: i got back to honor 2 in like 3 days. All I did was say ggwp and gj and i guess the system considered that enough.
The amount of checkpoints you get is hard capped by time, its literally not possible to get multiple checkpoints within 3 days. Checkpoints come at I believe it is 2 week intervals. So absolute minimum from honor 1 to honor 2 is 8 weeks.
: can the enemy see Evelyn's charm?
Not only can they see her charm, but it also point's an arrow directly towards her when it activates.
Rioter Comments
  Rioter Comments
Rioter Comments
: Jhin Buffs?
He had his very very long time in the spotlight I like not seeing him at 35% playrate atleast for a few more patches.
BabyNaix (NA)
: Do you know what is it about bork that makes it so good at dealing with assassins? Is it the extra ad or the life steal or the active part or the cheaper price? So because of bork adc 2017 lul is not a thing any more?
> [{quoted}](name=BabyNaix,realm=NA,application-id=3ErqAdtq,discussion-id=QnQUPHUN,comment-id=00000001,timestamp=2017-04-24T18:14:58.519+0000) > > Do you know what is it about bork that makes it so good at dealing with assassins? Is it the extra ad or the life steal or the active part or the cheaper price? So because of bork adc 2017 lul is not a thing any more? A lot of things. Fervor is the go to choice with warlords being pretty meh, so early lifesteal offsets taking fervor. It life steals based on the damage the 8% current health does so it heals a LOT for such a cheap and efficient item. It makes a smoother power curve since it doesn't rely on getting any other items to make it good "like IE" The active is SUPER strong now. Just all these things has made bork incredibly strong. So many champs can abuse it too. Lucian being able to double proc it, ashe varus cait all building hurricane making it hit multiple people. its just a strong item right now. Too strong.
: He was being sarcastic
> [{quoted}](name=PuffDàddyP,realm=NA,application-id=3ErqAdtq,discussion-id=QnQUPHUN,comment-id=0001000000000000,timestamp=2017-04-24T18:13:10.820+0000) > > He was being sarcastic I'm aware that's why i replied saying it wasn't that unbalanced on melees.
ybuR (NA)
: Yeah because when lethality was busted it was super fair and balanced on melee
> [{quoted}](name=ybuR,realm=NA,application-id=3ErqAdtq,discussion-id=QnQUPHUN,comment-id=00010000,timestamp=2017-04-24T18:08:51.309+0000) > > Yeah because when lethality was busted it was super fair and balanced on melee It really wasn't that terrible on melees. if it was nerfed cause of melees it wouldn't have been nearly hte same amount of nerfs.
BabyNaix (NA)
: How come we don't see as much assassins as earlier in the season
a big reason is that adc's got lethality items gutted.
: The current meta must be the most toxic inducing I've seen
This is one of those things that is just poor knowledge, you have ample ways to avoid being ganked while getting xp / gold. Your wards are not even close to your only tool for defending yourself. Every single ward on the map helps you defend against ganks in your lane. Where your jungler is positioned helps you defend against ganks in your lane. Where the enemy jungler was spotted last helps you defend against ganks in your lane. How your enemy laner is playing helps you defend against ganks in your lane. You probably just arent using your full arsenal of tools if you think you can't do anything against junglers to keep yourself safe.
Annoxis (EUW)
: @Riot : What is Xayah's individual niche meant to be ?
xayah is a zoning control adc, she sets up areas you dont want to fight in and tries to make you fight in them resulting in multiman roots and big damage. In a way similar to caitlyn but not specifically for sieging more mid fight zone control. Also more healthy and better counterplay than caitlyn traps.
Raoul (EUW)
: @Lee SIn Defenders: Name one good reason why Lee Sin needs the ability to dash to wards!
They could make it so he cna only ward hop starting at level 3 W or something. He absolutely needs ward hopping especially mid / late game. However its extremely strong early game so maybe nerfing that would help
: How is it possible for me to drop from d1 to d5 ?
taking 3 weeks off at that high of an elo especialyl if you arent there every season is a HUGE hit to your gameplay. i took a month and a half off when i was D2 and dropped to plat immediately when coming back
: Calling for a nerf to Fiddlesticks' early laning phase(His crows)
his crows are fine on mana cost, 50-90 scaling, along with his drain being literally 120 at max rank, 65 for his Q its fairly comparable to other laners. Lets choose 3 random mids, Syndra, Ekko, Fizz, syndra is 40-80q, 60-100 W and static 50 E, Ekko is 50-90 Q, 50-70 W, 40-80 E. Fizz is 50 Q, 30-70W, and 90-110 E, they are all fairly similar. 275 total combo fiddle, 230 total syndra, 240 ekko, and 230 fizz. to use all of fiddles base spells is actually more mana than the other champions. I also believe all of their ults are 100 idk though. There is a slight difference in that the other champs use their lower cost spells more frequently and thats where it evens out.
: Loving Rakan!
He feels slightly oivertuned his shield is very strong to be able to proc twice.
Sanngriðr (EUNE)
: Would you rather. (Lee sin thread no hating tho.)
They just need to remove the ending lag on his kick that way it isn't a guaranteed Q, the root at the start of it is fine.
: Wukong, the Monkey King; In regards to a potential Diver's update
Honestly all the spells seem really nice and work well with his trickster identity, but it is a little overloaded, you basically just buffed every ability and added some unnecessary power. He is already sort of slippery especially early / mid game, but now he has a movement speed bonus from his passive, his W stealth, and his Ult stealth, ult movement speed increase, and his ult will be way more reliable as an escape as you can just walk towards them ult then cancel ult and the monkey keeps going knocks them up while you are running away stealthed. make it stop dealing damage as soon as he cancels it and take away the movement speed he gains from stealthing. As well as maybe taking away the % health from empowered E. Now we are left with his new passive being untouched, his W changing to current health instead of flat magic, his E and Q being able to be empowered and his ult having a panic escape left in it. Wukong is stronger has a higher skill cap but isn't quite so overloaded
: That's how alot of champions start off like who the fuck was playing {{champion:117}} till recently?? NOBODDYYYYYYYY sheep im telling you Im betting he could potentially hit the LCS or at least become popular in Korea which will get the play rate going in motion
> [{quoted}](name=Yeezy Taught you,realm=NA,application-id=3ErqAdtq,discussion-id=047QqMrs,comment-id=00000000,timestamp=2017-03-24T23:56:37.176+0000) > > That's how alot of champions start off like who the fuck was playing {{champion:117}} till recently?? NOBODDYYYYYYYY sheep im telling you > > Im betting he could potentially hit the LCS or at least become popular in Korea which will get the play rate going in motion Doubtful but who knows.
: So the scarecrow has 60% winrate mid
he has literally the lowest play % out of the mid laners listed on Op.GG, who cares if his winrate is high its probably only OTP who have hundreds of games who were put mid as secondary role who have played him.
ursachio (EUNE)
: When I know if I mastered ryze?
you never really master a champion tbh, but a good tell sign you are extremely proficient with a champion is when you know all of their CD's Damage range and all that with 0-40% cdr, as well as knowing within 50 damage whether or not you are going to kill someone. Knowing how to lane vs your counter matchups and so on. If you cant list your champions damage with a rank 3 e w q then you still have things you need to learn. If you cant list a rank 2 W's cooldown with 15% cdr within .1 of a margin error you still have stuff to learn and so on.
Häxel (EUW)
: Suggested Kindred Changes for after Patch 7.9 or Preseason 8 in a Way Riot already did good recently
Honestly kindred is fine, use the mark system to your advantage, mark a lane and gank another lane or mark a lane thats playing forward and force them to play more passively. I do think she could use a slight buff but it isn't with her champion marking. She needs some type of catch up system if she falls behind, something like, rotating between enemy and ally sides, if you miss a mark on the enemy side the next marks should have a chance to spawn on your side instead of the enemy side or something along those lines.
zecastar (NA)
: Fiddlesticks is still completely useless due to his clear/mana costs
yeahh i dont know why they dont just make his E or W do splash damage to monsters or something. Its really the only way to make him viable.
Rustfe (NA)
: Galio PBE - Live Development Dissucssion
I actually think teamfighting is his best stage You can E to catch someone out and quickly follow up with W to taunt 1 or more members then Q and then when your abilities are on CD you have 2 options, ult the diver on your team giving them damage reduction to wreak havoc across the backline of the enemy, or ult your backlne to protect them from divers. When you land your E is off cooldown and rinse and repeat
: Galio...
his ultimat eis very good
Xonra (NA)
: Understanding how a champion works on a basic level is FAR from understanding them to an extent you should be playing them in ranked. For example with me; I play a lot of Rumble top, because I do in fact enjoy him, but I understand who I will have a rough time with matchup wise, I understand who I will be able to beat, I understand at what points I'm strong fully with what items, bad against what items at certain points, when I can stay in and burn someone down and come out at like 40 hp, compared to knowing when to turn tail and run at 70% and about to lose a fight. Long long run on sentence there aside, I understand the champion in a way it is impossible to learn another champion I've never played within just two days, even if I did nothing but play it for two straight days. That is not enough time to learn what runes/masteries work best in a general sense, on top of itemization, on top of matchups, on top of last hitting and animations, and the list goes on. You are lying to yourself if you think you can learn your champion enough to be good at it in 2 days. I mean hell, I've played champs in ranked previously that I shouldn't have and come out with a 3-1 record (that I had no business ending with, but was carried), so that kind of stat line tells me nothing about how good you actually were. It's flat out stupid to first time champs in ranked with no prior playing them at all, and I really wish Riot would just give us a way to stop it. For every time I see people claim "I went 3-1 first timing the new champ" I see those same people's op.gg with the 20% winrate on another they have ONLY ever played in ranked, meaning they first timed it in ranked, and sucked donkey balls at it.
> [{quoted}](name=Xonra,realm=NA,application-id=3ErqAdtq,discussion-id=czLKsqy7,comment-id=00020001000000000000000000000000,timestamp=2017-03-23T21:46:21.853+0000) > > Understanding how a champion works on a basic level is FAR from understanding them to an extent you should be playing them in ranked. > > For example with me; > > I play a lot of Rumble top, because I do in fact enjoy him, but I understand who I will have a rough time with matchup wise, I understand who I will be able to beat, I understand at what points I'm strong fully with what items, bad against what items at certain points, when I can stay in and burn someone down and come out at like 40 hp, compared to knowing when to turn tail and run at 70% and about to lose a fight. Long long run on sentence there aside, I understand the champion in a way it is impossible to learn another champion I've never played within just two days, even if I did nothing but play it for two straight days. > > That is not enough time to learn what runes/masteries work best in a general sense, on top of itemization, on top of matchups, on top of last hitting and animations, and the list goes on. You are lying to yourself if you think you can learn your champion enough to be good at it in 2 days. I mean hell, I've played champs in ranked previously that I shouldn't have and come out with a 3-1 record (that I had no business ending with, but was carried), so that kind of stat line tells me nothing about how good you actually were. > > It's flat out stupid to first time champs in ranked with no prior playing them at all, and I really wish Riot would just give us a way to stop it. For every time I see people claim "I went 3-1 first timing the new champ" I see those same people's op.gg with the 20% winrate on another they have ONLY ever played in ranked, meaning they first timed it in ranked, and sucked donkey balls at it. So what do you think riot should gate champions based on difficulty then? Cause unless you have 300+ games on riven you are not playing her to the "extent you should be in ranked" What about lee? Id say you must need atleast 100 games on him in that case, but then what about champions like annie? Should you only need 10 on her because shes simpler? The fact is gating champions behind experience is never going to happen and should never happen. champions all have different learning curves there is some that take 30 games to be extremely proficient at and some that take 300.
kile147 (NA)
: Almost every new champion has at least one part of their design that is very unique, that's literally part of their core design philosophy. Riot wants every champ to feel different. Galio: -What's the exact range on his passive and what's the best way to CS with it? Hit the middle casters? Maybe I can hit all the melee minions at once to push lane faster? -What passages can Galio Q completely block off for area denial? -How far away from my opponent should I be before I start charging my W? Will the movespeed difference between me and my target be completely covered by the range increase? -Galio's E causes him to hop backwards a short distance, then move forward after a short delay. How should I time that in order to land it properly? How far back does he hop and is it far enough to dodge XX skillshot? -How long does Galio take to land with his ult? Is the travel time dependent on the distance or is it set time? What is my W damage reduction, and how much time will that buy my ally? Galio is one of the simplest champions Riot has released in awhile and there's still a lot of little stuff that you need to get the feel of to be able to do it right in a fast paced game like League of Legends. Maybe 80% of people can pick it up in the first 10 mins of playing him but those people have lost laning phase already due to inexperience, and the other 20% probably need more time to get him right and may take several games. Rather than inconvenience teammates by picking this up on the go why don't we just have people use normals for what it is intended for, a casual environment to test new things in a semi-competitive setting.
> [{quoted}](name=kile147,realm=NA,application-id=3ErqAdtq,discussion-id=czLKsqy7,comment-id=00020001000000000000000100000000,timestamp=2017-03-23T22:40:34.113+0000) > > Almost every new champion has at least one part of their design that is very unique, that's literally part of their core design philosophy. Riot wants every champ to feel different. > > Galio: > -What's the exact range on his passive and what's the best way to CS with it? Hit the middle casters? Maybe I can hit all the melee minions at once to push lane faster? > > -What passages can Galio Q completely block off for area denial? > > -How far away from my opponent should I be before I start charging my W? Will the movespeed difference between me and my target be completely covered by the range increase? > > -Galio's E causes him to hop backwards a short distance, then move forward after a short delay. How should I time that in order to land it properly? How far back does he hop and is it far enough to dodge XX skillshot? > > -How long does Galio take to land with his ult? Is the travel time dependent on the distance or is it set time? What is my W damage reduction, and how much time will that buy my ally? > > Galio is one of the simplest champions Riot has released in awhile and there's still a lot of little stuff that you need to get the feel of to be able to do it right in a fast paced game like League of Legends. Maybe 80% of people can pick it up in the first 10 mins of playing him but those people have lost laning phase already due to inexperience, and the other 20% probably need more time to get him right and may take several games. Rather than inconvenience teammates by picking this up on the go why don't we just have people use normals for what it is intended for, a casual environment to test new things in a semi-competitive setting. Even 10 minutes to learn most of those things is overkill for most higher level players. It takes using the skills once or twice to get a good feel for them. No you arent going to be pulling off fantastic plays immediately, but does that mean every lee player should have to have 100+ games? Or riven players 300+ games to master the mechanics of those champions? Gating a champion based on games played is ridiculous because I guarantee a galio with 10 games plays galio better than a lee with 30 games, as a matter of fact I play galio better than lee and Ive played lee a lot more.
kile147 (NA)
: > Are you telling me when you play a new champion you completely forget every fundamental thing about league of legends? You forget how to cs how to read cd's how to time objectives when you should play forward / back off, any type of game sense ever established in the years youve been playing? A lot of that Game Sense is based around knowing the limits of your champion though. CS'ing with a new champ is hard because I don't know their damage instinctively, I don't know their auto animation, I don't have a feel for the ranges of abilities. When should I lay down a Gangplank barrel in order to get the perfect chain? How does Warwick's Q follow-through dash work when you select a target out of range? How much leeway does Fiora's Q give you when trying to target an opponent's vitals? These are all things that no matter how much you know about the game you can't really get them until you play the champ and know how they work/feel. All it takes is a couple of games of normals to get how to do this stuff, and not understanding it puts you at a massive disadvantage because this is the stuff you need to break the skill **floor** with these champs. Nobody is expecting ranked teammates to be lvl 7 mastery 150+ games with every champ they play, but a feel for the basics of their abilities and damages is necessary to succeed in any elo.
> [{quoted}](name=kile147,realm=NA,application-id=3ErqAdtq,discussion-id=czLKsqy7,comment-id=000200010000000000000001,timestamp=2017-03-23T22:03:59.675+0000) > > A lot of that Game Sense is based around knowing the limits of your champion though. CS'ing with a new champ is hard because I don't know their damage instinctively, I don't know their auto animation, I don't have a feel for the ranges of abilities. > > When should I lay down a Gangplank barrel in order to get the perfect chain? > > How does Warwick's Q follow-through dash work when you select a target out of range? > > How much leeway does Fiora's Q give you when trying to target an opponent's vitals? > > These are all things that no matter how much you know about the game you can't really get them until you play the champ and know how they work/feel. All it takes is a couple of games of normals to get how to do this stuff, and not understanding it puts you at a massive disadvantage because this is the stuff you need to break the skill **floor** with these champs. > > Nobody is expecting ranked teammates to be lvl 7 mastery 150+ games with every champ they play, but a feel for the basics of their abilities and damages is necessary to succeed in any elo. You are naming VERY specific mechanics that most champions do not have. Of course if you hand pick the champions with the most unusual mechanics it will make a huge difference. But There is plenty of champions that are very similar to one another and follow basic guidelines. Galio for example. his Q is very similar to diana Q, except even easier to hit s it goes both sides, his W is pretty simplistic too, hold down a button watch a circle expand and let go when you want to taunt. His E is literally a line skillshot dash like Sejuani Q Vi Q and probably a few other champs. The fact is most champions do not have a very hard skill floor. Galio for one certainly doesnt. The only thing that is even remotely hard is his ult, but if you just are smart even that isnt hard.
: Before we keep circlejerking over Lulu
higher winrate doesn't mean more op. there is a lot more that goes into it than that.
: Good job ignoring the "6th grader in a college game would be a better analogy" part. And, no, champions cannot be compared to equipment in sports. A different pair of shoes does does not change the way you play the game and the "rules" you have to play by personally. It doesn't take hours of practice to be able to play decently when you get new equipment. And you might think you can pick up champions quickly, but you can't. You can get to a passable level, but it will take you days or weeks to get to your average skill level with other champions. Understanding your cooldowns, how much damage you do, how much damage you take, the delays in your abilities, how to most effectively combo your abilities, how to farm or trade effectively, what build will be most effective, how to get to that build the most efficiently, etc. You simply _can't_ play at a decent level your first game with a champion, and you really won't be particularly good for the first 3 or 4 days of practice. You need to play normals for a while until you get used to the champion.
> [{quoted}](name=Glory ln Death,realm=NA,application-id=3ErqAdtq,discussion-id=czLKsqy7,comment-id=000200010000000000000000,timestamp=2017-03-23T19:21:27.892+0000) > > Good job ignoring the "6th grader in a college game would be a better analogy" part. > > And, no, champions cannot be compared to equipment in sports. A different pair of shoes does does not change the way you play the game and the "rules" you have to play by personally. It doesn't take hours of practice to be able to play decently when you get new equipment. And you might think you can pick up champions quickly, but you can't. You can get to a passable level, but it will take you days or weeks to get to your average skill level with other champions. > > Understanding your cooldowns, how much damage you do, how much damage you take, the delays in your abilities, how to most effectively combo your abilities, how to farm or trade effectively, what build will be most effective, how to get to that build the most efficiently, etc. You simply _can't_ play at a decent level your first game with a champion, and you really won't be particularly good for the first 3 or 4 days of practice. > > You need to play normals for a while until you get used to the champion. I'm just going to agree to disagree here, cause personally it takes no where near days for me to understand a champion to a completely playable level. As a matter of fact ive played galio first time in ranked 6 times now and have a 50% winrate on him. Which is most likely only going to go higher, this is plat 3-1 elo BTW. its completely possible to first time in ranked and you getting mad at people for doing it is only going to lose you games.
: It is absolutely nothing like using new equipment - that's more like using a new rune or mastery page. Using a new champion in ranked is like the coach sending a player who has never actually played a game in. Or, a 6th grader trying to play in a college game might be a better analogy.
> [{quoted}](name=Glory ln Death,realm=NA,application-id=3ErqAdtq,discussion-id=czLKsqy7,comment-id=0002000100000000,timestamp=2017-03-23T18:52:55.976+0000) > > It is absolutely nothing like using new equipment - that's more like using a new rune or mastery page. Using a new champion in ranked is like the coach sending a player who has never actually played a game in. > > Or, a 6th grader trying to play in a college game might be a better analogy. Are you telling me when you play a new champion you completely forget every fundamental thing about league of legends? You forget how to cs how to read cd's how to time objectives when you should play forward / back off, any type of game sense ever established in the years youve been playing? Maybe i'm speaking just for myself here but when a new champ comes out if ive literally read his skills after 5+ years of playing I can pick him up relatively easily, and while I may not know the exact damage ill do at x level or the exact amount I can take I can still hit abilities consistently and chain the combos together quite easily. Mix that with all the knowledge I already have about the game due to 1000s of games played and how does it relate even slightly more to a new player as opposed to a new piece of equipment? The fact is YOU the SUMMONER is the player, and your champion is your equipment to win the game.
logic301 (NA)
: The buff that taliyah needs
god no, she does not need any form of escape / more mobility added to her kit, shes actually in a very good place and sees playing in LCK
Trick2G69 (EUNE)
: @Meddler -Ryze
He was only below 50% because he has a high entry gate, people who actually played a lot of him were dominating way more than normal fashion.
Octahedron (EUNE)
: ***
> [{quoted}](name=Ishmael,realm=EUNE,application-id=3ErqAdtq,discussion-id=j6BTAKGo,comment-id=0000000000000000,timestamp=2017-03-23T18:06:00.306+0000) > > But the difference is that Rammus can taunt just one person and the person that he wants to taunt usually has QSS. Galio on the other hand can instapop his W and shit on every melee near him. I don't think that "walk off" for that powerful basic ability is enough counterplay. Other channeled abilities like that at least can be interrupted with hard CC. his instant pop does nothing more than turn the direction you are facing for half a second.
: > [{quoted}](name=KingMasterNate,realm=NA,application-id=3ErqAdtq,discussion-id=iwhNioQh,comment-id=00030000,timestamp=2017-03-23T16:58:30.864+0000) > > vlad gains ap based on hp and hp based on ap, im assuming thats where ...Man. I totally forgot that. Derp. But that's still just 62 bonus AP from that (2.5% of 2500 bonus health from items).
> [{quoted}](name=The Djinn,realm=NA,application-id=3ErqAdtq,discussion-id=iwhNioQh,comment-id=000300000000,timestamp=2017-03-23T17:06:05.774+0000) > > ...Man. I totally forgot that. Derp. But that's still just 62 bonus AP from that (2.5% of 2500 bonus health from items). yeah but if you tally it all up, we will say roughly 75 from passive via yellow runes and health in masteries, about 50 from runes, 50 from potion, that brings you to (620 + 175) x1.35 which is 795 x 1.35 which is around 1070 ish i believe idk where the rest is coming from
Ralanr (NA)
: > [{quoted}](name=CrestKnight,realm=NA,application-id=3ErqAdtq,discussion-id=YZTJEgoO,comment-id=0001,timestamp=2017-03-23T16:42:00.937+0000) > > flawed logic. > > he gave his target an armor/mr steroid. it wasn't mean to heal them, but to **PROTECT THEM FROM INCOMING DAMAGE** > > because % amps on already existing tanks would have been broken. An actual shield would have been better. Flat resistances on squishies aren't that great.
> [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=YZTJEgoO,comment-id=00010000,timestamp=2017-03-23T16:52:44.092+0000) > > An actual shield would have been better. Flat resistances on squishies aren't that great. flat resists on squishies are great, the chances are they don't have any prior resists and armor / mr work better on low armor / mr people due to diminishing returns
: > [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=iwhNioQh,comment-id=,timestamp=2017-03-23T15:52:59.993+0000) > > https://gyazo.com/e3d944c81668f641b7b273fcddd13073 > > {{item:3027}} {{item:3027}} {{item:3027}} {{item:3027}}{{item:3065}} {{item:3089}} Over 6200 HP, 1300 AP. -confused- 1300 AP? That's 400 from the Rod of Ages, 120 from Rabadon's, and an additional 35% of the 520, which should put you at 702, up to 770 if you have the Blue Potion as well. Where's the extra 500-600 AP coming from? Runes and Masteries don't add THAT much.
> [{quoted}](name=The Djinn,realm=NA,application-id=3ErqAdtq,discussion-id=iwhNioQh,comment-id=0003,timestamp=2017-03-23T16:42:47.341+0000) > > -confused- > > 1300 AP? That's 400 from the Rod of Ages, 120 from Rabadon's, and an additional 35% of the 520, which should put you at 702, up to 770 if you have the Blue Potion as well. Where's the extra 500-600 AP coming from? Runes and Masteries don't add THAT much. vlad gains ap based on hp and hp based on ap, im assuming thats where
Shonjl (NA)
: > [{quoted}](name=KingMasterNate,realm=NA,application-id=3ErqAdtq,discussion-id=czLKsqy7,comment-id=0002,timestamp=2017-03-23T06:43:29.065+0000) > > tbh you guys probably lose more because you tilt yourself when you see a teammate has picked a new champ than the actual champ being the reason you lose. You see them lock galio or whatever then when they die once you start flaming non stop, and stop paying attention to the game and lose off of that. Just let them have fun its a game Normally that excuse would be 100% correct, but ranked is a different story. If you are there just for fun than Normals are there for you, Ranked is if you are serious, so goofing off is ruining it for everyone and you kinda deserve to get flamed on. It would honestly be no different with real sports, you can do soccer practice and goof around since its just practice, but when an actual game comes up, if you goof around you will get screamed at, and possibly beaten up by your own team.
> [{quoted}](name=Shonjl,realm=NA,application-id=3ErqAdtq,discussion-id=czLKsqy7,comment-id=00020001,timestamp=2017-03-23T12:36:02.131+0000) > > Normally that excuse would be 100% correct, but ranked is a different story. If you are there just for fun than Normals are there for you, Ranked is if you are serious, so goofing off is ruining it for everyone and you kinda deserve to get flamed on. > > It would honestly be no different with real sports, you can do soccer practice and goof around since its just practice, but when an actual game comes up, if you goof around you will get screamed at, and possibly beaten up by your own team. its still 100% valid, just because they pick a new champ does NOT mean they are not trying to win the game. and if you want to compare it to real sports "which its nothing like" It would be more similar to using a new stick in hockey or shoes in basketball in a game, pretty sure no one would beat you up for that or even care.
: I didnt think his E had the longest range. It's like an ok dash at best with the back step it creates
> [{quoted}](name=Swollwonder,realm=NA,application-id=3ErqAdtq,discussion-id=0tARoAGi,comment-id=00010000,timestamp=2017-03-23T04:15:06.103+0000) > > I didnt think his E had the longest range. It's like an ok dash at best with the back step it creates its range is pretty decent but mostly its width is huge, it actually gives you a big margin of error when trying to predict flashes which is pretty huge while jungling. I'm not saying hes the best ever but he could definitely work at the very least until high diamond.
: > [{quoted}](name=Lyseth,realm=NA,application-id=3ErqAdtq,discussion-id=bykQNnwk,comment-id=00010000,timestamp=2017-03-23T06:34:20.138+0000) > > That's what I mean, plus the true damage allows lifesteal to apply to it. > > Also I was effected by it and wanted to test her myself, I let a Miss Fortune bot get full build and reach max level, then I engaged, 1.2K true damage + 800 damage. True damage doesn't apply life steal. As for MF, I assume MF Bot builds Cleaver as her only item with HP, which at level 18 would give her 2375 HP. A single proc of Silver Bolts against her would only deal 285 true damage. Your physical damage, with Tumble and critical strikes, would kill her long before Silver Bolts even mattered.
> [{quoted}](name=Perplexahedron,realm=NA,application-id=3ErqAdtq,discussion-id=bykQNnwk,comment-id=000100000000,timestamp=2017-03-23T06:43:59.570+0000) > > True damage doesn't apply life steal. > > As for MF, I assume MF Bot builds Cleaver as her only item with HP, which at level 18 would give her 2375 HP. A single proc of Silver Bolts against her would only deal 285 true damage. > > Your physical damage, with Tumble and critical strikes, would kill her long before Silver Bolts even mattered. He is saying 1200 true damage with the tumble crit, however the main issue here is that ZAP is a fast moving extremely high range projectile that scales with 140% ad and does 210 base damage on a 6 second cooldown. That means with Iedge ZAP does 525 plus 350% AD damage from 1500 range away. You can literally go Iedge, Shiv, Essence reaver have a W that does 525 + 840 "100 base ad plus those items" + 250 from shiv on a 4.2 second cooldown. So 1615 damage before mitigation every 4 seconds from 1500 range moving extremely fast. Lets compare that to say pure ap nidalee. Ok so nidalee spear has the same range BUT it travels nearly 1/3rd the speed of zap. its CD is the same, and its damage is 130 + 40% ap + 200% damage at max range. Lets give nid 6 deathcaps and compare the damage, 390 + 1247 "770 ap, 50 from runes 720 from deathcaps" = 1637 So jinx with 3 items is doing as much damage as a 6 item deathcap nid hitting her much harder to hit spear at completely max range. TLDR/ Jinx with Iedge Shiv Essence reaver does as much damage as nid with 6 deathcaps max range spear. Meanwhile nid spear travels at 1300 speed and jinx zap travels at 3200 speed.
: I'm banning galio in every ranked game
tbh you guys probably lose more because you tilt yourself when you see a teammate has picked a new champ than the actual champ being the reason you lose. You see them lock galio or whatever then when they die once you start flaming non stop, and stop paying attention to the game and lose off of that. Just let them have fun its a game
: Galio Jungle?
It works decently tbh, his Q gives him ok clear, his E is good for initiating and he creates his own followup ith W, R lets you react to counter gnak at any time its not the best but its workable.
Penns (EUW)
: Id rather have broken hexdrinker than like 10-20 base armor more tbh tho lol
> [{quoted}](name=Penns,realm=EUW,application-id=3ErqAdtq,discussion-id=V8hP9Vuw,comment-id=00020001,timestamp=2017-03-18T18:07:52.556+0000) > > Id rather have broken hexdrinker than like 10-20 base armor more tbh tho lol it isnt 10-20? most champions have between 80-90 base armor level 18 while around 40 MR, thats 40-50 base armor.
: Why do Mercurial Scimitar, Maw, and Edge of knight all exist?
because everyone gets armor per level, and most people don't get mr per level.
: Tips for an Aspiring Jungler
You should hover around the lower half of in between solo and duo lanes for the most part as a jungler. just work on your pathing and ganking efficiency and the xp will come. Bot buff, to wolves, to Top buff, to top gank, is a very easy classic path that a lot of top laners fall for. It also leaves you options after the gank. You can either go back and clear the scuttle / 1 last camp in your top jungle. Or you can base then go either top or bot because you will have camps on either side.
: Can the mana cost of Evelynn's Q scale lower?
doesnt her passive give her 2% missing mana back per second while stealth or something like that? shes pretty mana efficient from what i remember, aslong as you play her correctly.
Mizaya (NA)
: ADC is finally in a better spot, gj riot.
It makes sense for AD's to build bork now. Most ADC's build hurricane which scales extremely well with bork. Honestly hurricane needs to be changed to be more niche then bork will also be more niche.
: As a Bronzie hovering around 45-50% win rate, I've been matched with teammates with <10% win rate a couple of times. Very often matched with or playing against players with <30% win rate. Those players aren't even playing the same game. It's not fun for them, and it brings out the toxicity of teammates because they are so underperforming. The game would be more enjoyable for all if they were in games with other players of their same skill level rather than being matched with players so much better than they are. I imagine this problem gets less as elo increases. I started this season as silver 5 and noticed most games were much more balanced. After 4 games in a row with AFK/DC's I found myself back in Bronze and the one-sided games became more and more prevalent again. > its fine how it is they just need to reduce early game snowballing. How do you propose they reduce early game snowballing when someone who only wins 10% of their games is matched against someone who wins 50% of the time?
> [{quoted}](name=Spyke1970,realm=NA,application-id=3ErqAdtq,discussion-id=1ELHoOcw,comment-id=00020000,timestamp=2017-03-17T06:01:36.347+0000) > > As a Bronzie hovering around 45-50% win rate, I&#x27;ve been matched with teammates with &lt;10% win rate a couple of times. Very often matched with or playing against players with &lt;30% win rate. Those players aren&#x27;t even playing the same game. It&#x27;s not fun for them, and it brings out the toxicity of teammates because they are so underperforming. The game would be more enjoyable for all if they were in games with other players of their same skill level rather than being matched with players so much better than they are. I imagine this problem gets less as elo increases. I started this season as silver 5 and noticed most games were much more balanced. After 4 games in a row with AFK/DC&#x27;s I found myself back in Bronze and the one-sided games became more and more prevalent again. > > How do you propose they reduce early game snowballing when someone who only wins 10% of their games is matched against someone who wins 50% of the time? Well you basically self answered your question there, you are bronze. Its the only place where winrates fluctuate that much, ive never seen a playe rin my elo with sub 40% winrate, and usuaally sub 47% is because they have under 100 games, bronze 5 which im assuming you arein has a huge difference in player skills because it has no bottom for skill level.
: True Skill level
its fine how it is they just need to reduce early game snowballing.
: Should smite be necessary for jungling?
junglers would still take smite 100% of the time, as faster clear speeds mean's more ganks more xp more gold and more wins.
Show more

I R Kayne

Level 240 (NA)
Lifetime Upvotes
Create a Discussion