kasfas (NA)
: I was more thinking about people who tryhard in normals instead of ranked. You still have a right to say whatever, so long as you don't advocate death, but it's also in your better interests to get down on your knees and suck some massive cock. You want your teammates to be playing as well as possible so you'd better be ready to get more D than two men in a prison cell.
> [{quoted}](name=kasfas,realm=NA,application-id=3ErqAdtq,discussion-id=kwhuEfAj,comment-id=000800000000,timestamp=2017-06-22T06:37:01.564+0000) > > I was more thinking about people who tryhard in normals instead of ranked. > > You still have a right to say whatever, so long as you don't advocate death, but it's also in your better interests to get down on your knees and suck some massive cock. You want your teammates to be playing as well as possible so you'd better be ready to get more D than two men in a prison cell. I'm not saying it's not *also* a good idea to stay positive, summoner (-Lux, probably), just that it's not necessary to be excessively nice to avoid crossing the line to flaming that OP talked about.
: > [{quoted}](name=Hyrum Graff,realm=NA,application-id=3ErqAdtq,discussion-id=V9ypQafn,comment-id=0000000000000000000000000000,timestamp=2017-06-22T02:25:05.717+0000) > > In general, long range mages screw Anivia the hardest. Particularly Xerath. It's so hard to do anything in a Xerath lane. Then, there's a few other assorted bad or bad-ish matchups. All this from experience (rank 6 Anivia, been playing her on and off since I was learning the game -- she was my first main, back in S3). > > Gangplank is a pretty bad matchup. He can shove just as easily as you, has more global pressure, scales differently but just as well (or better?). And on top of that, he can be K from your stun so you can't fish for q's and expect to get in range for an E follow-up, and his barrel combo outranges you in lane (and, you're anivia, good luck beating him on the aa timing). Luckily GP mid is not too common. > > Kat is hard pre-6 because she can Q poke you for free every time; if you Q, she jumps on you and you can't retaliate. If you don't, you do no dmg. Still wouldn't call it bad because you can take tele and just shove post-6, especially if your jg gives you blue. > > Fizz has a similar deal where you can't Q preemptively or he'll playful/trickster on you. Although, it is possible to stun him as he comes out of his Q and before he E's, if you double tap Q fast enough behind you. Xerath I'll agree with but Anivia shits on GP most of the time if you can land the stun simply because of the E nuke. Good Anivias give me a fuckton of trouble in mid as GP because they will interrupt my movement path as Q flies towards me so I can't dodge it. I may be able to cleanse the CC but I'll eat a fully empowered E + aa + tld trade which will chunk me for 40% health or so. After sheen and a couple items it gets easier though. She enables ganks like crazy because of her wall. Kat and fizz are super agitiating. Only saving grace is that if JG is nearby it's hard to all in you successfully due to your egg.
> [{quoted}](name=Theorchero,realm=NA,application-id=3ErqAdtq,discussion-id=V9ypQafn,comment-id=00000000000000000000000000000000,timestamp=2017-06-22T05:53:52.019+0000) > > Xerath I'll agree with but Anivia shits on GP most of the time if you can land the stun simply because of the E nuke. Good Anivias give me a fuckton of trouble in mid as GP because they will interrupt my movement path as Q flies towards me so I can't dodge it. I may be able to cleanse the CC but I'll eat a fully empowered E + aa + tld trade which will chunk me for 40% health or so. After sheen and a couple items it gets easier though. She enables ganks like crazy because of her wall. Not sure what elo you're in, but I was speaking from experience in silver through high gold (where I currently reside). I suppose at high elo, where Anivia can reliably pull off the wall pull into Q, it's a bit of a different lane. I think I still maintain that GP should have the edge, at least after first b, when you can start just shoving. At that point it *should* be just a farm lane, or Anivia is playing super aggro and is open to ganks, or one of you is outclassed. edit: It's way too late and my English is... has 5 words in my vocabulary, lol
kasfas (NA)
: Inting is highly dependant on rank. Inting can mean anything from 0/14/2 to 3/5/1. Players in higher ranks would coincided an 0/2/0 top laner as inting where as most of us just concuder it a bad game. The better you get, the less risks you take and the less mistakes you make leading to fewer deaths. That is he reason for the change with rank. So I'm pretty sure that kindred was inting, probably in a bad state and should t be playing the game. I've been on his side before, it's pretty depressing. ----- Flaming and criticism are an entirely different area. Many people are over sensitive about anything they don't want to hear, and asking a question as to why they would or wouldn't do something may trigger them. Be careful though as sometimes that person is raging internally and doesn't need you pointing out their mistakes. OFC if they do something stupid once and not again they probably know that they did something wrong but after a second time is when you start to question them. To be quite honest as long as you don't say someone is an idiot or should go act upon life threatening things: kys, get aids, get cancer, etc. , it shouldn't actually be flaming. Some people take criticism as a personal attack and you can't do anything about it but laugh at them (to yourself btw, don't trigger them more) and move on.
> [{quoted}](name=kasfas,realm=NA,application-id=3ErqAdtq,discussion-id=kwhuEfAj,comment-id=0008,timestamp=2017-06-22T00:40:02.906+0000) > > Inting is highly dependant on rank. Inting can mean anything from 0/14/2 to 3/5/1. Players in higher ranks would coincided an 0/2/0 top laner as inting where as most of us just concuder it a bad game. > > The better you get, the less risks you take and the less mistakes you make leading to fewer deaths. That is he reason for the change with rank. So I'm pretty sure that kindred was inting, probably in a bad state and should t be playing the game. I've been on his side before, it's pretty depressing. > > ----- > > Flaming and criticism are an entirely different area. Many people are over sensitive about anything they don't want to hear, and asking a question as to why they would or wouldn't do something may trigger them. Be careful though as sometimes that person is raging internally and doesn't need you pointing out their mistakes. OFC if they do something stupid once and not again they probably know that they did something wrong but after a second time is when you start to question them. > > To be quite honest as long as you don't say someone is an idiot or should go act upon life threatening things: kys, get aids, get cancer, etc. , it shouldn't actually be flaming. Some people take criticism as a personal attack and you can't do anything about it but laugh at them (to yourself btw, don't trigger them more) and move on. Think about the purpose of what you say. Make sure the purpose is always "to improve my chances of winning the game" by keeping your chat focused on what needs to happen between then and the end of the game (you can reference stuff in the past, but only to illustrate what you need to do differently next time). Congratulations, you're now very unlikely to "trigger" anybody. When you're blowing off steam by pointing out someone's mistakes, that isn't productive. When you're mentioning their mistake so you can show them how to avoid it again in the future, that's productive. People aren't that dumb, they get the hints. The only time I've ever caused someone annoyance this way (that I know about) was a time when they disagreed with my advice about their item build, but I kept bringing it up / wouldn't let it go. I realized after the game, apologized, and that was that.
: > [{quoted}](name=James Borne,realm=EUW,application-id=3ErqAdtq,discussion-id=kwhuEfAj,comment-id=000100000000,timestamp=2017-06-21T23:26:57.841+0000) > > I think asking "why did you invade" instead of "I don't think you should invade" makes it sound a bit more like flame But that's ridiclous,this isn't a game made for 5 year olds,he shouldn't have to go out of his way to treat the people he is playing with like toddlers whom somehow managed to get ahold of a computer.
It's not about going out of your way to be nice to people. It's about the purpose. If you point out that someone made a mistake and nothing else, the only purpose was for you to blow off steam. If you phrase it as "You shouldn't do that again.", the purpose is to avoid doing it again, so you can win the game. They're completely different.
: difference is the reports mount up when you ask them just some simple questions why did you invade when you are 3/13? why arent you building some mr against a heavy AP team why don't you have lord dominics vs a 6K HP BLOODY CHO'GATH (yeh im still tilted by that game)
> [{quoted}](name=Pink Leg Warmers,realm=EUW,application-id=3ErqAdtq,discussion-id=kwhuEfAj,comment-id=00010000,timestamp=2017-06-21T20:50:41.670+0000) > > difference is the reports mount up when you ask them just some simple questions Very old but still relevant thread of mine: https://boards.na.leagueoflegends.com/en/c/miscellaneous/GurzRI3b-two-words-that-help-you-win-more tl;dr you should phrase things to focus on the future, rather than the past. For example: > why did you invade when you are 3/13? "You're 3/13 and not strong enough to invade right now. Try to farm up your own jungle." > why arent you building some mr against a heavy AP team "They have an AP heavy team; you should build some MR." > why don't you have lord dominics vs a 6K HP BLOODY CHO'GATH (yeh im still tilted by that game) "They have a 6K HP BLOODY CHO'GATH.. you should build dominik's." --- I pretty much just took your comments and made them be about the future. I didn't try to make them "nice" or anything. If I were saying them myself, I would be slightly nicer in a couple places, but that's just my personality and isn't required for results (them listening to you more often and reporting you less).
: w is a pretty good tool
> [{quoted}](name=Afk Warding,realm=NA,application-id=3ErqAdtq,discussion-id=V9ypQafn,comment-id=000c0000,timestamp=2017-06-22T00:09:51.633+0000) > > w is a pretty good tool Good but expensive before your first b.
: Didn't she have a weaker early game in the past because of mana issues? Perhaps that is where they need to make some changes.
> [{quoted}](name=Baron of Bread,realm=NA,application-id=3ErqAdtq,discussion-id=V9ypQafn,comment-id=0002,timestamp=2017-06-21T18:50:48.996+0000) > > Didn't she have a weaker early game in the past because of mana issues? Perhaps that is where they need to make some changes. She still has mana issues, kind of. W uses a LOT of mana early. Normally I don't use this spell unless thunderlords is up, because otherwise I'll run myself oom. One exception: if I hit lvl 2 when they're at lvl 1, W will chunk them hard, so I'll use it then. This is a pretty common scenario because of Ori's strong lvl 1. In summary, don't let her level 2 W cheese.
: Can orianna be less of a bully?
Rank 7 / 100k mastery Ori here. Couple times when she is weaker: - If you win lane and can force her into maxing E second instead of W, her mid game burst is not nearly so scary, and both it and her waveclear are more situational. - At 5-6 items, her raw burst falls off a bit if the enemy has built any MR. As in, during the mid-game you can q-w-r-(tld)-aa and take a carry from 100 to 0. In the very late game it's more necessary to get multi-person shockwaves, or you're not doing enough for your team. - If she opts for any first item except Morello, she's either going to run oom very quickly or lack her usual early/mid game burst. Overall I'd agree, though. Her weak points are not very pronounced; it's more "power spike vs normal power" than "power spike vs power dip".
UrZedM8 (NA)
: I don't think Anivia has any bad match ups lol.
> [{quoted}](name=UrZedM8,realm=NA,application-id=3ErqAdtq,discussion-id=V9ypQafn,comment-id=000000000000000000000000,timestamp=2017-06-21T20:50:19.070+0000) > > I don't think Anivia has any bad match ups lol. In general, long range mages screw Anivia the hardest. Particularly Xerath. It's so hard to do anything in a Xerath lane. Then, there's a few other assorted bad or bad-ish matchups. All this from experience (rank 6 Anivia, been playing her on and off since I was learning the game -- she was my first main, back in S3). Gangplank is a pretty bad matchup. He can shove just as easily as you, has more global pressure, scales differently but just as well (or better?). And on top of that, he can be K from your stun so you can't fish for q's and expect to get in range for an E follow-up, and his barrel combo outranges you in lane (and, you're anivia, good luck beating him on the aa timing). Luckily GP mid is not too common. Kat is hard pre-6 because she can Q poke you for free every time; if you Q, she jumps on you and you can't retaliate. If you don't, you do no dmg. Still wouldn't call it bad because you can take tele and just shove post-6, especially if your jg gives you blue. Fizz has a similar deal where you can't Q preemptively or he'll playful/trickster on you. Although, it is possible to stun him as he comes out of his Q and before he E's, if you double tap Q fast enough behind you.
: Does sound like an interesting concept, and it makes enemies have to go through less walls to fight Yasuo, while giving Yasuo the outplay potential given by the wind wall. A few questions on the change though: * When W is fully charged, would Yasuo get both the shield and the wind wall? * Will there be any changes to wind wall, such as width, duration, and where it appears when cast? An issue a lot of players have is that the wind wall starts on Yasuo's model, causing him to block projectiles that normally would've hit. * Any other ideas you may have? You're on the right path and have good ideas.
> [{quoted}](name=Legacy Hydralpha,realm=NA,application-id=3ErqAdtq,discussion-id=TF9ZExOw,comment-id=0001,timestamp=2017-06-19T19:59:09.211+0000) > > * Any other ideas you may have? You're on the right path and have good ideas. Two other ideas were: - Same idea of moving shield to W, remove wind wall entirely, and make any ability that hits the shield but does not break it fizzle (essentially, combining the shield and the wind wall). I don't like this version because it removes team utility, which Yasuo is already lacking in, leaving him with a much worse fallback pattern if he is behind -> more feast or famine. - Move flow to W, remove the shield entirely, lower Wind Wall's cooldown but give it hp, so it's possible to burst through the wall -- the wall now functions like a directional shield. I like this more. It also rewards Yasuo for blocking low damage CC abilities instead of high damage spells, which I think is less frustrating for the opponent (it feels better to chunk someone than just cc them). It also gives the opponent room to respond by putting a CC spell right after a damage spell, so the CC is guaranteed even if the damage gets blocked by the wall. The downsides are, (1) it's even more imbalanced ranged vs melee, (2) I haven't spent too much time thinking through this one, so there might very well be unintended consequences, and (3) there's fewer tuning levers than the version I suggested in the OP, so it might be harder to balance. --- Overall the version in the OP is the one I'm happiest with, hence posting it :P I do have thoughts on other champs, some of which you can see in my post history (most of which are irrelevant because Riot has addressed the champ in one way or another). You can expect a Diana post (shorter than this one) soonish.
: Tf occasionally also, and on hit bard
> [{quoted}](name=PureSilvrr,realm=NA,application-id=3ErqAdtq,discussion-id=5HhNLKYi,comment-id=000900000000,timestamp=2017-06-21T20:23:46.858+0000) > > on hit bard Paging Riot MEMEMEMEMEME
Rioter Comments
FK LANA (EUNE)
: Meddler, when i asked you some time ago about Rengar and Garen updates you said that while nothing was planned for Rengar, you were planning to work on something for Garen. "Could be soon, could be world's patch". World's patch is approaching if I recall correctly, any updates?
wasn't that the armor shred on spin to win?
: Most likely exploring another way for him to re-position soldiers or a steroid for him to optimize around.
> [{quoted}](name=Wav3Break,realm=NA,application-id=A7LBtoKc,discussion-id=HsZurxEO,comment-id=00010000,timestamp=2017-06-20T05:49:21.757+0000) > > Most likely exploring another way for him to re-position soldiers or a steroid for him to optimize around. So, like, they rush back to him and give a shield, yes? And then, we can just change his ultimate to pull enemies together, and rename it to Command: shockwave, and... I jest, but in seriousness, please be careful of overlap with Ori.
AmazoX (EUW)
: > [{quoted}](name=Hyrum Graff,realm=NA,application-id=3ErqAdtq,discussion-id=TF9ZExOw,comment-id=00060001,timestamp=2017-06-20T04:31:45.068+0000) > > Thank you for your... contribution. {{champion:161}} I'm sorry but this concept is a harsh nerf to Yasuo that will make him unplayable, No one will be able to succeed with this concept at High ELO games, High ELO players already know how to play around Yasuo, I'm talking about Diamond+ Limiting a basic ability with something that a player cannot control is a very bad idea.
> [{quoted}](name=AmazoX,realm=EUW,application-id=3ErqAdtq,discussion-id=TF9ZExOw,comment-id=000600010000,timestamp=2017-06-20T05:55:35.418+0000) > > I'm sorry but this concept is a harsh nerf to Yasuo that will make him unplayable, No one will be able to succeed with this concept at High ELO games, High ELO players already know how to play around Yasuo, I'm talking about Diamond+ I think it only looks like a nerf because I didn't emphasize that it would come with a significant numbers buff. As I said elsewhere, I could easily imagine doubling the shield value, maybe even tripling it at max flow. Additionally, the W cooldown would be much shorter, although of course using it early means you don't get wind wall. > Limiting a basic ability with something that a player cannot control is a very bad idea. I'm not certain what you mean. Essentially this gates wind wall behind a resource. In some sense, flow is not very different from energy. Are energy champs all inherently a bad idea?
: Does sound like an interesting concept, and it makes enemies have to go through less walls to fight Yasuo, while giving Yasuo the outplay potential given by the wind wall. A few questions on the change though: * When W is fully charged, would Yasuo get both the shield and the wind wall? * Will there be any changes to wind wall, such as width, duration, and where it appears when cast? An issue a lot of players have is that the wind wall starts on Yasuo's model, causing him to block projectiles that normally would've hit. * Any other ideas you may have? You're on the right path and have good ideas.
> [{quoted}](name=Legacy Hydralpha,realm=NA,application-id=3ErqAdtq,discussion-id=TF9ZExOw,comment-id=0001,timestamp=2017-06-19T19:59:09.211+0000) > > Does sound like an interesting concept, and it makes enemies have to go through less walls to fight Yasuo, while giving Yasuo the outplay potential given by the wind wall. A few questions on the change though: > > * When W is fully charged, would Yasuo get both the shield and the wind wall? Yes. > * Will there be any changes to wind wall, such as width, duration, and where it appears when cast? An issue a lot of players have is that the wind wall starts on Yasuo's model, causing him to block projectiles that normally would've hit. This is a tricky one. About 3 years ago, I made my first post complaining about Wind Wall. You can find it in my history if you want, but it proposes: > Give windwall a short "charge up" time - essentially, any ability I cast before he casts wind wall, won't be blocked. If I'm silly enough to cast an ability after I see yasuo cast wind wall, I deserve to have it blocked. In practice, the kind of delay I'm talking about is making the windwall not block projectiles until it reaches its final position. Then I made another post about Wind Wall [here](https://boards.na.leagueoflegends.com/en/c/gameplay-balance/okxoGE5U-whats-wrong-with-wind-wall-according-to-riot-champion-designer-zenonthestoic) which you should read because it's not that long and I don't want to quote it. Following that post, Kench did actually receive some buffs, but they didn't decide to put the shield at the end of the cast. I pinged Zenon about it (I thought on his ask.fm, but I can't find the post) and asked him why not? Turns out that it felt bad for the Tahm player. There's a lot of things in League that are this way. The most widespread is turn speed. In League, champs change direction instantly; compare to dota where it takes time to turn. Dota's design makes ranged vs melee much easier to balance, since you can't kite *and* do dps the same way you can in league, like the videos in [this thread](https://www.reddit.com/r/leagueoflegends/comments/4445i8/remember_that_36_attack_speed_kogmaw_kiting_video/). But, it's so much less fun to play marksmen, in my opinion. So League doesn't do it, even though it makes the game harder to balance. I suspect it's the same thing with Wind Wall. yes, it's frustrating for opponents. Yes, I would personally like to put a delay on it. But I think if we do that, the ability just feels bad to use, and we might as well get rid of it for something better. I'm not entirely opposed to that, but here I'm trying to keep the scale small. > * Any other ideas you may have? You're on the right path and have good ideas. A couple but I'm way too tired to expand upon them right now. I'll mark this notification as unread to remind me to finish responding later.
: forgot {{champion:201}} as well
Might want to re-read the first line of the comment to which you are replying :P
AmazoX (EUW)
: This is so bad.
> [{quoted}](name=AmazoX,realm=EUW,application-id=3ErqAdtq,discussion-id=TF9ZExOw,comment-id=0006,timestamp=2017-06-20T03:11:49.978+0000) > > This is so bad. Thank you for your... contribution. {{champion:161}}
: How is this a rework? It's just a nerf.
> [{quoted}](name=DunkinNoobs,realm=NA,application-id=3ErqAdtq,discussion-id=TF9ZExOw,comment-id=0007,timestamp=2017-06-20T03:32:59.083+0000) > > How is this a rework? It's just a nerf. It's a rework because it changes how his kit functions. It would be a nerf if the numbers stayed the same, but they wouldn't. I could imagine doubling, maybe even tripling the shield. W cooldown is likely about half, too, (although if you use it on cooldown, you won't get wind wall).
Sub HeroCro (EUNE)
: Uhm No...
> [{quoted}](name=Sub HeroCro,realm=EUNE,application-id=3ErqAdtq,discussion-id=TF9ZExOw,comment-id=0003,timestamp=2017-06-19T21:14:46.910+0000) > > Uhm No... Thank you for your... contribution. {{champion:161}}
: nice ender's game reference btw.
> [{quoted}](name=crippler38,realm=NA,application-id=3ErqAdtq,discussion-id=f7APALMt,comment-id=000000000000000000010001000000000000,timestamp=2017-06-20T00:24:48.939+0000) > > nice ender's game reference btw. Thanks. I have the [[IF]](https://en.wikipedia.org/wiki/List_of_Ender%27s_Game_series_organizations#International_Fleet) tag, too :)
: forgot the bakers passive anyways
And shen, fiora, braum, and teemo. And fizz, elise, vladmir, and xayah, if you include champs who can dodge an aa mid flight. And any champion with a shield, if you include champs who can block the damage mid-flight. What about champs with damage reduction? It doesn't stop the AA, but it does react to it. Should we say Warwick has a way to react to an auto? What about any champ with a stun or suppression? Maybe they can't react to an individual auto, but if the enemy is in *range* to auto, they're probably in range to get CC'd too. For that matter, if they're in range to auto, they're probably in range to get bursted, too. --- This is what I meant when I said I didn't *exactly* disagree. The original parent comment is correct in that many champions do not have a way to react to an auto once it's been fired. But it implies that this is the end of the story, which really isn't true. You have to consider the bigger picture sometimes. Like, say we made a champ who has no abilities. Their autoattacks vs champions don't do damage; instead, they create a tether which breaks if you move outside your aa range. The tether completes in 4 seconds and deals 100% max hp true damage. Finally, they have a passive which makes them lose all bonus HP and armor, so they can't get any tankier than they naturally are. On one hand, that's completely broken. Targeted 100% max hp true damage. On the other hand, you have to stay within range of your target for 4 seconds, and you have no other abilities or autoattacks. The proper counterplay is "kill this champion while they're forced to stay in range of you." In some ways, that's what adcs are like, except instead of the damage in a burst after a tether, it's over time via aa's. Sure, there's no counterplay to the autoattacks specifically, but the counterplay is that they need to stay in range to deal damage the entire time, and the champions themselves are generally fragile.
kile147 (NA)
: Autospelling? Spell attacking?
> [{quoted}](name=kile147,realm=NA,application-id=3ErqAdtq,discussion-id=LXE2apIO,comment-id=000100000000000100000000000000000001,timestamp=2017-06-20T01:21:41.560+0000) > > Autospelling? Spell attacking? Autocasting! Fun fact: Quinn Q is the only ability in the game to prevent scripting. But, it doesn't work on champions.
: If you nerf his w/passive that hard you have to compensate somewhere else with a buff
> [{quoted}](name=wrecksauce890,realm=NA,application-id=3ErqAdtq,discussion-id=TF9ZExOw,comment-id=0004,timestamp=2017-06-19T21:15:12.271+0000) > > If you nerf his w/passive that hard you have to compensate somewhere else with a buff I intentionally left numbers out of this equation, because I didn't want them to be the focus of the thread. It's hard to know how much of a compensation buff he would need. Certainly(T) the shield value. I'd imagine also the W cooldown is much lower since it's flow gated and yasuo has a reason not to want to cast it early (access to wind wall). Other places (duration, flow generation?) I mentioned some of in the post, but I'd really need to test those to see what makes sense.
Kriske (NA)
: Those are three champions who were designed to Block AA's, Intentionally take AA's and Dodge AA's. That is installed in their KITS. Other than that, you can not dodge auto attacks, block auto attacks.
> [{quoted}](name=Kriske,realm=NA,application-id=3ErqAdtq,discussion-id=f7APALMt,comment-id=0011000000010001,timestamp=2017-06-19T20:45:27.202+0000) > > Those are three champions who were designed to Block AA's, Intentionally take AA's and Dodge AA's. > > That is installed in their KITS. Other than that, you can not dodge auto attacks, block auto attacks. Yeah, I was being glib. I don't disagree exactly.
: ur dirty.
> [{quoted}](name=crippler38,realm=NA,application-id=3ErqAdtq,discussion-id=f7APALMt,comment-id=0000000000000000000100010000,timestamp=2017-06-19T18:46:51.429+0000) > > ur dirty. I'll take that as a complement :)
Rioter Comments
: > [{quoted}](name=Mhihnj,realm=EUW,application-id=3ErqAdtq,discussion-id=LXE2apIO,comment-id=0001000000000001000000000000,timestamp=2017-06-19T18:14:12.530+0000) > > so... are they autoattacking or spell casting? Yes
Mhihnj (EUW)
: so... are they autoattacking or spell casting?
> [{quoted}](name=Mhihnj,realm=EUW,application-id=3ErqAdtq,discussion-id=LXE2apIO,comment-id=0001000000000001000000000000,timestamp=2017-06-19T18:14:12.530+0000) > > so... are they autoattacking or spell casting? Yes
: Yeah, If Riot had the resources, they might do a set of goals and tasks and campaign as tutorials for CC types, last-hitting, items and stuff. There's so many topics. Also when we are at it, what does Supression even mean? It feels like stun that is usually chanelled by user. Is it really just that or is there something which makes it more than stun?
> [{quoted}](name=Velzard of Koz,realm=EUNE,application-id=3ErqAdtq,discussion-id=LXE2apIO,comment-id=00030000,timestamp=2017-06-19T15:58:46.462+0000) > > Yeah, If Riot had the resources, they might do a set of goals and tasks and campaign as tutorials for CC types, last-hitting, items and stuff. There's so many topics. > > Also when we are at it, what does Supression even mean? It feels like stun that is usually chanelled by user. Is it really just that or is there something which makes it more than stun? http://leagueoflegends.wikia.com/wiki/Stun#Suppression tl;dr Not removed by Mikael's or cleanse, duration not reduced by tenacity.
Mhihnj (EUW)
: I didn't know disarm existed tbh.
> [{quoted}](name=Mhihnj,realm=EUW,application-id=3ErqAdtq,discussion-id=LXE2apIO,comment-id=0001000000000001,timestamp=2017-06-19T13:56:15.871+0000) > > I didn't know disarm existed tbh. Pretty sure mumu R is the only disarm, unless you count polymorph (disarm/slow/silence)
: Shaco pre rework, on one auto did. 120% of his total AD base. 270% crit damage with 100% crit chance. and static shiv damage on top of that. Meaning that Shaco could, with say 300 AD (not hard to get, it's an even number) do on one auto attack 972 physical damage, plus the static shiv damage, plus the tiamat proc for another 300, plus the E damage which would have its base damage plus 100% of his bonus AD PLUS 20% more damage if he were behind someone. Plus thunderlords. All this from an auto attack, taimat active, and 2 shiv poison toss. Callin that slow? I could oneshot people before they could blink.
> [{quoted}](name=crippler38,realm=NA,application-id=3ErqAdtq,discussion-id=f7APALMt,comment-id=00000000000000000001,timestamp=2017-06-19T02:46:50.884+0000) > > Shaco pre rework, on one auto did. > > 120% of his total AD base. > > 270% crit damage with 100% crit chance. > > and static shiv damage on top of that. > > Meaning that Shaco could, with say 300 AD (not hard to get, it's an even number) do on one auto attack > > 972 physical damage, plus the static shiv damage, plus the tiamat proc for another 300, plus the E damage which would have its base damage plus 100% of his bonus AD PLUS 20% more damage if he were behind someone. Plus thunderlords. > > All this from an auto attack, taimat active, and 2 shiv poison toss. > > Callin that slow? I could oneshot people before they could blink. There is a no-boots nocturne build that I call ONE SHOT NOC. In practice mode, I tested the combo on a dummy. It did just over 1800 damage in half a second. R-Q-AA--hydra-AA-gunblade-ignite Build is triforce, ravenous hydra, gunblade, and all 3 lethality items. You go thunderlords and every damage mastery, and lethality reds and quints. Full combo includes prepping edge of night's spell shield, so even though you're squishy AF it's hard to kill you through double SS. Play mid or top. Rush triforce and ionian boots for mana and cdr. Then get the lethality items in whatever order you want. I usually buy a poacher's dirk and sit on it. It takes forever to get a chance to poach camps, but it also takes forever to build 3 full items so that's fine. Finish off your build with hydra and gunblade, selling your boots for whichever you get last (by the time you finish all 3 lethality items you have a lot of out of combat MS and you have triforce/ghostblade/Q for in combat MS (not that you really need it, you're ONE SHOT NOC).
: You literally cant react to an auto.
> [{quoted}](name=Afk Warding,realm=NA,application-id=3ErqAdtq,discussion-id=f7APALMt,comment-id=00110000,timestamp=2017-06-19T08:40:49.126+0000) > > You literally cant react to an auto. FACE THE WIND Ok. Imagine if I had a real weapon.
Sw4g3tti (EUNE)
: So assassins are not allowed to 1-shot but marksmen are?
Shortly after the marksman update I was playing cait mid. I got pretty fed, and then full build (lvl 16 I think). The enemy team had a vayne jungle (the devourer rageblade thing), but she'd fallen pretty far behind (lvl 14 with 4 completed items counting boots, none of them defense). I was splitting top (near inhib tower) as my team did baron (we also had 3 or 4 drags at that point). Enemy team thought they'd collapse on me. I had RFC charged. Vayne stepped on a trap. I right clicked. She ded.
: My thought process whenever I lane against a pantheon.
Pick karma. Max Q; R-W exclusively. Build your choice of AP/Tank/support. Thank me later.
Eedat (NA)
: https://www.youtube.com/watch?v=WWaLxFIVX1s
> [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=KTFXA2RW,comment-id=00000000,timestamp=2017-06-13T02:49:23.389+0000) > > https://www.youtube.com/watch?v=WWaLxFIVX1s http://nooooooooooooooo.com/
Rioter Comments
makkii (NA)
: > [{quoted}](name=Hyrum Graff,realm=NA,application-id=3ErqAdtq,discussion-id=19YH8pa1,comment-id=0001000000000003,timestamp=2017-06-10T23:29:34.511+0000) > > Lifesteal isn't about outplaying burst alone, it's about burst vs poke. > > Marksman need to be in aa range for an extended duration to be effective, and need relatively squishy builds to be effective. That's a necessary trade-off for best in game dps (not the only tradeoff). > > This means they need to be full hp at the start of a fight, or they'll just get popped before they can contribute (in comparison, a mage can drop a full rotation and die, and still be at least a little useful). > > In-combat sustain is a still-important but secondary contribution. But a more reasonable 15-25% lifesteal average fits this situation perfectly, but adc's nowadays be running 40-70% lifesteal with no legitimate level of tradeoff, and are healing half the damage done to them in middle of a fight. Its to the point where an adc will be at 10% mid teamfight and your one ability away from dispatching them for your team, then 2 people on the other team keep you cc'd for 2-4 seconds while the adc attack moves behind them and they are back to 50% hp, which means it will take another rotation to bring them down provided you unload that exact second....thats when lifesteal is too much.
> [{quoted}](name=makkii,realm=NA,application-id=3ErqAdtq,discussion-id=19YH8pa1,comment-id=00010000000000030000,timestamp=2017-06-11T00:22:15.707+0000) > > But a more reasonable 15-25% lifesteal average fits this situation perfectly, but adc's nowadays be running 40-70% lifesteal with no legitimate level of tradeoff, and are healing half the damage done to them in middle of a fight. > > Its to the point where an adc will be at 10% mid teamfight and your one ability away from dispatching them for your team, then 2 people on the other team keep you cc'd for 2-4 seconds while the adc attack moves behind them and they are back to 50% hp, which means it will take another rotation to bring them down provided you unload that exact second....thats when lifesteal is too much. I agree with you that lifesteal is a bit much right now, but it's hard to take you seriously when you say "adcs are running 70% lifesteal with no legitimate level of tradeoff." The only way to run 70% lifesteal is {{item:3153}} {{item:3812}} {{item:3072}} {{item:3139}} with lifesteal runes and masteries. And I wouldn't be surprised if that build heals less than {{item:3153}} {{item:3072}} {{item:3031}} {{item:3046}} simply because you're doing less damage to heal off of.
Tulare (NA)
: As I like my support Janna with all three of the items that build out of Aether Wisp. {{champion:40}} : {{item:3113}} >>> {{item:3504}} {{item:3285}} {{item:3100}} . Unfortunately, I've come to realize that in a typical game, by the time I'm able to afford them, the opportunity to effectively use them has passed. I've conceded the need to buy more effective, budget items to let me effectively contribute throughout the whole game.
Mejais gives you more MS for cheap :)
: > [{quoted}](name=TheSpiritWalker,realm=NA,application-id=3ErqAdtq,discussion-id=kP2wZQue,comment-id=00080000,timestamp=2017-06-09T19:09:43.530+0000) So first of all thanks for answering my questions, I'm still curious about some things though > 2. I was pretty good at it so I wasn't calling for it much until I got into high elo. When I was lower elo I could claim I was a smurf and most people believed it. In high elo every so often ( maybe 1/30 games) someone would say something. So I'm a bit confused by this, you place an emphasis about how damaging to the game and people you were playing with that you were scripting, but if they can't even notice it, how much damage does it really do? As far as they are concerned how you playing the game any worse than someone who is naturally d2 playing the game? As long as they don't feel cheated what's the difference? > 4. Yes, The top 4 are Xerath, Cassio, Lee Sin and Vayne. Right below them are Caitlyn and Zed Caitlin scripts? Are you allowed you tell what exactly those would do? I can sort of imagine what the scripts for the other champions here can do but not so much for caitlyn. > 5. While I was scripting I Played a ton of Kindred, Renekton/Riven (Their scripts allowed perfect animation cancels and ability usage). I actually don't play them anymore now that I am playing normally and my main champion right now is Darius So due to the capabilities of your scripts, were there champions who were particularly easy to deal with? Were there champions who were particularly hard to deal with?
> [{quoted}](name=manbearswine,realm=EUNE,application-id=3ErqAdtq,discussion-id=kP2wZQue,comment-id=000800000000,timestamp=2017-06-09T19:26:43.598+0000) > > Caitlin scripts? Are you allowed you tell what exactly those would do? I can sort of imagine what the scripts for the other champions here can do but not so much for caitlyn. Adding on to what OP said, Cait has a ***TON*** of power in her AA animation, which is one of the shortest in the game. Try orb walking with her in practice tool. You can cancel her AA's SO early. This is most important in lane where, combined with your range, it allows you to get off aa harass that no other adc could do without being poked back at.
Rebonack (NA)
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=19YH8pa1,comment-id=00010000,timestamp=2017-06-10T15:46:32.013+0000) > > dps champs need it in order to be able to outplay burst and still be able to contribute to a fight Outplaying burst as a Marksmen should be coming from good positioning and a Support with a modicum of awareness. This coming from a Kog OTP.
> [{quoted}](name=Rebonack,realm=NA,application-id=3ErqAdtq,discussion-id=19YH8pa1,comment-id=000100000000,timestamp=2017-06-10T15:52:33.140+0000) > > Outplaying burst as a Marksmen should be coming from good positioning and a Support with a modicum of awareness. This coming from a Kog OTP. Lifesteal isn't about outplaying burst alone, it's about burst vs poke. Marksman need to be in aa range for an extended duration to be effective, and need relatively squishy builds to be effective. That's a necessary trade-off for best in game dps (not the only tradeoff). This means they need to be full hp at the start of a fight, or they'll just get popped before they can contribute (in comparison, a mage can drop a full rotation and die, and still be at least a little useful). In-combat sustain is a still-important but secondary contribution.
: All chat the show ended back in December. We pulled this segment back out of the show to make it its own thing again!
Could you put the videos online somewhere else please? One of my anti-tracking add-ons is blocking the video from loading and I would prefer not to disable it.
: Can you guys please check out sivir.. she has lost her entire purpose... 500 range, gets bullied in lane by literally everyone. low base atk speed..so her dps is quite bad, and her utility is not even that good, ashe/varus has better ultis.
> [{quoted}](name=SSJ CARROT,realm=EUW,application-id=A7LBtoKc,discussion-id=VLu215QO,comment-id=0006,timestamp=2017-06-08T17:34:06.318+0000) > > Can you guys please check out sivir.. > she has lost her entire purpose... 500 range, gets bullied in lane by literally everyone. low base atk speed..so her dps is quite bad, and her utility is not even that good, ashe/varus has better ultis. The purpose of sivir is to splitpush, then ult to run the wave down toward their turret and take it before the enemy team realizes what happened.
: Some regions (EU) have a New Player board, which I'm interested in. If you have ideas on helping new players that way we'd love to hear about it over on the [Boards Community & Moderation](https://boards.na.leagueoflegends.com/en/c/community-moderation) sub-board.
> [{quoted}](name=Deep Terror Nami,realm=NA,application-id=3ErqAdtq,discussion-id=3TxkxEtF,comment-id=0000,timestamp=2017-06-07T18:27:38.044+0000) > > Some regions (EU) have a New Player board, which I'm interested in. If you have ideas on helping new players that way we'd love to hear about it over on the [Boards Community & Moderation](https://boards.na.leagueoflegends.com/en/c/community-moderation) sub-board. If that ends up happening, I'd like to see something more like /r/summonerschool, targeted at anyone who wants to improve rather than only newbies specifically.
: Most common causes of death, the bronze edition: 1. Stop overextending for CS and objectives. If you're alone, and you don't know where the enemy team is, _you're overextended_. Stay behind your active wards. Move with groups to establish more vision. When doing the latter, try to creep up behind your minion wave, as this also gives you vision. 2. Stop hard pushing without flash, unless 1) the enemy doesn't have flash or you know you win an all in, 2) you know where every member of the enemy team is, including the jungler. 3. Stop treating your tower as if it makes you immortal. If you know you're about to get three man dived, ping for help and back off until help arrives. Sometimes, this means straight up sacrificing your tower. That sucks, but it's better than giving up your tower _and_ your life. 4. Stop trying to contest objectives you can't actually contest. I'm looking at you, dragons. You're not going to successfully contest a dragon 3v5, so give it up and try to take an objective elsewhere. There's no point in three of you dying for a failed attempt on an ocean drake. (Caveat: if your jungler wants to suicide steal while you do this, that's acceptable.) 4a. Also stop trying to contest objectives when you're way behind. If it's 20-40, _you're not going to successfully fight for that air drake_. Stop it, give it up. Again, have your jungler attempt a solo steal while you trade the drake for pressure and objectives. 5. Stop trying to fight without the rest of your team. You're not going to win a 4v5. If your idiot teammate gets caught out and dies, don't chase after and try to avenge him in a blaze of scornful glory. It's not going to work. You're all going to die. Fall back and regroup until your teammate respawns. 6. Stop trying to save idiot teammates. Unless you're damned well sure you can save your mid laner, or unless they're _way_ more valuable than the rest of your team, don't sacrifice yourself to save them when they do something stupid. Odds are, both of you will just die. 7. Stop overstaying after securing an objective. If you've got the tower, the inhibitor, whatever, and you're all low on health/cooldowns or have a ton of gold to spend, back, reset, and prepare for the next push. _Don't stay_. You're only giving your opponent an opportunity to get back into the game by fighting you at your weakest. 8. Stop fighting when you've a ton of gold on you. _Even if you're ahead_, you're only giving your opponent the chance to get back into the game with a crucial shutdown. Don't do that. Stop it. Stop getting greedy. Cash out and come to the next fight even stronger. 9. Stop chasing deep into unknown territory, unless you're 100% sure where every member of the enemy team is. Odds are, that guy you're chasing is running toward his nearest teammate. If you don't know where you're going, _stop_ chasing. You're essentially overextending. All right, that's all I can think of off-hand. Any more?
> [{quoted}](name=jpersinne,realm=NA,application-id=3ErqAdtq,discussion-id=cBGecw0k,comment-id=000f,timestamp=2017-06-07T16:25:28.465+0000) > > All right, that's all I can think of off-hand. Any more? Not to that list, but in terms of general tips I'll add 10) If you have a chance to take a tower, TAKE IT. There are exceptions to this rule but (especially in bronze) they are few and far between. There is so much team-wide gold locked up in towers; choosing not to take a tower just so you can have a little more kill pressure over your lane opponent is a rather selfish option.
: Give Zilean a VU, and make it an event.
They did this last year... ###### ...err, will have done it last year ;)
: Yes and no. Thats cool to know it exists (albeit a bit old) and it mentions the basics which is nice for pure newbs and i like that, but i mean things like "how to cs when you're being pushed under tower" and "what makes a good gank vs a bad gank" stuff that someone even at level 30 and playing for a year or two, could still learn and improve on. This is neat tho imma send this to some friends i want to get into league now that i've told them all that runes junk intimidating them will be gone next year!
> [{quoted}](name=StarGuardianWeeb,realm=NA,application-id=3ErqAdtq,discussion-id=Ui1UURIG,comment-id=00020000000000020000,timestamp=2017-06-07T18:55:59.599+0000) > > I mean things like "how to cs when you're being pushed under tower" and "what makes a good gank vs a bad gank" stuff that someone even at level 30 and playing for a year or two, could still learn and improve on. I agree this would be cool, but also I don't think it's really necessary to be part of the tutorial. It's the kind of thing you can more easily learn through experience, and honestly, if you make it to lvl 30, there's a much higher chance that you're going to start looking that kind of stuff up online.
: I need it too. Cant u upload it somewhere on mediafire or such file uploading sites?
> [{quoted}](name=killzonefury619,realm=EUNE,application-id=osqw6G4M,discussion-id=KjweMnBM,comment-id=000300010000000000000000,timestamp=2017-06-06T16:09:36.558+0000) > > I need it too. Cant u upload it somewhere on mediafire or such file uploading sites? hmm. Turns out mediafire only allows file upload, not folder upload, and I'm not typing in all the folder names by hand. Any other sites with high amounts of free space? My League folder is 8.8GB.
Doozku (NA)
: Rakan is too dependant on Xayah to be effective on his own
There are already certain champs that synnergize well or not. According to champion.gg -- which I know is inaccurate, but I don't know what other site offers this data -- Lucian has a 48.18% winrate. --- | Champion| || | Winrate overall ||||| Winrate with Lucian | |-|-|-|- | Soraka |||| 51.51% ||||| 48.96% | | Leona |||| 50.47% ||||| 49.62% | | Veigar |||| 47.72% ||||| 49.10% | --- - Raka's winrate is better than Leo, but Luc/Leo wins more than Luc/Raka. - Luc/Veigar wins more than either Lucian or Veigar overall. - Cait/Rakan combo is the opposite: (Rakan: 47.63%. Cait: 51.95%. Cait-Rakan: 45.93%) My point is, just because the buffs are in Rakan's kit, isn't necessarily a problem. IF Rakan naturally synnergize well with adcs other than Xayah, while Xayah synnergized about the same with other supports, it'd be completely fine to put all the buffs in Rakan's kit and none at all in Xayah's. I'm not claiming this is the case. Anecdotally, it seems Rakan's a little weak overall. I'm just saying, it's not *inherently* problematic to have the bonuses be distributed unevenly. > http://champion.gg/champion/Lucian/ADC http://champion.gg/champion/Soraka/Support http://champion.gg/champion/Leona/Support http://champion.gg/champion/Veigar/Support http://champion.gg/champion/Caitlyn/ADC http://champion.gg/champion/Rakan/Support
: > [{quoted}](name=UnboundHades,realm=NA,application-id=3ErqAdtq,discussion-id=OoinYnaJ,comment-id=0000,timestamp=2017-06-07T17:42:15.392+0000) > > someone just got cut in half by an enraged noxus general and your a tiny minion wouldn't you be scared? Makes sense, but as Dolphino said, it's doesn't do anything, except in rare cases where you're super low and minions would kill you. Anyway, thanks for the reply, that just confirms my doubts.
> [{quoted}](name=le un le seul,realm=NA,application-id=3ErqAdtq,discussion-id=OoinYnaJ,comment-id=00000000,timestamp=2017-06-07T17:48:49.837+0000) > > Makes sense, but as Dolphino said, it's doesn't do anything, except in rare cases where you're super low and minions would kill you. > Anyway, thanks for the reply, that just confirms my doubts. As others said, it's not a big power difference and it feels really cool, so why not? It's like the cool particle effect on Garen's ult.
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Hyrum Graff

Level 30 (NA)
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