Rioter Comments
Rioter Comments
: Teamfight Tactics-- /Dev Update: Your Feedback and the Road Ahead
> [{quoted}](name=Riot MapleNectar,realm=NA,application-id=A7LBtoKc,discussion-id=4HOMjBEE,comment-id=,timestamp=2019-07-04T01:07:27.305+0000) > > # Feedback #4: Player Damage/Items/Other things don’t feel right > > One of the best things about launching Teamfight Tactics as a beta is the opportunity to get feedback from all of you. Please continue to let us know if there are parts of TFT that don’t feel great to you, and we’ll continue to make changes. **Itemization** at the moment is stagnant because items are not properly balanced. DPS / Carry items like Guinsoo's, Shojin, RFC, PD are all top tier while there is no reason to build heavily defensive / tanky items (except Zephyr) such as Sword Breaker, Hush, Warmog's, Redemption, GA . Defensive itemization is weak in itself but also that they then use the components that top tier items use - sword breaker using chain vest + negatron when chain vest is needed for PD and negatron is needed for zephyr. Other items are simply mid tier at the moment - Red Buff, Zeke's Herald, Frozen Heart, Morellonomicon, Locket and either could use a very slight buff or other items need to be nerfed to their level. It's understandable that the game is more fun when units are dying and chaos ensues, instead of having 7-9 tanky champions tickling each other , but the discrepancy between tank items and carry items is large enough that it doesn't make building them worthwhile.
Rioter Comments
Rioter Comments
: Ludens doing 20 damage instead of 200 on lissandra
Can confirm. Ahri with luden's dealing 20 damage.
Rioter Comments
Rioter Comments
: Clearly you have put a lot of thought into this. Vayne is not meant to be like those other champions though. Vayne can out duel a TON of bruiser or assassin champs that those other adc's could never dream of beating. Picking Vayne is just another MEANINGFUL CHOICE that offers another layer of STRATEGIC DIVERSITY to your game. Also, saying that team fights are decided in 5 seconds is insane. Some are quickly decided, true, but many are drawn out quite a bit, full of engages, disengages, and re-engages, and chasing down the remnants of the enemy team to finish them off, or to be turned on and finished off yourself. Vayne's kit is fine just the way it is, and while she may not see all that much action in competitive play, save for China where the god's make adc's in their own image, she still has a lot of impact on any game she is in.
> [{quoted}](name=BigBearBro,realm=NA,application-id=3ErqAdtq,discussion-id=hmEuaaFH,comment-id=0001,timestamp=2015-01-28T15:29:37.544+0000) > > Clearly you have put a lot of thought into this. Vayne is not meant to be like those other champions though. Vayne can out duel a TON of bruiser or assassin champs that those other adc's could never dream of beating. Picking Vayne is just another MEANINGFUL CHOICE that offers another layer of STRATEGIC DIVERSITY to your game. Also, saying that team fights are decided in 5 seconds is insane. Some are quickly decided, true, but many are drawn out quite a bit, full of engages, disengages, and re-engages, and chasing down the remnants of the enemy team to finish them off, or to be turned on and finished off yourself. Vayne's kit is fine just the way it is, and while she may not see all that much action in competitive play, save for China where the god's make adc's in their own image, she still has a lot of impact on any game she is in. Thank you. Yes, vayne can duel bruisers and assassins but having that capability in her kit is a detriment to other areas of her kit since she must be balanced around that capability. And add on supports that can peel anything a marksmen needs to be peeled off, and peel even better than vayne (might be tunneling in too much on janna). And when I say team fights are decided in the first 5 seconds I mean that having burst, or having that 70% or 100% attack speed buff to shred 1 or 2 targets is enough damage to tilt the odds in one team's favor. Other marksmen control the initial flow of battle through their immediate impact. A vayne on the other team starts to put the battle in her favor after those 5 seconds are up, but that's assuming her team hasn't suffered many casualties by the enemy marksman's team fighting capabilities.
Rioter Comments
: Broken Wings (Q) now auto cancels it's animation, allowing Riven to attack much faster after using Q
Going to give my 2 cents since I don't agree with a lot of the comments. First of all, the difference between the fast animation Q and the normal animation Q is about enough time for about one autoattack. Sometimes that one auto can make the difference in a fight, but there's so many traits/skills that separate the good players from the bad players. Having that extra one auto will not automatically make "bad rivens" into pubstomping monsters. So enough of this exaggeration and misconception. Riot will probably need to make a slight nerf. They can just lower her Attack speed gain or something. I'd say nerf her passive scaling but that hurts her synergy/damage boost from her other skills. Well, they'll probably find a solution or an even better one than my spontaneous suggestion. Also, please stop talking about how all you are "Riven main's". Just by playing riven primarily doesn't make you a good riven or player in general or prove you understand the strength of riven. If Riot really wanted expert opinion on the riven changes or riven's strengths and weaknesses then they'd ask challenger level riven players like BoxBox. EDIT: Also wanted to add in a comment about balance/champion strength and how mechanically difficult a champion is to play. Let's say there were two identical champions with the same stats and skills - they're exactly the same champ - except that for one champion you could press the keys "z-x-c-v" within 1 second for a 15 damage boost to your autoattacks. The champ with the capability for bonus damage for an extra basic attack would definitely be stronger than the champ without the potential for a damage boost. Whether or not the mechanic is tedious or hard, the champion would have to be balanced in terms of the champion's maximum potential. Otherwise the top tier challenger players would play the overpowered/imbalanced champion despite the slightly harder "mechanics". Now what does this have to do with Riven? Well, Riven has animation cancelling on her skills which "separates the good rivens from the bad rivens" and makes her a "high skill cap" champion. Her animation cancelling Q has harder "mechanics" and not all the "bad rivens" are able to do it. Now should this slight nuance in mechanic really bar players from being "good Rivens"? I don't think so, but it really is a matter of preference/viewpoint. I feel that the aforementioned mechanic of bonus damage on a basic attack from pressing z-x-c-v within a second would be merely a tedious mechanic for a damage boost and not a true demonstration of skill {{champion:238}} . Animation cancelling is widely accepted as a skill that players must learn to maximize performance. The very best players have mastered animation cancelling to it's upmost effectiveness. However, one could make the argument that it is a tedious mechanic (having to constantly move the mouse back and forth and click with every stroke to animation cancel) and should not be what separates "good players" from "bad players". Whether a mechanic is tedious and not a demonstration of skill is a matter of opinion and where to draw the line of a mechanic being tedious versus {{champion:238}} is arbitrary. Riot will decide whether or not a mechanic is tedious or exemplary of skillfulness. From what I understand about Riot's design philosophy, they believe that champion design and information should be straight forward. What really separates a good player from a bad player isn't nuances like knowing about Riven's fast animation Q, but what a player does with the information they have. It's a lot of decision making that makes a player a good player. It is quite a bit of "mechanics", but the truth about mechanics is that the difference between players with good mechanics and players with bad mechanics is that players with good mechanics take in information and make decisions that capitalize on key pieces of information. So as far as Riven mechanics go, I don't think her skill cap should be based on animation cancelling her Q's to boost her damage output by one autoattack, but it should be based on how a Riven player decides to use her spells knowing the amount of damage he/she can do with a Q-auto-Q-auto combo. The ability to control a champion and make decisions based on that control and understanding is a much more interesting concept of a skill capped player rather than a "skilled" Riven based on being able to do fancy mouse swings and clicks of the keyboard to get his/her skills off faster.
: One For All is back with a twist!

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