: Proportions
> [{quoted}](name=Catastrophic,realm=EUW,application-id=A8FQeEA8,discussion-id=Eh1OEkEg,comment-id=0001,timestamp=2018-01-20T08:46:04.156+0000) > > Proportions Also, her hips are either square with the viewer or angled away. If the latter, then her left leg should look shorter and thinner because it’s further. Right now her hips are angled but her legs are the same length.
: True Love
Let’s not forget... Lux and Ezreal are dating Taliyah has a little crush on “rebel bad boy” Ekko Zoe has a big crush on Ezreal Lucian still loves Senna
: {{champion:21}} x Bilgewater. She said she wanted to prove to the people of Bilgewater they didn't need {{champion:41}} , and she almost died protecting it from the Black Mist when it wasn't needed just to prove a point. It could be perfectly true.
> [{quoted}](name=Johnny El Rojo,realm=EUW,application-id=6kFXY1kR,discussion-id=1z3Ln8Is,comment-id=0002,timestamp=2018-01-19T23:07:20.963+0000) > > {{champion:21}} x Bilgewater. > > She said she wanted to prove to the people of Bilgewater they didn't need {{champion:41}} , and she almost died protecting it from the Black Mist when it wasn't needed just to prove a point. It could be perfectly true. Miss Fortune, the Patriot of Bilgewater!
: The crazy thing is, LeBlanc is (probably) even older than him. {{sticker:slayer-jinx-wink}}
> [{quoted}](name=Interlocutioner,realm=NA,application-id=6kFXY1kR,discussion-id=zVdpde1w,comment-id=00000000,timestamp=2018-01-19T20:29:45.932+0000) > > The crazy thing is, LeBlanc is (probably) even older than him. {{sticker:slayer-jinx-wink}} Ah, so she wears a glamour and has mastered the art of extending her life. The former explains her ability to clone herself; the latter is no doubt some evil Noxian magic.
Rioter Comments
Shylien (NA)
: wanna know a secret: it's not better botlane wins, it's better support wins.
Supports are the glue that holds a team together. Healing, shielding, and peeling for their team, or locking the enemy down by chaining crowd control, they make what would have been five random champions into a single unit. With the new runes and increased gold income for supports coming to Season 8, they can buy their cheap items quickly to scale their spells, gain new abilities, or become hard targets. Speaking from my personal experience of playing immobile squishies, I love a good support. When I make mistakes, they disengage the enemy team or heal my battered champ. When the game gets scary, they never tilt or flame but rather try to calm people down and save the game.
Kanzler (NA)
: Cool story bro. Now address the part where everyone gets chimps for teammates in their promos and cant dodge without an auto loss.
> [{quoted}](name=Kanzler,realm=NA,application-id=3ErqAdtq,discussion-id=aVBEIYAK,comment-id=00020000,timestamp=2018-01-19T19:57:48.808+0000) > > Cool story bro. Now address the part where everyone gets chimps for teammates in their promos and cant dodge without an auto loss. I guess but then that would get abused to guarantee promotion: just wait until the enemy picks a bad comp and collect the free win.
Neboulors (EUW)
: Oh god. I agree on everything - _except the hairstyle honestly, personal taste_ - and now I'm miserable, since I know we'll have to wait for a lot to see this done. **IF** they'll ever do it. And if they do, I believe her kit wouldn't fit that much..she's a sniper, right? Maybe they could add different type of bullets, with different effects and/or cc or something Idk, I'm just gonna leave this here
> [{quoted}](name=Neboulors,realm=EUW,application-id=6kFXY1kR,discussion-id=8BZlE7Rl,comment-id=0000000000000000,timestamp=2018-01-19T10:01:17.785+0000) > > Oh god. I agree on everything - _except the hairstyle honestly, personal taste_ - and now I'm miserable, since I know we'll have to wait for a lot to see this done. **IF** they'll ever do it. > And if they do, I believe her kit wouldn't fit that much..she's a sniper, right? > Maybe they could add different type of bullets, with different effects and/or cc or something > Idk, I'm just gonna leave this here She could keep her long hair and wear it up in a bun or tight, short braids. :) What ideas do you have for her kit?
Neboulors (EUW)
: I have a question for you guys..do you actually feel like the sheriff of Piltover while playing Cait? 'Cause I don't. Don't get me wrong, I enjoy playing her as she's my main adc but still think that she could be a lot better in terms of fitting her role. {{sticker:sg-ahri-2}}
> [{quoted}](name=Neboulors,realm=EUW,application-id=6kFXY1kR,discussion-id=8BZlE7Rl,comment-id=00000000,timestamp=2018-01-17T04:50:04.080+0000) > > I have a question for you guys..do you actually feel like the sheriff of Piltover while playing Cait? 'Cause I don't. Don't get me wrong, I enjoy playing her as she's my main adc but still think that she could be a lot better in terms of fitting her role. {{sticker:sg-ahri-2}} Yeah, I posted about this elsewhere and hope you see the elephant in the room too: Caitlyn has so much fanservice in her classic skin and voiceover that it crowds out her theme. She wears a cleavage top, a short skirt, and leather straps around her thighs. Even when not talking about her “fuzzy cuffs,” she speaks with a ‘bad girl’ undertone that sexualizes her lines. I wish she were at least re-skinned and re-voiced. Give her boots, trousers, and a jacket, with a belt and backpack for her gear. Her long, flowing hair would get grabbed by perps, so cut it into a bob. Last, give her enough muscle to handle chases, obstacles, and fights. She would look great. Little steampunk gadgets could dangle from her belt or poke from her backpack. Her rifle could have a sling. Her hat could be of a reasonable size. She could even have treads on her boot soles. Caitlyn could be every inch the Sheriff of Piltover.
: It's not crazy to say a movie should be made. You're crazy for suggesting a movie for EVERY character. (one instance of you backtracking when logic is applied) The OP idea of an anthology series is better for overall value. Fine, nitpick over revenue and profit terms. You assume that 10% player base buys could be maintained over every book and movie. Never mind it would take over a century for them to all be made, over saturation would cause diminishing returns. There are champions who are in 5% to untrackable playrates because they are not at all popular. Now you're changing songs again from made in-house by Riot and saving production costs to Riot consulting and directing an outside production company. While many movies from video games have been failures from critics, most have had decent commercial success by focusing on action or horror, depending on the source material. Fact is, most narrative driven games have no need to be put on film, and like it or not, LoL isn't narrative driven. Too much story can "ruin" fans perceptions of a character, or in the case of the example you gave, the plot is so stereotypical that while it works for a short to give a little character, it will be cheesy for a feature film. There have been shorts for Overwatch and TF2, and frankly that is brilliant by the virtue of less is more. An example of this on the other end is Bethesda, who do great at setting up and building tension in games, but by midpoint the plot is gone and it never regains strong hooks or a noteworthy climax by end. To do a full movie featuring just one character would likely fall flat. That you don't even contest the Varus backlash or the bad grade it gives Riot speaks volumes. Your idea is simply too massive and optimistic, and you can't even argue for it without changing your direction.
> [{quoted}](name=ChompyWulf,realm=NA,application-id=6kFXY1kR,discussion-id=AAjQ7Pkb,comment-id=000400000000000000000000,timestamp=2018-01-19T06:57:49.618+0000) > > It's not crazy to say a movie should be made. You're crazy for suggesting a movie for EVERY character. (one instance of you backtracking when logic is applied) The OP idea of an anthology series is better for overall value. > > Fine, nitpick over revenue and profit terms. > > You assume that 10% player base buys could be maintained over every book and movie. Never mind it would take over a century for them to all be made, over saturation would cause diminishing returns. There are champions who are in 5% to untrackable playrates because they are not at all popular. > > Now you're changing songs again from made in-house by Riot and saving production costs to Riot consulting and directing an outside production company. > > While many movies from video games have been failures from critics, most have had decent commercial success by focusing on action or horror, depending on the source material. Fact is, most narrative driven games have no need to be put on film, and like it or not, LoL isn't narrative driven. Too much story can "ruin" fans perceptions of a character, or in the case of the example you gave, the plot is so stereotypical that while it works for a short to give a little character, it will be cheesy for a feature film. > > There have been shorts for Overwatch and TF2, and frankly that is brilliant by the virtue of less is more. An example of this on the other end is Bethesda, who do great at setting up and building tension in games, but by midpoint the plot is gone and it never regains strong hooks or a noteworthy climax by end. To do a full movie featuring just one character would likely fall flat. > That you don't even contest the Varus backlash or the bad grade it gives Riot speaks volumes. > > Your idea is simply too massive and optimistic, and you can't even argue for it without changing your direction. Throughout your posts, you have been put words in my mouth, turned my arguments into straw men, and then personally attacked me. I gave you the benefit of the doubt, but you have proven to be insufferable and unwilling to listen. Goodbye.
: Please riot IMPLEMENT (Get out of jail free) dodge system i cant live like this.
I was thinking about this recently and recognized that you _do_ get free dodges. If you dodge a queue and lose 3 or 10 LP, then unless you’re left with so much less LP that you would need another win to reach 100, the dodge was free. Here’s an example from my recent experience: Sitting down for a game of soloqueue, I start the matchmaker and glance at my profile. Silver III, 76 LP. Two wins would take me to promos. A little over a minute later, I enter champion select and spot a troll. I dodge. I now have 73 LP. I still need two wins, so the dodge was free. In fact, after waiting 5 minutes and re-queuing, I spot another troll and dodge again. I now have 63 LP, but because a win grants about 20 LP, I still need only two to reach 100. So, both dodges were free. Since a win grants one block of 20 LP, every 20 LP from 0 to 100 is effectively a hidden breakpoint in each division. Whenever dodging would not cost so many LP as to put you below a breakpoint, you are free to dodge without increasing the number of wins you need to reach promos.
Azadethe (NA)
: Anyone looking forward to the new Aftershock Abuse?
Aftershock will be healthy for fighters. It means that every time you CC an enemy, you’ll get a tankiness buff so you can survive while doing your job. This rune should let fighters dive backlines more reliably, and I doubt that this effect alone would justify taking it. You would lose your current Keystone and either the runes on its tree or your whole secondary tree if you wanted to cheese-pick Aftershock. Tanks, on the other hand, might abuse it. Nautilus’ autoattacks stun on about the same cooldown as Aftershock’s. Making those hit harder and grant him a defensive steroid would be overpowered. The same goes for the grounding that follows Maokai’s Q, Twisted Advance. Giving tanks strong, hard-to-punish early trades sounds like a bad idea.
: Top lane has been like Rock Paper Scissors
Wow, this sounds awful. I wish I could say more, but I just play Poppy top for fun in norms.
: You have a reality disconnect. You only assumed 90% profit into production after calculating billions in profit for a complete book/movie run of every character with a much higher profit assuming the entire player base buys into every release. If the 1/10 number held true that you say now, profit would be so marginal that it wouldn't go through a trilogy, much less their whole IP. As for suggesting they have the staff and resources now for these projects...sure...if they pull nearly all creative staff off skins, vgus, new champs, teaser/promo/music videos....basically shelve any game production for movie production. Then remember this is going to be a vastly different project than video game work they are used to. Your ideas are just way too grand and optimistic. Games connect to people in a totally different way than movies and books, which is why crossovers struggle, they don't connect the same way and disappoint almost everyone.
> [{quoted}](name=ChompyWulf,realm=NA,application-id=6kFXY1kR,discussion-id=AAjQ7Pkb,comment-id=0004000000000000,timestamp=2018-01-18T23:12:30.594+0000) > > You have a reality disconnect. > > You only assumed 90% profit into production after calculating billions in profit for a complete book/movie run of every character with a much higher profit assuming the entire player base buys into every release. > > If the 1/10 number held true that you say now, profit would be so marginal that it wouldn't go through a trilogy, much less their whole IP. > > As for suggesting they have the staff and resources now for these projects...sure...if they pull nearly all creative staff off skins, vgus, new champs, teaser/promo/music videos....basically shelve any game production for movie production. Then remember this is going to be a vastly different project than video game work they are used to. > > Your ideas are just way too grand and optimistic. Games connect to people in a totally different way than movies and books, which is why crossovers struggle, they don't connect the same way and disappoint almost everyone. I didn’t say 90% of profit into production. I said 90% of _revenue_ into production, for a 10% profit. I assumed 10% playerbase buy-in because it’s a pretty safe bet that, between the devoted fans who buy everything, the mains who buy for their champ, and whoever else might also be interested, a movie featuring characters from the most popular video game in the world should attract more than a few million viewers. Obviously, if ten times as many people bought-in, there would be ten times the money, but that wasn’t my point. As for staff, I mentioned the ones Riot has on hand because they could help each movie start by explaining lore and design to the production crew hired for each film, inspect the quality of its work, and do any special details in-house. Also, hiring a few dozen permanent employees to handle the above would take this load off existing employees’ shoulders, while promotions and raises could be offered to those who could not be relieved. The historical failure of movies about video games should not be attributed to any inherent, insurmountable obstacle. Most movies about video games have been more-or-less shameless tie-ins or nostalgia flicks aiming to put enough gimmicks and catch-phrases on screen to satisfy their fans. Some of them have tried to replicate the game or summarize its story and failed because a comparatively short and non-interactive medium, to your point, cannot do that. But none of them has taken a movie-length narrative from a video game’s backstory and told it through the medium of film. This is why I suggested champion backstories could make great scripts. They are originally told as text—not through the game—and include or imply enough events to fill a ninety-minute movie. Yasuo’s story, for example, almost begs for the screen. It is set against the epic backdrop of the Noxian invasion and includes such scenes as Yasuo: training in peace under his master, being ordered to stay and guard him, leaving to fight the Noxians, fighting the Noxians, returning to find his master dead, being accused of his murder, fighting his way free, and dueling and burying his brother. That’s 45 minutes of main character, main plot time alone, to say nothing of supporting characters, sub-plots, and exposition. It’s not crazy talk to say a movie could be made. Overwatch did shorts. TF2 did shorts. What should stop League from making a movie?
: Since I am not a lolicon, I don't find any of them that cute.
> [{quoted}](name=ChompyWulf,realm=NA,application-id=6kFXY1kR,discussion-id=iZfEvMM5,comment-id=000b,timestamp=2018-01-18T14:06:20.431+0000) > > Since I am not a lolicon, I don't find any of them that cute. That word. You used it, but it does not mean what you think it means. Yordles are not little girls...
: > [{quoted}](name=Ifneth,realm=NA,application-id=6kFXY1kR,discussion-id=KybWlRbN,comment-id=0001,timestamp=2018-01-18T04:54:41.801+0000) > > Which leads me to the natural question: why does Lucian not just lure Thresh into an ambush and shoot the lock off the lantern? Even if Lucian should fail the first time, he could just run away and try again later, perhaps even trailing Thresh and trying again every few days until finally landing the shot. > > The only bad outcomes could be: > 1) Thresh outplaying Lucian by luring him into an ambush after the first failed attempt. Lucian already takes this risk by pursuing Thresh anyway. > 2) Hitting and piercing the window of the lantern to damage the souls inside. Again, Lucian already takes this risk by shooting at Thresh. > 3) Discovering that evil steel is harder than holy bullets after wasting weeks pounding the lock. However, would Thresh not know this better than Lucian and have armored himself accordingly? In order to ambush, you have to either lure an enemy to a proper location or go to where you know they will appear and wait in that one spot they will inevitably walk through. Here's teh problem. Thresh is a spectre and doesn't need passage ways. That, and Lucian will always go to Thresh because he can't just throw a bait to get the Warden to walk in. Thresh doesn't abide by human reasoning. Unless you're offering your own soul to bring him in, that shit's not going to work.
> [{quoted}](name=Valaran Nara,realm=NA,application-id=6kFXY1kR,discussion-id=KybWlRbN,comment-id=00010000,timestamp=2018-01-18T16:45:52.201+0000) > > In order to ambush, you have to either lure an enemy to a proper location or go to where you know they will appear and wait in that one spot they will inevitably walk through. > > Here's teh problem. Thresh is a spectre and doesn't need passage ways. That, and Lucian will always go to Thresh because he can't just throw a bait to get the Warden to walk in. Thresh doesn't abide by human reasoning. Unless you're offering your own soul to bring him in, that shit's not going to work. Thresh might not have to play by the rules of reality, but he sure loves tormenting and gloating, so Lucian could just stake out the houses of Thresh’s victims and await the inevitable monologue. We can go at this all day, though, but my point is that blindly chasing Thresh shows a lack of... creativity... in Lucian’s pursuit of something about which he clearly cares.
: You know what, I’m going to retract my previous position. I just saw the new Swain teaser, and he was even more villainous than I expected. I was hoping for a bit more nuance, and more sympathetic characters, but now I truly doubt that will happen. Still, it’ll be great to have some new juicy lore to dig into. As an aside, I’d never really considered the lore grimdark, but I actually think you’re right. Probably Piltover is the best place to live, but even that has some corruption, and it’s got Zaun as a counterpart, which is probably the worst place to live. There isn’t really any levity or niceness anywhere in the world, with the possible exception of Bandle City. But we know next to nothing about there.
> [{quoted}](name=The Blue Rajah,realm=NA,application-id=6kFXY1kR,discussion-id=NrV4oMJj,comment-id=001300000000000000000000,timestamp=2018-01-18T17:39:41.311+0000) > > You know what, I’m going to retract my previous position. I just saw the new Swain teaser, and he was even more villainous than I expected. I was hoping for a bit more nuance, and more sympathetic characters, but now I truly doubt that will happen. Still, it’ll be great to have some new juicy lore to dig into. > > As an aside, I’d never really considered the lore grimdark, but I actually think you’re right. Probably Piltover is the best place to live, but even that has some corruption, and it’s got Zaun as a counterpart, which is probably the worst place to live. There isn’t really any levity or niceness anywhere in the world, with the possible exception of Bandle City. But we know next to nothing about there. There is also the Avarosan tribe in the Freljord. Ashe, its leader, wants to peacefully unify the region into the great nation it once was. The Avarosan people are friendly, and they enjoy temperate weather in beautifully-forested mountains. You could earn an honest living there by farming or herding. As for levity and nice-mess, they have Braum! :) I wish there were more levity and niceness in the lore. Imagine the thrill of reading about an Underground Railroad for Demacian mages, a Piltovian reporter investigating official corruption, or Ionian fishermen evacuating refugees from the Noxian invasion in their boats.
: Your assumptions are inherently flawed. First, you do not take into account costs to produce any books or movies. Novelisations would be less costly, but also tend to make less. Tie-in series of books won't be bestsellers, and won't be literary classics that return money steadily over years. A movie would cost far more if you wanted to make it have any worthwhile production quality. Probably at least 50 million if you want to make a high fantasy that isn't B-level direct to DVD. Then you hope you picked a story most of your players want to see and find a release date where you aren't competing with a big blockbuster. Second, you assume everyone wants to see stories about every separate character. Property fatigue would be a real factor and kill it. Finally, considering there has been significantly more backlash to a lore rewrite such as Varus, Riot isn't at their best place in writing to green light a feature project.
> [{quoted}](name=ChompyWulf,realm=NA,application-id=6kFXY1kR,discussion-id=AAjQ7Pkb,comment-id=00040000,timestamp=2018-01-18T14:45:24.774+0000) > > Your assumptions are inherently flawed. > First, you do not take into account costs to produce any books or movies. Novelisations would be less costly, but also tend to make less. Tie-in series of books won't be bestsellers, and won't be literary classics that return money steadily over years. > A movie would cost far more if you wanted to make it have any worthwhile production quality. Probably at least 50 million if you want to make a high fantasy that isn't B-level direct to DVD. Then you hope you picked a story most of your players want to see and find a release date where you aren't competing with a big blockbuster. > > Second, you assume everyone wants to see stories about every separate character. Property fatigue would be a real factor and kill it. > > Finally, considering there has been significantly more backlash to a lore rewrite such as Varus, Riot isn't at their best place in writing to green light a feature project. I did take into account production costs: I said they would be 90% of revenue. What you say is true for someone building stand-alone IP for a franchise with no initial brand recognition or fans. League’s IP is the opposite of this. It already has 70 million people who play the game daily. If only the equivalent of 1 in 10 buys each movie tickets and book once, then Riot would have 7 million Repeat customers. Riot also wouldn’t need to make bestselling books or blockbuster movies. They would just have to reach the 7 million people I mentioned earlier. The books can go straight to online distribution with a small hard copy run for collectors, and the movies can go straight to Netflix. We’re trying to bring joy to a small but devoted fan base rather than please a giant crowd. Moreover, the backstories are already written, the lead voice-acting talent is already found and acquired, and production staff are available in-house or hired as in-house staff are. Indeed, even the CGI engine is ready. Production costs should be minimal. Last, the fan base of League must be immune to property fatigue since it continues to consume skins, merch, and champs for an IP that has not drastically changed over the years. I think fans would _enjoy_ seeing a new movie in their favorite universe every year. I would love it. And if champ popularity is a concern, then the first book or movie can be about a very popular champion to see if anyone can make it.
: Ahhhhh, I see. I had misunderstood your original post. I disagree with pretty much your entire perspective. (Not trying to be argumentative here, just offering another viewpoint). Beginning with Demacians being the good guys. They're definitely not. But they're not the bad guys either. I feel like that was the whole point, and goal, of writing the new lore how they did. They wanted to give them depth and shades of gray. In some ways they're the good guys. But in some ways, as you pointed out, they're awful. And most importantly, I think with the new lore coming for Noxus, they're going to be painted in exactly the same light. Riot has stated that they want to move away from the cliched and predictable good vs evil narrative. Noxus will be awful in some ways (the conquering ways), but good in others. For example, Noxus seems to be a far, far more fair society than Demacia. They're a meritocracy. If you're strong, it doesn't matter if you were born a peasant, you can raise as high as your strength will take you, which would be unthinkable in Demacia's rigid aristocracy. That sort of thing. I don't think Noxus, or even Swain, will be nearly as bad as you're imagining. Mind you, I do think they'll be bad, in plenty of ways, but not in the almost cartoonishly evil way that you're describing. Of course, this is all prediction, so we'll have to wait and see. But it lines up with Riot's stated intention of moving away from the "Demacia=good/Noxus=evil" paradigm.
> [{quoted}](name=The Blue Rajah,realm=NA,application-id=6kFXY1kR,discussion-id=NrV4oMJj,comment-id=0013000000000000,timestamp=2018-01-18T10:25:18.381+0000) > > Ahhhhh, I see. I had misunderstood your original post. > > I disagree with pretty much your entire perspective. (Not trying to be argumentative here, just offering another viewpoint). Beginning with Demacians being the good guys. They're definitely not. But they're not the bad guys either. I feel like that was the whole point, and goal, of writing the new lore how they did. They wanted to give them depth and shades of gray. In some ways they're the good guys. But in some ways, as you pointed out, they're awful. > > And most importantly, I think with the new lore coming for Noxus, they're going to be painted in exactly the same light. Riot has stated that they want to move away from the cliched and predictable good vs evil narrative. Noxus will be awful in some ways (the conquering ways), but good in others. For example, Noxus seems to be a far, far more fair society than Demacia. They're a meritocracy. If you're strong, it doesn't matter if you were born a peasant, you can raise as high as your strength will take you, which would be unthinkable in Demacia's rigid aristocracy. That sort of thing. > > I don't think Noxus, or even Swain, will be nearly as bad as you're imagining. Mind you, I do think they'll be bad, in plenty of ways, but not in the almost cartoonishly evil way that you're describing. Of course, this is all prediction, so we'll have to wait and see. But it lines up with Riot's stated intention of moving away from the "Demacia=good/Noxus=evil" paradigm. Ooh, I love a good lore chat. So lemme take a step back. I think that League of Legends, like the Warhammer franchise, has a lore that is grimdark once everything is considered on an absolute scale. Few of its factions are sympathetic, and few places there are nice to live in. The vast majority of Runeterrans eke sustenance from the land while their warlords struggle for power and mad mages wreak havoc. An unspeakable apocalypse looms large over the whole planet. This is not a nice place. So, if I just had to live there, then I would find myself less rooting _for_ the xenophobic, oppressive monarchy than rooting _against_ the bloodthirsty, vicious conquerors it fights. And a special note on them: everything we have seen so far in Noxus suggests that one’s “strength” there is not the ability to contribute to the nation but the ability to subjugate or kill whoever one must to take and keep power. See the comic about Darius. It is wishful thinking to say otherwise until and unless, as you point out, the Swain rework also completely reshapes Noxian lore from its current cartoonishly evil state. I share your wish to create sympathetic Noxian characters. Riven, for example, tugged at my heartstrings for a moment when I read that she left Noxus because of its chemical strikes, but then I kept reading her story and learned that she still wants to pursue Noxian ideals—just less the mass murder. I wish her story were more elaborate than that. But back to Swain. He’s a villain through and through. He literally and figuratively backstabbed his way to the top of a ruthless, conquering empire. He _eats people_. Beatrice is no doubt something hideous just waiting to show its true form and may influence him more than he admits. Only rewriting his story could make him even slightly sympathetic.
: > [{quoted}](name=Ifneth,realm=NA,application-id=3ErqAdtq,discussion-id=WGIU7tQb,comment-id=0003,timestamp=2018-01-18T08:00:28.948+0000) > > Nah. It gives mages a chance against assassins by letting them buy a Doran’s Ring before rushing Zhonya’s Hourglass and giving them the active once they need it. Also, giving up the Domination or Precision Tree as a midlaner is quite a sacrifice just to counter a dive comp or ganky jungler a little sooner. The thing is, Perfect Timing isn't just used by mages. It is used by assassins, by ADCs, I have seen even tanks, supports, and divers using it! Everyone.
> [{quoted}](name=YumaS2Astral,realm=NA,application-id=3ErqAdtq,discussion-id=WGIU7tQb,comment-id=00030000,timestamp=2018-01-18T08:15:26.394+0000) > > The thing is, Perfect Timing isn't just used by mages. It is used by assassins, by ADCs, I have seen even tanks, supports, and divers using it! Everyone. True. It is a really strong rune. I see it on at least one person per match. Even still, I still think that’s appropriate because some players pick scaling champions into early ones. For a support example, think of Sona into Blitzcrank. It’s a strong counter-snowball mechanic that costs two runes.
: Is Perfect Timing OP? Does it need to be nerfed?
Nah. It gives mages a chance against assassins by letting them buy a Doran’s Ring before rushing Zhonya’s Hourglass and giving them the active once they need it. Also, giving up the Domination or Precision Tree as a midlaner is quite a sacrifice just to counter a dive comp or ganky jungler a little sooner.
: It was just a bad angle when they took the picture, so it makes my nose look different. As for my eyes; I'm wearing make-up to alter the look of their shape and size. Don't worry, it's still me underneath. I think I look good in that picture. https://i.imgur.com/GrggImD.png[/img]
> [{quoted}](name=Final Spark Lux,realm=NA,application-id=6kFXY1kR,discussion-id=ppcJYpeU,comment-id=0001,timestamp=2018-01-18T07:40:54.741+0000) > > It was just a bad angle when they took the picture, so it makes my nose look different. As for my eyes; I'm wearing make-up to alter the look of their shape and size. Don't worry, it's still me underneath. I think I look good in that picture. > > https://i.imgur.com/GrggImD.png[/img] I second the reply to your post. Lux looks different. Her eyes should be oval, and her nose should be almost flat-bottomed.
: I mean... literally all of the problems you listed will be fixed with the update. I would expect that to make you more excited, not less?
> [{quoted}](name=The Blue Rajah,realm=NA,application-id=6kFXY1kR,discussion-id=NrV4oMJj,comment-id=00130000,timestamp=2018-01-18T06:57:52.793+0000) > > I mean... literally all of the problems you listed will be fixed with the update. I would expect that to make you more excited, not less? I mean, yes, but I can’t help but ‘live’ the world of video games as I play them. This includes Runeterra. For example, I thought Demacia was an OK but distant ally when I played Ashe because it did not help the Avarosans during the Noxian Pacification Campaign. But then I started playing Lux and understood just what kind of nightmarish society packs people into ghettos and sometimes tries to make them eat petricite if they are born magical. Think of the rationalization it takes when you live in a walled city. You walk past the ghetto and its mighty gate, with its stern guards and fierce warnings, knowing that people on the other side, walled in and forgotten. Every so often, a cordon of masked knights in stone plate grabs another person from their home and mercilessly marches them through it. Only a coward fears magic so much, only a fool would not rather try to teach its users, and only a monster would institute such a program. And the Demacians are the _good_ guys. Noxus is a swirling pit of rabid dogs that tear out each other’s throats over scraps of power. It wages war by exterminating populations that do not surrender. Its champions embody every form of evil. Its very _existence_ is an abomination rivaled only by the Shadow Isles or the dread Void itself. And now its supreme commander—the murderous cannibal vessel of a demon—is supposed to get a rework. Hooraaaaaaaay. /End Rant And that’s why I’m a 3.
FeeNeeX (EUNE)
: When i purpose to my Future wife this is the ring i will give to her :)
Awwww. That’s adorable, but you shouldn’t choose your ring over a video game. You’ll stop playing League one day. We all will, sooner or later. Pick something that shows more than just your fandom: your wife will love you for almost everything but your main. ^_^
: To ADC mains: No one likes your class
I am a midlaner who likes ADCs! They keep the big, scary tanks away.
: So on Lucian and Senna...
Which leads me to the natural question: why does Lucian not just lure Thresh into an ambush and shoot the lock off the lantern? Even if Lucian should fail the first time, he could just run away and try again later, perhaps even trailing Thresh and trying again every few days until finally landing the shot. The only bad outcomes could be: 1) Thresh outplaying Lucian by luring him into an ambush after the first failed attempt. Lucian already takes this risk by pursuing Thresh anyway. 2) Hitting and piercing the window of the lantern to damage the souls inside. Again, Lucian already takes this risk by shooting at Thresh. 3) Discovering that evil steel is harder than holy bullets after wasting weeks pounding the lock. However, would Thresh not know this better than Lucian and have armored himself accordingly?
: On a scale of 1 to 10, how hyped are you for the Swain VGU?
His kit is pretty un-interactive, his auto-attack is ugly, and he looks like he came from several seasons ago. That said, he’s a demon-man abomination responsible for countless deaths, and I hate him for that, so I’m about a 3.
: What about Fizz? He is a yordle now.
> [{quoted}](name=Ebonmaw Dragon,realm=NA,application-id=6kFXY1kR,discussion-id=iZfEvMM5,comment-id=0004,timestamp=2018-01-18T02:48:58.916+0000) > > What about Fizz? He is a yordle now. Uuuugh. Him too.
: I don't think League would make a good movie, instead, I could see it being a good anthology show.
I see much potential for IP development. 1) A book, then a movie, for every champion. 2) A book, then a movie, for every major event. 3) Repeat 1 and 2 for every alternate universe. 4) Comic books, then shorts, of minor events. Riot may be sitting on billions of dollars of intellectual property. They owe it to themselves and to us to develop it. To that end, let’s talk potential revenue. 70 million people play League. Let’s say that they act like 7 million people who buy everything the company makes. If a champion book costs just ten dollars, then each one is worth 70 million dollars. With 138 champions, the champion book deals alone would be worth over 9.6 billion dollars. If we assume that the movies earn as much, we are talking about over 20 billion dollars. Throw in half of that for the books and movies of alternate universes, along with the comics and shorts. That’s 30 billion dollars of untapped intellectual property. Developing just 1% of it annually would bring in 300 million dollars. Even if so many commercially flop that total development costs reach 90% of revenue, then Riot would be left with 30 million dollars. That’s 30 million to hire staff, expand the office, and upgrade equipment every year. Or, after corporate tax, it’s 28 million dollars to be disbursed to shareholders through dividends and buybacks. It’s almost irresponsible to leave this money sitting on the table, especially when Riot has a history of writing good lore. They can never be sure of a hit, but creativity entails taking the risk of penning a flop. What if they find out they can just make another decent movie every year? None of them has to win the Oscars to win the hearts of the people who will actually care about it. :/
Ifneth (NA)
: Which Yordle is Cutest?
Oh noooooo! I forgot even more Yordles! Aaaah! Should I make a new thread?
Nylisa (EUW)
: Im imagining Taliyah instead of Lux in that splash... don't get me wrong i like lux.but i can think of pretty neat ways to fit Taliyah in it,that just looks divine for her!
> [{quoted}](name=Nylisa,realm=EUW,application-id=6kFXY1kR,discussion-id=8wKkM1hg,comment-id=0001,timestamp=2018-01-17T20:49:49.879+0000) > > Im imagining Taliyah instead of Lux in that splash... don't get me wrong i like lux and that skin.but i can think of pretty neat ways to fit Taliyah in it that,just looks divine for her! Ehh, this might be just my dislike of fanservice, but I wasn’t hoping for a side of thigh with Lux’s splash art. Is it _so_ hard for Riot to put some clothes on their female human champs? :(
Rioter Comments
: Who finds this meta fun? im honestly trying to figure out what riots plan is.
I’m having a great time. More mana, more damage, more gold. It’s a great time to be a midlaner.
: Currently, the rank 1 player on EUW is an account shared account.
: Full time support hanging it up.
Awww. :( I think you can still do it, and if you want to make a passive enchanter regret everything, then maybe you could play Sona? I hear she’s weaker now, but she still wins lane when I play her.
: Petition to make Veigar's voice higher the more ap he has
Make it sound deeper, per the other comments. He would get really scary as the game went on.
AIIan (EUW)
: > [{quoted}](name=Ifneth,realm=NA,application-id=3ErqAdtq,discussion-id=LT2yV8cj,comment-id=0009,timestamp=2018-01-16T12:39:44.128+0000) > Like junglers live for ganks, supports for saves, and top-laners for brawls, carry players like me live for that feeling. Put the game on our shoulders, we say, and we will see it through. But it drains us more than you might imagine, especially once the game passes the point when one lost teamfight means defeat. All we can do is wait and watch as the rest of both teams maneuver, trying to keep up, hoping ours will play it right, and nearing every brush and corner and shadow with dread. {{champion:202}} "I get nervous before every performance, but I need that feeling." Past the 40 minutes mark, the atmosphere on the Rift gets thick. The slightest misstep, a small error in positioning and that's around an hour of play down the drain and victory with it.
> [{quoted}](name=AIIan,realm=EUW,application-id=3ErqAdtq,discussion-id=LT2yV8cj,comment-id=00090000,timestamp=2018-01-16T13:04:01.747+0000) > > {{champion:202}} "I get nervous before every performance, but I need that feeling." > {{champion:163}} “You’re no artist—just a hired gun!”
: I absolutely love that feeling of pressure as an ADC main, Jinx OTP I'd even say, a 40+ minute game is exactly what I'm looking for and even if I loose I'd still enjoy the game. Feeling the pressure, all the eyes on you for that one team fight where you have to make the difference the stakes are so high that is a huge part of why I play ADC, also Jinx is best girl but that's not the point. Please more 70 minute games I want to end my games in tears of pure stress
> [{quoted}](name=Èreb Ysondre,realm=EUW,application-id=3ErqAdtq,discussion-id=LT2yV8cj,comment-id=00090001,timestamp=2018-01-16T13:24:49.296+0000) > > I absolutely love that feeling of pressure as an ADC main, Jinx OTP I'd even say, a 40+ minute game is exactly what I'm looking for and even if I loose I'd still enjoy the game. Feeling the pressure, all the eyes on you for that one team fight where you have to make the difference the stakes are so high that is a huge part of why I play ADC, also Jinx is best girl but that's not the point. > Please more 70 minute games I want to end my games in tears of pure stress When I play Ashe, I completely relate. The feeling that the game has come down to me, when Last Whisper kicks in, my second Zeal item comes online, and my defensive item is nearly done, is unlike anything else in League. When I play Taliyah, this is why seeing someone dive my marksman suddenly changes a fight. I immediately turn around and devote myself completely to stopping them. There’s no better feeling than singlehandedly saving the ADC’s life—right before their eyes.
: > [{quoted}](name=Ifneth,realm=NA,application-id=3ErqAdtq,discussion-id=LT2yV8cj,comment-id=0009,timestamp=2018-01-16T12:39:44.128+0000) > > Maybe that was fun for you, but as someone who plays both AP and AD carries, the thought of games regularly reaching 70 minutes sounds nightmarish. They wouldn’t be worth it. > > Those roles aren’t just named for their damage. Come the mid and late game, their players can feel the weight of the game on their shoulders. The jungler is just there to make the play. The top laner is just there to follow up. The support is just there to keep them safe. Once those jobs are done, the game is up to the mage and the marksman. And both teams know it, so everyone dives the enemy carries. > > Like junglers live for ganks, supports for saves, and top-laners for brawls, carry players like me live for that feeling. Put the game on our shoulders, we say, and we will see it through. But it drains us more than you might imagine, especially once the game passes the point when one lost teamfight means defeat. All we can do is wait and watch as the rest of both teams maneuver, trying to keep up, hoping ours will play it right, and nearing every brush and corner and shadow with dread. > > Please, no 70 minute games. I don’t wanna end up like Omega Squad Teemo. :( But the laning phase ends 8 minutes in and the game ends at 25 at most. Only adcs have fun. And the rest of the players shouldnt be supports for them. Seriously theres a reason support is the least popular role stop forcing everyone into it.
> [{quoted}](name=Bewitching Zoe,realm=NA,application-id=3ErqAdtq,discussion-id=LT2yV8cj,comment-id=00090002,timestamp=2018-01-17T06:22:56.765+0000) > > But the laning phase ends 8 minutes in and the game ends at 25 at most. Only adcs have fun. And the rest of the players shouldnt be supports for them. Seriously theres a reason support is the least popular role stop forcing everyone into it. The average Challenger game is 25 minutes; the average Silver game is 28. The marksmen I off-role barely come online by then. The roaming control mage I main, however, enjoys almost twenty straight minutes of running the show. And speaking of being a supporting player for the ADC past 3 items, I actually don’t mind. Being a midlaner, the cooldown gating of my abilities means I won’t be delivering consistent damage, but that doesn’t mean I’ll be a slouch. With one good combo, I can turn a teamfight, save the marksman, or flash-bomb the backline.
: Someone made a thread that said "Taliyah in a nutshell" and I was like *gasps* not my shell business! So I whipped it up real quick x3. It's for you now though https://i.imgur.com/i3xJFid.png[/img]
> [{quoted}](name=Final Spark Lux,realm=NA,application-id=Ir7ZrJjF,discussion-id=IVqdetiM,comment-id=000f0000,timestamp=2018-01-16T12:50:43.219+0000) > > Someone made a thread that said "Taliyah in a nutshell" and I was like *gasps* not my shell business! So I whipped it up real quick x3. It's for you now though https://i.imgur.com/i3xJFid.png[/img] Yaaaaaaaay! :)
: Just played a match where both teams had multiple Bruisers and no ADC.
Maybe that was fun for you, but as someone who plays both AP and AD carries, the thought of games regularly reaching 70 minutes sounds nightmarish. They wouldn’t be worth it. Those roles aren’t just named for their damage. Come the mid and late game, their players can feel the weight of the game on their shoulders. The jungler is just there to make the play. The top laner is just there to follow up. The support is just there to keep them safe. Once those jobs are done, the game is up to the mage and the marksman. And both teams know it, so everyone dives the enemy carries. Like junglers live for ganks, supports for saves, and top-laners for brawls, carry players like me live for that feeling. Put the game on our shoulders, we say, and we will see it through. But it drains us more than you might imagine, especially once the game passes the point when one lost teamfight means defeat. All we can do is wait and watch as the rest of both teams maneuver, trying to keep up, hoping ours will play it right, and nearing every brush and corner and shadow with dread. Please, no 70 minute games. I don’t wanna end up like Omega Squad Teemo. :(
: Nerf Wither to 3/3.5/4/4.5/5 seconds and call it a day. That is all of a nerf he really needs.
> [{quoted}](name=Kinkou Order,realm=NA,application-id=yrc23zHg,discussion-id=pTpWq14b,comment-id=0008,timestamp=2018-01-14T22:35:23.008+0000) > > Nerf Wither to 3/3.5/4/4.5/5 seconds and call it a day. > > That is all of a nerf he really needs. Yeah. He shouldn’t have 100% uptime.
: Zoe in a nutshell
That Taliyah picture is adorable! I checked all through the thread for mentions of her, and since I main her and mentioned her a bunch on the boards, I have to wonder if you made it for me, who pointed out that Lux/Ezreal at least was canon, or for the person who pointed out that bullet casings are not shells. Because even if you made it for them I really appreciate it! :)
: People play 1 game where other team hard outplays simply bc luck or better players in the right roles to push the advantage, tamfight while 6k gold down, and get smashed. Even gold teamfights are just as long as before.
> [{quoted}](name=Dineachaexor,realm=NA,application-id=3ErqAdtq,discussion-id=Bz14O8PU,comment-id=00010000,timestamp=2018-01-16T09:15:26.769+0000) > > People play 1 game where other team hard outplays simply bc luck or better players in the right roles to push the advantage, tamfight while 6k gold down, and get smashed. Even gold teamfights are just as long as before. Yeah, weird. I love the high-impact moments that Riot brought to teamfighting. The Jarvan-Galio combination is just amazing: it is not just powerful and impressive but also exactly what Jarvan the Fourth and Galio would actually do when fighting on The Fields of Justice. Or when Xayah uses her ultimate to escape danger, I feel it right in my chest: the cold breath right on the edge. Or Orianna when “Faker’s Shockwave will find them _all!_”. Or when Taliyah roars into battle atop her Weaver’s wall from off-camera. I hope we get more amazing ultimates like those. I want League to look like that trailer Riot just released.
Lordnewb (NA)
: Player Behavior Systems' Lack of Feedback is Depressing
I think you should be notified if a player you reported has been punished, whether your report was the last one or not. These notifications may need limits, of course, like anonymity and relevance, but these can be afforded by just not mentioning the summoner’s name and, when a moderator reviews a player behavior, require the mod to judge whether each report that player has received since last being punished demonstrates rule-breaking behavior. The summoners who sent the ones that do would receive notifications.
: What is your main problem with the game right now? (Poll)
Zed has become a surprisingly and annoyingly oppressive lane opponent. He can hide from skillshots behind minions while spamming razor shuriken to both push the wave and punish opponents for last-hitting or basic-attacking, all without a mana gate. His Living Shadow means he can’t be ganked or all-in’d unless he massively mis-positions _and_ grants him huge range to initiate his ultimate combo. I perma-ban him instead of Yasuo or Fizz because all I can do is grab what farm I can while he slowly but inevitably pokes me down and marches the wave to my tower. His high base attack speed even lets him knock it down pretty fast unless I stay mid to keep him from freely, safely, and quickly pushing the wave into it. He has the 4th highest pick-rate (10%) and 5th highest ban-rate (38%) in Korean Platinum+. His winrate climbs until 35 minutes there, too. Which is not to say that he is overpowered, but that when he plays against an immobile, squishy mage, the only person having fun in that lane is the Zed. Even though his winrate is below 50%, it just _feels_ bad to play against him. The same goes for whatever mobile, lane-bully, snowballing champion happens to be flavor of the month midlane. They need moments of immobility, like Yasuo and Talon do, so mages can punish them with skillshots.
: Teamfight speed is undoing years of game health efforts
Team fights last quite some time. I have no idea why I keep hearing about insta-burst.
: I just single-handedly cost my team a game in champ select.
Reworking her Silver Bolts passive seems like the natural approach if the Support item changes don’t bring her back into line. Make it an active that deals percent current health physical damage. When she casts Final Hour, grant her Silver Bolts for the duration and empower it to deal true damage instead. Making her Silver Bolts an active ability would let laners play around it by telegraphing that Vayne wants an extended trade. Making its non-empowered damage physical would let tanks itemize against it with armor. Making its damage current-health regardless would grant her more up-front damage to tanks without letting her melt all the way through them or blow up squishies. There. Vayne would be a tank-busting, late-game marksman without any abilities that make her opponents feel powerless to stop her.
: When do you feel a skin series goes on too long/becomes bloated?
Once the skin line has every champion who could be reasonably added, it is complete, and any further additions would become bloat.
: If they ever consider it they should start with comic books first as a guide.
> [{quoted}](name=RainbowIcee,realm=NA,application-id=6kFXY1kR,discussion-id=MtIWGZc4,comment-id=000200000000,timestamp=2018-01-15T22:16:27.305+0000) > > If they ever consider it they should start with comic books first as a guide. Hm? Do you mean that they should first make a comic book, or that they should look at movies made about comic books?
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Ifneth

Level 58 (NA)
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