: Yasuo is Unhealthy for the Game
people still complain about yasuo? he's really not that crazy.
Rioter Comments
: VO Update for old champions
It saddens me that {{champion:51}} has no interactions with {{champion:254}} given they’re supposed to be a team. Meanwhile, Vi only has interactions with Cáit. And neither have any interactions with {{champion:222}}.
Rioter Comments
Rodsquad (EUW)
: Voidborn stories and updates.
I want to see the void champions interact with other non-void champions. It would make them feel more real and give them a sense of presence as opposed to now, where they feel relatively harmless to the rest of the cast/world. Maybe some stories involving voidborn that aren’t champions as well.
: Regarding {{champion:421}} . * Any chance you scrap her Tremor sense for a Quinn-style "vision pulse" with a cooldown instead of a persistent effect? The power of it seems to be a large part of what's holding her back. * Talking about power - I agree that she doesn't need damage buffs, but she could use durability to actually get her 3 Q hits through before being nuked. * Would you consider making her interact with her rage more? Possibly a Sejuani style approach based on rage - meaning she's more durable (extra armor/mr) while low on rage. This would allows her to get value from her Q more easily, while making her E overall more interesting as either a burst tool, or a way to lower her rage and stay more durable. She has an interesting concept, but in the past her unique mechanics (and burst damage) have been troubling, maybe a defense orientated approach would make her healthier and easier to balance.
I like the idea of giving her some type of defense, since late game she’ll often get kited and nuked before she can really do much. Not a huge fan of the vision pulse idea though, only because it goes against her thematic pretty hard, but I do think her current tremor sense is holding her back. Not being able to see your opponent is just too harsh of a drawback, especially at the rate that it pings currently.
Meddler (NA)
: Quick Gameplay Thoughts: February 8
As a devout Rek’Sai main, that R change brings a tear to my eye. Thank you Rito lords. {{sticker:cass-cry}} (Also you still haven’t fixed her tunnel bug, cmon now it’s been over a year.)
: Those Rek Sai changes are not gonna do anything except the one where it's actually more clear to detect an enemy champion if he's walking between minions.. Too many times a wave is coming and enemy laner can save himself just walking next minions because it's impossible to know where he is
> [{quoted}](name=Demøn Wølf,realm=EUW,application-id=A7LBtoKc,discussion-id=2uXMU488,comment-id=0005,timestamp=2019-02-08T16:44:51.383+0000) > > Those Rek Sai changes are not gonna do anything except the one where it's actually more clear to detect an enemy champion if he's walking between minions.. Too many times a wave is coming and enemy laner can save himself just walking next minions because it's impossible to know where he is I dunno, her R not being an unreliable mess anymore sounds pretty good to me.
: Omg, finally, it felt so extremely terrible that the enemy was having the full control over the situation and it basically was impossible to execute anyone with any kind of game knowledge and the slightest form of mobility....
> [{quoted}](name=SatomiKun,realm=EUW,application-id=Ir7ZrJjF,discussion-id=BQJGywAR,comment-id=0000,timestamp=2019-02-08T09:40:04.943+0000) > > Omg, finally, it felt so extremely terrible that the enemy was having the full control over the situation and it basically was impossible to execute anyone with any kind of game knowledge and the slightest form of mobility.... Now they just need to change the name. {{sticker:sg-lulu}}
Rioter Comments
: I say have her Fury interact with the rest of her kit, as it does with her E (which is my favorite mechanic about her.) It could be used to really solidify her identity as a bruiser that gets stronger the longer shes fighting. perhaps have her passive give her a reason to STAY fighting; reduce the current Fury gain to something much lower (like... 10 per auto attack or ability use? might be a bit low) and give her a new passive that triggers once she hits max Fury. Have her enter like a "blood rage" when she gets full, like old Aatrox, get a %Max HP/%Missing HP heal and a nice attack speed boost that quickly decays. if she activates her E while in this Fury State, it deals true damage. just an idea. literally ANYTHING is better than what shes got rn. Lissandras passive is a great example of what can be done for a champion with only small work
When I think of rek'sai, I don't think of her as a champion who would want to be in a long, extended fight. She either does her combo and gets you low enough to kill you, or just manages to chunk you and has to run away after. So if they change her passive, they could make it something that boosts that type of play style. For example, if she burrows at full fury, she gets a small movement speed buff and maybe some slow resistance as well. And if she is in the vicinity of a tunnel entrance that is open, the buff is increased if she moves towards it (so even more move speed and slow resistance.) This would help her either to continue chasing her prey by burrowing after her combo, or to get away after chunking a tankier target like a darius or illaoi.
Sukishoo (NA)
: I thought her passive was OKAY but what would be something better suited for her character?
> [{quoted}](name=Sukishoo,realm=NA,application-id=3ErqAdtq,discussion-id=fpqGhGBg,comment-id=0010,timestamp=2018-11-27T23:20:17.398+0000) > > I thought her passive was OKAY but what would be something better suited for her character? Maybe she has a small amount of damage reduction, scaling with level, when she is in her burrowed form and after damaging a champion with her W unburrow, it persists for like 1 - 1.5 seconds. That would really help for when you are in burrowed form sniffing around and someone who you couldn't detect blows you up. It would also make you a tankier diver, which she desperately needs as the squishy fighter she currently is. That would be a better passive than her shitty heal she has now.
: Rek'Sai Passive
It definitely needs to have some type of scaling integrated into it.
: Can Rek'Sai get a Lissandra level Passive Update?
I think her tunnel should have a lower cool down at earlier ranks. A 26 second cool down on her only gap closer is a bit ridiculous. Once it’s maxed out, and with some cdr, it ends up feeling a lot better, but in the early game it feels incredibly restricting.
: Why Press The Attack on Rek'Sai?
It’s not optimal, but it’s the best rune choice there is. The proc provides you with good base damage, allowing you to go tanky in the mid game, and the debuff makes your ult do more damage to the target. Electrocute is the other option, but it’s not as good because it’s more ad dependent and goes on a cool down after the first proc.
SSmotzer (NA)
: Well, before Lamb and Wolf were created, they were a man. Perhaps humanity is built on a foundation of spirits and demons.
> [{quoted}](name=SSmotzer,realm=NA,application-id=6kFXY1kR,discussion-id=fHa5gdvJ,comment-id=0001,timestamp=2018-11-04T03:13:58.526+0000) > > Well, before Lamb and Wolf were created, they were a man. > > Perhaps humanity is built on a foundation of spirits and demons. That’s a really cool theory
: Void Champ Skins
lol, that third option
: Who has the best splash art?
My two favorites: {{champion:81}} best action shot. {{champion:28}} tells a story with a single picture.
: I mean, {{champion:121}} for instance is quite smart, and don't even get me started with {{champion:161}}... Most of them are quite smart, but I would assume not many of them even know what an Ascension ritual is. But if a Voidborn were to be deemed worthy of the sun disc, after reading all these replies, I've come to the conclusion that the Sun disc would likely just fry them since, as someone stated above, it requires light directly from the sun and Voidborns don't like the light, as Vel'koz states with one of his quotes. "The light here is harsh" which, to me, indicates that the light is hurting him in some way.
Imagine how fkn badass an ascended voidborn would look like though. What a waste...
: Who is the strongest hero without magical power?
{{champion:421}}? She doesn’t use any magic, and could probably wipe out any of the champs being suggested here.
Rioter Comments
: I miss her old ult the tunnel zoomies were so fun
> [{quoted}](name=Soraka Futanari,realm=NA,application-id=3ErqAdtq,discussion-id=2yzZi4NV,comment-id=0002,timestamp=2018-10-23T14:31:30.606+0000) > > I miss her old ult the tunnel zoomies were so fun Same. {{sticker:cass-cry}} Her current ult is cool, but also feels like it belongs on a different champion.
: They could also give her ult an execute marker like Urgot has.
> [{quoted}](name=SweedishGunner,realm=EUW,application-id=3ErqAdtq,discussion-id=2yzZi4NV,comment-id=0003,timestamp=2018-10-23T16:05:44.930+0000) > > They could also give her ult an execute marker like Urgot has. Not necessarily. Rek’Sai doesn’t need to land the killing blow from using her ultimate. If it doesn’t kill them, it will get them low enough for you to just auto them once or twice anyway. Champs like Pyke or Urgot need to know exactly how much health the enemy has when they go to ult because if they don’t hit the threshold it makes a colossal difference.
Rioter Comments
: More BeastHunter Skins?
{{champion:2}} {{champion:80}} {{champion:78}} {{champion:98}} {{champion:14}} {{champion:15}} {{champion:17}} could all fit in that universe. {{champion:54}} {{champion:106}} {{champion:223}} {{champion:421}} make good enemies for them.
SkyAce (NA)
: Since rek'sai is the most talked about in this post i feel i need to comment. I have played a lot of rek'sai, and i personally think her kit is fine as is. If you are playing rek in a damage build you have to be much more mindful of how you go in. You have a large amount of kill potential, and late game can become an one shot assassin on anyone squishy. Yes her ult can be dodged, but what spells are you using to dodge generally a flash for a rek ult is worth.
That might work in low elo, but if you are going to play a damage heavy build with rek’sai in diamond +, you are going to get kited, locked down, and blown up as soon as you dive in. You’re better off playing an actual assassin, rather than AD rek’sai. Evelynn, Kha’Zix, Rengar, etc. Also in a team fight, if your target flashes your ultimate, you’re usually put in a vulnerable spot and kited to death before you can do anything else. Rek’Sai is not viable unless built decently tanky, and even then she gets blown up.
: Grey health would be a better and more direct way of showing how much she can get back, but I feel she should still be a fury user regardless.
> [{quoted}](name=PopcornBunni,realm=NA,application-id=3ErqAdtq,discussion-id=IK4tW5Yt,comment-id=000300020001,timestamp=2018-10-11T22:33:36.490+0000) > > Grey health would be a better and more direct way of showing how much she can get back, but I feel she should still be a fury user regardless. The champions that use the grey health indicator ({{champion:555}} {{champion:107}} {{champion:223}}) gain it from TAKING damage. I don't think it would be appropriate for rek'sai to have that indicator if it didn't follow the same rule. Having a red resource bar is more associated towards health regen from inflicting damage, e.g. {{champion:58}} {{champion:23}}. Her regen being tied to the fury bar, which we both agree she should keep, makes more sense/wouldn't be thematically inconsistent with the rest of the game. {{sticker:sg-lulu}}
kargish (EUW)
: Rek'sai shouldn't even use fury if you ask me. It has no purpose for her. Edit: I am gonna assume that the downvotes mean people want her to have fury, but I don't see anyone putting a reason why.
> [{quoted}](name=kargish,realm=EUW,application-id=3ErqAdtq,discussion-id=IK4tW5Yt,comment-id=0003,timestamp=2018-10-11T12:14:12.036+0000) > > Rek'sai shouldn't even use fury if you ask me. It has no purpose for her. > > Edit: I am gonna assume that the downvotes mean people want her to have fury, but I don't see anyone putting a reason why. You could remove it, but it’s the easiest way to indicate how much you will heal when you burrow, even if the amount is negligible. What would be a better way to communicate to the player how much healing you have saved up other than the resource bar? On the topic of her E’s true damage, I could see it being changed to something like volibears bite (after basic attacking a set amount of times, it will be ready). Don’t necessarily need the fury for that, but it’s easier to just put the heal and the indicator of when you can bite on the same bar. I don’t think it should be removed, but they should make it have a more meaningful effect on the rest of her kit.
: I agree with all points made in this post after playing a few games of Rek'Sai for a while. I like that she's somewhat of a damage dealer since that's what idea I got from her trailer teaser, the first time I saw it. But I would be willing to sacrifice any needed damage if it meant I wouldn't get one shot by everything. And could actually survive to have a difference in teamfights. Something that crossed my mind is... What if her current R could only be triggered when she has full Fury, and when she doesn't have any Fury, she can use her previous iteration of her ultimate ability? But this alone wouldn't solve an issue that she has, she needs a gameplay update. The most important change has to be, her Passive and how it interacts with the rest of her abilities since only her E benefits from Fury.
Switching between both iterations based on whether you select an enemy as your target or a tunnel entrance, regardless of fury, would be best. If they decided to truly put effort into her, she could be one of the coolest champions ever. Her thematic is really appealing. Sadly, they have a tendency to leave unpopular champions in the dark for years, while coddling the handful that are played in 90% of games.
: I deal about 300-400 damage with AA,Q,Q,Q E What are you talking about? She is a beast early game...
> [{quoted}](name=JohnnyNeverSins,realm=EUNE,application-id=3ErqAdtq,discussion-id=oA0U2fU7,comment-id=0007,timestamp=2018-10-11T15:12:09.225+0000) > > I deal about 300-400 damage with AA,Q,Q,Q E > What are you talking about? > She is a beast early game... You’re right, her early game feels good. But mid to late she becomes irrelevant unless she gets ahead early, which you can’t rely on. And even then, when you do get ahead, you still feel weak compared to other champions. By design, she is easy to play against. Almost every aspect of her kit can be countered by a player who knows what they’re doing. And there’s not much she can do about it.
: Rek' sai needs to be reverted to her previous state
I can’t agree with this more. Her design is so messy atm. She has to build AD because all of her damage is in her scaling, but has to build tanky to dive and not get blown up immediately. She makes a poor assassin, tank, and fighter. Her unique strengths (old R map presence and tremor sense awareness) got completely gutted. There’s no reason to pick her over any other jungler.
: Patch 8.20 notes
Can you please fix rek'sai's tunnel bug where when she creates one over a wall, sometimes she doesn't go through?? please, it's been in the game for more than a year.
: > [{quoted}](name=CrowV2,realm=OCE,application-id=6kFXY1kR,discussion-id=GkwH7a6r,comment-id=00040000,timestamp=2018-09-28T09:23:49.460+0000) > > The best kind of crazy is the one you can explain. :P no, the opposite.. the best kind is the one you can't
> [{quoted}](name=JoeAnarchy,realm=NA,application-id=6kFXY1kR,discussion-id=GkwH7a6r,comment-id=000400000000,timestamp=2018-09-28T09:56:48.617+0000) > > no, the opposite.. the best kind is the one you can't Agreed. That’s why the joker works so well. They don’t need an explanation as it gives logic to something that is supposed to be illogical.
: Tell me how i did in class
Who’s the furry one on the right?
: How to deal with all the Displacement/Knockup in the game
This is definitely too complicated. The way it is now works better just by being more simplistic. I like the idea though. {{sticker:slayer-pantheon-thumbs}}
Meddler (NA)
: Quick Gameplay Thoughts: August 29
In a previous post listing specific champion changes for 8.17, Yasuo, Lee Sin, and Rek’Sai were on there but they didn’t get any changes unlike Annie, Garen, and Yorick. Have they been pushed to a later patch or just canceled?
: Patch 8.17 Notes
I’m guessing {{champion:421}}, {{champion:64}}, and {{champion:157}} changes will be pushed to 8.18..
: Let's discuss the role-confusion that divers are facing
One of my biggest problems with {{champion:421}} is that she’s 100% a diver, but lacks the innate tankiness or defensive steroid that is such a core aspect of being one. On top of that, her base stats are trash so she has to build damage to be useful.
RiotLamz (NA)
: Favorite/least favorite Running animation in League
{{champion:13}} breaking into a sprint is really neat. {{champion:421}} is also really cool.
: I love the irony of seeing eye to eye on a topic about how the eyeless champ sees. Also, how are you building? If you're building heavy AD (Rek'Sai mains discord recommends Warrior > Stormrazer > Cleaver > Sterak's), you'll see how huge her damage can get and the AoE from Queen's Wrath gets massive. Go Hail of Blades, it's legitimately amazing. Then tell me how negligible her Q damage is. Also, I never said macro on her heal. Keep in mind, the knockup does AoE, which for raptors is fine. A second knockup AoEs all but one of them (whoever you got the first time). There's strategy to it. Besides, if you're not cashing in a full 100% fury heal (only let 2 ticks of heal instead of all three), you lose minimal damage, especially if you weave in a prey seeker while down.
I'll admit, that build does sound interesting.. What runes do you take?
: As a Rek'Sai main since her release, I fully disagree. The bite cannot be instantly cast at the start of a combo, given that you almost always start off at 0 Fury. You have to build it off. That's the main reason for still being this way. The old E was nearly impossible to get the true damage bite off, which made it felt really annoying. The AoE damage (40 + .5 bAD (120 + 1.5 bAD total)) per hit is quite notable. It's quite helpful in jungle clearing and the damage adds up fast when waveclearing or even 2v1ing (something she definitely can do) Her passive is designed to be used multiple times in a camp. If you burrow down, kite away a bit, you'll get the heal off. Rek'Sai stays extremely healthy during her clears if you take advantage of the far, far more frequent heals. A lot of the skill in managing Tremor Sense is in the prediction and reading the tremors. That's the cost you pay for seeing over walls and through stealth. Also, varying the timing of the tremors would feel awkward, as opposed to standardized timing. I still support buffing the timing a bit, but it'd have to be a standardized buff. Neat little shortcuts ARE power. They're buffing to your macro game. The faster you can get around the map, the more efficient you can be and the more you can get done, which is EVERYTHING to junglers. Also, good tunnel management can get you in and out (and even back in) of with a single tunnel that was already down. Also, the rework removed a lot of the free, skilless power from her. The free AS on her ult and the AoE knockup meant that building Tank + Titanic was the best way to go, which was incredibly safe, reliable and easy. Now, with her high AD ratios and little innate tankiness, she is now a high risk, high reward early game monster. You are heavily rewarded for building AD instead of tanky. You also ignore the massive amount of skill expression within her ult. Going untargettable is huge for outplaying, especially when it has the delay. Personally, this current iteration is my favourite version of Rek'Sai we've had thus far (even if she's definitely OP atm).
The fact that you think she's definitely over-powered is showing how much you're just blowing her out of proportion here. I'd say she's average in the current meta at best. I didn't bring up some of the complexity that her current ultimate has but I didn't say it was bad either, just that her previous one tied better with the rest of her kit and made her tunnels a lot more meaningful. The fact that putting tunnels around the map is less rewarding due to the loss of that interaction is a shame and a downgrade to the fantasy of the champion, as she loses a lot of the omnipresent feel she was designed to have. Burrowing multiple times a camp to make more use out of the weak heal just slows down your clear significantly. Where's the macro there? I do agree that it would be awkward starting a combo with your E but the scaling still did have more sense when fury was longer to build up. I also don't think it would really be that big of a deal if you did start a combo with it, given you'll probably use it anyway and it doesn't make up most of your damage. You must be joking if you think fighting 1v2 that the damage your Q does to surrounding enemy champions is actually going to have much impact. Sure damage is still damage but it's quite negligible damage. And again, lost depth, yada yada yada. Atleast i think we generally see eye-to-eye on the tremor sense topic.
Rioter Comments
SSmotzer (NA)
: Better Jinx Ult
That sounds really cool, although usually as an adc you don't want to dive face first into the enemy
: Alright folks I need a new anime to watch I am caught up on all mine
Fullmetal Alchemist: Brotherhood is a really good one. The story and characters are great and there's a lot of action. It balances light hearted humor and serious drama very well. Plus the english voice acting is phenomenal.
Rioter Comments
: because it deals a crapton of damage, and it needs counterplay
> [{quoted}](name=ZackTheWaffleMan,realm=NA,application-id=3ErqAdtq,discussion-id=ALZpKxu9,comment-id=00030000,timestamp=2018-07-27T21:42:48.942+0000) > > because it deals a crapton of damage, and it needs counterplay There are other ways to counter it such as: zhonyas{{champion:45}} {{champion:61}} {{champion:69}} , {{summoner:4}} and flash-like abilites{{champion:81}} {{champion:55}} {{champion:238}} , heals and shields{{champion:40}} {{champion:117}} , spell shields{{champion:56}} {{champion:15}}, building armor{{champion:54}}, and invulnerability{{champion:164}} {{champion:245}} {{champion:114}} {{champion:105}} {{champion:141}} {{champion:223}} {{champion:8}} {{champion:23}} {{champion:44}} {{champion:127}} {{champion:203}} {{champion:60}}. It doesn't also need to be dodgeable by basic dashes{{champion:245}} {{champion:67}} {{champion:92}}. That's when it feels like there's too much counterplay and at a higher elo, with this dashy meta we're in, it becomes quite apparent and frustrating. People act like if it was un-dodgeable by basic dashes it’d be overpowered with no counter play and that’s just silly. You have no control over whether it will land or not and that's the problem. You just click and pray that you won't get cucked.
Rioter Comments
Rioter Comments
: > [{quoted}](name=HeazonZ,realm=NA,application-id=A8FQeEA8,discussion-id=krjIal8R,comment-id=0002,timestamp=2018-07-15T10:35:30.365+0000) > > Don't get why this is downvoted so much tbh, especially since there's another post that shows jinx making an uncharacteristic expression and it's well received. It's fan art, it doesn't have to be 100% true to the lore. which post
> [{quoted}](name=unkillableneko,realm=EUW,application-id=A8FQeEA8,discussion-id=krjIal8R,comment-id=00020000,timestamp=2018-07-17T13:12:49.340+0000) > > which post It's called "Jinx Memotion Entry". It shows her making a terrified expression.
: Kayn's ult ignores tethers when no other ability similar to it does this
I don't really understand what you mean. If you tether Kayn and he ults, he can just stay in ult until the tether runs out right? Meanwhile, the other invulnerabilities you listed don't last as long. Don't really think this is a bug.
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HeazonZ

Level 193 (NA)
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