Rioter Comments
arowin242 (EUW)
: that could work, instead of the cancerous bonus AD scaling it has now (180% YIKES!) unfortunately Riot seems to want to push poppy more an more into the counter for mobility and dashes (as seen by her PBE changes) this might be an interesting addition but should only become available from level 2 Q onward (AA resets are very OP in level 1-3) this would prevent her from out trading champs at level 1-3 and then keep them bullied whiles building tank. (as sheen still builds into IBG) good suggestion from OP regardless.
When playing Poppy, I’m usually pretty nervous about walking up close enough to hit the enemy with more than the edge of the shock. An AA-reset wouldn’t be enough to make me want to stand near a Jax, Riven, Darius, etc. I doubt it could be used like that.
Rioter Comments
Destaice (NA)
: > [{quoted}](name=CarpeConundrum,realm=NA,application-id=yrc23zHg,discussion-id=Kt12rR7A,comment-id=000500000000,timestamp=2019-07-02T05:45:17.498+0000) > > Nah, you're in control of your feelings and the things you take personally. What’s even the point of making this bad argument if you’re just going to immediately contradict yourself and argue that the balance is making you mad when by your own argument you’re choosing to be mad about it?
> [{quoted}](name=Destaice,realm=NA,application-id=yrc23zHg,discussion-id=Kt12rR7A,comment-id=0005000000000000,timestamp=2019-07-02T07:13:51.402+0000) > > What’s even the point of making this bad argument if you’re just going to immediately contradict yourself and argue that the balance is making you mad when by your own argument you’re choosing to be mad about it? Look at the argument. Look at the point! Destaice, what was *that?!* (I agree)
: Streamers are a big reason of why community is toxic
League has had toxic players from the beginning. Some streamers have just become better at serving the worst part of the playerbase, who tilt and flame regularly. Ultimately, if Riot really wanted flaming gone, then it would have replaced chat with a rich ping system.
: I'm no expert on game balance as I am Bronze 4, but I think being able to push minions out of the way with a bit of effort (A mild slow or something along those lines) would be a good workaround.
That’s actually really smart. If you tell your champion to path through an allied minion that cannot move, then the minion is pushed back but slows your champion by 35%.
Naalith (NA)
: PSA: don't buy Little Legends when TFT releases, this pricing model is scummy even by Riot standards
Yeah, this is big yikes. Riot needs to just post the Little Legends for sale.
: Forget? We're basing the next five years of storytelling on it! {{sticker:vlad-salute}} (I am obliged to point out that this is a joke.)
Find that keyboard shortcut to rewind time yet?
: twitch is not a hyper-carry, he is a snowball carry. He gets fed and can run over your team but he has no distinct advantages over other carries except his ability to stealth-kill a target if he does not get blown up instantly fiora is not a hyper-carry, she is a duelist, which jax also is but a fiora will not decimate your entire team unless she builds glass cannon, which if she manages to survive, would deserve the kills kassadin is not a hyper carry or a carry, he is an assassin that specializes in disruption and AOE damage "don't want to allow items or levels..." that's literally every champion in the game. You can carry with ANYTHING if you have a level/item advantage, but you can not CONSISTENTLY carry with the same...making it not a hyper-carry and often not even a carry are you really trolling me here when discussing vayne? There are montages of her 1v5'ing teams as her new self...and even her old form was a hyper-carry and SPECIFICALLY kept weak because she is horridly toxic when meta...THOUGH RIOT'S GOLDEN STANDARD SEEMS TO BE MAKING OTHER CHAMPIONS STRONGER THAN HER AND NOT WEAKENING THINGS
Twitch can stealth-kill your entire backline within seconds, or just walk up and melt your frontline, because of the bonus attack speed and bonus attack damage granted by his abilities. A, say, Level 13 Twitch with 3 items is just flat-out stronger than a Level 13 Ashe with 3 items. Fiora doesn’t have to engage 1v5 to more or less solo carry the game. Once she has items, she can just run down a sidelane and threaten to end the game within a minute unless you send two or later three people just to stop her. Her winrate only ever goes up with game duration. Though any champion can carry if fed, dedicated carry champions are weaker early but outscale their opponents even if they go even or slightly behind. Think of the ADC, or Attack Damage Carry, for example. Hypercarries are even weaker early but outscale carries themselves. Quit shouting. Those montages ignore that Vayne has 550 range, period. Unless she finds a flank or the enemy team gets caught, she can’t force anything to happen by walking up or, famously, tumbling forward because she would get locked down and blown up before she got in range. A farmed Jax, on the other hand, can do just that.
: No, he doesnt. and thats the problem with him right now. HE doesnt fall off at all with the W shield OR heal mechanic COMBINED with the save mechanic COMBINED wtih the gank mechanic COMBINED with the base damage. He is like pantheon, if pantehons w said, grab an ally and dash 2k units OR stun an enemy unit. Like he is SUPER busted at all stages,Wits end tahm is disgusting late game.
Quit shouting. Once Nasus has Trinity Force or Iceborn Gauntlet, he can splitpush against Tahm Kench who could, at most, hope the jungler comes to save him because only dedicated splitpushers can stop Susan by then. Tahm has to put Nasus so behind early that he just lacks the gold and experience needed to splitpush.
: In order to be a hyper carry, they have to be both a carry and possess the traits I mentioned above(if you want to get more technical, **Consistency of the ability to carry and defense are the traits required**. Note how I do not mention sivir as she is not a hyper carry. Her low range, inconsistent damage(slow moving ability and random bounces) and inconsistent spellshield do not allow her to consistently carry. She is a marksman, whose primary notable traits are that they buy AD to apply DPS) ...These are champions that I could find that have been hyper-carries : {{champion:222}} (long range, crowd control, very mobile after getting kill or assist) {{champion:10}} (healing, ultimate, waves that bypass her range to make it longer than her attack range, melee base stats...I wonder if her Q still has crowd control...) {{champion:51}} (two forms of crowd control, longest standard marksman range, long range abilities, ability to extend her range even further and the ability to secure kills safely with her ultimate to reach her carry status earlier) {{champion:24}} (can negate all auto-attack damage temporarily, hard crowd control, can raise defenses, has no trouble moving from target to target, has a flexible build path that can accomodate for defensive purchases while maintaining his high offense) {{champion:96}} (one of the first and most famous hyper-carries as the center of the "protect the koggle' strategy. Long range, long range abilities, a slow. His typical defense is the team around him but he has his own range to keep a safe distance) {{champion:11}} (immune to slows, can reduce all damage taken while healing, flexible build path, can dodge projectiles with his Q, highly mobile during ultimate) {{champion:18}}( late game longest marksman range, W for repositioning, ultimate that can self-peel...(a trait VERY FEW CARRIES HAVE) {{champion:67}} (invisibility, self-peel (again...), mobility with Q and passive, flexible build path) {{champion:157}} (one of the most powerful shields in the game, melee base stats, Q gives him marksman range, E gives high mobility with targets present, Windwall destroys all projectiles, TWO FORMS OF HARD CROWD CONTROL, targeted crowd control (for both...) {{champion:23}} (immortality, mobility, healing, melee base stats, reduces opponent's AD, flexible build path...) Also, why did you describe tristana versus caitlynn when BOTH of them are hypercarries? Tristana has a better late game by stats alone but caitlynn is more safe and more versatile throughout the game
Being a hyper-carry means having a late-game advantage greater than that of an average carry. Jinx and Tristana are Marksman hyper-carries, and so is Twitch. Master Yi, Jax, and Tryndamere are Skirmisher hyper-carries, and so is Fiora. Kassadin is an assassin hyper-carry. Roughly speaking, a hypercarry is a champion that you don’t want to allow items or levels. Yasuo, surprisingly, does not become one late game, since he wakes up at two items and does not become much stronger afterward because he either gets an ult into a dash chain during a fight or doesn’t. Likewise, late-game Vayne deals tons of damage but remains short-ranged. Late-game Tryndamere, on the other hand, can just delete turrets without even a wave and emerge from a 1v3 with a triple kill.
: it doesnt matter if 15/20 of your last games your team cant win a 4 vs 2 while you exert enough pressure to drag 3 man top at 6-8 min ur jg is still going to lose their jg who is lvl 2 from sitting ur top bush for 2 min despite being 20 cs and 2 lvl up. they are on ur team to be the mmr handicap to fuck u over giving them pressure doesnt really matter wat matters is finding the roaming and praying to god u find the biggest idiot on the other b4 the gold lead u got from farming 10 cs per min and fb your lane opponent loses its value. when i fucken comment shit like wat u did except i make it simpler by saying find idiot and abuse it if ur shit be a ward bot and jump in and eat cc dont reset ur gold by never kill anything and dont take kills farm or exp from the carrylord your team. people fucken downvote me and i reported and the comment board access for that account is banned.
So, in 15 out of your last 20 games, you became so fed that you could draw three members of the enemy team? Here’s the short version of how to usually translate that sort of lead from Top. 1) Destroy your enemy’s turret. 2) When botlane recalls, lane swap. 3) Destroy the bottom turret or, if the enemy does not rotate, farm while pinging Rift Herald. 3) Before second Dragon spawns, rotate Top so Bot can take Dragon. 4) Splitpush while pinging Mid turret and Herald. 5) Destroy Top inner turret while team takes Mid. 6) Rotate to the Bottom inner turret and farm until Baron, then split-push and, once the enemy responds, ping it. 7) Splitpush with Baron to take Bottom Inhibitor Turret and Inhibitor. 8) Rotate Top to do the same. 9) Group Mid and wait for the enemy to send a champion to the Super Minions. Dive the Mid Inhibitor Turret, Destroy it, and destroy the Mid Inhibitor. 10) Recall, buy an elixir, and end the game.
: Yeah he is. The problem is that even if you can shove, once you extend past a certain point he can just chase you down. And since you Max E, you only have good all-in damage and he can just disengage any of your all-ins. Like I said, I still think the E max would be better because it’d at least create pressure. But it would come at the expense of my scaling, and it would make the game be dependent upon my team - which is what I try to avoid depending on.
Also, Tahm Kench falls off so hard and quickly that, if Nasus survives lane, he can split-push with Trinity Force regardless of whether he maxed E or Q. Also, might this build work? Sorcery: Comet, Manaflow Band, Transcendence, Scorch Inspiration: Biscuits, Approach Velocity Iceborn Gauntlet, Treads, Deadman’s Plate E-Max with Comet and Scorch to pressure Tahm out of lane, sustaining your mana with Band + Biscuits. Approach Velocity makes Wither much stronger and later combines with Iceborn Gauntlet and Deadman’s Plate to help catch Tahm.
: yasuo is a hyper-carry though. Hyper-carries are carry champions with some form of defense, whether it's long range, high mobility, crowd control, the aility to cancel or reduce damage... Funny thing though, yasuo has FOUR OUT OF FIVE of those traits
A hyper-carry is a carry that is worse early and better late than a traditional carry. For example, Tristana versus Caitlyn. You’re describing a Skirmisher, which is a subtype of the Slayer class, which is defined by mobility and damage. For reference, the other Slayer subtype is Assassin, which has target-access mobility, burst damage, and an escape for defense. Skirmishers have sticking-power mobility, sustained damage, and a strong steroid for defense. Here, Yasuo’s E lets him stick to targets, Q lets him deal sustained damage, and W blocks projectiles for defense.
Larriet (NA)
: I just want to see what she was up to in the Freljord, damn it!
Just imagine Taliyah sitting curled-up on a deer skin in Ashe’s hunting lodge with Braum and some Poros, eating sweet biscuits and trading tales from their travels. When Taliyah confesses how much she misses her family, the two Freljordians wrap her in a hug.
: > [{quoted}](name=Ifneth,realm=NA,application-id=Ir7ZrJjF,discussion-id=UpFImBkf,comment-id=0001000000090001,timestamp=2019-06-09T03:53:33.689+0000) > > {{champion:43}} And the winner of the beauty contest is... > > {{champion:99}} I hope it’s me... > {{champion:103}} Could they resist my charms? > {{champion:55}} Noxus has got this. > {{champion:163}} ...I was supposed to wear a dress? > > __ > > Tali’s adorable, but you already know who won’t be taking the crown. and we both know a girl with a big ass scar on her face wouldn't either.
Replace Kat with {{champion:37}} if you must, and you get my point.
Nekone (NA)
: > [{quoted}](name=Xalasmeni Banana,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=UpFImBkf,comment-id=0007,timestamp=2019-06-07T18:32:00.424+0000) > > Make all Riot employee males gay. Then you will never have to deal with pretty women designs in your game anymore. I'm seeing a lot of female Rioters talking about this champion being their work/being excited about the character. I dunno about that one.
Let’s say you just won a brand new Ferrari. One problem. It’s hot electric pink, with purple-and-white flowers and plates that read GRL PWR. No roof or side windows, btw. Now, are you still excited about all that horsepower and torque and top speed? Yeah. But not about having that ‘identity’ tied to it for no reason. :/
: > [{quoted}](name=Jhins Girlfriend,realm=NA,application-id=Ir7ZrJjF,discussion-id=UpFImBkf,comment-id=00010000,timestamp=2019-06-07T03:32:15.630+0000) > > Male champs who don't look like bodybuilders i.e aren't conventionally attractive humanoids: > {{champion:32}} {{champion:136}} {{champion:268}} {{champion:432}} {{champion:31}} {{champion:245}} {{champion:79}} {{champion:9}} {{champion:41}} {{champion:30}} {{champion:24}} {{champion:427}} {{champion:121}} {{champion:96}} {{champion:90}} {{champion:57}} {{champion:111}} {{champion:33}} {{champion:516}} {{champion:13}} {{champion:35}} {{champion:27}} {{champion:223}} {{champion:4}} {{champion:29}} {{champion:6}} {{champion:161}} {{champion:112}} {{champion:62}} {{champion:101}} {{champion:83}} {{champion:26}} {{champion:12}} {{champion:42}} {{champion:105}} {{champion:150}} {{champion:74}} {{champion:240}} {{champion:85}} {{champion:107}} {{champion:17}} {{champion:412}} {{champion:48}} {{champion:106}} {{champion:58}} {{champion:56}} {{champion:11}} {{champion:82}} {{champion:68}} {{champion:45}} {{champion:154}} (and Nunu, who is a child) > > > Female champs who aren't conventionally attractive humanoids: > {{champion:350}} {{champion:18}} {{champion:163}} {{champion:78}} {{champion:117}} {{champion:203}} {{champion:421}} {{champion:429}} {{champion:420}} (and Annie + Zoe, who have the appearance of children) > > That's not even counting the grey areas, like Lee Sin or Garen, who are muscular but not really sexualized... > > EDIT: boy howdy did people get mad about this. Yep, I forgot Anivia, that was my bad. It was literally an off-the-cuff list that I brought up because I want more cool diversity in lady champs, specifically the disparity between female and male-coded monsters. No, attractive isn't the same thing as sexualized. But pretending the sexualization in this game between guys and gals is the same is just...incorrect, especially when you take skins into consideration. Sexualization isn't bad in and of itself, I just want cool monster ladies. This post is irrelevant anyway to other feminists. One branch of feminism agrees with you. Another branch of feminism thinks that sexy females in entertainment are empowering. Some feminists think fat girls modeling is empowering and get really angry at attractive models. Other feminists believe fat models hurt their image and attractive women are empowering. These mixed messages are why movements like these will never be taken seriously by the VAST majority of the population.
They would all say that slapping the same pretty face and body onto every girl character regardless of theme or background would just be pandering, though.
: {{champion:245}} {{champion:41}} {{champion:90}} {{champion:4}} {{champion:11}} (we've seen his face now) have no reason being on that list. neither does {{champion:163}} on the other list.
{{champion:43}} And the winner of the beauty contest is... {{champion:99}} I hope it’s me... {{champion:103}} Could they resist my charms? {{champion:55}} Noxus has got this. {{champion:163}} ...I was supposed to wear a dress? __ Tali’s adorable, but you already know who won’t be taking the crown.
: The hair is not the most disturbing part about Qiyana's design
Yeah. Why can’t she just have... arms and legs?
: What happened to the protest Riot employees made a while ago
Riot agreed to let all future employees opt out of mandatory arbitration. The walk-out staff are considering their next move. I say it’s time for a strike and a union. The gaming industry can’t solve its problems until the companies that comprise it do, and no company that’s part of the problem will change until its management is forced to. Weeks of stopped work and the hanging threat that they might resume would get the point across.
: Well no, and the direction that they are headed with creating more and more and more plotlines it's going literally nowhere. Is Morde really going to invade? No. Because if he does invade it's over. Are Azir and Xerath going to clash against each other? No, because if they do one of them has to die. Will Aurelion be free from Targon? No, because if he is freed it's over for Targon. Things will remain frozen until a retcon comes...
And so many other things can’t even be advanced because of where the plot has already gone; e.g., Taliyah is already in Shurima and would have to retcon a ‘ship into her plot to be with her crush Ekko.
Alüe (NA)
: Tbh i think a more appropriste label would be its been a mobility meta for quite some time. Immobile champions have a very difficult time competing, not to say there are not some that do well.
If you really wanna get picky, it’s a meta that favors champions who can win solo lanes and snowball into tough or damage-y skirmishers, enabled by a strong ganking jungler, while the bottom lane plays to scale and the support looks for plays. The counter-meta is champions who can stop those champions from doing so; e.g., Vlad pooling Ahri’s Charm. The off-meta is champions who can beat those champions; e.g., Taliyah pushing Vlad in and roaming to snowball before he scales. As for mobility, remember that few champions are completely immobile, lacking even small hastes or short dashes. Ashe, Karthus, Varus, etc. We should expect to see few be strong because they are few to begin with.
Alüe (NA)
: Those still exist in this meta?
Strictly speaking, Ahri, Malzahar, Rumble, and Vladimir are all top 10 on op.gg. They are top 10 because Ahri is like an assassin while the other three are good at handling them, but Taliyah is right behind them at rank #13 overall. It’s an assassin meta but not one that prohibits mage play.
: See and thats the thing, RIot did take risks with illaio and ended up with nothing in return. they tried it with taliyah and if you check her playrate rn you would laugh. Yall ask for these character designs but when its comes down to it you never touch the champion. Also again we no nothing about the jungle society besideds they live in the jungle and respect nature. Most Queens were very well kept in ancient Civilizations, Cleopatra is a clear example yet you assume that since they live in a jungle there no possible way they can care about hygiene. Thats low key kinda close minded. Also Urgot was dumpster playrate during is originally design until they decided to make a badass looking war machine with shotgun knees. Before that many people complained he was too gross and ugly. Also thresh really can be compared given hes more of a ghost. If you can use thresh then i could use things like yummi and reksai as examples of ugly females. Lastly its pretty much established that Kai'sa is barely human at this point yet you feel the need to place her on human standars. Its not like she had no food in the void given she hunted all the time. Next her hair really wouldn't be a problem given its in a helmet all the time. I agree it might be messed up but its not to the point you're describing. Also you would call the purple marking WHISKERS??? Thats so laughable it hurts. So you're saying that Kai sa went into the void with random purple markings when she was a kid and they have nothing to do with the suit joining with her body. If thats no corruption then what to you call it???
*raises eyebrow* Taliyah’s total playrate is higher than Miss Fortune’s and slightly below average relative to all other champions. Girls don’t have to be gorgeous to be drafted. Indeed, Illaoi’s pickrate is right around Taliyah’s.
: The hair is not the most disturbing part about Qiyana's design
And look at the waist! Three of them could fit between her hips.
: Epilepsy Causing Skin
Yep, flashing, moving light would do it. Time to fix this.
: The hair and face just ruins the whole character to me. YAAAAWN another generic {{champion:15}}. Because {{champion:22}} League {{champion:145}} didn’t {{champion:92}} already {{champion:40}} have {{champion:164}} any {{champion:127}} characters {{champion:113}} matching {{champion:69}} this {{champion:131}} one {{champion:84}} in {{champion:39}} personality {{champion:114}} or {{champion:10}} aesthetic. If you want to see unique and interesting character done RIGHT, look at {{champion:164}} {{champion:163}} {{champion:420}} {{champion:518}}. I’m sad to be so negative but this champion has NOTHING to make you go “i relate to this and want to play it.” She’ll be rolling off her gameplay alone.
When I started playing Tali, I thought to myself, “Oh man, she’s not perfect like the other girls. Do I really want to put up with the brows and nose?” and then she grew on me. Now I realize how wrong I was to want all the girls to look ‘perfect’. Each can—and should—be as different as the guys are. I wouldn’t change my Tali at all now. :3
Asudurga (NA)
: Braum's Mother? She sounds like a tough ol lady.
: Why can't we get a bald woman in the game? Like does every woman have to have a magnificent chevelure? I'd root for a tribe full of baldies lol
How about a little, old, bald Zaunite lady... who’s jacked, strapped, and kicking in your door at 2 AM? Ordanya Innate - Pace Ordanya gains flat movement speed on significantly damaging an enemy champion. Q - Burst Ordanya’s next basic attack is empowered to fire several projectiles at once, dealing bonus physical damage on-hit. Resets her basic attack timer. Attacks against champions reduce Burst’s cooldown. W - Flash Grenade Ordanya throws a canister that lands and emits a bright flash of light, blinding all enemies in its radius. E - Clamber Ordanya climbs onto the nearest piece of terrain she’s facing and can walk along it, seeing and being seen by all enemies in vision range. Recast to dismount. R - Sprint Ordanya gains a burst of flat movement speed that decays to a lower bonus, which lasts until Sprint is re-cast. Build: {{item:3078}} {{item:3006}} {{item:3094}} {{item:3031}} {{item:3087}} {{item:3139}} {{item:3026}}
kb0rnz (NA)
: My Brother contracted Necrotizing Fasciitis (Flesh-Eating Disease)
Myrmiron (EUW)
: 2 things, 1 bad 1 good: 1) Riot doesn't ban for DMs. 2) Here's the fun part, since he sent you an explicit death threat you can actually report him to the police which not only will get him ID banned by Riot but also into serious legal trouble! :) Have fun!
idk if Riot wouldn’t ban for DMs. Any sources on that?
: > [{quoted}](name=PositiveMental41,realm=NA,application-id=ZGEFLEUQ,discussion-id=FIqJTvdp,comment-id=0000,timestamp=2019-06-06T08:08:17.223+0000) > > Poor baby are you going to be ok? > Oh the trauma you went through omg I feel so sorry for you. Like it or not , what you just said , is horrible He is a human being and have the right to not be threatened, be understood, and not mocked mocking him is the proof that you possess an abysmally low social intelligence, please consider social context next time
Or just no conscience. Some 1-2% of people are just born without one.
: 1. She's a yordle and her natural glamour hides her race from most people. 2. and 3. She's probably unaware. Poppy is pretty naive and probably wouldn't suspect mistreatment and a rebellion of mages in the country she loves so much. Not to mention that she may be too focused on finding the hero for Orlon's hammer to notice everything going on around her.
What a scene it would be if Poppy learned what happened. She might just change her mind about Demacia and decide it were time for change. She and Lux could become poster children for reforms of the treatment of mages.
Jaspers (EUW)
: Most don't even know she is a Yordle, her Glamour will hide her. She's just a small old woman... who carries around a massive hammer. The mage stuff is very very recent, Poppy is out looking for the hero to carry the hammer. Plus hardly a civil war, it's an idiot and his followers making everyone elses lives more misserable while Noxus looks on in preparation, heck they probably even have agents in Sylas ranks who are 'Demacian mages'. I'd be more questioning why Galio hasn't ended the 'war' already.
Galio can’t move unless mages are nearby, and these mages aren’t coming to him.
: I honestly don't understand how {{champion:85}} gets to be both a lane bully and then teamfight well. I'm so glad he's not picked often, because he's absolute cancer.
Champions like Kennen cannot be balanced around their kits or stats but rather the fundamentals. Ranged laners have a fundamental advantage against melee laners. Kennen, a utility teamfighter, must be useful later. He needs weaknesses. For example, his splitpushing could be nerfed by reducing the scaling of his lightning ball form’s movement speed and damage reduction. Kennen could still splitpush during the late game, but only with cleaner execution. Scaling splitpushers like Jax, Fiora, or Tryndamere could therefore counterpick him. Kennen’s counterplay to these counterpicks would be to use his range advantage to gain enough of an early lead to splitpush against them regardless, or to use his waveclear to find opportunities to join fights. If he failed the counterplay, the scaling splitpusher would eventually just run him over. Consequently, Kennen would no longer be a safe blind pick, reducing his pick-rate and the frustration it brings to players drafting champions he can bully. It would also open their ban slots somewhat to let them ban a bad or frustrating matchup, further relieving them.
: > [{quoted}](name=Ifneth,realm=NA,application-id=3ErqAdtq,discussion-id=JpfsL56I,comment-id=0006,timestamp=2019-06-05T05:02:13.411+0000) > > As Darius? Exploit your winning matchup to gain lane control, freezing before first recall to deny minions and pushing afterward to take turret plates. Chunk your opponent for mistake/ and kill them if they make too many. Exploit this lead to extend the cs difference, generate pressure, survive 1v2, and win 2v2. Use this snowballed lead to gain map control, playing so aggressively the enemy jungler must gank your lane or lose the turret, while your jungler freely takes Dragon and ganks other lanes. > > You will emerge a 4/1/2 Darius up 20 cs and 3 plates, with Trinity Force when everyone else is finishing their first items. Rotate to bot lane and repeat this process with Rift Herald. The enemy must either devote a second person to stopping you or lose a turret, while your team takes the objective for free. Don’t go for montage plays. Once your team has taken Herald, time your splitpush to align with the summon, taking an inner or inhibitor turret or flanking for a dive. > > At 20 minutes, you will be a 7/3/6 Darius outside their inhibitor turret, up 30 cs, 4 plates, and a solo turret. You will have Trinity Force, Mercury’s Treads, and Titanic Hydra while the enemy is just upgrading their boots. Splitpush botlane one more time, forcing the enemy to coin toss at Baron and lose an inhibitor or lose Baron. Use Baron to splitpush and end the game at 25 minutes. > > And not a single one of them spent frontlining. ...You think I haven't tried that in gold? It only works at gold, because toplane has no objectives to go for. Aggressive fights into winning matchups works extremely well in gold, as the jungler doesn't apply pressure. However, the higher you go in elo, the more you realize that Darius has no dashes and mobility, and that he's easily exploited in ganks early game. If your reply is "then don't play aggressive early!", that counters all you say, and furthermore, if there is proper jungle pressure, I can't do much fighting without risking my life (even in winning matchups), especially with a gank heavy jungler like kayn who wants to be rhast. The strat you listed only works if the enemy has no brains. The higher you climb, the more you realize juggernauts lose their niche, and become a worse and worse pick. They aren't useless, but it requires a different playstyle than what one might be used to. Being aggressive works, but its far more reliable to play juggernauts defensively in lane, while building a single offensive item with the rest being defense items. Furthermore, this is a critique on my Darius, and while its incorrect, this post was created as a complaint on idiotic teammates, and thus, this entire argument is null and void.
And yet Darius is top-tier in Korean Plat+. So it’s not the champion, who excels at turning ganks into double kills when fed, or my elo, which you looked up before this post because you didn’t have a better argument. Playing “aggressively” or “defensively” can be a helpful mindset, but it’s no substitute for actually making decisions in game. Playing aggressively does not mean overextending without wards, dueling or diving when the jungler is not around and a countergank could smash you, etc. That’s taking pointless risks that could have been avoided by placing a ward and manipulating the wave to bounce before it expires or seeing your opportunity coming and pinging for the jungler to hover you. Playing defensively does not mean avoiding trades and duels entirely, especially as Darius, or building way off meta just to know you won’t die. Juggernauts are better off building AD rather than resistances to clear waves, take turrets, help objectives, and kill opponents before being killed than building resistances and hoping to survive. The following is true at all elos: your jungler is no better at jungling than you are at laning. It’s easy to blame the jungler after dying in lane, thinking he should have somehow prevented this. By that standard, you could have, too. No laner should need jungler intervention just to survive the lane. They may take a cs deficit, but any matchup is survivable. This isn’t a critique of your Darius, either. Any snowball splitpush champion can run away with the game like that. Renekton, Kled, Aatrox, Yorick, even Garen. It’s not about mechanical execution but the fundamentals, such as winning trades or dueling while warded to force the enemy jungler to gank over vision, wasting his time and netting your team a free dragon.
: Being frontline fucking sucks.
As Darius? Exploit your winning matchup to gain lane control, freezing before first recall to deny minions and pushing afterward to take turret plates. Chunk your opponent for mistake/ and kill them if they make too many. Exploit this lead to extend the cs difference, generate pressure, survive 1v2, and win 2v2. Use this snowballed lead to gain map control, playing so aggressively the enemy jungler must gank your lane or lose the turret, while your jungler freely takes Dragon and ganks other lanes. You will emerge a 4/1/2 Darius up 20 cs and 3 plates, with Trinity Force when everyone else is finishing their first items. Rotate to bot lane and repeat this process with Rift Herald. The enemy must either devote a second person to stopping you or lose a turret, while your team takes the objective for free. Don’t go for montage plays. Once your team has taken Herald, time your splitpush to align with the summon, taking an inner or inhibitor turret or flanking for a dive. At 20 minutes, you will be a 7/3/6 Darius outside their inhibitor turret, up 30 cs, 4 plates, and a solo turret. You will have Trinity Force, Mercury’s Treads, and Titanic Hydra while the enemy is just upgrading their boots. Splitpush botlane one more time, forcing the enemy to coin toss at Baron and lose an inhibitor or lose Baron. Use Baron to splitpush and end the game at 25 minutes. And not a single one of them spent frontlining.
xNECROx (NA)
: What you don't understand is if you're losing clearly, it's very easy for a counter gank to hit very hard and then both you and your jg are dead. Even if the jg ganks and you're losing hard, you'll probably be losing hard again when the jg leaves. No thanks
> [{quoted}](name=xNECROx,realm=NA,application-id=yrc23zHg,discussion-id=PlE6H2zs,comment-id=0002,timestamp=2019-06-04T12:49:17.102+0000) > > What you don't understand is if you're losing clearly, it's very easy for a counter gank to hit very hard and then both you and your jg are dead. Even if the jg ganks and you're losing hard, you'll probably be losing hard again when the jg leaves. No thanks The goal of laning phase isn’t just to ‘win’ or not ‘lose’ lane. It’s to create the biggest advantage for your team, whether by putting yourselves ahead or stopping the enemy team from doing so. Successfully ganking a losing lane, especially one that is unfavorable, can keep it from snowballing beyond control. For example, suppose that Poppy gave First Blood to Darius early, TP’d back, and is holding at her turret. If her jungler Hecarim does not gank within a few waves, Darius will crash the wave into Poppy’s turret, recall, buy Phage, and return to catch the wave outside his turret, freeze it, and zone Poppy off. She will then either surrender much farm or be ganked by the enemy jungler, Lee Sin. That’s why you see ‘revenge ganks’ after early kills in LCS. You don’t want to see BrokenBlade’s Jax and Akaadian’s Elise killing Hauntzer’s Camille while Contractz is forced to powerfarm his Nocturne and pray for a lucky skirmish to ult into. It’s not pretty.
: I mean letting carries take waves and being just as strong anyways means your team as a whole would be stronger than the enemy team, which is bs.
I should be clear: not *all* the waves, but rather the rotation waves. For example, if a double-stacked wave is crashing into the inner Top lane turret, the ADC should take it rather than the Tank because the former scales better with gold.
: Tank players want their items to be cheaper and be just as effective in a full build as offensive items.
They should because Tanks are lower-economy champions, like Supports. They can let their carries take the waves and kills while using their crowd control and innate tankiness to make or break plays.
kYSusan (NA)
: Just got my first real job.
Aaaaaand then you lose your job, or get sick, or whatever, and your social safety net’s looking pretty patchy. :/
Dyromic (EUNE)
: Riot, If you'll ever rework Nocturne I want only one thing
That’s a really good idea. Deny the enemy the sound warnings of abilities like Kled Ult.
Ulanopo (NA)
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=6heBIhQc,discussion-id=xJgRzoFX,comment-id=0004,timestamp=2019-06-02T07:11:39.924+0000) > > 1) Will there be more moderators to help with increased demand? Especially if duplicate posts are being cut, there's going to be a *lot* more reports that I imagine you guys will have to sift through. I don't think there will be that much of an increase, as we have been moving towards removing low-effort threads more often for a few months now. They're actually pretty easy to remove and we get relatively little pushback, which stands in contrast to some of our other moderation actions. > 2) How tight *are* you going to be on that third rule? Is it just "it has to be something new"? Or does it have to be substantially different from what's already there? And what's the time requirement on those? Just no reposting anything on the first page of new or hot? Further than that? That's something the team is going to have to learn and grow into once the rule is in place. The biggest problems people express about Gameplay are that there's just so much noise that finding anything worth spending time on is really difficult and that there's just too much complaining. Removing low-effort posts more reliably is one prong in our efforts to change things. Encouraging people to explore new concepts is another avenue of attack. I really don't need to see another thread about how the placement of Yasuo outside turret radius after his ult feels like training wheels on an already strong champion, nor is yet another commentary about how Akali's Shroud is super frustrating to play against when you're trying to stay safe under a tower especially interesting to me. I imagine threads like this will get locked at first, so both the moderation team and the community can get used to how things work.
I worry about people blundering into that third rule. What if two threads started at more or less the same time? For example, 11:32 - Poster A comes to Boards, sees no thread on Subject S, and begins making one. 11:51 - Poster B comes to boards, sees no thread on Subject S, and begins making one. 11:54 - Poster A posts. 12:17 - Poster B, having finished writing unaware of Poster A, posts. 12:49 - Moderator removes Poster B’s thread for repetition. Ouch.
: Updating the Gameplay Rules
: As long as it's not _Reddit 2: You can't post anything really_
Gameplay+ was this. I eventually gave up posting because of the stringent requirements.
: Take it ypu missed the entire "korean meta" which lasted for years
The Korean meta worked the same, just with different tactics and objectives. Rather than harassing their opponents, laners would win priority by manipulating the wave. They and their junglers would then place wards, which would track the enemy jungler and his teammates’ rotations. With priority won, they could force the enemy to either leave lane, lose minions, and be spotted on wards and then killed; or to surrender objectives. With plenty of available vision and viable champions who would safely waveclear and then scale into teamfighters, this Korean strategy became meta, leading to the no-action pro scene that culminated in season 7. However, the coaches still drafted champions to win lane, just by these non-interactive means, while players turned those winning lanes into priority—but had to translate that priority into vision first.
: > [{quoted}](name=Itz D Exorcist ,realm=NA,application-id=3ErqAdtq,discussion-id=fvkTB0GF,comment-id=0001,timestamp=2019-05-31T07:48:11.266+0000) > > Riot will never-ever bring back anything remotely tank related because the wide majority of players these days are Call of Duty fanboys that just want to see fights, damage and year long stuns that relate to 20 min stomps. This game exists because a mod got really popular on WCIII and it inspired some devs in college to see if they couldn't have an entire game dedicated towards the custom map. A decade later and the strategy aspect of the game is being continually stripped to: clear waves asap look for harass on opponent if low enough <1s all-in else roam and see if a teamfight doesn't erupt I get Riot doesn't want people to afk sustain/powerfarm in their lanes for 25 minutes (unless it is Kayle for some reason) before people finally group and maybe one team finally breaks 5 kills, but this is way too far in the other direction.
That’s been the strategy of the game since Moscow 5 revolutionized its meta by having a Jungler and drafting winning lanes to push and harass for priority, which would win them skirmishes to gain objectives and jungle advantage, and exploit that advantage to snowball their lanes.
: Tank Junglers.....A Thing of the Past?
Checking op.gg right now... 1) Rammus - Tank 2) Elise - Assassin 3) Karthus - Mage 4) Evelynn - Assassin 5) Sejuani - Tank 2 of the top 5 junglers are tanks, and none of them is a bruiser. While 4 of the remaining 5 of the top 10 are bruisers, the 11th champion is also a tank. Three tanks in the top 11 slots seems pretty good.
: That sounds like Veigar levels of Evil.
Veigar *dreams* to be as evil as Mordekaiser.
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Ifneth

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