,application-id=3ErqAdtq,discussion-id=8slq48Ed,comment-id=0004000000000000000000000000,timestamp=2018-06-21T05:14:06.361+0000) > > I&#x27;m glad you like the idea! Here&#x27;s another way it could work: _he begins to thirst for blood or thirst for the hunt, charging up for X amount of time. At the end of the time he may recast the ability to leap into the air and pounce somewhere nearby. If an enemy uses a dash to run away from him, he loses control of himself and pounces on them early, knocking them down and interrupting their dash._ > > It still creates counterplay concerns, so I&#x27;m not sure how I feel about it, but I thought that this version of it deserved to be brought up in case you liked it better. I like this idea. If the charge increased the leap radius, that could be one way of telegraphing the ability better and preventing him from immediately pouncing on someone from far away. Ultimately, I feel if the dash component itself were purely reactive, i.e. triggered mainly by getting hit or by an enemy dashing, that could have a lot of interesting interaction for both him and his opponent. At this point, I'm very tempted to replace my Q with a version of your own, with due credit given to you.
> [{quoted}](name=Teridax68,realm=NA,application-id=3ErqAdtq,discussion-id=8slq48Ed,comment-id=00040000000000000000000000000000,timestamp=2018-06-21T14:20:28.360+0000) > > I feel that may not simply be a &quot;you&quot; problem, as unfortunately Gameplay has its fair share of toxicity and toxic users. Many cannot tell the difference between disagreement, criticism, and insult, and often the first reaction to a different opinion is to attempt to silence it. In cases like these, often the best solution is to just pick one&#x27;s battles, as if someone shows themselves to be toxic, telling them how they could improve their behavior may simply have them lash out at you, just like in a League match. Not everyone can be made a more positive person in the space of one internet conversation, and in cases like these it&#x27;s often better to not engage them directly at all when they&#x27;re not behaving right, and instead report them when possible. I think you're right. Unfortunately a lot of that sort of behavior doesn't quite break any rules so it's not worth reporting IMO. It just adds to the Moderators' workload to have them review it and not take action anyways. People come to the boards to vent, and they should still be able to do that, I just wish that they wouldn't put it in any of the boards that have purposes other than venting. They muddy the water and make Riot want to not pay attention to those boards. > I like this idea. If the charge increased the leap radius, that could be one way of telegraphing the ability better and preventing him from immediately pouncing on someone from far away. Ultimately, I feel if the dash component itself were purely reactive, i.e. triggered mainly by getting hit or by an enemy dashing, that could have a lot of interesting interaction for both him and his opponent. At this point, I&#x27;m very tempted to replace my Q with a version of your own, with due credit given to you. Oooh you mean something that charges up kind of like Vi's Q? I _really_ like this! I'm not sure quite how it would work though, because if he has to channel it then that runs the risk of interfering with him fighting like he's supposed to. Maybe a move while charging like Vi? Or maybe it could simply be an ability that charges up instead of requiring him to channel. I dunno though. And I'm thinking that maybe it doesn't have to be based on dashes alone, like it could affect dashes, but maybe it could simply be triggered by opponents reaching a certain distance away from him, giving him access to cast it immediately at that point, or of course letting him use it once it is fully charged if they never go to that range. This would fix it so that the ability isn't just a hard counter to dashes, but rather, something that becomes more generally useful for him. This also creates good counterplay because he can't simply dash away from a fight, he has to charge it up first, giving opponents a chance to trade with him if they catch him properly. Aww thanks! It means a lot that you like my ideas and even more that you're considering including them with your own and giving credit. This is really fun, so if you want to discuss any other ideas feel free to let me know!
: > [{quoted}](name=HalcyonDweller,realm=NA,application-id=3ErqAdtq,discussion-id=PqEEsAdG,comment-id=00030000000000000000,timestamp=2018-06-20T21:42:55.886+0000) > > ...And people wonder why gameplay isn&#x27;t taken seriously anymore. This is what I&#x27;m talking about dude. > > Not everyone agrees with you; many people would like to see gameplay become a place of discussion and progress with Riot devs again. As long as you hold onto this attitude that the board exists only to rage about things, you will continue to harm your own interests and the interests of people who want to see gameplay become something better - something more. > > Basic decency is owed to you but respect is earned. If you want respect then act respectably. Maybe Riot could be respectful of their community at times then lol. They often do good work but they've not got a great track record as of late of listening to the community. There's a reason people think Riot are a joke. They keep reinventing the wheel with pointless tweaks and reworks for the sake of change and they also will ignore blatant balance issues for ages. The ardent censer getting away with 6 months of ruining the meta before getting a nerf and then suddenly a bunch of shield/heal nerfs happening months into the next season when Fighters/Assassins are on the rise makes them seem willingly ignorant or out of touch. Hell even if we ignore stuff like that, there have been years of time where the boards has had a good opinion of Riot and even though you'd regularly see whiney threads they'd often get downvoted or ignored. It's really been recently when people have been clearly aware Riot ignores these boards that it's become a rant board for the most part. After all, constructive, long thought out threads are ignored the majority of the time and it takes a lot of time and effort to compile these kinds of threads. Meanwhile someone like Hashinshin goes on a screed about how Riot games needs to kill themselves and every toplaner every starts saying "HASHINSHINS RIGHT" and suddenly tons and tons of changes to Fighters to make them stronger come through. Riot doesn't reward respect, clearly.
Communication is a two way street, as long as the gameplay board is insistent that it's not their fault and it's all Riot's fault then they aren't ever going to change or fix their side of things. If gameplay wants to keep harassing Rioters then they can't reasonably expect Riot to care what gameplay has to say. Riot absolutely should make more of an effort to fix relations with us. But it's a two-way street. We ought to take responsibility for our part in things too. Being tilted is fair, but choosing to do nothing to overcome it and get better is not.
: > [{quoted}](name=HalcyonDweller,realm=NA,application-id=3ErqAdtq,discussion-id=PqEEsAdG,comment-id=000300010000,timestamp=2018-06-20T20:47:32.827+0000) > > Don&#x27;t start that with me. You and I both know you&#x27;re just sassing about it to blow off steam. > > The balance team doesn&#x27;t come here in the first place, because you folks make posts like this here. If you really care that much about being listened to then why do you all act like this? **OOOOOOOOOOOOOOOOOOOH WHAT A SAVAGE BURN BRO!!!** But seriously, I can understand why the balance team as much is I disagree with them, don't come here a lot. honestly is I feel like people on both sides are messing things up and anyone with common sense can do nothing but watch how things become worse and worse.
> [{quoted}](name=DragonShea,realm=EUW,application-id=3ErqAdtq,discussion-id=PqEEsAdG,comment-id=0003000100000002,timestamp=2018-06-21T05:25:44.667+0000) > > **OOOOOOOOOOOOOOOOOOOH WHAT A SAVAGE BURN BRO!!!** I mean, it's not about burning someone, I just wasn't in the mood to deal with that kind of sass at the time. It's not productive and I was trying to discuss a point, which they were deflecting the conversation away from by trying to cleverly bash Rioters. > But seriously, I can understand why the balance team as much is I disagree with them, don&#x27;t come here a lot. honestly is I feel like people on both sides are messing things up and anyone with common sense can do nothing but watch how things become worse and worse. I'm glad you see that it's an issue on both sides. Most people here just insist that it's all Riot's fault. These people claim that they shouldn't have to change their ways. IMO, as long as they contribute to the problem then they can't reasonably expect Riot to fix it either. Communication is a two way street. We need to do a better job of shutting down people who care more about putting Rioters down than they do about having their concerns heard.
: > [{quoted}](name=HalcyonDweller,realm=NA,application-id=3ErqAdtq,discussion-id=wBAiZs5d,comment-id=0001,timestamp=2018-06-20T18:38:12.611+0000) > > Nobody can tell you definitively if it is right or wrong, because for all of us whatever we tell you will be our opinions. > > I personally agree with you that it is bad design if a character&#x27;s only counterplay is to hard-cc them. But that&#x27;s only my opinion, and no matter how informed it may be, there are other opinions out there too which may be just as valid. I think that's pretty valid, the biggest issue I have with the concept of a champion being only stoppable if you hard CC them makes me feel like that other champions that lack aforementioned hard CC are just completely without a measure to really stop said champion. On the flip side you can see it as someone getting a "pick advantage" if they happen to pick- for example Master Yi last and the enemy team didn't have much CC. There's definitely a good and bad about this.
Yeah I agree with you on that. Making some characters so powerful that they can't be countered except by counterpicking them doesn't really make it fair for the champions who don't counter them.
: Spoken like a true Objectivist. Well said, Sir.
> [{quoted}](name=Despìca Bìll,realm=NA,application-id=3ErqAdtq,discussion-id=wBAiZs5d,comment-id=00010003,timestamp=2018-06-21T06:51:04.965+0000) > > Spoken like a true Objectivist. Well said, Sir. Lol, spoken like one. I'm still definitely not one though. It's a work in progress ;) Thank you though, I do try.
: If you read his other posts he seems to genuinely believe that by being an asshole to people he is making them stronger. While there is a case to be made for this in real life, people come to games and online communities like this to escape that very thing, and end up committing suicide or shooting a up a school when the escape doesn't work.
People who need games as an outlet and who can't play nice with others have single player / coop vs ai type games that they can play and get their frustrations out without hurting other people. They aren't welcome to just take their problems out on their fellow players here in league.
: My pleasure! I love design discussions like this, and I know better than to believe that my paper kit has the final say on all things Aatrox. You have a ton of really cool ideas, and the way you discuss them and other people's concepts lends itself naturally to productive and positive discussion. Gameplay could benefit significantly from having more players with your attitude. As for the proposal on the Q, I _really_ like the idea as well. One of my main fears with my above Q is that it's free-targeted mobility, which lends itself much more towards an assassin kit than a diver's, and risks giving Aatrox an escape option when he shouldn't really have that. Having a much more focused anti-dash could fit perfectly with making him strong against mobility, while making it completely oriented around dashing to champions. If I had one concern/suggestion, it's that the ability should have some use outside of countering mobility, since not every champion has a dash. If the ability itself had a parry component, for example, that could work towards making Aatrox a slayer, and add an extra choice, while still preserving its new identity as a counter move.
> [{quoted}](name=Teridax68,realm=NA,application-id=3ErqAdtq,discussion-id=8slq48Ed,comment-id=000400000000000000000000,timestamp=2018-06-21T00:48:45.566+0000) > > My pleasure! I love design discussions like this, and I know better than to believe that my paper kit has the final say on all things Aatrox. You have a ton of really cool ideas, and the way you discuss them and other people&#x27;s concepts lends itself naturally to productive and positive discussion. Gameplay could benefit significantly from having more players with your attitude. I appreciate that you think well of me but I'm not so sure about my attitude in gameplay. I try to get people to carry the same attitude and they just react very badly. > As for the proposal on the Q, I _really_ like the idea as well. One of my main fears with my above Q is that it&#x27;s free-targeted mobility, which lends itself much more towards an assassin kit than a diver&#x27;s, and risks giving Aatrox an escape option when he shouldn&#x27;t really have that. Having a much more focused anti-dash could fit perfectly with making him strong against mobility, while making it completely oriented around dashing to champions. If I had one concern/suggestion, it&#x27;s that the ability should have some use outside of countering mobility, since not every champion has a dash. If the ability itself had a parry component, for example, that could work towards making Aatrox a slayer, and add an extra choice, while still preserving its new identity as a counter move. I'm glad you like the idea! Here's another way it could work: _he begins to thirst for blood or thirst for the hunt, charging up for X amount of time. At the end of the time he may recast the ability to leap into the air and pounce somewhere nearby. If an enemy uses a dash to run away from him, he loses control of himself and pounces on them early, knocking them down and interrupting their dash._ It still creates counterplay concerns, so I'm not sure how I feel about it, but I thought that this version of it deserved to be brought up in case you liked it better.
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HalcyonDweller

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