: Personally, I feel "opportunism" in assassins has mostly ended up translating to waiting until an enemy separates from their team -- which, I agree, is precisely what pushes them out of organized play, as they don't function at all when teams stay grouped. However, I think the larger problem is that League's meta overall has reduced itself to just grouping up nonstop past a certain point in the game -- splitpushing isn't an effective strategy, because Riot has actively balanced it out of competitive play, and generally the only way to respond to numbers is with equal numbers, and ideally equal power, since that's what steamrolls objectives. Ideally, League's late-game should allow for splitpushing in a healthy way, because that would allow assassins to thrive by picking those opportunities and hunting down splitpushers. Beyond that, though, the problem with assassins in competitive play is that they simply get hard-countered by defense: in Seasons 3, 4, and 5, for example, assassins frequently dominated the competitive scene, not just because the framework for opportunism had changed, but because marksmen had far fewer overall defenses, even in the middle of their own team. This allowed assassins like Zed, LeBlanc, Fizz, Ahri, etc. to make picks even against grouped-up teams, because their attack really boiled down to a duel against their target. Nowadays, those kinds of plays are no longer possible when assassins have more delayed damage, and even a second of forewarning is already enough for the marksman to receive immense amounts of healing, shielding, damage reduction, various unique types of protection from certain wardens, as well as crowd control from their support and tank. Defense is far too easy to apply relative to offense, and it is this imbalance that has pushed assassins out of pro play as well. Just to be clear, I think it's healthy for assassins to spend more time killing their targets, assuming it's done in a manner that doesn't feel forced (LeBlanc's reworked passive was infamous for this), and in a perfect environment, assassins should be giving their opponent more time to react and still have a chance of succeeding. It is the state of defense in the game that is problematic, especially when applied to marksmen, and it's combined particularly poorly with the assassin reworks to drive the class out of competitive viability (but nowhere else, since other divisions give more opportunities to assassins). If Riot were to address this problem, namely by making protection less abundant and less reliable overall, it would give assassins plenty more room to maneuver even at the highest levels of play, as they wouldn't have to kill a target that is currently guaranteed the full protection of their whole team every high-level, organized game.
A professional league of legends player can be expected to react within a third of a second—slightly less than the average peak of human performance—to everything happening in a teamfight. Therefore, an assassin viable in an LCS teamfight would have to approach the enemy team, dive the backline, kill the ADC, and escape within 0.3 seconds. This does not sound like fun, fair, or interactive gameplay at any level of fed-ness or competition.
GenoXx (NA)
: Confessions of a broken blade. Part 2! It's here
Here’s a different version of Part 2: Riven settled into the offered chair and gave the audience a bleary-eyed glance. She had heard of the courts of Ionia from defiant farmers who demanded justice from Noxus. They received none. And she was determined not to, either. Life in Noxus had taught her to put strength above all, and the strong would never willingly suffer punishment, deserved or not. Therefore, Riven had already swallowed her pride and resolved to do whatever would spare her conviction and punishment. That began with appearances. Though a Noxian would eagerly crush the weak and snidely condemn any not understanding the circumstances of their destruction, an Ionian would hesitate. It behooved her to feign meekness and confusion. “What is your name?” the falcon-nosed judge asked. “Riven,” she replied her voice catching with a croak. “Would you like water?” the judge asked. Riven bit her tongue and gazed plaintively at him, nodding silently. The bailiff thrust a skin of water into her hands, and Riven made sure that the crowd had noticed her wince and flinch. “Thank you,” she croaked again before taking a long, slow sip. “Where are you from?” the judge asked. Riven’s instinct was to duck and mumble, but she knew that doing so could suggest that she felt guilt. She held her head level and answered, “I came from a small farm. It’s in Trevale.” “And where is Trevale?” the judge continued. “Noxus,” said Riven, regarding the audience. The crowd took a breath. Riven closed her eyes as though to weep, then opened them and said, “I can only hope that this court will treat me better than the Noxian army treated you.” Jeers rose from the audience. The judge leaned over to look at Riven, “That’s an audacious thing to say, child.” Riven cast her eyes down but kept her head high, “Indeed. It is an audacious thing to show mercy to a defeated enemy. Many would fear that it would lead only to betrayal. But a brave few, the couple who have cared for me among them,” said Riven, lifting her hand to point at Asa and Shava, “have such courage.” This time, the jeers were quieter, and a few dissenting voices argued with them. It was a victory, Riven thought, albeit a small one. “You are not here for your service to Noxus,” the judge said. “We honor the laws and customs of war. It is you, I am afraid, who may not have.” Riven glanced up at the judge, “So, I am charged with a crime?” “The killing of elder Souma,” the judge answered, “As a political leader, his death by your hands would constitute assasination.” Riven’s eyes widened, “I will need time to prepare a defense to this charge. May I ask, your honor, that this trial be adjourned until I have had time to read my indictment, review the evidence, collect my own, and decide how to appear before the court?” The crowd stared and grumbled in frustration. “The trial will not wait.” said the judge. “We will hear your attestation, among other things, and decide your guilt today.” “But your honor,” Riven replied, “if I understand your intention, then you mean to ask me questions that may seem, to you or the audience, to incriminate me. That is unjust. Even a confession to the charges, much less any denial or refusal to answer, would be tainted by the suspicion of lying about and hiding things. I could be forced to bear witness against myself, and the court would still not be satisfied.” The judge sighed, “Were you a lawyer in Trevale, Riven?” Riven forced herself to blush and said, “I wish I had been.” “Very well,” said the judge, “You shall be granted time to prepare a defense.”
: And his counterpart: Riven, the [title missing].
: Yasuo, the Forgiven?
Stupafly (NA)
: 'It’s not like mages will be winning lane against Zed or Talon or Yasuo anyway.' Wat. I have first blooded all of these as a mage in middle. There is alot more to a lane than 'ChampionX > ChampionY'. A disadvantage going into something does not mean a loss coming out. edit: if you back that many times with zed in your lane... hes 6 before you and you(or your bot lane) are in trouble.
Just because you have gotten first blood against assassins doesn’t mean that you should expect to, or that you should build like you do. The kill pressure is on their side, and your itemization should respect that. Every time you push the wave to the turret and base, Zed will push it back and make you lose two creeps to the turret. The third time, he will get Level 6 one wave early. Unless he can shove the wave in by zoning with his all-in kill threat advantage and roam botlane successfully before the next wave, you’ll just get Level 6 and have the health and armor to deny him solo-kills throughout laning. That’s worth the small risk of him making a lucky desperation play.
: > Start - Doran’s + 2 Pots > First Recall - Doran’s Ring > Second - Cloth Armor and Boots > Third - Seeker’s Armguard And now you have 30 CS vs 80 and he roamed 3 time bot.
Just push the wave into the turret before recalling. He can’t stop you if you spam your spells. Then he has to push the wave or miss CS. Here’s the game: https://m.youtube.com/watch?v=8zKGe-jvpUs
: Fact and fiction: Mana changes
Thanks for this great post. I’m glad you made it. I totally agree with it and wish someone posted it. Oh, right! Doran’s Ring now stacks again! Yes! This means that Faker’s anti-Zed build works again! Here it is. Start - Doran’s + 2 Pots First Recall - Doran’s Ring Second - Cloth Armor and Boots Third - Seeker’s Armguard The new passives and their stacking grants you +10 mana per 5 seconds, which is huge. You get 60 mana per wave in addition to the 12 AP and 80 health. Since Doran’s Ring is only 400 gold, you can get it by spamming spells and basing early, which will be easier with the bigger base mana pools mages get now. 24 AP, 160 Health, and 10 Mana per 5 seconds. That’s definitely worth setting the build back 400 gold. It’s not like mages will be winning lane against Zed or Talon or Yasuo anyway. Instead, they can use this build to push hard, farm, and harass with an early stat advantage, base often to narrow the window for an all-in, and reach the scaling armor of Seeker’s. Alternatively, they can opt for Ninja Tabis for a quicker armor spike, protection from basic attacks, and to avoid buying a full defensive item. This choice is most effective against Yasuo.
Bolroy (NA)
: This type of toxicity actually makes me upset, unlike other forms.
That sounds like a narcissistic sociopath randomly picking someone out for abuse and then ruthlessly manipulating both them and their opponents to turn the game into a torture session. That person deserves a permanent ban from League... and society.
: But i DO go bot lane, its simply that I take one camp before teleporting back to botlane. It's just I start level 1 elsewhere.
Even just spending Level 1 stealing a camp, roaming mid or bot, and then TP’ing to lane is quite a bit off what your marksman would expect. Just tell your team and this problem could be avoided. It’s not like what you do has no bad consequences. Your marksman is vulnerable to being zoned off XP, poked out of lane, or all-in’d. You are alone in the enemy jungle without anyone knowing why—you could easily be collapsed on even if your team is close. You’re gambling with your carry’s lane as well as your own. There’s also some psychology for the ADC in particular. Their class of champion is helpless early: tiny base stats and abilities balanced around a duo lane. Their support is supposed to keep them safe and be the other part of that duo. Your no-comms all-cheese strategy left them feeling abandoned.
Nylisa (EUW)
: This is also my thoughts on the matter! i could kinda guess how things end when i was halfway through the story. dont get me wrong i enjoyed reading this but i feel like this story has taken shape by all the interpertations and assumptions by players who analyzed their story over the years. i even remember someone mentioning this years ago ( if i can find that comment on old board i will link it) he was basically saying Riven will move to Ionia for redemption and she will be accused of this murder regardless. Those "ship hints" are going to piss me off though! the twisted mysterious hints with double meanings that can be interpreted both ways. confirming and not confirming at same time. with the hints of "it can happen" "its possible" "its not off the table"! At same time i know Riot will only ship if it is dynamic to the lore of the character. but the way i see it Yas x Riven is going to be predictable story no matter what scenario i take into consideration.
But it _is_ off the table. Barring some weird redemption-forgiveness arc, Yasuo knows that Riven killed his master. It’s just not happening.
: I was just amazed that no one spotted this sooner. :-D
Now that you mention it, me too! I never made the connection, either.
Chermorg (NA)
: So, this likely stems from the fact that the *game* client and the *air* (lobby) client are two completely separate programs. As far as I know, the mute feature is a **local** feature - i.e. your *machine* doesn't display messages from players you've muted. For the two clients to "talk to each other" (i.e. for the mute feature to carry over), it likely isn't as easy as we would like it to be for them to implement such a feature. That being said, I would fully support this type of feature and maybe this post can get enough traction to get someone's attention :P
That’s not as hard as you might think. Both clients pull from the Riot servers, which must include a folder containing the files constituting your profile. If, when you clicked the mute button in game, the game sent a message to the server telling it to update your ignore list to include a new person, then the client could check your ignore list on game end and block messages from that person. There, no fancy interface needed.
: I got my account suspended for playing trundle smite support
I agree with Riot. If you want to pull something off-meta, fine, but you have to tell your teammates, who will be expecting you to play meta and reasonably interpret a Support taking Smite and not going botlane as likely trolling, no pun intended. It’s just like pinging that you’re coming to roam to a lane or gank it, or pinging Baron or dragon. You can only expect your teammates to extend you the benefit of the doubt as long as you extend them the courtesy of an explanation.
: > [{quoted}](name=Ifneth,realm=NA,application-id=6kFXY1kR,discussion-id=bd5IcnLt,comment-id=0004,timestamp=2018-04-24T01:08:27.677+0000) > > Color me cynical, but unless Riot is planing a lore overhaul of Yasuo and Riven, nothing will change as a result of this otherwise great story. Yasuo will remain the unforgiven samurai, and Riven will remain the Noxian exile. That the Ionian authorities have come to charge Riven with Souma's death means only that blame will somehow return to Yasuo, who might well just chivalrously accept it to let Riven live with her newfound family. Yasuo would then fight his way free (again) and depart amid edgy lines and 'ship hints. > > Or... maybe this time Riot wants to do another Burning Tides and actually change the lore. The Ionian court laughs off Shava and Asa's claim that Riven is their daughter, convicts Riven with the incontrovertible evidence of her means, motive, and opportunity; and declares Yasuo a free and honorable man. Now, Riven would run from the Ionian police while Yasuo could just... stop drinking and get a job already. Maybe send Taliyah a letter and give Yone a proper grave. Meet a nice girl in some pretty robes at the market and settle down? > > He is a grown-up man. It is _way_ past time. I mean, honestly, it's just a move forward. Riven will probably run away as they aren't going to forgive her, most likely. If anything, I wouldn't be surprised if Riven and Yasuo become venturing partners. It appears he may be suspecting of her too right now, though. If not, then he wouldn't have approached her the way he did.
I wish I could share your optimism and hope to be surprised. After the... unsettling... experience of reading the Star Guardian lore I have been reluctant to feel as you do.
Kilanost (NA)
: Also this is a large over-simplification of a very complex topic. Each cancer is unique in it's specific mutations and therefore it's therapeutic targets for treatment. New drugs being available for adults doesn't mean that it would have been just as easy to make a new drug for that specific cancer your friend had. Theses posts make it sound like not a lot is being done for children with cancer but that's not true either. **In the mid 1970 childhood cancer 5 year survival rates were 58%. They are currently almost 90%** Note: 5 year survival is the only survival statistic tracked for cancer but a large chunk of these kiddos end up leaving relatively normal life spans. This is far better than the statistics for most adult cancers except certain forms of breast and thyroid cancer. That is the other reason why so much money is funneled toward adults. **_if you really want to save lives, ask for a childhood obesity awareness gragas skin_**.
Wow, that is progress. I thought that it was worse. If I ever have kids who get cancer, then it will be nice to know that they won't be doomed. Childhood obesity (or overweight-ness leading to obesity) is an overlooked problem that kills thousands every year. We could indeed have one.
: Most if all suggestions are too late when it comes to being made. Especially for (I'm just assuming a 3 part) lore piece on Yasuo and Riven. With that said, by the way it looks. "What happened to the Elder" That is the current court hearing. They still believe Yasuo is the cause, and Riven will most likely be portrayed as a co-conspirator. Why does he approach Riven? She is Noxian, and they are approaching her as well. For him, she is not the random stranger. He appears to know more of what's going on than Riven at the moment. Why did Yone try to kill Yasuo? Because Yasuo is considered guilty, and either Yone abandons everyone to join Yasuo to clear his seemingly undoubted guilt in blind faith and trust of his half-brother...or assume Yasuo is the murderer that caused the death of not only the elder but of SO MANY people in the village due to the elder's absence. Yone never abandoned Yasuo. To his understanding, Yasuo abandoned him.
>That is the current court hearing. They still believe Yasuo is the cause, and Riven will most likely be portrayed as a co-conspirator. I didn't think of that. _There's_ the shipping angle I figured they would take in my cynical interpretation.
GenoXx (NA)
: Yasuo and Riven's dilemma progression. Chapter 1
Color me cynical, but unless Riot is planing a lore overhaul of Yasuo and Riven, nothing will change as a result of this otherwise great story. Yasuo will remain the unforgiven samurai, and Riven will remain the Noxian exile. That the Ionian authorities have come to charge Riven with Souma's death means only that blame will somehow return to Yasuo, who might well just chivalrously accept it to let Riven live with her newfound family. Yasuo would then fight his way free (again) and depart amid edgy lines and 'ship hints. Or... maybe this time Riot wants to do another Burning Tides and actually change the lore. The Ionian court laughs off Shava and Asa's claim that Riven is their daughter, convicts Riven with the incontrovertible evidence of her means, motive, and opportunity; and declares Yasuo a free and honorable man. Now, Riven would run from the Ionian police while Yasuo could just... stop drinking and get a job already. Maybe send Taliyah a letter and give Yone a proper grave. Meet a nice girl in some pretty robes at the market and settle down? He is a grown-up man. It is _way_ past time.
: Not really "reaching my peak" when i am still stomping the same opponents but my other lanes are getting stomped beyond repair.
You have to do more than just stomp your lane, especially when you play midlane. Push the wave to your opponent’s turret and then use the time it takes for them to clear the wave to: 1) Ward. Put deep wards on the intersections, camps, buffs, and bushes of the enemy jungle. Put a control ward in the pixel bush to spot incoming ganks or invades or attempts to sneak Scuttle, Herald, or Drake. 2) Eat honeyfruit to return to lane or recall in the fog of war, forcing your opponents to back off like you’re roaming even though you’re just coming back to lane. 3) Take the Scuttlecrab to extend your control ward’s river vision. 4) Roam to another lane, preferably the one on the side your jungler is on, to three-man top or four-man bot. Take the turret or drake if possible or just recall and try again. With the KDA’s you’re getting every game, you shouldn’t be afraid to do any of this. Enemies will run and hide from a 3/0 Annie. If they don’t, then run at them and try to chunk them out or even kill them if they try to all-in. Then, once they’re dealt with, take whatever objective it was they were guarding. Dragon, Herald, even a sidelane turret. This is how you carry. If you don’t do this, then you’re just leaving the outcome of the game up to your team, who will obviously win half the time and lose half the time. That’s just getting a lead and and pressing and spreading it.
nm1010 (NA)
: Perfect example of what I think is wrong with smurfing (from a smurf)
Yeah, Riot should look at League streams and start banning the accounts used to make them.
: > [{quoted}](name=Ifneth,realm=NA,application-id=3ErqAdtq,discussion-id=tNcGpN5K,comment-id=0000000100010000,timestamp=2018-04-22T18:46:18.807+0000) > > Riot can’t really “hit” marksmen. The fundamentals of the game means that they are inherently relevant. > > Champions have health, armor, and magic resistance and can deal either burst damage with their abilities or sustained damage with basic attacks. Building tank items hard-counters burst because they offer health and resistance. Therefore, the only thing that can kill a champion who builds tank items is sustained damage, which comes from basic attacks. Hence the attack-damage. > > Basic attacks can be improved with either critical strike or on-hit items. Both kinds stack to grow the power of their owner to the point of being able to kill a tank. Hence the carry. > > A team literally needs an attack damage carry, also called a marksman to accommodate on-hit champions, or else it will be steamrolled over by tanks and juggernauts. Team compositions without a marksman cannot become the meta because of this counter-composition. > > Hence my saying that Riot cannot “hit” marksmen. Unless they are so weak that they cannot even kill a tank in any reasonable time, and therefore another champion could be a better choice, teams will pick them. And if Riot did make them that weak, then tanks and juggernauts would become overbearing because there would be nothing left to stop them. What does any of that have to do with increasing their item costs.
All that would do is make tanks and juggernauts stronger during the early and mid-game. Marksmen are going outside their intended role—taking down targets with lots of health and resistance with sustained damage—to just kill everything fast. Riot is going to tweak their items to keep them doing the former but make doing the latter harder.
: {{sticker:slayer-pantheon-popcorn}} Whoa. Love how you fit it into beats from her core story, beautiful work!
{{sticker:sg-kiko}} OMG A RIOTER LIKED MY WORK! **** After exhaling, I can say that putting in her original story came to me as I was writing this one. First, I wanted to add religion and religious discrimination to the PROJECT-verse, since were among the few practices and vices yet unmentioned there. Indeed, cyberpunk being about how ugly humanity can misuse beautiful technology—a cynical bookworm’s parting shot at an arrogant geek—I wish that such aspects of the champions’ lives and society were further explored in their skin biographies or color stories. Vi’s story touched the nitty-gritty details of daily life, character, and society that defines the genre but never dove into it. Regardless, I also tried to make PROGRAM embody or equal the Void to unify the universe with the canon lore, suggesting that each skin-verse is another version of Runeterra. This change raises the stakes for G/NETIC, Battlecast, and the Resistance, who must work together to save the planet from an AI that would seek to consume it. **** PS. Thanks for liking and replying. I write other stuff like this, sometimes in replies to Red posts. I’m glad you guys enjoy it! :)
SanKakU (NA)
: Poppy's E is her stun and you can activate it by running around enemies with her W. That's how it works.
> [{quoted}](name=SanKakU,realm=NA,application-id=yrc23zHg,discussion-id=GElbVHpo,comment-id=0005,timestamp=2018-04-22T19:06:51.595+0000) > > Poppy's E is her stun and you can activate it by running around enemies with her W. That's how it works. Ooooh, I never thought about doing this. I’ll be sure to use this trick when playing Poppy Top in norms. :)
: I'd be fine with this change if I believed the ADCs would get hit one patch later. It's just one patch. If it happens that way, great, I'll be happy. The thing is that a large group of people don't trust them to hit marksmen.
Riot can’t really “hit” marksmen. The fundamentals of the game means that they are inherently relevant. Champions have health, armor, and magic resistance and can deal either burst damage with their abilities or sustained damage with basic attacks. Building tank items hard-counters burst because they offer health and resistance. Therefore, the only thing that can kill a champion who builds tank items is sustained damage, which comes from basic attacks. Hence the attack-damage. Basic attacks can be improved with either critical strike or on-hit items. Both kinds stack to grow the power of their owner to the point of being able to kill a tank. Hence the carry. A team literally needs an attack damage carry, also called a marksman to accommodate on-hit champions, or else it will be steamrolled over by tanks and juggernauts. Team compositions without a marksman cannot become the meta because of this counter-composition. Hence my saying that Riot cannot “hit” marksmen. Unless they are so weak that they cannot even kill a tank in any reasonable time, and therefore another champion could be a better choice, teams will pick them. And if Riot did make them that weak, then tanks and juggernauts would become overbearing because there would be nothing left to stop them.
Felvyne (EUW)
: Maybe nerfing mana on mages isn't wrong.
But Riot isn’t nerfing the early game of mages. They’re getting more mana early because Doran’s Ring will grant +5 mana per second. Their mid-game mana is being nerfed to keep them from spamming spells like they have blue buff just because they bought a Tear or Lost Chapter. This change should let mana-gated assassins have a chance to at least match their push and roam to other lanes.
: Oh snap! How do you imagine Diana fitting into the PROJECT lore? Is she part of the G/NETIC rebellion (which would make her allies with _Leona_?!!) Or does she _crush the rebellion_ with her cyber-moon power? {{sticker:sg-zephyr}} Maybe she's off on her own, trying to warn people about the growing Program menace, but no one will listen?
The last option sounds awesome. Diana shut the old, manual door to her tiny apartment and hung her coat on its hook. As she rolled her shoulders and sighed with exhaustion, her armor gleamed in the mix of neon light pouring through her parlor window. “To see the Moon again...” said she, walking to it and placing one palm against the glass. The city blinked and buzzed on. It was midnight, but the light pollution had drowned out the stars for decades. Diana shut her eyes and imagined the great pale disc she had witnessed one evening drive into the countryside. A tear rolled down her cheek. The searing glow of the future had not burned religion from the world. Indeed, more than a cloistered few had turned away from the world and into scripture. Diana once had. She had visited an old temple on a mountain far from this place to pray to the sun. But now the solar idols and scrolls on her shelves only brought her misery. She had discovered that the Moon, whose light the elders of the temple had forbidden as false, once too was worshipped at another temple on the very same mountain. She rushed to her elders with the news, but they rejected her, and she had fled with what she had found. It was a mighty suit of powered armor. Unlike those of the rumored PROJECT, it fit around her body rather than replace it. She could take it off. Moreover, it let her hack into augmentics and organics alike, paralyzing them with wireless viruses or arcs of electricity. It was designed to turn the world upside down. Indeed, the potential of its power for betrayal was the stated reason that G/NETIC turned her down when she jumped at its call for champions. But Diana knew better. She had kept its Lunar crests, and when she saw that Leona’s augmetics bore those of her old Solar temple, Diana knew she would never be allowed to join. She still wanted to help. G/NETIC’s call had awoken within her the heroism having inspired her search for the mountain temple. It was time to act—to change the course of this drifting world before it was too late. Diana had read widely and eagerly of chances to make a difference. One stood out. It came from a conspiracy theory website with a reputation for delivering on even its gloomiest predictions. PROGRAM was alive. It was malevolent. It wanted to take over the planet and remake it into an unrecognizable landscape of software and hardware. Its motivation was unknown but purpose unmistakable. Diana had decided that she needed to act. Someone needed to investigate PROGRAM outside the usual channels of bribed inspectors and influential executives. Someone needed to get through its defenses and learn its means, ends, and why it had them. And if PROGRAM turned out to be even half the threat that the site described, someone needed to stop it. Diana slumped onto her couch and put her feet on the coffee table. Tonight had been a careful expedition into the inner reaches of PROGRAM’s influence: a server farm on the periphery of the city. Hacking in and reading the files, she discovered documents in a language that she none of her searches could explain. Associated files mentioned individuals and places she could never find. There were references to plans and ideas she had never heard of. It was as though PROGRAM had come from another world. It was time to warn this one.
: idk i was wondering that myself. could be that it just acts like normal, could retain stacks but not gain (or gain but never deplete), or maybe it even will just always proc the double aa if they have full rageblade stacks
{{champion:82}} Hey, guys, check out this Nexus Obelisk I just found!
A Nunu (NA)
: @Riot What you should know when giving Nunu his VGU.
Here are some ideas: 1) Do some foundational work and use Nunu to exemplify the dress of an Avarosan tribe member, and Willump to exemplify the Freljordian Yeti. Tell us about this in their lore. 2) Make Williump lean and muscular, with sharp teeth and long claws, but give him plenty of fur and cute interactions with his rider, Nunu. Use the contrast between their characters to heighten them. 3) Make Nunu’s R toggle between two sets of basic abilities—one for Nunu and the other for Willump. Nunu can cast on the move. Press and hold R to channel the ultimate. New Skills: Nunu Q - Snowball Now a skillshot with an area of effect explosion that slows targets hit. W - Slingshot Nunu channels a skillshot, increasing its range and damage, and stuns the target on spell hit when fully charged. Deals percent health physical damage, capped against monsters. C - Treats Nunu feeds Willump treats, granting him Well Fed. Willump Q - Charge Willump leaps forward a short distance and gains movement speed in the target direction, knocking back enemies. W - Blood Boil Willump roars, raising the attack speed and ability power of all nearby allies. E - Consume Nunu bites the target enemy, dealing 5% Max Health True Damage. Now works on champions, too.
A Nunu (NA)
: > [{quoted}](name=Ifneth,realm=NA,application-id=yrc23zHg,discussion-id=PAuUKpNx,comment-id=001600000000,timestamp=2018-04-22T04:31:10.432+0000) > > Just FYI, Riot may invite you to the beta of the rework, as they did the famous Irelia player IreliaCarriesYou to that of her rework. If so, then they will care what you think and hope they make you happy. Honestly, that sounds amazing. If they gave me the offer, I'd accept it in a heartbeat. https://media.lolusercontent.com/api/embedly/1/image/resize?url=http%3A%2F%2Fwww.auplod.com%2Fu%2Flapuoda6bee.png&key=a45e967db0914c7fb472fd4381e6c85b&width=425&height=800
> [{quoted}](name=A Nunu,realm=NA,application-id=yrc23zHg,discussion-id=PAuUKpNx,comment-id=0016000000000000,timestamp=2018-04-22T04:33:48.696+0000) > > Honestly, that sounds amazing. If they gave me the offer, I'd accept it in a heartbeat. > > https://media.lolusercontent.com/api/embedly/1/image/resize?url=http%3A%2F%2Fwww.auplod.com%2Fu%2Flapuoda6bee.png&key=a45e967db0914c7fb472fd4381e6c85b&width=425&height=800 It would be really cool if they would let you do an AMA (with ground rules) to let us know what it were like if it happened.
: most hilariously op gameplay interaction ive ever seen
Now, what happens if Jhin’s stacked his Rage Blade?
: Trying to eat >100g of protein a day is difficult.
Yeah, it’s tough to meet your dietary goals when you can’t choose what to eat. But if you can, then consider eating more tacos with beans and enjoying more bean-based chili. You can get your 100g pretty quickly from them, and they taste great. Just watch your weight! {{sticker:slayer-jinx-wink}}
A Nunu (NA)
: > [{quoted}](name=Riot Xenogenic,realm=NA,application-id=yrc23zHg,discussion-id=PAuUKpNx,comment-id=0016,timestamp=2018-04-21T22:40:33.939+0000) > > Thanks for taking the time to share your thoughts and passion with us :) > > It's way too early for me to go into specific details, but I will say that we share a lot of the same sentiments in regards to what we think is important for Nunu and how to improve him without losing that Nunu spirit. Having read your post, I'm confident you'll like what we've been doing. > > Sorry for such a vague, PR-style response. I generally try to avoid it but I'm just too hyped about this project and wanted to let you know that we're reading this feedback and focused on delivering the best new version of Nunu that we can. I look forward to seeing your feedback when we end up revealing more :) Thank you! Your response was extremely reassuring. I was just a bit worried about the direction that you guys would be taking my beloved boy and yeti duo, maybe from something like a lack of knowledge on the champion. But it seems that Nunu is in good hands! And don't worry, I completely understand. It really is early for much to be said. https://media.lolusercontent.com/api/embedly/1/image/resize?url=http%3A%2F%2Fwww.auplod.com%2Fu%2Flapuoda6bee.png&key=a45e967db0914c7fb472fd4381e6c85b&width=425&height=800
> [{quoted}](name=A Nunu,realm=NA,application-id=yrc23zHg,discussion-id=PAuUKpNx,comment-id=00160000,timestamp=2018-04-21T22:47:10.886+0000) > > Thank you! Your response was extremely reassuring. I was just a bit worried about the direction that you guys would be taking my beloved boy and yeti duo, maybe from something like a lack of knowledge on the champion. But it seems that Nunu is in good hands! > > And don't worry, I completely understand. It really is early for much to be said. > > https://media.lolusercontent.com/api/embedly/1/image/resize?url=http%3A%2F%2Fwww.auplod.com%2Fu%2Flapuoda6bee.png&key=a45e967db0914c7fb472fd4381e6c85b&width=425&height=800 Just FYI, Riot may invite you to the beta of the rework, as they did the famous Irelia player IreliaCarriesYou to that of her rework. If so, then they will care what you think and hope they make you happy.
TS Media (NA)
: > [{quoted}](name=Ifneth,realm=NA,application-id=yrc23zHg,discussion-id=OJqB4EOY,comment-id=00000002,timestamp=2018-04-21T20:49:25.882+0000) > > I think what you’re trying to say is that summoners below Platinum generally have, have teammates with, and face opponents of, such variable performance that their meta-game choices are not consistent enough to measure. For example, a Silver mage summoner like me might just forget to buy a Void Staff against a team stacking MR whereas a Platinum mage summoner would forget so rarely that, if they did not, we should see it as a deliberate choice to prioritize another item. > > That said, the ignoring the opinions of anyone below Platinum, the usual mode of rank-hate, is not the way to go. A large majority of summoners are Silver or Bronze, and the vast majority are below Plat. The game needs to be fun for them to play and watch, too, and sometimes a random Gold player will invent something like Blue Ezreal. We should talk to each other. Sorry to disappoint, but Plat is also a walking cesspool of varying skill levels. You'd think when you reach that rank, the overall gameplay should be tons better. Instead, it gets tons worst. In silver, if you're carrying at least people listen to you. In plat, if you're carrying, it's all "stfu" and "don't tell me what to do". Egoes too big in plat elo and it's quite a toxic environment.
> [{quoted}](name=TS Media,realm=NA,application-id=yrc23zHg,discussion-id=OJqB4EOY,comment-id=000000020000,timestamp=2018-04-21T23:56:02.970+0000) > > Sorry to disappoint, but Plat is also a walking cesspool of varying skill levels. You'd think when you reach that rank, the overall gameplay should be tons better. Instead, it gets tons worst. In silver, if you're carrying at least people listen to you. In plat, if you're carrying, it's all "stfu" and "don't tell me what to do". Egoes too big in plat elo and it's quite a toxic environment. I’ve played with some high-elo friends, and plat people can be... edgy.
: Yeah I think that's where the devs are mostly active at; they've mentioned this many many times. If you are upset and you highly want to get some insightful answers, your best bet is coming over there to reason in a respectable environment, not in this ghetto gameplay. It's gotten to a point where I strongly believe that the people who are being rude/nasty with making ranting, insulting threads here aren't entirely upset with the current gameplay. They just are lazy and/or using the excuse of balance gameplay to vent their soul out. I could care less about what those people do, except I feel sorry for newcomers who have to put up with that amount of negativity and if they're not being careful they might go down that road as well.
Yeah, even just seeing the headlines of those threads bums me out and makes me want to play less.
: Low-leveled people have very limited experience and game knowledge.
> [{quoted}](name=Colonel J,realm=NA,application-id=yrc23zHg,discussion-id=OJqB4EOY,comment-id=0000,timestamp=2018-04-21T11:08:40.984+0000) > > Low-leveled people have very limited experience and game knowledge. I think what you’re trying to say is that summoners below Platinum generally have, have teammates with, and face opponents of, such variable performance that their meta-game choices are not consistent enough to measure. For example, a Silver mage summoner like me might just forget to buy a Void Staff against a team stacking MR whereas a Platinum mage summoner would forget so rarely that, if they did not, we should see it as a deliberate choice to prioritize another item. That said, the ignoring the opinions of anyone below Platinum, the usual mode of rank-hate, is not the way to go. A large majority of summoners are Silver or Bronze, and the vast majority are below Plat. The game needs to be fun for them to play and watch, too, and sometimes a random Gold player will invent something like Blue Ezreal. We should talk to each other.
Meddler (NA)
: Is there something I'm missing about why the current self cast option doesn't work for what you're looking to do? (Alt+Q, Alt+W etc is from memory still the default keybinding)
Because alt is not conveniently placed. If you put your left fingers on QWER, then the heel of your hand will lie on the board rest, and your thumb will lie on the spacebar. It would be very awkward to lift your hand and slide your thumb underneath it to self-cast. Double-tapping to self-cast would be much smoother and guarantee that you received the cast in crowded, hectic teamfights. You can’t misclick if you don’t use the mouse.
: I prefer using {{summoner:1}} or {{summoner:12}} but {{summoner:4}} works too. 100% tested
If you could predict the ult, teleport to your Nexus turrets, and then reach your fountain, then you could indeed survive Vladimir’s poison ticks.
Mig89 (NA)
: > [{quoted}](name=BlueVestGuy,realm=NA,application-id=yrc23zHg,discussion-id=vFcWt5OL,comment-id=0000,timestamp=2018-04-19T21:59:10.700+0000) > > What's next? Rammus monologuing every time he steps forward? Ok Ok Ok Ok Ok Ok Ok Ok Ok Ok Ok
A scorching breeze blew whisps of sand across the dunes of the horizon, which shimmered in the desert heat. It was noon. Taliyah gasped and clutched her scorched abdomen. It was too burnt too bleed, and it hurt too much to scream. She turned a dazed gaze upward to Xerath, who loomed awesome over her, crackling with arcane energy. “It ends now, child,” he growled. The stoneweaver twisted onto her side and outstretched her arm for the rock board off which the magus had knocked her. It trembled and rose from where it lay, half-buried in sand. “A-as long as the desert blooms,” she wheezed through a scowl of pain, “th-there is hope.” Xerath glanced at the board and idly blasted it away, “Hope that I might spare you.” Taliyah had time only to shout in surprise before she found herself spinning around and around, blue sky and beige desert taking turns before her eyes as hard bone plates clamped her waist like a fist grips a finger. Her mind reeled only for a moment, however, as she recognized her circumstances from the stories of her youth and breathed a sigh of relief. Rammus rolled onward. His hard shell screamed across the fine powder and sent it billowing behind and beside him. Xerath howled in anger where he stood, but it was too late. The armordillo had rescued Taliyah, and they were both going to be... ok.
: welcome to the lootbox gambling system, this is unfortunately intended to make people like you spend more money than they should on this game for just 1 item
> [{quoted}](name=hhaavviikk,realm=EUW,application-id=yrc23zHg,discussion-id=XHIp2A1f,comment-id=0003,timestamp=2018-04-20T06:23:02.741+0000) > > welcome to the lootbox gambling system, this is unfortunately intended to make people like you spend more money than they should on this game for just 1 item Yeah, this doesn’t seem like something Riot should be proud of. Everything that you can get from a box should be up for sale.
nerp1186 (NA)
: Changes to Gemstone Redemption for Hextech Chests
Wooo! I have a Gemstone! Maybe I’ll get a chest! :)
Venomar (NA)
: Conceptually. Making mages rely more heavy on thier mana bar is fantastic. A flat nerf across the board is a terrible, terrible way to go about it though. > [{quoted}](name=Ifneth,realm=NA,application-id=yrc23zHg,discussion-id=yEROUnFZ,comment-id=0005000100000000,timestamp=2018-04-20T01:18:57.188+0000) > > It’s the mid-game. I shouldn’t just be able to buy Tear of The Goddess and then just have no mana problems. It’s a really strong item. 15% mana refund plus 4 Max Mana on spell-cast is effectively a 19% reduction of a 100 mana cost spell. It’s even stronger on cheaper spells—hence the dominance of spell-slingers like Cassio. > > They could solve a lot of the problems by just moving the refund to Archangel’s Staff and making you have to base before getting the mana you’ve earned. Tear users would still stack tear, but they would have no reason to start Archangel’s Staff instead of, say, Rod of Ages. Glad you mention Cass and Rod becuase therein lies the problem. If you nerf mana sustain across the board. Champs like Cass (who will not give two shits about these changes) who have built in mana batteries, will become MORE dominant than they already are. A good Cass can already farm for free and all her harass comes at Zero cost to her wave clear as long as she has enough mana for an E, just one E, and she can farm infinitely. Now in a lane where shes up against a {{item:3285}} or {{item:3030}} or {{item:3152}} user, she's just gonna start {{item:1027}} back at 500 gold for tear and pots, and relentlessly shove waves on the tower with even more free harass and a stronger mana battery, while those Champs can't do fuck all for thier mana for another 700 gold other than the now nerfed {{item:1056}} or a {{item:2033}} that's probably out of charges if you can't match her back. The worst abusers of Tear are the ones who build RoA first after the first tear purchase (btw it's getting buffed). Thier midgame spike will be just as hard, thier mana sustain will be just as obnoxious, and everyone else will be left in the dust becuase they WILL be forced out of lane due to mana issues. The Champs these changes are most directed at will not give a single fuck about them other than a bit less AP in the end, while the ones who already need to manage thier mana to an extent, are gonna get fucked. This is going to be very bad if they just nerf everyone equally, because not everyone is equal when it comes to mana dependency.
Cassiopeia gets her mana back from Twin Fang only if it kills the target. So, if there were many minions at very low health, then she could last-hit them all with one mana-cost of Twin Fang if she landed all the last-hits, but missing even one would mess it all up. That’s her only mana restore. Swain and Xerath, on the other hand, have large mana restore passives and do not build Tear. These sound more like the champions you were talking about, and they could become overbearing were Tear-buying waveclear mages to lose their mana refund and restore. However, these outlier champions could be adjusted accordingly.
: Anybody else think the real Mage issue is HP on every item?
Ah, I love doing this to Fizz. {{champion:163}} | {{item:3102}}{{item:3020}} {{item:3040}} {{item:3165}} {{item:3151}} {{item:3116}} +900 bonus HP and +60 bonus MR with a spellshield and an active shield and enough flat pen to deal true damage to squishies.
Teslyn (NA)
: > [{quoted}](name=Ifneth,realm=NA,application-id=yrc23zHg,discussion-id=yEROUnFZ,comment-id=0005000100000000,timestamp=2018-04-20T01:18:57.188+0000) > > It’s the mid-game. I shouldn’t just be able to buy Tear of The Goddess and then just have no mana problems. It’s a really strong item. 15% mana refund plus 4 Max Mana on spell-cast is effectively a 19% reduction of a 100 mana cost spell. It’s even stronger on cheaper spells—hence the dominance of spell-slingers like Cassio. > > They could solve a lot of the problems by just moving the refund to Archangel’s Staff and making you have to base before getting the mana you’ve earned. Tear users would still stack tear, but they would have no reason to start Archangel’s Staff instead of, say, Rod of Ages. in this world.. is EZ a ADC or a Mage?? {{champion:81}}
> [{quoted}](name=Teslyn,realm=NA,application-id=yrc23zHg,discussion-id=yEROUnFZ,comment-id=00050001000000000000,timestamp=2018-04-20T02:47:19.548+0000) > > in this world.. > is EZ a ADC or a Mage?? > > {{champion:81}} Hybrid on-hit caster. This would be a chance to give him an actual W without making him OP.
: It's Been One Year Since Xayah & Rakan Were Released
Teslyn (NA)
: > [{quoted}](name=Ifneth,realm=NA,application-id=yrc23zHg,discussion-id=yEROUnFZ,comment-id=00050001,timestamp=2018-04-19T23:30:59.927+0000) > > Their waveclear isn’t being taken away. They’ll just have to back for mana sometimes. Right now, they can just stay on the Rift as long as they want and just keep pumping out spells. Riot raised Warmog’s Armor’s passive threshold for the same reason: tank junglers would buy it as a second item in professional play and then just never back. If that is the case than its early game you are worried about.. but late game they should feel satisfying .. if they are crippling them early game they should increase the mana growth of all casters to compensate.
> [{quoted}](name=Teslyn,realm=NA,application-id=yrc23zHg,discussion-id=yEROUnFZ,comment-id=000500010000,timestamp=2018-04-19T23:50:12.933+0000) > > If that is the case than its early game you are worried about.. but late game they should feel satisfying .. > if they are crippling them early game they should increase the mana growth of all casters to compensate. It’s the mid-game. I shouldn’t just be able to buy Tear of The Goddess and then just have no mana problems. It’s a really strong item. 15% mana refund plus 4 Max Mana on spell-cast is effectively a 19% reduction of a 100 mana cost spell. It’s even stronger on cheaper spells—hence the dominance of spell-slingers like Cassio. They could solve a lot of the problems by just moving the refund to Archangel’s Staff and making you have to base before getting the mana you’ve earned. Tear users would still stack tear, but they would have no reason to start Archangel’s Staff instead of, say, Rod of Ages.
: They might be a good change but not in the context of this meta. Mages will be dog sh!t useless if their wave clear is taken away.
> [{quoted}](name=Bumperlane,realm=NA,application-id=yrc23zHg,discussion-id=yEROUnFZ,comment-id=0005,timestamp=2018-04-19T19:19:24.158+0000) > > They might be a good change but not in the context of this meta. Mages will be dog sh!t useless if their wave clear is taken away. Their waveclear isn’t being taken away. They’ll just have to back for mana sometimes. Right now, they can just stay on the Rift as long as they want and just keep pumping out spells. Riot raised Warmog’s Armor’s passive threshold for the same reason: tank junglers would buy it as a second item in professional play and then just never back.
: I know volunteers fixing things is a thankless job so I'd like to give a little thanks
Sarutobi (NA)
: My two main problems with this is that your first point seems to imply that the reports are number based. Something that can be easily abused and what Riot doesn't want with their report system. After that it seems like we are giving people too many chances to break the rules. I mean basically they get a warnings for a number of weeks. Like that just seems way too lenient especially with how Riot is handling their punishment now!
No snark: what in my post made you think so? I sure didn't intend to write it that way. This system would be much harsher than the one we have. If the player has never been warned or punished, then more than one report will be needed to get the attention of a moderator, just like not. On the other hand, if they have ever been warned or punished even once, then every report will get moderator attention, and the punishments only escalate from there. For example, let's say someone who's never been warned or punished has recently received a number of reports of flaming in their games. Under the new system, the automated system would raise these reports to a moderator, who would issue a warning to them. Let's say that this person were reported even several years later: the report would be sent directly to a moderator because one report would be enough. The moderator would then issue a week-long chat restriction. If that person were ever reported a third time, then they would receive immediate review and, if warranted, a two-weeker. Then three weeks for another violation. Four violations after a warning, and they'd be perma'd. On the other hand, let's say that the person were griefing games. Instead of chat restrictions, the punishments would be bans of the same length with the same escalation. Int four games after establishing a record of bad gameplay behavior at any time in the past, and that's it, they're gone. That's much harsher than 6 chat restrictions, 4 longer restrictions, 2 two-weeks and then finally a perma.
: Ryze work on PBE
>If this ult cooldown gating is successful, it's something we could potentially consider applying to other champions with pro-warping spells. Which champions if any, are you currently looking at for this approach? {{champion:3}} {{champion:163}} {{champion:223}} {{champion:98}} _and their mains look at you worriedly._ I hope you're not talking about putting the ultimates of champions like these on flash-length cooldowns or even ones signfiicantly near them. Enemies who flashed, say, a Weaver's Wall on its first use could always flash it again were its cooldown as long as Flash's. Even one on the order of three or four minutes would leave too brief a window to reliably exploit the summoner spell advantage. Roaming champions are meant to exchange dueling power for semi-global presence. Gating that presence behind massive cooldowns could leave them as champs who have three strong spells and occasionally make an appearance elsewhere. That nearly ruins their fantasy. It also effectively dodges the question of how to balance their roaming gameplay. It will happen so rarely outside highly-skilled or competitive environments, whereto these champions are already almost coralled, as to affect too few games for strong roaming to affect the meta. We should face that question head-on.
: That's the intention; to make him have to put it on cooldown sometimes so you can actually punish the guy. Still, we have to be pretty careful about the mechanic. If it's mistuned, he'll actually be controlling waves on you with no end in sight.
Just remove the mechanic. Ryze already builds plenty of mana: he does not need more for free. He has too much waveclear already, and letting him imprison a minion to sustain will just make sure he never runs out of mana early. Giving him a mana restore will also mean that he will never run out of mana during late-game fights. He'll just cast Rune Prison on his opponent and get enough mana to last him until it comes off cooldown. That means he can just spam his spells until then. I know he's supposed to scale, but this is too much and just creates potential balance problems where none could have existed.
Ponderss (NA)
: I'm so glad we're having this discussion about resource management. What are your plans for {{champion:157}}? Is it finally time for that rework you brought up last JUNE? Is he getting a mana bar? How do you plan on balancing his waveclear for the new meta?
Yeah really. I don't fancy the idea of getting perma-shoved under turret and having to CS while dodging Conqueror-empowered tornados.
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Ifneth

Level 80 (NA)
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