Sukishoo (NA)
: Yes there was, but good luck with that. It's even the same reason why the Clash tournament is labeled as a test.
There literally WASN'T IN ANY MODERN GAME INCLUDING RIOT. EVER. Labelling something "Test" doesn't mean it isn't LIVE. Our records right now matter for this season. There will be no reset until season END. P.S. If you think the game was lacking for bugs in any of the times I described, or even now, you're oblivious, ignorant, etc. Not only are there bugs, Riot has unintentionally imbalanced the game itself with patches and LEFT THEM FOR MONTHS. Jhin with 2600 AD? Yes Please. (4 Months before fix) Galio with a 1 Shot Wing skill, no matter what your resistances are? Yes Please. (2 Weeks before fix) Mordekaiser 1 shotting with Children of the Grave? By all means. (3 Months before fix) Death's Touch Season 2 1 shot bug? Oh Yes. (Six weeks before Fix) --------------------------- -Bugsplat errors. -DNS Server errors. Game is rife with problems..... the same as ANY other game. It's NORMAL. ---------------------------- To address your crybabies about TFT 1) Items working when not applied to a champion is currently only working on Ionic Shock and Force of Nature, which both...... get this....... CREATE EFFECTS THAT DO NOT COME FROM ANY CHAMPION NOR BENEFIT ANY CHAMPION. FON has NOT DIRECT EFFECT TO ITS WEARER. IONIC SHOCK WHEN ON THE BENCH HAS NO IMPACT ON A CHAMPION. That is not a bug. It may not be intended, but it's NOT A BUG. 2) Movement of champions being stalled is 9 times out of 10 a Hex Space conflict with other champions. If the Arena is 6X6, and you have anywhere from 6-20 units taking up those spaces (36 overall) you have movement conflict any time 6 move in an adjacent line. The fact people are using a ton of Brawlers/Blademasters right now is creating this conflict a LOT, because they are all 1 hex range units. If a unit cannot move reasonably forward, it will seek to move about 2 units back. If it can't it'll stand still until something dies and creates an opening. This in most cases (those 9 out of 10) is INTENTIONAL; Chess pieces cannot move through other pieces either. I've had maybe TWO instances of a unit doing something beyond this circumstance. I've had a Morgana clip the corner of one of my other units and get stalled for about 1 1/2 seconds. I've had a Wawick not be able to seek anything to walk to. However, Summoner's Rift/ARAM still has a VERY SIMILAR ISSUE: Minion blocking and pinning movement. Minions can actually trap a champion and prevent its movement, like a sitting duck. They can clip coiners too, and take up hit boxes they do not belong in. Riot did make a small AI change in 2018 to pseudo address this, but only after it was a problem for SIX YEARS. SR still has an issue where you can get pinned to a wall or a turret until dead if you try to use a wall jumping skill wrong too..... It wasn't until 2019 that Riot addressed THAT issue a little, by making dashes round you to the nearest 50% side of the wall from where your dash would end up. 3) I have seen ONE instance of someone glitching a carousel, and again..... that's likely either a developed expoit, or it's related to the same kind of hitbox coding they use for SR; They add 1-2 pixel distance to most hitboxes to make skill shots more forgiving. SInce in TFT people hug the barrier, and it repels people who consistently push to where they often dont get to their unit fast enough. It's likely the forgiveness riot coded in for such behavior probably has a micro-second where the barrier is turning on/off that someone can hit where the computer doesn't know what to do, so it approximates an answer. These kind of programming issues exist in all games! Some programmers make objects too small. Then you fall through a floor until you relog. Other games make them too large. NONE ever make their objects just the right size..... because someone will always find the tangent between two polygons. P.S. Clash hasn't entered a Beta yet. Once it has, it will be live until it gets shut down!
Sukishoo (NA)
: Didn't need too cause it's incorrect. BETA is the major testing period, which the mode is still in hence why it has the TAG in the corner. It is an incomplete mode, just like Nexus Blitz was. They are building it alongside the players that play it. SR, ARAM, TT are not in BETA and haven't been for YEARS as they were released as Full finalized modes as they had prior testing to their major release. They are in a stable working condition that doesn't have massive issues in every single game that need to be addressed right away. Things like when champions stop fighting and just standing there, items working when NOT equip to champions, people glitching into the carousel circles ect. Are major issues in the design that are not meant to happen. Other modes get what is called Balance as they are forever having change but do not have major issues that are not intended to happen in every single patch. Whenever they do have something massive though it is addressed right away. So there is a big difference in what TFT is vs what all other modes are.
There was no separation between what you consider Beta and what you consider Live.
Sukishoo (NA)
: It's still very much in beta, it has the WIP icon in the corner.
You didn't read a thing I said. Beta IS LIVE. Beta is a promotional period of LIVE that never ENDS. They will just eventually drop that Beta tag and you will still have the same ranked league you have now, bi-monthly adjusted balance patches.... etc..... just like you do for the core game. It's in Beta, but this is LIVE too. Summoner's Rift is actually still in Beta. Twisted Treeline is getting shut down in beta. ARAM is in Beta. Get it?
Rioter Comments
Sukishoo (NA)
: Cause they have many items that are broken in their coding from the bench / item bench. I've put Ionic spark on champions on my bench and it still goes off. So they've still got issues to work out that's why this is a BETA.
Beta is LIVE. Calling this Beta is like calling the first 3 Seasons of Summoner's Rift Beta. They will add patches/content, but Beta is always the live version of any game, and never "officially" ends. Players/Developers will sometimes put their OWN moratorium on a Beta by calling the first 3-5 patches "Beta." But an Beta's end simply never happens.
Vecturn (NA)
: Why is Force of Nature wearable?
They probably figure no one will ever have enough items for its passive to interfere with item spacing. It's not like it has an in combat effect at all...
Ragsalot (NA)
: Yeah, I've had those kinds of rounds. They don't happen very often, but it sucks when they do.
They happen about 70% of the time....... Probably about 4 of my last 28 games have been "fair" itemize. The rest of the time I get 4-5 items total the entire game vs a full Shapeshifter team with Dragon's Teeth, Warmog's Thornmails, Morellos, GA's etc..... the whole gambit. Or when I get items, I don't get specific items. Like I won't get a single Giant's belt at ALL an entire game, but I'll get 5 Cloaks. Never mind the fact that the other teams have Warmog's Shyvana and I need grievous wounds to be able to beat her......
UberBo (NA)
: That's a weird one to win with, no lie. Kennen has been known to murder teams though - I'm guessing that was the MVP. I haven't found Hex too bad most games. I normally have two stacked heroes spread apart, with a few solo items - it's rarely game ending. It's buggered me twice overall, but that was Hex(4) and they really payed for that.
It's basically a question of: Did Jinx take part in 2 kills before you lose 4-5 champs? Win. Did the other team hold off long enough to kill your front line? Lost. That simple. She's the ONLY skill based champion in the entire game whose skill is to REPEAT her skill until the match is over doing AOE damage that can be modded by runaan's Gunslinger, AND Blademaster (with right item). Her Fishbones additional damage is about 1/2 of Aatrox's 1 time off damage. And it scales to everything you put on her.
Rioter Comments
Εlin (EUW)
: gaining +4 LP for being 4th place
It's meant to be a "tie" tier...... rank 5 = -5-8 LP.
: Mord is just....a troll pick. He doesn't do anything better than others. As a tank he has no tanking ability nor sustain, as a bruiser he doesn't do more dmg than any other melee. He's really just there for knight trait assuming it's even worth it, and it's worth only if you somehow manage to get 6 noble 6 knight comp and swarm your enemies. TF tho, he can make or break some comps, and early on as a cheap 2gold unit he makes it possible to rush pirate trait without relying on finding that 3gold gankplank. It's especially significant for those rushing on-hit gunslinger comps cuz u need to stay low level and spam rerolls to get those 1gold units to 3stars, making it impossible for u to bank and that's where the pirate's extra gold comes in handy for those extra rerolls.
Morde is basically the 1 star Aatrox.
: > [{quoted}](name=Illabethe,realm=NA,application-id=RaE1aOE7,discussion-id=uyEeprYA,comment-id=0000,timestamp=2019-08-20T00:45:47.958+0000) > > Early HP loss per round: 2 to 10 > > Late HP loss: 2-35. > > Pick your poison. Where have u seen 2 to 10? i was more then a couple of games -20 at the second round of the game, because my enemy is 4 gunsilingers and i just got the average trash team at that point. i was more then enought times at 50 hp before the rocks mobs... why? is that a thing? cant we have reduced damage on the first stage? would that hurt the game much? because, the luck value of the game falls off as the game progresses. sure someone has more luck in the beginning and someone does not, but typically even if you are super unlucky at early stages you would finally get something later on, But with a big BUT you are with 40-20 hp ( at good times , while sometims you are hard stuck at 10 hp ) so its not balanced, most of the time even if you somehow managed to get out of the pit hole, there will be someone with a big better then you, you need to really hit the jackpot to get just the best Comp from the worst one. so if you are unlucky you just happened to face of that one build that would destroy you, and lose the game. while if on earlier levels you would lost tiny bit less hp, let's say first stage a maximum of 5 hp! 1 hp per any unit, and 1 for the champ. at the worst case senario you would lose Just 25 hp. instead of 40 hp.
Your goal is to kill at least some of the opposing team, even if losing. If they only have a 1 star remaining when they win, you will only lose 2 HP (1 from little Legend, 1 from champ). If you leave 4 2 stars alive, you will lose 10 HP per round. Technically the game can go 50 rounds, if you have tight matchups the entire game.
: Are Shapeshifters to strong now?
1) You had a sorcerer buffed team with specifically a 2 Star Swain that also was a sorcerer, so he got to spam. 2) Most of your opponents didn't have Grievous wounds. 3) You had 2 Dislocates in Gnar/Jayce. In my opinion, in this case gear carried you to early transforms.
: Hp loss at early levels is just to high.
Early HP loss per round: 2 to 10 Late HP loss: 2-35. Pick your poison.
Εlin (EUW)
: These 2 players wiped my team off the earth , please explain what is wrong.
2 Brawler with no Knight bonus doesn't beat Void (True Damage) Especially when boosted by Sorcerer damage ( at least 3 Sorcs based on their team, or a 40% damage boost to all skills). He also had (3 Yordle for 30% Dodge), and Kindred for invuln. You had no such invuln. Second had Knights + Guardians for a LOT of Armor, and an itemized Vayne/Draven to poke from behind the defense. I would have sold the Garen and got another Brawler..... like Vi so you could have (2) Hextech
Ztoka (NA)
: How about when you are last place but all of the items are on the opposite side, so the people with more health/higher place, get full items and you, being last place, get nothing due to placement? haha (edited out placement w/ people w/ more health for clarity)
If you are last place, you should only be competing with Second to last place in getting the item you want. MAYBE 3rd and 4th to last place if you're slow to react. You should never be competing with the top for items.
Subdue (NA)
: > [{quoted}](name=Illabethe,realm=NA,application-id=RaE1aOE7,discussion-id=tQiBzoHQ,comment-id=00010000,timestamp=2019-08-19T15:05:27.362+0000) > > Because having 2 2 Star Kass, a 2 Star Garen, a 2 Star Darius, 1 Star Morgana, and a 1 Star Jinx = Good Luck Clearly you're leaving stuff out. For one thing, that's 6 units. You were max level, so you should have had 9 units. That said, what you had is not significant. Whatever it was, it was better than what anyone else had, because you were able to econ to max level at full hp, and before round 5 at that. Edit: Besides, HP is a resource in the game just like anything else. Letting yourself take a few hits to choose from the carousel earlier is a legitimate albeit risky strategy.
Late game add Katarina with no items, Gangplank, and Kayle. (I think) It was positioning and the fact I had 2 Kassadins. I perfectly econ'd pre the first carousel and had 4 2 stars and level 6 by then. So I got to site around several rounds collecting coins while the other teams played catch up. That's why I won. By the time they caught up, I Should have had access to more items/champs. I did not. As I said, I spent about 110 coins trying to get Swain that game, without a single proc of him, even though only one other person had 3 swains (2 star). My opponents got full items off carousel AND 2-3 half items per minion round.
Subdue (NA)
: If you are able to econ the entire game all the way to the last 4 with 0 hp lost, you've had some pretty good luck yourself, maybe not with items but certainly with champions. Are you the only one entitled to good luck?
Because having 2 2 Star Kass, a 2 Star Garen, a 2 Star Darius, 1 Star Morgana, and a 1 Star Jinx = Good Luck
Subdue (NA)
: If one or two items could swing the game you weren't that far ahead to begin with.
lmfao. It's not 1-2 items. It's 1-2 items that MATTER PER 2-3 PLAYERS on 2-3 CHAMPS. 2 Force of Natures is NOT "weren't that far ahead to begin with." That means I had ~ 110 Coins more Econ than him that weren't wasted. It also means he has 1-2 more SYNERGIES than he had with his normal econ. Getting a Third Draven With a Pre-Built Rapid Fire Cannon is NOT "weren't that far ahead to begin with." That's singularly game changing. Getting an Aatrox with a Prebuilt Sorcerer is singularly game changing (especially now that demon is ALSO a mana gain synergy, making demons cap out Mana with sorcerer almost on every single attack) Getting a pre built Cursed Blade in a Gunslinger/Blademaster Meta totally isn't "weren't that far ahead." That's "bye bye 2 and 3 star champs across your team as soon as the match starts. ----------------------------- You REALLY underestimate how much 1-2 champs/items changes a game. The reality: Everyone's building 1-2 builds, so they have teams that mimic each other. Getting 1-2 items/champs is enough to swing the balance largely. If you are the person with Max Level but only have 3 items due to Minions not dropping, and you are versus a level 7 with 6 items, and he gets 2 FoN, THAT MATTERS.
Rioter Comments
Εlin (EUW)
: This dude completely destroyed my team. Please explain how?
Okay since no one's outright answering: The reason his brawlers beat your Knights/Mobles/Draven etc..... isn't because he's Brawler. It's because : 1) He could probably pull your Draven every fight, removing your one source of long range damage. 2) His comp had 4 sources of back row damage to delete not only the front line, but the back at the same time. Comps that do massive aoes win more than tank every time. 3) Morg/Brand have the new Demon, and Demon was buffed hard to generate mana like Sorcerer by auto attacking. Brand's overall damage was buffed, so he likely got off his skill more than usual, and just wiped out your champs with his nuke.
: If Pyke Not Being Able To Gain Health From Items Is A Downside
The difference is... Zed has 31 more base AD than Pyke. So even though they build similar items, YES. it is a comparable downside, simply because Pyke doesn't have the AD Zed has. He also doesn't have multi hits.
Rioter Comments
: League of Legends: Elderwood Ahri Mid Gameplay
She's sexy bait. Ofc people will buy and use her. Most Scantily clad champion/skin in game, outside of Evelynn..... (probably moreso than even Neeko or Nidalee) My only question: Where are her ears, given her ears are actually horns? This skin is supposed to have Human Ears?
: why are wild so fucking bad?
Wild usually only works if you go Gnar/Ahri/Warwick/Rengar. If you take Nidalee, the synergies generally die out. Gnar works into a semi yordle Sorc comp, as does Veigar and Lulu. Ahri buffers that Sorc comp. Warwick is at least part of your front wall. Rengar is just a filler and if built right can tear up an opponent back line. Nidalee Wild generally turns too weak to be useful. Goal of the build is generally to pump Kass, Veigar and Lulu's attack speed, making them more disruptive and survive longer for the mages to do their work, possibly get off a couple Cho skills.
: To some extent until he gets thorn, which will counter Wits.
If he has Black Cleaver, the bonus damage rating on Thornmail gets shredded to bits. Garen's Judgement reduces armor by 25% and BC reduced it another 24%. In other words, a 250 Armor Rammus gets shredded to 125 Armor, and Thornmail only does ~ 35 Magic damage per tick due to the reduction. What Moody is referring to is the fact that Wits' Resist will reduce that 35 magic damage to about 17-20 damage, and even with Grievous wounds, Garen will still have his Wit's healing 15-80 per proc * 60% = 9 - 48..... at most stages in the game completely negating the Thornmail damage.... and healing past it a little. So vs Rammus, Garen will have {{item:3071}} {{item:3230}} {{item:3091}} {{item:3153}} and maybe even a {{item:3065}} and just Shred the Rammus, while the rammus will be stuck doing reduced magical damage to Garen. And then there's the fact R will now do true damage, so if Rammus is even close to Garen on HP in the duel, Garen will just R at 20% HP and bam dead Rammus.
JuiceBoxP (EUNE)
: Garen's Q applies on hit, does it not? if so, he will get grievous wounds regardless of autos
On Hit =/= Basic attack unless the skill denotes it, afaik.
: 1) ceding it and buying straight into the sensation means you might as well not have ceded it. 2) bullshit. No extra explanation needed. Everybody since the dawn of time has respected garen and his capability to fuck shit up. I remember back when real runes were in the game dyrus has a runepage of full amor. Seals marks quint glyphs, all armor. Just to deal with garen. 3) yes it fucking would. Did you open your eyes while watching the video? His opponents basically ran it down so many times. Dying the same way over and over while not respecting their lane opponent in the least. For the kit to be that “op” you need to be full build or have multiple items. For that your opponents need to be r%%%%%ed enough to let you get fed in the first place. It’s just not going to happen. At the end of the days all that will really change is you’ll see garens running lethal tempo and getting titanic hydra. Literally nothing else has changed. Stacking attack speed is risky when it’s so easy to be kited. Don’t let the sensationalists fool you. This won’t change much.
Nearly 80% of his kills were chasing them. Not them coming to him. There were a couple times where they thought they could 3v1 him, but that's a semi rational instinct. Most of the time they just made the mistake of coming within 1000 or so range of him, which should be a safe distance. But Garen has a speed boost, and a Botrk, so it's NOT. Part of the entire point of the video was how easy it CS's as well. Ie..... HE WILL HAVE ITEMS. First Back: Tiamat. 100% CS Secure. P.S. I developed my opinion of this rework BEFORE watching the video. The video just confirms my analysis.
: So let’s see, a diamond and past really high elo player kicks ass on the pbe. Who would’ve thought. Literally building a bramble vest makes garen delete himself on you. Because yes, the bramble vest’s damage procs on every spin. Furthermore Like seriously, stop bullshitting here lol. Here’s your professor clickbait video. Note how he gets a kill within the first two minutes. He’s playing against idiots as a half decent player. No shit he’s going to get fed. It’s furthermore against players who have no idea what to do against garen. https://m.youtube.com/watch?v=hzAZWT0rcvo
What you're denying is 1) The fact I cede Akali is a sensationalist 2) EVERYONE underestimates Garen when he's in play so getting early kills isn't unusual for Garen. 3) It wouldn't happen much different if a Silver was playing it versus a Silver, because Garen's skill cap isn't that high. All you have to do in Silver with this Kit: Pressure turrets and force the enemy to either respond or lose objectives. You don't have to "hunt" like Akali was doing to make this work. You just have to make them want to hunt YOU.
Εlin (EUW)
: Just tried hextech and got cuckold pretty hard
It's not Hextech Specifically. It's (2) Hextech Vi + Jinx with Gunslinger and Brawlers. Works on a Cho Gath team with Rek Sai and one other Brawler, and 2-4 Gunslingers + maybe (3) Sorcerer. If you have a comp that does massive aoe damage like Gangplank/Cho Gath, Jinx gets Excited early and hard, while their items are still down, and starts spraying rockets over and over that can do upwards of 980 damage aoes, depending on her itemization. If you add a Runaan's to her, this begins overlapping and she can eradicate an entire team of 3-4k champs in 2 seconds. It's basically made the meta team even stronger. You Don't Theme Hextech. You Theme Gunslinger/Brawler with a Splash of Hextech.
: Rammus hard counters new Garen
No. Garen max procs Black Cleaver in 2 seconds, and had 2-3 healing items, so the grievous wounds becomes trivial. Also, I'm not 100%..... but isn't Thornmail just basic attacks, not attack effects? I'm pretty sure the way it will work is that as long as Garen doesn't auto attack, rammus hard loses this..... If you taunt him after E, you might be able to do something. But, the duel would probably go long enough that Garen can just True damage R Rammus.
: I'm scared tbh. The Buffs are really scary: Judgment applying up to 10 INNATE On hits to targets less than 50% HP? WTF? Garen could build a {{item:3153}} and literally shred someone to death without even using his ult. (and the Botrk would increase the ticks to 11). Also, keep in mind life steal is an on hit effect! This change is going to make him life steal from spinning..... Also, Non Epic Monsters are never going to disable his Life regen? Doesn't that shift his role from top to a jungler, since he can just {{item:1039}} + passive and sustain better than any jungler in the game? (His sustain per second is greater than Mundo when it's active). The rest just looks like tweaks. But these two changes look HUGE. I'm not saying the changes necessarily will change the Garen meta to build {{item:3153}} or meta him to jungle; I'm saying that the scalability is there and it will be abused and people will not be able to adapt to it fast enough when it happens. It'll snowball a game when players aren't ready for it. The change arguably makes Garen one of the best users of {{item:3091}} by far, since it is a pure on hit mod, and once it's scaled up to level 18, that's 80*12 = 960 extra damage a spin...... and if Garen gets low enough it'll almost auto heal him up to half HP. How do you feel about a guaranteed execute basic skill that heals a juggernaut to half HP on a low cooldown ready for the next target?
I'm just wondering....... whose downvoting this? Did you see the Professor Akali video above? Literally 1 shots entire teams with E, and there is nothing you can do about it, because Garen heals up on Botrk/Wits End..... With Dance, he can't even be damaged.... #And yes. I know. Professor Akali.... always off meta sensationalist. But this is real. It's on a simple champion with no real learning curve, no mana costs, where the only real decision you have to make is when to go in and when to back off. In other words, this WILL be the meta. I even forgot about Tiamat/Hydra procs. The only difference between High Elo and Low elo will be: Low elo: Goes 20/4 in 20 minutes, because they make mistakes and hesitate at applying pressure (so they won't get 2+ kills a minute, unless a smurf, who WILL get 2+ kills a minute) High elo: Goes 18/4, because someone will rush early Grievous wounds, and while killing 2-3 people, he will die not to mistakes, but to overwhelming teamwork. Team will capitalize on the death, take turrets, and end the game faster than low elo.
Rioter Comments
: 1. Draven already got nerfed in PBE, so he's going to be nerfed next patch 2. There is literally no counter to item stacking currently, if someone gets lucky and builds a 3 item Draven or jinx they'll probably just run u over. 3. Redemption is made to be a strong early game item. it isn't optimal late when the damage gets out of hand. 4. The item RNG bullshit complaint was the reason for hextech. Getting T3 is luck based, but also knowing which level to reroll at to have the highest chance to find the unit u need. Example. at lv9 u have a 10% chance to find a 5 star, while at lv6 you only have a 0.5% chance. 5. The common strat is to stack early items on a disposable carry, then move them onto a late-game hyper carry later on. If u choose to stack a crucial early game unit, you'll probably dominate early and get wreaked late, but there is a legit strat to knock players off b4 raptors by doing exactly that. 6. Shapeshifters are bottom of the barrel tier currently, Morellos or red buff 100% negate any healing so even 3 warmogs will provide 0 healing. Everything has a counter, knowledge is power. TFT has plenty of issues, agreed. Game hasn't been out for very long tho, give it some time.... I guess.
Riot is even talking about nerfing Grievous wounds AGAIN. 80% Healing reduction instead of 100% BUT 60% over 45 seconds (Meaning once Grievous wounds is applied, it won't be coming off during a match) instead of 20% over 10 seconds. The difference in the rate of burn is 2% of HP per second vs 1.33%. Significantly less burn, in exchange for a permanent status. And they just reduced the burn by half, so as a damage source, Red/Morello are going the way of Garbage. Instead of putting 3-4 Grievous wounds on a team, people now are just going to Mandatory Cho Gath or GP, and apply the debuff to a whole team, and it won't go away. Hextech is definitely overstrong. I expected it to be shipped with 2-4 items being disabled by the trait. Having to destroy unit formations and spread out just to deal with hextech is no fair exchange for what it currently does to grouped units.
Moody P (NA)
: Garen rework misconceptions
I'm scared tbh. The Buffs are really scary: Judgment applying up to 10 INNATE On hits to targets less than 50% HP? WTF? Garen could build a {{item:3153}} and literally shred someone to death without even using his ult. (and the Botrk would increase the ticks to 11). Also, keep in mind life steal is an on hit effect! This change is going to make him life steal from spinning..... Also, Non Epic Monsters are never going to disable his Life regen? Doesn't that shift his role from top to a jungler, since he can just {{item:1039}} + passive and sustain better than any jungler in the game? (His sustain per second is greater than Mundo when it's active). The rest just looks like tweaks. But these two changes look HUGE. I'm not saying the changes necessarily will change the Garen meta to build {{item:3153}} or meta him to jungle; I'm saying that the scalability is there and it will be abused and people will not be able to adapt to it fast enough when it happens. It'll snowball a game when players aren't ready for it. The change arguably makes Garen one of the best users of {{item:3091}} by far, since it is a pure on hit mod, and once it's scaled up to level 18, that's 80*12 = 960 extra damage a spin...... and if Garen gets low enough it'll almost auto heal him up to half HP. How do you feel about a guaranteed execute basic skill that heals a juggernaut to half HP on a low cooldown ready for the next target?
Wickedlike (EUNE)
: How to beat 6 nobles with 2 level 2 kayles + braum?
Hush X 2-3 so they cant gain mana. Can also Demon
Subdue (NA)
: So you got 1st place with only one of the four items you said you need to get in order to not lose?
I'm saying those items rule the game. I'm not saying you have to have them all. And this was a Pure luck win. I Happened to get Aatrox going early. That's ALL. Like.... I think he was 2 star by the first Carousel and had Blademaster (3) and had Sorcerer by then. The rest of the game was just keeping the aggro off of him. But traditional teams now need the strong ADC items. If you do not have them, except with a Sorcerer Aatrox or Cho, you're going to lose. I've won like 1 in my last 17 games. most have been 6th, because someone gets a lucky early build and there is nothing you can do about it.
: I know Noble is one of the best if not the best comp right now. As always, luck is needed for Kayle but if someone gets it it's basically a guaranteed top spot. Ionic Spark stacking is a decent counter to this alongside Void Sorcs (Spark stacking in general just seems nuts right now, especially against Gunslingers who tend to be squishier and cast fast/often).
It's really not. It suffers until late game and usually doesn't get enough damage out fast enough to deal with 9.16 comps. Kayle is strong and all, and Lucian is semi strong, but the others really aren't, and once Garen is dead, the team collapses quickly. Some games it will get you to top 3, but it won't do so routinely.
Xhandel (NA)
: "Adapt or die" Start thinking new formations by yourself instead of using the same standart ones. I agree that jinx is a bit over the top right now, but at least you can kill her, and is not a frontline tank killing your entire team with a huge cc debuffing (morellos) skill.
Morellos got nerfed by literally 50% of its damage..... And cho himself didn't kill people with it/skill UNLESS he was built mage. Cho got nerfed 4 different ways. Jinx does 3 times the damage.
Rioter Comments
: > [{quoted}](name=Illabethe,realm=NA,application-id=RaE1aOE7,discussion-id=L4PAWWAU,comment-id=0001,timestamp=2019-08-15T21:28:46.501+0000) > > Nice Bait. Guarantee I stomp your noble even when I'm losing to other teams. > > (You just need a Gunslinger with Grievous wounds, or Void, Or Hextech. Or all of the above) just beat a void brawler team. i came back with 7 health to his 60. he was in disbelief. ive won 3/4 games with nobles lol
: the only time i see people stomp is with noble.
Nice Bait. Guarantee I stomp your noble even when I'm losing to other teams. (You just need a Gunslinger with Grievous wounds, or Void, Or Hextech. Or all of the above)
tires (NA)
: I’m convinced it’s just due to people not wanting to adjust their strategies. The majority of negative threads I see about tft have always been like that. But especially since it’s so new, people haven’t learned how to deal with hextech and just wanna complain that they’re op instead of mixing up their playstyle to counter them. Give it a week and nobody will care.
Nah. They're going to care because of how Jinx works with the 8 second potential full disable of a team, vs a thinner card pool of the champs they used to want. It's REALLY hard to both spread out to prevent team item disabled and insulate yourself to Blademasters/Gunslingers. Guardians can't do their job when you spread out a team, and Zeke's, Solari can't do theirs either. What the result is: Aatrox or Jinx can just take out line after line just because you didn't want your items disabled. Assassins can fit easily in between your team and take out your mid/back line. Some champions the only defense was a tightly knit team comp. Hextech makes it impossible to do so.
: why the hextech complaints ?
Because you only need 2 Hextech to disable any closely bunched team, so most Hextech builds aren't (4) Hextech..... Most Hextech teams are Blademaster + Gunslinger using Jinx and Camille, which basically creates a situation that procs Jinx almost instantly and shreds an entire team LONG before the 8 second item disable ends. It's beating almost every build out there.
: "Draws shouldn't happen too often now... unless both teams have Kayles with Rageblade + Shojin"
I Just had a game where I didn't have a Kayle where a match Drawed vs a Kayle (If it had continued I would have won) I had Guardian and 2 knight buff on a Warmog'd Garen with Ashe /Vayne back line..... By time stalemate started we were each down to 4 units. By time it ended he had 2 and had 3, and had just killed the Kayle :S.
Rioter Comments
Tecness0 (NA)
: > [{quoted}](name=Illabethe,realm=NA,application-id=RaE1aOE7,discussion-id=BpEW6n8t,comment-id=00030000,timestamp=2019-08-13T22:58:57.792+0000) > > They are basic non thought out synergies. > > Ie..... I know that 55% Dodge sounds strong, so let's go with that. > > All Yordles > All Knights > All Glacial > All 3 Star rerolling Tier 1/2's > Pirate Glacial while losing rounds ( HP ) to gain XP but never getting there before the build was complete > Gunslinger with Guardians - Early game comp never actually adjusted for late game. Also left out the most important Gunslinger. > > You know what Synergies I had? > > (6) Sorcerer > (3) Void > (3) Yordle > (2) Gunslinger > (2) Brawler > > > The fact is.... none of them even contested me for champions. None of them had Gangplank. None of them had Cho Gath. None of them even tried to deny me items. You also had 2 spatulas. They seemed to have put significantly more effort in getting synergies with the units themselves rather than relying on items. The one below you had 6 yordle / 3 sorc. Below that was 5 knights, 3 noble, 2 glacial, and 2 guardian. Below that was 4 glacial, 3 elemental, 3 yordle, 2 gunslinger. The one below that was simply 4 wild, probably going for shapeshifters as well. The one below that had 4 knights, 2 guardians. And last place had 6 assassins. Most of them were going completely different builds than you, why would they care about your champions? Realistically the only ones they could have actually attempted to contest were cho'gath or sol and it would be a waste of their gold to do so.
None of those builds are competitive builds, and none of them built aoe, and none of them built proper items. They are chasing straight synergies. Also, the fact I had 2 Spatulas should tell you something important: They left them on the table! I finished this game with 87 HP. Meaning..... I didn't throw matches to earn carousel gains. I was GIVEN THEM. I've had last pick on Carousel Cho Gaths at this elo/early Gold. If you know anything about TFT, you know that the chance of a cho surviving past the first 2 players to pick is almost NIL. You either pick to deny or you pick to put on your team. You don't leave it for the Void builder whose already beat you 12 times and is on top of the scoreboard. It is NEVER a waste of gold to deny a core champ. It is NEVER a waste of resources to deny a Spatula, Staff, or Sword. Why would they care about my champs? Because I was BEATING THEM THE WHOLE GAME. There was no early game this game. I was taking 20-30 HP since about round 3-1. Do you know how Diamond wins? They contest the same build as the people winning.
: hyper fed person with gold and items bitching because he won early and late. nice.
I'm not Bishing. I'm expressing the difference between Silver and Gold and Plat and Diamond. Silver players in SR OFTEN blame team play on their records/losses. In TFT they blame RNG instead. The truth is that they don't even attempt to use strategy. Choosing one mega class and hoping it pans out is not strategy. I want them to UNDERSTAND THAT.
Ratpie (NA)
: > [{quoted}](name=Illabethe,realm=NA,application-id=RaE1aOE7,discussion-id=BpEW6n8t,comment-id=00060000,timestamp=2019-08-14T16:19:03.297+0000) > > Yup. Someone posting a win is always egotistic. *rolls eyes. > > The higher you go the more reactive your play has to be. You can't sit on 50 Coins and hope to win. > In Low elo, people think that getting a synergy or getting 3 stars wins. > > That was the whole point. None of these guys did anything but try to create a single core synergy. I'm not trying to shame them. I'm trying to illustrate the difference so maybe a few Silvers learn something and begin climbing. If you can't see how you have all negative things about the other players and nothing constructive in your first post, then you have bigger problems. Multiple people are pointing this out to you, maybe learn from it. You may not see it, but you are shaming them while you are smurfing.
I see at least three constructive "hints"
Ratpie (NA)
: Honestly if I could downvote more, I would. Mostly an egoist rant, even if true. Honestly the lower elos were more satisfying for me because skill did seperate. From my experience, once you get high enough it is less skill based because this game is capped by META and RNG. Once you get to where everyone actually knows what works, it falls more into RNG of who gets the lucky item and champ drops. Who gets void to pop out the fastest on their champ select, who gets twice as many items to drop etc. With the new changes, it is going to be even more of a crapstorm.
Yup. Someone posting a win is always egotistic. *rolls eyes. The higher you go the more reactive your play has to be. You can't sit on 50 Coins and hope to win. In Low elo, people think that getting a synergy or getting 3 stars wins. That was the whole point. None of these guys did anything but try to create a single core synergy. I'm not trying to shame them. I'm trying to illustrate the difference so maybe a few Silvers learn something and begin climbing.
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Illabethe

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