DaRudeOne2 (EUNE)
: The LoL community is the most toxic, disgusting community I've ever seen on the internet.
Rioter Comments
: > [{quoted}](name=Hordes66,realm=NA,application-id=3ErqAdtq,discussion-id=HNtAENZh,comment-id=000b0000,timestamp=2019-09-08T14:26:55.293+0000) > > This is the kind of comment that is far more helpful than most typically posted. It sets up a reasonable descriptive systematic standard for what should be expected for a given match. I would just add that even for normal games where people are routinely trying new champs, it should be fairly predictive of how an individual will play based on their last few games. Some exceptions will happen, but it wouldn't be causing 80% of matches to fail such as seems to be close to the case now. Take note Kai. Well i'm not entirely sure, that the matchmaking got worse. It's more like the other parts, that makes the winning team easier to win. Back in the day you couldn't turret dive on lvl4 without getting killed. If you camped for 3 minutes with no kills, then enemy jungler cleaned your jungle, and got more than 3 kills worth gold+xp, and the one who won the lane either had to sacrifice a part of his extra gold for wards, or risk getting ganked. The power difference of the teams come up much sooner, and creates a much bigger midgame difference, that is much harder to outscale. Which leads to matches, that are pretty much decided by 20. min.. Also it puts like 9000% more pressure on the jungler. Leading the quote "Better jungler wins." While it is not true 100% of the time. Jungler still simply the most impact-full role right now.
I'm referring mostly to the games where you've got 1, maybe 2 carries per team and everyone else has a severely negative kda. I see a lot of these. I'm not sure its entirely snowball because all teams start with the same amount of gold. When mismatched skill expression causes the game to go 1 kill/min, I tend to think of this as more of a matchmaking failure. I think you're right that there is more pressure on the jg, and these issues are why I now dodge 100% of all jg auto-filled games, its just not fun and close to unplayable.
: It was a premade. That Udyr regularly queues with all four of his teammates. Also, ranked and normal have separate MMRs.
No reason any of that should matter.
: Matchmaking can be easily described on the length of the match, and whether the surr. was justified or not. 15- Total matchmaking failure, or heavy involvement of smurfs/bought/boosted accounts. 15-20 One team still stomps the other, and the losing team realize this. 20-25 Not a chance for the losing team, but they tried. 25-30 The winner usually clear. Losing team didn't got a chance at all. 30-35 There were some hopeful moments for the losing team. But not truly balanced. 35-40 Close to balanced. One team was slightly better, or did the right call at some point. 40+ These are the truly balanced games. Unless the winning stomps the other, but intentionally makes it long. But in solo/duo these are the games, that i could say. Balanced. Unjustified surr. can change it of course, but those are not often. Nearly 0 on ranked. Another thing, that should be accounted is the difference from normal, and ranked. For ranked people go for one reason. WIN. Above a certain rank the number of first timers, and role trying players are damn low. People go there to do 100%, and win. Normal is not like that. On normal people might not go for the winning. Sure winning is good, but there might be a different first objective. Such as: Learning a new role. Learning a new champ. Trying out different builds. Playing with premade who has much bigger/smaller rank.
This is the kind of comment that is far more helpful than most typically posted. It sets up a reasonable descriptive systematic standard for what should be expected for a given match. I would just add that even for normal games where people are routinely trying new champs, it should be fairly predictive of how an individual will play based on their last few games. Some exceptions will happen, but it wouldn't be causing 80% of matches to fail such as seems to be close to the case now. Take note Kai.
Ahri Baka (EUNE)
: Ahri isn't S+ By any means She is barely A tier , try playing her maybe? If you actually think she is S+ tier then bring your Arguements and what makes her S+ tier and why and what's strong about her and what needs to be nerfed.
Except, according to the data she is. So what is your argument that she isn't? https://u.gg/lol/tier-list
Kai Guy (NA)
: The only Variable in Elo style systems that looks to games is W. All that is would be is Win or Loss. The rest is off probability and population. Gameplay is not a factor in MMR systems. So using gameplay to say its got an issue is a mistake. Your calling me for making excuses but you have refused to address my posts how many times? Rn=Ro+K(W-We) Do you understand that or not? If you don't, I am willing to help you but its on you to let me. Its not nonsense to expect some one to have a fundamentally BASIC understanding of the topic they are discussing. Its not my fault you don't. Again, nothing personal. I don't expect much from folks who post on alt accounts and demand they get treated as honest and accurate as they rely exclusively on Anecdotical evidence. "Just trust me bro" Is not good enough.
The system is an unpublished total black box, that's "based on" something you think you know about. You don't know and can't say definitively what it does or how it works. That's why I'm done with you, you're talking completely out of your ass.
Kai Guy (NA)
: > your wall of texts will continue to be ignored completely. I did what you asked. A much shorter post and the point of it is to have a discussion about why gameplay is unrelated to an objective rating system. > I'm not at all interested in your condescending bullsh*t. It looks like even short comments will be ignored completely. I said it before. What conversation?
I'm done with your crap-nonsense excuses. None of what you've posted has any relevance in the face of actual observational data where players have overwhelmingly determined a recent change to matchmaking has been detrimental to the quality of the game. People know a change has occurred because they can tell the difference.
: Curious. Can you explain the "inflated" win rate due to her being a safe champion? The ways I read it, her winrate is high because she's too hard to punish for how much she does, which makes her op, or she is picked more often because she's safe, but champs with higher pick rates should also have lower win rates. Idk if I'm understanding your point wrong though.
Champions with high pick rates maintain high win rates if they're easy to play and op.
Moody P (NA)
: Ahri is A tier at best and her winrate is inflated by her value as a safety pick
https://u.gg/lol/tier-list S+ actually.
: [QOTD] What are your expectations for Season 10?
More bursty than Season 8? Lower quality than the matchmaking in season 9? Games that are officially over in 10 mins instead of just being unofficially over?
Kai Guy (NA)
: That takes far longer to accomplish the same sharing of information. It takes far more time for me to sit and wait for a reply point by point then providing all relevant information. Very well. The basics then. Rn=Ro+K(W-We) Do you understand that formula for what it represents as a sentence in English? If you don't the variables represent the following. Rating New (Rn) Is your Old rating (Ro) modified by the value created by Match results (W) Subtracting System Expectations (We) Which is then multiplied by K. A variable which represents uncertainty (# of tracked data points, usually) Your RN becomes the RO value ran at the end of your next game. Shazam, a continues and self correcting objective rating system. You should note that the only part of this that has any relation to the game is W. Win or loss. Values like Gameplay, snowball, how fun it is are not a part of the program.
I'm not at all interested in your condescending bullsh*t.
Kai Guy (NA)
: What discussion? You constantly repeating the same noise? Your claim is Trash garbage fail Fix it broken.. Because its Trash garbage fix it broken shit. etc etc etc. We are having a discussion? That's news to me. You don't read my post/s. That's a bit one sided to be a conversation imo. Your not providing any information so why not just use Rant where your post belongs. You have no understanding of how MM functions. Your just on the bandwagon. Your "Evidence" is subjective at best, with no source and does not adhere to the mathematical principles of naturally occurring averages from which Arpad Elo used to make his rating system. Rn=Ro+K(W-We) if that looks like gibberish that's cuz of your Ignorance on the most basic adjustment formula. I can translate that into a sentence. If you cant you really should take a moment to at least read a Wikipedia page dude. Imagine some one trying to tell you about how to do basic addition but they get confused when they see 4+4=8 Because they think it =44 cuz you put the two 4's together. That's how obvious it gets once you take a moment to learn the concept of an objective rating system and some ones making excuses. Please, don't take it personally. Its just that end of the day I can replace any complaint your making and find identical attitude in any other team PvP games message boards. Your just another tilted player lost in the noise. You don't give a shit about improving the game you just want validation for your perceived struggles. Bummer, I don't do that. Saying that your wrong when... well your wrong, is not blindly defending it. I call riot out on the issues that can be proven as negative values. Blaming them for player behaviors is not properly targeting the issue. Course as a few paragraphs are to much effort for you... ya missed that. I am calling you out for using an alt account to post because most of always the folks who do so have no positive intentions and don't want to risk their main or know they lack the credibility on their main to participate in a discussion for different Elo's. That's my expectation, Hell I even anticipated your reaction and lets be clear that's not changed yet. My expectation is your going to keep posting the same comments over and over and over. I don't mind spending the time, worst case I just want to be able to link others to our interactions so they can gauge your credibility on its own merit and decide if its worth their time engaging with you. Look, If you want to use your subjective experience then you need to share the data that generated that. Match history or Replays showing relevant things like levels kda and items.
If you can't learn how to write simple statements that make a couple points at a time, the way an actual discussion progresses, your wall of texts will continue to be ignored completely.
Kai Guy (NA)
: > Heres what I expect. You will carry using terms like Garbage, trash, shit, FIX IT etc etc etc. You just sound angry and use examples that don't apply to a MMR system. How many of your posts have a body to them besides you insulting the system? [That's not rhetorical.](https://boards.na.leagueoflegends.com/en/player/NA/Hordes66?content_type=discussion) Well least I still set realistic expectations for myself about others. Thanks for being predictable. > Just so you know, I didn't read 3 words of your rambling pointless wall of text. The matchmaker is **broken**, it was widely noticed as **broken **at the beginning of season about 9 months ago. That riot wouldn't have** fixed it** right now has caused to game to deteriorate to yes...**garbage**. Wowzers. Some one on an alt account is unwilling to have a conversation or behave in good faith to others who disagree with them. I am shocked! You know if you read my post you wouldent have walked face first into doing exactly what I said you would right? {{sticker:sg-miss-fortune}}
There is nothing left to discuss. The matchmaker is in fail status, and the only person that seems to feel the need to defend it is you.
Kai Guy (NA)
: I just used the numbers you provided. The point that am trying to make is 8 out of 10 is a majority not a minority. > Think that probability over. That what i'm going to say is received negatively? Id put it at a high value. People are oblivious and have high confidence in topics they lack any understanding over. To date. I have been called a chat bot. An under cover rioter, a moderator hiding behind a normal account. By multiple posters. The fact that I use the mathematical terms involved in the designe of a MMR system, something that's fucking published and can be researched by any one curious on them, makes me sound like I have some insider knowledge… Its more telling that they don't know shit about what they are discussing then any evidence I am some hidden expert on the topic. It does make for good examples how weak the logic some posters operate on. If I was a red I could just provide specific data from the system to disprove a player and by posting on a red account I would have a massive amount more credibility. I wouldn't have to make the effort to explain the basics behind the theory used to try and support my assumptions and logic. If I was a mod I could just ban folks who annoyed me with some creative interpretation of the boards rules. If I was an AI you fleshbags should quake in your boots because self aware Programs are Sci-fi Baddies for a reason. Slso my grammar and spelling should be a lot better. All are possible but not a single one is probable. The realistic assumption should be that I'm just a nerd who likes math, largely because that's all I claim to be and well... my behavior matches it consistently. Look, I'm used to the downvotes and I rarely get treated seriously by boards posters because they use Subjective judgment and don't understand why that is unrelated to objective systems. A common example is the frustration people complain about with MM when some one First times a champion and fails in ranked. Realistically, the blame is on the idiot who first timed a champion in ranked. MM is not going to be able to predict human unpredictability. Hence probability rather then certainty is used. Most Elo biased MM systems use a class interval which results in the acceptable range for MM to be set at a gap as large as 75% to 25% if they just copied Arpad Elo's work. I wish I had the numbers for Riots system but going off population distribution by rank and using the assumption that each rank represents a class interval Its really clear how Duoque is a consistent negative impact on individual match quality. Because the gap between a Low Silver and High gold account can be a MMR gap from Bronze to Plat and there is a massive population gap between the two you can see by checking the ranked account breakdowns. Plus if Riots evil devious and manipulative how stupid would it be their vile schemes fall apart because of the API they provide to the sites people hold up as proof. More issues with Riots system? Titles have become a weak value for skill grades and people don't check for uncertainty. Positional MM makes Ranks even less accurate. Riots Demotion protection is also stupid large and makes the bottom of Division 4's super inaccurate. This is the value players and posters are using to judge the system and its dam near always in the context of their personal experience. The issue I have is that most complaints are about behavior and that is attributed to MM when the problem is fucking behaviors are being allowed far to long and they show up way to frequently. Now some hypothetical values here, lets say 5% or 10% of a population in a range. That sounds small, 1 in 20 or 1 in 10. But then you consider that the games made from that population with 10 folks? 1 in 10 suddenly becomes a pretty big issue when its making the game worse for the other 9. So its not surprising to see the constant complaints when people blame MM. But... well... the same complaints exist for team games. End of the day that's not MM. That's directly related to PvP. **Player are what drive the gameplay. ** So, if I can slowly help enough folks realize what is done badly by riot and get them to target the issues correctly. Then seeing positive improvements to the systems should be the result. In my opinion, Riot targets perception far more often then they deal with problems. Inherently I distrust any one who posts on an alt account and demands to be trusted. You post on a level 25 account and whine about MM... All I can say is the expectation should be that sub 30 games are going to have quality issues and normal are going to have quality issues. You demand that I build my expectations from your main when you don't provide that information? I will not do that. If You wanted to complain that MM quality has the most chaos in the center of the curve? Yea? That should be the expectation not exception. Heres what I expect. You will carry using terms like Garbage, trash, shit, FIX IT etc etc etc. You just sound angry and use examples that don't apply to a MMR system. How many of your posts have a body to them besides you insulting the system? [That's not rhetorical.](https://boards.na.leagueoflegends.com/en/player/NA/Hordes66?content_type=discussion) Want me to tally up the # of times you say its shit/garbage/trash and your proof for this is because you said its shit/garbage/trash? "So, is anything being done about the MATCHMAKER yet? Hordes66 (NA) submitted 8 days ago in Gameplay Because these games are mostly shit." Quality content. Very convincing argument. Personally If games are shit I try to find the reason behind it. Turns out most the time that's cuz players are being garbage teammates which is outside of MM control. So I want to see improvements to riots behavior systems so I don't have as many Garbage teammates. Some times.. I just hate the meta. So I take a break and wait for that to shift or change my play pattern.
Just so you know, I didn't read 3 words of your rambling pointless wall of text. The matchmaker is broken, it was widely noticed as broken at the beginning of season about 9 months ago. That riot wouldn't have fixed it right now has caused to game to deteriorate to yes...garbage.
: Hi, someone who's actually climbing in SoloQ here (or at least *was* until I got distracted by other games again). You don't need a duo. You need to git gud. You don't even need to play S-tier champs. Just play a small pool of decent champions.
Kai Guy (NA)
: So 80% of the players are properly placed with the remaining 20% being over skilled but equally distributed between teams? Post on your real account if you want folks to take you seriously dude. No one expects sub 30s or normals to be quality MM.
Looks like you're the one that isn't being taken seriously, dude. Think that probability over.
: The only way eternals will have success
Pa$$ing on the entire idea. Zzzz Zzzzz new league 'content'.
: is there a game where you're not forced to buy merc boots?
Rioter Comments
: Eternals Feedback Thread: Set 1 Uniques
Rioter Comments
Rioter Comments
: > [{quoted}](name=Hordes66,realm=NA,application-id=3ErqAdtq,discussion-id=YpombLRi,comment-id=00000001,timestamp=2019-09-02T21:34:11.995+0000) > > Yasuo has higher win rate bot lane than Ez does right now. https://u.gg/lol/champions/yasuo/build?role=adc And ezreal has over 10x the pick rate, which is what I was talking about
Ez's ban rate isn't in the mid 40's either, so there's that. How many threads have there been over the last 2 years addressing Ez as a balancing nightmare?
: And yet he's still one of the highest played ADC's The Yasuo of ADC's
Yasuo has higher win rate bot lane than Ez does right now. https://u.gg/lol/champions/yasuo/build?role=adc
: Guys we have to gut Ezreal!
This balance team should be gutted.
: of course it matters are you kidding me? how can you differentiate elo levels when you are all the way at the bottom? thats a stupid quesion .
A lot of this information is published and people read it. They aren't blind, you aren't a member of some elite club because you have a 'rank'. Team comps do matter, even at low elo. Easiest way to lose right now seems to be just getting out-tanked.
: Promo's Syndrome
It'd be nice if everyone was in promos at the same time, or were at least very close and motivated.
: I genuinely want to know what's going and what I am supposed to do.
Look at how many of your teams have 3 or more 0-X feeders on them and there you have it. Game 1 2-11, 2-10, 3-8, 3-4. You were the only +kda on your team, and therefore according to the *-stain riot apologists on this board, you must be trash, and you had no chance to carry this game. Sorry, try getting better. Game 2 You went even. Your bot lane fed hard, and you had 1+ kda on your entire team. Therefore according to the *-stain riot apologists on this board, you must be trash, and you had no chance to carry this game. Sorry, try getting better. . Game 3 You had a bad game. There were no +kdas among the 4 other members of your team that could have carried you. Therefore according to the *-stain riot apologists on this board, you must be trash, and you had no chance to carry this game. Sorry, try getting better. . Game 4 You did well, and were the ace for your team. However, your 4 teammates fed hard, with a sup that maybe did ok. Therefore according to the *-stain riot apologists on this board, you must be trash, and you had no chance to carry this game. Sorry, try getting better. . Game 5 Out off the 5 games shown, you were the underperformer here. You had 4 other teammates capable of carrying the game. This was probably the closest, fairest match made, and the most exciting game even if you were odd man out. This match is representative of maybe 10-20% of all time spent on LOL. Therefore according to the *-stain riot apologists on this board, you must be trash, and you had no chance to carry this game. Sorry, try getting better. Those games can't be won by you alone. But here it is - YOU SHOULDN'T HAVE TO CARRY AN ENTIRE TEAM in 80% of your games. The matchmaker is shit-tier garbage. I've seen this same post dozens of times since season 9 started, and I've seen the same lack of quality in my own, frustrating games. Not only is it mathematically impossible to win and climb with teams of that caliber, but it is mathematically impossible for a "well designed matchmaker" to put players into matches that are that consistently one-sided and unwinnable. Your only available option is to play anyway and hope someone eventually pulls their head out long enough to figure out how to fix it, or play a game that has a more enlightened and capable staff running it, who aren't actively a 5th column driving players away through a series of really bad gameplay and balancing decisions. I suggest you take this issue to https://twitter.com/MarkYetter who is in part responsible for the matchmaking algorithm. You can also post this data on Reddit, where it will be more likely to get seen and noticed. The boards have mostly been forgotten, in large part thanks to snowflake crybaby mods running it.
: why do unranked players always have so much to say about the game. they also always have the this is a smurf or my main is banned etc excuses.
: Its a concept from a different dev lead, Morello, instead of the current one Meddler who places priority on winrates.
Kai Guy (NA)
: Sub 30 has very high levels of account Uncertainty. High levels of Tilted just got banned account rage cases. Smurfs who know better then everybody on their team. Normal MM quality does not adhere to any level of reasonable class intervals for premade groups and the massive variance of player needs from the que, a place to learn, a place to play with friends, a place to work polishing mechanics, and a place to try and snag wins. All overlap creating very high RNG player behavior to gameplay. give that gameplay is directly related to players... its unreasonable to expect any kind of consistency in individual match quality. The BEST way to play a moba and remove teammate RNG is 5 man premade, a competitive que for that stands to have highest match quality. There are some issues with implementation for it thou as well as a large string of abuse factors that have to be managed. But your the guy who only uses terms like dogshit, garbage, trash with out being aware of how little impact a objective system built on win rate distribution + natural population curves will ever make for match quality. MMR systems do a great job of sorting on a curve. They don't give a shit about gameplay. So your beef should be at Player behavior systems and Champion/other gameplay issues. Want to set a clear expectation. I don't think Your going to change your mind and that You wont learn about the math behind MMR.
Diff account, so your hypothesis is invalid.
Kai Guy (NA)
: When have sub 30 normal games ever been quality MM?
Why should any game not be quality? Some allowance for exceptions, why should a majority of games played be allowed to be shit-tier garbage in terms of fairness of match made, regardless of the 'mode'?
JuiceBoxP (EUNE)
: dogshit matchmaking
Truth. The matchmaker this season is shit-tier garbage. Tweet about it at this guy: https://twitter.com/MarkYetter
Rioter Comments
: riot suckers
Truth. The matchmaking is pure garbage now.
Rioter Comments
: Lots of bugs with the client recently
I've gotten dropped in between loading and starting the match a couple of times since the last patch. I've never had this issue before.
Rioter Comments
Rioter Comments
duje (EUNE)
: Aurelion sol rework is so bad
Seriously though, try naming one thing this dev team has worked on in the last year that hasn't been bad/garbage. I'll wait.
: What is the counterplay to Ezreal's movement?
He's last place among all adcs. Try picking...anything else.
: You'll honestly need to do something about trolls.
I'm pretty sure this is how people get hired for the dev team.
mark6028 (EUW)
: Aww yeah season 9
Definitely not the dev team running the game down on purpose.
Kai Guy (NA)
: MMR is a derivative built from Elo's system which just so happens to obey the scientific method. Turns out its already know what a really good and reliable metric to use to sort out the noise for objective systems and its been peer reviewed from back in the 70's. Your the one who thinks we need to throw that metric out. Your the one asking for a subjective system to sort out the noise rather then use the time tested objective model MMR is made off. You however cant explain how to do it. Hell you cant even answer a very simple question about If you and I play a game involving dice and we take turns calling a number. Are you cool if you have to roll 2 d10 and I get to roll a D 20? (6th time asking for you to provide a response.) I asked you some really simple questions. do you want an objective system, do you want a subjective system. I gave you the names of what those systems are and also asked if you know any thing I missed. Like you are aware an objective rateing system does not look to any in game data right? Just the results. That's why its objective. Subjective is off in game play. Meanwhile. you have said stuff like "MM is trash, MM is shit. MM is bad. MM needs to be fixed. MM is garbage" but yet you cant support a single thing you say with any evidence that would have a relation to an objective system. Why do you not understand this simple fact, your gameplay does not matter in a system that sorts by wins losses and who your playing? Look. Do you understand the difference between Possibility and Probability man? I directly reply. You deflect and don't responed to specific questions. Its not hard just Box quote then reply.
The mmr system is palpably different from last season. Its noticeably worse, and has been brought up multiple times, that the blackbox system being used has changed somehow is not up for debate. Its different, period. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/scn5AjEh-riot-is-the-problem
: Akali was 100% p/b in NA playoffs
FAIL. Add it to the list.
: The single best feeling in League of Legends
Dodged. Jg fill. Every time until the matchmaker gets reverted.
Kai Guy (NA)
: Your assuming a lot. Sorting out the noise. Pick one Subjective system? Or an objective system? Players generated stats overlap the good and bad. Your asking for is Subjective raiting to sort out noise. Fun fact science mathy folks already know what stat is best used for removing out noise. Want to try and take a guess? Objective system with Statistic raiting adjustments? Those have a name. MMR systems. Possibly you have heard of them? Subjective grading by game? Thats an AI. Got any other existing example? List it. 5th time answer my dice question please. I need to know how well you get the difference between possibility and probability. How you reply will help me help you. Again mm won't impact snowbally gameplay when it is snowbally in nature. If say tower plates are why games are 1 sided you see why mm wont solve that right?
Sorting data from noise is essentially what scientists (CS majors included) do. Its comical that you'd throw out a bunch of noise distracting from what is really a very simple issue. Also, learn to take a hint dude. The matchmaker is palpably different from season 8 for the worse. That needs a revert.
Kai Guy (NA)
: Common argument but all of that data collections meangless if you can not sort out noise. Any spammed ablity results in higher statistics. If you do not take the subjective context of a match how do you say a stat was impactfull? Stealing cs to pad gold. Spam cc to pad cc. Spam abilitys to pad damage. This is very very easy to do in a moba and requires far less effort then winning. Plus stat generation is skewed in skill gaps to the point you cant exactly tell if player a was bad or player b was good. Throw in the fact there are 8 other players and how do you know the right direction? For an example. The issue with saying the most effecient play = more skill. Fools mate in chess. That never tells you how good black is. Just that the player on white made literally the very worst possible starting move. So... Do you still use win and loss as the primary metric to filter out negitivly padded stats? Or do you try to subjectively grade individual games? I still need an answer to my dice question. 4th time ask in for one.
Sorting out noise from actual data is what data scientists do. If riot isn't capable of doing so they're simply unqualified to run their own game.
Kai Guy (NA)
: @1 Give games are from player decisions. how does MM stop a one sided stomp from behaviors like some one giving up and running it down or refusing to group or teamplay? More specifically, how does MM fix Gameplay if gameplay just stomps in its nature? @2 With out data how do you know some ones skill or game knowledge? Can you name a system that accomplishes the 2 functions your asking for here? Do you feel its not a perfect world we live in so 100% accuracy in achieving your goals is impossible so something that does it as reliably as possible is needed. If so what value do you place that at for acceptable and how short of the mark do you think riots is from that value? Still waiting for you to reply to my dice question man. I do want an answer, 3rd time asking you for one. I need to know how good you are at dealing with possibility Vs probability.
This game is ripe with data collection, everything from early game cs which is a pretty good indicator of skill, vision score, kda..we could spend all day discussing just the types of data that are collected, how they can be used and how their distribution best defines a given elo. Furthermore, the number of one-sided stomps this season greatly exceeds random chance.
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Hordes66

Level 25 (NA)
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