: the reason why ohmwrecker is not used is because its a worthless tanky statstick and people run champs in the jungle who can dive without the item anyway. why spend that extra gold lead on an item that does nothing to help snowball when you can just have your jungler lock elise? the active of the item and the stats it gives just don't fit into league anymore, at least not in this meta. and riot seems perfectly content to have it stay as a homage to the content creator. I'd say changing the active would be a nice move, but as it is right now there is no reason for anyone to buy this besides possibly tanky supports
dont get me wrong, i was mainly doing this to have some fun, to take a nick at something that everyone gonna say natrually and imply what they believe to be the "direction of this item", if i wanna try and give an idea, i would be talking this with a couple of players who been around since season 1, since they seen it all, they would know what was pretty healthy and/or entertaining in the game, my next post, i wanna actually hit this head on and see where ill go with it
Rioter Comments
: > [{quoted}](name=Zero Shingetsu,realm=NA,application-id=3ErqAdtq,discussion-id=VrYm91kA,comment-id=0000000000000000,timestamp=2019-10-12T20:53:01.251+0000) > > Assuming I parsed this correctly (my English isn't perfect), this is impossible. When you have upwards of 100 million opinionated players, the odds of 80% of them wanting the same thing are remarkably low. That's why, instead of trying to please everyone, it's good practice to create an objectively balanced game that players can adjust to if they like the game. it's not like they have data of things people like or anything. It's not like the amount of people playing the game vs those who complain can't be measured or anything. The game has been going on for 10 years and not in a single one of those years has the game ever been balanced. Because guess what? just like you said "million of opinionated players" people like and hate different things even things that most other people would find to be in reasonable places there would be those who still don't like it. Sorry but making a "balanced" game is actually impossible because there will always be those who will be displeased. The only way something will be truly balanced is to literally have everything be the same, no variance no uniqueness no nothing. Just the exact same stats, items, animations literally everything would have to be exactly the same. Does that sound like a fun game? not to me at least. Unless you want to get rid of about... 3/4th of the content in the game achieving perfect balance just isn't feasible anymore. There are champions that are stupid strong for months and nobody cares about them. Just like there are champions who are literal dumpster fires yet people constantly complain about them. I'll repeat this, the game has been going on for 10 years and it's still one of the most played games currently. Every single game that people has said would destroy league has come and gone and like I already said, not once has the game ever been "balanced"
and it will never be balanced, but we can give riot some respect on trying to balance things while trying new things, bringing something new has always bring in people and go crazy
: > [{quoted}](name=IArs3lynI,realm=NA,application-id=3ErqAdtq,discussion-id=VrYm91kA,comment-id=0000,timestamp=2019-10-12T07:50:32.315+0000) > > since when does any champion become balanced? Riot's Games has always been rotating in champions so that each can have their spotlight That's a ridiculous way to run a game. It means your work never ends. There's no way a halfway intelligent dev team would set up this kind of work structure. More likely, every time they tweak the balance of the game, everything gets thrown out of whack and they run around like headless chickens trying to correct it, which leads to different champions ending up overtuned at different times. In other words, Riot isn't a very good company.
say that when they're in the millions of profit, companys care at lest 20% of what the fan-based want, so that 80% is them doing lots of stuff that gives them shit they want, so them being a bad company is something you are definately wrong in
: He’s perfectly balanced for this assassin meta riot wants to continue forcing down our fucking throats.
again, no such thing as balanced
Meddler (NA)
: Quick Gameplay Thoughts: October 11
Hey there meddler, I'm glad that you were able to make those changes, having more champions being more useful in game make it less frustrating to see those champions as "troll picks". beside those, i have a few important questions to ask, something that has been bothering me for some time about the supports, hence items, runes and items. to clarify, i am speak all supports not just enchantress and aggressive ap supports like lux and other champions that deals tons of damage. Runes: I notices that some of the mini-runes are lacking in the supporting department (look at summon arey, guardian shield, and Font of life), Summon arey can do a lot in the early game, both in shield and damage, but late game, even the shield department becomes lacking, guardian shield favors more of supports then it is of tank supports (due to bonus hp shield having little value) Font of life is one sided, having only tanks to be able to take it with better success. will there any potential changes to fit the identity for multiple champions who fill the support from both aggressive and passive support Items: some of the items i do question, like ohm wrecker, a good item but takes forever to get up to, an item i wish can have some interesting value like the time watch in game so that it can be purchase in smaller doses before the real item comes, there also a lack of identity for some of the other items that are support like knights vow for supports and such, i wish this can be change with more flexibility, but that my opinion Champions: just mainly poking at the idea of agressive support, mainly damage dealers, sometimes i just planing question it because all they do is bring damage with a powerful team -based ultimate, wish i can explain more, but that all i got
: Does RIot really think Ekko is balanced?
since when does any champion become balanced? Riot's Games has always been rotating in champions so that each can have their spotlight, some can be true like how unbalance azir was, i know that they made him too powerful when first released, but they can never make any champion balanced, so understand that, in league of legends, no one is balanced, and the most overloaded kit is kai'sa
Meddler (NA)
: Instead of a regular champion roadmap our next couple of blogs will be detailed dives into how the Fiddle and Voli VGUs are progression as followup to the recent VGU voting. Will be a while until the next standard roadmap as a result. First Voli/Fiddle update should be pretty soon though.
voli and fiddles at least are not that big of a problem, but mundo has problems, yet no one seem to notice let alone care about it
Meddler (NA)
: Current plan is any champ or VGU that's in the game by 9.17 at the latest will be playable at Worlds. If Panth's in 9.17 or before, he'd be eligible. Not gonna comment on when his VGU release is though, that you'll have to wait and see on!
you guys would say that, then come out of nowhere with more skins to sell, so im not having hopes up for it
Meddler (NA)
: Qiyana wise: * We expected her to have a significant learning curve and so look weak initially. That does seem to have been the case. * Her performance is improving as we'd expected pre launch. * No balance changes planned at present as a result.
what is SR? solo ranked?
Hotarµ (NA)
: I mean, they're not bad changes but they still don't address any of his core problems. He can't be allowed to have a strong ultimate because he'll get abused in pro play, buffing it isn't a good idea.
And i just wanted to say this, League of legends is complicated, the buffs and nerfs cant be looked at in face value. you and I both know that we don't know how much this will change the meta, take Ahri for example, plenty of patches ago, they were in the means to nerf her, instead, players figure out that is an buff later on that made her really strong and safe. So in the end, with idea out, chances are that this might be the thing Riot needs to kinda fix shen, or not because who knows, it might work
Hotarµ (NA)
: > im only buffing with additional counterplays, this isnt much of a buff, rather a nice QoL for his ultimate, besides, after this patch, there will be shield breakers that will break the whole idea Buffing his basic abilities is one thing, his ultimate has been untouched because that's the one thing that's too strong in pro play. The shield isn't the strong part of his ultimate. Yes, it helps a bunch but the majority of it's strength comes from the global cross map teleport. > besides, i think you are overlooking this, adding more offense damage to shen will make shen too strong as a "Warden", therefor he stuck at this position where he just can't do much. > You're buffing his _ultimate_, any buffs to his ultimate (no matter how small) are going to potentially put him over the edge for pro play. Look at his patch history and note how almost _every_ single one of his changes has been a nerf. > I get it that pro play abuse him, but that because of how they oriented as a team, we cant do much about it, champions will soon eventually slip pass it, and odd picks will make it too, like Master Yi mid from season 5(?). it was a phase Shen has historically been pick/ban when he's strong. I think you're underestimating just how good he is and I urge you to do some research into his history. This isn't a phase like Vayne mid or Lulu top or whatever, this is _**one of the strongest ultimates in the game in coordinated play**_ and _any_ buffs have the potential to shift the competitive meta overnight.
> [{quoted}](name=Hotarµ,realm=NA,application-id=3ErqAdtq,discussion-id=OETbKKuf,comment-id=000000000000,timestamp=2019-07-13T03:39:27.795+0000) > > Buffing his basic abilities is one thing, his ultimate has been untouched because that's the one thing that's too strong in pro play. > > The shield isn't the strong part of his ultimate. Yes, it helps a bunch but the majority of it's strength comes from the global cross map teleport. > > You're buffing his _ultimate_, any buffs to his ultimate (no matter how small) are going to potentially put him over the edge for pro play. > > Look at his patch history and note how almost _every_ single one of his changes has been a nerf. > > Shen has historically been pick/ban when he's strong. I think you're underestimating just how good he is and I urge you to do some research into his history. > > This isn't a phase like Vayne mid or Lulu top or whatever, this is _**one of the strongest ultimates in the game in coordinated play**_ and _any_ buffs have the potential to shift the competitive meta overnight. Yes again, his ultimate was strong in pro plays, but you are denying the fact that i added more counter plays to his overall kit, the reason why he was picked was because how easily his ultimate change the tide of battle, preventing them from getting kills and turning the tides so quickly. Yes these adjustments i made were meant to make his ultimate strong again, however I'm not allowing shen to have the powerful shield teleporting ultimate without a downfall, the way he has to engage in those situations will now be lessen because of this interaction, nerf to maximum shield power he gains and waisting his own passive on top of that, this overall makes him be less tanky overall, making sure that the team will disengage rather then re-engage unless certain situations comes up. Yes his global ultimate is powerful when it comes to teleporting in to change the course of the battle I have seen his patch history and i have seen him in pro-plays, but he doesn't have the strongest ultimate in the game anymore for coordinated plays. as for potential shift over competitive meta overnight is true, but will, in the end, be figured out just like any other champions, all you need is experience battling against the champion and you will figure it out. Again, you think it a bad idea, I, on the other hand think differently, I think this can sit finely on him and will eventually figured out just like the rest. if you have a better idea, then please do so, do some research of your own and figure it out. unless you wanna make excuses saying "Riot knows best" when they make so many mistakes in both past and present. In the future, they will make more mistakes as they keep this gaming moving along, so yeah i will stay true to my idea, ty for the feedback though
Hotarµ (NA)
: I mean, they're not bad changes but they still don't address any of his core problems. He can't be allowed to have a strong ultimate because he'll get abused in pro play, buffing it isn't a good idea.
im only buffing with additional counterplays, this isnt much of a buff, rather a nice QoL for his ultimate, besides, after this patch, there will be shield breakers that will break the whole idea besides, i think you are overlooking this, adding more offense damage to shen will make shen too strong as a "Warden", therefor he stuck at this position where he just can't do much. I get it that pro play abuse him, but that because of how they oriented as a team, we cant do much about it, champions will soon eventually slip pass it, and odd picks will make it too, like Master Yi mid from season 5(?). it was a phase and it takes alot of teambuilding ideas to make things work. reason im adding this shield is so that there more flat shield power with less scaling. and when it comes to "teamplay" pro players can easily poke his shield down immediately and loss a huge chunk of his ultimate value. like i said, it is my belief that you havent look at the full picture nor thought about the counter that i have set up for shen I also wanna say this isnt perfect, but it helps lead to somewhere while keeping him unique
Rioter Comments
: > [{quoted}](name=IArs3lynI,realm=NA,application-id=6kFXY1kR,discussion-id=eNnnFs1t,comment-id=0000000000000000,timestamp=2019-07-08T20:36:31.735+0000) > > i know there was a certain "team" (or what some people called it, "department") who officially made the map. RiotArkem literally did say that he wasn't sure it was gonna be accurate (he did stated that he did his own prediction and all from wiki which has contain false information in the past, still has in the present. he also stated that he wasn't from the team who made the map, so he can't give that "100% confirm" message i was hoping for), which is why i'm asking from Riot Games. again, i wouldn't be asking unless i have some sort of measurement of something (for example, how tall the building we see on the map for Demacia, the building that is being shown to us on the map). From there i can make insane measurements about how big the map of Runeterra is. again, i wanted the map measurements not how big the island of Runeterra is, but the map that shows Runeterra (ya know, most maps comes with those little measurements to tell how long it is gonna take to get to point A to point B) > > Sorry for the late reply, i was busy and tired, don't know if you will answer, but would be grateful for your time Hey! So I am on the team that made the map; I'm very fond of it. However, we specifically did _not_ put a scale indicator on the map. Internally for Rioters only we do have scale indicators (and I made a document with a few example distances and estimated travel times in different weathers/times of the year, etc) but we chose not to have scale on this map. At this point, using the references and examples, some of which I mentioned above, people can get distances that are in the right kind of scale, but we've not publicly shown distances yet in hard numbers. I'm not sure if we're intending to in the near future. I'm sorry that's not the answer you were looking for. I'm not sure if I've misunderstood, but were you asking about the size of the buildings on the map, so you could work out the size of the continents? Because the map is not a literal representation - it's not a satellite map. The Runeterra map is stylized for clarity - the mountains are shown steeper than realistic, the rivers are wider than realistic, and the icons are symbols more like a Disneyland map than a photograph from space. I guess, I'm still unsure if I've answered your question or not. (Also, Runeterra isn't an island, but I suspect that's the tiredness talking :) )
I think this is good so far, but with no real concrete information, since there no official information about the size of Runeterra, ill just simply wait then
: > [{quoted}](name=Jaspers,realm=EUW,application-id=6kFXY1kR,discussion-id=eNnnFs1t,comment-id=0001,timestamp=2019-07-07T10:45:25.972+0000) > > I would say Europe and North Africa is a good example size going into middle east a little, with Ionia being the size of India. Seems a decent size comparison. Shuriman continent was stated to be bigger than Valoran
if that true, then there should be a measurement of Valoran, which there isn't any from what i have seen/research
: > [{quoted}](name=IArs3lynI,realm=NA,application-id=6kFXY1kR,discussion-id=eNnnFs1t,comment-id=00000000,timestamp=2019-07-07T17:02:41.896+0000) > > But that exactly what i'm talking about, there no accurate measurements, and Riot Games should address that at least, since it is their work from one of their team What do you mean "since it is their work from one of their team"? Also, hello Story Board regulars, yep - this thread is Bio-Bait. :) DerMangoJoghurt is right that an estimated marching time was given for the distance between the Immortal Bastion and the Great City of Demacia. However, we also said (well, I also said) that the map, as shown on the website, shows approximately 1/6th of the surface of an Earth-like oblate spheroid. Which is also information that can be (and I believe has been?) used to get approximate sizes. Lastly, because the map is a rectilinear projection, places near the poles look bigger than they should in comparison to places near the equator. So Shurima looks about the same size as Valoran on the map, but that is misleading - it has a larger area.
i know there was a certain "team" (or what some people called it, "department") who officially made the map. RiotArkem literally did say that he wasn't sure it was gonna be accurate (he did stated that he did his own prediction and all from wiki which has contain false information in the past, still has in the present. he also stated that he wasn't from the team who made the map, so he can't give that "100% confirm" message i was hoping for), which is why i'm asking from Riot Games. again, i wouldn't be asking unless i have some sort of measurement of something (for example, how tall the building we see on the map for Demacia, the building that is being shown to us on the map). From there i can make insane measurements about how big the map of Runeterra is. again, i wanted the map measurements not how big the island of Runeterra is, but the map that shows Runeterra (ya know, most maps comes with those little measurements to tell how long it is gonna take to get to point A to point B) Sorry for the late reply, i was busy and tired, don't know if you will answer, but would be grateful for your time
Jaspers (EUW)
: I would say Europe and North Africa is a good example size going into middle east a little, with Ionia being the size of India. Seems a decent size comparison.
you cant use that size comparison with Runeterra if they never given an official length for any travel from city to city
: We don't have an exact size. If I remember correctly some guy did some working out with a vague measurement given by Riot and concluded that Valoran is roughly the size of North America. However, this is based on the time it takes an army to march from the Immortal Bastion to the Demacian capital, so don't expect it to be highly accurate.
But that exactly what i'm talking about, there no accurate measurements, and Riot Games should address that at least, since it is their work from one of their team
  Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: July 5
has there been talks about Shen's W? i would hope there was some talk about this, if not i can bring some ideas to the table if you willing to listen?
: I have done a better one where i did talk more about his passive, go check this link below, and head over to "Recap" from there, you can see all the abilities that has been changed so far, i will edit it, so that it can also have the based stats being changed too
https://boards.na.leagueoflegends.com/en/c/gameplay-balance/OolfhPEz-ideas-for-shen-for-changes
Yets4240 (NA)
: Personally, I would like to see the base stat buff you mention (seriously, there needs to be more of a difference between tanks and juggernauts and squishy ranged mages and ADCs in their base stats. Braum, for example has less health than over half of ALL ADCS, and less than almost all mages, like what the ACTUAL FUCK, RIOT? Getting to where tanks actually have more durability than carries needs to have already happened years ago. The sooner it happens the better. To add to that, I also agree with you on his shield, however, I feel this might be something that would have to scale. e.g. starts with a low base amount + 5% of his max HP at level 1, at level 6, it becomes +7.5%, level 11 it becomes +10%, then level 16+ it jumps to 15% max HP. This would allow Shen to be punished in lane, if he fails his E-> Q-> W engage, and doesn't have his W + taunt to mitigate damage on top of the shield, and would keep him from out right outstating bruisers at low levels before he scales up and gets items + levels, but it would still enable him to have a noticeably increased durability in lategame teamfights when current tanks get eviscerated.
I have done a better one where i did talk more about his passive, go check this link below, and head over to "Recap" from there, you can see all the abilities that has been changed so far, i will edit it, so that it can also have the based stats being changed too
Rioter Comments
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: May 24
Hey Meddler, I wanted to ask about those champions that you are all changing around, I am not sure if I'm behind or if something just happen. what is going on with the 3 champions you are changing? why you keep reverting them and why does it take this long to actually put a needle into the champion you so far changing. I do wanna agree, i think Yuumi is just a mechanically difficult champion that players find it hard to understand it. i dont understand why you change rageblade though? i see this item was being too strong on vayne, therefore i understand, but this effects all melee champion who used this very item and could be very buggy to see it happen, like how yi is with it. also spreaking of master yi, can you fix his Q, not saying nerf it, but when people use zhonya's effect on yi Q making him disapear longer then 0.8 seconds.
Rioter Comments
: Zac changes coming to PBE for 9.11
Excuse me, i have two questions, why revert his ultimate and why nerf Rageblade phantom hit? I am legit confuse by those changes you are giving, making this hard to fathom the idea here, i seen lots of changes but i cant understand why you would do this. Dont get me wrong, I love the QoL on Master Yi, make him a little less pick or ban champion and allows me to take full time jungle, but not only conqueror but now rageblade, this will directly effect many melee champions especially rageblade dependent champion Master Yi. I did want to also add that his AA with rageblade is now weird making it look like your Skipping his passive a few times, which i cant tell if that is bad or good. im just worry this will effect melee champion more then the range champion
Meddler (NA)
: Quick Gameplay Thoughts: May 9
Meddler, I am worry that your aiming this the wrong way for rageblade, this will effect melee champion the most, i know you are trying to effect Vayne because of this, but you are also effecting Master Yi AA profile, when i was using him in PBE, it seems like his rageblade phantom hit doesnt come online for him because of it, in fact it forces him to skip his passive a few times making it harder to provide consistant damage
: oh yep, read that backwards
idk, it seems more like a huge change, making him much more scarier as 1v1 monster, thanks to his Q having now a 1 second moment, this will make him much more consistent then you think, this will allow actual timing to his Q and increased the damage on his Q, same goes with his W, sometimes you need to hit it earlier to get the value of the damage reduction, now that you dont have that delay, it make him much more smoother because of it. his R was only enhancing movement speed based off of other items movement speed, this will make him less dependent on gaining movement speed from items while enhancing it. his R attack speed steroid was too much late game, to balance this out, they trim off some of the late game to be more dependent on getting attack speed. they also nerf his E for the reason of the huge buff to his Q that can stack giving him a max damage of being (base value of the alpha + 132% increase damage), this might bring back crit yi from the grave tbh
Rioter Comments
: Honestly just get better at Draven, it’s literally not hard at all to keep two axes during team fights {{sticker:draven-pose}}
i think it worse that ppl can do 4 at once, it scare me to see such a pro
Rioter Comments
: Yea * Mikael's crucible is in need of a rework. Overly ping reliant and can be made to better work for players of all skill levels * Ohmwrecker - tower disable hasn't proven to be a healthy mechanic and the item has nearly 0 users currently * Wit's end was this recently - if our 9.7 changes don't give it a more used niche it would fall in here Some opportunities that we would like to pursue with freed up space * More choice and options in lethality builds * An ap bruiser / ap melee item * All around cleanup of support items, get some more choice in there and dont force players into 5 actives in one build
will those AP bruiser/ melee items have any CDR?
: Well if you want to completely disable chat, you can do this through the config settings. LOL > Config Go to the PersistedSettings.json file and open with notepad. Set Chat X ---> -1000 Set Chat Y ---> -1000 Save and set file to read only. Chat will now be permanently off your screen until you change it back in the json file. Even changing the settings in game won't bring it back. You also won't see the spam ping commands or anything else that appears in the chat window. I did this a little while ago and it completely changed my outlook on the game. Games are lot more enjoyable to play now without having to read teammates constantly flaming each other and all the other bull shit.
but see that the problem, you can also do that, this of course in return helps, but Riot doesnt have a simple shortcut, this is what im talking about, if you mess with their game and if they find out, then they will ban your account too, all because you wanna block chat completely, of course it doesnt stop the sound from chat room
iiGazeii (NA)
: They pulled back the buffs to Rakan's ult, and are instead buffing his base stats and W movement speed, and you're only prevented from using Flash/W during the first 0.5 seconds of the ult. Enemies get a half-second to react before being knocked up and charmed, and Rakan gets better health, armor, MR, MR growth, and W. Seems like a fair trade to me. Kennen gets less of that armor and MR overall, but he gets more of it when he pops his ult. He'll tank less stuff in the laning phase, but in teamfights where you need to put yourself in the middle of the enemy team, you get better defenses.
also i am greatful of that change. to me i agree with you, it is now a fair trade, something i can deal with, because his E and Q to me are vital to him when he an enchantress champion
iiGazeii (NA)
: They pulled back the buffs to Rakan's ult, and are instead buffing his base stats and W movement speed, and you're only prevented from using Flash/W during the first 0.5 seconds of the ult. Enemies get a half-second to react before being knocked up and charmed, and Rakan gets better health, armor, MR, MR growth, and W. Seems like a fair trade to me. Kennen gets less of that armor and MR overall, but he gets more of it when he pops his ult. He'll tank less stuff in the laning phase, but in teamfights where you need to put yourself in the middle of the enemy team, you get better defenses.
I mean i would agree to this, but it not benefiting that much, he only is gaining 10 more resistance at level 16, this is kinda sucks especially since the value of zhonyas over power his resistance anyways, if anything i can probably abuse it a little, since 60 armor and magic resistance is something i can do with thanks to me having an open mind to his build set ups
Rioter Comments
mack9112 (NA)
: The point of the changes is to bring counterplay to his kit. I’ve never heard that terminology used for league I do not think it is correct.
This change isnt gonna be a good physical ground for counterplay, this is just straight up making him unplayable to his theme playstyle, imagine if they done that to someone like katerina, she ults but unable to use her other abilities she had at her disposal, that make her pretty much unplayable with her ult being this useless because how unsuccessful her damage will be. this being counted as "counterplay" will just straight up make her play rate to dramaticly decrease and her winrate lowering to the ground this is applyng the same exact thing that happening to Rakan, pretty much cutting his ability to be a speedy champion making him unable to do any other play beside sitting there and charming a group and AA, this leads to no gameplays towards him and less viable in solo Que. As for the "Terminology" Enchantress means a champion who brings heals and shield to his team while proving small impact abilities (such as offense and defense abilities) that helps peel their team, their weakness is that they are very squishy. Wardens are like the mini tanks in league, doesn't bring damage, but can bring tankyness and loads of CC. Even though Rakan has that power of CC, he is also very squishy, almost as squishy as Sona. Rakan isn't meant to be a Warden, he is an enchantress because he provides many benefits from rank and is squishy
: 9.8: Lore Update
for funny reasons, will there be a lore update for the "doctor" skins you guys made? Doctor akali. kennen, and shen i believe?
: I mean i don't think it is the correct approach but as a decent level top laner (D3) Kennen auto wins or at least neutralizes almost every single lane matchup with Klepto+His E making him basically untouchable.
I understand that they wanna nerf this, but why not just nerf klepto instead? because this will make him require to take klepto now, making his option become smaller then before
mack9112 (NA)
: In his current form Kennen lacks interactivity in trading patterns due to the durability he receives and the play making potential of Rakan has seen major gutting of his kit , with this change more power can be brought back in through different ways. Very interesting changes.
this change will make him less of an enchantress and more of a warden, which is something he shouldnt play atm, i hate that idea
: Yeah it's sad that Riot doesn't understand using his w and e are some of the ONLY THINGS THAT ARE FUN ABOUT THIS FUCKING CHARACTER
it is also pathetic how they say they allow diversity when it is healthy and here players are, taking rakan as a tank when he first came out, then they nerf the crap out of his tank stats, now they are just nerfing him as a whole, it is so sad for riot to do this
: Yeah it's sad that Riot doesn't understand using his w and e are some of the ONLY THINGS THAT ARE FUN ABOUT THIS FUCKING CHARACTER
agree, all because his ulti and W is strong, you now stop all dashes when he ults, it is pathetic they be like this
Rioter Comments
: Please I know hunter's potion is super underrated right now but it's like a key component to my Ivern success in solo queue. Running Aery with Nullifying orb, celerity, and water walking, and inspiration for Time Warp tonic and futures market is my favorite playstyle. All whole bunch of movement speed so I can roam and get where I need to. And just because I don't have a youtube channel or stream to promote for you doesn't mean you should gut it... {{champion:427}}
if they are gutting it, that means they are gonna have to give Ivern a QoL buff to his sustain and most likely gonna buff jungle item to increase sustain against monster camps and such, they are gonna be considering this in the long run, even i have worries for this, but i do know that if they remove this, it will effect a few champions such as Ivern and Master Yi who need that additional sustain until late game
: Post MSI Gameplay Improvements
has there been any talk about Skarner? i pick him up recently and i believe he need an item path update, please fix him, because he not suppose to go this build path, it is ineffective on him
: It does have a small brief window where when he ultis someone, or when he stuns with his E auto then he does get the passive for a little bit.
for about 1.5 second when he stuns them with it yes, but that it, and that can be blocked and the duration isnt great, it should have an internal cooldown, and it shouldn't effect his wave clear in certain aspects of it
: He used to be a strong late game duelist with {{item:3053}} + {{item:3078}} combo but they nerfed it without compensating him (they changed steraks from giving base ad to bonus ad and skarner`s abilities scale with TOTAL ad, so all he did was lose damage from that item combo while other champions got damage shifted to their abilities) I haven't played skarner in over a year and a half, and I somehow know him better than the devs who forgot he was one of the few champions in the game who has abilities that scale with total AD.
so does that mean you agree on some QoL buffs towards him? if so, how you think they should help him?
: https://youtu.be/88JTCVD5Y2o From a few months ago and skarner had some buffs from then too. It is 25 mins of just watching someone else play him, but perhaps this will give you some ideas.
It does help me with the idea of how to wave clear slightly better, though idk how his Q do this much damage in camps, either way, this champion isnt exactly that effective outside his Crystal, they need to look to change around his passive so that he can use it outside of the Crystal with an internal cooldown, to make him more effective as a bruiser (if he a bruiser that is)
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IArs3lynI

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