: FACTIONS — Sign-Up Verification and Info Thread
: Truly Truly Truly Truly Truly Truly Truly Outrageous
Cool I'm only truly truly truly truly truly truly outrageous
Cezium (NA)
: A fun version of his kit was when he had % missing health healing on his Q (like 5% of his missing health) that basically caused him to be unkillable without some serious burst damage. I remember getting into a fight against Udyr and between his turle shield and my Q we actually couldn't really kill each other although both of us started the fight at under 20% health. Then there was that combined with low ratios and pretty high bases - we basically had Yorick suicide splitting down a lane and it would take 2-3+ people to kill him because he would build entirely tank items. He didn't have enough damage to kill anyone else, but he was very capable of slowing killing towers. There were too many games where he was 0-10 and still won just because he was in the game. It didn't even matter what happened anywhere else. I commonly refer to this as the worst week of playtesting ever lol =P
Sounds like he was basically live singed
: Make a champion disgustingly OP without changing their ratios/base numbers
: Its actually pretty cool. Place it in a lane, zz in another, and push the last. Offically pushing every lane at once.
No. Banner the third wave and farm the jungle
: Only dedicated supports are picking support
I'm ~~top~~supp/supp player. I get top like once in every 8-10 games
: FACTIONS — Sign-Up Verification and Info Thread
: Can we please make a Pool party taliyah with a surf board and her ult can be a giant wave? Thank you rito for such an amazing champ <3!!
Rian (EUW)
: I think it's time to remove mana in general. I know I know mana management is a huge factor of .. something important i guess. But maybe it would be more fun to play mages without waiting for your first mana item? At least it would increase the laningphase action factor for mana addicted midlane farmbots. And also remove critical strike chance pls
: Top Lane Mains... Why do you do it?
It's the only lane I can play singed
: Can we get some kind of cap on filling the same lane three times in a row?
Top primary. Support secondary. Got top 5 games out of 15
: Champion QQ Names:
{{champion:27}} {{item:3009}} {{item:3026}} Winged
: shhhh dont tell this board about that because obviously Riven is the most overpowered impossible to beat champion in the history of legend league with infinite gapclosers and no counterplay/counterbuilding available.
{{champion:44}} the fact the you want me to keep such a good counter low-key is truly truly outrageous
: Leagues is on a downhill for me and i dont have fun now. What are peoples opinions on the game now?
: > [{quoted}](name=Frozen Sovereign,realm=NA,application-id=3ErqAdtq,discussion-id=5nVUsb7g,comment-id=000f0003000000000002,timestamp=2016-02-13T20:47:42.363+0000) > Vitals should be physical damage at all times, so there's some meaning of counterplay, and Fiora is forced to build armor pen if she wants to succeed. The problem is is that we now have reworked Shen to look at why that is a bad idea. Reworked Shen does 7% max health as magic damage for the next 3 autos which means "omg he should shred tanks, right?" Hell no. An average tank will have at least 100 MR making you do a measly 3.5% health every auto which they can easily laugh off. Keep in mind armor itemization is vastly superior than MR itemization so it is easier to stack meaning that tank can easily hit 200 Armor making your vitals do like 2-3% even with a rather high AD build. Does that mean you are going to have to Grand Challenge to kill that tank? Yes. Are you going to? Hell no, because you will need the mobility from it to kill the carry. The only way the removal of true damage will ever NOT ruin Fiora is if they give the Vitals a rather high %ArP value so she does not automatically lose every top lane match up by them buying a chain vest which would honestly be a worse state than live when you lose all kill pressure because they spent 800g.
: True but i feel like it would be a fun game to play with premades. I would honestly enjoy it. Salty people are salty. Plus, adding onto the premade thing that promotes what Riot likes to do, get people to play with their friends.
Doesn't that defeat the purpose tho? If I was playing with my friends I would pick nasus or soraka or sona, defeating the whole point.
: New Gamemode Idea <3
The dodge rate on this game would be absurd. Or most people would just pick easy champs to lower the risk of someone getting someone they can't play
: I always thought Nasus uses something like a staff.
: {{champion:119}} vs {{champion:119}}
: RITO's logic: Highskillcap=High dmg easy escape resourceless extremely long range and every advantage ever needed Low skillcap=Go fuck urself no power for u{{item:3070}} {{champion:266}} {{champion:83}} {{champion:16}} {{champion:50}} {{champion:14}} {{champion:55}} {{item:3070}}
Raka is powerful. The rest are accurate
Sahn Uzal (EUW)
: He's a ranged assassin bruiser who can either rely on abilities or autoattacks depending on his build. Feels more acurate IMO. Dunno how he performs in this patch though, his Q got hit pretty hard {{summoner:31}}
Rikari (NA)
: How am I supposed to work off leaverbuster in an hour now?
: So this is what we're doing now? Nerfing Sterak's because Graves abused it?
Graves isn't an adc. He is a tanky ad mage assassin who outdamages, outtanks and outranges me at most stages of the game
ViiLLAiN (NA)
: Lol only way to deal with them in low elo is to not show up until they blow shit on everyone else. Even then sometimes it doesn't work cuz I'm not there to help them
{{champion:26}} learn to play this guy. Permanent 99% slow with max cdr. Immobile melee have a bad time
: The most balanced champions.
{{champion:27}} unique and simple. Also very easy to bully early game
: 5 to 7 cs in 10 minutes? That's a horrible creep score.
It's ok. He was playing support
: I'd like for Riot to start starts using the Main class, Subclass and Role. Something like this: >{{champion:432}} Class: **Mage** Subclass: **Utility** Role: **Support** {{champion:82}} Class: **Fighter** Subclass: **Juggernaut** Role: **Carry** {{champion:11}} class: **Fighter** Subclass: **Light Fighter** Role: **Assasin** {{champion:98}} class: **Fighter** Subclass: **Juggernaut** Role: **Tank**
{{champion:27}} Class: **Fighter** Subclass: **Troll** Role: **Master Baiter**
Quepha (NA)
: If you remove crit scaling because crit scaling does nothing for him then it should be compensated with nothing in return, not a buff to his based damage. Or you can just let Garen have this silly interaction because occasionally someone will build a crit item for fun.
{{champion:86}} {{item:3031}} {{item:3046}} {{item:3031}} {{item:3031}} {{item:3031}} {{item:3031}}
: so fiora with ap scaling?
: not on the PBE!
ON the PBE xin is an ad/ap scaling drain fighter/tank/assassin with low cooldown mobility and %hp damage
: > [{quoted}](name=ProfDrDeath,realm=EUW,application-id=3ErqAdtq,discussion-id=IH7E4ONE,comment-id=0002000000000000,timestamp=2016-01-28T14:36:07.557+0000) > > So, why did you not make use of canceling out her healing, then? It is not like Thornmail is there to cause the enemy to kill himself... > > Let's say you're a tank with 90 base Armor. Meaning, 210 bonus Armor. Thornmail damage equals 52.5 + 0.15 X, where X is the incoming damage before resistances. > > Without using her Q, Ashe has a DPA of 872.6 (BT/MS/RF/IE/BG/LDR), with 32% Life Steal. > > You'll take 285.6 damage per attack. Ashe heals for 91.4. > Your Thornmail deals 52.5 + 130.9 = 183.4 damage. Accounting for roughly 100 MR (probably less in reality), you deal 91.7 damage to Ashe per attack. > > As you can see, the maths says that you completely cancel Ashe's Lifesteal out. > > Now, as said, Thornmail is not there to make you impenetrable to the enemy ADC, nor to make him kill himself on attacking you. Rather, it is an item with a purpose, which it also serves well: To deny the enemy their heal against you, so you can proceed to kill them **if you hit them.** it didnt cancel out her healing at all. didnt you read my comment? she could lifesteal to full health with 4 or 5 auto attacks through 300 armor against the thornmail. it was like the thornmail wasnt even there. the item is trash after the nerf. only useful on 600 armor malphite or rammus when stacked on his w.
he Probably forgot to math penetration
: I don't understand those players it is the ultimate stress relief. If you're having a bad day in solo Q, play support. Your job is simple, annoy the other team's players as much as possible. Aww enemy team you wanna be good at trading, no worries {{champion:37}} {{champion:16}} {{champion:267}} will make sure all of your efforts are futile. Oh no!! You wanna burst down my adc?!! That's cool {{champion:25}} {{champion:26}} {{champion:40}} will make sure that's not an option. Cool!! You're trying to run away!!! How rude we were talking my buddies {{champion:53}} {{champion:412}} {{champion:111}} will make sure you come back and say sorry for being so rude. Being support is freedom. It's hope. It's relaxation. No worrying about cs counts. No one expects you to get the kills since you have no damage. It's not just your job to ward anymore since there are so few available. It's like being that kid that just gets to coast and hold the poster while the rest of your group presents the group project. No stress and no chance of messing up. You work hard all day in Solo Q trying to carry. Take a few games off, relax a bit, toss down some wards and just throw cc at anything near.
Supports{{champion:26}} definitely{{champion:37}} have{{champion:161}} no{{champion:43}} damage{{champion:99}}
nami tf (NA)
: When you see your main on the enemy team
Enemy{{champion:27}}? {{champion:26}} nope
: stuck in bronze laughing fish? NA bronze or european bronze?
Ryùuzaki (EUW)
: Riven main starter pack
: 42... There's just something about that number...
: A Cassiopeia rework
Can you Q a wave and move sanic fast?
Rock MD (NA)
: > [{quoted}](name=morganwuzhere,realm=NA,application-id=3ErqAdtq,discussion-id=EzTt2kIi,comment-id=0011000000000000,timestamp=2016-01-20T01:34:39.856+0000) > > Not that I know what high elo is like, but it's still possible to get shafted for a few games in a row. After more games you should get mid more consistently If you don't know what high elo is like why are you trying to tell me what it's like?
TBH it's because it seems like you can't grasp the concept of a reasonable sample size. i'm trying to rectify that
Rock MD (NA)
: > [{quoted}](name=morganwuzhere,realm=NA,application-id=3ErqAdtq,discussion-id=EzTt2kIi,comment-id=00110000,timestamp=2016-01-20T01:15:23.728+0000) > > 10 games is still too few to make an accurate judgement IMO 5 games today. Mid for first game, then all the rest were ADC. I think it's proven quite well what happens to you if you get to high elo as a mid main.
Not that I know what high elo is like, but it's still possible to get shafted for a few games in a row. After more games you should get mid more consistently
Rock MD (NA)
: Roughly 50% of my games are on one champion, somewhere between 85-95% of my games were mid. In my last 5 games, 20% of my games were mid (1 game). In 10 games, 40% were mid.
10 games is still too few to make an accurate judgement IMO
: Other Masteries Are Niche, Thunderlord Works For Everyone.
Is it wrong that i only run thunderlords on 2 champs that i play? {{champion:26}} and{{champion:6}}
: A long detailed guide on how you can tell someone is boosted.
: 4 man pre made vs all solo queue team (Dynamic queue feedback)
Why is bm spamming a bad thing? It's like core in ask of my strats
Forever (NA)
: You can exchange Ravenous Hydra⇔Titanic Hydra, but not Lord Dominik's Regards⇔Mortal Reminder?
: Just FYI each additional player on voice comms is worth ~100 MMR. That's the MMR difference between all solos and a duo+solos. A 5 stack of high golds is easily equivalent to 5 low diamonds or high plats playing solo.
Source please? Such a statistic may be useful later if it's legit
: I thought new champ select was out?
Not even mad. I can't play today anyways
: > [{quoted}](name=FantasySniper,realm=NA,application-id=3ErqAdtq,discussion-id=LKKwxHy8,comment-id=00020000,timestamp=2016-01-14T01:03:37.259+0000) > > [I see](http://champion.gg/statistics/#?sortBy=general.winPercent&order=descend&roleSort=Middle) {{champion:25}} {{champion:26}} {{champion:99}} {{champion:143}} {{champion:161}} {{champion:41}} {{champion:91}} {{champion:103}} {{champion:63}} {{champion:10}} > > 6 out of 10 of those don't have real mobility, and of those 6, 3 have less than a 2% play rate. Yeah, you think GP is a mage? You think he goes mid? Well, he can, but not really. Ahri is an assassin, she's super mobile with ult and movespeed from Q. Kayle also has movespeed. Zil doesn't mid either, and also has movespeed. Morg has hard CC which hard counters mobility (3 seconds with no dashes = rip), Talon is an assassin with a teleport and movespeed.
Zilean can mid. With the gold income and the extra slot he starts dealing crazy damage
: {{champion:79}} won 5 Miss Universe titles. Of course he is the hottest.
: Jhin's passive feels like a riddle
> [{quoted}](name=yokazo,realm=NA,application-id=3ErqAdtq,discussion-id=ppHd1MRZ,comment-id=,timestamp=2016-01-13T06:54:38.737+0000) > > who can have the most ad in the game, without building ad {{champion:14}} With Atma's
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Hotlin3 Fling

Level 164 (NA)
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