macspam (NA)
: it's more like Swain E, except faster and with a larger hitbox
Morde's E is definitely AoE like Darius's, and Swain's doesn't pull. It's more visually like Swain's, but it's more functionally like Darius's.
giantZorg (EUW)
: An analysis on the question whether Riot buffs champions which get a new skin
I think that this effort is wonderful, and the detail to each aspect of the study is meticulous: the only thing I would like to see included in the study is a breakdown of this correlation specifically with buffs and nerfs, whereas your study focuses on any changes at all. Still, fantastic work!
DeusVult (NA)
: Riot, do not make me individually have to forge 10 BE at the end of the event for all my shards
: Fixed it
I don't know what everyone's so butt-hurt about when it comes to pluralizing the word "game" in their company name. These guys release a new game every year. :^]
Kei143 (NA)
: Why was the faction quiz so hidden in the client?
Completely agree here—I had already selected my house when a friend of mine asked "is that the one you got on the test?" I was like, "what test? ._." Never even saw it, and I did quite a bit of looking around before I selected my house.
Rioter Comments
: Thanks, but the maximum number of games to get 500 reports is not a finite number of games :P
Yeah that's only true assuming you get reported at least once in every single game. It's entirely possible he played games where he did not get reported, making the logic faulty.
Yara0 (NA)
: Actually i do only flame inters and im still suspended for it atm lol. As for not blaming myself you don't even know the start of it. I literally only flame once i cant find anyway to blame myself and even then i try to just push it to the side yet i still flame every 50 or so games. But yes go nuts assume who i am what i look like and how i play if it makes you feel good about yourself i could care less what you think of me cause trust me what i think of myself is ten times worse then what anyone could ever say about me. {{sticker:katarina-love}}
That's good--flaming is definitely against the Summoner's Code. That means the system is working. :D It really doesn't matter whether someone is actually inting or just having a poor game--you can't personally know one way or the other, and flaming isn't helpful in either case.
Rioter Comments
: I won and kinda carried with her, BUT I HAVE YET TO REACH LEVEL 16 LOL Or see her reach level 16.. starting to think it's impossible!
I hit level 16 in a game last night and got a pentakill.
Hilsun (NA)
: Consensus: New W/Passive Mostly Sucks
It's funny seeing the difference between the general league forum and the ViMains reddit page--here I'm at -1 and there I'm at +10. It's almost like people who main Vi know the champion better... ::thinking::
Rioter Comments
: I like that Vi can be built many different ways, and depending on how you build her, different abilities are used in different situations. It's what makes her one of my favourite champs.
The real problem isn't that she can be built many different ways--it's that the niches are stretched so thin that none of them are particularly viable to a reasonable degree. They are cheesey and fun, sure, but they aren't objectively good. That's more my point.
Rioter Comments
: Most times I see Vi max W second, going QWE. Ranking up E doesn't give as much damage as ranking up W, and the extra attack speed for clearing certain camps (especially dragons) is very nice. Just for numbers sake, a rank in E is +20 damage, while a rank in W is +1.5% max HP per 3 attacks. At 1333 HP on a single enemy, one combo will deal the same amount of damage, and only gets stronger the more HP they have. A rank in W also increases the mana cost by 6, which isn't that great.
You don't level E second for the bonus damage, you do it for the significantly reduced cooldown so you can auto-reset more often. It's what I've been doing every game with her for years. The only time I W max second is when I'm up against a team of 2-3 tanks and prefer the bonus %hp sustained damage.
: Did Vayne sell enough Firecracker Skins yet?
I don't understand why they can't just change the true damage to physical damage to make it so building armor would at least require her to build last whisper. % max HP true damage is such an absurd mechanic to include in the game.
: Current Stormrazor will never work no matter how you buff it
I think I need to actually play with it a bit more before I can have a real opinion on it. I did try it one game, but it felt a bit underwhelming; even though we won and I did well, I think I would have been able to carry more easily if I'd built something else. I also synergized the effect with Fleet Footwork--have you thought about how the Fleet Footwork energizing passive would tie into all your ideas?
: Or, Sugar Rush is turning out to be more popular because it's a more unique theme for Tristana. She's already got a spacey, sci-fi skin in Rocket Girl, two if you could Omega Squad, and then she's already got tons of edgy skins like Guerilla and Buccaneer. That's not even counting the fact that Demon is associated with the Halloween skins (of which she has Bewitching) and making Tristana shoot fire is nothing new, as she already does that in Dragon Trainer. So overall, the most unique concept is Sugar Rush, which is a unique aesthetic to Tristana that has the most potential for more diverse particles we haven't seen yet, as well as overloading us with a sickeningly cute version of Tristana that only Earnest Elf brushes up against. That, and it would also align her with Lulu and Poppy, who also have candy themed skins.
This was actually quite literally my exact line of thinking when I voted for Sugar Rush. :>
Ultimargo (EUW)
: Turret platings gold disgusts me (subjective review)
100% agree. I've made a similar post elsewhere: defense of plates needs to be significantly higher, and/or gold output needs to be reduced. Shit's way too snowbally.
: This is exactly what im talking about, why would it be impossible to do? The number is already calculated in the system when you do the damage or use an ability, just let us see it so we can plan our engages better.
Well I now understand--after some unnecessarily complicated digging/conversing--that the bonus magic damage works differently than just dealing flat bonus magic damage based on the damage of your abilities--it is essentially flat damage that is first mitigated by armor, and then also mitigated by MR. In another example from my discussion with Vyniadus, I pointed out that it IS technically possible to show a flat number; the trouble is accurately explaining in a concise way that the shown number is first mitigated by armor, and then by MR, because most damage in this game isn't affected by both armor and MR. Is there an easy, simple way to denote that information? I'm not sure. Essentially it works like this: the bonus magic damage is calculated by how much damage your attacks/abilities **actually do**, which means that number will be affected by armor; however, that resulting bonus magic damage number will THEN be affected by MR. For example: Max level W deals 270 physical damage without bonuses, so you would expect the max-level Shadow Assassin passive to add +119 magic damage. However, against someone with 100 armor (50% resist) Your level 5 W will only deal 135 damage, so it won't deal 135 + 119, even though 119 is 44% of 270. Instead, the bonus magic damage dealt is only 59 (44% of 135). This 59 magic damage is then subject to magic resistance, so against someone with 100 armor and also 100 MR, that's another 50% resistance, making the final number for the bonus magic damage a mere 29 (50% of 59). In the end, I do think there is still benefit to seeing the flat bonus damage (119 in my example) even if it's going to be reduced by armor, and then MR. I don't suppose it would be too difficult to say: "Shadow Assassin: Deal an additional (+119) damage, reduced first by armor and then by magic resist."
Vyniadus (NA)
: > [{quoted}](name=Hilsun,realm=NA,application-id=A8FQeEA8,discussion-id=q8XzEX4e,comment-id=0001000100000000000000000000,timestamp=2019-02-27T18:23:58.537+0000) > > Ok. So where does it say that? That's kind of OP's point, and the longer this conversation continues, the stronger his point becomes--the Shadow Assassin passive is unclear. > > [It's called Appeal to Authority](https://www.logicallyfallacious.com/tools/lp/Bo/LogicalFallacies/21/Appeal-to-Authority). > > Not everyone is a diamond tier Kayn player with hundreds of games played and an intuitive sense of how much damage you'll be doing. "Because I understand it, it doesn't need to be made clearer for anyone" is not an effective argument toward someone stating that they don't understand it and who is almost guaranteed to be a less experienced Kayn player than you. > > If anything, your vast experience with Kayn does the opposite in this instance: it eliminates you from having an unbiased opinion on matters of clarity, because you have put in a ton of time and experience with it to understand how it works. But it shouldn't require diamond-level Kayn players to understand the passive, _**and that's the point.**_ What do you mean "where does it say that"? The wording of Shadow Kayn's passive makes it very clear that it's reduced by both armor and magic resistance. "For the first 3 seconds of champion combat, deal X percent of all damage dealt to champions as bonus magic damage". "X percent of all damage dealt to champions" is clearly reduced by armor, similar to how the Darkin's passive of "Heal for X percent of spell damage dealt to champions" is also reduced by armor. Since the passive deals bonus magic damage and not bonus true damage, it is further reduced by magic resistance. The length of this conversation proves nothing except your lack of common sense. I'm literally just going to quote the page you linked to make the point I was going to make anyways: "Be very careful not to confuse "deferring to an authority on the issue" with the appeal to authority fallacy. Remember, a fallacy is an error in reasoning. Dismissing the council of legitimate experts and authorities turns good skepticism into denialism. The appeal to authority is a fallacy in argumentation, but deferring to an authority is a reliable heuristic that we all use virtually every day on issues of relatively little importance. There is always a chance that any authority can be wrong, that’s why the critical thinker accepts facts provisionally. It is not at all unreasonable (or an error in reasoning) to accept information as provisionally true by credible authorities. Of course, the reasonableness is moderated by the claim being made (i.e., how extraordinary, how important) and the authority (how credible, how relevant to the claim)." I'm not just saying my authority on the topic and nothing else, that would be a fallacy. I'm also giving reasons for my claim. But you're right, it shouldn't take a Diamond Kayn main to understand how the Assassin passive works. Good thing it doesn't, since I've understood how it works ever since the champion was released. This was when I was still gold, and Kayn was the main reason I was motivated to get to Diamond.
The only time Appeal to Authority is NOT a fallacy is when your expertise actually has a bearing on the topic at hand speaking with individuals who make counter-claims with none of the required experience to understand the topic. As you duly noted for me, you understood how the passive worked before you got to Diamond, therefore agreeing with me that stating your ranked status _is a moot point._ The topic at hand is "passive description clarity," which is something that should be understood immediately by anyone reading it with a basic familiarity of League of Legends, regardless of rank. Your ability to personally comprehend information does not suggest the information was presented optimally. If people are having trouble understanding (which this whole thread is evidence of) then the description could be revised, or information could be added to provide further clarity. To my (limited) knowledge, there are not a lot of similar, pre-mitigation effects in LoL, so expecting every LoL player to understand 1) pre-mitigation language and 2) how exactly that mechanic functions is hopeful at best, or ignorant at worst. What your argument essentially boils down to is: "there's no need to clarify because I personally understand it." What's the point of posting at all to a thread where someone says "I don't understand" if all you're adding to the conversation is "well you _should_ understand"? That's not a rhetorical question.
SS1986 (NA)
: This is on the pbe
At least he needs to stack fury first. {{sticker:slayer-pantheon-thumbs}}
Vyniadus (NA)
: > [{quoted}](name=Hilsun,realm=NA,application-id=A8FQeEA8,discussion-id=q8XzEX4e,comment-id=00010001000000000000,timestamp=2019-02-27T17:09:53.391+0000) > > Well if it's post-mitigation damage, then yes, that's true! That would make the number calcs as complicated as the Rhaast healing. But I can't find anywhere that specifies it's "pre-mitigation"; is that just implied by "percentage of all damage dealt to champions"? At that point it's an interpretation issue, and I suppose that's where the clarity of its functionality is lacking. :0 > > However...could the bonus damage then not be denoted as magic damage that is mitigated by armor? It technically could be denoted as a flat number, it's just magic damage mitigated by armor rather than by MR. Using your example: W's base damage is 270, so the bonus magic damage if dealt unmitigated is 119.34. Therefore, the bonus damage lines up perfectly with your example, because against an enemy with 100 armor (50% damage reduction) the bonus magic damage would be 59. And against someone with 200 armor--you guessed it--it'd be 40 again if you take the flat number (119.34) and divide by 3 for the 66.66% reduction. > > So even if the tooltip said "Shadow Assassin: Gains (+119) magic damage against champions, affected by armor" I would STILL prefer that over not saying anything. > > You lost me there. Your point is better made if you stick with the facts (pre-mitigated damage isn't flat damage) rather than fallacies (I'm a high-ELO player therefore I know everything). Oh my god stop embarrassing yourself. Shadow Kayn's passive is reduced by both armor AND magic resistance. When I said Kayn's passive would give you 59 or 40 bonus damage, that's before taking magic resistance into account. Even if Kayn's passive was reduced by only armor or magic resist and not both, I would still be against the completely unnecessary change you're proposing. Completely pointless clutter, knowing the percent damage boost is good enough on its own. How is it a fallacy to bring up the fact that I have way more authority than you on this subject? Once you get 830k+ mastery points on Kayn, maybe I'll give your opinion more weight.
> [{quoted}](name=Vyniadus,realm=NA,application-id=A8FQeEA8,discussion-id=q8XzEX4e,comment-id=000100010000000000000000,timestamp=2019-02-27T17:48:32.664+0000) > >Shadow Kayn's passive is reduced by both armor AND magic resistance. Ok. So where does it say that? That's kind of OP's point, and the longer this conversation continues, the stronger his point becomes--the Shadow Assassin passive is unclear. > [{quoted}](name=Vyniadus,realm=NA,application-id=A8FQeEA8,discussion-id=q8XzEX4e,comment-id=000100010000000000000000,timestamp=2019-02-27T17:48:32.664+0000) > > How is it a fallacy to bring up the fact that I have way more authority than you on this subject? Once you get 830k+ mastery points on Kayn, maybe I'll give your opinion more weight. [It's called Appeal to Authority](https://www.logicallyfallacious.com/tools/lp/Bo/LogicalFallacies/21/Appeal-to-Authority). Not everyone is a diamond tier Kayn player with hundreds of games played and an intuitive sense of how much damage you'll be doing. "Because I understand it, it doesn't need to be made clearer for anyone" is not an effective argument toward someone stating that they don't understand it and who is almost guaranteed to be a less experienced Kayn player than you. If anything, your vast experience with Kayn does the opposite in this instance: it eliminates you from having an unbiased opinion on matters of clarity, because you have put in a ton of time and experience with it to understand how it works. But it shouldn't require diamond-level Kayn players to understand the passive, _**and that's the point.**_
Vyniadus (NA)
: > [{quoted}](name=Hilsun,realm=NA,application-id=A8FQeEA8,discussion-id=q8XzEX4e,comment-id=000100010000,timestamp=2019-02-27T16:17:05.515+0000) > > I already addressed this above. > > Essentially: the bonus damage starts out as a flat amount, and that amount is helpful to know. The damage isn't a flat amount, as I already told you it's based on POST MITIGATION damage. Imagine a level 18 Shadow Kayn with no items. His w will do 135 physical damage to a target with 100 armor, and 90 damage to a target with 200 armor. Therefore, his passive will give 59 bonus magic damage against the 100 armor target and 40 bonus magic damage to the 200 armor target. Why are you even trying to argue with a Diamond Kayn OTP? If I say Shadow Kayn's passive doesn't need more clarity, then it doesn't.
Well if it's post-mitigation damage, then yes, that's true! That would make the number calcs as complicated as the Rhaast healing. But I can't find anywhere that specifies it's "pre-mitigation"; is that just implied by "percentage of all damage dealt to champions"? At that point it's an interpretation issue, and I suppose that's where the clarity of its functionality is lacking. :0 However...could the bonus damage then not be denoted as magic damage that is mitigated by armor? It technically could be denoted as a flat number, it's just magic damage mitigated by armor rather than by MR. Using your example: W's base damage is 270, so the bonus magic damage if dealt unmitigated is 119.34. Therefore, the bonus damage lines up perfectly with your example, because against an enemy with 100 armor (50% damage reduction) the bonus magic damage would be 59. And against someone with 200 armor--you guessed it--it'd be 40 again if you take the flat number (119.34) and divide by 3 for the 66.66% reduction. So even if the tooltip said "Shadow Assassin: Gains (+119) magic damage against champions, affected by armor" I would STILL prefer that over not saying anything. > [{quoted}](name=Vyniadus,realm=NA,application-id=A8FQeEA8,discussion-id=q8XzEX4e,comment-id=0001000100000000,timestamp=2019-02-27T16:39:18.940+0000) > > Why are you even trying to argue with a Diamond Kayn OTP? If I say Shadow Kayn's passive doesn't need more clarity, then it doesn't. You lost me there. Your point is better made if you stick with the facts (pre-mitigated damage isn't flat damage) rather than fallacies (I'm a high-ELO player therefore I know everything).
JuiceBoxP (EUNE)
: No, *you* have an upvote!
Vyniadus (NA)
: > [{quoted}](name=Hilsun,realm=NA,application-id=A8FQeEA8,discussion-id=q8XzEX4e,comment-id=0001,timestamp=2019-02-27T14:17:50.146+0000) > > I agree with this, for the most part. I think it would be helpful to have a real-time number appear for each ability to demonstrate how much bonus magic damage our skills will do if we're in Assassin form. That way we're more easily able to clearly understand our damage potential. It could look like: > > Q: "Both the dash and strike deal 140 (+65) physical damage. > > Shadow Assassin: Deals (66) bonus magic damage." > > That's all it would need. Another problem with this that I forgot to mention is that the bonus damage Kayn's passive deals isn't constant like you make it seem. It's based on post-mitigation damage, so the amount of bonus damage you get from Kayn's passive depends on how much armor your target has.
I already addressed this above. > [{quoted}](name=Hilsun,realm=NA,application-id=A8FQeEA8,discussion-id=q8XzEX4e,comment-id=000100000000,timestamp=2019-02-27T16:10:12.762+0000) >And while magic resist will cause this number to fluctuate, not providing the base numbers for this damage because of MR variability is about as reasonable as not providing the base numbers of any other abilities. Just because it's not true damage doesn't mean the numbers aren't helpful to know your champion's capabilities. Essentially: the bonus damage starts out as a flat amount, and that amount is helpful to know.
Vyniadus (NA)
: > [{quoted}](name=Hilsun,realm=NA,application-id=A8FQeEA8,discussion-id=q8XzEX4e,comment-id=00000000,timestamp=2019-02-27T14:09:07.131+0000) > > The passive does make sense--that doesn't mean it's not lacking clarity. I understand OP just fine. How is it lacking clarity? It's written fine as is. Besides, it's not like he's offering a better way to write it. How do you understand the OP just fine when he's saying things like this: "The Passive should show the amount of damage Kayn will for the first 3 seconds" (It does?) "Where is this number being pulled from? if it exists we should be able to see what that number is so we can accurately assess our current strength." (Wdym where it's pulled from, it's based on his level? You ARE able to see what number it is.)
You're able to see what the percentage is, but I imagine OP is looking for a specific number per skill/attack. I don't see why it would be so confusing/difficult to add a tooltip in each skill to denote the amount of bonus magic damage each one is capable of based on the % denoted in the passive. You can include auto-attack bonus damage in the passive itself.
Vyniadus (NA)
: > [{quoted}](name=Hilsun,realm=NA,application-id=A8FQeEA8,discussion-id=q8XzEX4e,comment-id=0001,timestamp=2019-02-27T14:17:50.146+0000) > > I agree with this, for the most part. I think it would be helpful to have a real-time number appear for each ability to demonstrate how much bonus magic damage our skills will do if we're in Assassin form. That way we're more easily able to clearly understand our damage potential. It could look like: > > Q: "Both the dash and strike deal 140 (+65) physical damage. > > Shadow Assassin: Deals (66) bonus magic damage." > > That's all it would need. No, this change would only make Shadow assassin Kayn's passive MORE confusing. First of all, you can't just put "Deals X bonus magic damage" on all of Kayn's abilities because it is only against champions and only for the first few seconds of combat. If you just added this while keeping Kayn's passive the same, it would make it seem like that the passive and this bonus damage on abilities are different things. It's not like you can remove the shadow assassin's passive either, because it's supposed to also buff auto attacks and you need it in order to keep track of when it's back up. Imagine if you put "Heals for X% of damage dealt to champions" on all of Rhaast's abilities. Completely redundant and unnecessary, right? There is absolutely no need to change shadow Kayn's passive.
> [{quoted}](name=Vyniadus,realm=NA,application-id=A8FQeEA8,discussion-id=q8XzEX4e,comment-id=00010000,timestamp=2019-02-27T14:36:57.537+0000) > >Imagine if you put "Heals for X% of damage dealt to champions" on all of Rhaast's abilities. Completely redundant and unnecessary, right? You're right, I completely agree--adding healing information to Rhast's abilities would be clunky and confusing, considering his heals aren't flat heals and are, rather, based on the damage he deals to enemies/monsters, which will differ vastly based on armor numbers etc. Totally unworkable. Shadow Assassin's passive is not like that--it's a flat magic damage amount based on a varying percentage of your damage based on level. And while magic resist will cause this number to fluctuate, not providing the base numbers for this damage because of MR variability is about as reasonable as not providing the base numbers of any other abilities. Just because it's not true damage doesn't mean the numbers aren't helpful to know your champion's capabilities. > [{quoted}](name=Vyniadus,realm=NA,application-id=A8FQeEA8,discussion-id=q8XzEX4e,comment-id=00010000,timestamp=2019-02-27T14:36:57.537+0000) >There is absolutely no need to change shadow Kayn's passive. No one's asking to change the passive. We're just asking for a display to be included to show how much bonus damage we're doing. :V
: Kayn Shadow Assassin Change
I agree with this, for the most part. I think it would be helpful to have a real-time number appear for each ability to demonstrate how much bonus magic damage our skills will do if we're in Assassin form. That way we're more easily able to clearly understand our damage potential. It could look like: Q: "Both the dash and strike deal 140 (+65) physical damage. Shadow Assassin: Deals (66) bonus magic damage." That's all it would need.
Vyniadus (NA)
: The shadow assassin passive makes perfect sense. Your post, on the other hand, makes absolutely no sense.
> [{quoted}](name=Vyniadus,realm=NA,application-id=A8FQeEA8,discussion-id=q8XzEX4e,comment-id=0000,timestamp=2019-02-27T13:47:33.705+0000) > > The shadow assassin passive makes perfect sense. Your post, on the other hand, makes absolutely no sense. The passive does make sense--that doesn't mean it's not lacking clarity. I understand OP just fine.
: > [{quoted}](name=MrHaZeYo,realm=NA,application-id=yrc23zHg,discussion-id=UAmlvTFW,comment-id=0000,timestamp=2019-02-27T12:19:56.915+0000) > > {{champion:236}} Plus {{champion:21}} {{champion:202}} {{champion:222}} {{champion:104}}
> [{quoted}](name=Stars Shaper,realm=EUW,application-id=yrc23zHg,discussion-id=UAmlvTFW,comment-id=00000000,timestamp=2019-02-27T12:21:49.685+0000) > > Plus {{champion:21}} {{champion:202}} {{champion:222}} {{champion:104}} The specific "gunslinger" archetype this guy is referring to is likely best associated with Lucian, who is about as gunslingery as they get.
: League is toxic because you can't vent any frustration in any form
There is a huge difference between expressing frustration and being toxic. If you actually believe that "half of being competitive is talking shit" then you're part of the problem tbh. ¯\_(ツ)_/¯
: Animation cancelling is an unintended bug that became a "feature". Either remove it or give it to other champs as well.
> [{quoted}](name=feintfiend,realm=NA,application-id=3ErqAdtq,discussion-id=RTVWZANL,comment-id=00000000,timestamp=2019-02-27T13:18:26.690+0000) > > Animation cancelling is an unintended bug that became a "feature". > Either remove it or give it to other champs as well. I mean, other champs definitely have it. I think Riven just has an overloaded kit in general with mobility, no resources, an AoE execute, stat steroid, two AoE hard CCs, a low CD shield, several gap closers...she's nutty. I fought one yesterday in the jungle that could basically 2-shot me at 15 minutes. It's bonkers.
: how to fix "we're unable to log you in because you may be offline"
Sánji (NA)
: I am very confused about Jax
Yeah, as has already been stated, Jax does a lot of magic damage so going straight armor isn't going to save you. Better to build HP and rely on Garen's W passive and active effects for reduction. For that matchup specifically, you need to choose your moments to trade: NEVER trade when Jax has his Counter Strike available. Bait it out, then go on. If Jax doesn't avoid damage from your auto's + q using Counter Strike, he will likely lose trades, especially if you fight after you've built up a large minion wave on your side. Hope that helps!
: Spear of Shojin doesn't work on Rek'Sai
This is likely because the buff for which you need to auto-attack to gain the real buff begins when you CAST the ult, and the animation for Rek'Sai's ult takes more time to complete +auto attack than the window to activate the buff lasts.
Rioter Comments
: As someone that wins lane most of the time, it disgusts me to see people like this. It's just fucking disgusting to see people saying "ff" when I'm destroying my lane. It's usually bot lane that does this shit too lmao
I've seen every lane doing it, but I do think I see it most often bottom or top. Regarding top lane, it is almost exclusively from people playing lane-bully champs who didn't do well early. But I know from experience that you can lose/go even as a lane-bully and still win--just the other day I played a Renekton game against a really smart Mundo who never let me get close enough to so much as smell his body odor (which stretches pretty far for Mundo) and ended the game 0/6/9 or something. Just gotta play smart and help the team how you can, folks! You don't NEED to win your lanes!
FireDrizzle (EUNE)
: Unless i play anivia or run it down bot how do i make bot go 4/17 lol? Or does going 4/17 not lose games? My kda wasnt actaully good but im not going too survive a teamfight as an immobile if we lose unless i just watch my team.
Well, when botlane is that far behind, teamfighting shouldn't be on your list of priorities, since your team obviously isn't prepared to be dealing with that. What I think is the best thing you can do is to defend when they are grouped, ward safely, and find picks. if your team doesn't cooperate for that purpose, then...that's the nature of the game. There's only so much you can do as a single player in a 5-player team.
FireDrizzle (EUNE)
: That build is great you get well over 200 ap just from seraphs. I snowballed and killed a lategame jinx with a gold lead under tower while greeding my ultimate. Darius was pushing into me constantyl that game so I wasnt warding in lane. I payed too many games too have a clear memory of after laning phase but i dont think there was mcuh chance too ward. Its not like you have any vision in league when behind because they clear wards in your jungle and if you walk into jungle after they do you are dead. It's true i had no bonus hp but you get a massive heal on your Q. I can do my job as a tank with that build and i dotn see how building full tank lets an 8k adc deal 30000 so we can win the game. ' I was building the fh too survive Darius, I didnt want too sit on the tear after completeion. I should have built abysal mask next yes Captain Hindsight but it's not why we lost. I did double my adcs damage lol and not feed my lane opponent but i'm as much reason we lost that, sure. I wasnt claiming i played the perfect game and was stomping but I dont get it when someone crys about me when it's the other lanes that lose and we have a tutorial adc. edit: actually i did lose tower because i roamed and then helped udyr chase then dive someone becasue he was going too die if i didnt come. Next time i need too leave my teammmate too die and come back top. Just wasnt registered in my memory as me losing tower i suppose. I dint mean too lie.
If you wanted an armor item to survive Darius, a smart option would be {{item:3075}} for the healing redux, comparatively high armor stat and even a little extra HP. Or since you keep talking about his waveclear being superior to yours, getting {{item:3068}} would also have been a better choice since it provides armor, HP, and some extra waveclear to counter-balance that issue you were having. As stated already, Frozen Heart is for countering auto-attacking AD champs (think {{champion:22}} {{champion:67}} or {{champion:29}} ) not champs who deal the vast majority of their damage from skills (like {{champion:122}} {{champion:81}} {{champion:91}} {{champion:80}} ). While it's true that you cannot always help losing lanes (I'm a jungler...believe me, I understand) and that sometimes no changes you make in your champion or item selections could have changed the outcome of the game, it's still important to recognize mistakes and improve each little thing one at a time. :D
: Try to convince them to keep their head in the game. If that doesn’t work, and it’s clear they have no intention of playing smart/being a team player, report them after the game for Griefing/Giving Up. There is only so much you, as a player, can do when teammates refuse to cooperate. If you decide to continue doing ranked in the future I highly recommend you find a duo partner.
I definitely report folks rather liberally for things like giving up/speaking discouragingly/insultingly. Having a duo partner I trust can certainly help, and is good advice. :)
Rioter Comments
Tailypo (NA)
: I watched it once and cringed hard. All this fluff for a SKIN RELEASE? And Riot's got yall eating it up like candy. Bravo indeed.
Yeah how dare people enjoy things they need to grow up and start hating everything like real adults.
: @Riot You make me sick
I can't (easily) find any other information about this. Anyone know more about this story/person who was let go?
: Repeat after me...
Diana says thank you. This rune is going to be incredible on her.
: her passive only has capped damage against epic monsters, dragon and baron. nothing else. but yeah, like... yikes, i tried playing new sej and her E in particular just feels awful cause of the cooldown per target, yeah ik it'd be really strong but i keep thinking i can ult and E to double stun them but the damn cooldown fucks me every time. she just feels awful, her kit doesnt seem to synergize with herself.
The most damage-efficient way to do it is to E, pop, then ult. The ult circumvents the cooldown.
: Can you make the music earrape-y?
I prefer the dichotomy of the poor drawings with the high-quality music, personally.
: Clothesline Karma Mini-Retrospective
I haven't read through the entire comments section, so if this has already been said, feel free to ignore: One of the biggest things I actually miss about old Karma is her ability to heal allies. Yes her shield does a lot more, but an AoE heal on a non-ultimate is something VERY few champs have (...do any have that anymore?) I do also miss the tether interactions though, so....what if you made it so that mantra W can work on allies too, and they also receive the healing? What if allies passing through the tether can also receive 1 of the 20% missing HP heals?
: I have never read a more cringe comment in my life. Do you think "you're just wrong" is an argument? Is "bye" supposed to be an insult to anyone not a 13 year old girl? Also he's not wrong you are, most AP champions do have a short cd spell that they can use to add some extra dps after they blow their load. I'm more scared of Veigar Q spam than I am of Talon's auto attacks lmao.
What LeftyRaydy said. Talon isn't a sustained AD DPS champ--he's a burst AD champ with the same sorts of windows of opportunity as many burst mages. In the late- and even mid-game, ADC auto attacks will do way more damage over 5 seconds than 1 Veigar Q.
: More AD options, but less instances of those actually getting stacked. Most mages get {{item:3020}} {{item:3165}} and {{item:3135}}. Few assassins get 3 pen items.
Really? Few assassins get {{item:3142}} {{item:3147}} {{item:3036}} ? Against a team with no tanks, sure, more than two pen items really isn't necessary.
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Hilsun

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