DemoBama (NA)
: [Champion Concept] Votraa; The Blood Seeker
Was this inspired by DFO Berserker(Slayer) and Bloodmage Class? Seems like > Passive - Sanguinem Q - Force Wave - Slayer W - Bloodwings - Blood Mage E - Bloodlust - Berserker R - Offering - Blood Mage
Manxxom (NA)
: When your support is a pro yuumi
https://pbs.twimg.com/media/D6zopg6X4AA6vGX.png
: Prolly, but I still don't think they always buff or nerf based on skins alone. Otherwise Xayah wouldn't have been nerfed on her ulti with her and Rakan getting sweet skins.
Xayah didnt get a prestige skin. Its clearly not the main seller.
Nasakeki (NA)
: Just delete Yuumi, please.
"I wanna do more damage then Soraka, with absolutely no fear of getting poked or harassed in lane." Honestly Yuumi is a annoying support to fight in lane, and now they are toning her back a bit.
iVinnox (NA)
: TFT Kennen
I agree with you, but Kennen gets completely wrecked by anyone with mana burn or flat burst.
Hvsao (NA)
: TFT champion concept for Nunu & Willump + new class + item
Edit: This might be a pathing nightmare, but its possible that they can move through allied and enemy champions and displace other units upon impact of the ability to have a free tile for them to be on.
Rioter Comments
Jesi Oni (EUNE)
: If they nerfed damage to minions... should increase damage to champions ­čśť
I wouldnt mind him having as much healing he has from champions if his skills had health costs associated with them. Similar to old aatrox.
: > [{quoted}](name=Hvsao,realm=NA,application-id=3ErqAdtq,discussion-id=QRy4EbIN,comment-id=0016,timestamp=2019-09-12T17:42:42.324+0000) > > The champion was way too oppressive top lane. And easily ganked as a result. Every action has a reaction in this game.
Fair enough, but now your middle and bot lane are having a pressure shortage. Something about Every action has a Reaction in this game.
: Aatrox dropped to 42.75% Winrate this patch
The champion was way too oppressive top lane.
: Kennen Kennen and Kennen...
If you run 2 silver kennens + 2 bronze kennens they all get ninja buff now and its hilarious how strong it is.
: Can we have the option to use champion skins that we bought in tft?
They already announced that they might use alternative skins for champions to give them different origins and abilities. Nightbringer Yasuo might be a Demon + Swordsmen + use his dash instead. Or something like that.
Jamaise (NA)
: For items like Thieves Glove and Lord's Edge I think you should consider implementing the Pop off mechanic in to it. If a champ already has items and you add Lord's Edge or Thieves gloves to the champ the champs existing items pop off. Or if a champ is equipped with Thieves Gloves or Lord's Edge and you add an item then Thieves Gloves or Lord's Edge will pop off. Just a suggestion. Kind of a fun/cool mechanic to see in actions too btw.
I think this is better that it only equips to champions with o items. It gives another layer of strategy which is whether to put an item on a carry or hold out in hopes of getting this item.
Unker139 (NA)
: > [{quoted}](name=Hvsao,realm=NA,application-id=3ErqAdtq,discussion-id=yxnK2V3B,comment-id=000000000001000000000000,timestamp=2019-09-03T18:32:46.685+0000) > > All I'm getting is you didnt read the post and just made up things you'd like. > > > No one is stopping people from playing ranked. This doesnt discourage people from playing ranked if they are adequately ready to do so. > > People who are hard stuck, are hard stuck because they ruin their own mmr by consistently losing in ranked. If they even took some time to master a champion or learn game mechanics a bit better in normals and they went to ranked they would be better off. > > If you cant see improvement in normals then you certainly will not see improvements in ranked. > > Ranked is for evaluation, not for miraculous improvement. As you have stated if you get blocked from ranked for a specific period of time, you solely deserved it under my system. > > I'm not giving you a ranked cooldown because you were bad, I'm giving it to you cause "you were intentionally bad, actively making poor decisions, over a series of games, and your teammates reported you." If you fall in this basket you dont deserve to play ranked for awhile because you are ruining the game for yourself and others. > > > You will see more improvements in your own games if you play outside of ranked, and then bring your best skills into ranked. Rather then maintaining grinding losses. > > Also based on the KDA from your last few games you wouldn't even get stopped by system as you do not meet the .25 KDA requirement. > > That means you only get less then 1 kill or assist per 4 deaths. You didn't read my post. I have zero interest in playing normals to learn. I get nothing from it. I have a 56% win rate in normals on Janna and a 14% win rate in ranked. What do I gain by playing more in normals? When I do play normal it us either duo with my 11 year old son or with my friends that are all gold/platinum. If I am going to learn how to win on ranked, it should be by playing ranked. I don't want to play normals now.....if bad players and trolls are forced into normals only it will be worse. Just because my history shows that I wouldn't get stopped due to my kda, the threat of it means I have to be thinking about it throughout the game and if i have a bad start, then i need to play exclusively to keep my kda above a certain level because it I get killed trying to win, it increases the chance that I will get stopped. Anything that makes you put a stat above trying to win the game at any point during the game is not something you want.
Along with a bad KDA, you would need to lose the game and get reported by other players. I think you'll be fine. Your honestly worried about nothing. I'm also not gonna sit around and accept poor behavior in games. IF you bring a bad strat to ranked you are hindering the game for others, please be a bit more empathetic. Ideally no one wants to play with someone who ruins the game for others. Thinking about strategy is a good idea and you should always be thinking about it. Its almost like ranked is a competitive game mode where strategy is important. You realize league is a MOBA - Multiplayer online battle arena Multiplayer online battle arena (MOBA), also known as action real-time strategy (ARTS), is a subgenre of strategy video games. Things needed to improve in league: CSing Warding Objective Control Champion Mechanics Itemization Knowledge Rotations I ask you. Which of these concepts cant you learn in normals and why? I bet you that you can learn a majority of these concepts in the practice tool or even HARD AI Bot games. These are all concepts which do not require you to play ranked to improve upon. These are habits you can form in normal games. You play ranked to test whether or not you've improved. It is not a place "TO improve".
Unker139 (NA)
: > [{quoted}](name=Hvsao,realm=NA,application-id=3ErqAdtq,discussion-id=yxnK2V3B,comment-id=0000000000010000,timestamp=2019-09-03T17:37:45.594+0000) > > IF you read the post, it clearly states that winning will prevent you from receiving this cooldown. > > IT is aimed for repeat offenders. I do not justify players who consistently play poorly or actively play poorly having access to ranked games. You should not have to have your ranked gaming experience ruined by someone who does not value the game mode. > > I promise I'm not trying to punish people for having 1 bad game, but rather: > > The player who trolls your game and feeds for one reason or another. > > The players who know they are bad at certain champions and consistently pick them. That yasuo player who has never won with yasuo, but will pick yasuo in a ranked game. > > The players who bring a new champion into ranked without ever playing them. > > The player who is tilting because of a losing streak, but refuses to take a healthy break. > > These players are abusing their ranked privileges and wholistically ruin the game for their teammates. > > Giving them a break from ranked will have a positive effect on them and others. > > You dont have to deal with this player in game. > > The player locked out of ranked plays normals or stops playing for a bit and cools down. I did read your post. Essentially you want bad players to be restricted from ranked play because you believe it will make it better for you. I am iron 4. I play ranked mainly because I want to see my improvement....something you can't get from normals. Plus I have found normal games to be just as toxic as ranked and significantly more trolls. If I were blocked from ranked play, I would stop playing the game. Because of my rank, I am usually the only iron player in the game....meaning I am also the worst player on my team. Sometimes I have a good game (b or c) but I am never the carry. A few months ago, I was getting matched with other iron, but it took 8-10 minutes to get into a game and that meant that if one person dodged, I was done for the night so I sometimes would have to go 2-3 days without playing. The ranked system is a comparative system. There is no specific "skill" that defines a silver 2 player or any other rank. The bottom 1% of the player base is iron. If you discourage those players from playing ranked, all the bronze 4 people will become iron and everyone else will shift down. It will NOT help people climb. If I ever get good enough to be gold or higher, my life will be exactly the same as it is now. How will your life change if you rank up? If you ever get me in your game be happy you have someone trying. It is still better than having a silver troll on your team.
All I'm getting is you didnt read the post and just made up things you'd like. No one is stopping people from playing ranked. This doesnt discourage people from playing ranked if they are adequately ready to do so. People who are hard stuck, are hard stuck because they ruin their own mmr by consistently losing in ranked. If they even took some time to master a champion or learn game mechanics a bit better in normals and they went to ranked they would be better off. If you cant see improvement in normals then you certainly will not see improvements in ranked. Ranked is for evaluation, not for miraculous improvement. As you have stated if you get blocked from ranked for a specific period of time, you solely deserved it under my system. I'm not giving you a ranked cooldown because you were bad, I'm giving it to you cause "you were intentionally bad, actively making poor decisions, over a series of games, and your teammates reported you." If you fall in this basket you dont deserve to play ranked for awhile because you are ruining the game for yourself and others. You will see more improvements in your own games if you play outside of ranked, and then bring your best skills into ranked. Rather then maintaining grinding losses. Also based on the KDA from your last few games you wouldn't even get stopped by system as you do not meet the .25 KDA requirement. That means you only get less then 1 kill or assist per 4 deaths.
: > [{quoted}](name=Hvsao,realm=NA,application-id=yrc23zHg,discussion-id=xAwEGhVa,comment-id=000300000000000200000000,timestamp=2019-09-03T17:09:54.073+0000) > > Sure, their is a discrepancy from ranked and normals, but that doesn't justify playing ranked simply for the experience. > > Come of the core concepts of the game for SOLO QUEUE: > > CSing > Rotating > Warding > Objective Control > Champion Knowledge/Technical Prowess > Itemization Knowledge > > > Which of these can you not learn in normal? > > Your example from earlier about playing against a really good player ranked and later you describe how you played a challenger in a normal game. So technically speaking you could experience what higher ranked players would do in normal games. > > On top of that all the concepts I mentioned above are practicable with normal draft matches. > > If anything I would say until you are high gold or plat the game is all about looking after yourself. Team play doesn't really become a consistent factor. I agree with everything you are saying, and it all rolls up to a larger point: You don't need to play ranked to enjoy League. We play ranked because we want to play it seriously. If a single person doesn't take it seriously, it usually swings the game. This ties back to the unique challenge I was speaking of regarding Riot. When a game has a strong competitive scene, the game owner should prioritize perfecting that competitive scene. Arguing about balance/meta/etc is all part of the game, and it keeps it dynamic and allows for players to adapt to changes to demonstrate their skill. I can't have someone blind picking Mantheon because his rework looks cool and facing a 1-trick Jax up top. This forces the entire team to play differently just to stay EVEN. Jungle/mid have to decide whether it's better to babysit top to stop the bleeding, or to just let Jax rampage the lane in the hopes that the 4 remaining players can overcome the person not trying to win. Losing lane because of a bad game is one thing, it happens to all of us, and it rewards the player who won lane while testing the teammates of the laner who lost to overcome that deficit. Losing a lane because you don't know what you're doing puts your team at a disadvantage before the game has even started. This is not conducive to ranked and it is the cause of a ton of frustration. Players who want to play casually should only be playing casual games. Name a single pro player who has first-timed a champ in a pro game. They wouldn't do it because that would be absurd, and ranked is where we go to emulate pro players.
Exactly! We want to have a game which emulates pro-play at our skill level. We want to be evaluated in a environment where we can display our best. A healthy ranked system is important, and we are advocating for it. People who disagree typically believe the current system will just push trolls down the ladder, but do not acknowledge the countless games the troll ruin as they descend. On top of that if all the trolls and inters were pushed to the bottom, now honest players who are new to the game (genuine iron/bronze) players who are trying to show their improvement now get staggered. Trolls should be removed from the equation all together. All players regardless of rank are entitled to a relatively fair game.
rujitra (NA)
: > [{quoted}](name=Hvsao,realm=NA,application-id=yrc23zHg,discussion-id=xAwEGhVa,comment-id=00030000000000020001000000000000,timestamp=2019-09-03T17:52:53.984+0000) > > Not really, riot says it will not punish players having "A" bad game. It never said anything about active trolling or consistently poor game play. Players playing consistently poorly will not be punished for Riot. They will fall in MMR and Rank until they are matched with players of similar rank. Riot has stated this, regardless of if you want to admit it or not. You are free to have your opinion - but it does not mean Riot nor the community must follow or agree with it.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=xAwEGhVa,comment-id=000300000000000200010000000000000000,timestamp=2019-09-03T17:54:42.781+0000) > > Players playing consistently poorly will not be punished for Riot. They will fall in MMR and Rank until they are matched with players of similar rank. Riot has stated this, regardless of if you want to admit it or not. > > You are free to have your opinion - but it does not mean Riot nor the community must follow or agree with it. You're welcome to have your own opinion.
rujitra (NA)
: > [{quoted}](name=Hvsao,realm=NA,application-id=yrc23zHg,discussion-id=xAwEGhVa,comment-id=000300000000000200010000,timestamp=2019-09-03T17:48:51.768+0000) > > This "Its their right to play ranked" > > should not impede on my "right to a relatively fair game". > > Ranked is for Evaluation. > Normal is for Practice. > > This was the intention of the game developers. Ranked is not a place for you to test out yasuo for the first time. It is not a place where you can actively choose to play poorly because you "feel like it". > > Abusing your privilege to play ranked should be met with removal of that privilege. > > > Also its rich coming from a player with 0 match history. Do you even play the game or just make posts because you can? That was not the intention of the game developers, nor is it the desire of the majority of the community. Riot has confirmed this many times over the past 9 seasons.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=xAwEGhVa,comment-id=0003000000000002000100000000,timestamp=2019-09-03T17:50:10.072+0000) > > That was not the intention of the game developers, nor is it the desire of the majority of the community. Riot has confirmed this many times over the past 9 seasons. Not really, riot says it will not punish players having "A" bad game. It never said anything about active trolling or consistently poor decision making without intention to improve (which is passive trolling realistically).
rujitra (NA)
: > [{quoted}](name=Hvsao,realm=NA,application-id=yrc23zHg,discussion-id=xAwEGhVa,comment-id=0003000000000002,timestamp=2019-09-03T15:53:18.452+0000) > > Yup I 100% advocate for a competitive ban. Bad players should be locked out of ranked games, so that they can become better before returning. Ranked is a game mode meant for a competitive evaluation of skill. It is not a place to "Try" new champions, or "throw a temper tantrum". IF a player consistently makes poor decisions and hinder the game for others then I believe they are not innocent, and should learn. > > > I will ask you. WHY should player who are bad be allowed to play ranked? What benefit does that provide them or others? > > WHY cant they play normal draft? > > WHAT is wrong with preventing players from playing ranked for a short period of time, so that they can cool off and come back with a fresh perspective? Because ranked is simply that - it ranks you. If a player wants to be ranked among other players, they have a right to. If they are willing to play ranked when they are less skilled due to tilt, that's their right - their rank will suffer. All of the people who are angry at this are mad because these people are "holding them back" - which simply is not true. If you deserve to climb, you will. Period. Climbing isn't some "grind" that should be made easier than it is just so you can be ranked higher.
This "Its their right to play ranked" should not impede on my "right to a relatively fair game". Ranked is for Evaluation. Normal is for Practice. This was the intention of the game developers. Ranked is not a place for you to test out yasuo for the first time. It is not a place where you can actively choose to play poorly because you "feel like it". Abusing your privilege to play ranked should be met with removal of that privilege. Also its rich coming from a player with 0 match history. Do you even play the game or just make posts because you can?
Unker139 (NA)
: > [{quoted}](name=Hvsao,realm=NA,application-id=3ErqAdtq,discussion-id=yxnK2V3B,comment-id=00000000,timestamp=2019-09-03T17:00:12.467+0000) > > Idk what your getting at. Their are 3 things that need to happen for this to "cooldown" to be applied. > > 1.) Play poorly (Bad KDA) is easiest metric. > 2.) Losing the game or consistently playing poorly. > 3.) Getting reported. > > > Your argument has such a lack of content, I'm not sure why you even posted. So why dont you use your big kid words, and actually come with a real paragraph. The main reason is that it puts KDA above actually winning. If your team is behind and you have let's say a 25% chance of defending your base but if you do, you will win, the correct strategy would be to protect your KDA and take the loss rather than risk punishment by getting killed trying for a longshot win.
Also something else I seemed to miss in my earlier post. Lets take your example of having a crushing defeat. Somehow, you just had a terrible game and couldn't do anything. You would need to have 1 Kill or Assist per 4 deaths to avoid this system penalty. That's incredibly generous if you ask me. On top of that you would need multiple losses in this manner, and reports against you. KDA is a metric used, it is NOT THE ONLY metric used.
Unker139 (NA)
: > [{quoted}](name=Hvsao,realm=NA,application-id=3ErqAdtq,discussion-id=yxnK2V3B,comment-id=00000000,timestamp=2019-09-03T17:00:12.467+0000) > > Idk what your getting at. Their are 3 things that need to happen for this to "cooldown" to be applied. > > 1.) Play poorly (Bad KDA) is easiest metric. > 2.) Losing the game or consistently playing poorly. > 3.) Getting reported. > > > Your argument has such a lack of content, I'm not sure why you even posted. So why dont you use your big kid words, and actually come with a real paragraph. The main reason is that it puts KDA above actually winning. If your team is behind and you have let's say a 25% chance of defending your base but if you do, you will win, the correct strategy would be to protect your KDA and take the loss rather than risk punishment by getting killed trying for a longshot win.
IF you read the post, it clearly states that winning will prevent you from receiving this cooldown. IT is aimed for repeat offenders. I do not justify players who consistently play poorly or actively play poorly having access to ranked games. You should not have to have your ranked gaming experience ruined by someone who does not value the game mode. I promise I'm not trying to punish people for having 1 bad game, but rather: The player who trolls your game and feeds for one reason or another. The players who know they are bad at certain champions and consistently pick them. That yasuo player who has never won with yasuo, but will pick yasuo in a ranked game. The players who bring a new champion into ranked without ever playing them. The player who is tilting because of a losing streak, but refuses to take a healthy break. These players are abusing their ranked privileges and wholistically ruin the game for their teammates. Giving them a break from ranked will have a positive effect on them and others. You dont have to deal with this player in game. The player locked out of ranked plays normals or stops playing for a bit and cools down.
: > [{quoted}](name=Hvsao,realm=NA,application-id=3ErqAdtq,discussion-id=yxnK2V3B,comment-id=00000000,timestamp=2019-09-03T17:00:12.467+0000) > > Idk what your getting at. Their are 3 things that need to happen for this to "cooldown" to be applied. > > 1.) Play poorly (Bad KDA) is easiest metric. > 2.) Losing the game or consistently playing poorly. > 3.) Getting reported. > > > Your argument has such a lack of content, I'm not sure why you even posted. So why dont you use your big kid words, and actually come with a real paragraph. so i could in theory use the inting sion strat and win? without punishment and what about supports who only assist yet die also after the game they lose.
KDA is calculated as (Kills + Assists)/Deaths. You can see it on Op.gg In fact supports typically have the highest KDA. AND no INTING sion will not net you a ban by this system should you use it properly. If you use the strategy as intended and communicate with your teammates. You will ideally not lose the game for your team. Should you lose the game, and you played to the best of your ability, you would probably not get reported by your teammates. Lets say you go 0/10/0 with inting sion, but win the game. You wont get this cooldown. Lets say you go 0/10/0 with inting sion, but lose the game and dont get reported. You wont get this cooldown. Lets say you go 0/10/0 with inting sion, but lose the game and get reported. You will get this cooldown. I'm not trying to punish you with this system, I'm simply diverting you to what you should ideally do which is PRACTICE in normal games and then TEST in ranked. On top of that losing once will not do anything. Its repeated loses in this manner which will cause this to be applied.
: > [{quoted}](name=Hvsao,realm=NA,application-id=yrc23zHg,discussion-id=xAwEGhVa,comment-id=0003000000000002,timestamp=2019-09-03T15:53:18.452+0000) > > Yup I 100% advocate for a competitive ban. Bad players should be locked out of ranked games, so that they can become better before returning. Ranked is a game mode meant for a competitive evaluation of skill. It is not a place to "Try" new champions, or "throw a temper tantrum". IF a player consistently makes poor decisions and hinder the game for others then I believe they are not innocent, and should learn. > > > I will ask you. WHY should player who are bad be allowed to play ranked? What benefit does that provide them or others? > > WHY cant they play normal draft? > > WHAT is wrong with preventing players from playing ranked for a short period of time, so that they can cool off and come back with a fresh perspective? I've been thinking about this one for a while now, and I don't disagree. Ranked is designed to match you with players of a similar skill set. The issue there is if that skill set is VERY low, odds are the player will experience 2 things. First, they won't climb. Second, their bad habits will become muscle memory and therefore harder to change. Ranked is designed specifically to create a climb and a desire to achieve more. Far too often, players take ranked casually. It's like how scrimmages are played at different levels of intensity than games for any sport. If a player wants to mess around with new champs, they should be in normals. If a player wants learn mechanics, they should be in normals. When a player has achieved a level of understanding of champions, mechanics, macro, etc, THEN they should play ranked. It's not a punishment to tell someone who wants to play casually that they shouldn't be in ranked. When I started playing LoL back in season 2, I wasn't new to MOBA games. So after leveling up and playing a lot of normal games, I went to ranked. I hit silver 2 at my peak for that season, and was CONVINCED my teams were just bad and I was unlucky. Then as fate would have it, Cao Mei was in the US for Worlds and was climbing on his NA account. I faced him mid. I knew who he was, so I played safe. I was super impressed to only be 0/2 at 15 minutes. But then I looked at the map and realized he was 8/0/3 with 150 cs. It clicked that maybe I could do more to win, since the rest of his team was doing literally nothing unless he showed up and made a play. I climbed to plat the next season, and I hit diamond promos last season (though I failed, I was still pretty happy). The point of this isn't to brag (since I'm obviously still somewhat stuck, even though it's a respectable rank), it's to simply realize that we keep making the same bad plays and decisions when we get stuck in a ranked rut. I have been improving each season, and each season I find getting into mid plat is easier than the season before. It took me facing a far superior player to realize I was holding myself back from climbing. Normal mmr is all over the place, so much so that I have faced a challenger on one of my low level accounts. Maybe letting these casual players face stronger players in a casual setting will help improve the ranked experience overall. It's better than how frequently you see bronze/silver players buying plat accounts and then feeding because they were CONVINCED they were just unlucky to be low Elo after 1000 ranked games each season (I'm definitely not referring to a 0/12/1 plat 2 nasus from a game of mine about a month ago who had 54 cs at 15 minutes and threw the game away by feeding a gold 1 Darius main).
Sure, their is a discrepancy from ranked and normals, but that doesn't justify playing ranked simply for the experience. Some of the core concepts of the game for SOLO QUEUE: CSing Rotating Warding Objective Control Champion Knowledge/Technical Prowess Itemization Knowledge Which of these can you not learn in normal? Your example from earlier about playing against a really good player ranked and later you describe how you played a challenger in a normal game. So technically speaking you could experience what higher ranked players would do in normal games. On top of that all the concepts I mentioned above are practicable with normal draft matches. If anything I would say until you are high gold or plat the game is all about looking after yourself. Team play doesn't really become a consistent factor.
Pxerkza (EUNE)
: https://euw.op.gg/summoner/userName=thebausffs this dude was challenger top 10 at one point kda means jack shit
Idk what your getting at. Their are 3 things that need to happen for this to "cooldown" to be applied. 1.) Play poorly (Bad KDA) is easiest metric. 2.) Losing the game or consistently playing poorly. 3.) Getting reported. Your argument has such a lack of content, I'm not sure why you even posted. So why dont you use your big kid words, and actually come with a real paragraph.
rujitra (NA)
: > [{quoted}](name=Hvsao,realm=NA,application-id=yrc23zHg,discussion-id=xAwEGhVa,comment-id=00030000,timestamp=2019-09-03T15:24:58.521+0000) > > I disagree. > Flaming isn't the only problem. > Honestly players who intentionally play poorly, or act rashly to incite a toxic reaction from their teammates are the actual issue. Riot does not do a good job of distinguishing between Intentionally Feeding and having a bad game. IF players were punished for repeatedly throwing games, we'd have a better game. > > Honestly if your KDA is horribly low they should put you on competitive cooldown. Honestly this would reduce tilting and become a deterrent to trolls. Absolutely not true. What is "competitive cooldown", preventing someone from playing? Riot will not, period, full stop, implement any sort of "ranked ban", thus the only form of "competitive cooldown" would be a temporary suspension. You are advocating players be punished for being bad and having a bad game. Innocent players should not be punished. If someone cannot control their tilt, they will fall in rank and MMR and be matched with similar skill player.
Yup I 100% advocate for a competitive ban. Bad players should be locked out of ranked games, so that they can become better before returning. Ranked is a game mode meant for a competitive evaluation of skill. It is not a place to "Try" new champions, or "throw a temper tantrum". IF a player consistently makes poor decisions and hinder the game for others then I believe they are not innocent, and should learn. I will ask you. WHY should player who are bad be allowed to play ranked? What benefit does that provide them or others? WHY cant they play normal draft? WHAT is wrong with preventing players from playing ranked for a short period of time, so that they can cool off and come back with a fresh perspective?
Rioter Comments
FURRY V2 (EUNE)
: Yuumi's biggest weakness is her allies. And it is more than enough to her.
Yeah, go explain that concept to plat + allies.
rujitra (NA)
: No, he's a perfect example of the **system working**. He is a toxic player. He flames people to avoid blaming himself for his failure because he cares more about his stream income than actually being a good player. He would have no problem losing every game and blaming others every game because that would keep his viewership up. Stop attempting to justify flaming by saying "it's not the real problem". **Flaming people is a problem. People not doing anything wrong is not a problem.** #Players will never be punished just because someone else is frustrated with them or because they play poorly. Period. Full stop. End of discussion.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=xAwEGhVa,comment-id=0003,timestamp=2019-09-03T15:08:38.762+0000) > > No, he's a perfect example of the **system working**. > > He is a toxic player. He flames people to avoid blaming himself for his failure because he cares more about his stream income than actually being a good player. He would have no problem losing every game and blaming others every game because that would keep his viewership up. > > Stop attempting to justify flaming by saying "it's not the real problem". **Flaming people is a problem. People not doing anything wrong is not a problem.** > > #Players will never be punished just because someone else is frustrated with them or because they play poorly. Period. Full stop. End of discussion. I disagree. Flaming isn't the only problem. Honestly players who intentionally play poorly, or act rashly to incite a toxic reaction from their teammates are the actual issue. Riot does not do a good job of distinguishing between Intentionally Feeding and having a bad game. IF players were punished for repeatedly throwing games, we'd have a better game. Honestly if your KDA is horribly low they should put you on competitive cooldown. Honestly this would reduce tilting and become a deterrent to trolls.
Rhegatis (EUNE)
: Its bad, this rework sucks, he was unique you have so many burst champions here, why sol needs to be one more? Nonsense rito is just killing unique game mechanics, now is burst meta half year later it will be tank meta or something else where he was perfect. Now he is garbage in every meta thx riot.
Honestly man, ASol sees like less the 0.0001% of the player population. A majority of the people complaining have nothing better to do then jump on the hate wagon. Lets be real none of us are really qualified to determine whether this rework is really good or bad. Considering we barely play the champion, and even if we did there is no guarantee that we are proficient in the champion. I personally will stick to my opinion that the rework is good. IT has made Sol more fun to play in the early game rather then somewhat useless throughout the game if you fall behind. .
Rioter Comments
: Permanently banned. Here from the beginning.
Truth hurts my guy. Just lie to the feeders, and tell them they good. Otherwise the riot police will slap you with that ban hammer. I've experienced this too. Honestly cut your losses and move on. Its not worth the hassle of typing this in boards and getting your feelings hurt by random strangers who would rather see you be miserable then being empathetic.
Dynikus (NA)
: Played him on the pbe in practice tool, thought he felt kinda weird. But having just played a game where I popped off, I don't think the rework feels bad at all. In a meta where burst damage is high, I just never picked a sol despite him previously being one of my higher mastery champs. I might actually play him now that he's semi-bursty. To me, he feels less passive than he was before. Rather than just toggle my W up and dance back and forth to kill someone, I'm actively damaging them and feel like I'm actually doing something. He didn't feel that different, but he _might_ have a lower skill floor for players wanting to pick him up. You still need to be able to star dance to CS/trade, but the windows in which you do so are much more obvious now. His roaming also feels better overall with the increased rank 1 E distance.
IMO this season is not about consistent damage, but rather burst damage in short windows. ASol was already biting the dust competitively, considering relatively no one even picks hims or cares about him. This change, while a massive shift in his playstyle, might be the right direction to get people to try the champion out. I personally think the burst route for the dragon boi is good.
: Banned for nothing
Did you buy your account? If you bought your account online, then people typically use AI_bots to level them to lvl 30 and client will pick up on that.
darkdill (NA)
: Couldn't that be exploited by premades?
It's a high dedication gold funneling strategy if they exploit this system. You would need your laner to be AFK long enough that the jungler can build the jungle item to funnel gold, by that point a player would be caught by leaver buster. If the player decides to reconnect and disconnect that might be an issue, but adding a cooldown timer before the debuff is disabled would be a deterrent. IF a player disconnects, the debuff will be disabled after 1 minute has passed. IF a player reconnects, the debuff will follow existing functionality.
Rioter Comments
: LP gains in high elo on low pop servers
Yeah? You have 4 places you can be in to win the game. Unless you're saying you get 19 LP for placing in first and -22 for fifth place. Then thats totally a problem.
: thats the word. https://images.app.goo.gl/o1AcCMUbnbGTKVuA8
Whats your point? They would still have a separate environment with separate patches. Professional Players probably wouldn't use a smurf to train anyways?
: but but how will faker practice on scrubs like us....
Rioter Comments
: Teamfight Tactics patch 9.16B notes
{{sticker:sg-lulu}} IS that really a morgana buff. After what happened to demons...
Limrick (NA)
: Cursed Blade is the most anti-fun thing to ever exist
disarm + hush + gunslingers is one of the most annoying comps. They prevent auto attacks and silence.
: Make Noble less of an RNG Lottery mess.
Its more or less a long term investment. The mid-game for nobles is horrible, but late game has potential to wipe the floor. Granted a champ with aoe and anti heal can stop them most of the time.
: G3 Sup lookin for duo or flex team
Please give me a try. We can play a few normal to see if we work well together? I can keep up with gold level play for what its worth.
: Silver 4-3 Top/Mid LF duo to climb to Gold & ^
I'll duo with you, but on the condition that we win at least 2 out of 3 of our first set of duo games.
: I think they meant baron/herald and drakes spawn in the center of their respective rivers, where the scuttle shrine is. Still leaves 3 tho
Yes, this is what I was saying. I didn't mean the literal center of the map. Sorry about that. With regard to Scuttles it just means that have a more centralized area of movement. They could also move around the pit. You could also remove scuttle all together and come up with a new jungle creep which spawns simultaneously on opposite sides of the map and moves through the respective jungles. I believe in a older season there was something similar to this. It used to move around allied jungle providing vision.
Rioter Comments
├čoro (NA)
: tryndamere ruins this game man
{{item:3075}} {{item:3110}} {{item:3157}} {{item:3047}} {{item:3143}} Literally buy any two of these, and you'll be fine for a majority of fights.
: Silver 2 support lf Adc: 70% WR with nami
I play every role. My ADC is about Gold 4/Silver 1 level. I can duo with you till gold, but after that I need to play Jungle or Mid to be relevant.
: I did not take a position as to if pyke needs balance changes (current winrate is just above 50%, with a 15% pickrate). I just pointed out the huge amount of misinformation about how pyke passive works is in this thread. If they made it so ignite reveals Camouflage, I wouldn't care so much, sure it would be a nerf, but it does not even happen every game, not that impactful in my opinion.
I appreciate your input considering you're actually someone who's played the champion and has numbers to back up potential claims. You also offered potential solution like adding vision to ignite.
Vizous (NA)
: Wayyy too strong on the bonus and Twitch would have to be at least a 5 Tier for that type of ability to work with a champion. I do like seeing a bonus around items though, but the percentages would have to be closer to like 10%-15%. Having 3 full items on a champion with a 100% bonus to each items would mean 6 items on one champion and that is some outrageous stats for a champion.
Thats the point. They are supposed of have low base stats, and high item utilization. I could see the item effects lowered to 25% and then 75% at 4 Zaunites, but I wouldn't say its an overloaded concept. If you stack all your items on 1 champion, then disarm's effect and phantoms would be a little more viable. Compared to other classes this is a lot more conditional. You need item drops as well as the class which can utilize it properly. Also there is a cast time on Twitch using the ability and moving to the target location. So if you run assassins or blitz you can grab twitch before he can even go invisible. Also Shen & Kindred would negate the effect if they are build correctly. As mentioned above Twitch would have low base health stat.
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Hvsao

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