: I demand Twitch in a rat costume. Twitception.
Twitch in a cat costume for triple irony: he is pretending to be what eats him, appears to be inside it like he was eaten, and yet is wearing its pelt like a suit.
Riftn00b (EUNE)
: That is strange because I was always told champions should be balanced around high elo players since they can use the champions with their full potential, also they know the best ways to counter them. There are only 2 top lane champions with 54+% win rate and more than 1000 played games: Kled and Pantheon.
The game is balanced around regular play, skilled play, and pro play. Regular play is below Platinum, where players generally do not use their champions efficiently but Riot must prevent pub-stompers from running wild to keep 80% of the playerbase happy. Skilled play is Plat and above, where players do use their champions efficiently but without coordination. Riot gets the ‘good’ balance numbers from this elo and sometimes considers ‘elite’ play of Masters+ for near-perfect play abuse cases. Finally, Pro players use champions perfectly, in unexpected ways, and with coordination, requiring balance decisions that often seem strange to anyone not following the scene. RIP Support Kench.
Leetri (EUW)
: Unfortunately there's really nothing Riot can do about it aside from stop doing live events. Ticketmaster/their owner owns a ton of arenas (for example, basically all large arenas in the US) and will only allow you to sell tickets through their services. The real issue is Ticketmaster, but they've done jack shit.
> [{quoted}](name=Leetri,realm=EUW,application-id=yrc23zHg,discussion-id=JEBe9tiF,comment-id=0000,timestamp=2019-09-17T15:57:49.515+0000) > > Unfortunately there's really nothing Riot can do about it aside from stop doing live events. Ticketmaster/their owner owns a ton of arenas (for example, basically all large arenas in the US) and will only allow you to sell tickets through their services. The real issue is Ticketmaster, but they've done jack shit. They could just pay the venue its cut from ticket sales up front and handle everything in-house, starting by refusing to allow resale and also requiring personal documentation before allowing admission and at entry. They could take it another step further, requiring a letter and brief video to apply, with ticket recipients receiving news by video call. Cumbersome as all get out for everyone involved, but it would stop the scalpers guaranteed.
Riftn00b (EUNE)
: > [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=4ajrc5FM,comment-id=0002,timestamp=2019-09-18T18:39:04.626+0000) > > Kled has 52,4% winrate with 5% pickrate according to U.GG in plat+ matches. > > What site are you using? U.gg , master+ stats
Gotta include Plat and Diamond, or else any champ can have crazy stats because Master+ is old Diamond 1+.
: Agreed. I would also like to add that typically by the time a tank has enough health in your build to justify {{item:3193}} Gargoyle Stoneplate, enemies tend to have armor/mr shredding tools by then. It's for this reason that it makes tanks ironically feel squishy while building it. The same issue applies with {{item:3190}} Locket of the Iron Solari. Many armor/mr tank items are theoretically good, but they are gated by a requirement that is simply infeasible: having a boatload of health. {{item:3190}} Locket of the Iron Solari, {{item:3193}} Gargoyle Stoneplate, and {{item:3512}} Zz'Rot Portal are all tank items boasting enormous health synergy. However, the very issue is that none of these items provide the health that makes it good. This is an awkward issue for supports since {{item:3401}} Remnant of the Aspect isn't as much of a health item as it is a health regen item. While health regen does synergize with armor/mr, the issue is that the items listed specifically have health synergy. The greatest irony of it all is that the highest health item ALSO REQUIRES MORE HEALTH: {{item:3083}} Warmog's Armor. So even rushing this item to synergize with these hybrid resistances is bad since you actually don't have enough health to fulfill Warmog's Heart by the 3rd item. This overarching issue forces tanks to build health + mr or health + armor items which pushes beyond the point where these resistances are useful given how quickly people rush resistance penetration. So theoretically "good" tank items are traps with the most unsound foundation. If you even attempt to pull it off, you end up devastated and feeling squishy, even though you are playing a tank. Thus, the only solace that can be found building these items is if your champion has can easily take advantage of both armor and mr ratios in their kit with things like shields or ratios. It is the only way to justify getting items such as these right now.
It’s also meta dependent. Tanks used to play not to lose lane—and the strong ones wouldn’t unless facing an unusually talented carry player. Their cheap and high-stat items would let them quickly scale into overwhelming teamfighters. So Riot nerfed the items and buffed carry Top and Jungle champions through Runes Reforged. This change freed those roles from tank duty but left Support with the entire burden of tanking. We thereby reached the current meta, wherein {{champion:122}} {{champion:64}} {{champion:238}} {{champion:222}} {{champion:25}} falls off much less against {{champion:78}} {{champion:24}} {{champion:163}} {{champion:51}} {{champion:12}} than it should, considering its potential to outright win the game under twenty five minutes by snowballing small leads. We need viable, fun tanks to contain such compositions outside pro-play.
: > [{quoted}](name=Ifneth,realm=NA,application-id=3ErqAdtq,discussion-id=QRy4EbIN,comment-id=000700000000000000000001000000000000,timestamp=2019-09-13T11:22:40.256+0000) > > It’s not skewed research. He went over literally every skin release and the balance changes surrounding it. There was zero correlation between getting a skin and getting a buff, since although sometimes champs got buffs and skins at once, they just as often got nerfs and skins. It happened just this patch. > > The reason you think they do it ‘on purpose’ is confirmation bias. The human mind evolved to see patterns, especially ones left by other humans, even if they might not be there. Better to avoid that bush because a predator or rival might be inside than to walk through and get killed. So, when you see a champion get a buff and a skin, there’s a fundamental temptation to think, ‘There’s Rito doing it again!’ > > When champions get buffs and nerfs with no skins, or get a skin and then a nerf, since it doesn’t fit the narrative of patterns left by humans, our minds literally ignore that evidence. And the more neutral evidence we see, the *stronger* our convictions become. We can get trapped in echo chambers of our own making. > > So we have to start with the evidence and go from there rather than try to guess what’s true and find evidence for it, or else wind up thinking that Meddler’s telling the Balance team to hold up on changes so Skins can get some more cash in the door. > > If that were true, then why would Lux and Ezreal not constantly be top-tier picks rather than regularly middle of the pack, often worse? TL;DR: i dont believe im biased. there are some connections. stuff about riven i dont think im having this bias you talk about because im not ignoring the buffs that dont come with skins just because. im ignoring them simply because, first releasing a skin on every buff you patch is sketchy and scummy. secondly, it is obviously unrealistic for a skin to be made for every champion that gets a buff in every patch. (quick note: lux and ezreal have almost always been top tier and safe/easy picks. and lux is still a top tier op pick. i dont know about ezreal.{further sidenote: annie also has tons of skins and is still an OP pick. not that it really matters to this but im just pointing it out}) as for people getting nerfs while obtaining a skin is apart of the thing i mentioned early somewhat in which if they **always** buffed and gave a skin that would be scummy. regardless of intentions of trying to hide something or not champions get nerfed when the community outlashes. for instance the cancelled riven buff that was going to come with the new skin. people complained so they canceled it. if Riot truly believed it was a buff Riven **NEEDED** they would have released the buff+skin. essentially im saying they saw that if they let that buff happen everyone would catch on to them. before you call BS on that last statement. think about how the balance team is supposed to work. they need to take lots of time discussing,testing,re-testing,more discussing. you get the idea. and somehow they come up with the uber buff? for riven?. what i just said is kinda straying from what i wanted to say but basically the balance team takes lots of time to decide this whatever needs X balance. they wouldnt listen to the outcry if they "knew" this would balance X champ. the buff would still be released.
Plenty of champions get: buffed with no skin, nerfed with no skin, buffed with a skin, and nerfed with a skin. And as that Redditor found by looking at every skin release, getting a skin makes a champion no more or less likely to get buffed or nerfed. Once you look at all the evidence, there are no connections. Lux and Ezreal are inherently safe and frequently receive skins; Xerath and Sivir are also inherently safe but do not. None of them will be reworked into an unrecognizably risky champion, since all their mains would stop playing them. Lux and Ezreal have high pick rates regardless of meta because they are human, attractive, young, and relatable, just like Yasuo appeals to ‘edgy anime fans’. The balance team will make bad decisions sometimes, but people generally don’t criticize every change of every patch. That’s pretty good performance. The perception problem arises when a polarizing champion gets controversial buffs alongside a skin. The only way to prevent that problem would be to either stop working on controversial champions, enraging the community; render them unrecognizable, making their mains quit; or release their skins long before or after controversial balance changes that are ultimately impossible to predict. So Rito just throws up its hands, farts in someone’s face, and goes about its day.
: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/QfkmG0M1-uh-can-you-like-not-do-this-riot riven is getting an absurb buff. aswell as a skin. that data/research quite frankly doesnt mean much because its skewed. what i mean is, of course they dont give skins to champions they buff every single time they do it. but they definitely do it on purpose when they do. everyone and their mother have been complaining about how despite the nerfs, riven is still top tier. and then they decide to buff her... near when they are releasing a skin? i do not think its a coincidence that they buffed a champion that doesnt need it for sure around when she is getting a skin not to mention the earlier khazix Q buff when he didnt need one. I say this because with worlds or whatever coming that huge chroma skin he has will be available again.
It’s not skewed research. He went over literally every skin release and the balance changes surrounding it. There was zero correlation between getting a skin and getting a buff, since although sometimes champs got buffs and skins at once, they just as often got nerfs and skins. It happened just this patch. The reason you think they do it ‘on purpose’ is confirmation bias. The human mind evolved to see patterns, especially ones left by other humans, even if they might not be there. Better to avoid that bush because a predator or rival might be inside than to walk through and get killed. So, when you see a champion get a buff and a skin, there’s a fundamental temptation to think, ‘There’s Rito doing it again!’ When champions get buffs and nerfs with no skins, or get a skin and then a nerf, since it doesn’t fit the narrative of patterns left by humans, our minds literally ignore that evidence. And the more neutral evidence we see, the *stronger* our convictions become. We can get trapped in echo chambers of our own making. So we have to start with the evidence and go from there rather than try to guess what’s true and find evidence for it, or else wind up thinking that Meddler’s telling the Balance team to hold up on changes so Skins can get some more cash in the door. If that were true, then why would Lux and Ezreal not constantly be top-tier picks rather than regularly middle of the pack, often worse?
Saezio (EUNE)
: Regularly? really? Other classes are about as popular... Really? Maybe assassins in soloq but I would bet my right (and best btw) testicle that the percentage of games with 2 marksmen (across both teams) is higher than any other class by at least 15%. Be it bruisers,enchanters,mages,assassins,tanks,juggernauts,skirmishers ANYTHING. (across all tiers of play) And, other than perkz and the garen/yuumi and sona/taric/tahm which pro have you seen play non marksmen botlaners in the bottom lane regularly? P.S. I said I have made my peace with marksmen being given a lane almost exclusively, what I don't get is why can't we at least have 8-10 marksmen that are of the same tier at least. P.S.2 Riot have made the bot lane a Marksman dominated role for 8 maybe even 9 years, changing it now would make ADC mains whine, and to an extent that is understandable, so I get why they are given preferential treatment to other classes.
Sona Taric, Taliyah Pantheon, Yasuo + CC, Garen Yuumi, to name a few. There are official Riot classes and subclasses. For example, Yasuo and Yi belong to the Skirmisher sub-class, and Zed and Talon belong to the Assassin sub-class. Skirmishers and Assassins belong to the Slayer class. Seeing two Slayers in one game would be as easy as Talon Mid plus Yi Jungle. The same goes for Fighters (aka Bruisers). Kled and Vi belong to the Diver sub-class, while Darius and Illaoi belong to the Juggernaut sub-class. Seeing two fighters in one game is as common as Darius Top plus Vi Jungle. Pit this duo against the Talon/Yi one, and the game doubly represents Slayers *and* Fighters. We can go on for mages, but you get the idea. Marksmen meanwhile just chill and farm bottom lane, unless Riot makes it too hard, leaving a fifth of the playerbase without a role. They’re not going to just pull the rug out from under Rekkles or xXLastHitsLucianXx93. One is Challenger, the other is Bronze, but both have devoted years to their craft.
: Hahahhahahahahahahaha. Good one.
Here’s the link. If you’re so sure, you shouldn’t mind clicking on it. https://www.reddit.com/r/leagueoflegends/comments/bm31i0/an_analysis_on_the_question_whether_riot_buffs/
: lucian got buffed when the high noon skin came out. rengar got a buff around pretty kitty skin and im sures there is many more i just dont feel like doing the research. im pretty sure khazix and lee sin are apart of that
Thing is, he actually did the research. Here’s the link. https://www.reddit.com/r/leagueoflegends/comments/bm31i0/an_analysis_on_the_question_whether_riot_buffs/
Saezio (EUNE)
: I don't mind, or rather, I have come to terms with Riot always forcing marksmen down the throat of every team. What I do not understand is why does KAISA need to be the busted one? While her counters are always getting nerfeds whiles she doesn't. I respect people that play lucian or Draven or generally early game Marksmen. They are taking a risk. I prefer seeing those, and in such a fast paced game, they should be king, not a markswoman supposed to be late game. Kai'sa should have win/pick rates close to Kog'maw and sivir (in pro play).
We regularly see non-Marksmen bottom lanes, from the ladder to the highest tiers of pro play. Other classes are about as popular but just more spread out, since Fighters can play Top and Jungle, Mages can play Mid and Support, Assassins can play Mid and Jungle, and Tanks though less popular can play Top, Jungle, and Support. Almost all Marksmen are Bottom, which therefore has a much higher proportion of them.
: And which do you honestly believe has sold more.
This myth was debunked by a Redditor long ago: champion skin and balance decisions do not affect each other. Edit: Link https://www.reddit.com/r/leagueoflegends/comments/bm31i0/an_analysis_on_the_question_whether_riot_buffs/
: > [{quoted}](name=Ifneth,realm=NA,application-id=3ErqAdtq,discussion-id=XlwTvrXH,comment-id=00010000,timestamp=2019-09-12T04:09:27.785+0000) > > Blitzcrank’s other abilities largely just chain after his grab. Putting all of Blitzcrank’s power into that ability diminishes his design. He would be more fun to play as and against were his power budget more spread out. That is Thresh, you've described Thresh to me.
While Thresh can chain Death Sentence into Death Leap, Flaying his enemies and laying down The Box, all while leaving his Lantern behind to pull an ally with him, his hook is much worse, and his other abilities generally have uses outside this combo chain. Flay, for example, can save allies. Blitzcrank’s hook, on the other hand, often does not even need a combo chain behind it. That strength is fine after lane because other engage spells like Morgana’a Dark Binding are just as effective, but during lane, it leaves no room for his other spells to shine.
: blitz crank hook fires so slow that even fat characters can dodge his hook at half its range with just T 1 boots. If you have a tooth pick hit box character like most adcs and Mage supports u dont even need the boots. even better if u have mobility. Blitzcranks high cost long cooldown Q irks u ranged champions must just seem straight unfair.
Note: all champions have the same hitbox. It is the size of Teemo. It’s not that he’s too strong, but that he depends too much on whether he lands his hook or not. Land the hooks, and he’s a god; miss them, and he’s useless. It boils what could be an interesting and varied champion into a single skill shot.
: Blitz has 3 attempts to grab you at his lowest point. 270 Base Mana while his main ability always costs 100 Mana to use. Not to mention at base level it has a 20 second cooldown that can lower to a minimum of 8.7 seconds at max rank and 45% CDR. Blitz' main presence in lane comes from the ability to freak out his opponent with aggressive movement but missing a single hook can be detrimental and at times even cost a Blitz' his life during lane phase. It's not as bad as you think.
And that’s just the problem: the whole lane varies wildly with whether Blitz lands his hooks and which hooks he lands. Other Catcher Supports like Morgana, Rakan, or Leona offer more than single-target engage. Morgana can Black Shield and AOE Stun. Rakan can poke, heal, and AOE Charm. Leona can resist-amp and AOE Stun. Blitzcrank’s other abilities just chain after his grab. Blitzcrank’s other abilities largely just chain after his grab. Putting all of Blitzcrank’s power into that ability diminishes his design. He would be more fun to play as and against were his power budget more spread out.
: Then we have to ask the more pressing question. Why is {{item:3193}} Gargoyle Stoneplate not good enough?
It’s generally a 3rd item at the earliest because it offers no base HP to back up its resistances. By then, carries have their cores, and Stoneplate just keeps you alive long enough to engage or peel.
: %armor/MR would inevitably be too insane and scale too well with healing. %HP sounds nice though, so long as %HP abilities and items are kept in check at later levels.
Could you tell me more about that first part?
: Jarvan is angry, upset, and emotionally unstable for what I hope are obvious reasons at the moment. He also has a full-fledged insurrection on his hands perpetuated by a charismatic anarchist who in his eyes responded to loosening restrictions with attempted murder and public humiliation. It also seems (to me anyway) that the Mageseekers killed the previous king to keep their power (see Aftermath) and used the mage rebellion as a cover-up to simultaneously increase their own power. This is something that Jarvan probably sees, and is planning to play along for the moment if only to keep Demacia stable. Also, I'll note that while both are wrong, locking up kids indefinitely is not the same thing as butchering them in the streets.
Also remember that J4, for all his nicety, remains an autocrat. He, his upbringing, and the government around him are designed to exercise absolute power.
Rioter Comments
: On a recent episode of The Dive, they talked about how China's playerbase is easily 6x or more that of the entire western base combined. This is also the type of environment that Chinese players tend to enjoy. High damage, fast paced bloodbaths. It's really no wonder they have been ignoring us and trending the game even farther down this path. That's where the money is.
Before people said that about China, they said it about Korea.
: You don't understand that that tank items cost gold too. If one and half MR item + investing runes in AP is not enough to soak a rotation of a mage (which Tanks should counter) on a similar gold budget, then we go back to OP point: damage scales faster AND harder than defense. If we want to be specific, Nunu build couldn't be different. Cinderhulk is a must, and if the enemy is not full AP, dead man's plate is necessary too. The rest is rightful gold investment in MR, which is proven completely useless because again, damage > defense. To you that argue that an artillery mage rotation should remove 60% of hp of a tank, remember that that tank must also soak damage from DPS sources (which should counter tanks), from the frontline and maybe from the jungle. I.e. a tank must survive from multiple damage sources of both types. Arguing that a single source (that I add, should be sub-optimal on tanks) should almost do the job by itself, instantly on a burst, seems almost madness. PS: Maokai and Ornn are laughable, if you have doubts play them top against riven/Darius/Renekton etc. The others range from mediocre to good, but they're played for their damage, and not their tankiness. Check out the damage Shen/Malph does actually do after the buffs, it's quite crazy.
One rotation from Lux is Q, A, E, R, A and can be fired as a fast combo, but this Lux landed additional spells and followed them up with basic attacks to proc her passive over time: a mage hitting a tank with everything she has and then some should hurt.
Bultz (NA)
: Is thornmail ever going to actually have any fuckign affect against ranged adc?
Yeah. You have to get on top of the ADC and start beating on them, using Grievous Wounds and the passive to deny so much of their healing that your team can easily finish them.
: @RIOT, I think it's time we took a good look at Evelynn
O_o her thighs look as wide as her waist but are in the background.
Sirsir (NA)
: > [{quoted}](name=Darkdemon653,realm=NA,application-id=yrc23zHg,discussion-id=EmA3GaMV,comment-id=0005,timestamp=2019-09-02T12:25:55.159+0000) > > How can someone tell you to kill yourself if you have that person muted? Cuz you don't know you need to mute someone until they are toxic. And you don't have chat disabled overall because you want to TRY to be strategic.
> [{quoted}](name=Sirsir,realm=NA,application-id=yrc23zHg,discussion-id=EmA3GaMV,comment-id=00050000,timestamp=2019-09-02T12:31:34.508+0000) > > Cuz you don't know you need to mute someone until they are toxic. And you don't have chat disabled overall because you want to TRY to be strategic. tbh, I disabled chat, and it didn’t do anything but hide the flame. League feels nice.
: You are right though. I know, because i main Raka, and when i went from west to east, then it felt like i play as a master+ among the common. Ranked put me into silver bottom, or bronze. In like 2 weeks i reached gold, but man. In that time i won a lot of games. Made enemies cry with all those plays, and heals. Sure total braindead, and afkers are uncarriable, but hey. Those kind of players can't be carried by anything since tank rework. However now in gold2, and 1. I can see the enemies starting to counter. More, and more people buys heal reduction, and more and more people starts focusing me in teamfights. You can't do such to Yuumi. You can't focus her. Heal reduction helps, but not as much as against Raka. Since unlike Raka. Yuumi can heal tanks. The reason it is considered such a cancer champ is not her ability to protect adc. But her ability to work in synergy with juggernauts. What is the juggernauts' weakness? Mobility. What Yuumi does? Slows/root enemy, and gives speed. Technically erasing the juggernauts' primary weakness. Okay let's focus them? Oh wait they got some offtankiness, and with Yuumi they are even more tanky.
Oh, I see. She does to Juggs what regular enchanters do to ADCs but cannot be popped for it.
: So is every enchanter in the game. You can be the best Soraka, Janna, or Lulu in the world you not gona solo carry. You need someone worth protecting. The difference is, that most Enchanter are not tanky. They can't afford to rush in protecting the tank without risking a near instant death. The same heal/shield worths a lot less on an ADC, than a tank. Yuumi has no such limitation.
The best Raka, Janna, or Lulu world is also almost certainly a Masters+ player who could use just the fundamentals to force lane kills, get fed, and snowball their utility until it turned even bad plays into good ones.
Tomoe Gozen (EUNE)
: Just let him loose with 1000 MS into the enemy team, straight from your fountain and watch him cut people in half and win games. GG EZ champ lol
{{champion:86}} + {{champion:117}} funnel / bot. {{item:3092}} {{item:3020}} {{item:3504}} {{item:3222}} {{item:3107}} {{item:3050}} Turbo Buzzsaw Garen
Tomoe Gozen (EUNE)
: The point of these changes were to open up his itemization more and allow him to do more E damage and on-hits were too much. It's not about turning Garen into a rotating saw blade let loose on the enemy team and turning a juggernaut into a cheese AS build supersoldier. I get it. Experimenting with a new build and itemization is fun, especially if it lets you do something you could've never done before but Garen was not supposed to abuse on-hits that much and stacking such items + a ton of AS turned out to be a point of no return. Still allowing his E to scale with AS from items does more damage anyway, which was the point of his changes. If it turns out that Riot didn't give his E much room to grow, they can either give him per second on-hit or "few-spins" per second application from items such as BotrK.
Rotating saw blade, huh? Dumb idea but... What if Garen revved up to speed over the course of his E, gaining Movement Speed based on his rotation speed, which would be based on his attack speed per the current changes? Meanwhile, each hit of E would count as a basic attack, with the chance to Crit. {{item:3078}} {{item:3009}} {{item:3046}} {{item:3074}} {{item:3031}} {{item:3026}} With Predator, Garen could just run into the enemy team and melt them down with second after second of inescapable 5-man Tiamat and Crits while draintanking their damage, using GA to revive afterward, and flash-ulting whoever dared escape. It would be so disgusting.
Rαy (EUW)
: > [{quoted}](name=Ifneth,realm=NA,application-id=3ErqAdtq,discussion-id=iaoF8I2Z,comment-id=0001000000000000000100000000,timestamp=2019-08-23T22:45:38.218+0000) > > Annie players rush Protobelt when they are so far ahead as not to need Lost Chapter and subsequently Luden’s Echo for mana, though. How are people supposed to have mana problems with her Q last hit mechanic? I am pretty sure Annie Bot knows what he's doing.
Unless ahead, Annie would run out of mana or lose lane control without Lost Chapter and Luden’s Echo. Even when ahead, pushing would cost too much. Annie Bot is also usually ahead.
Rylalei (EUNE)
: And don't forget: staying near the wall she's she has an easy time hitting close range Qs instead of at the middle of the lane. Positioning like that is also a huge mistake.
Yep. Stand in the middle of the lane, and Quiyana is largely helpless. Malzahar just wants to sit in lane and await skirmishes, when he can freely lock Quiyana down.
Rαy (EUW)
: > [{quoted}](name=Ifneth,realm=NA,application-id=3ErqAdtq,discussion-id=iaoF8I2Z,comment-id=00010000000000000001,timestamp=2019-08-23T22:02:28.204+0000) > > Not as a first item, though, and trading situational mobility for the raw power of Morellonomicon is usually not worth it. Protobelt is an excellent first item for Annie. It helps her waveclear and get in range to set up ganks. Pretty sure Annie Bot rushes it most of the time as well. It also has the highest winrate apart from Mejais and Rabadons (items people seemingly go for when they stomp) as a first item: https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Annie/Middle/
Annie players rush Protobelt when they are so far ahead as not to need Lost Chapter and subsequently Luden’s Echo for mana, though.
: Zaun. Revolutionary efforts against the Chem barons, getting to see big ole Urgot as a more established King pin, Viktor's Glorious Evolution advancing forward, potential break down in relations with Piltover that starts a crises for them to boot, which would ofcourse lay the way for that whole Noxian movement on Piltover that they set up earlier, and leave that open door for whenever they go back to advancing Noxus again.
—The Zaunite Labor Movement— Objective: Make the Zaunite economy clean, safe, and competitive. Opposition: Brutal, connected, and rich industrial rentiers. Method: Labor Action. Begin by spreading agreement that the conditions of Zaun are intolerable and that the Chem Barons are responsible. Use word of mouth, pamphlets, and meetings to amplify dissent. Remind everyone to remain blameless, nonviolent, and respectable for public relations. Establish an underground network of dissenters willing to actively aid the cause. Gather emerging political and intellectual leaders to discuss the problems of Zaun and its future. Record and distribute their discussions widely, especially through the underground. Emphasize the need for the movement to transcend individuals and represent the common interest of Zaunites. Organize and encourage peaceful, public protests throughout Zaun to declare the demands of the movement. Offer the chem-barons an honorable, negotiated settlement and elect representatives to create it on the movement’s behalf. Should the barons ignore these demands, threaten and then carry out a general strike. Remain united and focused on final victory, resisting efforts to weaken, divide, or intimidate the movement. —Nightmare Scenario: Violent Oppression— The Chem Barons recognize the inevitability of their downfall should the labor movement continue and resolve to crush it. They send their forces to violently attack protestors and strikers, killing whoever resists. Darkness looms over Zaun. Its people will have but this chance to save themselves from serfdom or worse, slavery, by fighting their rulers to the death. Every man, woman, and child must use every means and take every chance to assault the barons, their fortresses, and their fighters, or to help those who do. They must be as organized as their labor movement and fight both ferociously and relentlessly, at every hour and in every place, and expect no mercy in defeat.
Rαy (EUW)
: > [{quoted}](name=Phat Pat,realm=NA,application-id=3ErqAdtq,discussion-id=iaoF8I2Z,comment-id=000100000000,timestamp=2019-08-23T17:33:54.011+0000) > > You're trolling. No one takes any of that on Annie but Protobelt. If you are talking support Annie, there's much better picks. Still an overreaction. Not at all, these are all viable choices depending on the game.
Not as a first item, though, and trading situational mobility for the raw power of Morellonomicon is usually not worth it.
: She loses damage during the initial stun duration Tibbers missing even one auto attack because no enrage is a big loss of damage This is a direct nerf to that initial burst damage
Also, reliable single target damage is more important than maximum potential AOE damage because killing even one champion is enough.
macspam (NA)
: AP malphite counterplay
You just have to respect the cheese. It sucks. You can’t go near him. He will bully you... and that’s it. He falls off a cliff. Same with J4 or Gnar Mid. The hard part is psychologically accepting that this lane will be boring if played perfectly and punishing if ever misplayed. Here’s how: 1) Stand outside his Q range unless he’s just used it or is busy. 2) Push the wave with basic attacks and abilities, forcing him to use Q on the wave. 3) Poke him or shove extra hard while he’s trying to keep the wave under control. 4) Let the wave bounce back and then just sit outside turret cs’ing. Give up some last hits to avoid Q poke. Just don’t let him get that first kill. Your mental will boom because you lost to a rock, and he will know better how to handle 1/0 Malphite than you will. Grab Merc Treads after Lost Chapter.
: Qiyana insta-gibbed me twice @ lv3 within a minute, I love this damage creep meta so much man
Like other posters have said, you made a lot of mistakes. 1) Playing to the enemy’s win condition rather than yours. Assassins like Quiyana want to trade and fight, while mages like Malzahar want to push and poke. You tried to fight Quiyana even after getting lane control and a health lead, which you could have used for a free gank, turret plates, or recall. 2) Ignoring level lead. Quiyana was Level 3 while you were Level 2. That’s over a kill of base stats and a whole extra ability difference, right when they mean the most. That all-in was her one window to turn around a terrible lane, and she seized it. Tilt-proof Quiyana kept her cool and nerve. 3) Matchup knowledge lacking. Quiyana can punch through your passive and say hello to your health bar. Respect her ability to strip your shield or accept that even Malzahar has some bad early matchups. Also, playing Teleport into an Ignite Assassin leaves nothing to prevent an all-in, sharpening your push-poke win condition to a requirement. Overall, respect Assassin burst and focus on the fundamentals I showed above.
Rylalei (EUNE)
: It does make him be a bit more awake when it comes to positioning so he doesn't fluke it.
Having to be “more awake” to cast an ability doesn’t make it more skillful in a competitive sense. It just adds another thing to keep track of just to play the champion at all. That’s never a good thing. Even as a near one-trick Tali main, I have lost fights and even potentially games because of input issues caused by her kit design. No other champ should have to suffer like she does.
xelaker (NA)
: is that why they changed malphite's ult to the exact opposite of "real league mechanics"?
Not every ability is buffered, and everyone complained because that change messed him up. Sometimes you just need to flick the mouse and press R rather than worry about whether you’re clicking inside the circle.
: > [{quoted}](name=Ifneth,realm=NA,application-id=3ErqAdtq,discussion-id=EEVsMjOy,comment-id=00020002,timestamp=2019-08-15T13:59:49.518+0000) > > Real League mechanics include input buffering, which causes champions to move into range to obey a command issued outside range. It enables clean plays, like using flash to secure a killing basic attack, and keeps abilities like Pantheon’s ult from misfiring or fizzling because of misclicks. pantheon mechanics is his passive and the various boosts that affords his abilities and how to juggle them effectively to get his maximum dmg off.
Preventing Pantheon’s ult from input buffering doesn’t add any cool or interesting gameplay, though. It worked better the old way.
: panth players suddenly have to learn real mechanics, first one i encounter is trying to farm using his E.
Real League mechanics include input buffering, which causes champions to move into range to obey a command issued outside range. It enables clean plays, like using flash to secure a killing basic attack, and keeps abilities like Pantheon’s ult from misfiring or fizzling because of misclicks.
Rioter Comments
Rioter Comments
: Let me put it this way. In the jungle, it could easily confuse players who think that a different champion has entered their sight radius or activated an ability nearby. In lane, it can confuse _multiple_ players since VO is a huge gameplay tell for the vast majority of champions, including the person playing Fiddlesticks. It was pointed out that at times it could feel _really_ disorienting. Maybe two VAs would be okay, but definitely not five. As cool as it might sound on the surface, the gameplay implications were fairly severe. I had to let the idea go. :'''( Buuuuut for now I'm exploring a different version of that type of script, as I said in the update. My producer was visibly creeped out by the current pass, so I'm feeling pretty good about it. I'll be able to talk about that more **next time on Fiddlesticks Z.**
Have you thought of having 1-2 VAs sit higher in the mix for each line, with the other 2-3 being barely recognizable whispers?
: when is ff@15 going to be reduced to 4/1?
If we reduce FF15 to 4/1, then people will just demand that FF20 be 3/2 and FF10 at 5/5.
: Let me take a page from the akali main’s handbook. Ahem. “2 forms is his identity!@
And he would. Using abilities would transform him as well—and no cooldown on switching from form to form.
: Would he be like Udyr (in terms of being able to level any ability whenever?).
Yep! Every skill could have five points except Acceleration gate, which could have four.
: I like this topic. I think that, historically, 'fast' or street food was present less because people were in a hurry and had disposable money to spend on premade food, as it was about the fact that running an oven or other intensive cooking setup was very expensive and the majority of homes in many places and times did not have one. That's why it used to be that bread was baked in a central oven in a settlement, rather than each home baking their own. Having an oven was a big investment, took a long time to get up to heat (which meant a lot of expensive fuel) and generally would only be used a few times a week - thus, not worth. So look to nations where fuel would be expensive or hard to get a hold of, or where living situations favor smaller homes, or where heat (ovens generate a lot of it) is highly undesirable within the living spaces. Without looking at my notes (which I've got a bunch of - we did a Thunderdome) I'd say look to: * **Piltover**: Apartment living is a thing, and having an oven in every apartment would be crazy. Also, it's a big city so getting fuel would be expensive. * **Zaun**: Similar problem with the added fun of open flames and smoke adding fun times in the often-smoggy, frequently-affected-by-gas-leaks, lower tiers. * **Shurima**: In the cities at least, communal cooking would probably be a thing, especially where fuel would be difficult to find. * **Bilgewater**: Populated by boom-and-bust workers unlikely to have a stable home situation, there are probably food options for every price range, depending on how your last monster hunt, theft, or trade went down.
I had this same thought too when imagining how Taliyah’s tribe must eat. Would they have had the fuel and funds to, say, boil a large, flat pan of oil and fry doughy cakes in it, to top with goat cheese, game, and gathered vegetables for a hearty dinner for the whole tribe?
Terozu (NA)
: Riot hard buffs Lux, she gets a prestige. Riot hard buffs Pyke, he gets a legendary.
This whole myth was disproved in a long, in-depth article a while back. Please stop spreading it. https://boards.na.leagueoflegends.com/en/c/general-discussion/0prFckQM-an-analysis-on-the-question-whether-riot-buffs-champions-which-get-a-new-skin
Rioter Comments
Rioter Comments
Show more

Ifneth

Level 145 (NA)
Lifetime Upvotes
Create a Discussion