GripaAviara (EUNE)
: Riot are scumbags. Ezreal is being kept broken to fking sell their skins
Here's what I don't understand, and it may be biased by the fact I'm a guy: Ezreal is not even a "Hot Guy." He's a Juvenile guy that embodies everything that women/men generally hate: -Self Absorbedness -Shallowness -Whiny Voice -Wire Frame -Too Girly I'm not afraid to say..... I do evaluate men's attractiveness when I meet them (I am still hetero, but I appreciate good personalities and builds in both/all genders), and Ezreal has no quality of attractiveness. He's not even really a "Bad Boy, " for those who would argue edginess or alternative. In other words, I don't think Ez's popularity has ANYTHING TO DO WITH HIS APPEARANCE/PERSONALITY. ------------------- I think, Ez has been popular simply because he's the go-to "Safe" Adc pick. People like the range/uninteractive nature of his Q FAR more than they like how he looks. They like the fact his kit has a built in flash, where most adcs struggle to have some mobility. They like his global ult clearing waves and chasing down missed kills. You can pick up Ezreal and Game 1 you will do 30k damage and get a decent score. Not because he's broken or anything, but because his per hit damage is large enough to be annoying. ----------------- So ...... I don't know why they keep making Ezreal skins. None of them are exactly impressive. His Ultimate skin literally is the equivalent of a Legendary now, because it was developed before Ultimate became a thing. His other skins generally all look like attempts to make you question his sexual orientation, or overmasculinize a champ who obviously isn't.
: Morgana is a problem.
{{champion:143}} is a problem. When I Zyra Jungle, You are going to lose <3 Morgana is less of a problem <3
Akenero (NA)
: > [{quoted}](name=mirAcIe,realm=EUW,application-id=3ErqAdtq,discussion-id=1ZAFgEAj,comment-id=00030000,timestamp=2019-05-20T11:10:50.308+0000) > > You just literally described new Evelynn. Old Eve was played in multiple builds, ad/ap/glass cannon/tanky and was sitting on a healthy winrate most of the time. They specifically got rid of all the diversity to make her a oneshot abomination with zero reactive counterplay. Zero reactive counterplay? Mate, you get told when she's gonna go after you. If you're ignoring the heart of nope, you deserve to be 1-shot. Old Eve was my baby, not gonna lie, but still, you got ahead, and you snowballed so hard because you never ran out of Mana, never got spotted, and never got killed because ult and w were enough to get you out most of the time. Current Eve is just harder to play, so more people dropped her.
I wouldn't say she's harder to play...... she has more handicaps than old Eve, given her passive literally heals her between camps/fights. But she is more team reliant and guided by THEIR performance, than the old Eve. Old Eve could carry. New Eve can assassinate, but not carry. In other words, if a game becomes a "group as 5" scenario too early, Eve generally loses.
Febos (EUW)
: > [{quoted}](name=mirAcIe,realm=EUW,application-id=3ErqAdtq,discussion-id=1ZAFgEAj,comment-id=00030000,timestamp=2019-05-20T11:10:50.308+0000) > > Old Eve was played in multiple builds, ad/ap/glass cannon/tanky > and was sitting on a healthy winrate most of the time. And you don't see anything wrong with that? Yikes. If a champion works in multiple roles/playstyles, then something isn't right, unless it was made specifically with that in mind. *** > [{quoted}](name=mirAcIe,realm=EUW,application-id=3ErqAdtq,discussion-id=1ZAFgEAj,comment-id=00030000,timestamp=2019-05-20T11:10:50.308+0000) > > They specifically got rid of all the diversity to make her a oneshot abomination with zero reactive counterplay. Big yikes: - Evelynn has an ability that lets you know where she's coming from - Pre level 6, Evelynn doesn't have stealth. - Old Evelynn had an ability that dealt % current HP, meaning she could assassinate more tanky characters; it also gave her a shield with heal, for some reason. Assassins with heals and shields are 100% good design, no doubt about that. /s Currently, Evelynn should only be able to "oneshot" (after she hits all her abilities) fragile champions. - Finally, because I hate when people lie, [Evelynn](https://www.leagueofgraphs.com/champions/stats/evelynn/iron)'s popularity (pick rate + ban rate) didn't change all that much. She's picked less, but banned more. Zero sum system.
yes and no. Early game, you're right. Late game, you're wrong. Late game, Evelynn is a pure tank/juggernaut buster. She can almost 1 shot Darius/Voli etc, because of E's scaling combined with W's Resist Shred. I generally can get up to 1036 AP, even on a pseudo tanky build. It's fun to just destroy a Voli.
mirAcIe (EUW)
: > [{quoted}](name=Ephixus,realm=EUW,application-id=3ErqAdtq,discussion-id=1ZAFgEAj,comment-id=0003,timestamp=2019-05-20T10:59:41.461+0000) > > Because old evelynn was invisible one shot abomination, without zero reactive counter play. Ppl always been like this ABUSE what is broken,bugged, etc. You just literally described new Evelynn. Old Eve was played in multiple builds, ad/ap/glass cannon/tanky and was sitting on a healthy winrate most of the time. They specifically got rid of all the diversity to make her a oneshot abomination with zero reactive counterplay.
The counterplay to new Eve is mobility, and counterdamage. She's squishy as hell and her sustain is almost garbage. Nidalee for example outright wrecks Evelynn. Evelynn has no dashes, etc to avoid a predictive spear coming at her only path of escape, even if she did pop back into demon shade. CC tanks also heavily counter Eve. So do early game junglers like Jarvan, Lee sin, etc. She cannot farm at all those games.
mirAcIe (EUW)
: Opinion: There is nothing interesting about new Evelynn apart from the "sex" theme
New Eve is extremely team dependent, especially if you are running DH or Electrocute. Her rework, imo, always made her more niche. You could tell this in season 7 end, when for the last month or so, she wasn't even viable enough to live at Baron, and barely lived at drakes (Old runes had no way for her to sustain, and her itemization had no in combat sustain) She's just not self-mobile enough to be a popular jungler. By Self mobile..... I mean..... her only mobility is built into attacking things with E. They also gated her spammability, and gave windows where she literally can't do anything in a fight. 3-4 seconds of doing nothing is a big deterrent as a pick. Another problem: People have shifted from independent thought on building a champ, to hive mentality. **Phase Rush** actually makes her far more interactive than either Electrocute or DH, gives her far better survivability, stalking pursuit, yet people zerg Electrocute/DH all the same, because it's early game, secures more kills, etc. BUT IT DOESN'T ENCOURAGE TEAM PLAY. Keep in mind the reason people chose ugly Evelynn was because she was two very different champs: Spell caster assassin, and a Brawler. I almost exclusivly played her AD pre rework. {{item:3078}} {{item:3074}} {{item:1412}} {{item:3146}} {{item:3087}} was far nastier than going AP. You could ignore her entire stealth premise, and brawl the game away as a direct up front engager. R First = No escape. Rework gave opponent plenty of escape.
: > [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=q17AGX1p,comment-id=0000000000000000,timestamp=2019-05-19T22:19:59.439+0000) > > Sorry, but I don't have a problem with her heal. Her W actually is not OP and is in fact the most burdensome part of her kit to her team; > > Keep in mind: while attached, she leaves her ally completely vulnerable to being destroyed. And almost nothing she can do really avoids that fate. Her R is only a Root (if it hits 3 times), which means people can STILL TRADE. If it's a 2v2 situation, the side without Yuumi will win 90% of the time. The only exception is those who are already brawlers who are already ahead, and can almost 1v5 on their own. Attaching to Kayn or Nasus, for example. Most of the time, Yuumi is suicide for her ADC. > > If she detaches, she dies in 2 hits. > If she doesn't detach, she dies 2 hits after her solo ally dies. Having one less body does not make her more burdensome. It means that she won't die unless she pops to the wrong champ (getting intercepted by the enemy team's CC, which is HER problem). It means that no matter what, she's not going to have the threat of death to the enemy team when played right, which means her healing, damage, etc, is completely unthreatenable once she's latched on. You act like her being attached leaves her ally to being destroyed, but it's the same regardless what healer support you pick. None are tanky enough to survive what the ADC would be receiving. Soraka can't heal herself with her Ws (which are off CD more often), Sona's heal+shield is actually WEAKER than Yuumi's double E burst (and vastly weaker than Yuumi's Auto Attack shield + EE combo), No support should be INTING (because what else is it) to save their ADC/partner. And if the ADC/partner is bad enough to die in a situation where Yuumi dies too, then the odds are that 'Raka, that Sona, etc, would probably be equally screwed. I've found 0 situation where there's much if any difference. You say that in a 2v2, the side without Yuumi will win 90% of the time. Yet bar a couple situations, one including a frickin Volibear support, we've won all but maybe 2-3 of our ~20 now laning phases. I've won 2v3s with Yuumi (when we get ganked). You say she dies in 2 hits, but forget her health's effectively the same as Nami (only 100 difference at level 18). But she has better MS (E), better and cheaper single target heal, a permanent shield (not that she'll use this often late-game), etc. I think you just have this weird prejudice because you just don't know how to either play with, or as, Yuumi. I'm a support main, I can soundly say I know WTF I'm doing, even if I'm stuck at silver-gold ELO because my junglers tend to int, and if not them then usually top lane (the best thing for Yuumi to latch onto late-game). Also you forget one thing: You say her W does nothing: Giving a free ~70 AD (after the 0.6x Adaptive force to AD modifier) lategame to an AD who builds high AS or hits VERY rapidly or hard gets massive in gains. Kayle, Yi, Riven, Olaf, Draven, potentially Kog'Maw, etc. Hell, giving ~120 AP to an AP Burst mage like Ryze is JUST RIDICULOUS. Her benefits are subtle, if you can't realize and utilize those subtle advantages, odds are you'll never win a game, with, or as, a Yuumi.
1) Who cares if the cat that's stranded after her duo dies "isn't at threat of dying up until then?" -She cant auto. -She can't control her own range in relation to enemies. -Her E and R are not even close to enough to prevent her ally from dying. (Your rate of death is 3-4 times as fast solo as when with a full duo. Even if she heals/R's, she still is underwhelming at dealing with that 4X focused damage). 2) You're talking about a healing whose lowest healing cooldown is 14.25 seconds, and pretending that that somehow makes her a "threat." 3) You're wrong about Soraka/Sona by magnitudes. Soraka may not heal herself with W, but Q is more than capable of keeping her full HP. When I play Soraka, I easily can duel any adc, jungler, or mage. I can also do 30-60k heals while doing so. Also, unless maxed, Soraka's W does NOT have a lower cooldown. Sona..... you're living in a dreamworld -Takes no targetting, and double layers shield + heal on same ability. Cooldown even gets clear down to 3.4 seconds. Compared to 14.25 seconds for Yuumi. The rate per cast may be slightly smaller on the heal, but Sona's shield is AOE, and the combined heal is far more than Yuumi's single target heal. 4) I call bullshit on your record. A) Your duo adc is smurfing you. Most of your games you have tiny tiny heals, and 1/4 or worse her damage. B) Game 2: Varus/Neeko dominated you. Game 3: You lost lane to Pyke, but Kassadin Mid carried you. Your adc had a tiny KDA from running around with you doing almost nothing. Game 4: Maybe. Low damage/heals for a 43 min game though. Game 5: There's your Voli support. Game 6: Brand/Twitch dominated you. Game 7: Almost no objectives. Your adc was the biggest feeder. Game 8: Looks like a good game. Game 9: Almost no heals,damage. Your team won without you. Game 10: Your Draven smurf carried like Game 8. Game 11: Draven smurf again. Game 12: Bot's Pyke and Mid's Diana dominated you. Basically.... what I'm seeing..... Your Draven Smurf is insulating you. I also have yet to see you Yuumi VS a Draven, or vs a Leona, or Vs a Morgana. 5) She does NOT have better move speed than Nami OMFG lmfao. Also, Nami can actually escape more, build HP more, and can proc {{item:3303}} far more often. We're talking a 7 minute quest champ vs a 10-11 minute quest champ. If you think she has better move speed than Nami, you have no clue how to play Nami. Period. 6) The AF is not an equivalent tradeoff for her ride's focus fire. Again, it's only good at getting fed champs even more fed. It's not good for ESTABLISHING the feed. P.S. I never said it was "doing nothing." I said it was burdensome on her team. When you can win a fight by CCing one person instead of two, it's a MASSIVE advantage. Leona R's or E's Yuumi's ride = They both die. Period. Other champs: Leona R's 1, the other peels them or gets away. Either way, the next result is better with other champs.
: Would be appreciated but she isn't the only support that is useless by themselves. She may be the most useless by far by herself but that balances the fact that she can just build full ap and be untargetable throughout a groupfight, she has ALOT of power allocated to her ability to safely heal teammates and damage enemies. (not to mention her insane poke potential with 1k damage qs late game) The only real issue with yuumi is that she is a true support who can only perform as well as her teammates, she is at the mercy of their skill level.
She kind of is the only support that is useless by themselves..... {{champion:201}} can solo an opponent 1v1 by stunning them and trading % damage. {{champion:40}} can solo almost any adc in the game, has both a substantial on hit kit AND spell kit. {{champion:43}} can solo duel and sometimes even 1v2. {{champion:89}} Can solo duel almost anyone due to the fast cooldown nature of her CC. {{champion:117}} Can Pentakill up until late game. {{champion:25}} Ditto. {{champion:267}} Can duel anyone, has aoe clear, larger range heals, etc. {{champion:555}} Can 1v5. {{champion:497}} Can duel most people, and has 3 damage tools. Extremely solo doable. {{champion:37}} Can almost 1 shot with Q. Lowest cooldowns of any enchanter. Hard to escape from. {{champion:16}} Can do more damage than most adcs, heal more than most healers, and all of it's easy to hit. {{champion:412}} Can solo almost anyone. {{champion:143}} Can 1v5 I'm wondering what support you think is useless by themselves....
: > [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=q17AGX1p,comment-id=00000000,timestamp=2019-05-19T16:15:00.368+0000) > > There is one QoL Buff i want to see: > > If Q lasts more than 3 seconds, and hits a target, aoe damage. > > That's all. She needs SOMETHING in her kit for dealing with waves to some extent. > > I'm not even saying large aoe > > Maybe Zoe Q size. The animation is already there. > > Her heals are fine. Her shields are fine. If she needs a buff anywhere, it's probably her E's cooldown and nothing more. Her Q is absurd, her W is especially absurd (her passive not included as that's STILL absurd), her E is the weakest thing excluding the speed boost and probably the only thing holding her back. It already costs a huge chunk of MP a use. Having it up more would weed out the overambitious healers from the skilled players of her.
Sorry, but I don't have a problem with her heal. Her W actually is not OP and is in fact the most burdensome part of her kit to her team; Keep in mind: while attached, she leaves her ally completely vulnerable to being destroyed. And almost nothing she can do really avoids that fate. Her R is only a Root (if it hits 3 times), which means people can STILL TRADE. If it's a 2v2 situation, the side without Yuumi will win 90% of the time. The only exception is those who are already brawlers who are already ahead, and can almost 1v5 on their own. Attaching to Kayn or Nasus, for example. Most of the time, Yuumi is suicide for her ADC. If she detaches, she dies in 2 hits. If she doesn't detach, she dies 2 hits after her solo ally dies.
: PSA: Please dont buy certain things on Yuumi
Stop talking like a numbskull. 1) In solo/duo Queue, Yuumi often DOES need boots. Her teams simply don't wait for her. She spends 1-2 minutes just chasing them to attempt to attach. that's huge. Mobis help with this. 2) Boots are important if you plan on using her Passive at all. Good luck auto attacking at 330 move speed.
: Nah they already have yuumi buffs across the board Let her sit for a minute before we Ornn it again
There is one QoL Buff i want to see: If Q lasts more than 3 seconds, and hits a target, aoe damage. That's all. She needs SOMETHING in her kit for dealing with waves to some extent. I'm not even saying large aoe Maybe Zoe Q size. The animation is already there. Her heals are fine. Her shields are fine.
Antenora (EUW)
: You mean absolutely no way to counter? Level 6 {{champion:497}}
You can friggin CC him mid walk....... No counter indeed. Lmfao.
Laura ß (NA)
: WTF is wrong with low elo junglers (bronze-silver) and the top lane
They don't know the pathing for good jungle XP, so they spend time skipping the high XP camps and instead go for the camp path they always have..... which used to give them that fearful level 3 lead. Now, it only puts them at level 2, and they pretty much are forced to stay passive, because they wasted so much time. IE...... the triple jungle XP nerfs are STILL affecting them, because no one's taught them a different path yet. 1st Gen Junglers) Red >Wolves > Blue > Gank 2nd Gen Junglers) Red > Scuttle > Blue > Gank 3rd Gen Junglers) Red > Scuttle > Raptors > Blue > Gank 4th Gen Junglers (Now) Red > Raptors > Blue > Scuttle > Gank CORRECT Path: Red > Krugs > Raptors > Scuttle/Gank (Because the first three = level 3, and the Scuttle is optional, and just starts spawning right after the third camp now). Anyone in the first 4 gens are doing it wrong, and it's costing their teams. (Edit: This is almost ALWAYS TRUE. I generally can ALWAYS steal my opponent's Raptors, get 1-2 scuttles, and gank 2-3 lanes, because my pathing is more correct)
Kai Guy (NA)
: 2 things can be true at once. Bad yummi players are lowing her win% and will undeniably be costing teammates the game. and yes Bad teammates cost you by not understanding the kit. This can be mitigated by playing well but its hard to be hyper vigilant to every champion. Buddy of mine on {{champion:238}} saw me land a Q under tower with the slow. Now I assumed as we are at the edge he would break aggro for me or if not id just W off and walk away because I expect teammates to not be aware of New kit interactions. what caught me off guard was that he instantly flash W R the guy I hit... So I was stuck takeing tower shots or had the option to detatch into 3 of them. His plan. OH SQUISHY IMA KILL THEN R AWAY! Utterly oblivious to the fact that by not breaking aggro and dragging me into a tower and right to the middle of the enemy team I was completely fucked. That was my 1 and only death that game... most the time im vigilant enough to abandon teammates making bad calls or work around them.
But in that specific instance, unless Zed died in .5 seconds. you should have just got an "Execute." If you fed a kill, it would have been from you detaching under the turret.
: > [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=QThKL3eI,comment-id=000900010000,timestamp=2019-05-18T22:32:16.554+0000) > > 1) No she wasn't. > 2) No she didn't. > > You don't even know a thing about the very champ you're talking about. > > 1) She had a 34% win rate. > 2) She wasn't broken. She was a scapegoat for players' weakness in learning and adapting. Unlike now, her entire strength was in Q, so she had VERY predictable play, and if you had any experience playing at all, you could avoid her E and she was relatively harmless. As a consequence to complaints, they shoved power from her into W, and away from Q/E/Passive, making her purely skill-less. As long as there was something to activate W, she can now kill someone. > 3) Her Passive was NEVER AOE. It could activate twice per Q. It was single target. Zoe passive was Aoe. Patch 8.5 : REMOVED: Applying More Sparkles! More Sparkles!'s damage to enemies past the first hit. Zoe after hitting Q , in that Q Aoe when she uses her auto on a target , the passive was damaging everything that was hit by her Q that time.
No...... that was referring to the fact More Sparkles could both be used on the initial cast of Q, and the SECOND cast of Q. Ie .... it reduced it to one passive proc per Q.
: No and yes You are not a master of Yuumi after a few days playing her, but of course your team neither knows how to play with a Yuumi Everyone needs time to learn how to play with Yuumi and as Yuuml
I have a 59% Win rate with Yuumi at D I but have only won 2 games with her at Silver. Yup. Don't know her. Right.
: IDK Who decided to start the Talon Jungle trend...
Depends on if he skips making a full jungle item or not. If he goes {{item:1039}} > {{item:3142}} he can easily jungle. I do it with Pyke.....
DeusVult (NA)
: She just came out. She is very different from the average support. People dont know how to play her yet. And yet, as always, people will say that it is weak. People only sit on their ADC, they never poke with autos, they ward less because then they have to leave the adc, they dont block tank skill shots and then hop back in, etc. give it 2-3 weeks and someone will show how strong she is in LCS/LEC/etc and the masses who cry "27% WR" will be talking about how OP she is, how she can never be targetted, etc.
WE KNOW HOW TO PLAY HER FINE. TEAMS DO NOT KNOW HOW TO PLAY WITH HER.
: > [{quoted}](name=Anime Fizz,realm=NA,application-id=3ErqAdtq,discussion-id=QThKL3eI,comment-id=0009,timestamp=2019-05-18T20:26:05.652+0000) > > Yeah, tell me on how that 35% wr champ is so strong. > > lmao Zoe had 42% winrate on rleease , what do you mean , 35% is not that bad Zoe was so damn broken on release , she even had aoe on her passive
1) No she wasn't. 2) No she didn't. You don't even know a thing about the very champ you're talking about. 1) She had a 34% win rate. 2) She wasn't broken. She was a scapegoat for players' weakness in learning and adapting. Unlike now, her entire strength was in Q, so she had VERY predictable play, and if you had any experience playing at all, you could avoid her E and she was relatively harmless. As a consequence to complaints, they shoved power from her into W, and away from Q/E/Passive, making her purely skill-less. As long as there was something to activate W, she can now kill someone. 3) Her Passive was NEVER AOE. It could activate twice per Q. It was single target.
BryanD06 (NA)
: ***
What you don't seem to have a clue about, is that Yuumi actually IS balanced. It's her teams that are not. Her Damage potential is about the same as an adc (In some 20 games of her, I've tied adc and 1-2 other players every single time) Her heals when given the opportunity rival Nami's (I've actually had 21k heal games) Her shields potential is close to Karma or Janna. She's performing fine. What's Not: -Adcs who pull her Q's away from her target. -Teammates who run away and don't taxi her. -Teammates who don't stay within range for her to be impactful. -Teammates who squander the limited CC her R offers, and even sabotage its ability to hit. -Teammates who taxi her directly into a fight they cannot win, often giving TWO kills. Look. Bottom Line; Unless you're adcing Yuumi, you will never Pentakill or solo kill with her. Most other supports, you can. That's the only real area she's weak in. But her 30-40% win rate is her team's, not hers.
: > [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=2he3ojNl,comment-id=00000000000000000000,timestamp=2019-05-17T22:08:15.050+0000) > > Aery =/= her shield, and Aery is NOT her best rune. Proven. Guardian is. Yet Aery still her most used rune? Also constant shields > one time shield?
Most picked is 1) pulling a lower win rate 2) Not increasing her heal/shield strengths 3) doesn't apply revitalize Aery will also only defensively activate if you are not using it offensively (which has sizeable return times to Yuumi), the shield is smaller, and won't always activate in combat (Heals are not always in combat). Furthermore, Yuumi tends to do better when she builds Armor support items than when she builds pure AP, so getting Conditioning is a bonus towards survival.
: that's the legit definition of a low skill useless champ, what you are saying is that it only works when your team is better than the other team. High skill? you can play it while reading twitter or name a random task because all you need is a smurf in a low elo game, who can win 2v1 anyways. The only time I saw yummi win was because we had a fed zed and she left bot and helped him roam, but it was not because yummi was good, it was because zed was good and could carry with literally anything else.
More aware and cooperative with Yuumu is not saying "Better than the other team." Most players right now are literally running AWAY from Yuumi, not toward her. They pull back while she clearly has a Q out and is trying to use it. They actually pull her ULT back, so it hits twice and never hits again. They dive 2v4's.
: Yuumi seems like shes a design failure
IT IS NOT YUUMI. IT IS HER TEAMS. 1) Team that resigns to failure on champ pick has a 8% less chance to win. FACT. 2) Team that doesn't accommodate said "Team champ" loses! 3) Adc/Ride who consistently pulls back EVERY SINGLE TIME Yuumi throws a Q, causes losses. 4) Laners who dive 4v5, abandon objectives, lose games. 5) Laners who pick a squishy team with Yuumi force the loss. 6) Laners who passively feed a base away.... force the loss. THIS IS WHAT'S HAPPENING EVERY SINGLE GAME. In reality: -Yuumi is matching teams in DPS -Yuumi can match NAMI in heals. -Yuumi can match Sona in shields. -Yuumi is overall fine. HER TEAMS ARE NOT.
: That is true (Especially considering how weak she is, you will need a lot of health if u going solo, not to mention 1/4th her abilities are dependent on other players to work), but again this is a team game. People play all sorts of stuff like that taric mid, yi jg thing. And surprisingly, it works. maybe someone will find Yummi a new horizon someday, who knows.
The difference is Taric actually has a solo lane viable kit. Aoe Stun, on hit bonus attack speed/damage, tank stats, self sustain. He's a dominating top laner when played there.
: That's actually true, but I have seen that happen every time a new champion is released. People don't know how to play WITH that champion, but after some time, they learn. Give her some time, she will fit right in. Teamwork is an issue, not with Yummi but with understanding any new champion. (considering this is the issue here)
The problem is that in Yuumi's case, like Braum, she will ALWAYS struggle to get proper teams. When your kit resolves around self-team oriented decisions, your champion is going to always be sub 50%. Most new champions are minimally affected by team play. It is Yuumi's lifeblood. It's only relevant to Braum, because without his dash, he's a sitting duck and has no actual kit outside it. It's only relevant to Ivern for his Seed. Even the Grass is uninteractive play. And Ivern can exist without people abusing his seed. Yuumi is the only one that really can't exist at all without a team.
: It's possible that our differing opinions are because of a team MMR difference. I'm not that much higher than you, but usually in my mid-plat matches people are pretty good about playing around Yuumi. Like, actually a lot better than I expected with how much of a clown fiesta plat matches usually are. It's also possible I'm also just getting lucky with my teams. Thanks for the input!
I play in both Diamond I and in Silver. I know acutely what I'm talking about.
: Yummi, a study with graphs
Again..... learning Yuumi doesn't matter. What does is literally what your TEAM does with her. If your team pulls 50% or more of your skills, you will lose. Simple. Teams do NOT know how to play as a team. They int down lanes, leave Yuumi in the worst locations. They don't care about trolling, because they think YOU are the troll.
: Yuumi Is Not Weak, This Is What Yuumi Newbies Are Doing Wrong
You are not correct. Yuumi players are generally playing her correct. What is NOT correct is how her TEAM is playing. I just had a 22/5 domination game turn into a loss, because team literally dragged it out, even after we destroyed 2 of their inhibitors. Hec went a troll build with Stoneplate + Iceborne. Top Urgot literally ended game with 2700 LESS gold than me as Yuumi. MF ADC afk farmed top entire game after we dominated lane. Lissandra mid practically began int diving Udyr/Riven. They literally inted 4 fights in a row. This is what's happening EVERY game. People run around like chickens, and believe they are solo carries. In reality: They are bad solo carries playing on teams that usually have a hypercarry support. They're used to casually winning without doing their jobs. They don't play as a team, and instead play lottery. Riot introduces a champ that does well with team play. Other players continue to play yolo Solo carry. Other players create feed fest (even in won games) Other players scale less, lose, and blame Yuumi.
: Yuumi & Twitch combo
She's not Underpowered. She's misplayed by her adcs/teams. She by definition is the champion most influenced by how others play, more than how she does. If your adc pulls your Q away from your target every single time you Q, you're going to lose the lane. If your ride dives a 2v5, you're probably going to die. If your team leaves you abandoned at fountain, you're going to have to run very very slowly to catch one of them, who generally KEEP running away from you. If your teammate avoids all combat, you're useless. If you're team builds full Squishy, you're probably going to lose, since squishy teams generally need 5 bodies. If your team thinks Yuumi is a troll pick, they will increasingly troll on their own. I generally am outdamaging my adcs, and have even had 21k heal games on Yuumi. I'm generally beating my team in every metric. Doesn't matter, if they don't pull THEIR weight. (Which is sad when an adc does less than Yuumi, and Yuumi was BUFFING THEM THE ENTIRE GAME - I've had a Jinx late game have 679 AD because I was buffing her..... that's how comical pulling 8k damage as an adc with Yuumi is)
Saezio (EUNE)
: Yuumi Thoughts
If you do not want to double feed when your ride dies, then yes. you take Flash. She IS capable of peeling an escape on the right runes. You will almost ALWAYS double feed if they die, and all you have is her W to create a small distance. But if they are about to die, you W away from the opponents, AND flash, you can outrun most chases. Guardian is by far the best setup, with Transcendence/Absolute Focus and Gathering Storm as AP batteries. Playstyle: Imo.... Yuumi doesn't have one. She borrows her ride's. if her Ride plays "in and out" they generally sabotage her ability to have a style. If her rides stay close together, she has a little more of a playstyle, but combat happens so far you're lucky to do 3-4 things before the fight is over. {{item:3109}} {{item:3110}} {{item:3050}} {{item:3190}} are arguably her core items. You CAN build some AP in, but the ally passives from these items generally make them OP on her proximity to a ride, depending on the opponent. I'll sometimes get a Luden's and then start building some of these. Building heal items first generally suffers in win rate, as she can die as soon as her ride does on those builds. These builds give her time to maybe find a second ride. Many Solo/Duo, I also endorse having shoes, as they will leave you to run on your own. They don't trust/care about their teams.
: > [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=2he3ojNl,comment-id=000000000000,timestamp=2019-05-17T10:46:41.058+0000) > > except...... Yuumi's shield requires her to dismount. Dies in 1 second. Aery Rune
Aery =/= her shield, and Aery is NOT her best rune. Proven. Guardian is.
Pika Fox (NA)
: Dont dismount at a stupid time?
You obviously haven't played her at all lmfao. Even if built tank items (Zeke/Vow are meta) she dies in 2 hits. Any time after 12 minutes is the "stupid time."
Kuponya (NA)
: How to get better with Yuumi? Here's how!
Here's the real way to get better with Yuumi: Wait 1-2 years for adcs and junglers to learn how to assist her. Adcs right now will literally pull you away from even hitting Q's. Junglers will see you walking toward them, and will keep going! Craploads of wasted time/skills which really are not within your power to control. And then the adc will post a whopping 8k damage per game while Yuumi posts 11k.
: > [{quoted}](name=letsfeedtogether,realm=EUNE,application-id=3ErqAdtq,discussion-id=2he3ojNl,comment-id=0000,timestamp=2019-05-17T10:39:22.804+0000) > > How is ori yuumi unkillable what Perma shield
except...... Yuumi's shield requires her to dismount. Dies in 1 second.
: Yuumi is actually pretty good, just not with marksmen.
It's not even Marksmen. It's with people who respect her, work with her ranges, and actually have over 100 games playing (or at least the skill to feel like it, since many horrible players have thousands of games). Tonight...... I've literally had shit adc after shit adc after afk jungler after afk jungler. It's like they don't even want to PLAY. I'm outdamaging my adcs on YUUMI. They don't poke ..... ONCE in lane. Finish game with 8000 Champ damage. WTF. Or I get the Hecarim whose literally after jungling in between every single ult....., and doesn't even gank a lane prior to 14 minutes..... Or a Zed who literally int feeds the entire game. Xin Zhao that 1v4's and doesn't get a single kill out of it. 2 Ezreals who do 7-8k damage in 30 minute games. Lucian who literally doesn't exist because he's too scared to exist vs a MF/Lux (WTF...... Lucian stomps MF.....)
: Is Yuumi the squishest champion in the game?
Done25 (NA)
: The buff was very sizable. Numbers up all around, and a big boost to her unempowered Q.
They were only 10 damage /15% scaling boosts. Wouldn't justify the difference in performance alone.... She needs allies to pull off the difference I'm showing. Before the buff, the "allies" were completely avoiding me in game, starving me of attachments that were viable. That game, I repeatedly had 2-3 people to hop to.
: You are probably just not playing her right. Her kit is great, i played her all day today and have been winning most match ups.
In your last 9 games as Yuumi you have lost 5. Your scores aren't even half mine, and you generally have a hard carry in every single game you won. You also have almost only been playing after she was buffed today. https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3043509270/243999882?tab=stats https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3043333219/243999882?tab=overview I'm aware if you look I have losses too, but they were all solid performances, given her obvious weaknesses. Yours were also normals. where people troll because they didn't get to pick the new champ. I'm playing ranked.
Rioter Comments
: Yuumi is not horrible.
You have 4 Yuumi games in normals and all of them had hard carry mids and tops..... You also literally duo/team every single game.
Terozu (NA)
: Being worth almost 200 Adaptive force is amazing! XD Loving Yuumi!
: No it shouldn't. the Q is one of the easiest skill shots to land in the game, if you need it to be an AoE than you just need more practice with it.
She has 0 ability to wave clear. The damage per person is dismal and useless except for a Spellthief proc. No other Enchanter has such a weak offensive kit. No other champ in the GAME has such a weak offensive kit. Even Janna was reworked and given a damage alternative.....
: Yuumi's Q feels like it should be a small AOE.
I think it should be aoe if empowered and hitting a target. She needs a wave alternative, like all enchanters have.
: The problem with Yuumi is her early game scaling is horrendous. If a game gets to the point where she can finish her build she is one of the most powerful shielders/healers in the game and I do sincerely mean that. The issue is truly her early game and, until it gets fixed, she will continue to harbor negativity for the team that has to put up with her. You can legit go without boots on Yuumi because of her W and that is quite frankly a mercy due to her early game scaling.
Her early game scaling is one of the easiest to get snowballing. The HP growth of ADCS and supports hasn't gone into effect at that point, but her contribution to her adc, ability to auto, shield, IS there. Aka..... level 2-3 is Yuumi's best bet bot lane to get some kills going. Problem is..... adcs DO NOT WORK WITH HER. My last game, a win, my Miss fortune literally took me out of range of about 12 homing Q's, and even ran away from a champ I had isolated with my R while riding her..... taking me away so only 2 waves hit. I literally have about a 100% hit rate with her Q. I will always proc R Root. But...... there's not much I can do about the person I'm riding running the other way..... Thankfully, my build experiment duo was top lane Nasus, and had 300 stacks in 14 minutes. I just started riding him and we 2v5 finished out the game in 9 minutes..... proxy stopping minion flows in between turrets. Between my Q's and Nasus's W, and massive Q, and my R, we could just 2v5. [img]https://i.imgur.com/fG96l2j.png[/img] Look at my damage vs MF's. Comparable. In fact, I did over double WW's damage. Did comparable damage to the Zed, who I watched...... fail to last hit an Eggnivia, and instead of coming to me so I could W > E heal him, he walked the other way, died, and dropped Anivia on me. This is what's going on. People just don't trust her. Even if she's good. They walk the other way, suicide, and are indignant.
: Legit saw ADCs go AFK rather than play with Yuumi after 4 min in que.
You literally just said that the adc who afks isn't at fault when they troll team because "Yuumi" Get real.
Keskiyo (NA)
: Yuumi so far
Her R is garbage. Does almost no damage. It only matters when riding a hard carry like Nasus or Hecarim 1v5ing.
: If i max Q first mostly depends on if damage poke is worth it as sometimes the supports a good healer like sona, regardless i almost always put 2 points into W early when i can then max Q, or if not doing well max W so the adc can CS better. As for the transcendence i guess i am just of the frame of mind that shoring up yuumi's early game trading is just more valuable then strengthening her already good late game.
Transcendence is more Mid game :) Especially if you take 10 scaling CDR rune. You already have 20% CDR in your kit, and {{item:3311}} = 10 more..... just need {{item:3024}} {{item:3802}} {{item:3114}} {{item:3067}}{{item:3108}} Oh the options.......
: I think people need to realize sorcery primary is a mistake, flash is a mistake, and maxing W last is a mistake and maxing E second or first is a mistake as its mana cost scales up fast but only gives you a tiny bit more healing so all it means is you go oom and cannot cast Q or E enough to do much of anything. ResolveGuardian, revitalize, font, Conditioning and then absolute focus/scorch secondary. By having ignite exhaust or exhaust heal you control any dive they attempt, the bonus ad traded to them from W gives them a massive advantage for not only damage but also properly CSing which means so long as the adc is decent they should come out ahead or hold the lane while farming. Everything i picked on Yuumi is focused on allowing the ADC to properly reposition, recover during trades and even win when the enemy all ins your ADC. My favorite adc to support so far is {{champion:51}} because yuumi literally removes most of her innate weaknesses as a champion while amplifying her lane oppressiveness with W second or first max. Now Yuumi might still need buffs but it would help if people skilled her right first otherwise any buffs we will see shall be over the top.
I half agree and half disagree. She needs the Q cooldown for gold income. She also needs it for more consistent slows for her team. If you don't level it, the result is basically a heal/damage conversion bot who isn't that powerful at either. Guardian: Yes Revitalize: Yes Conditioning: Yes Scorch: Only if all your games are short. Absolute Focus: I find Transcendence adds AP quicker, simply because whether you Luden's or Frozen Heart or Zeke's, or anything Yuumi.... it's got CDR. 32 AP by level 9 is easy from Transcendence, and the cooldown bonus will help her farm quicker.
: > [{quoted}](name=FSRER,realm=EUNE,application-id=3ErqAdtq,discussion-id=RaZtAiFF,comment-id=,timestamp=2019-05-15T14:41:04.057+0000) > > Literally, every damned game, a teamate of mine picks yummi, doesn't know what he is doing and just makes our adc useless aka, loses the game. Why is a champion who was released 2 days ago able to be picked in solo queue! If someone wants to practice her, he can go normals but why do I have to waste 1 precious ban to ban yummi after someone has picked her so that we actually have a chance of winning. > This is not about her being too weak (even tho she IS) but it is mostly about her being unlocked at ranked. Is this a sign of the 0 Fs Riot gives about ranked games? Rito spiced up the fiesta pretty good with yummi. I can tell now even faster then before, when my botlane is completely lost. {{sticker:slayer-pantheon-popcorn}}
It's not your Support. It's your adc not using her skills right. I just had my {{champion:21}} pull me away from hitting my bot lane targets with Q about 12 times, and even not use my ult to counter ult..... she actually ran me away from them when I was ulting. But.... I was with my experiment duo: [img]https://i.imgur.com/fG96l2j.png[/img] I want you to look at damage done by the cat who has one skill that does damage...... Compare it to the jungler and the adc and the mid. Guess who my duo was? Oh right. Top. I think the worst thing about Yuumi: Adcs troll her. She can hit ANY Q with a little practice. Doesn't do a lot of damage, but it sets up ganks for slows..... and if she R's..... you better engage the damn opponent. Once I got on my buddy Nasus, we basically 2v5'd the game. Proxied minions so they couldn't reach waves..... killed the 1-2 who tried to take advantage of it. I healed Nasus, who can already heal himself..... isolated/slowed the people who were getting away, and BAM! Won game. But seriously: This game was not normal. This was us smurfing as a Duo. I can't carry with her when I'm solo, even in Silver. If I had stayed with the MF, we may have won in 50 minutes..... but most likely would have lost. If I trailed WW, a potential movement champ, I would have been following a worthless tool who did 5k damage in 23 minutes. Zed literally ran away from me when he failed to last hit an Anivia Egg. should tell you something about his calibre fof play.
Nautíst (EUNE)
: The question is, why take her to ranked on day one? This doesn't only apply to Yuumi either. Picking a champion to ranked you haven't learnt how to play yet is just asking for a loss.
It's just r%%%%%ed to even try to argue that you try a new champ in norms: 1) 60% of Norms end in surrenders. 2) New champs are 70%+ Banned, resulting in inability to try them 3) Strategy in ranked is vastly different than norms. You may as well be playing bots.
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Illabethe

Level 228 (NA)
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