Rioter Comments
: https://boards.na.leagueoflegends.com/c/gameplay-balance/i2xERtsd-dots-can-feel-impactful-if-you-show-how-much-damage-they-will-do-as-soon-as-they-hit?show=flat&comment=003b
Doesn't look like they want to implement it from that post. Though it's from 2 years ago. Would like to know what their position on it is now.
Rioter Comments
Rioter Comments
Rioter Comments
: Mid Year Mage Updates - Cassiopeia Direction
I feel what's most important is clarity for DoT's. There should be some form of colored health as an indicator similar to Tahm's. But otherwise, the possibilities are endless. Various things could touch her kit to make her exciting. Stacking poisons, effects of different poisons/at max stacks, etc etc. Though.. rapid fire twin fangs never seemed to make sense to me. It would make more sense as an execute (letting the poison sink in then striking). Couple examples being more damage the more stacks of poison or applies all poison damage immediately rather than over time.
Rioter Comments
Cakelynn (NA)
: There was an Ekko that said he wished his support warded more.....
Mine was a while back, but I've been told that too. I just said to check the details. http://puu.sh/kBj9X.jpg
: Still waiting for Quinns autos to be fixed and lower CD on her ult.
What's wrong with her autos? And why should her ult have a lower CD?
Xyrne (NA)
: No stupid pun names until we get Viktorious Viktor.
...LolliPoppy?
: As long as they don't make her terrible to play against. Like I can't see anything worse than they rework her to be a DoT champion and you can't do anything as you watch your HP tick away.
That effect of watching yourself tick to 0 should scream Cassiopeia.
: what anime?
[Sakamichi no Apollon](http://myanimelist.net/anime/12531/Sakamichi_no_Apollon)
Thryale (NA)
: tbh, I don't think inner flame was A) overly important to her identity and B) held her back from receiving proper changes(like her W) she needed due to all the invisible power it gave her. it also muddied the decision making around Karma. Karma is left wondering if she should heal with her RQ or stay low to do damage. And enemies are left with the only real option of dealing with her would be to insta-gib her.
Whaaaat. Inner Flame was a huge part of her identity as a "clutch" mage. It's as invisible as Olaf's innate but I don't see anyone complaining there. Besides, lots of champions in league require you to know what they do so I doubt it'll be an issue.
Draig (NA)
: I really like this, though the q is much too powerful. Lower the base scaling or the percentage the damage increases by. **340 (+ 110% AP) is insane.**
Thanks. Agreed, will reduce.
: Time Warp and Predict are novel ideas, but the new Passive and Time Bomb are a bit of a stretch. Having Zilean revive himself passively feels kind of like just tacking Aatrox's passive on him, or Zac's, or Anivia's, or a free Guardian Angel. But does it really matter? Zilean is overall a pretty safe mage even without this kind of ability, so it just feels kind of uninspired and doesn't necessarily benefit his unique playstyle. His Time Bomb is another big change which I think is in the wrong direction. Current Zilean's strengths aren't just about landing bombs and reviving people; he also has some strong map control with the double bomb defense. The mere threat of getting stuck on a bomb is usually enough to deter an enemy team due to fear of his stun, so why would you change that to a Gragas Barrel Roll that sticks to targets? It removes a bit of his ability to make delayed danger zones by pretty much invalidating clever positioning in favor of immediate burst. Not to mention that without any form of cc (outside of his new W) enemies won't give a damn about his Time Bombs the same way they do about Barrel Rolls (Gragas can cc chain you and keep you in place for a fully charged Q, but Zil has to reactivate it quickly in most situations, removing strategic options in favor of reliability). You'll land more Bombs, but they'll feel less impactful because half of their strength was in the threat of a huge stun. Most teams will just charge straight through them and mess up Zilean's face anyway because he has no counterengage outside of a slow which roots him in place and a one time spell shield. In this way, his entire kit ends up feeling less cohesive; Old Zilean felt tight and versatile thanks to his W's synergy with his spells and the many options he had in a teamfight thanks to the offensive/defensive capabilities of his Q and E. This rework makes him a mage who sits far back, lowers cooldowns and dominates sieges with little counterplay (seriously, that E makes Nidalee cry). Also, reworking the ultimate into a catch-all Upgrade! ability removes a lot of Zilean's unique aspects and counterplay. It goes from "Well, he ulted that guy, let's just switch targets," to "Well, he's the only viable option to attack now, but he's also a sitting duck, let's kill him." Lifetime is essentially a team-wide Chronoshift, Overclock just amps up his charged damage _even though it's harder to land the full damage on new Zilean because he no longer has a slow_ and Prevent is just giving a silence to a guy who probably won't even notice when his aoe spell barely nicked your carry but earned him a 2 second silence anyway. Sure, you've given him some cool new gimmicks, but this ult doesn't fix _anything_. I'm not going to vouch for current Zilean's viability, but playing him is pretty fun even without 100% accuracy on his Time Bombs. He's responsive and versatile, but this rework shuttles him into a position which still has pretty questionable viability and additional toxicity. Playing against this Zilean would probably feel horrible. There's hope for improvement on this idea, but current Zilean is still better off than this. Reviewer, away!{{champion:26}}
Wow, the in depth analysis! I'll talk a bit about what I think. >Having Zilean revive himself passively feels kind of like just tacking Aatrox's passive on him... ...Zilean is overall a pretty safe mage even without this kind of ability, so it just feels kind of uninspired and doesn't necessarily benefit his unique playstyle. I somewhat disagree since even on live he doesn't feel like a safe mage. He has to really get in there to land bombs and it puts him in a bad spot (especially if he's trying to stun). He tends to be extremely reliant on his ult for survivability, especially when the enemy knows to target him first. With the kit i gave him, I feel that he needs it more than ever since he would now lack the mobility he at least has on live. >The mere threat of getting stuck on a bomb is usually enough to deter an enemy team due to fear of his stun, so why would you change that to a Gragas Barrel Roll that sticks to targets? I understand that his stun is a strong part of his kit but it's very unreliable. The stun portion of the kit also doesn't connect with the rest of his kit. Zilean has no follow up for the stun compared to say Morgana whose snare chains well into a soil and ultimate. Pre-rework Zilean did not have a stun in the first place, it really just feels slapped on as "compensation" for its unreliability. I decided it was better to go back to that Zilean and shifted the power from the stun into reliable damage -- what it was before. >Most teams will just charge straight through them and mess up Zilean's face anyway because he has no counterengage outside of a slow which roots him in place and a one time spell shield. In this way, his entire kit ends up feeling less cohesive; Old Zilean felt tight and versatile thanks to his W's synergy with his spells and the many options he had in a teamfight thanks to the offensive/defensive capabilities of his Q and E. This rework makes him a mage who sits far back, lowers cooldowns and dominates sieges with little counterplay (seriously, that E makes Nidalee cry). Actually, this is kind of what I had in mind if he were to see play as a mage. Drawn back by long cooldowns when without his ultimate and lacks mobility. Counters poke comps but drops in full engages since a single spell shield can only do so much. As for support he would play more like a peel/poke mage (think Lulu). I do agree with the synergy and versatility of his abilities on live. I wanted to do something similar for mine by making his abilities more versatile but didn't want it being too complicated. Anyway, thanks for sharing. It was really insightful.
Taifu (OCE)
: Victorianna. Logged in just to make that pun.
: Zilean is perfectly fine where he's at. Why would you change him?
I disagree. Zilean has one of the lowest pick rates for a reason. He has plenty of issues with his current kit and is probably the only champion with one damaging ability. (Yet he's classified secondarily as a mage) This would be fine if his kit offered a lot of utility, **but it doesn't**. I've explained a lot of my problems with Zilean in the OP but I'll restate them. Zilean's current innate passive is next to non-existent. It really needs to go. Landing a single bomb is difficult enough, not to mention landing *two*. The delay on the bomb exists for no other purpose than to just delay and feels extremely punishing when you miss your intended target. His signature ability Rewind (W) takes up space in his kit yet only affects his two other basic spells. It exists for none other than the double bomb gimmick, which I don't really find fun or satisfying. Why? I mean, landing a double bomb *should* be satisfying, but Zilean has no follow up. Time Warp is without a doubt weaker than the older form. In its current state, it's alright, but could be better. Chronoshift, on the other hand, is the ability I love most about his kit. It's thematic and feels very satisfying when used right. My only problem is that it requires your ally to be aware of what it does and when it wears off. So let me ask you, why do you think Zilean is fine as he is?
Rioter Comments
: Now all the board babies can stop whining about her new splash.
Her legs are still jello {{champion:154}} . RIOT
: Hey look, somebody else fixed it for you already, Riot.
Changed the eye --- I'm bad no h8 http://i.imgur.com/7IdIOBG.png
: Why gut champions so hard and leave them to rot, then create new FOTM picks?
Rioter Comments
Arsames (EUW)
: > [{quoted}](name=Lord Yamazuki,realm=NA,application-id=3ErqAdtq,discussion-id=ysnnGqH9,comment-id=000000000003,timestamp=2015-05-29T13:54:52.383+0000) > > Yes, you clearly know so much. Rank has nothing to do with understanding balance. Oh really? If you need health care in real life, do you go to a doctor or a street cleaner? You go to those with the knowledge and skill. The higher the rank in league, the better you are at the game, this includes, game knowledge and a lot more. Stay mad, Rank is important ;)
That analogy makes no sense. They're not even in the same field of work. It's like saying "if you want to get better at MOBAs would you ask a League player or a fucking banana."
: Different Ashe splash art on Update page
Literally just Googled that for you. https://www.google.com/search?sa=X&q=classic+ashe&tbm=isch&tbs=simg:CAQSjAEaiQELEKjU2AQaBAgBCAkMCxCwjKcIGmAKXggDEij4FukVmQv3Fr4OhQz6FvsWiR6YC-Mh8iPzI-Qo6iimIbQ30Sy2LaQ3GjAJcT390RAE5VBQv2EuSG1PTZVKgsul7xp-XLMihYOPmOBHTDvgm5QgarH7Dw3FymkMCxCOrv4IGgoKCAgBEgQLH2_1gDA&ei=EJpYVbr8LJOLyATQr4CgAQ&ved=0CBsQ2A4oAQ&biw=1525&bih=744&dpr=0.9#imgrc=WDnklF1094IXWM%253A%3B4q-0EZhSQeOODM%3Bhttps%253A%252F%252Fpolscygracze.pl%252Fwp-content%252Fuploads%252F2015%252F05%252Fashe_splash-1920x1080_01.jpg%3Bhttps%253A%252F%252Fpolscygracze.pl%252Fopis-zmian-patch-5-9-patch-notes%252F%3B1920%3B1080
Atuko (NA)
: Regarding the Karma changes..
You hit on the exact points I'm concerned for: RW clutch and RE damage. I'm really hoping these changes don't go through. They'll be killing my Karma for the 2nd time.
Hupsis (EUNE)
: You still have W + RQ combo, no? 20% healing from all damage you deal to RW tether + root targets. That includes items (LichBane & Luden's echo), spells and auto attacks which all get +10% damage bonus. Shield change is just pure awesome. 6 second cd at max rank. 3,6 sec cd at 40% cdr on a shield that lasts for 4 seconds! Permanent shield :D
I use RW to bait a **lot**, it's all I have left of old Karma's playstyle. New RW is complete garbage in comparison. RW's bonus damage is removed and your only other damage ability is Q. That 20% vamp to a *specific* target is never going to heal you 40% of your missing HP. New RE also does no damage, as if her wave clear needed to get any worse.
Rioter Comments
Pewr (EUW)
: Smart Ping
And one to tell your teammates where to ward.
: > [{quoted}](name=Konidias,realm=NA,application-id=3ErqAdtq,discussion-id=7q98ORYU,comment-id=0001,timestamp=2015-03-25T00:04:26.756+0000) > > Beating Nidalee is as easy as baiting out her spear... > > Just walk out in the open where she has a clear shot at you, then wait for the spear throw, then sidestep it and go about your business. If she doesn't land spears, she loses lane. I did...over...and over...and over. And then she landed one spear, and around 1/3rd of my hp was gone. She dove on me with her pounce, and I punished the bad engage by exhausting her and going ham. So she goes. Oh, whoops. And repeatedly dashes away for free. The exchange? I spend more mana and blow my exhaust. She goes back to chucking spears every few seconds.
Up until a mana item (tear), Nidalee for sure struggles with mana. Her Q's are hard to land and she can only throw so many (6-7 max) before going oom. And sure she can spam as much as she wants with blue, but so could any other champion. Plot twist, you're against Riven. Riven dash stuns you wow 1/3 of your hp is gone, gets punished by your "exhaust" and "going ham". >So she goes. Oh, whoops. And repeatedly dashes away for free.
: > [{quoted}](name=Hawnda,realm=NA,application-id=3ErqAdtq,discussion-id=p683sHQ7,comment-id=000000000000,timestamp=2015-03-24T04:12:49.666+0000) > > Do you Nid at all? You mean Q or W right? > > All I think Nidalee needs is a slight nerf on her pounce, everything else feels fine. She *does* have mana problems, maybe not jungle Nidalee but neither does any other jungler with blue. > > Pounce nerf could be something like 2 second increased cooldown if pounce doesn't hit an enemy (possibly stacking). This way cougar form stays consistent with the no mana cost scheme but punishes her for just running around with pounce. nidalee jungle has serious mana issues. she cant do jack shit without blue buff.. and that means your mid laner is NEVER going to get it
That's why I don't understand the complaints. >Now, nid builds AP to do ALL her damage. Whats more, she has more than a flash of guaranteed damage if she gets you with a Q or E. This could literally just be a description of Akali.
: > [{quoted}](name=MagicAim1,realm=NA,application-id=3ErqAdtq,discussion-id=p683sHQ7,comment-id=0000,timestamp=2015-03-24T03:22:37.020+0000) > > think about it man, 6 abilities in total, not including ult and if all of them had to use mana she would just drain all the mana down to 0 by doing a full combo so it wouldn't make sense, after a combo your useless. Besides chucking spears doesn't always guarantee they will land so say for example you keep throwing and throwing until you finally land one but by then you realize you've thrown so many your nearly out of mana so how would you finish your full combo if cougar form required mana? It just doesn't make sense :/ and please stop complaining so much about nidalee, it gets kind of annoying when the majority of post on boards are people QQing about a champion especially nidalee, that's all i see on boards is nidalee. I hope they just fix the invisible spear and that's it she doesn't need a Nerf, people just don't know how to dodge ... No. Nidalee needs a nerf. Shes one of the most toxic champions in the game and has been fore quite a while. Her buffs only made it worse - before, her spear was dangerous but building magic resistence fixed the problem (because nid had to choose between AD or AP, mostly). Now, nid builds AP to do ALL her damage. Whats more, she has more than a flash of guaranteed damage if she gets you with a Q or E.
>if she gets you with a Q or E. Do you Nid at all? You mean Q or W right? All I think Nidalee needs is a slight nerf on her pounce, everything else feels fine. She *does* have mana problems, maybe not jungle Nidalee but neither does any other jungler with blue. Pounce nerf could be something like 2 second increased cooldown if pounce doesn't hit an enemy (possibly stacking). This way cougar form stays consistent with the no mana cost scheme but punishes her for just running around with pounce.
Saianna (EUNE)
: Kog'Maw small QoL improvement
If you auto attack by pressing A, you can definitely see the range.
: @Riot, a long-time-Quinn-player-who-hasn't-played-Quinn-in-a-long-time's Quinn re-balance/rework.
I disagree with your suggested changes, mainly because I believe Quinn does not need a buff at all. Your changes would turn Quinn into a reset champion like Katarina, which is hardly fun to play against. Quinn is already very safe as a *ranged* assassin. Not to mention that once Quinn hits 6, she can easily outduel most ADCs. With my playstyle, I tend to max Q first. It provides a great deal of damage (great for wave clear) as well as a blind and its cooldown lowers with level, meaning I can blind more frequently and clear waves efficiently. It also gives me a reliable damage source when I ult and vault into an enemy as well as proccing spellblade like you've said. This is just my playstyle though and I think that's a great thing. I'm happy Quinn can max any of her skills first and be viable. I wouldn't want that to change by making Quinn conform into a single path. They've already done this with Cassiopeia by completely tearing apart her DoT and turning her into a damage on spell champion. I wouldn't want that for Quinn.
: Almost like you suggesting to merge {{item:3050}} & {{item:3056}}.
: Who said that it's a problem. Riot really wants that you build towards the situation. Not the other way arround. If the item gives you benefits both offensive as defensively. You get a solid item and that can be scary. Like I said before {{item:3060}} is OP in what it does. But I don't see people complainig it's a bad item. Riot wants more items like this. If whe need some more neutral options towards a item than I suggest todo this on it's prebuild {{item:2053}}
I'm just pointing out that Ohmwrecker isn't seen much because it is extremely situational. I don't really agree with an active buff but what you suggested sounds broken. Maybe you watch t2g streams? idk. A 1.5 second stun while the person freely bd's is complete bs. Imo this item belongs on a support so it should honestly just give an aura of some kind, not an active buff.
: What if whe give Ohmwrecker more power towards his function
Mm. I don't think you made it better because it didn't solve the real problem which you stated yourself: >But it still gives the limitation that it had before namely it can only be used in one situation. IMO, people aren't buying Ohmwrecker not because of how weak the active is, but because of how situational it is. I think they should add a Garrison-esque effect to Ohmwrecker, as in having an active for allied turrets. Few Possibilities: - Increase allied turret attack speed/damage and/or health regen. - Puts an allied turret into stasis or reduce the damage it receives - Grants a shield to allies near the turret
Talamare (NA)
: Mordekaiser's Health Regeneration
Ya I don't understand it either. It's as if they forgot they made the changes to regen items.
: Kalista is actually well balanced
{{champion:127}} : This is but a battle. I've already won the war. :^)
: Are these Azir nerfs for real?
You can't justify his overpowered kit by saying: lol wait for him to go OOM or lol wait for a jungler to come You could say that about any mana-dependent champion. And clearly you haven't played him properly because Azir is a major lane bully who plays at extreme safety. Ain't nobody handles donger like he does.
Yenn (NA)
: > [{quoted}](name=360D3GR3SS,realm=NA,application-id=3ErqAdtq,discussion-id=7hY02nRq,comment-id=0000,timestamp=2015-02-07T08:54:42.507+0000) > > Of ALL people im surprised a diamond does not know cassios main source of damage is her twin fangs. He gets close to you you ulti him and twin fang him to death...seems simple to me. Also have no idea how you are down in cs. There MUST have been other factors going on you did not explain. His level 6 burst with just Hexdrinker is almost 900 damage. As Cass with a Catalyst and masteries, my health is around 1150. After he ults and knocks up, I'm in his ring with ~300 health left. If he has ignite, I'm guaranteed dead. He can't be hit with ult during his ult's cast, either, so you have to move off of him before casting it. And no, at level 6, with a Catalyst, I can cast about 2 Qs, 6 Es, and an ult before I'm completely OOM. That's not enough to kill him, let alone kill him before he kills me.
I'd have to agree and say there had to have been something else going on. Going OOM from full Cass cycles should leave him low enough that you can farm easier in lane =======> replenished mana.
: U can u know wait for Zeds W to be down . its 18 sec CD. Kat on the other hand NEEDS to kill her lane opponent to actually snowball. As a mage in mid lane u should be poking her right back if she Qs. And u can AA so u win the trade. And if u go OOM poking with abilities then buying Chalice might help overall.
Kat doesn't have to kill her lane opponent to snowball, lol. Plenty of roaming she's free to do with her manaless wave clears. And why should you have to buy an item just to be able to keep up with the opponent when they can buy whatever they want?
Rebonack (NA)
: Why aren't Galio and Koggy on that list? They're in about the same spot Yorick is. 'Balanced' champions that no one plays.
Liracy (NA)
: Who is Warring Kingdoms Katarina s'pose to be made after? Jarvan is obvious, as is Xin Zhao etc..
: > [{quoted}](name=Hawnda,realm=NA,application-id=A8FQeEA8,discussion-id=wkEAslqc,comment-id=000000000000,timestamp=2014-12-23T09:32:23.428+0000) > > Yes, I understand that. But there is an excessive amount of text in most sections, which when combined is a heavy load to read. I guess what I'm trying to say is I'd have preferred a shorter "TL;DR" version. It's easier to read and more attractive imo. Jeffen Bro, the Void Bard Bro. Once met Orianna in real yo, then he took her all over valoran and so. Some kids kidnapped her yo and killed her. Jeffen was angry, so he tried to avenge her by killing those kids. He was so stupid, he charged into many people, but got captured and thrown into the void as a sacrifice. Then he came out with ultra high shit skills and his void pet killed them all. He lost his memories and so, but can't forget his chick and that aladdin guy did command to kill her and now Jeffen wants to kill him. Skillz: Passive kinda changes skill patterns when he does basic attacks atleast three time. Q starts the skill, but he can follow up with another skill to use different buffs for him and his allies. W creates a big amplifier where he can play music and so and deal damage and so from afar and so. E dashes and fears enemies. R attacks all enemy champions in the zone and pulls them to the location. Here's your short summary. I'm sorry, but I don't make Concepts so that Riot can take them (They never did and will not in the future) or so that I can get as many people to say "wow, I've read your concept (took me 1 minute) and its so awesome and unique! Rito see this!". I create Champion Concepts because I love to do so. I've got about more than 50 Concepts since last year march and I continue so for the few people who have time and take their time to read a Concept - a Champion made in my mind, but colored out so heavily, that it almost resembles a Champion to the deepest core. If you get to know someone, you don't start with "Gimme a short story of yourself". You get bits of information over hours, days, weeks, months, years. Eventually, you will know how that person became that person he is now.
Jeffen seems like he has the same 'double abilities' that Riot's been making. lol. It's not a bad thing, but I get why that section was so long now. I feel like he has too much utility. The dash -> fear also doesn't make sense to me, but hey it is unique. I'm not sure how much flow there is in his kit either. His R feels really out of place in his kit since it doesn't really connect to any of his other moves. My apologies if I came off bitchy. I just kind of assumed that your created them for the same reason as I did since I do try to get attention towards mine for the purpose of making concepts even better. Kudos to you though for going in depth and writing a great background for your character, I tend to skip that part as I'm not as imaginative. On another note, it seems a waste what Riot is doing to League's lore. I preferred the IoW since it made sense and connected the characters to the game. It was also easier for me to write a story in this manner since it gave me a base to start with but now the possibilities are pretty much infinite.
Poetic (NA)
: ***
I'm pretty sure Osu well not help you with League. They are different games and improve different skills. Mouse speed and accuracy on Osu isn't going to help your speed and accuracy on League and most certainly not your timing. I agree on everything else though. --- As for my advice, > - Back up your ADC whenever possible > - Constantly look for opportunities to make plays by poking, punishing, and making smart engages > - Roam when appropriate to help other lanes > - Keep control of vision by warding and deny enemy wards **this is most important > (Buy pink wards! Far too many people forget they exist.) > - Early on, supports are very powerful. Carry your ADC so they can carry you. Tips: \- Play other roles as well~! Chances are, there are champions you will like outside of the champions labeled "support". What after? Bring them bot lane and try supporting with them! It will help teach you how to make use of the kit you have while having fun playing a champion you really liked. I've taken plenty of champions support who aren't "meant" to be there and have rocked with it. \- For champions who you feel won't need potions, start with a relic and pink ward. Make your way to the river and keep watch. If an enemy wards the mid river bush, add a minute to the current time. That's the time you'll place your pink ward. The enemies won't suspect your pink, and it'll protect your mid lane or jungler from a gank. PS: Your thread is in the wrong board, lol.
: > [{quoted}](name=Hawnda,realm=NA,application-id=A8FQeEA8,discussion-id=wkEAslqc,comment-id=0000,timestamp=2014-12-21T10:51:02.362+0000) > > Sorry, completely unrelated to your champion, I know. But it's extremely difficult for me to read through this. There's just a little too much going on. I can see you spent a lot of time putting the champion together, but it's overloaded. A lot of unnecessary sections and bolding easily put me off. > > Also don't worry too much about numbers, all it does is add to the clutter. The champion's story, kit, and appeal should be what you want to get across. > > Of course, this is just my advice, don't let it define your style. Every part of the Concept has its sector. One for Lore. One for Champion Explanation. One for Stats. One for Abilities. One for Concept Explanation. One for Quotes. One for Possible Skins. It's even seperated with lines like this: ---------------------
Yes, I understand that. But there is an excessive amount of text in most sections, which when combined is a heavy load to read. I guess what I'm trying to say is I'd have preferred a shorter "TL;DR" version. It's easier to read and more attractive imo.
: [Champion Concept] Jeffen - The Void Bard
Sorry, completely unrelated to your champion, I know. But it's extremely difficult for me to read through this. There's just a little too much going on. I can see you spent a lot of time putting the champion together, but it's overloaded. A lot of unnecessary sections and bolding easily put me off. Also don't worry too much about numbers, all it does is add to the clutter. The champion's story, kit, and appeal should be what you want to get across. Of course, this is just my advice, don't let it define your style.
: > [{quoted}](name=Colgate Minuette,realm=NA,application-id=3ErqAdtq,discussion-id=AK1HcFeE,comment-id=00010000,timestamp=2014-12-19T22:53:46.296+0000) > > The item is a forced pact cause if anyone could click it then someone could troll Kalista for the whole game not allowing her to bond with the right team mate. > > Tho it should just be an animation of your soul falling from your body not your actual body falling to the floor. I think the best thing would be for her to target an ally and throw the spear down, but let the targeted ally have a choice. I've honestly found myself keeping as far away as possible from Kalistas on my team at game start to ensure she doesn't spear me and that's a ridiculous thing to do.
But when you end up supporting you really don't have a choice. Not to mention that Kalista will sometimes forget to bind you and does it when you're in a bad position. Fun. A lot of times I thought I disconnected or was lagging because my champion wasn't moving, nope, just Kalista.
: A way to fix Kalista's ult (Player control issues)
Tbh Kalista should be reworked completely, it has a good concept but poor execution. This would be a fine band-aid fix though. Kalista's item does the same thing. As if she's an enemy champion, she just suppresses you for however long it takes to make the pact. Like why, LOL. Just make her throw down a spear and let an ally click it to bound themselves. Her ultimate should be the same sht, she tosses her spear (like Thresh's lantern) and an ally takes it to go to her. Obv Riot likes to force shit down our throats, look at Cass. LOOOL.
: How is 91 ping high? I have played with 151 my entire life, since I live in the Caribbean. 151 Is my ping at it's best and I'm Gold 5 which isn't that great but I don't think it's unplayable at all. I find 312 ping unplayable and that's my ping when someone runs Netflix.
At a certain point ping does get unplayable. But when you're accustomed to a certain ping and it changes, that makes it extremely uncomfortable to play. If you suddenly jumped to 91 ping from 151, you'd mess up your timing.
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Hawnda

Level 85 (NA)
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