Rioter Comments
Rioter Comments
: We're still working on deciding what to do/if we want to do Swain changes before 6.10. It's super early still and we want to get a bit more data and see how he's doing before making a firm call. One change we are looking at doing for 6.10 though removing the stopping when casting the ultimate, which was an unintentional add, (it was a holdover from an earlier changelist. Sorry guys :( ) That change specifically won't be in until 6.10 though due to the different types of changes we can do in hotfixes vs full patches.
I definitely like the Q change but the rest of the changes feel incredibly awful. The ult delay is the big obvious one but there is also a drastic and noticeable reduction in his healing capability. His E now feels really really awful to level as well as t really doesn't grant any extra bonus besides a little extra damage and a huge leap in mana cost. In my opinion Swain as a tactician (and this opinion may be very unpopular with alot of people) lends him to make a great support. He has all the right tools and his theme and lore feed into this in more ways than one however the only thingg holdingg him back is his DRASTIC and i mean DRASTIC mana costs. If his mana costs were adjusted along with his damage and scaling and maybe cooldown on some skills i feel like he could bring alot to the bot lane and could be a really powerful presence possibly rivaling even thresh if done right.
: Try aram.
I do play Arams with friends sometimes but Summoners Rift is my jam and right now i have never disliked it as much as i do now in season 6.
Rioter Comments
Krizalid (EUW)
: It's official: Taric is the best reworked champion
Is that the smoulder i see int he first picture?
Rioter Comments
: > [{quoted}](name=HandheldBrandon,realm=NA,application-id=3ErqAdtq,discussion-id=QJUfYhgE,comment-id=000000020001,timestamp=2016-03-24T13:01:54.169+0000) > > What exactly is abusable here? > > I **never mentioned a solution** or anything so thats just a throwaway response. All i said was they need to fix it. --- > Hell i played a Moba nearly 3-5 years ago that never even made it out of the Alpha stage that had a system where if someone someone never connected to a game or left early on for a certain duration then the game would simply end. They would end the game and both parties would be rewarded with in game currency except for the leaver player who would receive a que time punishment the next time they tried to begin a game. https://whatistheexcel.com/wooobooru/_images/c4e0b6571f4ddcb89480d370e109a1b1/385%20-%20capitol_punishment%20cm_punk%20implying%20macro%20microphone%20wwe.jpg
> [{quoted}](name=EvilMerodach,realm=NA,application-id=3ErqAdtq,discussion-id=QJUfYhgE,comment-id=0000000200010001,timestamp=2016-03-24T14:11:36.283+0000) > > --- > > https://whatistheexcel.com/wooobooru/_images/c4e0b6571f4ddcb89480d370e109a1b1/385%20-%20capitol_punishment%20cm_punk%20implying%20macro%20microphone%20wwe.jpg reading comprehension too hard. I said i played another game that had that system no where did i say that system should be used in league. [](http://www.reganassociates.org/asking-all-them-questions-assuming-youtube-28.gif) I hear assuming things is a good way to make an ass of yourself.
: Because it's "abusable".
What exactly is abusable here? I never mentioned a solution or anything so thats just a throwaway response. All i said was they need to fix it.
: Mecha Zero Sion's VO is... Humorous?! I like it!
: Yo Riot, you're kinda overstuffing League with robot skins.
Steel legion is a reference to Warhammer 40k i believe or starcraft not too sure. Bioforge... was just a failure. Full metal is not a mecha and was a fan made skin i believe. Hextech is lore related.
Bârd (NA)
: Zz'rot portal now takes 5 hits to kill no matter what
Zedex (NA)
: Those are two things. The Rioter's who make new skins, modes, champs, etc, have NOTHING to do with player behavior and punishments. Two different teams. So before you go blaming that shiny new champion or skin for all your AFKs, don't, because those things are not related at all. Those have to do with players being shit, having subpar internet, or being awful people in general by ruining the game for the 9 other players.
Rioter Comments
Ralanr (NA)
: http://champion.gg/champion/Sion Now I know winrate isn't everything, but he's doing fine in top. He's even number three in the top ten top laners. But I like to talk about my main, so let's do this. I'm not a big fan of this constant desire to make his shield trigger at 2 seconds. It feels like people are wanting to have their cake and eat it. Now, as good as cake is, we need to watch our diet. As of now his shield can function as a sword or shield rather than a sword and shield. An ability that is both offensive and defensive at the same time feels more open to abuse. As it stands now, you can choose to charge it for wave clear, or choose to charge it to lessen the damage of your opponent from going all in. I might not be making sense. Point is, his current W gives him multiple choices. When do I want to hurt you and when do I want to protect myself? Having a 2 second trigger nullifies this choice, making the ability less tactical. At least in my opinion. Personally, I'd like them to change how his health goes down in his passive. People have pointed out that it drains faster with the more health you have, which makes it counter intuitive to being a infinitely health scaling tank.
> **I might not be making sense. Point is, his current W gives him multiple choices. **When do I want to hurt you and when do I want to protect myself? Having a 2 second trigger nullifies this choice, making the ability less tactical. At least in my opinion. it doesn't give you multiple choices. Its a binary choice either you detonate it to damage the enemy or you use it to take less overall damage. The only other option that's left is uncontrollable and that option is the enemy destroys it. If it slowed the enemy for example then i could see multiple choices being in that do you use it for the slow to catch up or to escape or let the shield protect you or simply use it for damage. Right now his shield either lasts long enough to explode or the enemy kills it before it does anything really meaningful.
Rioter Comments
Rioter Comments
: I guess its just because ive played it so much I know how to get around every single one of these issues as tigerdyr. What I have seen is often it isnt the amount of MS udyr has that is a problem early game its how you approach each situation. Planning > MS any day. The damage output from Phoenix is not in every way better because tiger deals more damage and relies on you swapping your stances at the right time, instead of just saying in Phoenix stance. Also as both warrior and devour enchantments udyr has the assassination potential of zed or talon, 2 procs of his Q and most champions pre lvl 6 are usually at 1/6th hp, being in the jungle makes those ganks even more potent. Most people dont even realize sated devourer procs the bonus AD he gets from lingering on his Q, heck most people I talk to dont even know his Q gives bonus AD. As tigerdyr you also have a good option of build paths, you can go devour/ warriors into rageblade, gunblade, nashoors, and lichbane (for pure assassin type udyr, this is also flexible to fit different situations, or if you want a tankier/bruiser form of it you go devo,warriors, trinity, titanic, maw, steraks. (also hugely flexible on situation) I hardly have any trouble dealing massive damage with both builds that far out weights the runic echo build that people prefer now (which honestly I feel lacks a ton of damage, but that is just me). Very rarely am I ever close to the reason my team is being held back, but dont we all have games like that every now and then? From my standpoint all too often people are just meta dogs that disregard everything else because a streamer or 2 said its bad. But if we all listened to that we wouldnt have AD malz or AD lb that are challengers, or that one jungle garen Diamond 1 player that had tiamat changed back to it being activated during his spin. Just because a "famous" person says it is bad, doesnt mean it actually is. Think of the possibilities if people actually started thinking cleverly instead of like sheep following the meta at every turn
The biggest problem with Tiger Udyr is that he suffers even more from the same issues that Phoenix Udyr suffers from which is Kiting. Tiger Udyr completely relies on getting off his basic attacks to keep up consistent damage where as Phoenix Udyr does a ton of damage up front. If you are against a team that can reliably kite and keep Udyr locked down then Tiger is going to do far worse than Phoenix will because it only takes a single phoenix proc to do the same damage that tiger does in 3-4 hits. Not too mention that with Runic it feeds into his Shield and his Phoenix stance damage.
: If you know Psychology then you should also know that it is normal for individuals to prefer a part of a system that is old but they are used to, as compared to something new or different. It's natural, people are afraid of change. So, the question had to be worded a little differently, in order for it to be more accurate. Saying one liked the idea of having any number of people grouped for a queue, meant they generally like the core idea of dynamic queue. Saying one disliked the idea, meant they would rather have it be a restrictive number so it will always be equal (either all soloQ or all 5-man premades, that is non specific). Saying neutral meant no preference, so one way or the other. Had it been worded as a simple "Do you prefer Solo queue or Dynamic queue?" People would say solo queue, but not necessarily because they actually prefer it, but just because they don't like the idea of a change in the system they are used to. Riot Lyte was trying to find a middle ground so he wouldn't be miswording the question one way or the other, and he did his best.
I would agree except there are clear cut differences. Where as Dynamic Que forces you to play against players who are sometimes grouped up 3 or more the old system only allowed really allowed a Duo otherwise you were grouped against nearly full groups of players. It would be like going into a competition against a team of professionals vs a motley crew of random dudes who kinda just ended up on the same team. Thats the major difference here is that players are forced into it constantly rather than choosing it by duo queuing.
lolptwo (NA)
: Riot Lyte is trying to tell us the majority of us prefer Dynamic Queue over Solo Q
Where was this poll? I sure as hell didn't get to answer on it so i want to know where these numbers came from.
Jayrett (NA)
: iirc, it was actually one of the first announcements for hextech that said both that there would be an ip sink in the future and that Hextech crafting was not it.
: They already said well before the release that it would cost rp besides the free ones? I don't get what the confusion is about. We've had this information for months. They did say, I don't remember where, that they were working on something else as an IP sink, but this wasn't it. No other news on that though.
Rioter Comments
Rioter Comments
: So push mid and win.
Can't push mid because thats where the enemy team is pushing while ZZ'rot shoves the side lanes for them.
AceBlack (NA)
: A champion who gets up to 99% attack speed from just his passive. An AoE, long-ranged slow that does damage Another ability that gives 80% bonus attack speed, on top of 21% lifesteal. And then passively gets 30 bonus Armor and Magic Resist Or 80, **80** bonus AD Becoming** immune to CC** 80% movespeed towards enemy champions. Oh, did I mention he can also do true damage? And its cooldown is reduced by 1 second every time he autoattacks, of which he gets up to 179% bonus attack speed to do so? {{champion:2}} Yes we can. And I just did.
That doesn't sound bad at all and honestly its really simple and his abilities are straightforward. He has a slow an attack speed and lifesteal boost True damage ability which has its cooldown lowered on basic attack. CC immunity and resists. Do the same with Fiora though and you get a whole different beast.
: The problems are: -Towers are made of paper -Yi, Jax, and Xin -Ridiculous snowballing -The punishment system; so many people that deserve to be punished aren't, and people who don't deserve to be punished as badly are -Death timers are too high, so one lost teamfight puts the other team at a serious disadvantage -Plenty of balance issues (Zed especially) -Dominion being removed -AP items are too expensive/not good enough -Lore -Surrender timer; personally, I think the surrender timer should be shortened, but, as a countermeasure, a party's votes wouldn't count as much, or something along those lines, to ensure you don't have a group of four ruining it for that one person who keeps on wanting to play just because they didn't get the lane they wanted or whatever Good things: -I actually like the new queue -Masteries -Dragon/Baron buffs and effects -Game length -Map size/layout -Graphics
> [{quoted}](name=Sciraen,realm=NA,application-id=3ErqAdtq,discussion-id=qj2gMHIK,comment-id=0013,timestamp=2016-03-08T03:07:13.167+0000) > > The problems are: > > -Towers are made of paper > -Yi, Jax, and Xin > -Ridiculous snowballing > -The punishment system; so many people that deserve to be punished aren't, and people who don't deserve to be punished as badly are > -Death timers are too high, so one lost teamfight puts the other team at a serious disadvantage > -Plenty of balance issues (Zed especially) > -Dominion being removed > -AP items are too expensive/not good enough > -Lore > -Surrender timer; personally, I think the surrender timer should be shortened, but, as a countermeasure, a party's votes wouldn't count as much, or something along those lines, to ensure you don't have a group of four ruining it for that one person who keeps on wanting to play just because they didn't get the lane they wanted or whatever > > Good things: > > -I actually like the new queue > -Masteries > -Dragon/Baron buffs and effects > -Game length > -Map size/layout > -Graphics Unfortunately the Punish System has always been like this ever since Tribunal was brought into live. This is not Unique to season 6.
: Pay attention Riot because i am going to ask the Community a simple question.
So far Death timers seems to be the biggest Negative for everyone.
Rioter Comments
: > [{quoted}](name=Jhin n Tonix,realm=NA,application-id=3ErqAdtq,discussion-id=sAJgZw2m,comment-id=00150003,timestamp=2016-03-04T06:18:44.976+0000) > > I don't think you've played enough {{champion:45}} if Syndra came to mind first {{sticker:slayer-jinx-wink}} But 6 objects pelting someone... rather than just one!
> [{quoted}](name=Riot Ranger XIV,realm=NA,application-id=3ErqAdtq,discussion-id=sAJgZw2m,comment-id=001500030000,timestamp=2016-03-06T08:14:07.820+0000) > > But 6 objects pelting someone... rather than just one! [](https://media.riffsy.com/images/9be12bae6146b9f74bd311faeb06d515/raw) Hmmmm
Rioter Comments
Zarkkast (NA)
: It's called strategy.
If you consider letting an item give you full lane pressure without actually doing anything a strategy then we got a problem here.
: His kit is fine, his numbers are bad. He is forced to basically build full damage to scale into late game, but because he is a melee he has to build defensive items if he doesn't want to get bursted. Ultimately leading him to only being decent at split pushing. RIP
I find this really ironic because this is what people want to happen to Fiora. Granted Fiora's Kit is uber more powerful but this is generally what people want to happen to her and Yi.
: > [{quoted}](name=ll League God ll,realm=NA,application-id=3ErqAdtq,discussion-id=1xYef04x,comment-id=,timestamp=2016-03-06T01:33:39.271+0000) > > Everyone is tired of playing with a devourer / guinsoos yi on their team > > Everyone is tired of playing against a devourer / guinsoos yi > > Even playing as yi isnt satisfying at all unless you are a child who likes free wins with minimal effort I used Master Yi to get from Bronze 4 to Silver 3 so far this season. And i plan to use him to get through Gold also. Lower elo requires minimal mechanics, and high situational awareness. But choosing a champ with little mechanics, you can expound on your situational mechanics and overtake your opponents who are trying to play more complex champions, who require more mechanical skills to play effectively. To put it simple, he absolutely wrecks low elo players. But do not get me wrong - Yi is good in Diamond level if played correctly. He can dodge any ability in the game, channel to reduce incoming damage by 50% or more - he has much usefulness. And he is incredibly easily countered. However, players in lower elo do not know how to deal with Yi. A full build Yi vs full build Vayne..... The Yi buys red trinket...... Alpha+1 auto kills Vayne.. Before she can even react. OP huh? I was Heimer top the other day and there was a fed Yi on the enemy team. He Ulted at me and Alpha Striked when he got into range. Makes sense right? WRONG. Rediculous idea. I dropped a stun grenade on him and timed so he did not have time to get a single auto off on me. Ulted my hextech rockets and blew him to pieces. After that, he learned not to try and 1v1 me... We ended up winning that game... Saying 'Yi is freelo' is a troll term, and not a serious term that anyone should use when actually discussing if Yi is overpowered or not. Yi can be absolutely shut down in a team fight if anyone has enough common knowledge of the game to know how to deal with him. However, he does require minimal mechanics- AND THERE IS NOTHING WRONG WITH THAT.. League needs champs with low mechanics, and champs with high mechanics. You don't expect newbies to be performing insec-kicks or Bouncing shadow-to-shadow do you? Yi is fine. He is not over-nor under-powered. Simply put, he needs the damage output he has to excel in team fights, because if anyone understands that a single decent stun can demolish him..... He is done for.
> [{quoted}](name=Mute Button X 4,realm=NA,application-id=3ErqAdtq,discussion-id=1xYef04x,comment-id=0012,timestamp=2016-03-06T10:32:54.835+0000) > >** I was Heimer top the other day and there was a fed Yi on the enemy team. He Ulted at me and Alpha Striked when he got into range. **Makes sense right? WRONG. Rediculous idea. I dropped a stun grenade on him and timed so he did not have time to get a single auto off on me. Ulted my hextech rockets and blew him to pieces. After that, he learned not to try and 1v1 me... We ended up winning that game... > No decent Yi would ever Alpha strike into a heimer because its much easy to walk up to him and shred him instantly and if you even try and throw a grenade a simple alpha strike will undo that timing of yours. Not too mention with Guinsoos hes probably melting you at the same time hes melting your turrets. I am sorry but whatever Yi you played against was definitely not even a basic level Yi.
: > [{quoted}](name=ll League God ll,realm=NA,application-id=3ErqAdtq,discussion-id=1xYef04x,comment-id=00010000,timestamp=2016-03-06T01:41:01.510+0000) > > no, i play twitch, elise, kayle, and sometimes tryndamere because they are fun champions with fun mechanics. I never choose a champion who is currently the most op crap for free wins. > > League is about fun, if free wins is all you care about, welll.... just pick yi Tryndamere is literally the fucking king of cheese. All in at level 2 and sacrifice your sister's virginity to the RNG gods to snowball. Also, Yi is fun. Running fast is fun. Doing a lot of damage is fun. Q'ing the enemy Syndra's E and killing her is fun. Absorbing Ekko's ult with your W is fun. Tryndamere by comparison (I play both of these champions by the way) jumps on people and crushes them with his stats. There's a bit less to play around with Tryndamere, with the main skill-related aspect of him being timing your ult properly (beyond basic shit like positioning).
> [{quoted}](name=Memeglaive Garen,realm=NA,application-id=3ErqAdtq,discussion-id=1xYef04x,comment-id=000100000001,timestamp=2016-03-06T03:38:04.772+0000) > > Tryndamere is literally the fucking king of cheese. All in at level 2 and sacrifice your sister's virginity to the RNG gods to snowball. > > Also, Yi is fun. Running fast is fun. Doing a lot of damage is fun. Q'ing the enemy Syndra's E and killing her is fun. Absorbing Ekko's ult with your W is fun. > > Tryndamere by comparison (I play both of these champions by the way) jumps on people and crushes them **with his blessed luck of the RNG god**s. There's a bit less to play around with Tryndamere, with the main skill-related aspect of him being timing your ult properly (beyond basic shit like positioning). FTFY
: I don't see the problem, what do you expect teams that are lategame focused to do? Roll over and die? You can either counter with your own zzrot, group and push one of the zzrotted lanres (it has a fairly decent cooldown), push while the enemies are using zzrot, clear waves when they get too close for comfort and then resume pushing. If you take more turrets/outlevel the enemy your minions will push faster than their minions which should freeze lane in zzrot range. Finally you can get/have an ally get banner of command and make some gold while stopping them. i just can't see how it's stalling in a negative manner when one of the complaints this season is that games are too short.
Whats the point of playing the game if i can get my team to buy 2-3 zzrot's and then provide massive lane pressure without actually doing any pressuring my self? Imagine if champion A could be shoving mid down with his team but at the same time hes also pushing bot and top. Its broken its crazy map control and its 2700 gold of global map pressure plus stats and if it gets a tower its value is nearly doubled. EDIT: I don't think i have ever heard anybody complain that games are too long this season. More like games are decided and end way too early by one simple teamfight loss.
: Honestly, if people are offended by "Gold Given to Enemy Team"..... That's just way too much oversensitivity
It would honestly probably just breed more toxicity with people using it as another stat to harass people with. Kinda like people go into champ select look at other players profiles and then immediately flame them.
Rioter Comments
Lugg (NA)
: 2.5 second reload time is pretty ridiculous. 2 seconds is FOREVER in a teamfight.
I have been saying this for a while now but 2.5 seconds is way too long. Morgana's Q lasts 3 seconds if you get hit by it and its one of the longest single target CC's in the game and jhins reload is only .5 seconds less than that.
: Please realize 3/1/10 is way better than 20/19/2
Unless your singed Then its more like 20/19/2 / all enemy towers in the game.
chasmmi (NA)
: Who is the best Jack of all trades in League?
{{champion:48}} He could literally fit into any comp what so ever and because of his abilities and the way he works he can roll jungle/top/support and he would do good in any of those positions and because he steals stats no matter what the enemy champions were he would always be prepared for anything. He may not be the best for mid but because of his passive he could survive it easily.
Rioter Comments
: But the tradeoff is that AS gives him AD. That's the mage equivalent of cdr giving you AP. Jhin is beat when it comes to sustained damage, sure, but he's about burst not dps. You want dps, pick someone else. He's not a cookie cutter adc
Even if AS gives you AD your damage is still gated by 2 cooldowns if going by that logic above. Tristana will hit almost as hard as Jhin and will do nearly the same amount of damage he does while getting off more attacks and at a further range and while being far safer than him. She also has nothing stopping her from doing that damage while Jhin literally stops himself from doing damage to reload so he can then begin doing his huge damage again.
: Think of it like other abilities (aka: spells, since his aa is unique and doesn't follow normal aa rules). They have cooldowns for a reason.
Auto attacks already have a psuedo cooldown and attack speed acts as CDR if you want to think like that. But if we are thinking like this then that means Jhin has a hard cap and a limit on his basic attacks and that would make his reload a second cooldown for his basic attacks and literally nothing can reduce those cooldowns. That would quite literally be gating the gate and would be by and far the worst design every made. Jhin may hit hard on his basic attacks but literally every other ADC does too and while they can't reach his level of AD they literally don't have too because they hit nearly as hard and have literally no downtime on their auto's so any DPS that Jhin does over them is negated by the fact that they are both attacking faster and that they never have to pause their dps for any reason.
: His reload is probably about .5 - 1 second longer than it needs to be. However, if they just changed the reload right now his damage would have to be nerfed to compensate. Especially late game he'd be doing just stupid amounts of damage from the extra shots gained with a faster reload. His biggest problem is immobility alongside long time windows to punish him. Adcs without some sort of dash / on demand quick movement ability are just horrible in the current meta. He can't exactly get out of the line of fire and is essentially a sitting duck throughout a good portion of the fight when he's not just acting a ult / stun bot. Jhin's kit would be better for a immobile mid laner than a adc. We're literally trying to shove a square peg into a triangular hole by taking him and forcing him to be balanced as a adc. His winrate has gone up to 50% so the latest buffs were successful at balancing him. It's just his kit feels ill fit for the meta and role that he's being played.
He will never do better as a mid laner than as an ADC simply because he has to constantly auto attack to do his highest damage possible and while hes doing that enemies are throwing abilities at him or assassins are murdering him before he can ever get it off. Every single game that i have played as Jhin the biggest determining factor in me losing any 1v1 (whether that be the enemy front liner getting to me or the enemy ADC) is literally how much downtime i have. I always use this as an example but Morgana's Q is one of THE LONGEST single target CC's in the game and Jhins Reload is .5 seconds less than that. Literally a half second shorter than one of the longest and most powerful single target CC's in the game and he does that to himself every 4 shots. In a 10 second team fight assuming he is landing his shots at literally one after the other that means that for around 7.5 seconds hes not doing damage. He spends over half of the fight literally just reloading his primary damage source. Its not fun to wait that long nor will he ever be in a good spot until this is addressed.
: Then he would be broken. That reload time is the only thing that prevents him from continuously spamming one shots.
Hes not going to be one shotting any front liners and him trying to get past them to hit the squishes would be really poor positioning.
Rioter Comments
: he said no cooldowns and no resources
Because you don't have an unlimited source of energy.
: Ok, we'll have it your way. No cool downs, no resources, and does massive amounts of damage to anything he wants. Does that sound like a champion you want in a PvP game?
: you mean becasue he has range to compensate his delayed and highly counterable ultimate ? nothing biased here
Go ahead tell me what are you gonna buy as a mid laner to counter Zeds ultimate when he hits level 6? Your gonna buy Zhonya's right? Nah you can't afford that. You will buy Qss right? Nah that only builds into mercurial and further delays your build if your not an AD midlaner. So........ Highly counterable when you buy a specific item which costs 3500 gold and you have to absolutely rush it in order to "counter" his ultimate. Which i didn't mention has 100 percent total AD scaling and deals an extra 25 percent bonus damage based on how much damage you did during his ultimate which includes item damage as well. Mmmmhhmmmmm
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HandheldBrandon

Level 47 (NA)
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