: Teamfight Tactics patch 9.18 notes
FYI Riot - I didn't see this post hit my news feed because it was tagged with Teamfight Tactics Patch-Notes, but not "Teamfight Tactics" like the other ones. https://na.leagueoflegends.com/en/tag/teamfight-tactics
: Star Guardian Little Legends are coming
I'm good for a while. I've already picked my side. : )
: TFT Update: Powerful Punch-Ups
: Teamfight Tactics patch 9.17 notes
With the changes to Assassin critical chance I'm really looking forward to making a 9 unit build with 6/6 Assassin and 4/4 Hextech - with Jinx preferably being the 6th Assassin. Players are more likely to use bad positioning to avoid your hextech, which allows your Assassins to gain better access to their backline.
: Teamfight Tactics patch 9.17 notes
* Attack Speed having a 5.0 limit * Attack Speed affecting the 2nd spell shot * Effects like Shiv finally working as-intended Lot's of Quality of Life improvements to Lucian that are going to make him feel better. 4/6 and 6/6 Gunslingers are going to feel a lot better now, as Lucian is generally your staple if you can recruit him before the Noble players. {{sticker:draven-pose}}
hypnoso (NA)
: Please fix facing the same person in a row.
To clarify: I'm personally not facing the same person "in a row". I am however, facing the same person in a A-B-A-B pattern when there's still 8 players, which especially feels bad when their build severely beat you the first time you fought. {{sticker:slayer-jinx-unamused}}
: Thanks for the support Eve! Appreciate it! Good to see the community stick together!!
{{sticker:slayer-pantheon-popcorn}}
: Teamfight Tactics patch 9.16B notes
{{sticker:sg-syndra}} Miss Fortune was buffed a lot last week, and she just got another one. With the reduction in power to Draven, [**6/6 Spellslingers**](https://lolchess.gg/builder?deck=92c6ee60c44b11e9a1d4df91d1a0acd9) is looking much more appealing!
: Never seen these Warwick bugs that you're referring to... But he certainly doesn't feel like a worthwhile unit at the moment.
I played a lot of Warwick this week and it happens at least once every other game. The root cause is still unknown, but if you search reddit in the last two-weeks for bug posts that mention Warwick, you'll see it. It's an uncommon bug, but still a frustrating one that hasn't been fixed, likely because none of us know what's causing it. :T
: I hate to say it but loot boxes are just simply profitable. The truth is the number of times people like you and me spend $50 on a little legend is smaller than the amount one person is willing to spend on the chance at a better little legend. This marketing sucks for most people, but unfortunately it works. Edit: the reason I'm saying this is that while people continue to spend on lootboxes, companies will continue to provide
> 1800's America > I hate to say it but slavery is just simply profitable. Yeah that reasoning doesn't really hold up, frafdo.
: Speaking of urf, when will it release? Stopped playing tft awhile ago and need another gamemode.
> Stopped playing tft {{sticker:sg-miss-fortune}} So you had the bright idea to post this in the comments of TFT patch notes?
: Tank teams just got a lot worse with Urf.
Except for Brawlers against Ionic Spark / Shiv. Brawlers are still a solid answer to those items.
Stexe (NA)
: "Player Damage We made some changes to player damage in patch 9.15 and overall it worked well. But it led to games being longer than intended, especially when fights were close. So we’re making some more adjustments. Overall damage should still be less than at launch. Base damage now scales with current stage. Stages 1-2: 1 damage Stage 3-4: 2 damage Stage 5: 3 damage Stage 6: 4 damage Stage 7+: 5 damage" Cool, the suggestion I made got in. Been asking for that since launch. And Demons being less binary too. Huzzah. Now if we can only get a Tenacity item to counter Glacial and heavy CC builds... =)
> Now if we can only get a Tenacity item to counter Glacial and heavy CC builds We already have that, it's called Phantom Dancer, Hextech and Yordles.
: Teamfight Tactics patch 9.16 notes
If Warwick wasn't literally broken, I'd be excited for the Wild synergy buffs. Right now it's a huge liability to put Warwick on your team: Warwick switching teams, Warwick being treated as dead at the start of a round, etc. {{sticker:zombie-brand-mindblown}} On the flip side, 5 stacks of 12% is 60%. That means with a party of nine champions the 4/4 synergy is giving your team up to 27 recurve bows of stats! It's by no means terrible, and it might be worth having a garbage unit on your team. {{sticker:sg-zephyr}}
: Teamfight Tactics patch 9.16 notes
I'm happy that Ionic Spark finally stacks, but I'm sad at how extreme the reduction in damage is. I wonder if it'll be worth building around when flat HP / shields (locket) are the goto counter to flat true damage. Simply upgrading units to tier-2 / tier-3 is going to hurt this item a lot. If you want to build Cursed Blade to reduce their max HP and improve IS effectiveness, you have to use Cloak to make Cursed Blade, which you now can't use to make Ionic Spark. 200 damage used to feel great, but was arguably too strong in the early game when players rushed it first item. Perhaps you can allow certain effects to scale with your little legend level? If Ionic did 125 true damage at lv.1 and 250 true damage at lv.9, I would be a lot happier building a strategy around it.
: TFT Beta Pass V.2 Coming Soon!
In LoL we can unlock skins from HexTech Crafting (lootboxes) and from direct purchases. But in TFT we can only use lootboxes. If you think a little legend has a retail value of $50, that's fine, just let me pay the $50 in RP to obtain it! I want to support you Riot, but I don't want to promote Tencent in their exploitative gambling practices when it's the sole option for us. We expect more from you. The beta pass is a great feature and it's a step in the right direction, but that doesn't justify the other predatory behavior you're condoning.
: TFT Update: Hextech Heroics
I like that new champions / origins / classes are being added. But I don't like the theme of this one. Having items taken away feels bad, I'd rather have it create 2/4 random hextech inventions that last only the round they're created. These could be exclusive items that are only obtained from Hextech. Please reconsider. : )
: What about a bug fix to Cursed Blade that negates health items (warmogs) when reducing people to level zero(?) state?
Uh, you do realize that Warmog regen is based on max HP? So if your star level decreases, you have less max HP and therefore less regen. {{sticker:zombie-brand-facepalm}}
: Teamfight Tactics patch 9.15B notes
Thanks, I love it. : ) {{sticker:slayer-pantheon-thumbs}}
: New Little Legends are coming to the Convergence!
I don't mind spending RP on these. I don't care that you're trying to profit, you're a business and that's how you pay the staff. What I do care about is gacha mechanics that are predatory and anti consumer. Until I can buy them with RP directly, I'm not paying for more RP.
: Probably not, as the Imperials trait does not apply to items
If true, then at least we can indirectly scale it from stat modifiers: Herald, Wild Synergy, Sorcerer Synergy, Rageblade, etc.
: Teamfight Tactics patch 9.15 notes
> Dragon's Claw will no longer reduce damage from champion abilities that deal true damage. True damage wasn't dealing true damage? Well that's embarrassing! {{sticker:sg-lulu}}
: Teamfight Tactics patch 9.15 notes
> Void units now deal True Damage. So, does this apply to item effects applied by your void units with the synergy bonus? {{item:3087}} {{item:3748}} {{item:3285}} {{sticker:sg-ahri-1}}
: normal patches are every 2 weeks(sometimes 3 weeks) only tft is getting weekly patches rn
> only tft is getting weekly patches **This is a buff.** {{sticker:slayer-pantheon-thumbs}}
: Teamfight Tactics patch 9.14B notes
So this is 9.14b. Are we getting this instead of 9.15 for our weekly update? Is 9.15 going to have a new champion? {{sticker:sg-ezreal}}
: Since ranked went live... its just ninja/void assassins and shapeshifter dragons
This is how Draft works. If all the Assassins are taken, everyone CANT be Assassins, so people adapt / compromise and take the next best thing. I usually go Wild Shapeshifter Guardian with Curse Blade RFC on two-star Shyvana. She backlines, ults, then offscreens Yordles. I usually go PD too if Assassins are in top four.
Rioter Comments
: Teamfight Tactics Patch 9.14 notes
My patch 9.14 Review, in chronological order: == Twisted Fate A welcome Pirate Sorcerer, two synergies I love! == Ranked I'm going to stream this exclusively, thanks Riot! == PvE Rounds Bonus gold is always welcome, but it still is going to feel bad when you notice that you have 5 items and your opponents winning pulled 9. I'd argue that always getting an item is healthier for the game's strategy, because it allows players to make smarter decisions. A champion can have up to six base items, and without FoN we can have up to 9 champions. TFT games where 54 base items on average would be incredible, in my opinion. The late game of TFT doesn't feel as exciting as the late game for SR, let's change that! == Level Breakpoints I love hitting level nine, thanks for making this strategy easier to pull off. == Shop Great for that little bit of extra RNG help in the late game. == User Interface Everything about these changes are perfect. I would love to see more hidden information become public in the future. (remaining quantity of a given champion) == Guardian A welcome buff to encourage stacking Guards in your comp. == Gunslinger Still a lot better than Live, and (justified) not as broken as it was on PBE. RIP statikk gun-shivers! == Pirate Slight gold nerf, likely to account for bonus gold boxes and less gold to reach level 9. == Shapeshifter Slight nerf, but a bugfix that should result in being a overall buff. This looks worse on paper than it is. == Wild A buff for those who can take the best advantage of it, high base AS champions. 4/4 Wild Rangers should be a fun comp to play with these changes. == Darius Can now use RFC without being a moron. :D == Elise A really great early game champion, and likely to be stolen by hyper-rollers due to her adjusted cost. I love and hate this change. == Fiora Slightly better! == Warwick Can now ult with Rageblade for stacks, and can also ult a target with curse blade to 0-star them. A couple 2-star warwicks with brawler synergy could be a formidably front line. == Blitz Better at nuking down a threat with expert placements. == Braum Better at shielding your team from corner threats further away. == Lucian Buffed?! Well they killed Exodia so I'll gladly accept this consolation prize. == Pyke Better nerf Pyke! == RekSai Better damage and cc, less invulnerability. RIP Raid-Boss RekSai. :( == Shen More likely to ult before dying, what a weird tank! == Aatrox He's deadlier, lookout. == Evelynn Tankier and deadlier, nice! == Poppy Is now a crowd-control menace, use her in your knight comps more often. :) == Rengar Much better AS scaling, Spear Rageblade RFC could be fun! == Items no longer benefit from Ability Power RIP Luden's Exodia builds. == Cursed Blade Craft this item! It's the same thing as dealing bursts of percent max HP true damage. == Ionic Spark Should work great against pure-damage backlines with no defensive layers from allies: Spear Draven / Ashe come to mind. == Luden's Echo Exodia builds are dead with these changes. Situationaly good, but not game-breaking like it used to be. == Rapidfire Cannon RIP Hypercarry Elise / Nidalee, this bugfix is usually going to be a nerf, such as with ranged to melee transformations. == Runaan's Hurricane Great to build around with dedicated on-hit builds. == Statikk Shiv Still great, but it's not game-breaking with Gunslingers like it was on PBE. == Thornmail Very powerful changes when you slap this on a dedicated physical damage Tank. == Warmog's Awesome change for high HP Shapeshifter Tanks.
: Teamfight Tactics-- /Dev Update: Your Feedback and the Road Ahead
My solution to items would be to bring back the Doran item as hybrid starters. Any time the RNG would decide to not give a currently available item, it would instead give out a Doran item that's useful for many builds. {{item:1055}} = 50% {{item:1038}} 50% {{item:1043}} {{item:1056}} = 50% {{item:1058}} 50% {{item:3070}} {{item:1054}} = 50% {{item:1011}} 50% {{item:1031}} {{item:1033}} = 50% {{item:1011}} 50% {{item:1057}} The upgraded items would randomly gain the secondary effects from an item their non-hybrid ingredients could create. This should only apply to the secondary effect and not the base stats themselves which are detailed above. {{item:1055}} + {{item:1055}} = {{item:4202}} Secondary Effect From {{item:3131}} or {{item:3031}} or {{item:3094}} {{item:1056}} + {{item:1056}} = {{item:4203}} Secondary Effect From {{item:3089}} or {{item:3285}} or {{item:3048}} {{item:1054}} + {{item:1054}} = {{item:4201}} Secondary Effect From {{item:3075}} or {{item:3083}} or {{summoner:14}} {{item:1033}} + {{item:1033}} = {{item:3211}} Secondary Effect From {{item:3170}} or {{item:3083}} or {{item:3172}} (PS - The forums don't have item support for Red Buff / Dragon Nail)
: Teamfight Tactics-- /Dev Update: Your Feedback and the Road Ahead
I have some positive feedback about using champion skins to broaden the library of champions available to the game, specifically in regards to origin and class. If it was just the base characters we'd have over a hundred choices. If you include all the skins in a way that makes thematic sense (Pirate Twisted Fate) then the variance is boosted in the hundreds, if not over a thousand! (Pulsefire / Star Guardian / Battle Academia origins are all possible) I'm all for exciting new content in TFT, and going this route (themes as alternate origins) is the perfect solution IMO and something unique to Riot that the competition is severely lacking. :D {{sticker:slayer-pantheon-thumbs}}
: No comment on the AI? I'm not playing another game until the AI is fixed. Watching the AI do the most stupid decisions every match makes my blood boil. I'm talking about units pathing, units standing still not attacking, units specifically assassins attacking tanks instead of the carries standing next to them, units casting and missing their spells 24/7 etc
While I agree our units shouldn't do NOTHING if an Assassin is targeting the Tank then the enemy player is being rewarded for putting a Tank on their team - it's doing its job and this is good gameplay design. I agree that pathing should be improved and units should never be "AFK".
: ARURF Weekend Begins
I would really like to see an amalgamate mode, URF For All. Make it like normal ARURF, but after the picks are locked, everyone votes on one of the chosen (or discarded) champions and after majority / dice ruling, everyone is that Champion with URF modifiers up.
Rioter Comments
: Learn more: April Foods Event
I hope the rotating mode coming in is the joke. What I really want is "Ultra Rapid For All" It's URF and All For One at the same time. : )
: Zoe nerfs are step in the right direction, particularly the W & E changes. However gutting her Q damage does not solve the core issues with her, she should be able to deal a decent amount of damage with her Q (this is coming from someone who hates playing against live Zoe, and frequently bans her). The ability to deal a decent amount of damage should come with a greater risk instead. The best solution to this would be to change her Ultimate functionality; treat her blink to position duration as a soft-channel, allowing hard CC, silence & certain abilities (Kassadin's Q for instance) to interrupt the blink back, but unlike other channels, Zoe casting other spells would not interrupt the channel. This allows for much more clear counter-play to Zoe's play style, without having to gut her damage. Tristana nerfs are appreciated, yet misplaced. The most frustrating part of her kit is her W. It allows her to be as mobile as a Kha'Zix with evolved E. This mobility combined with her overall safety and stat-check gameplay, makes her incredibly frustrating to play against. The best way to balance her would be to make her W lose one of the following: Range, Multiple Reset Mechanics, Animation Buffer. Additionally, her Q should be changed away from "Push this button to make your attack speed better for X seconds". Xin Zhao nerfs seem a bit heavy handed, loss of 35% total AD scaling in exchange for 60 base damage with one particular rune. While he has been strong for a while now, these changes will force him into taking press the attack to make up for the nerfs, whereas previously he had the option to go Phase Rush or Electrocute. It would make more sense to make less drastic number changes, for example: a damage adjustment from 20/40/60/80% total AD to 15/30/45/60% total AD is still a sizable nerf, resulting in a net 20% total AD scaling reduction end game, compared to 35% with this patch. I'm also rather surprised Lee Sin is not receiving any (slight) compensation buffs with the removal of Tracker's Knife, a 100% essential item on him. I'm rather excited by these AP item changes, build diversity is always a plus. While I was hoping for changes to bruiser/fighter/diver/whatever you want to call them itemization, the issues with those champions are much deeper than lack of build diversity that we were experiencing with AP carries/mages. Lastly, I'm rather wary of Riot's continuous decisions to make the game more snowbally. It seems Riot wants to make the game more snowbally in an effort to make LCS/Competitive play quicker, more fast paced and filled with exciting risks; yet doing so seems to do the opposite in Competitive play, with greater risks, players will adjust to even more conservative play styles, to lessen the risk of misplays. However these changes do succeed in making Solo Queue/Ranked Ladder play more risky and fast paced; however most players (myself included) seem to dislike games being decided so quickly / snowbally. Hopefully Riot will realize this and make an actual effort to change this.
Counter Argument: Snowbally games are, in fact, better. My argument mostly pertains to those who are primarily or exclusively in solo queue, where you seldom have cooperation, coordination, or any inkling of friendship. How often have you been in a solo-queue game that you knew was going to be a loss, and you have teammates intentionally no-voting and prolonging the match, wasting your time? Those type of games end up being self-fulfilled prophecies and do end in a loss. This is because the moment the 1-2 players no-vote to prevent the game ending, everyone else in the game stops trying just to spite the no-voters and prove to them it was going to be a loss, and they (the "yes" ff voters) were right. At least in these games, you're not tempted to go AFK because the snowbally nature is going to end the match quickly. When you're on the losing side and you have stubborn "teammates" it is a blessing for your enemy to end your suffering quickly.
: Patch 8.4 notes
{{item:3091}} With the ranged nerf, you can no longer use this reliably with mages to benefit from the magic pen. It was unconventional, but I used to really enjoy taking this on Vlad. With the nerf, you have to land 10 Autos for 3 penetration each to get the full effect on a mage. As a mage, when is the last time you recall a foe letting you hit them with 10 autos, especially when you aren't making Attack Speed a primary stat? I get that this is mainly a targeted nerf to magic damage marksman (such as Teemo) but it feels like mages are now completely invalidated unless they are also investing in Rageblade / Nashor's Tooth. At which point, they aren't even functioning as mages anymore, but hybrid marksman. {{item:3136}} The new passive does give mages a damage amplifying alternative, but I'm still dissapointed in the changes. Wit's End? More like Mage's End. {{sticker:zombie-brand-clap}}
PhRoXz0n (NA)
: We definitely explored reducing the cost of deathcap, but ultimately felt it was more fitting as a late game fantasy item for a large AP multiplier. Trying to find a good balance between what is compelling decision making and what is fun is a tough problem. I'll see what compromises we can make here regarding build path or cost.
I love playing mages (especially Vlad) and I came up with a solution for you Phroxzon! :D New Item - **Rabadon's Omen** * Builds From - **Amplifying Tome** (435g) + **Amplifying Tome** (435g) * Recipe Cost - 435g * Total Cost - 1305g +40 Ability Power * UNIQUE Passive - Death Sentence Increases Ability Power by 0.5% per stack. (max 30%) Grants 1 stack every 30 seconds. Grants 1 stack per takedown. (max 60 stacks). * UNIQUE Passive - Unholy Offering Grants 1 stack per takedown. Champions with bounties grant an additional stack. Transforms into **Rabadon's Deathcap** at 40 stacks. Updated Item - **Rabadon's Deathcap** * Builds From - **Rabadon's Omen** (1305g) + **Needlessly Large Rod** (1250g) * Recipe Cost - 1245g * Total Cost - 3800g +120 Ability Power * UNIQUE Passive Increases Ability Power by 40%. The final version of this item grants the same stats you're proposing currently for Rabadon's Deathcap. The only exception is that I want Blasting Wand to be intentionally removed to encourage the player to upgrade to Deathcap from Omen using its transformation. If you already have a Needlessly large rod and enough gold to by another large rod, (the recipe is 1245g) then the only time you should be paying the fee to upgrade to Deathcap is if your takedowns aren't allowing you to acquire it as fast as your other sources of income have permitted. The player shouldn't be punished if they're doing well from their other tasks. (Towers, Monsters, Minions, Rune / Item / Ability passives) Because Omen has such a great passive effect for its cost, I feel removing Blasting Wand from the build path (but not its gold cost or stats) is important for balancing the great value it otherwise provides as a final late-game completed item. My inspiration for Omen was to combine gameplay elements from Mejai's Soulstealer, Archangel's Staff, and Rod of Ages for a greedy Ability Power item that encourages the mage / assassin to participate in fights, which anyone investing in a greedy source of ability damage should be doing! Amplifying tomes are easy to come by, build into other desirable mage items, and only take up two inventory slots. The second passive is thematically befitting, and helps fulfill the item's late-game power fantasy by giving you a complimentary upgrade if you managed to unleash your full potential with the support of your team. Keep in mind that it's 40 stacks starting at the moment the item is purchased, so it rewards the player for investing in this item early in a match when they could have gone for other great alternatives. Here's the math behind Deathcap's Ability Power: * Rabadon's Omen = 40 AP for 870g + scaling 30% passive for 435g * Needlessly Large Rod = 60 AP for 1250g * Recipe = 20 AP for 435g + 810g for the full 40% scaling on passive, matching 8.4 proposal @ 3800g This comment took a while to write, and I hope you seriously consider it as a solution! If you're feeling generous, you could always call the new item _**Vani's Omen**_ though I'm in no position to barter or make demands! I would equally be happy if it simply appeared in game. {{sticker:vlad-salute}}
: Upcoming Changes to Rotating Game Modes
I would appreciate it if custom games had enough flexibility that we could simulate modes like URF at our own discretion. You could even make presets of custom games savable and easily shareable. If people agree they want something like URF, but also have the option to just simply ban Zoe, then the community can handle itself until Riot allocates the resources for specific fixes. There wouldn't have to be any changes to Riot's current plans on RGM. I'm just asking that Riot gives players of custom games the flexibility to create and moderate their own modes. {{sticker:vlad-salute}}
: Snow Battle ARURF launches
I've seen it mentioned a few times already, so I'll just echo my sentiments. I would like to see URF become a custom game mode: In my ideal version, there would be no bans, you can pick the champions your opponents pick, and you can even pick champions that have already been chosen by teammates. Do you want a five-man Master Yi URF team? That's your choice, have fun with your decision! The point isn't for URF to be balanced. The point is to let players have as much fun as they desire in an unbalanced sandbox where everyone gets what they want and has their restrictions drastically reduced. There is one change I'd make to how gold is obtained: All gold earned (except from champion abilities / passives, runes, and item passives) is shared evenly between your participating team. Teammates who have not moved their champion for 4 minutes are considered idle, and gold will not be shared with them. on the third time this happens, gold is not shared with them for the rest of the game. Gold sharing would encourage the team to cover objectives and participate in takedowns. If a player is outperforming their teammates, their shared wealth helps everyone progress through their builds at the same pace. The exception are players making use of bonus income sources, who will progress faster as a result of those additions.
Rioter Comments
Lyte (NA)
: Signups are open for a PBE playtest of a new feature on Nov 3rd!
I've been queued for a while, would really enjoy to test the preseason changes. In particular, the new jungle and marksman items on Kindred. : )
CV Surge (EUW)
: Hey! If you're looking for people to play with and you are over 16, I recommend joining a community called the Chaos Vanguard. Essentially the Chaos Vanguard (CV) is a multi-gaming community that aims to provide a fun and safe environment for players. We have a lot of people from a variety of ranks to play with in our LoL Section, so there will be plenty of people to duoQ and also just have fun with! We have a large website and teamspeak, and we try to host daily events for you to be able to play with people such as aram inhouses, hide and seek, defend soraka bot etc. We've also got tournaments with giveaways as well as organized ranked teams. Competitive teams also get their own channels on our teamspeak. Also we have separate channels for people who duoQ, so they won't be disturbed in the middle of the match! If you ever get bored of league you could just jump down to one of our different sections for games such as Counter Strike, Heroes of the Storm, Warframe, Smite and many more. Feel free to add me in-game if you have any questions! Good luck with your search! Regards, Surge You can find us at: Website: http://thechaosvanguard.co.uk/ Forums: http://forums.thechaosvanguard.co.uk/ TeamSpeak: ts3.thechaosvanguard.co.uk
> [{quoted}](name=CV Surge,realm=EUW,application-id=K6EGEal2,discussion-id=A5EqGApA,comment-id=0000,timestamp=2015-07-26T12:12:03.710+0000) > > Hey! If you're looking for people to play with and you are over 16, I recommend joining a community called the Chaos Vanguard. > > Essentially the Chaos Vanguard (CV) is a multi-gaming community that aims to provide a fun and safe environment for players. We have a lot of people from a variety of ranks to play with in our LoL Section, so there will be plenty of people to duoQ and also just have fun with! > > We have a large website and teamspeak, and we try to host daily events for you to be able to play with people such as aram inhouses, hide and seek, defend soraka bot etc. We've also got tournaments with giveaways as well as organized ranked teams. Competitive teams also get their own channels on our teamspeak. Also we have separate channels for people who duoQ, so they won't be disturbed in the middle of the match! > > If you ever get bored of league you could just jump down to one of our different sections for games such as Counter Strike, Heroes of the Storm, Warframe, Smite and many more. > > Feel free to add me in-game if you have any questions! > > Good luck with your search! > > Regards, > Surge > > You can find us at: > > Website: http://thechaosvanguard.co.uk/ > Forums: http://forums.thechaosvanguard.co.uk/ > TeamSpeak: ts3.thechaosvanguard.co.uk reported for spam
T B (EUW)
: Hey! If you are looking for people to play with perhaps you would like to join us at The Chaos Vanguard. We always have games going on, aram normal or ranked so there is always something for you to join. With plenty of people here you can be sure te get a group of friendly and helpfull players on your side. If you think this is something for you, you can find us here at: Website: http://thechaosvanguard.co.uk TeamSpeak: ts3.thechaosvanguard.co.uk Hope to play with you soon!
> [{quoted}](name=T B,realm=EUW,application-id=K6EGEal2,discussion-id=msXAU25U,comment-id=0001,timestamp=2015-07-26T15:36:41.772+0000) > > Hey! > > If you are looking for people to play with perhaps you would like to join us at The Chaos Vanguard. > > We always have games going on, aram normal or ranked so there is always something for you to join. > > With plenty of people here you can be sure te get a group of friendly and helpfull players on your side. > > If you think this is something for you, you can find us here at: > > Website: http://thechaosvanguard.co.uk > TeamSpeak: ts3.thechaosvanguard.co.uk > > Hope to play with you soon! reported for spam for the 5th time
: Issues I see with it 1) You need a good source of AD damage on the team. So you'd need either a scaling AD mid or top, or a jungler like Yi. Just for the sustained damage on objectives and in fights 2) With no "ADC" you lose out on sieging, ADC's are really needed to take towers, so this has to be covered somewhere as well 3) Vlad scales so well off of levels, having to split xp with a support is really not beneficial to him. 4) How do you deal with being hard engaged on by a bot lane like Naut+Graves at like level 2. It is already a weak point for Vlad and Soraka both, and Vlad isnt going to do enough consistent dps for that trade to be worth it in any sense. If soraka has to heal you off it she is going to be at an extremely high risk of being all in'd and killed herself. Wouldn't a support that actually has peel be better? Especially considering Vlad has self sustain anyways. It can be a thing for giggles and catch the enemy lane off guard, but their are much better choices to do similar with, hell go with an Alistar support if you really want one that has some sustain for you. He at least offers peel as well early.
TY Phioxsyn for the thought-out response. Because you're actually being constructive, I would be more than happy to respond. Vlad bot is by no means a fail-proof role, every champion has weaknesses that can be exploited. So far my biggest threats have been Annie, Taric and Leona supports who can properly chain crowd control, as CC / burst damage are how you properly counterplay Vlad. (the cc prevents him from undoing the damage) In response to: 1) We try and coordinate the others for damage balance. This usually ends in a hybrid Ezreal or standard Zed mid, Nasus top, and especially Master Yi junglers. (They are currently some of my favorite due to the devourer buffs) 2) Don't forget that after a certain point, AP is scaled directly into tower damage. Couple this with a Ruin Elixir and the ability to single-handily split push on your own during the late game, and a full-build Vlad is a force to be reckoned with! 3) I thought that at first too, since I play a lot of Vlad mid and top when I can't duo. The tradeoffs in the support's utility and healing made it worth it. We usually win lane before everyone else, so this lets us hit the "roaming phase" early. When this occurs, I'm usually solo pushing other lanes while the rest of the team focuses on objectives and grouping up...since I can typically 1v1 and 1v2 once I've farmed enough. 4) A lot of practice with my champion, playing safe under the tower until I have Hextech Revolver. After which, we try and coordinate behind minion waves poking them off as needed, harassing with the AOE output of E. I can pool out of most hard engages, including Naut's ult. Anticipating your opponent's strategy has a lot of influence on our lane's validity IMO. "Much better choices" would be a matter of opinion. I've found counter strategies for all the major ADCs now, and I'm looking to hone those talents to a higher skill level. Let us not forget that Vlad sees a lot of ranked play over seas, so I'm really stressing that "better choices" is strictly opinion. Thanks for the feedback, even if you aren't interested. Again, this thread's point isn't for me to debate my strategy's validity. I AM going Vlad bot, whether or not people like it. My goal is to find somebody who does. : )
T B (EUW)
: ***
> [{quoted}](name=T B,realm=EUW,application-id=K6EGEal2,discussion-id=E6Vom6na,comment-id=0002,timestamp=2015-07-26T15:36:05.323+0000) > > Hey! > > If you are looking for people to play with perhaps you would like to join us at The Chaos Vanguard. > > We always have games going on, aram normal or ranked so there is always something for you to join. > > With plenty of people here you can be sure te get a group of friendly and helpfull players on your side. > > If you think this is something for you, you can find us here at: > > Website: http://thechaosvanguard.co.uk > TeamSpeak: ts3.thechaosvanguard.co.uk > > Hope to play with you soon! Reported for spam, stop posting on literally every link :T
Pupel (NA)
: I here the sweet sound of desperation
> [{quoted}](name=Pupel,realm=NA,application-id=K6EGEal2,discussion-id=dyzjLAkA,comment-id=0002,timestamp=2015-07-26T12:45:00.798+0000) > > I here the sweet sound of desperation I HEAR it as well. : )
T B (EUW)
: Hey! If you are looking for people to play with perhaps you would like to join us at The Chaos Vanguard. We always have games going on, aram normal or ranked so there is always something for you to join. With plenty of people here you can be sure te get a group of friendly and helpfull players on your side. If you think this is something for you, you can find us here at: Website: http://thechaosvanguard.co.uk TeamSpeak: ts3.thechaosvanguard.co.uk Hope to play with you soon!
> [{quoted}](name=T B,realm=EUW,application-id=K6EGEal2,discussion-id=ctZAA87j,comment-id=0001,timestamp=2015-07-26T15:32:35.005+0000) > > Hey! > > If you are looking for people to play with perhaps you would like to join us at The Chaos Vanguard. > > We always have games going on, aram normal or ranked so there is always something for you to join. > > With plenty of people here you can be sure te get a group of friendly and helpfull players on your side. > > If you think this is something for you, you can find us here at: > > Website: http://thechaosvanguard.co.uk > TeamSpeak: ts3.thechaosvanguard.co.uk > > Hope to play with you soon! Reported for spam as well, on every thread I find it.
Rioter Comments
: Why would you build Devourer on wu?
You could itemize for it. {{item:3022}} {{item:3153}} {{item:3071}} {{item:3074}} {{item:3091}} {{item:3124}} Passives and abilities shouldn't be the only limiting factor when contemplating the adoption of ghost-wolf fusion.
: You misquoted me. "You cannot drop out of that Division 5 unless your MMR drastically drops down to the level of the previous tier's Division 5." - Big difference. You should not be in Diamond 5 if your MMR is that of a Platinum 4.
Just Reached Silver V after about 500 ranked games...man what I would give to have a Platinum 4 ally. Perspective is funny like that, isn't it? : 3 On topic: I agree with series immunity being too lax, because I saw it during my Bronze I games when Silver V players were acting like trash. I was desperately trying to climb out but many games they simply did not care. "Oh well, at least we're not Bronze, enjoy your loss noob Ima AFK now for you pushing top when I wanted to farm." You're mad about diamond trolls? Bronze trolls are a whole new level of salt, they call it ELO Hell for a reason. :T A rework in promotional needs to be considered in my opinion. If Leaver buster detects two afks in your match, still give the enemy their rightful win, but at least give us victims a loss redaction for the instances the system deems innocent? It's bad enough being crapped on by players having a bad day (in solo/duo queue) It would be nice if the system actively pardoned those stuck with players blatently acting outside the Summoner's Code.
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Hushtail Trainer

Level 70 (NA)
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