: "Suggestion: Casting Q on Worked ground reduces the duration of select worked ground by 1/2/3/4/5 seconds."
That would need a much bigger reduction. The duration is 120 seconds. Something like 20-30 seconds would be more appropriate.
Rioter Comments
: It's quite common to have low death rates on your wins and high death rates on losses in this last few metas. Riot is encouraging this snowball behavior in the game, therefore I don't see that as an argument that OP is tilting and it's a bad player because of that. Looking at your stats I can noticed the same pattern. Also just because he's playing a sub optimal build doesn't mean that's the reason he's losing. Most likely he's losing because he's playing his favorite champions instead of the flashy favorites Riot is shoving on our throats. That doesn't mean I don't agree with the fact that the player should aim to improve and he's the a factor on every one of those 1000 games, but to say that he's the only common denominator, that's wrong. Riot has been pushing their agenda and influencing too much on how games should be played, that takes away a lot of the hands of the player, and some of us have a lot more problems adapting to this.
Winning teams have better statlines (since teams with better statlines tend to win) but double digit deaths like the OP had not too long ago are usually a sign of tilt even when losing. I don’t feed when I lose. He builds Mejai’s Soulstealer almost every single game, and Dark Seal on those rare occasions he doesn’t upgrade it, even when dying a lot. That’s 350 gold early followed by another 750 gold later. He regularly builds Archangel’s Staff, even though Karthus doesn’t need it. That’s over 3,000 gold by itself. If 4k gold in misplaced stats isn’t holding OP back, I’d be surprised. This isn’t about Riot. Indeed, you have it backward. The meta’s never been more open, both on the ladder and on stage. Anyone can play anything. If OP wants to climb with Karthus, then he really can. The onus is on him to start building the right items and taking the right approach to the game. He won’t get better if he just keeps building Mejai’s, dying a lot by forcing coin-flip fights whether ahead or behind, and hoping to get fed.
: cry me a river, just press skip results, or press play again. or better yet. just don't read it. of all the stupid shit to whine over man.
You sound like just the kind of person I would want to block.
: Has Your Season Gone the Way Mine Has?
Sounds like you have a problem with tilt. After a thousand games, you have to admit that the only common factor is you. Unless you want to talk about being ‘held back’ and stuff, if you want to climb, then recognizing the problem is step one. Looking at your op.gg, what I see is a pattern of very low death wins and very high death losses, suggesting that you give up and stop caring whether you die after a certain point of feeding or the team getting behind, but then get fed in other games and say, “See? I’m actually good!”. The real problem is that your ego is so invested in every game that you’re protecting it by saying that the problem _must_ be outside. This study of your past games is another way of keeping it away from a reality you can’t totally control. And that’s a fact. Only smurfs can even hope to win every game, while you’re on your main just trying to get better. Let me repeat myself. You’re trying to get better. Not climb—rank comes naturally as you improve. Get your mind off the LP and onto how you’re doing, and what you’ve done, in the game. That’s something you can actually invest yourself into, rather than individual games. Looking over your Karthus, I can also criticize your build. Karthus rushes Rod of Ages into Morellonomicon and Zhonya’s Hourglass. You’ve been building Tear and Lost Chapter. They’re tempting on a spell spammer, but remember that Karthus’ mana restore on Q should be enough to keep you sustained, especially with an early Catalyst and Rod. Also, don’t buy The Dark Seal unless you’re trying to recover a lane or need to snowball to win, and don’t upgrade it to Mejai’s until you’ve stacked it. It wastes gold that could be funding your core build and tilts you when you lose the stacks. So, just play the game for fun. Take a step back and roll with the losses. Much of the fun of League is in not giving up when things look kind of bad, and in trying your hardest anyway. It’s actually amazing when it works. Sure, surrender the 0/20 at 20 games, but understand that 5/10 at 20 is tough but winnable, especially when you’re playing a scaling monster like Karthus.
crispy66 (NA)
: such a fucking toxic passive, also wtf does QOL mean?
The Ezreal thing was a VGU. QoL is a small change.
: > [{quoted}](name=Ifneth,realm=NA,application-id=3ErqAdtq,discussion-id=tZPOcxjE,comment-id=0001000000000000,timestamp=2018-10-17T14:11:06.405+0000) > > If you’re playing Darius as the frontline of a 3-item teamfight, you’re going to have a bad time. He’s meant to win lane and snowball into a splitpusher. Find flanks during fights or wait for your tanks, if any, to engage before following them up. You're right that dar isn't a front line engage, but he is absolutely not built as a split pusher. He can take them down fast with trforce and demolisher, but he simply isn't mobile enough and doesn't have enough built ad or AS to be as effective as Jax, Yi, tryn, etc
Aaaahhh your reply is in your quote of my reply. My eyes! *Ahem* Darius is a split-push threat, like any Juggernaut, because he has a ball of stats that makes your enemies deal with you. Sure, he’s not mobile, but it doesn’t matter. He’ll get to that turret sooner or later, and he doesn’t care if they’re dancing in and out of range. If they don’t poke him, then he’ll knock down the tower for free. If they do poke him, then he’s too tanky to care. If they fight him, then he’ll crush them right under it. Then he’ll get back to taking their tower. That’s the whole Juggernaut shtick.
Rioter Comments
: > [{quoted}](name=Ifneth,realm=NA,application-id=6kFXY1kR,discussion-id=wXxs5OB5,comment-id=0007,timestamp=2018-10-18T13:40:20.183+0000) > > Wow. That’s dedication, my friend! I never knew Janna was playful at all. I thought she was very serious and detached, much like Soraka. Thanks for showing me that. > > I’m not a fan of keeping the ‘sexy’ part of her design because it never connected to her lore. Sure you can say that she’s seen as a goddess now, but that’s a stretch based on a later coincidence. I want her dressed up in a fancy outfit like Sacred Sword Janna. > > As for her VO, it would be cool to see her have ‘windy’ voice lines, where wind blows in the background, and her voice rises to a howl. > > {{champion:40}} (ult) “By the gale!” > {{champion:40}} (shielding low-health ally in combat) “The Storm guard you!” > {{champion:40}} (casting Ardent Censer) “The wind’s at your back!” > {{champion:40}} (casting Redemption) “Breathe!” That was actually what her original voice lines sounded like. I think they changed it because people didn't like it, and/or made it difficult to understand her.
Not all, of course, but just the ones where she exercises a lot of power.
: Awww so sweet Taliyah is the best
Yeah, she likes him cuz he’s a “rebel bad boy”. If I had such a mantle of responsibility as hers, I too would want to rock out like Ekko does. It’s a pretty solid crush.
: > [{quoted}](name=Ifneth,realm=NA,application-id=6kFXY1kR,discussion-id=Ago6EHWt,comment-id=000200000000,timestamp=2018-10-18T13:43:38.956+0000) > > Silver, you say? > > {{champion:67}} > > Both are Demacian, and Vayne would be so thrilled to hunt all the literally evil magic users in the Shadow Isles that she’d probably consider it a vacation. Most likely the silver awl Lucian used wasn’t normal silver and had some other special magic going on with it considering his guns weren’t doing anything to Thresh initially. Problem is Vayne is a loner and anti-magic fanatic. Seeing Lucian’s obviously magic pistols and his superhuman speed may make her turn against him and try to kill him on the spot. She’s crazy like that even shot the one woman she saw as her mother figure between the eyes immediately after she saved Vayne’s life just because she used magic to do so and felt nothing but pure pleasure doing it. Then even if she does follow him there it’s unlikely she could be much help considering Lucian is probably more skilled and better equipped to fight the undead than she is but they are going to have to go against the full might of the Black Mist and beings like Mordekaiser who is rumored to be strong enough to wipe out Noxus himself.
That sounds like the start of a really good mini-arc. Surrounded by a horde of undead, Vayne and Lucian must work together to survive. But Vayne refuses, trying to kill Lucian anyway. They dash and tumble, bolts and blasts flying just inches past one another, trying again and again to land a shot. When the dust settles, Lucian’s will exhausted and Vayne’s quiver empty, both notice that all their missed shots have slain the zombies! Lucian notes their common cause, but Vayne just hurries to a dead one to retrieve ammunition. Sensing his chance to escape, Lucian runs. He is reminded of Senna, and that perhaps not all his decency and compassion have vanished. He resolved not to become Vayne, who meanwhile adds a new and most-hated target to her list. A Demacian who uses magic in the very crusade against it. She resolved to kill both Lucian and Thresh, and every other magic user on the Shadow Isles, alone.
: > [{quoted}](name=DerMangoJoghurt,realm=EUW,application-id=6kFXY1kR,discussion-id=Ago6EHWt,comment-id=0002,timestamp=2018-10-17T21:37:17.155+0000) > > You remember the Thresh vs Lucian fight differently than I do. Lucian couldn't even scratch Thresh and was about to be consumed, and in a last ditch effort he slipped a special silver awl he kept in a locket into Thresh's wrist which caused the souls inside of him to rebel and fight back giving Lucian an opening to actually hurt him a bit. Problem is after this encounter it's unlikely Lucian's trick would work again as Thresh will remember, and continue to get stronger and stronger. Then there is the rest of the Black Mist he has to deal with as well along with Thresh like Mordekaiser and Hecarim, and likely the only way to truly defeat him he's going to have to go to his home in the Shadow Isles as Thresh simply returns there when he's either done hunting or gets hurt. So basically if he wants to free Senna he's going to have to go to Thresh's home in the Shadow Isles and fight him there, the Black Mist there is so powerful it can wipe out entire armies so he'd be committing suicide.
Silver, you say? {{champion:67}} Both are Demacian, and Vayne would be so thrilled to hunt all the literally evil magic users in the Shadow Isles that she’d probably consider it a vacation.
: What I Want From A Janna Update, From A Janna Veteran
Wow. That’s dedication, my friend! I never knew Janna was playful at all. I thought she was very serious and detached, much like Soraka. Thanks for showing me that. I’m not a fan of keeping the ‘sexy’ part of her design because it never connected to her lore. Sure you can say that she’s seen as a goddess now, but that’s a stretch based on a later coincidence. I want her dressed up in a fancy outfit like Sacred Sword Janna. As for her VO, it would be cool to see her have ‘windy’ voice lines, where wind blows in the background, and her voice rises to a howl. {{champion:40}} (ult) “By the gale!” {{champion:40}} (shielding low-health ally in combat) “The Storm guard you!” {{champion:40}} (casting Ardent Censer) “The wind’s at your back!” {{champion:40}} (casting Redemption) “Breathe!”
: The Reason You're Not Able to Dodge Skillshots Could be this Surprizingly Common Problem.
: except you actually have to think for that and it doesnt work when the second spell in the chain has either no cast time or a sub half second cast time where not too many players can hit it at the right time without canceling hence the skill gap
The second spell in the chain can have little to no cast time as long as the first spell has one, and besides, a player can just muscle-memorize the combo. The buffer limit impacts me because I have a 3-spell combo as Taliyah, and if I enter it a little too fast, then one of the spells fails and I’m left flailing. It’s not all that impressive to land the combo, which is the core of her burst, but really disappointing to miss it. I don’t see how I’m a ‘better’ Taliyah for waiting in suspense to micro the key presses just to make my combo not fizzle.
: You beg the question: why is Azir allowed to buffer 2? It's also a skill based game for him.
Quibble: _begging_ the question is the logical fallacy of presuming a point to prove it. You mean _raising_ the question.
: who?
Taliyah has a crush on Ekko. When they meet for the first time on the Rift, she says, “Did the earth move for you, too? ...did I just say that out loud!?”
: I would like to go full tank darius with {{item:3071}} {{item:3193}} etc but that build fucking sucks because without {{item:3078}} your basically trolling.
The problem with that build is that you need insane base damage to compensate: the only Juggernaut who I know has it is Nasus because of his stacking. Fighters generally build AD and HP instead.
: This is a skill based game!
Repost from my other comment: >But even a reasonably skilled player can execute a combo as fast as a buffered input chain would anyway. They can cast Q and buffer E, wait for Q to finish, then buffer R. This mechanic leaves no time between casting animations. >If I want to commit to a series of abilities, then why should I not be allowed to?
: Tbh as a bruiser main we still are squishy as fuck until we get {{item:3053}}. Honestly as {{champion:122}} my entire line of thinking is 'How can I be as useful as possible before I get fucking obliterated the moment the enemy Kai'sa looks at me'
If you’re playing Darius as the frontline of a 3-item teamfight, you’re going to have a bad time. He’s meant to win lane and snowball into a splitpusher. Find flanks during fights or wait for your tanks, if any, to engage before following them up.
: Arcade {{champion:117}} would be sooo adorable
: High noon {{champion:104}} please
: {{champion:50}} Project Just do it Riot
That would be terrifying. He could lead all of PROJECT: OVERDRIVE and be responsible for the cyberaugmentations that started the conflict.
kargish (EUW)
: Picking pre-2016 releases these days is practically handicapping yourself. I met ya when {{champion:82}} get his VGU in 2019 he'll be packed with CC and some gimmick mechanic that'll break the rules of the game.
Really? Jax and Malphite are both top 10 Top lane, and I believe at least Malphite was an original champion. Nidalee, Jax, again, and Xin Zhao are both top 10 Junglers. The top 3 Mid laners were all released long before 2016. Miss Fortune, Draven, Ezreal, and Sivir are all top 10 Bottom laners. Alistar, Morgana, Blitzcrank, Fiddlesticks, and Zilean are all top 10 Supports.
Vekkna (NA)
: I've said it before and I'll say it again. The vast majority of reworks since the Juggernaut patch have either been total botch-jobs or created more problems than they solved. My biggest bitch is that so much of the new shit is either input-heavy micro-skill checks or shackled to some tedious/cancerous gimmick. Examples: {{champion:266}} {{champion:84}} {{champion:136}} {{champion:164}} {{champion:114}} {{champion:41}} {{champion:420}} {{champion:39}} {{champion:55}} {{champion:82}} {{champion:13}} {{champion:72}} {{champion:6}} {{champion:142}} {{champion:143}} {{champion:163}} {{champion:240}} {{champion:555}}
Worked Ground isn’t tedious. It just forces her not to stand in the middle of the lane spamming Q. Taliyah’s fine.
: if you only could use 6 champions
{{champion:22}} {{champion:163}} {{champion:201}} {{champion:78}} {{champion:34}} {{champion:18}}
: {{champion:126}} {{champion:150}} {{champion:17}} {{champion:104}} {{champion:133}} {{champion:67}} hey
: {{champion:131}} {{champion:79}} {{champion:82}} {{champion:7}} {{champion:84}} {{champion:163}}
Roam, pressure, and roam some more?
: {{champion:99}} {{champion:115}} {{champion:161}} {{champion:142}} {{champion:103}} {{champion:134}}
I see you like AP burst...
zoliking (NA)
: {{champion:222}} {{champion:22}} {{champion:67}} {{champion:110}} {{champion:18}} {{champion:254}}
I came here to scale, teamfight, and hate Draven, and I banned Draven.
: {{champion:163}} {{champion:245}} {{champion:39}} {{champion:105}} {{champion:267}} {{champion:498}}
Awww... you main her crush, too! :3
K1B0 (NA)
: {{champion:497}} {{champion:16}} {{champion:143}} {{champion:110}} {{champion:61}} {{champion:25}} To be honest, this was a hard one for after the first pick. As a Rakan main, it was relatively obvious that I would go with him. However, after that... it became kind of hard to imagine who I would be fine playing with only 6 champions. Soraka was my former main, so I suppose that one wasn't as hard -- Zyra is just... well, kinda there for when I need a poke-poke support. Varus... well, he's what I would play in ADC role, I guess. I've always loved him, but I just don't play him because... well, not an ADC and Varus support doesn't work out that well (I've tried). Orianna is one of the first champions that drew me to League, despite never learning how to play her -- still think she's really cool though. Morgana is what I play midlane (because I need the W CS) and I enjoy her support as well. This was really hard and would probably change after Rakan, but this is what I got so far. lol
You may not look like much, but when that teamfight comes around, you will land the ability that turns the game around.
: Top {{champion:122}} {{champion:420}} Mid {{champion:1}} {{champion:142}} Jg {{champion:28}} {{champion:35}} Can easily supp as annie or zoe if bot.
: {{champion:117}} {{champion:37}} {{champion:18}} {{champion:21}} {{champion:40}} . The sixth is yet to come
Come the late game, this tiny Yordle will make you wish you’d never spawned, whether I summon her or not!
: {{champion:122}} {{champion:86}} {{champion:141}} {{champion:14}} {{champion:157}} {{champion:240}} As you may have guessed I fucking hate playing ranged champions
You really like angrily running at and jumping on people.
: {{champion:62}} {{champion:24}} {{champion:5}} {{champion:104}} {{champion:79}} {{champion:121}}
Meet me at scuttle-crab, if you think you have the guts.
: {{champion:110}} {{champion:421}} {{champion:90}} {{champion:516}} {{champion:111}} {{champion:16}}
Laning, skirmishing, and teamfighting. Just mind the splitpusher...
xHunted (NA)
: {{champion:203}} {{champion:497}} {{champion:498}} {{champion:19}} {{champion:254}} {{champion:203}}
I see you like to surprise people and lock them down.
: > [{quoted}](name=Ifneth,realm=NA,application-id=LqLKtMpN,discussion-id=I1aEwtvt,comment-id=00250004,timestamp=2018-10-17T04:39:38.410+0000) > > Why don’t you let all champions buffer 2 abilities? Probably because it makes a lot of burst mages a bit too easy. QWER dead. Requiring human interaction slows down even the burstiest combos by enough that there's more possibility of counterplaying them.
But even a reasonably skilled player can execute a combo as fast as a buffered input chain would anyway. They can cast Q and buffer E, wait for Q to finish, then buffer R. This mechanic leaves no time between casting animations. If I want to commit to a series of abilities, then why should I not be allowed to?
: Yeah I’ve basically given up playing {{champion:161}} in ranked. You always have to go against someone like {{champion:84}} {{champion:238}} {{champion:157}} {{champion:7}} {{champion:103}} that outscale you at every part of the game.
Blind-picking a champion with hard, viable, and available counterpicks is inherently risky, and Riot can do nothing about it. Find a champion with a safe lane for when you blind pick. I play Anivia, for example.
: > [{quoted}](name=The Big Piece,realm=NA,application-id=3ErqAdtq,discussion-id=0uGjJELj,comment-id=0000,timestamp=2018-10-16T23:50:34.563+0000) > > 100% false. Maybe you are just a Silver level player. I find it hard to believe that I suddenly became two tiers worse of a player instantly when the new season hit, but I guess it could happen.
Sounds more like tilt. It can really hold you back. Take a break and come back focused on the fundamentals, and your skill should show.
: We don't consider this a bug. We only buffer one ability in League of Legends, abilities being cast are not countered toward this buffer. Added a new input replaces the buffer, causing the second ability to drop in the case you are providing. This is working as intended. (In case someone really wants to argue, Azir is the only champion that buffers up to 2.)
Why don’t you let all champions buffer 2 abilities?
Kazekiba (NA)
: >Attacking: "I got plenty where this came from." (Seriously, {{champion:29}} carries a lot of ammo) Back on topic, I like your example lines. It does share a couple lines with {{champion:99}} {{champion:122}} too but, thats not a bad thing nor avoidable in a game with 140+ characters.
Ahem, it’s “Let’s light ‘em up!” for Lux. UwU
: Yeah your argument is pretty well thought out (though a tad wordy in its presentation (an edit might get more readers fyi)). But yah I think i agree “confidence” is a key trait to get across, but my question would be what does she “want” from other characters during a fight or what does she “want” from a fight (validation, adoration, attention, to lose the self etc...). I.e Aatrox wants to be distracted from the horror of his fall, Rakan wants attention and excitement... etc... My guess is MF wants... to hint that she has an ace up her sleeve. ....possibly to show she has control. But I havent given it much thought yet. (And never heard the new test VO) (Edited 2 obvious typos)
Have you thought about in and out of combat character switching? MF could be an easygoing character who occasionally flirts when doing out-of-combat stuff, but entering combat could put her into tough mode. Plenty of characters do this. Walking: “Bilgewater, this ain’t! But I don’t mind.” “Time for a stroll.” Warding: “Stay here, cutie, and watch my back.” “Take a peek for me.” Potion: “Well, better than grog!” “Tastes as good as it feels.” Attacking: “I got plenty where this came from.” “Bring it!” “Light ‘em up!” Q: “Get some!” “Ka-bounce!” W: “Move! Move!” E: “Feel the rain—feel the pain!” R: (maniacal laughing)
: If i'm correct, Taliya's Q already refunds half cd if cast on worked ground.
It used to refund half the _mana_.
Zerenza (NA)
: Too late, the easiest way to fix this issue is to remove the difference between the two transformations. Getting 99% red orbs and 1% blue orbs, will give you Blue Kayn and a 3 minute timer for red kayn, which sucks. Instead you should be able to collect your orbs and simply pick which one, thematically it's wrong but gameplay wise it solves this specific problem instantly.
Rioter Comments
: That’s a 1 second reduction level 1. The cooldown for the ground is still there and it’s better to just move to different ground.
Nope, it’s a 5 second reduction at level 1. The reduction decreases as the cooldown decreases. Effectively, the cooldowns on Worked Ground would be 6/5/4/3/2
: Hmm, that's an interesting suggestion actually. I could see there potentially being some oddity for your opponent who now needs to keep track of whether or not you reduced the cd of some worked ground or not (but tbh I don't think many people track this well anyway). I do wonder if maybe just shrinking the radius of her worked ground slightly would also do the trick to give you more possible angles to shoot from, without needing to worry about variable cds. She rarely uses the same patch in the jungle as you said, so it also wouldn't really buff her jungle.
What about a partial cooldown refund on Worked Ground Q? It’s really punishing to blow a long cooldown to last-hit a distant minion or poke an enemy when not standing on fresh earth.
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Ifneth

Level 107 (NA)
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