Rioter Comments
: Replace "none" ban with "pass" to another teammate
All comes down to preference, my opinion stands as such, there is nothing wrong with picking a "none" during banning, but the individual must deal with the consequence of getting teammates worked up over nothing. Logically, banning one less character does not really change the outcome. You have 100+ champions, 50% of which could beat the person banning or not. Secondly, there is no real point in banning in SoloQ or Normals for that matter. Banning champions will always be a personal opinion in SoloQ, rather than a helpful gesture. The only time or place, where banning is any good, is when a connected or pro team is trying to get an advantage, picking their strongest counters out of the game. Getting mad at those who ban not, is rather inadequate; the made difference is zero and makes the game nor more or less in your favor. Unless if you play as a connected team. Bye. {{sticker:vlad-salute}}
Rioter Comments
: Quinn Discussion and Annie Splash Updates
We are 0.1% of the community who is playing her. Quinn will never be loved, and I have given up on trying to make them give her attention. She is also outdated, one-dimensional, boring, and not able to compete with every champion. Riot will never give her love, even though she owns the Symbol of Demacia, who is Valor, stressed in her lore, which should already make her a big deal in Demacian lore, but nah, she has the bird never mind her anyway. Plus, she is the coolest champion concept ever created, with a theme like no other character but not fully developed, and is, pretty likely, the inspiration for Nunu and Willump (rework) and Kled. Quinn deserves so much more but brushed aside because meh, not enough players play her. Even though she has a pretty big fan base from casual to pros, but will not be played cause she is not viable. Just stop talking about Quinn. Riot does not care, I do not care, and no one is going to care. Quinn is dead, just let her rest in peace. I was once a dedicated Quinn main, but face the reality, I and no one will make Quinn better or more attractive, and Riot will never make her name Quinn and Valor again. Set in stone, period. I am sorry if I came out rude, but I have given up on Quinn. If you still want to try, go ahead and be my guest, but Riot will never do such. Bye. T_T
: All those champs that you listed I have played in gold elo soloq (except for anivia) and I find them not difficult at all to carry and win. They are not shit unless mastered because I guarantee I am not a master with any of them as I am a top/jungle main. I would go so far as to say some of them are even easier then other normally seen solo q mid laners.
Your Na.op.gg tells me different, though good job on keeping a good score. This season: Cass: 1 game; 0% Azir: 1 game; 0% Vlad: 1 game; 0% Ryze: 2 games; 100% not enough information, not impressed. LeBlank: 3 games; 33% Season 8: 3 mages played most have 0% Season 7: Ryze: 6 games; 100% you have a 95% Wr out of 9 games. Mal: 1 game; 100% So bullshit, you know almost nothing of what it is to play mages. Compared to me: This season: 34 games of Zoe, 59% Wr I got tired of playing League, I quit months ago, Zoe is all I got for this season, also the likelihood of me returning is almost zero. Season 8 161 games of Zoe, 58% Wr 19 games of Lux, 53% Wr 18 games of Twisted Fate, 56% Wr 6 games of Swain, 50% Wr 3 games of Ahir, 67% Wr 2 games of Vlad, 100% Instead of running your mouth about how good you are at one type you did not play, instead, play mid and learn our pain instead of assuming that we are liars and the worst.
AIQ (NA)
: > [{quoted}](name=HyperTechno,realm=NA,application-id=yrc23zHg,discussion-id=2fEFiQV6,comment-id=0012,timestamp=2019-05-10T14:11:01.687+0000) > > Here is what I have to say, Shyvana is in no desperate need. Her kit design is quite good, for how old it is, but her passive and VGU needs a slight change to fit this current era. > Maybe adding the fire trail back on to Shyvana's W could serve well for Shyvana players. > > I am in favor of a Quinn rework over Shyvana. Quinn has an unfinished identity, just like Volibear, unlike the other champions that Riot is planning on reworking. With how I reasoned it, you can guess who I picked. > > I think Shyvana is fine. I do not see a need for a Shyvana rework over champions like Volibear, Fiddle, Quinn (though Quinn is not listed), and Mundo. Nocturne is in the same boat as Shyvana, not desperate, but could use small changes to get him back out the woodworks. So here's the problem with band-aids on Shyvana. Shyvana is strong only because shes a stat checker. She has little outplay potential. Her Passive could use the most help, her base kit functions, but her ult is in no way ok. When Gnar/Swain/or Nasus Transforms most players go "WATCH OUT it's Mega Gnar!" When Shyvana ults she gains so HP and remains relatively the same, that's why no one freaks out when they see a non-fed Shyvana ult. All these champions have problem. Shyvana is jsut our choice, kinda like how you see Quinn. A lot of players would say shes "fine" like me, but you obviously have a deeper understanding why she is not. If we are being completely unbiased tho I think we can agree Udyr needs it the most as he suffers from problems all 5 of the champions have.
> [{quoted}](name=AIQ,realm=NA,application-id=yrc23zHg,discussion-id=2fEFiQV6,comment-id=00120000,timestamp=2019-05-10T14:28:21.027+0000) > > So here's the problem with band-aids on Shyvana. > > Shyvana is strong only because shes a stat checker. She has little outplay potential. > > Her Passive could use the most help, her base kit functions, but her ult is in no way ok. When Gnar/Swain/or Nasus Transforms most players go "WATCH OUT it's Mega Gnar!" When Shyvana ults she gains so HP and remains relatively the same, that's why no one freaks out when they see a non-fed Shyvana ult. > > All these champions have problem. Shyvana is jsut our choice, kinda like how you see Quinn. A lot of players would say shes "fine" like me, but you obviously have a deeper understanding why she is not. If we are being completely unbiased tho I think we can agree Udyr needs it the most as he suffers from problems all 5 of the champions have. Agreed.
Moody P (NA)
: mid mains up to their nonsense again
Yeah, yeah, blame it all on the mage players. Honestly, most mages that are viable in Solo Queue have some bullshit ability or play style, like Veigar passive and Ultimate or Vladimir in general. Zoe, Syndra, Ryze, Azir, Anivia, and most other mages are god tear shit in solo queue, but good in team oriented teams. That why pro play has them running high. Please try it for yourself. You will fine little success if you play high skill cap mages in Solo Queue, unless if you mastered them. Do I agree with the post overall? Fuck no, I have mained top and Trinity is the least frustrating item. However, I do think some small tweaks are needed to stable out its overall versatility with most bruiser items, because the item combos you can accomplish are insane. Thought most could be changed and I have not played this ridiculous game for more than 3 months.
AIQ (NA)
: Vote for Shyvana!
Here is what I have to say, Shyvana is in no desperate need. Her kit design is quite good, for how old it is, but her passive and VGU needs a slight change to fit this current era. Maybe adding the fire trail back on to Shyvana's W could serve well for Shyvana players. I am in favor of a Quinn rework over Shyvana. Quinn has an unfinished identity, just like Volibear, unlike the other champions that Riot is planning on reworking. With how I reasoned it, you can guess who I picked. I think Shyvana is fine. I do not see a need for a Shyvana rework over champions like Volibear, Fiddle, Quinn (though Quinn is not listed), and Mundo. Nocturne is in the same boat as Shyvana, not desperate, but could use small changes to get him back out the woodworks.
Haziv (EUW)
: Battle Academia Jayce Voice
The man who voiced Laxus (David Patrick Seitz) from Fairy Tail would make a good voice actor. Jayce would be the asshole anyways, because he looks like one.
Rioter Comments
Moody P (NA)
: Hey guys Darius here
Now Darius' Passive gives him True Damage and Missing Health damage, increased per blood stack. The Q is now a passive, first level in and he will spin like URF Garen dealing % max health damage, and his Q will not interrupt his other abilities. His E goes to 1250 units, and his W now stuns for 3 seconds instead of slowing. Oh oh, here is the best part, his Ult has no cooldown or cost, and is global. That should put him back into the meta and should put Ranged champions to shame.
Terozu (NA)
: Yas is not overpowered, he's just extremely annoying to lane against.
: Dark Souls is a TERRIBLE example. Cause its HARD not FRUSTRATING. Big difference.
What you mean, I and many of my friends agree that it is hard but frustrating too. Dark Souls also fits the description of frustrating quite well. If you look up the definition. Not saying your wrong, but the definition of frustrating would agree with my statement.
IAmTheLego (EUNE)
: Yasuo is known to be one of the most frustrating champions to play against. Probably even worse if he's on your team. CT himself recently said that frustration is necessary for this game in order for us to learn how to play against. Which is complete bs and wrong in so many ways. He's easy counter, but frustrating to play against doesn't mean you don't know how to play against. Even a stomped, feeding, 0/20 Yasuo can be unfun to play against.
People love Dark Souls, and it is frustrating. So I can see where CT is coming from. But I will agree, there is a line of healthy frustration and toxic. I do not think Yasuo is toxic though, but it could just be me.
: 1. Excessive use of both insults and no-no words. 2. Thinks that CertainlyT's champions are a challenge, not a hassle or broken. 3. Believes that breaking the game is exciting rather than frustrating at best. 4. Claims that >60% of League's entire playerbase are boring and dumb. I would expect nothing less from a fan of CertainlyT. He should be shipped off to a PvE project and have his creations reworked.
1) Do not be butt hurt over the truth. 2) Facts. 3) Yes, and most would agree. 4) 60%? Evidence please. Not really a fan, but I embrace his creativity and challenges. Second off all, he is not the one who releasing his champions strong, that is the balancing team. This may sound counterproductive, but releasing a champion OP in the beginning is the best way to make the champion balanced over time. Because you can find things to fix with ease, while releasing them weak can lead them to be overburffed and never be balanced correctly. Akali was actually underpowered on her release, which left her in the mess she is now, also because the balancing team is full of idiots.
: Facts are facts.
If they get one champion wrong (Zed), then no, they are not factual. It just means he does not care to research and would rather comment by emotional hatred for a designer with a 80% success rate. Zoe, Yasuo, Darius, and cannot remember them all, did have lot of fuzz, but overall had a huge positive success within the communities. CT’s know how to keep a game interesting. You know Dark Souls? If you do, you should know the rewarding feeling you get when you defeat an enemy you hate because you worked hard, but now you know how to defeat the boss over and over again, with little failure. That is CT’s champions. Hard to play against, if against a good one, but rewarding to defeat. Also, I kinda lost my temper on this moron because I have seen those braised comments or post too often, after the PAX incident, also because he mentioned Zed which is what all CT haters would add in to make him somehow even worse. Zed it not even that hard to play against, same for Yas. Anyway, bye.
: Not really, it is CertainlyT design champion which alway happen to be a pain in the ass to play against. He alway design his champ to be fun for the user and painful to unfun for his opponents. {{champion:412}} {{champion:143}} {{champion:142}} {{champion:238}} {{champion:429}} {{champion:122}} {{champion:157}} he have all working on those
You squabbling chicken, ZED IS NOT CT’S FUCKING CHAMPION. How many fucking times is this needed to be said? Second off all, CT want to give the player base a challenge, not an unfun champion. Which he explicitly explained in his interview. By the way, challenging the player base is good. It enables new mechanics, that yes, breaks the game, but brings excitement. He is the only fucking person who gives a shit about this boring ass community. The once that cry about his champions being unfair, and needs reworks are fucking boring simpletons. It unfair to say, but true nonetheless.
Vyniadus (NA)
: Just revert the Vayne buff already
They will not, they need the cash cow alive for her next skin that is coming soon.
Scryble (NA)
: If you speed it up you can see them calling each other trash at .000001 seconds per word
Eminem at Super Saiyan 3 mod, word battle now intensifies.
: [Concept rework]Fiddlesticks,the cursed one.
I like, you put some good work into it. +1
: In my opinion zoe was a mistake. We took out old nidalee because there was just too much power in her q. Now we got zoe who can do the same thing with her q ability while even permstunning her opponent. Doesnt make sense and its stupid that such a champion even exists.
Mistake. No. Need compensation. Yes. She is strong in a few areas, which is easily fixable. I would do the Zoe E nerf, but then give her something in exchange. What it should be is kinda hard, because the only thing I can think of is a damage buff. They could give some of her MS back on her W as an exchange, because her bobble is her only escape, and the nerf will affect her, heavily. There is a huge difference between Zoe Q-R-Q and Old Nidalee Q. 1) Zoe must be in range, which can lead to overextension issues for Zoe if the enemy Jungler is not a clown. 2) Zoe does not have a transformation that can catch an enemy with the second line of burst if the Q did not kill. 3) Zoe's Q-R-Q is safe, but if miss calculated can lead to a missed kill. 4) The Q is easier to predict. 5) The Q and E can easily be blocked by unwanted minions. 6) Though strong, the E is hard to land, use, and can easily be negated by mear basic wave management or dodging. 7) The Q is Zoe's only damage. But hey, we have different likings, and I may be biased because I am a Zoe main. GL HF {{sticker:vlad-salute}}
Infernape (EUW)
: The nerf is more aimed at competitive play. She has a high pick/ban presence there.
> [{quoted}](name=Infernape,realm=EUW,application-id=yrc23zHg,discussion-id=U15kai3X,comment-id=0001,timestamp=2019-03-12T23:06:50.370+0000) > > The nerf is more aimed at competitive play. She has a high pick/ban presence there. This is why I would love them to leave the competitive scene or at least not give as much focus towards it. In truth, yes, they make more money, but in the long run, they will end up ruining themselves. Not every person in this game is competitive, and that is the base they hurt the most and should be the largest % of the community. However, Riot can live without the LCS, but they cannot live without a fan base. Most players watching the LCS is from the fan base, losing it would mean a huge loss in LCS ticket sale and viewership, which will hurt Riot, YouTubers, Streamers, and Pros. All for the sake of a little extra cash. Honestly, I would just wish they made the LCS separate from Solo Q. LCS is its own server and can change how Riot now see fit, while the Solo Queue server is unchanged. It will make people a lot happier because they are not affected by 0.1% of players, they have more freedom to balance the LCS, and it will really test LCS players skills and knowledge, which can lead to more interesting picks, comps, and plays. It can also make a wanted champion in Solo or LCS less of a threat to buff or nerf. Also, by the way, here is you +1 for the reminder of why I hate pro play. GL HF {{sticker:vlad-salute}}
Rioter Comments
Rioter Comments
: Can we rework Darius already?
I like you thought process man. I would love it.
: quinn needs a full rework, her kit is difficult to balance and frustrating to play against. when shes either r, e auto q auto and your dead or shes useless, there is no middle ground.
That is why I am working on my Quinn rework concept with all I got. I am about to release my final version, so I would love to see what you think when it comes out. You can also look at my two past post.
: > [{quoted}](name=HyperTechno,realm=NA,application-id=6kFXY1kR,discussion-id=EUnxdxNR,comment-id=0005000000020000000000000000,timestamp=2019-03-11T15:18:21.027+0000) > > 1) You do not understand. When you have something like E into W, Q-E-W, or Q-R-Q-E it is a combo. > > 2) No, I do not play Vlad. My champion pool is rather diverse, Zoe, Galio, Quinn, Twisted Fate, Fiora, and Riven. I am planning on getting Kayle, Syndra, Neeko, and maybe Vladimir into my champion pool. When you used to be a Top lane main then go to main both Mid and Top you get a rather diverse champion pool like mine. > > 3) But it does not really matter, his WR is decent from Diamond and getting better going down. It just goes to show most people within Diamond and down are noobs for letting him have a 50% win rate. Right? > > Already you are trying to troll me with the counter picks. > > Ahri: Mal can fuck over an Ahri with ease, just takes basic wave mechanics and wop-ti-do. Let the waves push in, farm as much as you can until Lvl 6 and spam the come gank mid every time you have ult up. > Syndra: Trash, and has nothing going for her, plus she also does absolutely nothing towards him or any champion for that matter. A quick search can also show Mal with a 64% Wr against her. So if you lost to a Syndra, well, good job. > Talon: Same case as Ahri. > Lux: Same case as Ahri, just with more dodging. > Orianna: Same case as Ahri, just with more dodging. > > One true counter, which is also proven in numbers, is Twisted Fate. > > But most of his counters are out of meta or have not fully returned: Corki, Taliyah, Twisted Fate, Ziggs, Akali, Galio, Kayle, and some few more. The only actual meta picks against him is Zilean, Ekko, Anivia, and Morgana. > > I like using Vladimir Emote as a greeting or friendly ending. > > GL HF > > {{sticker:vlad-salute}} Syndra has got nothing going for her and is trash..... which is why she is the most picked mid in the latest LCS besides Zoe. Goodbye, troll.
Ok, 16% pick rate, with a 36% Wr. Yeah, wow, so much going for her. By the way, Zoe has a 7.6% pick rate, with a 48% Wr. You ok there? {{sticker:sg-miss-fortune}}
: > [{quoted}](name=HyperTechno,realm=NA,application-id=6kFXY1kR,discussion-id=EUnxdxNR,comment-id=00050000000200000000,timestamp=2019-03-11T05:04:43.907+0000) > > What you know 8 seconds later you have a new bunch for 40 mana at level one. Then 60 mana for an E, is that not cheap for such a strong pushing combo at level 1? Not to mention your E restores 2% of your mana for each dead unit, and his Voidlings do 200% increased damage to those units. Yeah, the E starts at 15 seconds, poor boy needs a buff. Turn it down to 7 seconds at all levels, why don't we. His ultimate is basically the epitome of "go fuck yourself". > > The only thing that cost anything and would make an impact is his Q, 80 mana at all levels. But how many times will you be using it in lane? Not a lot. > > I am not mad at Mal because I do not know what to do. I am mad that every time, I have to face this champion, I have to try hard to my fullest while the Mal player sits back laughing while jacking off in the process. The champion is the definition of cyberbullying - just an oversaturation, still frustrating to play against, even if you know what to do - and gives you indirectly cancer for the duration of the game. > > Concussion: > Do I hate Mal? Yes, but maybe a little too much. I wish for some FoC's (Fairness of Change) so he is not this hell hole of a champion in low, but not this trash champion in high. Everything in his kit is fine, but he needs some small unneeded things removed while getting some small QoL and EAWC (Enhancement of Abilities by Comboing) to his kit, so he does not become unplayable but a lot more fair and predictable because of his combo reliance. The problem is not him being overpowered, but too unpredictable, which can lead to so small actual balance problems if not removed. > > It was the same case for Akali, her W made her too unpredictable, making her hard to balance without making her kit trash. > > Anyway, > > GL HF > > {{sticker:vlad-salute}} "Strong combo at lv1" 1) You don't know what combo means. 2) You are completely detached from reality as the ability does no damage whatsoever at lv1 and in fact should be held to trade with your opponent instead of wasting it on a minion for it to do less than 1/4 of a minion's health at lv1. Malz takes no effort to counter. You pick a Talon or a poke mage, you poke the shield off, and then you kill him or force him to back pre-6 because he has no kill pressure whatsoever in lane in an all-in without ult. I do this all the time on Talon. Though the vlad emote pretty much tells me all I need to know. You play a scaling champ like vlad with no early waveclear whatsoever and short range and then complain about a malz scaling up because you picked a weak early game champ that can't be aggressive on malzahar. Pick a Lux, Ahri, or Orianna or even Syndra next time and crush him by lv3. Azir works too.
1) You do not understand. When you have something like E into W, Q-E-W, or Q-R-Q-E it is a combo. 2) No, I do not play Vlad. My champion pool is rather diverse, Zoe, Galio, Quinn, Twisted Fate, Fiora, and Riven. I am planning on getting Kayle, Syndra, Neeko, and maybe Vladimir into my champion pool. When you used to be a Top lane main then go to main both Mid and Top you get a rather diverse champion pool like mine. 3) But it does not really matter, his WR is decent from Diamond and getting better going down. It just goes to show most people within Diamond and down are noobs for letting him have a 50% win rate. Right? Already you are trying to troll me with the counter picks. Ahri: Mal can fuck over an Ahri with ease, just takes basic wave mechanics and wop-ti-do. Let the waves push in, farm as much as you can until Lvl 6 and spam the come gank mid every time you have ult up. Syndra: Trash, and has nothing going for her, plus she also does absolutely nothing towards him or any champion for that matter. A quick search can also show Mal with a 64% Wr against her. So if you lost to a Syndra, well, good job. Talon: Same case as Ahri. Lux: Same case as Ahri, just with more dodging. Orianna: Same case as Ahri, just with more dodging. One true counter, which is also proven in numbers, is Twisted Fate. But most of his counters are out of meta or have not fully returned: Corki, Taliyah, Twisted Fate, Ziggs, Akali, Galio, Kayle, and some few more. The only actual meta picks against him is Zilean, Ekko, Anivia, and Morgana. I like using Vladimir Emote as a greeting or friendly ending. GL HF {{sticker:vlad-salute}}
: > [{quoted}](name=HyperTechno,realm=NA,application-id=6kFXY1kR,discussion-id=EUnxdxNR,comment-id=000500000002,timestamp=2019-03-10T20:35:55.359+0000) > > Note: Typing this on the phone. > > His ult is not the main problem, it is the entire kit. His early game is not bad thanks to his strong uncostlly pushing power and DMG, plus CC shield. His minions does a fairly high amount of damage when the E is connected, topping it with a silence on Q that also does good damage. His ultimate in general is overloaded and offers no counterplay, unless the Mal is new or dumb. There is a reason why he is coming back from his 2017 ult nerf, because it still offers more than needed. > Yes, he is locked in place when he ult, but does it matter when he makes sure the enemy carry is locked in place making them an easy target to kill either in lane or in team fights. > > In conclusion: > Mal’s team versatility is very brought, he is safe, has strong unfair CC, burst or assassinations are almost impossible, he can do max health damage making tanks and bruisers unreliable, he can build tank, AP bruiser, or DPS or burst mage, making him a good blind pick and way to OP of a champion. lolololololol "uncostly pushing power" Please, stop with the jokes. His starting E has a humongous cooldown and both his W and Q are major mana hogs early, and anyone past bronze will just 1-2 shot your minions either with an auto or wavepushing skill, eliminating all your early pushing power. There's a reason you put 2 points in E early before you even grab Q. Q costs a ton of mana and does marginal damage until you get some items and skill points in it.
What you know 8 seconds later you have a new bunch for 40 mana at level one. Then 60 mana for an E, is that not cheap for such a strong pushing combo at level 1? Not to mention your E restores 2% of your mana for each dead unit, and his Voidlings do 200% increased damage to those units. Yeah, the E starts at 15 seconds, poor boy needs a buff. Turn it down to 7 seconds at all levels, why don't we. His ultimate is basically the epitome of "go fuck yourself". The only thing that cost anything and would make an impact is his Q, 80 mana at all levels. But how many times will you be using it in lane? Not a lot. I am not mad at Mal because I do not know what to do. I am mad that every time, I have to face this champion, I have to try hard to my fullest while the Mal player sits back laughing while jacking off in the process. The champion is the definition of cyberbullying - just an oversaturation, still frustrating to play against, even if you know what to do - and gives you indirectly cancer for the duration of the game. Concussion: Do I hate Mal? Yes, but maybe a little too much. I wish for some FoC's (Fairness of Change) so he is not this hell hole of a champion in low, but not this trash champion in high. Everything in his kit is fine, but he needs some small unneeded things removed while getting some small QoL and EAWC (Enhancement of Abilities by Comboing) to his kit, so he does not become unplayable but a lot more fair and predictable because of his combo reliance. The problem is not him being overpowered, but too unpredictable, which can lead to so small actual balance problems if not removed. It was the same case for Akali, her W made her too unpredictable, making her hard to balance without making her kit trash. Anyway, GL HF {{sticker:vlad-salute}}
: > [{quoted}](name=ODiiiiiN,realm=NA,application-id=6kFXY1kR,discussion-id=EUnxdxNR,comment-id=0005,timestamp=2019-03-10T01:32:38.651+0000) > > how about we give Malz a nerf on that bs ulti of his. You mean the ulti that also stuns him in place as well as one of if not the squishiest mage in the game with the same range as Annie but no -40% damage shield? What is your team doing the whole time a malz is sitting there stationary channeling a beam?
Note: Typing this on the phone. His ult is not the main problem, it is the entire kit. His early game is not bad thanks to his strong uncostlly pushing power and DMG, plus CC shield. His minions does a fairly high amount of damage when the E is connected, topping it with a silence on Q that also does good damage. His ultimate in general is overloaded and offers no counterplay, unless the Mal is new or dumb. There is a reason why he is coming back from his 2017 ult nerf, because it still offers more than needed. Yes, he is locked in place when he ult, but does it matter when he makes sure the enemy carry is locked in place making them an easy target to kill either in lane or in team fights. In conclusion: Mal’s team versatility is very brought, he is safe, has strong unfair CC, burst or assassinations are almost impossible, he can do max health damage making tanks and bruisers unreliable, he can build tank, AP bruiser, or DPS or burst mage, making him a good blind pick and way to OP of a champion.
: > [{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=Vh7kQK0F,comment-id=00010000,timestamp=2019-03-07T16:17:18.518+0000) > > He does, that's why he has been saying for a while that mage items are busted. > > Then Riot realized that Morello was broken and nerfed it + the orb. > > And more are about to come. Gonna be honest, I’ve been saying mages and mage itemization get disproportionate favoritism for years. And I’ve maintained that mage itemization is ridiculous and most superior and I just get downvoted into oblivion because a bronze 2 player lost to zed xd. So I just stopped arguing about it - no point in concusing myself further.
Yeah, shut up. Read my post, and you understand why. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/LA36vAEq-hey-riot-people-want-magic-pen-removed-let-us-do-it-to-armor-pen-too-then
Rioter Comments
: I like this a bit more than the previous one and the passive look nice but going melee range to proc harrier kinda kill the safety of the champ. Not that I dislike it entirely but having to go melee ranged every harrier proc kill her ability to be played ADC. The Q description fucked me over , what do you mean if Valor hit Quinn and travel longer ? I don't get it. The 0.5 second stun ability is nice thought and fair. Her W basically is a reveal but on 2 second instead of instant. Could work. Love the sight range increase idea as a scout. However the movement speed /attack speed buff you get from her W will hurt her kiting and dps so I don't know. Vault scaling on movement speed is a good idea however. Now for the ult, the 0,5 second of 200% movement speed is just great because what I miss the most from the old ult it's the instant movement speed buff. The channel always bothered me but this is a good way to make it fair. The thing that bother me the most is the huge damage nerf Quinn suffered on her ultimate skystrikes and I think it could get buffed. Otherwise, good work.
Sorry for the Q confusion. With my Q, Valor can fly in any direction, kinda like Viktor's E. So if Valor hits Quinn, she will throw him as she does with her current Q, but faster and with an added stun bonus. Because I do not want her Q to be too overloaded so it is for a skill or chase effect.
Rioter Comments
Keyru (NA)
: [UPDATE 2/26] Boards Testing and Thoughts
I am not the biggest fan of the change. I like to see some of the things people upvote a lot, even if its something stupid. One, I do not like it because now I have to actually, search for it, which is going to be a huge pain in the butt for me. I do like how you guys are testing things out. I would suggest making the Board unique as possible, however, make it easy to list out certain topics. It does not have to be a Best/Hot, but rather more suggestive. For example, the Board could ask the individual person for there interest in post topics and set those as the suggestive slot at the side. But, that is my suggestion, people may like it or not. I am just a concept creator I do not give a crap, I am here to learn and create. GL HF {{sticker:vlad-salute}}
: > [{quoted}](name=HyperTechno,realm=NA,application-id=A8FQeEA8,discussion-id=ZJAR6pZn,comment-id=00000000,timestamp=2019-02-25T16:36:28.769+0000) > > What did not fit, the kit as a whole? The Q, W, E, or R? > > My main focus when making this was to give synergy, combo strategies. The Behind Enemy Lines replacing her W was by far the more testable decisions. Guess most did not like that. > The new Ult was just a click, not much thought, guess I should have listened to my instinct and left the Ult alone. > > The Q and E are by far my most throughout abilities and were directly meant to scream Quinn. My hope, if you reply, is that I at least got those abilities right. > > The added passive part was just upvoted by my Quinn Passive Rework, just added it in because I thought some people liked it. > > If I got the new passive, Q, and E right, which I need confirmation about, I would need to find a better way to make W. Because I took the Movement Speed and Attack Speed bonuses from her W to her E. I would make the W into a vision ability, but I would have a hard time to distinguish what should be added without making it to overloaded or too weak. > > Anyway thanks for the reply, just need some more information, so I can perfect it. > > GL HF > > {{sticker:vlad-salute}} Sorry but the whole Kit is heavily hard to understand and having to press 3 time to do Q completly seems bad. Having her current ult on her W is quite strong as she can go back to lane pre 6 so people will complain . Vault need to stay but the way you did it is kinda busted and the channel can be deadly if you need vault to reposition. Her ult is like a Darius ult fear while giving you a Qss on ult for every allies at 1500/2000 range. It doesn't fit her role as a scout and tbh I would prefer to have a damage ultimate or her old kit altogether than having the kit you propose. I also dislike the visual upgrade.
KK, gotcha. I will think of something better. If you have any other ideas, do not hesitate. Thank you. GL HF {{sticker:vlad-salute}}
: I sort of like the art...but I don't think the kit design is very flavorful of her identity as a character. She's supposed to be like the fleet footed "firefighter" of the rift, utilizing the innate speed in her kit to arrive quickly to where her team needs her most. None of this really fits that prerogative. Besides that, you have *waaaaay* too many effects in her abilities. This just as a whole is ridiculously overloaded.
Yeah, I see a lot of comments saying Overloaded. Hand me some ideas then I will head back to the drawing board.
: Main problem with this, extremely complicated with way too many different things happening in her kit.
What do you think I should change? To make it less complicated, since I will just make it a lot more complicated. LOL XD Thanks. GL HF {{sticker:vlad-salute}}
: No and No... It doesn't fit Quinn at all.
What did not fit, the kit as a whole? The Q, W, E, or R? My main focus when making this was to give synergy, combo strategies. The Behind Enemy Lines replacing her W was by far the more testable decisions. Guess most did not like that. The new Ult was just a click, not much thought, guess I should have listened to my instinct and left the Ult alone. The Q and E are by far my most throughout abilities and were directly meant to scream Quinn. My hope, if you reply, is that I at least got those abilities right. The added passive part was just upvoted by my Quinn Passive Rework, just added it in because I thought some people liked it. If I got the new passive, Q, and E right, which I need confirmation about, I would need to find a better way to make W. Because I took the Movement Speed and Attack Speed bonuses from her W to her E. I would make the W into a vision ability, but I would have a hard time to distinguish what should be added without making it to overloaded or too weak. Anyway thanks for the reply, just need some more information, so I can perfect it. GL HF {{sticker:vlad-salute}}
Rioter Comments
Arcade Lulu (EUNE)
: Riot please give us this Kayle
I think it is a better design. I would agree that the other type is kinda weird but not sexualized. Far from it, but weird it is.
: > [{quoted}](name=HyperTechno,realm=NA,application-id=yrc23zHg,discussion-id=hlMvqe1W,comment-id=0012,timestamp=2019-02-17T04:50:34.677+0000) > > No no no, let it be, for goodness sack. Yes, I will be the asshole here, but if you first time a champion in ranked then I God damn well have the right to know your skill level so I can report you for trolling. Second of all, no one gains an advantage here, unless if an idiot first times, but then you some people only play ranked so they have to first time somewhere somehow >have the right to report the dumbass who ruined your game, which in turn will make the game healthier, because, hey, now he or she is banned. > what a shitty moral compass you have, someone doing their own thing ruins your enjoyment so you seek to bring financial harm on them for not hard carrying you > You do not understand how helpful this system is for the long term. Furthermore, we had this during season 4. Which then got removed, guess what happened? Lot more first picks and trolls were found. > they removed it because of all the bming involved > To finish off, have you heard of Mobalytics or OP.GG? No. Then let me tell you what I can find. I can find your mastery and points, so what is the point your trying to establish here? Because if I cannot see it on the loading screen, I can just look things up on OP.GG or Mobalytics, it makes no difference. Old computers cant run one tab of chrome
> [{quoted}](name=Hammermancer,realm=NA,application-id=yrc23zHg,discussion-id=hlMvqe1W,comment-id=00120000,timestamp=2019-02-18T14:29:39.190+0000) > > some people only play ranked so they have to first time somewhere somehow > > what a shitty moral compass you have, someone doing their own thing ruins your enjoyment so you seek to bring financial harm on them for not hard carrying you > > they removed it because of all the bming involved > > Old computers cant run one tab of chrome Well, most of those people are Pros, or people who have played long enough to know most mechanics. Carry me? Not so fast there, I am a mid laner. I need my ADC to carry me, every game, that is the price to pay when ADC players want to be the MVP every game. But I can carry, probably better than you. To finish that stupid line up, my morals are fine. But people who actually ruins games because they first time, not just mine, deserve punishment for unsportsmanlike behavior, because they put their team at a disadvantage because they wanted to try something new. Heard of the practice tool or draft? I hear rumors that it is a good place to try a new champion, a thing pros do as well. Shocking, IKR. I played when the system was still up, rarely any BMing. Where you get that shit from IDK. Most old computers cannot run League, and most old computers than can, can run a chrome page in game. If my ten year old Mac can do it, others PC or Mac can do it as well. If not, use your Gosh darn phone. Like, really?
Asud (EUNE)
: Of course it's forced. Whenever i am at lower LP (from 0 to 80) i get teams of all types, good, sometimes bad, most of the time average. And it depends a lot on how i play it. BUT whenever i come to one game from promos or in the promos itself. I must by default get literally inting team. Dont let them fool you. Everything is tracked. If they can show you at the end of the season how many times you died to Yasuo and how many times you killed a Yasuo. Trust me they know everything. They know which accounts have tendency to disconnect and go afk. They know lose streaks and win streaks and everything that matters. And when you are near to promote to next division you will get these people from elo hell in your team if possible. The system is not designed to help you climb. They dont give a damn. The system is designed to annoy you and to stop you from climbing so you get tilted and play even more. Thats all thats important to them. That we play as much as possible. Not our climb, not our mental health. Nothing. Only play time.
If the case is to piss you off, then League would be dead before season 2 even started. You know, that is the worst type of business, not entertain in the entertainment industry, I think they are smarter than that, they have kept this game alive for almost ten whole years. So that garbage you can throw right out the window. Rest of it is almost correct. Yes, they are able to gain information about every player, though why use countless hours ruins others games? When you can have an automated system do it for you. However, I dought that anything is happening on purpose. Should they still fix it? Yes. For the Post OP. No, Riot is not teaming you up with better teams, it is the actual opposite. I have analyzed this carefully, and for the most part, people are getting, team up with the worst. If the system is intended to be as such? IDK. Should it be that way? No. The other way around would lead to less tilt, stress, and better business. Because people can feel excited, which is the feeling a game like League benefits from. Do you want to know why many people return to League after Awaken, KD/A, and Ranked Changes? Because people were excited and pumped with enthusiasm, which is a term their balance team does not get apparently. Their animation, skin, and rework/champion designers know this term really well. Every new champion, animation, and skin has been a huge hype, ruined by the morons who cannot tell you what 1+1 is. The game is set on this line that the animation, skin, and rework/champion designers are desperately holding on to because they could lose their job. The balancing team are the people who do not give a shit, which Riot should take notice of and get them replaced. Since they know only bad business. GL HF
: Can we have an option to hide our mastery points?
No no no, let it be, for goodness sack. Yes, I will be the asshole here, but if you first time a champion in ranked then I God damn well have the right to know your skill level so I can report you for trolling. Second of all, no one gains an advantage here, unless if an idiot first times, but then you have the right to report the dumbass who ruined your game, which in turn will make the game healthier, because, hey, now he or she is banned. You do not understand how helpful this system is for the long term. Furthermore, we had this during season 4. Which then got removed, guess what happened? Lot more first picks and trolls were found. To finish off, have you heard of Mobalytics or OP.GG? No. Then let me tell you what I can find. I can find your mastery and points, so what is the point your trying to establish here? Because if I cannot see it on the loading screen, I can just look things up on OP.GG or Mobalytics, it makes no difference.
GigglesO (NA)
: Can Tanks be More than CC
The thing, IMO, when we are to define a tank, is usually the amount of CC and beef the champion has. Most tanks are interrupters, while bruisers are the damage dealers, having less or no CC. Which you described. However, back in season 7 or 8, a big storm of bruiser players complained about how all the bruisers sucked (Mainly Harshinshin). Which then let to this big clusterfuck of power imbalance. Now, bruisers can be played Top, Jungle, Mid, and Bot, which made the ADC's miserable, which send in a big hell storm of crying ADC players, because they got hit with a huge over nerf and bruisers are beefy and deals damage. The most frustrating thing is, who gets the blame? Of course mages and assassins. When it is all the bruisers and the fucked up top and jungle. Conquorer was created because of the Bruiser storm. Everything wrong with the game, right now, we can thank the Bruiser players for. Everything is garbage, because of bruisers. We went back to the toxic ADC meta, because of bruisers. But what do I know, it is not like I keep up with pros, coaches, Riots balancing team, and that I have been playing this game for 5 years. But, again, what do I know, right. GL HF
Meddler (NA)
: Quick Gameplay Thoughts: February 15
"...really challenging to balance." Now you listen here you duck face runt. No champion is to "challenging" to balance. Terrible excuse, for a champion that was so easily fixable. You gained help from Akali mains and Prof. Akali on how to fix her. I went in as well to give you ideas, so shut up with that nonsense. You had all the information at your fingertips, and you threw the biggest nerf boom on Akali, which was, in fact, worse than a Zoe treatment. You give her some simple power back, like hell you are. After everything you threw at her, she needs a huge hug and buff. Her Wr is abysmal, and the very dedicated Akali players play her. No, you do not do that shit to other champions. Not even to my most hated champion, Malzahar. Just make better decisions, and take help from people who do play those champion. You may be a part of the balancing team, but that does not make you right about every buff, nerf, or change. Stop taking garbage from people who do not play that champion, unless if it is a good post with a fair proposal. Please, you guys are better than this. Nerfs like Akali's should not be necessary.
Rioter Comments
: They already nerfed support enough by taking one potion, solo because of midlane mages op status. This is just an equivalent to a big "f**k all of you" towards all support players.
Ha, mages OP? What a joke. You are talking about the AP Assassins, not the mages. If mages were strong, you would see picks like Azir, Zoe, Ryze, Anivia, Orianna, Karthus, Lux, Neeko, Syndra, Twisted Fate, Veigar, Vel'Koz, Viktor, Lissandra, Cass, Ziggs, Annie, Sol, Xerath, etc. Yes, Mal is a mage, but he has so much damage reduction, I would add him into the category of AP Bruisers, like Swain. The only Semi-strong mage picks are Liss, Ori, Veigar, Lux, and Zoe. Rest is pure garbage and are rarely picked or seen, unlike Yasuo, Ahri, Mal, Zed, LeBlanc, Kat, Fizz, Kass, and Talon. What fuzz' me the most, is the fact that Mal, out of all mid champions, has an S rating. Which should never happen, since his prime days of season 7 should have been over with his huge Ult nerfs. But he is back. Guess why. Everything in mid sucks and the ADC buffs just indirectly buffed him even more. I do not disagree that Supports have it hard, trust me they do. But blaming the Mages for it is one hell of a stupid argument because it is the ADC buffs, plus the forced aggression in the Jungle. Nerf ADCs, buff REAL Supports, then see how the importance of Supports increases, because the ADCs need their support to survive. Then fix the jungle and make it more skill reliant. Make wards more available. Buff mages, and tanks. Then nerf bruisers. Then the game would fall back into a stable state. But Rito is to dumb to do it. They think nothing they do is wrong, and we are just pesky children complaining about things, Rito would otherwise think is "right." It is this dumb Social Darwinism that Herbert Spencer in 1877 believed in. We are better than you, and you are lesser beings. No your not, no one who is human or any surviving species is better than anybody. There is a reason that Darwin said, "Natural Selection," not "Human Selection." We do not get to decide, who is better or not, that is nature to decide. Just because Riot has a said employee that is a janitor, does not mean this guy may have listened in and learned a bit about coding. Just because a said employee that is the balance tester, does not make him better at making decisions just because he said so and has a red tag, which by the way, means absolutely nothing other than he is working for Riot. A regular player could easily make as good of a balanced decision as the said employee, no matter which ranked he or she is in. If a balance decision is creative but logical, helpful, and could improve the game it does not matter who the person is, Red tag or not. GL HF
: What about nerfing Yasuo ?
Why not make every champion not suck dick, so Yasuo is not a big threat, and make everyone happy? That sounds like a good idea, doesn’t it.
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HyperTechno

Level 146 (NA)
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