: > [{quoted}](name=Hvsao,realm=NA,application-id=yrc23zHg,discussion-id=H2zEge1J,comment-id=0009,timestamp=2019-12-12T20:20:36.739+0000) > > Hey Baz, > > First time I think I caught one of your threads early on. > > I was wondering if you could speak on behalf of our friend neighborhood star dragon Asol, and if he is going to be seeing changes in the future to attract a larger portion of the playerbase? > > Also will champions like Mundo and Singed be seeing changes visually and game play wise because they seem heavily stat oriented and outdated? Hi friend! To be honest, I can't speak on behalf of any champs XD. I lack the expertise and knowledge to give anything resembling accurate info. Sorry about that :)
> [{quoted}](name=Riot Bazerka,realm=NA,application-id=yrc23zHg,discussion-id=H2zEge1J,comment-id=00090000,timestamp=2019-12-12T20:23:09.070+0000) > > Hi friend! > To be honest, I can't speak on behalf of any champs XD. I lack the expertise and knowledge to give anything resembling accurate info. Sorry about that :) All good :D it was worth a shot. Have a good lunch.
: 3 of my 6 games tonight have had soft inters and afks
It happens. Might be a coincidence, might be a increasingly toxic player base due to preseason.
: Oh hey, didn't see you there. This? Oh its nothing, just a little thing called: LUNCH TIME WITH BAZ
Hey Baz, First time I think I caught one of your threads early on. I was wondering if you could speak on behalf of our friend neighborhood star dragon Asol, and if he is going to be seeing changes in the future to attract a larger portion of the playerbase? Also will champions like Mundo and Singed be seeing changes visually and game play wise because they seem heavily stat oriented and outdated?
: I always thought about them and I liked to understand why it was possible to do such a solo objective, even when you see that it is possible to do a Nashor with two person ...
Think about it from a junglers perspective in solo queue. The chances that your mid and bot will react to dragon drastically varies. Also most junglers who solo dragon early will fall below half health making it risk enough to get killed and getting dragon stolen.
: With many champs even if I ignore the game and only farm I am still 2-3 levels behind solo laners with the same CS as them.... Not to mention far behind in gold because of gold nerfs as well as exp nerfs... I've had game were the solo laners had 0/0/0 and I has 2/0/4 with the same CS and was still behind by 2 levels....
I 100% agree with this as well! I find it sad when bot lane hits level 6 before I do in the jungle. Even with the "supposed nerf" to the duo lane experience.
5050BS (NA)
: Stems from S1 champ design and wanting to make something "Different" They should just be ether CD only or Energy cost with no CD (but then we have akali and we dont want any more of that shit)
Akali could use just cooldowns. She could store 3 charges of her Q with a fair cooldown which is reduced when she hits someone with her empowered autos. The rest of her kit is fairly self explanatory as they could just increase the cooldown her abilities slightly to compensate for the loss of resources.
: The jungle changes weren't good
Honestly they made jungle more difficult and indirectly buffed anyone who has clear speed. The following champions were good before, but now they are mandatory for solo queue: {{champion:19}} {{champion:20}} {{champion:2}} {{champion:11}} {{champion:64}} {{champion:77}} These champions clear the jungle fast enough and healthy enough to gank and continue to farm. Their is lack of diversity as many of these champions are just hit fast and sustain. In this current jungle meta, you get punished for trying to take the advantage in the early game through ganks because of nerfed exp, and furthermore you get punished in the late game for letting scaling junglers out farm you.
xelaker (NA)
: I always thought the energy peeps had low pools to make up for not really having to worry about mana sustain in lane.
I really dont understand the energy pool system. It just acts like an additional cooldown because you can't buy anything to effect this stat. Why not just increase cool downs and remove energy all together?
: RIOT DOESNT BAN TROLLS NEVER . SHOW SOME RESPECT TO YOUR PLAYERBASE
Its difficult to prove trolls from bad players. I think Ranked Lock-Out periods would be a nice implementation to the game where players on losing streaks are blocked from playing ranked for a short period of time before being allowed to return. It will prevent both tilted players, and trolls which are 2 of the most common offenders in the ranked ladder for normal competitive players.
Saezio (EUNE)
: how does that heal my adC? like, it's not only the melee support that is susceptible, their lane partner is also in danger and will need that sustain. Add back the heal for melee supports.
IF your playing a legit melee support you more then likely have CC. Just run the rune that heals your adc for % of your max health when you CC them. Then run second wind for self healing. Buy {{item:1006}} and you should be set. This is what I moved towards when they removed healing off relic items.
: I WAS HACKED
Hey OP, I've ran into this before, but they are very strict about ban removals. You have to prove that you weren't actually banned for proper reasons, and have everything line up. Otherwise they will simply tell you that you should make a new account and best of luck on the fields of justice. I'm speaking from experience. My OG account was banned for 3rd party software, and I have no idea why, and I attempted to get it removed, but they said unless their is definitive information to prove that it wasn't me, its near impossible to get that ban removed.
Rioter Comments
: The Sad Reality of the Current State of Jungle
Honestly this season I feel like I'm being punished for ganking because I'm losing out on farming and laners are out leveling me. I had a game where I was 5 kills up and somehow I was still level 5 when laners were level 6~7. I dont understand how this is beneficial if I fall behind if I decided to come to lane. Honestly if junglers were rewarded with a bit of bonus exp for kills on champions it would be nice.
: I hope you understands how Yi works. He is a tank buster because: *If you build HP he shreds it with Bloodrazor+Guinsoo *If you build armor he does true damage with E. *So either way, he is meant to beat tanks really hard as are Vayne and Fiora. All 3 can shred tanks even when behind if they have their powerspikes: Guinsoo or Ravenous for Fiora. Do I think they have toxic designs that need nerfs? Sure. But as of now(and probably since forever) you don't really complain about them. It's how they work.
Considering how squishy YI is, it comes down to locking him down for a few seconds and nuking him to oblivion. Also building anti heal helps cause you can just out damage him when he trys to meditate.
: Make dragon back to just giving global gold to all players. It is already an objective the winning team always gets to farther snowball, might as well make it something less damning for the losing team.
The powercreep has become a bit ridiculous over time. Like I understand that they want games to close out quicker, but they are completely going overboard with double rift heralds, dragon execute, dragon souls, and dragon passives. Like Cloud Drake gives ultimate cooldown ontop of the existing cooldown cap which is at 70% with the ultimate hunter rune. If having 3 Cloud Drakes brought this cooldown any lower, ultimates will literally by spammable. Think about Katarina, Lux, and Veigar. Now cry.
Yenn (NA)
: Can whoever designed Omnistone explain who is intended to use it, and why they would choose it?
Honestly it would have been a decent rune if it gave EMPOWERED Keystone runes of the existing runes. That way this rune can actually be used effectively. If its so inconsistent the least they could do is compensate with some better stats or some bonuses to offset the randomess. I also agree that dark harvest shouldn't be in the pool.
Nea104 (EUW)
: Wanna bet anything that they won't? It has been awful, and probably intentionally, for **years**. Years, not months :D So...
A part of me thinks that its just too much a designing nightmare. To completely overhaul a ranking system could completely screw up things for everyone, with no guarantee of making things better.
: No junglers released in over 2 years
There is speculation that the upcoming marksmen aphelios can jungle more them being and ADC.
: > [{quoted}](name=Hvsao,realm=NA,application-id=3ErqAdtq,discussion-id=YG09qrlT,comment-id=0010,timestamp=2019-11-15T19:20:02.183+0000) > > I find the lack of transparency in the match making system somewhat alarming. I understand that learning how matches and teams are formulated can inevitable allow certain people to exploit the system. > > My concern is that it "FEELS" like certain matches are forced losses. The skill gap between the teams is beyond reasonable. Those matches where the enemy team or your team sweeps the match 4 to 30 or something ridiculous. It doesn't make sense why this would occur if their system is truly balanced. Saying its just pure coincidence seems a bit absurd to me. The 4 to 30 score seems much more frequent than Comebacks, or balanced scores (10 to 10)... Thing is, this occurs because 1 ally feeds and then brings the rest of the team down or 1 enemy gets SUPER fed and carries the rest of his/her team. The gold reward system they introduced (Kills = shutdown gold) helps a little bit but then sometimes it actually just fucks up your game cause' of the early game gold income. If you have an early game ADC who gets a few kills, but is behind in farm compared to the other ADC who is late game, then the late game ADC kills that Early game ADC, now not only does she/he have 10-20 more farm but also more gold from kills not actually putting her at an even level with that other early adc but actually far above. It doesn't consider early game champs in my opinion, it considers late game champs. A Vayne does bad all game, but then kills the enemy garen who is 7/0, she then becomes relevant again from shut down gold. At this rate, if both teams wanted to just avoid dying, 5 would go bot and 5 would go top to just race to the enemy Nexus to avoid the snowballing meta.
I feel like items and power scaling over the course of the game only does so much. If you are paired against strong players while your team is not on the same level, then no item will change the course of the game drastically. Overcoming larger gaps of skill is harder then closing gold gaps. Since time will equalize one of these things, while the other requires a multitude of games and a attitude of learning.
: so basically, it allows you to refresh the star speed?
Since his damage is primarily centered around his stars, this is a major buff to his overall kit. Many players have requested that the toggle version of the W be returned to Sol's kit, however one of the biggest issue with that version of the ability is that Sol couldn't do much early. This version will allow a player to have periodic windows of burst while keeping the stars expanded like before. Additionally with the new portion of the passive sol can hit multiple stuns in a single fight if used properly. 10 Seconds CD on Q is reduced by 1 second for every star hit. If you increase the star speed and maintain proper range you should be able to cast Q rapidly. Q -> W -> Stars (3~6) -> Q -> W -> Repeat. Since one of Sol's biggest issues ATM is his inability to stick to a target with his stars, since they cant stay out for long periods of time.
Jansuo (EUNE)
: CAN YOU PLEASE FINALLY DO SOMETHING WITH MATCHMAKING ???!!!!!!!!!!!!!!
I find the lack of transparency in the match making system somewhat alarming. I understand that learning how matches and teams are formulated can inevitable allow certain people to exploit the system. My concern is that it "FEELS" like certain matches are forced losses. The skill gap between the teams is beyond reasonable. Those matches where the enemy team or your team sweeps the match 4 to 30 or something ridiculous. It doesn't make sense why this would occur if their system is truly balanced. Saying its just pure coincidence seems a bit absurd to me.
Rioter Comments
: Aurelion Sol Rework (sorry if im not as convincing im sure high rank sol mains can extend more)
Please hear me out on this. I personally like the change to Aurelion Sols W. In my opinion, landing a stun and immediately being able to hit an opponent with stars rapidly is nice. I think there is a good medium which can satisfy everyone. Players like myself who prefer Sols new early game potential, and players who want Sol's late game presence. The change I propose: Have Sol's W cooldown become lower with each point invested in the skill. At max skill level allow the player to recast the ability before the stars retract to extend the duration they are out and re-accelerating them. If it is not re-cast the stars will retract and provide the movement speed bonus. This may not be a toggle, but it will be a good middle ground for players like myself, and the OG Sol players.
: Why does an assassin have a 2.25 stun, slow, and shield all in one ability? Also it comes with percent health missing damage as well.
Its incredibly easy to dodge?
: Riot Games new logo
Be careful they might ban your IP, and charge you a fee for having an opinion on democracy.
: TFT Coaching | Grandmaster | Helping you to improve
Dude weren't you the guy that originally charged 35$ per hour of coaching lmao? This is the exact same post from awhile ago.
: Hextech is way too strong
I agree. I think they could balance it by reducing the number of spaces it hits when you have 2 hextechs. It should hit 1 hex with 2 hextech units, and then when you have 4 hextech units it should do what it is doing now with 2 hextech units.
Shangnyun (OCE)
: LOL CHESS NEW PATCH BUG
This is a reproducable bug. It happens anytime overtime is ended and both players have a character remaining. It treats it as if you lost to every player in the game. Hence the 9 losing streak and 1/3 health loss.
: Paying RP just to log in? Careful giving them ideas, they'll make it a monthly subscription just like WoW {{sticker:sg-miss-fortune}}
> [{quoted}](name=ZenaSpiritdragon,realm=NA,application-id=yrc23zHg,discussion-id=AYQN7Kip,comment-id=000b,timestamp=2019-09-22T16:51:13.500+0000) > > Paying RP just to log in? Careful giving them ideas, they'll make it a monthly subscription just like WoW > {{sticker:sg-miss-fortune}} Explains why WoW is one of the few Mmorpgs that hasn't died due to bots, lack of quality content, and poor balancing. It's almost like, a company that charges more for their product has more resources to create quality content. Huh, funny how that works.
: > [{quoted}](name=Hvsao,realm=NA,application-id=yrc23zHg,discussion-id=AYQN7Kip,comment-id=0010,timestamp=2019-09-23T13:42:04.163+0000) > > I swear everyone just wants free things. R\EntitledPeople > > "Oh riot spent a lot of time thinking about various achievements for individual champions? I think their effort is worthless, and I should be given this feature for free!?" > > "Omg, this feature has no impact on core gameplay, and will not negatively impact my experience? Who cares, its new and shiny, so I should have it for free!" > > "I watch Rick and Morty, so I'm definitely smart. I know how riot tracks everything and how it is coded in the system. This new design is super easy and low effort to make it work. I have a degree in liberal arts, so I'm clearly a certified game developer to give my opinion on the technology used here." > > "Hey riot you suck, and I hate everything you do, but I'll keep playing your game. I dont support you, and I complain all the time, but if you leave me I'll probably cry." > > {{sticker:slayer-pantheon-thumbs}} Wow.. that hate is clearly all for me. You know what you just did?
> [{quoted}](name=AramSlayer,realm=EUW,application-id=yrc23zHg,discussion-id=AYQN7Kip,comment-id=00100000,timestamp=2019-09-23T14:12:42.670+0000) > > Wow.. that hate is clearly all for me. > You know what you just did? I stated my opinion and perspective on the matter.
Gummsi (EUNE)
: Harsher punishment for trolling?
I proposed this idea awhile back, and got flamed for it on boards, but I think a temporary ranked suspension for players who play poorly consecutive games would be a beneficial design. It doesn't ban them for league all together, but removes them from the ranked ladder in increasing increments. 5~7 ish games of playing extremely poorly + being reported by at least 2 or more teammates. Within a given week (Simplified example) first offense: 30 minutes ranked cooldown second offense: 1 hours ranked cooldown third offense: 4 hours forth offense: 8 hours fifth offense: 24 hours sixth offense: 1 week seventh offense: 1 month 8th offense: banned from ranked queue. (not resetable) Your status resets every 3 months.
mack9112 (NA)
: Maybe just maybe the game is actually good
> [{quoted}](name=mack9112,realm=NA,application-id=yrc23zHg,discussion-id=INimzeAa,comment-id=0001,timestamp=2019-09-22T22:57:52.137+0000) > > Maybe just maybe the game is actually good I think the game is fun. Sure it has its ups and downs, but I really like League.
: Eternals was a stock feature in LoL
I swear everyone just wants free things. R\EntitledPeople "Oh riot spent a lot of time thinking about various achievements for individual champions? I think their effort is worthless, and I should be given this feature for free!?" "Omg, this feature has no impact on core gameplay, and will not negatively impact my experience? Who cares, its new and shiny, so I should have it for free!" "I watch Rick and Morty, so I'm definitely smart. I know how riot tracks everything and how it is coded in the system. This new design is super easy and low effort to make it work. I have a degree in liberal arts, so I'm clearly a certified game developer to give my opinion on the technology used here." "Hey riot you suck, and I hate everything you do, but I'll keep playing your game. I dont support you, and I complain all the time, but if you leave me I'll probably cry." {{sticker:slayer-pantheon-thumbs}}
: [Concept rework]Vladimir,the deathless.
"Hey Guys - I promise I'm not inting. I'm just trying to get stronger"
Rioter Comments
Jøkèr (NA)
: Get rid of promo games.
I don't have an opinion on removing promotional games, however I would like Riot to provide LP for wins in promotional games. I mean it seems like a valid thing to ask for considering losing promos sets you back typically 2 wins from reaching promos again. On top of that you dont even get full LP for the second win. Example: LP gain per win 20 - 24 100 LP -> Lose promos -> 75 LP -> win match -> 95 to 99 LP. Your next match is worth only 1 LP but the lose equates to significantly more. That amount leftover amount past 1 LP doesn't even carry over. If you win both your promos you start at 0 LP for the next bracket. How exactly is this fair? If riot refuses to show us our MMR which is used for matches, but force us to use LP as the metric, then they should make the system fair. IF I win I get LP. IF I lose I lose LP.
: > [{quoted}](name=ZaFishbone,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=k1fETiew,comment-id=0004,timestamp=2019-09-19T07:46:11.298+0000) > > I really question if this decision is good for Dota 2, considering that by this point, their playerbase is almost all smurfs. league is mostly smurfs. unlike riot, who doesnt care because they make money off it, dota requires a phone to play ranked, and they fix'd a loop hole in the system allowing 1 phone to make hundreds of accounts.
By Leagues terms "I'm a Smurf" = I'm silver 1 on a silver 4 account. "I'm a Smurf" = My account is banned so I started over. "I'm a Smurf" = I honestly dont case about this account.
DemoBama (NA)
: [Champion Concept] Votraa; The Blood Seeker
Was this inspired by DFO Berserker(Slayer) and Bloodmage Class? Seems like > Passive - Sanguinem Q - Force Wave - Slayer W - Bloodwings - Blood Mage E - Bloodlust - Berserker R - Offering - Blood Mage
Manxxom (NA)
: When your support is a pro yuumi
https://pbs.twimg.com/media/D6zopg6X4AA6vGX.png
: Prolly, but I still don't think they always buff or nerf based on skins alone. Otherwise Xayah wouldn't have been nerfed on her ulti with her and Rakan getting sweet skins.
Xayah didnt get a prestige skin. Its clearly not the main seller.
Nasakeki (NA)
: Just delete Yuumi, please.
"I wanna do more damage then Soraka, with absolutely no fear of getting poked or harassed in lane." Honestly Yuumi is a annoying support to fight in lane, and now they are toning her back a bit.
iVinnox (NA)
: TFT Kennen
I agree with you, but Kennen gets completely wrecked by anyone with mana burn or flat burst.
Hvsao (NA)
: TFT champion concept for Nunu & Willump + new class + item
Edit: This might be a pathing nightmare, but its possible that they can move through allied and enemy champions and displace other units upon impact of the ability to have a free tile for them to be on.
Rioter Comments
Jesi Oni (EUNE)
: If they nerfed damage to minions... should increase damage to champions 😜
I wouldnt mind him having as much healing he has from champions if his skills had health costs associated with them. Similar to old aatrox.
: > [{quoted}](name=Hvsao,realm=NA,application-id=3ErqAdtq,discussion-id=QRy4EbIN,comment-id=0016,timestamp=2019-09-12T17:42:42.324+0000) > > The champion was way too oppressive top lane. And easily ganked as a result. Every action has a reaction in this game.
Fair enough, but now your middle and bot lane are having a pressure shortage. Something about Every action has a Reaction in this game.
: Aatrox dropped to 42.75% Winrate this patch
The champion was way too oppressive top lane.
: Kennen Kennen and Kennen...
If you run 2 silver kennens + 2 bronze kennens they all get ninja buff now and its hilarious how strong it is.
: Can we have the option to use champion skins that we bought in tft?
They already announced that they might use alternative skins for champions to give them different origins and abilities. Nightbringer Yasuo might be a Demon + Swordsmen + use his dash instead. Or something like that.
Jamaise (NA)
: For items like Thieves Glove and Lord's Edge I think you should consider implementing the Pop off mechanic in to it. If a champ already has items and you add Lord's Edge or Thieves gloves to the champ the champs existing items pop off. Or if a champ is equipped with Thieves Gloves or Lord's Edge and you add an item then Thieves Gloves or Lord's Edge will pop off. Just a suggestion. Kind of a fun/cool mechanic to see in actions too btw.
I think this is better that it only equips to champions with o items. It gives another layer of strategy which is whether to put an item on a carry or hold out in hopes of getting this item.
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Hvsao

Level 61 (NA)
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