Rioter Comments
Moody P (NA)
: Buff tank items
I think tanks need 1 or 2 expensive, slot efficient "capstone" item options to finish a build with. Like imagine an item that stacks up like a {{item:3070}} everytime you take physical or magic damage, and after recieving 20,000 of a given damage type, you can choose to upgrade the item into a strong form that gives incredible protection from that specific damage type and amplifies your other resistances that correspond to the damage type. So you'd buy the item early if you want to invest in scaling for lategame, and then you would still be vulnerable to the other damage type, but you could really punish full AD teams for example instead of being outscaled and nullified lategame by default. Like double tear, getting both types would be disabled so it would encourage teams to bring mixed damage types as a counter to lategame tanks. Also {{item:3083}} should cost more and be more slot efficient. {{item:3193}} should be reworked because hardly anyone uses it. {{item:3083}} + the new item should be for a tank equivalent to a mage getting {{item:3089}} + {{item:3285}} or a marksman reaching {{item:3031}} + 1.5 zeal items.
Pxerkza (EUNE)
: it has always been the case for tanks the moment they become better than damage dealers they enter meta state you can still play your darius and riven and smash them early game but you will get outscaled and lose more often than not currently tanks just don't outscale anyone due to the amount of % dmg and true damage options in every champions kit including tanks also it's funny when people tell me im wrong about tanks as someone who really enjoys playing tanks and is only not playing them because they are utter dogshit atm
I still play tanks too, but they are kind of weak. It is frustrating that people will call a "tank meta" if certain tanks have 1% higher winrate than the average carry, even when the carries still have higher play rate. Like if Poppy has 51% winrate with 8% pick rate and Riven has 50.5% with 16% pick rate, you just know Riven players will accuse us of being in a "tank meta" and demand Poppy nerfs...
Pxerkza (EUNE)
: the moment building tank becomes even or slightly better like 0.1% better than damage we enter a tank meta
You're getting downvoted into oblivion, yet you are sort of right. When the top most picked top lane and junglers are non tanks... {{champion:92}} {{champion:122}} {{champion:64}} {{champion:59}} {{champion:254}} {{champion:121}}{{champion:8}} {{champion:80}} {{champion:114}} ... ...But {{champion:113}} {{champion:98}} {{champion:14}} {{champion:78}} have 5-15% pick rate (rare for actual tanks) and decent win rates, and {{champion:245}} {{champion:105}} is building {{item:3025}} then it must be a tank meta... even if most other tanks aren't being played much, "tank" Fizz and Ekko were closer to bruisers, weak and non tanks were still being played more than tanks where they compete. It's like when mid has lots of assassins, bot is 90+% marksmen but {{champion:74}} has 2% pick rate bot, {{champion:115}} has 1%, {{champion:50}} 5% (inflated by rework hype), so it must be a mage takeover and marksmen are unplayable.
Nekorus (NA)
: nah man nocturne just sucks and shouldve won the vote for rework but everyone likes thunder bears and scary scarecrows.
I kind of agree. He's not very interesting gameplay-wise and he lacks reasonable counterplay if he's snowballed at all. Oh, someone fed him? Now a squishy champion gets 1-shot every time his ultimate comes off cooldown. I play him sometimes but I agree he's a poorly designed champion and not healthy for the game. He's unpleasant to play against and playing as him gets tiresome quickly. I personally voted for him to get reworked in the poll. I want him to have more strategic vision/map control and terror mindgames in exchange for less straight up 1-shot potential. Anyways, at the moment his ult tooltip is bugged and it seems like his ultimate recast is wonky at least with certain hardware setups. It's a strange issue and it might just be one of my keyboards, but the bizarre part is that only the recast won't fire as expected when using that keyboard. The R key works perfectly fine while typing with it or doing the first R cast.
: I know it means next to nothing realistically but I'm very proud of this game
Nice, man. Congratulations. He was playing Azir though, who is a pretty difficult champion to succeed with, and he doesn't practice Azir much judging my his match history.
: Imagine We Had These Items
Nice concepts. They might be a little rough, but I upvoted because I want more AP itemization.
: Fiddlesticks relaunch Fear concept
Sounds good. I kind of want Fiddlesticks to have an AOE CC theme in the new kit because I consider him a catcher class (+ hybrid mage).
Rioter Comments
: > [{quoted}](name=Hemulen Magi,realm=NA,application-id=3ErqAdtq,discussion-id=RwJ29493,comment-id=0003,timestamp=2019-07-08T14:44:37.087+0000) > > Send {{champion:67}} {{champion:74}} bot/mid lane. Heimerdinger adds good variety to bot lane and is healthier there than top. > > Send {{champion:43}} to mid and support. > > Nerf {{champion:223}} but don't gut him. 49-50% winrate top won't be oppressive. > > {{champion:84}} top is a non-issue in my opinion. She is kind of annoying anywhere and there isn't a healthier lane for her than top/mid. She is okay as long as her winrate is kept low. > > Mini re-rework {{champion:10}} so she is a decent melee skirmisher who evolves into a medium(Urgot)-range threat, not a hypercarry long-range marksman who just tries to stall through laning. joke??
D357R0Y3R (EUW)
: No ADC is building armor penetration, why is this not talked about?
It's talked about. People are exhausted with talking about the state of armor.
Rylalei (EUNE)
: And the award for most skins goes to....
But she also has the worst ultimate skin so it sort of balances out. Other champions with fewer skins at least still have the hope that one day they'll have a great ultimate skin added. Miss Fortune's skins are all downhill from here.
: I can't remember the last time I had fun laning top lol
Send {{champion:67}} {{champion:74}} bot/mid lane. Heimerdinger adds good variety to bot lane and is healthier there than top. Send {{champion:43}} to mid and support. Nerf {{champion:223}} but don't gut him. 49-50% winrate top won't be oppressive. {{champion:84}} top is a non-issue in my opinion. She is kind of annoying anywhere and there isn't a healthier lane for her than top/mid. She is okay as long as her winrate is kept low. Mini re-rework {{champion:10}} so she is a decent melee skirmisher who evolves into a medium(Urgot)-range threat, not a hypercarry long-range marksman who just tries to stall through laning.
Volvap (NA)
: Elise Spider Taking a Champion Spot
Why is this in bug report? This is an arachnid report.
Rioter Comments
: But you posted it in memes. So I thought the whole point was that you understood diversity is not a good in this game.
The simplified approach of just sorting every champion into 2 roles and not allowing any champion to have more than 2 roles is just a game/puzzle. Champion diversity is good but the categorization from this game isn't a suggestion. A full attempt at achieving the best results for diversity would take longer and be much harder to communicate because there might be champions i 3 roles with 1/3rd pick rate each, champions with their fill pick rate in 1 lane, and the need for new champ releases to fill in holes to balance out the cast available for each role. The results of the simple gane are useful for illustrating and thinking about what equal champion representation could look like. You can contrast the current real meta in each lane to the hypothetical equalized lane and see if the real lane meta is more or less diverse. The current real top lane meta might be even more diverse than the list in the thread due to all of the ranged top laners in the real meta. The list in the thread for bot lane is the shortest and least diverse, yet it looks much more diverse than the real bottom meta. That makes it easy to illustrate how bottom lane clearly lacks diversity compared to other lanes or what could be.
: You put Jinx just in bottom without a second role. Why you hate my gurl?
Oops. That was a mistake. She was supposed to be mid too. I added her now but she is in the wrong alphabetical order because it is too hard to reorganize via my phone.
: I don't mean to humblebrag but I petted a 4-month-old Golden Retriever today
My cat knows a fair amount of English words. Treat, food, water, milk, bye, out, in, no, good, bad, pet, cuddle, sleep, here kitty, bath, cat, her name, my name, my brothers' names, my parents' cat's name, dog, stop, I need sleep, ouch, scratch, not the face, my eyes, etc. My parents' cat learned how to ring a doorbell on his own so that people would let him inside. Sometimes he would ring it for a long time when he didn't even want to come in.
: Should riot have more ninjas besides Kennen, Akali, Zed and Shen?
Bot lane ninja APC please. Stealth, long-ranged sniper, and trap master. Thematically, a ninja assassin. Gameplay-wise, reminiscent of {{champion:202}} {{champion:51}} {{champion:17}} {{champion:29}} {{champion:35}} but energy-based like other ninjas {{champion:85}} {{champion:84}} {{champion:98}} {{champion:238}} . Builds something unique like {{item:3146}} {{item:3115}} {{item:3124}} {{item:3157}} {{item:3151}} Lore related to other ninjas but was captured by Noxus. Escaped imprisonment and fled to Zaun where he/she learned new tools and techniques, obtaining hextech weapons and explosives. Plans to bring the Ionian struggle vs Noxus straight to the heartland of the empire with her new tools to wreak havoc via stealthy sabotage. Essentially a terrorist. Causes targets to bleed for a percentage of magic damage she deals, giving her high magic DPS. Low base damage and low direct AP/AD scaling on her abilities so she wouldn't deal much burst, so gaining magic damage sources from items is key. Like say she causes targets to bleed for another 50% as much magic damage over 3 seconds. Her base damage and ratios might be poor, but she gains an extra 50% of the magic damage applied from {{item:3115}} {{item:3124}} {{item:3151}} and the active from {{item:3146}} while also gaining a good amount of sustain over time with gunblade on her bleed damage. Because she would be energy based, her traps would be limited to a specific quantity on the map at any given time and probably wouldn't last very long after placed. She would be difficult to gank during laning due to traps and would protect sniping locations via traps and then fire at long range. More skill-shot based than typical for a bot laner. Rather poor waveclear and can't clear jungle camps. Weak earlygame damage but has a minor execute mechanic that applies to minions to aid last-hitting and killing champions. Immobile and easily gapclosed on without protection from an ally. Can stealth while traveling around the map, but not during combat. Stealth would be mainly useful to prevent enemies from realizing your location while you establish a new sniper nest. It would become harder to gapclose on you if you setup traps. Traps are triggered by minions but aren't very useful for waveclearing. Primary strengths are lategame long-ranged magic DPS, map control with traps, and safety from being easily picked off by assassins in a surprise attack because you will often be stealthed while moving around the map. (P): Bleed effect (Q): Skill-shot; cooldown scales with attack speed; pseudo autoattack replacement (W): Traps; deal low damage but provide CC and map coverage (E): Extremely long-range but difficult to land skill-shot (R): Stealth on passive (deactivated in combat); Active places a single landmine which must be remotely detonated to deal AOE damage. Takes significant time to arm, so placing it during combat will be a bad move. Can damage structures.
: That's not a good goal. Like I said, diversity renders creating more characters pointless. If everyone is Ryu or Ken in a different costume, then you don't have Street Fighter.
Okay, first off, this is a thought game to see what it would look like if every champion had equal representation. Secondly, you're not backing up those general statements you're making with any sort of convincing logic. Who is even saying all champions should be homogenized to do the exact same things? I didn't suggest that, so it's clearly a strawman that you're fabricating. For example, opening up bottom lane to APCs wouldn't homogenize backlining marksmen and mages with frontlining tanks and juggernauts. It wouldn't even homogenize APCs with ADCs just to make them competitive with one another in the same lane. Mages and Assassins are still distinct classes even though they both compete in mid lane... Yet you seem to be saying that if every champion in the game had a more similar level of representation that would somehow necessarily make it pointless to add or learn more characters? How does that follow? Can you explain? If you learned to play Lissandra and she was viable mid and support and you wanted to broaden your experience to bottom and top lane, I guess there just wouldn't be any point learning another champion just because you say so. Or if Lissandra was viable mid but could be countered by some other viable mid laner, I guess there would be no point in learning more champions to avoid counterpicking yourself. Or if your team was full AP and the enemy team had 3 beefy frontliners locked in, I guess there's no point in learning something that would better round out your team composition. Even looking at just the case of a single champion, they are not necessarily homogeneous with themselves between different roles. Shaco's AD jungle playstyle is drastically different from his AP box-warding support playstyle. Tank Nasus top is drastically different from AP Nasus mid. The differences between champions could even be widened while still making them more equally represented in the game. Poppy could be made viable in both top and support while also making her tankier, yet at the same time, Janna could become viable in both support and bot-carry roles while making her squishier. The champions could be represented in the same number of roles/positions and have identical play rates while having even larger differences in stats, playstyles, unique strengths, etc.
: A mobile game, at most
> [{quoted}](name=SammyDayspring,realm=NA,application-id=RaE1aOE7,discussion-id=uBWLZAiR,comment-id=,timestamp=2019-06-28T01:16:50.822+0000) > > Wow that was boring. I kept hoping I would lose to get out of it. I wonder, can you be punished in regular League of Legends for afking in TFT?
: That sure looks like a list that completely ignores the point of champion classes. Hell, let's just give every champion the exact same abilities and stats. Then EVERY champion could fit EVERY role. Diversity, right? Who needs to know the game or earn champions when all of them can do everything?
How does it ignore champion classes? For the most part it's split up into: Top - Frontliners {Tanks, Fighters, Slayers} Jgl - Frontliners + Opportunists {Slayers, Tanks, Fighters} Mid - Backliners + Opportunists {Slayers, Mages, Marksmen} Sup - Any Utility (slightly backliner skewed) {Controllers, Tanks, Mages} Bot - Backliners (ADC + APC) {Marksmen, Mages, Controllers} With there being a small handful of exceptions to the rules in each list. How would you rearrange them given the goal of maximizing champion diversity with the current champion cast?
Rioter Comments
Rylalei (EUNE)
: Boards: "I want champion diversity...
I want diversity of picks, as in every champion/class has somewhere they can thrive, but not necessarily every champion can be played in every role. Some matchups are just not a good gaming experience when they work... I think ranged vs melee top or bottom doesn't work well. I think ranged vs melee jungle and support is perfectly fine. I think ranged vs melee mid works in theory but is precarious depending on the current balance of assassins. Generally ranged vs melee matchups can be really onesided and unfun, but they're especially negative if they result in a non-functional team composition outside of laning and have all their power budget just in automatically steamrolling laning. In top lane, ranged lane bullies punish any attempt at interaction from a melee, but then they often lose after laning because they leave a hole in their team composition where a frontline is needed in teamfights. That's a really horrible experience for the melee lane opponent during laning and a usually bad experience for the ranged champion's team afterwards. I think short ranged top laners, like Urgot, are okay as long as they're conservatively balanced, because they at least leave some room for interaction with a reasonable number of frontline champions and they can function decently as a frontliner for their team. Bad for diversity in top lane: {{champion:518}} {{champion:17}} {{champion:67}} {{champion:133}} {{champion:74}} {{champion:85}} Good for diversity in top lane: {{champion:3}} {{champion:31}} {{champion:82}} {{champion:6}} {{champion:68}} {{champion:223}} (Yeah, I think Tahm will be fine, even good for top, once people get used to him and he's powershifted slightly to be less frustrating. Some of these other guys are occasionally called mages but they're really AP fighters or tanks. If using AP defines a champion as a mage, then the other side of the coin says Darius is a marksman.) Snowballing mobile melee skirmisher bottom laners, like Yasuo, suck to play against or with because they're extremely cheesy and feast or famine. When they work, they're horrible to play against because they lack counterplay after they're fed. When they don't work, and they usually don't, they drag their team off a cliff because they can't farm properly vs ranged if their opponent is playing well, and a team without a backline loses to sieges against a proper composition. Mordekaiser bot had a lot of these problems except he wasn't mobile, but he did automatically snowball and take a lead over his opponent due to the forced xp advantage on W. Bad for diversity in bottom lane: {{champion:157}} {{champion:24}} {{champion:39}} {{champion:82}} {{champion:91}} Good for diversity in bottom lane: {{champion:74}} {{champion:115}} {{champion:518}} {{champion:61}} {{champion:30}} (These are way healthier bottom than top for example.) Ranged mid vs melee assassins are fine in my opinion as long as the assassin needs to rely on roaming to bring value to their team. Relying on roaming minimizes the problems of ranged vs melee because the impact is spread over the whole map rather than one side purely dominating the other. It does tend to be a little too snowbally and it seems hard to balance because assassin are often overbearing or nonexistant in the meta. Ranged vs melee jungle is fine because jungers also have their impact spread over the whole map and the shape of the jungle creates opportunities for ambushes and other forms of interaction that wouldn't happen for the same melee vs ranged matchup in a lane. Ranged vs melee support is fine because the melee support doesn't need to consistently farm minions to be valuable. Bullying the melee away from farming isn't that overbearing for a support, and as long as they can grab an occasional relic proc, they're fine sitting back and waiting for a chance to create a play for their ally. Also their ally can still trade back when the melee support is being harassed at a range, so it shouldn't ever be totally one-sided.
: What's your current song you have on repeat until you eventually start to hate it?
https://www.youtube.com/watch?v=awGYwk8TbcY[](https://www.youtube.com/watch?v=awGYwk8TbcY)
: https://www.youtube.com/watch?v=K0CQx_SolUg i really hate this song so much but ive listened to it like 30 times by now
> [{quoted}](name=Sandsexual,realm=NA,application-id=yrc23zHg,discussion-id=rb9goTm1,comment-id=001e,timestamp=2019-06-24T17:44:02.018+0000) > > https://www.youtube.com/watch?v=K0CQx_SolUg > > i really hate this song so much but ive listened to it like 30 times by now Ahahaha. That's actually great. I've listed to it three times and I both hate and love it.
: What's your current song you have on repeat until you eventually start to hate it?
[https://www.youtube.com/watch?v=ttD3ijSxdss](https://www.youtube.com/watch?v=ttD3ijSxdss)
Galiö (NA)
: +3 armor would be huge and +5 damage on his passive would be gigantic and would prob be a pick/ban on competative again and maybe be able to be flexed more in Support or Midlane.
Alright, +1 armor and +1 damage on his passive. If the ultra cautious buff has no noticeable effect, then +2 armor and +4 damage on his passive the following patch. If he's suddenly pick/ban, then he can lose 1 armor and 2 damage on his passive on the next patch. The point is they can try buffing him in small increments, however small they need to be, until they reach somewhere in-between where Galio is now and where he is pick/ban. They could even buff him in increments as tiny as 0.1 armor/level and 0.05 hp/5 to start with as long as they have a vision of where they want him in the longterm. I think a reasonable goal is 3-5% pick rate, 48-49% winrate in solo queue, and <25% pick/ban in pro.
: How good is varus at the moment
> [{quoted}](name=metroman450,realm=EUW,application-id=yrc23zHg,discussion-id=px1c8Rqv,comment-id=,timestamp=2019-06-24T16:56:59.555+0000) > > Should I build nashertooth or rageblade on him? > ... >Is he better building ap or ad? Why not both? {{item:3006}} {{item:3042}} {{item:3285}} {{item:3148}} {{item:3115}} {{item:3124}} You could try this mid or bot. {{item:3070}} > {{item:3144}} > {{item:3006}} > {{item:3146}} > {{item:3285}} > {{item:3042}} > {{item:3115}} > {{item:3124}} You'd be squishy and immobile, but you'd have decent poke and DPS. You'd just need to learn to play very cautiously and rely on hitting skill shots when you can't safely get close enough to autoattack. If someone tries to dive you, you will likely have enough DPS to take them down during your ult duration. You might want Presence of Mind and Ultimate Hunter. I think Hail of Blades to quickly apply Blight stacks for medium-length fights. You can easily switch {{item:3146}} for {{item:3153}} depending on preference and matchup. {{item:3285}} {{item:3115}} would grant 40% CDR together and Ludens will enhance your poking and waveclear. > [{quoted}](name=metroman450,realm=EUW,application-id=yrc23zHg,discussion-id=px1c8Rqv,comment-id=,timestamp=2019-06-24T16:56:59.555+0000) > Should I buy him or xayah? I vote for Varus.
Galiö (NA)
: They already cant just buff him. Each time they do he becomes strong-ish in solo Q and a 100% pick/ban in pro. If his winrate is so low when only one tricks are playing him then he is awful. Compare it to old Galio who had higher pickrate and a 53-55% winrate compared to 43% Even among the other lower pickrate champs he has an awful winrate. The only other champ with meh winrate/pickrate is Kalista.. and even she is doing slightly better in winrate (I also think she should be changed a bit too)
There's a middle ground. They just need to gradually buff him consistently over multiple patches. +3 armor here, +5 hp there, +5 base damage on passive, etc. After half a dozen patches, they can have him fine tuned to where he's 3-5% pick rate, 48-49% winrate in solo queue, and <25% pick/ban in pro. Those are totally achievable and reasonable stats.
: They don't even need to pull from 3rd party sites since those 3rd party sites are pulling all their information from Riot's own API lol. It's a matter of them either not aware these sections are constantly outdated or more likely it's low on the priority list.
I know they wouldn't need to pull data from other sites. They'd just use their own internal data sources in a similar way to how fan sites are already using the externally available data to generate item recommendations.
Galiö (NA)
: It's funny looking at Galios Stats
He just needs straight buffs. He's very weak in solo queue. He's rarely even played in pro. His ban rate is low. There are only reasons in favor of buffing him right now. If his winrate were higher, more players would be willing to play him and his pick rate would go up. I want his top laning as an AP Brawler to be stronger in particular.
: What's the point of "Recommended Items" if they're almost never updated?
It would be nice if Riot made the recommended items update dynamically, like on fan sites, by pulling stats on winrates + popularity of items on a given champion in a given role in a typical game, and then breaking them up into: Start {{item:1055}} {{item:1039}} {{item:3301}} {{item:2033}} etc. Early/Core (any items rush built almost universally) Popular (frequently built items with at least near average winrate) Niche (less often built items with high winrates) If there are no stats on items in a row, that row would simply be collapsed and not shown. Ie., if there are no high winrate and rare picks, the niche row would be hidden. If there are at least 6 items to sort into Popular and niche, it could attempt to keep the categories roughly even by adjusting how frequent something needs to be picked in order to be considered niche vs popular. For stats, 'typical games' would exclude outliers, like an afk on either team or an opponent going 0/10 by 10 minutes. That would prevent {{item:3041}} showing up in every mage's recommended items. Also there would need to be a minimum number of data points before something would be considered. A 100% winrate with only 2 games as {{champion:92}} {{item:3100}} would be eliminated as a fluke according to the low data sample. Here's a possible example of recommended items that could be generated from this: {{champion:98}} top Start {{item:1054}} {{item:2140}} Early/Core: {{item:3068}} {{item:3047}} Popular: {{item:3075}} {{item:3748}} {{item:3065}} {{item:3194}} {{item:3143}} {{item:3742}} {{item:3083}} Niche: {{item:3053}} {{item:3022}} {{item:3078}} {{item:3091}} {{item:3512}} {{item:3109}}
MaisNah (NA)
: Account has been hacked
Open a support ticket so that the account can be locked while you gather information to recover it. You will need to prove ownership. Gather as many accurate details as you can, such as billing information from when you purchased RP, previous passwords, etc. If you don't remember details, like when the account was created, then don't bother guessing unless you have confidence in your guess. False details may look like an attempt at impersonating the 'real owner'. I am not entirely sure what the minimum level of proof required is, but any details you can gather may make a difference on whether you can successfully recover the account. Good luck.
: NIGHTBLUE GOT A 2 WEEK "VACATION", ARE YOU HAPPY NOW? :D
I am not happy about it. I wanted leniency on both sides. I wanted Nubrac's punishment removed from his record. I thought NB3 was a jerk, but I wasn't calling for formal punishments against him either.
: NightBlue3 - ENOUGH IS ENOUGH
No. He can play League of Legends, day in, day out, getting angrier and more bitter with each passing day until his waning streaming 'career' can no longer finance his lifestyle, and so eventually he takes a job at a local Subway franchise where someone will occasionally recognize him through his weary mask of years and make some comment that brings back the memories and sends him to revisit the bottle, day in, day out. ...This is a warning, not a prophecy.
Asudurga (NA)
: While NB3 deserves every bit of comeuppance coming his way, we're forgetting another...
No one needs to be punished or have their careers impacted over this. The Rioter in question should simply be trained to anonymously forward punishment requests on to regular player support, who should review forwarded cases without any bias as if they are ordinary cases for player review. If that's what happened already in this case, then the 'Riot friend' did nothing wrong. If the Rioter friend did manually take justice into her own hands, then her power to punish players should be revoked and the punishment should be undone, but there shouldn't be any serious consequences for her. It's just best to leave punishments in the hands of player support who have the context of many reviewed games to make fair judgments. Let's be reasonable and not vindictive please.
: player question
I don't have the > [{quoted}](name=Corrector1,realm=NA,application-id=ZGEFLEUQ,discussion-id=Vy84V4yu,comment-id=,timestamp=2019-06-16T20:01:33.401+0000) >for example full range ashe ult hits me i get this internal rage I am not sure. I don't feel the same. If I get hit by a random CC and it doesn't result in me getting burst down while CC locked, then I don't really mind it particularly. If I get hit by a random Ashe ult while no one is near me, I'd just be like "Huh? What was the point in that? Why did Ashe waste her ultimate?" What bothers me is getting destroyed by AD even when I build armor. The most frustrating thing I recall recently was when I was trying to learn to play {{champion:268}} and a not even fed {{champion:157}} just dashed straight through my ult wall, killed me in 1.5 seconds, and then chased down my allies {{champion:31}} {{champion:89}} who were stacking armor and killed them both in 3 seconds because of his ult armor penetration.
Lokalo (EUW)
: NB3 still unbanned? RIOT?!?!
He doesn't deserve a ban and neither does Nubrac. Punishments should be doled out more sparingly in my opinion. I am not happy to see anyone punished.
PKL112 (EUNE)
: Question
The account in question is level 21? I would make a new one unless you have already unlocked content that you're attached to on it.
: Opinion: "fun to play against" is the most bullshit term to ever exist
I usually find games with or against {{champion:20}} {{champion:432}} {{champion:427}} {{champion:27}} {{champion:14}} to be fun even if I lose. I often find games against {{champion:67}} {{champion:238}} {{champion:157}} {{champion:92}} {{champion:145}} frustrating/exhausting even if I win.
: And except Corki who is balanced around Mid all of them were nerfed when they were played on Mid. Ezreal Mid with runeglaive removed, Tristana was never even close to be played Mid, Lucian was gutted for being good on pro play on Mid, Varus Lethality was killed too, Quinn is more Top than Mid and she's balanced around there-she sucks on Botlane. Twitch Midlane shouldn't even be mentioned, and MF Midlane has never been nothing else but a meme. So your comment couldnt be more clueless which makes sense since it's upvoted on the Meme Boards.
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=yrc23zHg,discussion-id=Pq16T6EY,comment-id=000300010002,timestamp=2019-06-18T05:01:28.361+0000) > > And except Corki who is balanced around Mid all of them were nerfed when they were played on Mid. > > Ezreal Mid with runeglaive removed, Tristana was never even close to be played Mid, Lucian was gutted for being good on pro play on Mid, Varus Lethality was killed too, Quinn is more Top than Mid and she's balanced around there-she sucks on Botlane. Twitch Midlane shouldn't even be mentioned, and MF Midlane has never been nothing else but a meme. > > So your comment couldnt be more clueless which makes sense since it's upvoted on the Meme Boards. Why do you always show up just to spout something rude and condescending? Does it make you feel better about yourself? Are you just chronically angry from sitting in a basement all day? Miss Fortune mid was once a thing, but it was many seasons ago. I never implied that those marksmen are all currently popular mid laners. Some of them, such as Ezreal and Corki are actually currently more common mid than any mage is bottom however. I was just naming a few marksmen as examples of ones I could see adding some positive diversity to mid lane as a two-way street if APCs were allowed to add some class diversity to bottom lane.
: RIot, Nightblue3 represents a toxic community and you are backing him. He's streaming now unpunished
I don't think he should be formally punished. Here's the best possible outcome in my opinion: Nubrac gets the punishment removed from his record NB3 goes on as usual, with no formal punishment, but with some lost viewers who realize he's become an annoying jerk NB3's Riot friend is not reprimanded but is instructed to forward any complaints on to Riot support and should not have the ability to manually punish (assuming that even happened, which we don't know for certain) Riot makes a statement to the community that off-meta, such as supporting lanes other than bottom, is not punishable on its own Riot makes a statement to explain to the community and its employees the difference between an off meta pick and griefing A Teemo supporting mid but trying to win is off meta A Singed support with smite who is trying to win is off meta A Braum top lane who is trying to win is off meta A mage bot laner who is trying to win is off meta A 'disco' Nunu who is spamming emotes and not playing is griefing A movement speed Rammus powerballing into the enemy turret to maximize deaths is griefing
: Make frozen gauntlet melee only please?
What if instead of being ranged only, {{item:3025}} just applied its frost zone in a Sunfire-style AOE around the user and was made slightly larger to compensate? That way, you could technically use it if you're ranged but you couldn't slow people at a long distance. {{item:3022}} could have its flat stats replaced with % base stats which would make it stronger on juggernauts due to their naturally higher base stats than other users like Teemo. Mega Gnar and Urgot could still get good use of it though. +30% Base AD as Bonus AD, +450 health, +8% max health
PekiCodex (EUW)
: Do YOU support non-meta strategies?
Yes, I fully support and encourage non-meta even in ranked. If someone constantly tries non-meta strategies that don't work, then their only penalty should be that they struggle to win and therefore end up in an mmr where their non-meta is fair for both teams. There doesn't need to be a threat of other punishment as long as they are playing the game and not afk or blatantly intentionally feeding while providing no value (so 'objective oriented' Sion is fine even with lots of deaths). If someone goes 'disco Nunu' to try to force a dodge, then that is different as there is no attempt to win. I don't think there is an obligation to obtain permission from your team either. You can take input from your team into account, but the final decision on your champion pick and strategy is your own choice. If your bot laner doesn't like Alistar support, they don't get to force you to play Soraka; it's not their choice. The only difference from that and Singed support is player perception. By the way, you do need to play your role unless your team agrees to switch, but support is a positionless role and can go anywhere as long as they are supporting allies. Supporting means they are providing value to the team while giving allies priority access to lane/jungle gold resources. You can support top lane or mid lane so long as you defer to your ally the priority to farm minions in the lane. Your teammates can disagree with your strategy but it's the same as then disagreeing with your play calls, item builds, or champ pick. It's still your choice. I don't report my bot laner when they don't build executioner's against a healer. I don't report my jungler if I think he's camping the wrong lane. I don't report the top laner for picking Quinn when I think our comp needs a frontliner. I can make a request but how they play is not my call. Also you should practice a meta breaking strategy in normals before taking it into ranked, but that's the same issue as people first timing any champion/role in ranked. If one is allowed, then so is the other. [Posting from phone. Please excuse typos.]
: They already tried to "diversify" the Support role by adding champions such as Bard, who are designed to roam and be impactful across the whole map instead of being tied to one single lane. Not only that, but they completely changed all of the Support items, added damage for support items, and have enabled more champions to be impactful at Support. Riot is not at fault, it's everyone who plays League of Legends. The players are what make the game. Obviously you don't remember the times of Mordekaiser ADC, which dominated for a while. Riot has tried for years to break the Bottom lane meta, but that simply is not what the majority of players want. It doesn't matter what drastic champions and mechanics Riot introduces into the game, players stick to what they know and the entire game revolves around it.
> [{quoted}](name=Rainbow Slayer,realm=NA,application-id=yrc23zHg,discussion-id=Pq16T6EY,comment-id=0003,timestamp=2019-06-17T05:19:24.304+0000) > > They already tried to "diversify" the Support role by adding champions such as Bard, who are designed to roam and be impactful across the whole map instead of being tied to one single lane. Not only that, but they completely changed all of the Support items, added damage for support items, and have enabled more champions to be impactful at Support. > > Riot is not at fault, it's everyone who plays League of Legends. The players are what make the game. Obviously you don't remember the times of Mordekaiser ADC, which dominated for a while. Riot has tried for years to break the Bottom lane meta, but that simply is not what the majority of players want. It doesn't matter what drastic champions and mechanics Riot introduces into the game, players stick to what they know and the entire game revolves around it. Yeah, some people at Riot have put in some good effort to experiment with bot lane meta. The Mordekaiser bot lane didn't have very much potential of being good for the game though... Ranged vs melee matchups, if they actually focus on laning instead of roaming, are usually horribly one-sided. Either the ranged champion pokes a melee champion who can't retaliate until they can't farm properly, or the melee champion manages to get a lucky lead via some cheese and then just keeps on snowballing until they can gapclose and burst the ranged champion. There isn't much of any back-and-forth though. In Mordekaiser bot's case, he had the snowballing built straight into his kit via the bonus xp on W ensuring he was always ahead. The time {{champion:74}} {{champion:50}} {{champion:115}} {{champion:8}} {{champion:30}} went bot was really nice though. I miss that. I'd like it if all of these could go bot occasionally: {{champion:74}} {{champion:115}} {{champion:30}} {{champion:8}} {{champion:85}} {{champion:518}} {{champion:61}} {{champion:50}} {{champion:112}} {{champion:17}} {{champion:69}} {{champion:63}} And in exchange, these could sometimes go mid: {{champion:81}} {{champion:18}} {{champion:236}} {{champion:110}} {{champion:133}} {{champion:42}} {{champion:29}} {{champion:21}} [...and I realize half of these already go mid sometimes. That's part of my point - it would only be fair if mages also go bot.]
: So you're basing your whole argument on "the meta can change". So to respond to your point. Has the meta changed? Are supports going to go mid now? If i go mid and leave your adc bot solo and they feed are you gonna blame the ad since the meta can change?
> [{quoted}](name=Light Burner,realm=NA,application-id=yrc23zHg,discussion-id=Iky8F466,comment-id=0000000100020000,timestamp=2019-06-17T02:09:38.976+0000) > > So you're basing your whole argument on "the meta can change". So to respond to your point. Has the meta changed? Are supports going to go mid now? How would you know if the meta has changed or is changing except by people playing differently AKA meta breaking? And yet you seem to be advocating banning anyone willing to experiment to see if there are other potential metas. > [{quoted}](name=Light Burner,realm=NA,application-id=yrc23zHg,discussion-id=Iky8F466,comment-id=0000000100020000,timestamp=2019-06-17T02:09:38.976+0000) > If i go mid and leave your adc bot solo and they feed are you gonna blame the ad since the meta can change? If the bot laner tries to play safely and feeds anyways because they're being dived or are struggling while trying to adapt, then no, I won't blame them. I will empathize with them in that case and will try to help them by either camping their lane if I am jungle or going back to bot if I am support. If they go "omg we have a troll ff15" at the start and then intentionally feed and then afk because they don't want to deal with trying something new, then I will blame them. I won't report them unless they're extremely blatant and rude about not trying to play to win at all.
: See, where you're wrong is saying, "support mid." Support MID is not a role. It's siphoning experience from the mid lane mage/assassin while leaving the ADC who needs an ally around to fend for themselves. You're simply showing that you don't actually know what off-meta means. You're trying to include things that have always been punishable, and that's just not reality.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=Iky8F466,comment-id=00000001,timestamp=2019-06-17T00:52:59.160+0000) > > See, where you're wrong is saying, "support mid." Support MID is not a role. Support is the role. Mid is the position. Support and jungle are positionless roles, even though the meta typically sends the support to the bottom position. The meta can change and Support supporting the Mid carry or a constantly roaming Support might be common next season.
Rioter Comments
knobblez (NA)
: So it's chill for the jungler to lose over half their camps @ 6-8 minutes? I'm fully aware of giving adc the red buff when we are gonna start team fighting, or mid laner the blue buff when their gonna start roaming, but when it's clearly still laning phase and I'm losing all my camps, it's detrimental. All I'm saying is there needs to be more awareness of what the jungler needs to make a difference. A lot of times they take red and use it just cuz it sounds nice and not to actually secure kills (which I'm sure is what pro-play uses it for). Maybe it's cuz I'm with bronze and silvers
If my allies aren't leaving minions falling into their turret in order to poach my camps, then I don't mind unless I am already in the middle of clearing that side of the jungle when they decide to poach. If I am ganking bot side and the top laner has pushed his lane and then goes to clear top side jungle, then he's being smart and I want him to do that.
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Hemulen Magi

Level 127 (NA)
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