: if ezreal got his E nerfed when is fizz gonna get it nerfed aswell?
When regular players start mattering to Riot again.
: Nocturne is the perfect example of how terrible the balance team is
It doesn't happen in pro play so Riot doesn't care.
Adder (OCE)
: Jax is just a purple lump. He's supposed to be THE bad ass of League.
He is already OP as fuck in game what else does he need?
Zardo (NA)
: Unfortunately riot doesnt care about soloq until worlds are over. It's why they gave cait her unnecessary buff and are buffing riven this patch
> [{quoted}](name=Zardo,realm=NA,application-id=3ErqAdtq,discussion-id=6PzRiGI2,comment-id=0000,timestamp=2019-09-19T12:35:34.223+0000) > > Unfortunately riot doesnt care about soloq until worlds are over. It's why they gave cait her unnecessary buff and are buffing riven this patch I think they don't care period. Doesn't matter if worlds is coming or not.
: > [{quoted}](name=thefatlazycat,realm=NA,application-id=3ErqAdtq,discussion-id=EbQg2RAp,comment-id=0000000000000000,timestamp=2019-09-18T02:25:42.910+0000) > > yeah, his other failures include {{champion:84}}'s rework, {{champion:157}}, {{champion:238}}, {{champion:142}}, and {{champion:143}}. When MoodyP said that other devs tried to imitate him that was a bull faced lie, most other devs work to avoid designs like the ones CT makes because of how volatile and unbalancable they are. My friend claims he might've been the Riot employee that made a mess at Blizzard too? Apparently there was a guy who caused a lot of problems for one or more of Blizzard's games that came to Riot, and friend says this might be him, memory is fuzzy.
> [{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=EbQg2RAp,comment-id=00000000000000000000,timestamp=2019-09-18T02:29:04.620+0000) > > My friend claims he might've been the Riot employee that made a mess at Blizzard too? Apparently there was a guy who caused a lot of problems for one or more of Blizzard's games that came to Riot, and friend says this might be him, memory is fuzzy. I think you mean Ghostcrawler.
: Thoughts On Ballancing and why im probalby going to quit leauge soon
I quit this game due to balancing around pro play. Every problem with balancing has to do with pro play. The moment Riot started to balance solely for them its the moment game quality for the average player decreased.
: I don’t see a universe where Pyke is ever reasonable. He will always be too safe.
Pyke doesn't see pro play so he's balanced. balancng aroubd pro play its such a good idea.
: In this whole year, I probably enjoyed like 10 games total.
Just quit. Believe me, you will not regret it.
Bârd (NA)
: The state of Crit in league is a big part of why item diversity sucks ass.
Good thread. Crit being the way it is exactly why it's always :3 ADCs are on top and the rest are garbage:.
: Riot needs to stop Kaisa and Xayah every game on SOLOQ and in Pro Play
: His point is that it's first and foremost Aatrox being bad design. If you actually mean to tell me it's okay for Riot to release and keep bad design just because only specific players can see it, then 80% of Gameplay Board complains (connected to design) are irrelevant.
> [{quoted}](name=Velzard of Koz,realm=EUNE,application-id=3ErqAdtq,discussion-id=QRy4EbIN,comment-id=0003000100000000,timestamp=2019-09-12T12:22:45.642+0000) > > His point is that it's first and foremost Aatrox being bad design. If you actually mean to tell me it's okay for Riot to release and keep bad design just because only specific players can see it, then 80% of Gameplay Board complains (connected to design) are irrelevant. Everything in league is "bad design" it depends on who you ask. We should start gutting everything by that logic instead of just the champions that perform well in the perfect coordonation enviroment of pro play.
: What the frick are these massive Riven buffs on PBE
And some people actually doubt the balance team balances around what sells.
Moody P (NA)
: blaming pro play and not the champion for being broken in the hands of people who play the game right
> [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=QRy4EbIN,comment-id=00030001,timestamp=2019-09-12T00:52:00.908+0000) > > blaming pro play and not the champion for being broken in the hands of people who play the game right Yes because pro play literally has no weight on me or 99% of the player base. So who cares if they are best? They play an entirely different game.
: Xayah and Kaisa still broken as Hell
They sell skins, good luck getting any significant nerfs on money makers. Kaisa is literally in every game in pro play and her nerfs are non existent.
: Aatrox dropped to 42.75% Winrate this patch
Pro play ruins yet another champion? How long are we going to keep putting up with this?
: He can't poke. Lots of champions can hurt you from half a screen or even further, but he MUST get in your face to do anything. Not just mages, but even Illaoi or Mundo can do more damage from range than Jax can. It's not a huge weakness, especially considering how well he can get in and get out. And I'm not necessarily saying he is balanced overall. But it's *something*. He's also not that tanky against people who aren't stunned, even during his ult. If you outplay him, or even just have backup, he can die. P.S. Are you assuming he has Triforce *and* Shojin? Then either it's not early game anymore or he's massively fed. Almost everyone is OP when they're massively fed.
> [{quoted}](name=Partholonian,realm=NA,application-id=3ErqAdtq,discussion-id=YuKlIUcM,comment-id=0003,timestamp=2019-09-11T00:27:55.552+0000) > > He can't poke. Lots of champions can hurt you from half a screen or even further, but he MUST get in your face to do anything. Not just mages, but even Illaoi or Mundo can do more damage from range than Jax can. > > It's not a huge weakness, especially considering how well he can get in and get out. And I'm not necessarily saying he is balanced overall. But it's *something*. > > He's also not that tanky against people who aren't stunned, even during his ult. If you outplay him, or even just have backup, he can die. > > P.S. Are you assuming he has Triforce *and* Shojin? Then either it's not early game anymore or he's massively fed. Almost everyone is OP when they're massively fed. Yeah two items is massively fed. Thats his late game now two items
: > [{quoted}](name=Craft Zeppelin,realm=NA,application-id=3ErqAdtq,discussion-id=9aQpcEVx,comment-id=00010001,timestamp=2019-09-11T06:17:49.496+0000) > > Ok by sheer damage and range. Yes, Kog wins on that but we all know that is not what makes people win in 2019. > Kog pretty much only has a single function. no no you dun get it, kog can sit still and AA and win. kai'sa will lose that duel even with shields. you don't have to believe me ofc but when it happens and ya'll be here bitching about it I'll make sure to talk about mobility.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=9aQpcEVx,comment-id=000100010000,timestamp=2019-09-11T09:37:33.353+0000) > > no no you dun get it, kog can sit still and AA and win. > kai'sa will lose that duel even with shields. > you don't have to believe me ofc but when it happens and ya'll be here bitching about it I'll make sure to talk about mobility. ?? Kaisa would literally burst him down with Q W. Her kit is too overloaded. Shes's allowed to do hybrid damage, burst and dps, her abilities scale ridiculously while other casters marksmen like Varus or Lucian don't even come close to the same damage with their abilities.
Zabulus (NA)
: while she is mobile and has percentage missing hp for damage against enemies she doesn't have max health percentage varus has for his ap ratios.
> [{quoted}](name=Zabulus,realm=NA,application-id=3ErqAdtq,discussion-id=sm3H6l87,comment-id=00010000000000000000,timestamp=2019-09-09T20:02:47.315+0000) > > while she is mobile and has percentage missing hp for damage against enemies she doesn't have max health percentage varus has for his ap ratios. But Varus doesn't build AP so who cares? His AP build is too inefficient. Missing health damage is superior to max health damage in almost every sense. Specially when we factor in that Varus cooldowns and needs to hit skillshots to make use of it while Kaisa can just basic attack to proc it and her teamates can even apply her stacks lol.
Zabulus (NA)
: you aint mention the fact that Varus is fucking insane with health percentage ratios >.>
> [{quoted}](name=Zabulus,realm=NA,application-id=3ErqAdtq,discussion-id=sm3H6l87,comment-id=000100000000,timestamp=2019-09-09T01:27:10.597+0000) > > you aint mention the fact that Varus is fucking insane with health percentage ratios >.> Wut? Varus is not even close to kaisa damage wise. She outdamages him in every sense.
Abandon (OCE)
: @RIOT You cannot balance the new Aatrox for Pro Play and Solo Queue at the same time.
: When are we getting rid of phantom hits?
Rageblade is a garbage item atm.
Cräfty (EUW)
: Remember this?
Back when Riot cared.
3zer (EUW)
: Make Varus' W activateable during Q Charge
: What is the counterplay to Ezreal's movement?
The thing with Ez is that he shouldn't win lane. He is a win more champion he is good at pressing leads not generating them.
: Juggernauts are the most frustrating champs to play against imo
Seems to me there is a serious lack of game knowledge by OP. Asassins are not meant to contest juggernauts at anything. Juggernauts are meant to run over assassins kust as easily as assassins destroy squishy targets. Juggernauts are easy to kite and are countered by CCing them and kiting them. Healing reduction too since most rely on healing to survive.
notfaced (NA)
: Sylas just has too much... EVERYTHING
His passive shouldn't stack. It makes him braindead af.
Smyrage (EUNE)
: The Pyke problem started earlier than his release
If we want mages in midlane we need to stop assassins from autowinning lane against them. Then we also need to make their gold income matter. The risk needs to be higher. If they don't win lane they need to feel useless.
Rewt (NA)
: Jax is designed to counter Auto Attack Champs, but pops when he gets attacked by assassins and mages. He isn't as oppressive as you make him out to be. there are plenty of ways to deal with him. Hell I find Nasus to be more oppressive. Id rather deal with a jax hopping on me and stunning me than getting slowed for 90% for 300 billion years and given the WWE smack down with a fucking pimp cane.
> [{quoted}](name=Rewt,realm=NA,application-id=3ErqAdtq,discussion-id=tqEJIgjK,comment-id=000000000000,timestamp=2019-08-26T09:52:59.525+0000) > > Jax is designed to counter Auto Attack Champs, but pops when he gets attacked by assassins and mages. > > He isn't as oppressive as you make him out to be. > > there are plenty of ways to deal with him. Hell I find Nasus to be more oppressive. Id rather deal with a jax hopping on me and stunning me than getting slowed for 90% for 300 billion years and given the WWE smack down with a fucking pimp cane. Nasus is kiteable, Jax isn't because again he has no meaningful cooldowns to hold him back. Lmao, Nasus is a garbage champion. He has never been a threat, has 0 mobility, no hard CC and actually falls off late game unlike Jax. His win rate, pick rate and ban rate are all garbage compared to Jax. I can already tell you haven't faced a good Jax if you think Nashs is actually a threat lol.
Rewt (NA)
: wut. some champs are low cooldown but low impact. Some are high cooldown and high impact. And everything in between. Jax has lowish cooldowns because they are relatively low impact. Sure you can stomp some shit with him, but if we compare a jax full combo to a Shadow Assassin Kayn full combo....... yea that shit just dont compare chief. The jax will stun you and start smacking your ass and you will have time to flash away. The SA will kill you with a W Q auto. (in about .5 seconds.) They are given cooldowns proportional to their impact on the game. and yes, when the Master Yi pops ult with shojin and Alpha strikes about 30 times in 2 seconds yea its a little tiliting. But thats why we have CC in this game. Stun his ass and one shot him.
> [{quoted}](name=Rewt,realm=NA,application-id=3ErqAdtq,discussion-id=tqEJIgjK,comment-id=0000,timestamp=2019-08-26T09:26:53.882+0000) > > wut. > > some champs are low cooldown but low impact. Some are high cooldown and high impact. > > And everything in between. Jax has lowish cooldowns because they are relatively low impact. Sure you can stomp some shit with him, but if we compare a jax full combo to a Shadow Assassin Kayn full combo....... yea that shit just dont compare chief. The jax will stun you and start smacking your ass and you will have time to flash away. The SA will kill you with a W Q auto. (in about .5 seconds.) > > They are given cooldowns proportional to their impact on the game. and yes, when the Master Yi pops ult with shojin and Alpha strikes about 30 times in 2 seconds yea its a little tiliting. But thats why we have CC in this game. Stun his ass and one shot him. Jax E low impact? AoE stun that makes invulnerable to auto attacks on a diver? Counterstrike is low impact? Lmao Jax is pretty much an assassin to anything squishy anyways, he does not need SA's burst level. On top of that he is a great splitpusher and strong mobility. But yeah his CDs are "low impact" lol.
Rioter Comments
: Why is her winrate high? The only thing special about jinx is her passive. Maybe lethal tempo letting people hit 3.0 attackspeed is what's broken. Combine it with jinx's passive after a tower and she gets 4.0. She's a lategame adc kinda like idk. literally all adcs?
> [{quoted}](name=hRnrBbWoTr,realm=NA,application-id=3ErqAdtq,discussion-id=krtTLEVP,comment-id=0000,timestamp=2019-08-24T22:15:46.077+0000) > > Why is her winrate high? The only thing special about jinx is her passive. Maybe lethal tempo letting people hit 3.0 attackspeed is what's broken. Combine it with jinx's passive after a tower and she gets 4.0. > > She's a lategame adc kinda like idk. literally all adcs? Because she is faceroll. Jinx atm has 0 risk. Pops off once in a teamfight and becomes a 1v9 machine with 2 items regardless of how the lane phase went. On top of that her laning isn't weak enough to justify her carry potential. Jinx has no reason to be proactive, as long as you don't feed you are always going to reach your 1v9 state. Unlike other adcs that are forced to try and get ahead and make plays to actually win. Jinx is garbage design. There hasn't been a point since her release where she is just "ok". During a game Jinx is either 1v9 raining down AOE crits on the enemy or she can't do anything and dies. Just like Vayne.
: why isnt armor reworked???
Tank stats work fine. They are not the reason why tanks are bad. The reason tank suck its because they can't lane and most have slow jungler clears. That is all.
: Why is Varus allowed to have below 50% winrate for most of season 9?
Meanwhile Kaisa at 30% pick rate for most of the season and spammed in pro play no nerfs in sight. Honestly the balance team just hates Varus.
: I just notice jinx pick rate and winrate numbers, where is her nerf for real ?
: Sylas' Shield Should Not Be Magic-Only
He already steals ultimates and has a mobility, gap closers and a heal. He doesn't need more advantages.
: I wonder if cooldowns exist on Jax...
The only counterplay to Jax is exploiting his cooldowns yet he's allowed to build 40% cdr and Shojin with no drawbacks. Gap closing and spamming AOE stuns every 3 seconds, that champion is like playing URF.
: Rengar is a fun and engaging champion to play against
That fact that this champion was reverted is why nothing the balance team does is enough for me. He completely deleting a your carry because he dared leaving the base is horrible design. Rengar should honestly be nerfed until he can't even kill a minion.
Smyrage (EUNE)
: Also just to add another thought, which came into my mind: {{champion:110}} is just an extremely flexible pick, which you just never can get wrong. He is extremely safe, he has multiple builds, he benefits from a lot of playstyles, so basically he barely has an unfavourable matchup. He can also nuke his opponent with the blight stacks and ultimate, but his core issue is that he requires a team to play around him, and that is why he isn't really good for Solo Q, but still present in pro play. The problem isn't that {{champion:110}} is weak, it's that {{champion:145}} is absurdly strong. The former has to choose, what he should build, the latter can build both AD and AP, because her abilities scale with both. And that's a huge issue.
> [{quoted}](name=Smyrage,realm=EUNE,application-id=3ErqAdtq,discussion-id=E3VVbbBX,comment-id=0007,timestamp=2019-08-19T16:54:43.003+0000) > > Also just to add another thought, which came into my mind: {{champion:110}} is just an extremely flexible pick, which you just never can get wrong. He is extremely safe, he has multiple builds, he benefits from a lot of playstyles, so basically he barely has an unfavourable matchup. He can also nuke his opponent with the blight stacks and ultimate, but his core issue is that he requires a team to play around him, and that is why he isn't really good for Solo Q, but still present in pro play. > > The problem isn't that {{champion:110}} is weak, it's that {{champion:145}} is absurdly strong. The former has to choose, what he should build, the latter can build both AD and AP, because her abilities scale with both. And that's a huge issue. Sorry this is simply not true. There's nothing safe about him. TL vs CG proved that. Even with Tahm Kench Varus could not stay alive in most team fights, he was stupid strong item wise and still could not output enough damage to slice through CG's frontline. If a champion is only good in an enviroment where players have maximum coordination then said champion is weak. I have mained Varus since his release in 2012, everybody always have this notion of "He's good just not the best" when he is straight garbage. Statistic speak for themselves. Ffs he is only picked with TK support in proplay 99% of the time because its the only way for him to actually survive anything.
: > [{quoted}](name=Hayaishi2,realm=NA,application-id=3ErqAdtq,discussion-id=E3VVbbBX,comment-id=00060000,timestamp=2019-08-19T11:09:52.019+0000) > > SAFER** Jinx is safer than Varus in lane. She isn't Ezreal safe but she is safer. Safer by what metrics? Who decides that and based on what? And I mean other than personal perception of a champion's kit, which would be a terrible way to go about it. Say Jinx has more range (rockets), well Varus has longer base range basic attacks and on his Q poke. Say Jinx has her traps. Varus has a very powerful ultimate. And then what about the match ups? Not the same to be in a lane vs Draven/Nami than vs Kalista/Janna. What if your support is Kench and Jinx has a 0/3 Zyra? Who really is "safer" then? There's far too many variables and yet you presume to know **for a fact** who's "safer" in lane. Xayah has untargetability in her ult, but instant spreading hard CC is better in other situations. Your comparison is really weak and quite pointless because its opinion-based and it's applied in a vacuum where you ignore literally **EVERYTHING ELSE** that is not the basic kit of the champion in your personal view, and that's not how League of Legends works. Just as a random example: Neither Jinx nor Xayah can really build Lethality and Varus most definitely can, and you'd have to be in denial to ignore the fact that Lethality is literally designed to be a powerful early game stat. Wanna get silly with "base stats"? Sure, but see how it leads nowhere. Varus has a higher HP regen than Xayah. Varus has more mana than Xayah and more than 100 more than Jinx. He has more base range than both Xayah and Jinx, and you may say Jinx has her Q... which consumes her smaller mana pool. Varus has more base AD than Jinx. Varus has higher base ASPD than both Xayah and Jinx, which then gets multiplied by whatever ASPD item you buy. Varus has more Move Speed than both Xayah and Jinx, which is very important to be safe in lane **when you have no jumps or dashes**. Their stats vary and each champ has higher stuff in different places. It's very disingenuous to just declare he has lower stats than the other two. It's almost like there's too many variables to claim to know what's "safer" in lane for **SURE**. Does Varus need a buff? Sure, I can see that being a reasonable wish and line of thought. Randomly comparing his lane safety to Jinx/Xayah based on personal perceptions on the other hand... {{sticker:sg-lux-2}}
> [{quoted}](name=Yordletana,realm=NA,application-id=3ErqAdtq,discussion-id=E3VVbbBX,comment-id=000600000000,timestamp=2019-08-19T14:15:23.795+0000) > > Safer by what metrics? Who decides that and based on what? And I mean other than personal perception of a champion's kit, which would be a terrible way to go about it. > > Say Jinx has more range (rockets), well Varus has longer base range basic attacks and on his Q poke. Say Jinx has her traps. Varus has a very powerful ultimate. And then what about the match ups? Not the same to be in a lane vs Draven/Nami than vs Kalista/Janna. > > What if your support is Kench and Jinx has a 0/3 Zyra? Who really is "safer" then? There's far too many variables and yet you presume to know **for a fact** who's "safer" in lane. Xayah has untargetability in her ult, but instant spreading hard CC is better in other situations. > > Your comparison is really weak and quite pointless because its opinion-based and it's applied in a vacuum where you ignore literally **EVERYTHING ELSE** that is not the basic kit of the champion in your personal view, and that's not how League of Legends works. Just as a random example: Neither Jinx nor Xayah can really build Lethality and Varus most definitely can, and you'd have to be in denial to ignore the fact that Lethality is literally designed to be a powerful early game stat. > > Wanna get silly with "base stats"? Sure, but see how it leads nowhere. Varus has a higher HP regen than Xayah. Varus has more mana than Xayah and more than 100 more than Jinx. He has more base range than both Xayah and Jinx, and you may say Jinx has her Q... which consumes her smaller mana pool. Varus has more base AD than Jinx. Varus has higher base ASPD than both Xayah and Jinx, which then gets multiplied by whatever ASPD item you buy. Varus has more Move Speed than both Xayah and Jinx, which is very important to be safe in lane **when you have no jumps or dashes**. Their stats vary and each champ has higher stuff in different places. It's very disingenuous to just declare he has lower stats than the other two. It's almost like there's too many variables to claim to know what's "safer" in lane for **SURE**. > > Does Varus need a buff? Sure, I can see that being a reasonable wish and line of thought. > > Randomly comparing his lane safety to Jinx/Xayah based on personal perceptions on the other hand... > {{sticker:sg-lux-2}} Not randomly... but by the whole "Varus uses his ultimate to escape while Jinx presses E, so therefore Varus is safer" i can already to tell you don't know what being the safer champion entails. Also mentioning Jinx's rocket mana costs when everybody knows the mana costs is negligible. I'd gladly debate what makes a champion safe in lane but this isn't what the thread is about
: Jinx "safe"?? If your example was Ezreal or even my Trist... but Jinx?? https://thumbs.gfycat.com/BigPessimisticIberianmole-size_restricted.gif
> [{quoted}](name=Yordletana,realm=NA,application-id=3ErqAdtq,discussion-id=E3VVbbBX,comment-id=0006,timestamp=2019-08-19T10:33:13.796+0000) > > Jinx "safe"?? If your example was Ezreal or even my Trist... but Jinx?? > > https://thumbs.gfycat.com/BigPessimisticIberianmole-size_restricted.gif SAFER** Jinx is safer than Varus in lane. She isn't Ezreal safe but she is safer.
: I just simply think his 3 Stack Blight Detonation with Abilities Mechanic is just not effective and too overall weak in comparison to other X stack Mechanics. Idk this Champ is just not enjoyable anymore or that rewarding from my experience.
> [{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=E3VVbbBX,comment-id=0004,timestamp=2019-08-19T06:44:07.804+0000) > > I just simply think his 3 Stack Blight Detonation with Abilities Mechanic is just not effective and too overall weak in comparison to other X stack Mechanics. > > Idk this Champ is just not enjoyable anymore or that rewarding from my experience. I can see why you wouñd think that. Though in my opinion Varus' stacking mechanic isn't inherently worse. It just has too many things in Varus' kit working against it. First off Varus' has no control of his steroid. Every other marksman with stacking mechanic presses 1 button and gets a ton of attack speed: Xayah, Trist, Kaisa, Twitch, only exception is Vayne. On top of not being able to use an steroid to stack his blight Varus needs to detonate his stacks with his other abilities, this presents another issue. Varus' abilities have ridiculous cooldowns and mana costs, as a marksman Varus builds little to no CDR so his stacking mechanic is already gated by his CDs unlike Kaisa or Vayne. And because his abilities have long cooldowns Varus is punished for not saving his abilities to detonate his stacks. However detonating blight with abilities can make it more flexible as he can do it from beyond his AA range and he doesn't need to reach 3 stacks to detonate them. Due to his long CDs Varus also ends up falling behind damage wise compared to other marksmen. As long as Kaisa is attacking she will proc her stacks, same for Vayne. IMO what this champion actually needs is to be more like Kaisa. There's never a point where Kaisa's abilties scale bad because she didn't go for a specific build. Her kit is perfectly in sync around a single build that is what Varus needs. His kit needs to be tuned around so he can go for a build that perfectly syncs his caster and marksman playstyle together. The fact that i have to pick between having strong DPS or good ability damage while Ez and Kaisa run around doing everything with a single build is a remnant of the older days and ancient design that holds Varus back. Tbh the fact that this champion has spent so much time like this without Riot identifying the issue is ridiculous. TLDR: varus' long CDs, mana costs, and lack of steroids make his blight stack mechanic weak relatively speaking.
Cloud273 (NA)
: > [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=2fyK8YhA,comment-id=0000,timestamp=2019-08-18T22:42:31.991+0000) > > Zed has the highest TTK of any assassin and gives you 3 whole seconds to find a way to survive him > > Fizz entire viability is based around his horrible ultimate which is a skillshot > > At least complain about the actual stupid assassins who click nuke you like khazix and rengar who don't have any of their assassination damage gated behind their ultimate First of all this isn't about Zed and Fizz. I just used them as examples. And Kha'zix and Rengar actually have more counterplay that Zed and Fizz. Kha'zix relies on the isolation mechanic for the most damage, so if an ally is nearby he doesn't hurt nearly as much. Rengar warns you when he's nearby and he has no escape after he goes in, so it's a lot easier to punish him after he dives your backline. You can also dodge Rengar's damage abilities so there's that too. The only thing that really makes him annoying is his passive. Fizz uses playful/trickster and there's NOTHING you can do about it. Zed presses 'r', and you can'd do anything. Kha'zix and Rengar are way easier to deal with than Zed or Fizz. There's a reason why they both have less than 50% winrate right now. https://champion.gg/statistics/#?sortBy=general.winPercent&order=descend
> [{quoted}](name=Cloud273,realm=NA,application-id=3ErqAdtq,discussion-id=2fyK8YhA,comment-id=00000000,timestamp=2019-08-18T23:09:48.568+0000) > > First of all this isn't about Zed and Fizz. I just used them as examples. And Kha'zix and Rengar actually have more counterplay that Zed and Fizz. Kha'zix relies on the isolation mechanic for the most damage, so if an ally is nearby he doesn't hurt nearly as much. Rengar warns you when he's nearby and he has no escape after he goes in, so it's a lot easier to punish him after he dives your backline. You can also dodge Rengar's damage abilities so there's that too. The only thing that really makes him annoying is his passive. Fizz uses playful/trickster and there's NOTHING you can do about it. Zed presses 'r', and you can'd do anything. Kha'zix and Rengar are way easier to deal with than Zed or Fizz. There's a reason why they both have less than 50% winrate right now. > > https://champion.gg/statistics/#?sortBy=general.winPercent&order=descend K6 doesnt even rely on isolation anymore, he oneshots without it.
Smyrage (EUNE)
: {{champion:110}} is a champion from those times, when most champions had multiple viable build paths. Varus used to have/still have: - on-hit build - lethality build - AP build His on-hit build is currently the most viable. The lethality build is basically non-existent right now and the AP build is done for fun, it isn't viable on longer term. He never really benefitted from crit items unfortunately. One of his problems is that right now we have {{champion:145}} who has the similar hybrid style, except hers is better, because her abilities also scale with AP, while Varus' Q and E scale with AD and his W with AP. Overall Varus is still an efficient champ, because he is a better lane bully than {{champion:51}}, however like {{champion:22}}, he also has horrible MS, so you can't kite with him at all. The champion needs a small kit overhaul, because currently there is just no reason to pick him. And this is coming from someone, who used to main him for 2 years.
> [{quoted}](name=Smyrage,realm=EUNE,application-id=3ErqAdtq,discussion-id=E3VVbbBX,comment-id=0002,timestamp=2019-08-18T23:33:11.351+0000) > > {{champion:110}} is a champion from those times, when most champions had multiple viable build paths. Varus used to have/still have: > - on-hit build > - lethality build > - AP build > > His on-hit build is currently the most viable. The lethality build is basically non-existent right now and the AP build is done for fun, it isn't viable on longer term. He never really benefitted from crit items unfortunately. One of his problems is that right now we have {{champion:145}} who has the similar hybrid style, except hers is better, because her abilities also scale with AP, while Varus' Q and E scale with AD and his W with AP. Overall Varus is still an efficient champ, because he is a better lane bully than {{champion:51}}, however like {{champion:22}}, he also has horrible MS, so you can't kite with him at all. The champion needs a small kit overhaul, because currently there is just no reason to pick him. And this is coming from someone, who used to main him for 2 years. I agree. Kaisa puts Varus to shame when it comes to pretty much everything except CC. also varus definitely needs to be updated, i agree there, he's outclassed in every sense by other marksmen. But Varus is pretty low on priority for Riot. But in the mean time he could use some band aid buffs/nerf reverts.
: ADC's are mainly the champions building crit, so why are other just left in the dust because they dont sync well with it or can't break items?(Vayne and Kai Sa with Rageblade's on hit booster) It just doesn't make sense. Varus and Kog should be able to go AP on the side, but if all their damage is tailored to it, then whats the point? They wont outperform the other adcs.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=E3VVbbBX,comment-id=000000000000,timestamp=2019-08-18T20:10:19.090+0000) > > ADC's are mainly the champions building crit, so why are other just left in the dust because they dont sync well with it or can't break items?(Vayne and Kai Sa with Rageblade's on hit booster) > It just doesn't make sense. Varus and Kog should be able to go AP on the side, but if all their damage is tailored to it, then whats the point? They wont outperform the other adcs. To me, it seems like for Riot its more important for Varus (and kog for that matter) to keep their "multiple builds" even if none of them are optimal, than to make Varus and Kog have an optimal build path.
: Rageblade should be more of a stat item than this on-hit monster item that causes more issues than solutions. As for Varus, he needs to synergize with crit more. Outside of Q, he doesn't do a lot of damage unless he procs his W passive at 3 stacks.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=E3VVbbBX,comment-id=0000,timestamp=2019-08-18T19:46:47.726+0000) > > Rageblade should be more of a stat item than this on-hit monster item that causes more issues than solutions. As for Varus, he needs to synergize with crit more. Outside of Q, he doesn't do a lot of damage unless he procs his W passive at 3 stacks. I've always wanted them to make his kit sync better with crit. It doesn't seem like something they are going to do, seeing as how they've passed up many chances to. We've had crit reworks and champion adjustments to go along and Varus is never changed.
Rioter Comments
: > [{quoted}](name=Hayaishi2,realm=NA,application-id=6kFXY1kR,discussion-id=qenNYvox,comment-id=0003,timestamp=2019-08-16T18:57:20.793+0000) > > Yes he has had more impact. But it's because Riot wants it to be like that, its nothing special. ...What does this even mean? "He has more impact because Riot wants it to be like that"? And no, it is actually pretty special considering this type of lore change has never occurred sans reworking the entire story from the ground up. We've gotten several comics, several short stories and clear progression for all characters that can't be overwritten without basically reworking every single character.
> [{quoted}](name=CaptainMårvelous,realm=NA,application-id=6kFXY1kR,discussion-id=qenNYvox,comment-id=00030000,timestamp=2019-08-16T19:04:57.041+0000) > > ...What does this even mean? > > "He has more impact because Riot wants it to be like that"? > > And no, it is actually pretty special considering this type of lore change has never occurred sans reworking the entire story from the ground up. We've gotten several comics, several short stories and clear progression for all characters that can't be overwritten without basically reworking every single character. ?? god damn nocturne could have more impact than anybody else on lore if Riot cared enough to write for other champions.
: Sylas's Introduction has had more lore impact than any previous champion: Change my mind.
Yes he has had more impact. But it's because Riot wants it to be like that, its nothing special.
: 1: Khazix cant 1v9, Bug can get splatted by any cc or burst 2: Just because you main Varus doesn't mean Kha is op, he is a Assassin, they are meant to one shot back lines or squishes, like Varus. 3: Kha was in a bad spot and now they buffed him to about high mid jgler status
> [{quoted}](name=JamieStopsTime,realm=NA,application-id=3ErqAdtq,discussion-id=OPcjtIAB,comment-id=0003,timestamp=2019-08-16T02:11:57.496+0000) > > 1: Khazix cant 1v9, Bug can get splatted by any cc or burst > 2: Just because you main Varus doesn't mean Kha is op, he is a Assassin, they are meant to one shot back lines or squishes, like Varus. > 3: Kha was in a bad spot and now they buffed him to about high mid jgler status His stats where fine before the buff, sounds to me you just don't play well enough to abuse him. https://u.gg/lol/champions/khazix/build?patch=9_14 I don't care for your opinions. I speak with facts.
Qïyanaa (EUNE)
: are you srs???? Hes one of worst junglers you can pick atm, pls go learn how jungle works before you post and wine about a something with ur lvl 9 account since you cnt do it from your main one.
> [{quoted}](name=Qïyanaa,realm=EUNE,application-id=3ErqAdtq,discussion-id=OPcjtIAB,comment-id=0002,timestamp=2019-08-16T01:54:46.039+0000) > > are you srs???? Hes one of worst junglers you can pick atm, pls go learn how jungle works before you post and wine about a something with ur lvl 9 account since you cnt do it from your main one. One of the worst junglers? He's literally sitting at 54% win rate. If anything he's the best JG atm. If someone needs to learn how the game works its you.
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Hayaishi2

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