: Ornn ult speed.
Oh! I had another bug the other day with Xerath, his Q would charge up, but the range indicator would not appear, and you could not cast the spell, you had to wait the spell out. Full charge, then discharge. Happened in multiple games.
: Ornn ult speed.
Also, I won this game, so this isn't an attempt to get back some lp.
Rioter Comments
: > [{quoted}](name=Mrs Susanoo,realm=NA,application-id=3ErqAdtq,discussion-id=vUbFd59x,comment-id=0001,timestamp=2017-07-12T16:29:14.869+0000) > > I knew it, his true form is that of a support. Supports are utility champions. Kayn is a utility, like electricity, or maybe a screwdriver.
> [{quoted}](name=Wanfear,realm=NA,application-id=3ErqAdtq,discussion-id=vUbFd59x,comment-id=00010001,timestamp=2017-07-12T17:24:57.966+0000) > > Supports are utility champions. Kayn is a utility, like electricity, or maybe a screwdriver. Logged in just to upvote this.
: Currently Silver V trying to get to Gold V right now grinding
: "Support you are trash, get off my lane"
Let the ADC play by himself. I recently played a game with almost those exact words said. The people that talk like that aren't worth supporting, they aren't going to be beneficial in any sense of the word. ADC starts talking shit and he's on his own. I like to make a point of it by scoring the other lane a kill so they realize the ADC is just an ass.
: "If everyone was warding, I wouldn't have to buy sightstone."
If you are support you need a sightstone, period. It is your build path, period. It is also important for the rest of your team to have control wards but thats not the point.
The FarK (NA)
: KILLIN ME RITO
I know this stat exists if you view the details online but can't remember if its in the after game lobby?
: The ability has enough counterplay already since he has to choose to use it defensively, or offensively and the CD is fairly steep. This change would mean Kench would use it offensively almost 100% of the time. Also what dictates a Hard CC truly for this interaction? Blitz Hook? Naut Hook? Bard Ult? Singed/Volibear flip? Would he vomit them out before or after the CC effect? Does whoever he ate come with him or stay behind? Are they Zhonya'sed by Bard or not? Get's technical real fast, let this one rest.
This. This change would just remove him from a support role and put him in a top/jg role. If you ever see Tahm eat your team mate, blow up the adc. See tahm eat a minion? Blow up the adc. See tahm eat anything other then your priority target? blow that target up. The CD limits it to essentially 1 devour per team fight, maybe 2 if its a real long, kite back and forth kind. But really you can mess that up real bad by trying to push a wave out or eating an enemy right before your team gets jumped on. And with the incoming movement speed nerf to it that ability might already have been hit too hard.
: I agree that his mobile {{item:3157}} is a tad unfair, but with the amount of aoe cc in the game he should get something back if it happens; such as half the cooldown refunded (or even refreshed at a temporary increased mana cost)
The only problem is that I feel like this nerf would completely remove him from a support role. The whole point of a support is to come with some form of utility (usually a hard cc). I think the reason why Tahm is so strong right now is not because his kit is that incredibly strong (although very strong), but because people are so used to "focus the adc" that when Tahm shows up and you realise "oh shit I should have saved that cc for Tahm" he's already scooped up the stunned adc to live another day. I mean take soraka for instance, you will lose in lane if you ignore her and try to focus down the adc, but you focus her and keep the adc exhausted/cc'ed? You will win the lane every time. If you take that mentality into a game against Tahm, he eats the adc, you stun him, he sits there with the adc screwed because he's stuck inside Tahm, Tahm eventually spits him out because he runs out of time, finish off the adc. You cause him to spit out the adc on CC command and all you've done is moved tahm from support to top/jg.
: Hard CCing Tahm Kench should make him spit out allies early.
Thats too huge a nerf imo, I play a LOT of tahm and there definitely is enough counter play already with his devour, you just have to play with that in mind against him. ie. Wait until he devours to hook with thresh to essentially hook both. Or any hard CC on Tahm while he has someone inside him makes it to where they are both stuck there.. Idk, I feel like thats the one aspect of his kit that is essential for who tahm is, and so its hard to touch it without him becoming completely useless. Useless as a support at least. The removing of the movement speed buff is going to be a huge nerf in and of itself, Im interested to see how that plays out.
Kazu Iv (NA)
: Looking to create Silver/Gold Rank 5 team
IGN: ImNotTicklsh ROLE: Support RANK: Silver V Any team experience: Not league, used to do 10v10 in WoW, got to 2200. Doesn't translate directly, but the communication aspect does. What time available: Pretty much anytime after 5pm EST Currently silver V, you can look at my match history though, first ranked season, climbing pretty steady at the moment as support. Play a very aggressive/dominant tanky support. Positive attitude, know when I make a mistake vs when its on someone else, not a blame shifter. Know my role backwards and forwards. EDIT: Figured I would list the supports I am most comfortable on as well; My first love, Leona. I know how she ticks, know how to counter, as well as know who I can counter with her. She was my go to until Tahm. My current love, Tahm. Boy accomplishes a lot of what I have to do with a combo of Leona abilities (defensively speaking) in one devour, as well as by far being one of the most difficult and aggressive supports to deal with after lvl 6, first support I have played that I can honestly say can actually _carry_. I have on numerous occasions turned ganks around as well as successfully ganked mid lane from bot with a quick ult. He is the unsung juggernaut that hides as a support, he is a monster, he is Tahm Kench. BUT I also have worked up a pretty decent counter against him and have had success laning against him with some different strategies. Braum, I go braum when playing with an AA heavy comp, (draven, jax, etc.) or with a good cait, the poke harass with braum cait is nasty. But I feel like he requires a certain condition. Thresh, him and tahm seem to be the safest picks into anything, lanterns and devours save lives, I like that. A quick lantern over a wall, or a devour flash. Thresh and Tahm are my go to's for a safe yet aggressive game. Alistar, I used to play a LOT of alistar, but I have reasons for not playing him anymore. I will be on tonight 5pm est - 10/11ish if you want to contact me feel free. Im more then willing to do a test run to try things out. I do believe I have more skills then my current elo shows, but I will let you be the judge of that.
: > [{quoted}](name=ImNotTicklsh,realm=NA,application-id=3ErqAdtq,discussion-id=UhYYm4eX,comment-id=002a000100000001,timestamp=2015-11-19T22:18:51.313+0000) > > Brave of you to post on your old silver account. > Yeah, I'm well enough known on the boards that most people recognize me from this account best despite my previous master tier rankings on other accounts. You seem to be new? > > You seem to be missing the whole point of these wards, their use, and their power. I honestly fail to believe that you are indeed platinum Well I one tricked ev3carriesu for funsies this last season while I learned to jg. But you should also op.gg likeamaws. Meh, shrug. >with the manner of which you are disregarding this item. Have I said you use this item to replace all pinks and yellows? No. Did I say place them all over in obvious open areas? No. Let me ask you this, how many teams picked up a blue trinket in past pro games? All of them, each adc would take it on ever team. It's a niche item filling a niche role and will continue to be exactly what it has been since it's inception. Now it just seems like you are ignoring what I post. Not surprised by a bronze tho. > And I can answer that question as well, 100% of them. Why, would a straight up buffed version of this item be disregarded? It wont be. > It offers 3 key things currently; > 1) A scrying orb. > 2)Essentially a second scry if the first one found no one (ie. you think they're at baron pit and you use this, they aren't there) because it guarantees you spot someone, it takes an enemy to kill this 1 hit visible ward. > 3) it offers split pushers a safe way to continue split pushing with a lot of pressure since they (in theory) never have to leave lane to throw wards into jungle. > 1. Yea, that's what it is, a scout tool. That's it's niche. 2. Yeah that's the upgrade it got with this patch. It's still not useful in controlling actively contested areas of the map. It's visible. It dies in one hit. If 4 members of your team take it then it basically becomes impossible to contest any area of the map safely. That's as noob trap as it gets. One member of the team should have this item, the same member as before, nothing about it's niche has changed, it's just got the additional ability of being able to infinitely ward areas of the map where the enemy already isn't going. Totally useful by the way... Ward the only parts of the map the enemy can't or won't be able to get to because of game state... And that's not even mentioning they are untargetable by allies, so no ward hopping, no tping. 3. No. Just no. I won't bother to elaborate since I've already outlined why it can't be used like this so just no. > Does it make sense to have 5 of these on your team? Absolutely not, and I haven't claimed that it would. Good. It makes sense to have exactly one of these on your team with the massive vision nerfs we saw with this patch. That the exact same as before the changes. The item is a niche item, it should be used as such. > Should this item take place of yellow and pink wards entirely? See above answer. You are promoting it as such and have been for some time in this thread. It's nice to see you starting to accept you were wrong. Good. It cannot replace those things because it's wards do not fill the same function. > Should/will this item be disregarded enitrely by high elo players? It would make no sense for it to be, seeing as high elo players (but you should know this already) generally have a blue trinket on their team (usually mid or adc). Adc will, as always, nothing has changed much, item still niche. > Should you use this item in combination with yellow wards, pink wards, and a sweeper? Absolutely. There should be one on every team. But never more, multiple instance like you have suggested in earlier posts is detrimental to the teams ability to actively contest areas with appropriate vision coverage. > > You claim no high level players will use this item "ever". And you mean "ever". I will remember this, You will remember incorrectly then. I said they would never use it outside of it's niche purpose. The same purpose it's always been used for. It will NEVER be used as you recommended in earlier posts as a go to warding tool or replacement for pinks or yellows, it cannot fill that function. I will 100% stand by that statement from now until the end of time. Remember away. >and when its used on the professional level Im going to come back here and I will call you out on it. Until then, enjoy the smell of your own intestines. And have fun refusing to adjust to the new meta. I'm already adjusted to it I think. Any ways, it was fun completely wrecking you in this debate. Hopefully you've gained some knowledge and will be able to get that bronze 2 rank up.
Soooo... Just coming back to point out that this item has completely replaced the yellow trinket in professional games. 3-4 blue trinkets and 1-2 sweepers per team, 2 sightstones. How do they use it? They ward entire jungle sections from a distance like I outlined multiple times in this post. With the incoming nerf to this item I would have to say its probably going to revert back to its niche role, but up until this point, you were wrong. Now, after coming back and reading your comment I realized we don't really disagree, we're just more misunderstanding each other and I would like to offer my apologies. I did not mean for this post to come off as though I wanted everyone to stop placing stealth wards, more so that I (as a support main) get absolutely frustrated at my current elo watching my teammates face check, die, face check, die. I made this post to, in a way, get low elo players (who are obsessed with the words, "broken", "OP", "busted", etc.) to use a damn trinket. It does seem to be getting better as we get further into this patch, but, before this patch, and in the start of it, the elo I am in does not even bother to use the yellow trinket they have. Hoping as I climb I may encounter teams that have two sightstones, multiple sweepers, and a blue mixed in there.. But until then Im for the most part stuck with mid AD Twisted fate who is "going to carry us" who uses his ult to get back to lane, and doesn't bother placing any wards because he "doesn't care about wards". My hopes were to get that kind of person interacting with the vision in the game. So once again I apologize for the misunderstanding, as well as getting a bit pissy (I was having a rough day on top of things), I do believe we are on the same page, _BUT_ I did totally call the pros using it the way they do now. But granted double sightstone, why wouldn't you grab blues and sweepers on everyone else? and coordinating double sightstones in a normal ranked game may just be a supports wet dream (fingers crossed when I get to a higher elo), but I digress. TL;DR I apologize for our misunderstanding. I apologize for my attitude. But the pros are using them exactly like I predicted, so suck a butt. Jay kay about the butt sucking, twas a friendly jest.
: Agreed. They need to buff the yellow trinket slightly imo OR give top laners a reason to build a sightstone other than vision (which we all know will go neglected). Maybe allowing sightstone to be built into something somewhat offensive/tanky like they do with support items now.
It really _really_ sucks that they have to essentially add free wards into items for people to actually use them, but people outside of support just don't even think about it and so blue made the most sense with the patch for them to take, but with that nerf.. You just really need two people on a team with sighstones, and good luck convincing your top laner or jungle to build one.
: Why is Farsight getting nerfed
Agreed. They need to buff the yellow trinket slightly imo OR give top laners a reason to build a sightstone other than vision (which we all know will go neglected). Maybe allowing sightstone to be built into something somewhat offensive/tanky like they do with support items now.
: So, comebacks are impossible?
Ill see your comeback and raise you one. http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2025642409/204521429?tab=overview The gold was in our favor for awhile there, but it did not feel like it let me tell ya.. Check out the time stamps on our nexus towers. I ended up getting a quadra kill as tahm kench when they were in the process of blowing up our nexus. We didn't even have inhibitor towers at this point, and we still swung in back. Granted this is bronze so literally anything can happen.
Havix YT (NA)
: Silver 4 looking for a 5's team who is serious
Looks like we may have a team right here. Support main here, silver 5, can check my match history. I play in EST. Would be willing to do a test run with you guys if we get a team together, but only looking to join a team if you guys don't rage, and you take well to constructive critisim, etc. If you know your role, you'll know when you made a mistake and can own up to it kinda thing. I main tank supports, Tahm, Leona, Braum. Also a fan of Thresh, depending on the matchup. Prefer to have an aggressive adc such as jinx, vayne, miss fortune, will NOT team up with a varus, and only on rare occasions will I team up with a twitch.
: > [{quoted}](name=ImNotTicklsh,realm=NA,application-id=3ErqAdtq,discussion-id=UhYYm4eX,comment-id=002a0001,timestamp=2015-11-19T14:53:16.762+0000) > > You sir are unfortunately wrong. I have been watching challenger matches and it seems like its caught on quite heavily there! One match, when they had the advantage and were pushing in, 3 members of the team swapped out for them. It becomes a 50ish second CD at which point your wards will almost ALWAYS out live their duration. But I appreciate your insults, means a lot;] > > (note: I don't know how I feel about three people all having the blue, but in that particular match they had so much pressure they were able to maintain the pressure in lane and ward up the enemy jungle entirely at the same time.) > > Ps. Even in LCS and Worlds pink wards go undetected, you cannot convince me as a Diamond player you have some kind of sixth sense about it all;] > > Narrow minded post was narrow minded. No. It wasn't. The match you saw challangers use them was a match where they had control of the map already and were aiming to close it out. In such a situation the blue upgrade works out ok because it can allow players to maintain vision in areas they already control for long periods of time. You can't use it to control a contested area in terms of vision... No matter how many of them you have on a team... The wards are visible and die in one hit. The only level of play where players will regularly miss all these visible, 1 hit, free gold for the enemy items is the level at which you play because that level of play completely lacks the ability to play this game properly. There are no high level players who will ever use this item, and I do mean ever, as a tool to try to control a contested area of the map in preparation for taking an objective. This is not a tool that can be used in that way. Bronze post proves to be more bronze than expected.
Brave of you to post on your old silver account. You seem to be missing the whole point of these wards, their use, and their power. I honestly fail to believe that you are indeed platinum with the manner of which you are disregarding this item. Have I said you use this item to replace all pinks and yellows? No. Did I say place them all over in obvious open areas? No. Let me ask you this, how many teams picked up a blue trinket in past pro games? And I can answer that question as well, 100% of them. Why, would a straight up buffed version of this item be disregarded? It wont be. It offers 3 key things currently; 1) A scrying orb. 2)Essentially a second scry if the first one found no one (ie. you think they're at baron pit and you use this, they aren't there) because it guarantees you spot someone, it takes an enemy to kill this 1 hit visible ward. 3) it offers split pushers a safe way to continue split pushing with a lot of pressure since they (in theory) never have to leave lane to throw wards into jungle. Does it make sense to have 5 of these on your team? Absolutely not, and I haven't claimed that it would. Should this item take place of yellow and pink wards entirely? See above answer. Should/will this item be disregarded enitrely by high elo players? It would make no sense for it to be, seeing as high elo players (but you should know this already) generally have a blue trinket on their team (usually mid or adc). Should you use this item in combination with yellow wards, pink wards, and a sweeper? Absolutely. There should be one on every team. You claim no high level players will use this item "ever". And you mean "ever". I will remember this, and when its used on the professional level Im going to come back here and I will call you out on it. Until then, enjoy the smell of your own intestines. And have fun refusing to adjust to the new meta.
: Hey, you sold me for your passion of blue trinkets. One small typo, affect = being affected by something effect = the effect of something " this one ward actually effects things quite greatly..." it should be affect
Fixed! Thank you very much :]
: Riot theres a reason you removed free week champs from ranked
Agreed. I don't know how exactly you would go about fixing this, maybe a week buffer? But I agree. Although I usually just ban the new champ if a teammate says they are going to be playing them LOL
: You're right, man! I had every bush in the enemy top jungle warded for most of the game. Yea it's visible and dies with 1 hit but it's overlooked so often. I can't tell you how many times the enemy walked right by my blues without seeing them. I hope they don't nerf this!
See! And at the very least if you're split pushing, you will see them enter the jungle giving you enough time to get out of there! The fact that you can defensively ward up the jungle without leaving lane gives split pushing a huge boost I feel like.
: Visible ward that takes 1 hit to kill. As a support player, {{item:2049}} + {{item:3364}} is far superior anyway.
Well of course, as support the sweeper is your job, being a support main myself I am not saying for support to pick up the blue at all, mid seems to benefit the most as they can easily place wards on either side of the map with it.
: still trying to figure out all the people saying it's bad. it is used for vision so you know where the enemy is. this trinket does that perfectly without having to be in danger to place it. it gets destroyed....so what? it did what u needed it to do and that was let u know where they are at. mid/late game this thing is on a super fast CD. no matter what role I'm in I always get the upgrade. as top lane this is great because I can literally ward every entry point and prevent any gank on me and don't have to leave lane to do it. mid it works well too because I can do the same... actually anywhere I am it works great because it gives you vision. if it gets killed I still got what I needed from it and that was vision. too many complaints about a free infinite ward with short cd and great placing distance. the ward does exactly what it is meant to do and that is grant vision. people are reading too far into it about "oh it gets hit its gone" well did it tell you where the enemy was? yes it did. did it do what it was intended to do and give you a heads up on where an enemy is? yes it did. did it potentially save you life because you seen the gank coming? yes it did (unless you stay when it showed 4 running at you then its your own fault). I had a normal match where 3 of us had this and we managed to prevent every single gank against us and was able to counter gank them due to knowing where they were at no matter where they went.
Exactly. I think people are overlooking the fact that if it is killed, you now know where the enemy is, if it stays alive you know where they aren't, if they walk past it without spotting it you know exactly where they are, and on a 50ish second CD later game you'll be throwing out those things out there everywhere! And a lot of people are thinking that I am saying there should be 5 of these things on your team, which is not at all what Im saying lol. But it should definitely be picked up by at least one member on your team post lvl 9.
: I have to disagree with this entire post. The only level at which the blue upgrade is decent is the level in which you play, bronze. This trinket is largely considered to be bad at diamond level where I play most of my games. It has it's uses, and it fills a niche, but it's very bad at providing vision control. Extremely bad. Why? Because we actually kill them. It takes one hit. They don't last and you cannot use it to control a contest able area. In essence, this whole post is incorrect, it's not awesome to have this upgrade, it's very bad for the game that the yellow trinket nerfs were so harsh, and the game at high level play is ridiculous bad and unenjoyable since so much vision was removed leading to a very stagnant, snowbally game style that is the only viable option. Bronze post was bronze.
You sir are unfortunately wrong. I have been watching challenger matches and it seems like its caught on quite heavily there! One match, when they had the advantage and were pushing in, 3 members of the team swapped out for them. It becomes a 50ish second CD at which point your wards will almost ALWAYS out live their duration. But I appreciate your insults, means a lot;] (note: I don't know how I feel about three people all having the blue, but in that particular match they had so much pressure they were able to maintain the pressure in lane and ward up the enemy jungle entirely at the same time.) Ps. Even in LCS and Worlds pink wards go undetected, you cannot convince me as a Diamond player you have some kind of sixth sense about it all;] Narrow minded post was narrow minded.
: SHHHHHHHHH DONT GIVE IT A NERF. KEEP IT A SECRET. SHUT THE POST DOWN. CHEESE IT BEFORE THE RIOT POLICE ARRIVE
I think, and hope you're wrong.. But it seems like this new meta involves essentially a vision war, and I _think_ that this was very very much intentional, but its just not being put into practice quite yet. But there is the possibility that you're right.. But if that is the case they _need_ to (In my opinion) allow the yellow trinket to upgrade to its previous state (1 ward that lasts 180 seconds recharge 60 seconds holds 3 charges). Which I would be incredibly excited about either one because if people have a ward, they do seem to use it, so for them to automatically have an old time upgrade for free?! When I have had to BEG them to upgrade at lvl 9?! oh man that would be awesome too. Having both? Thats a supports absolute dreeeaaammmm...
: > [{quoted}](name=ImNotTicklsh,realm=NA,application-id=3ErqAdtq,discussion-id=UhYYm4eX,comment-id=00110000,timestamp=2015-11-18T21:42:24.874+0000) > > It allows for some interesting warding for sure, as adc you are able to ward that bush behind the enemy by the kruggs, or mid you can throw some wards in the jungle or down the river, even top can get wards pretty deep into enemy or your own jg with the trinket. I think of it like a disposable pink almost, what happens when a jungler comes to gank but notices a pink? he clears it and abandons the gank (usually), I imagine its about the same or at the very least your team is now aware that they are in your area. Its like a double scry because you either get to spot someone with the initial scry, or you catch them with the ward when they walk by it at a later time. Guaranteed to spot at least 1 person per ward. i just tried it with voli jung being able to ward drag at my red is great lol
Im telling you man, thing is the hidden gem of the new season. Until the pros start playing it, you will have quite the advantage over your enemy.
: Eh... wards are unnecessary when you can 1v5 the enemy team.
*swirls scotch* yes yes. quite right.
: I did not know this and I am seriously buying it on every champion now
And I don't think you'll regret it! Except if you're support, don't trade the upgraded sweeper for it unless someone else is actively sweeping.
: Yea, I've already realized how broken blue trinket is if you have anything resembling a lead. The fact you can place them on a roughly 50 second CD means you can have them in just about every bush. Infact, place them in every bush. Especially lane bushes after laning phase is over, you know how rare it is for people to check them once everyone is shifting to mid teamfight spam, especially if you can land it at their inner tower bush, giving you a good free check of "oh, are they sending someone to clear that wave/split push? Go force a fight at an objective/mid!". Generally, the places where pinks were good to place, these new blues are good to place as well, and you don't have to worry about only being allowed to have one either. It means I can place a defensive pink in our jungle, and these in the enemy jungle, and often enough there are usually 2-3 bushes in the enemy jungle where they don't actively check often, meaning great lifespans on them. And you can pop the enemy jungle's raptor buff with them too, lol.
I didn't even think about popping the raptor buff! Another good use for the blue.
: I had a game when we were ahead, and I just lit up our jungle with wards that stayed there forever. Of course they were useless because the enemy was so behind they couldn't stray past their second tower but it felt good. :D
Right?! Its almost a mini game in and of itself! "how many can I have on the map at once?"
: I see. But you should keep it in team chat. Well, have a good day and talk to you later, I gotta go make a thread: _"In this ADC meta, your defensive items should only be first Thornmail and then Frozen Heart."_
Love it. Also "Why crit just isn't worth it. An ADC's tale"
SEKAI (OCE)
: Well considering those 4 toothpicks are trying their best to carry a Jupiter, can't say I'm surprised that he's so unbalanced as a result.
Audibly grunted. +1
: still trying to figure out all the people saying it's bad. it is used for vision so you know where the enemy is. this trinket does that perfectly without having to be in danger to place it. it gets destroyed....so what? it did what u needed it to do and that was let u know where they are at. mid/late game this thing is on a super fast CD. no matter what role I'm in I always get the upgrade. as top lane this is great because I can literally ward every entry point and prevent any gank on me and don't have to leave lane to do it. mid it works well too because I can do the same... actually anywhere I am it works great because it gives you vision. if it gets killed I still got what I needed from it and that was vision. too many complaints about a free infinite ward with short cd and great placing distance. the ward does exactly what it is meant to do and that is grant vision. people are reading too far into it about "oh it gets hit its gone" well did it tell you where the enemy was? yes it did. did it do what it was intended to do and give you a heads up on where an enemy is? yes it did. did it potentially save you life because you seen the gank coming? yes it did (unless you stay when it showed 4 running at you then its your own fault). I had a normal match where 3 of us had this and we managed to prevent every single gank against us and was able to counter gank them due to knowing where they were at no matter where they went.
That is awesome, I now want to try stacking this with some friends.
: huh...never thought about it like that i always liked sprinin for totem just cause it was free stealth wards every few mins but i like this so i migght start getting it as top/jung/mid might even do it as adc now that i think about it most ELO jungles dont gank super early so it can sit there forever or they stop ad attack it leaving a huge gap in there gank
It allows for some interesting warding for sure, as adc you are able to ward that bush behind the enemy by the kruggs, or mid you can throw some wards in the jungle or down the river, even top can get wards pretty deep into enemy or your own jg with the trinket. I think of it like a disposable pink almost, what happens when a jungler comes to gank but notices a pink? he clears it and abandons the gank (usually), I imagine its about the same or at the very least your team is now aware that they are in your area. Its like a double scry because you either get to spot someone with the initial scry, or you catch them with the ward when they walk by it at a later time. Guaranteed to spot at least 1 person per ward.
: You've also raised Riot's awareness, that is if they even read the boards. Enjoy it while you can, but expect a nerf sometime soon.
Honestly I don't think it requires a nerf, especially not yet anyway, with the way warding works now I think this trinket makes sense as their goal was to make warding a team effort, if those without sweepers can essentially "sweep" wards (because theyre visible) its a team effort to maintain vision denial throughout your own jungle and what not.
Kei143 (NA)
: I'm at bronze2, I light up my map with blue trinkets all day. I also have a sight stone to "bait" those blue wards, making people think there isn't a stealth ward underneath that blue ward. I do the bait ward the same way as the pink + stealth wards
You deserve a raise good sir!
Ônyx (NA)
: Hold on, can i use this as support
You _can_ but honestly I think as support a sweeper is more important, unless you have a jungler that is actively sweeping, but again, I still feel like vision denial is on the list of support duties because you are going to most likely know where the support has warded more so then others.
Dukues (NA)
: > [{quoted}](name=ImNotTicklsh,realm=NA,application-id=3ErqAdtq,discussion-id=fEsXsEMg,comment-id=0000000100000000,timestamp=2015-11-18T21:23:50.083+0000) > > Thats true, I guess I completely overlooked the aspect of just inviting those that actually played well in previous games. That actually could work really well in that case. I did too. I saw in a Q & A a Rioter included that point and it opened my mind about the idea. From other games I have played teams in a solo ranked setting have really hurt the ranking system IMO, but this game does have a large player base and they are adding group rank limits (such as cant have a player 2 tiers higher than in your group), which may make it work in this game.
Yeah it actually might be really nice to play a game, you lose but have 2 others that really did well, you queue as 3, next game you get another guy that stood out, you slowly ween out any obvious feeders. Welp now I like this idea.
Dukues (NA)
: > [{quoted}](name=ImNotTicklsh,realm=NA,application-id=3ErqAdtq,discussion-id=fEsXsEMg,comment-id=00000001,timestamp=2015-11-18T21:13:22.502+0000) > > I love the new "pick your role" addition, but I hate the idea of people queuing as teams.. I just feel like 4v1 verbal abuse will become common when their precious team starts to lose. Yea I can see that as well. I guess the nice thing with being lower elo like myself is there will be a lot more summoners to choose from. So it should be pretty easy for the system to match teams vs teams. But being the 1 person on a team of 4 is definitely going to suck more times than not. On the plus side, it should open people up more to grouping. So say you and your buddy are duoing and you play a game right off the bat you have a player or two on your team you are joking around with a lot. The game goes on and you realize the player is pretty good and seems pretty cool. You would now have the opportunity to invite them to play a few games with you without making a ranked team. Could be kind of fun in some instances. Overall it will probably make for a difficult solo que experience, but I guess time will tell.
Thats true, I guess I completely overlooked the aspect of just inviting those that actually played well in previous games. That actually could work really well in that case.
: > [{quoted}](name=ImNotTicklsh,realm=NA,application-id=3ErqAdtq,discussion-id=UhYYm4eX,comment-id=00030000,timestamp=2015-11-18T18:16:34.394+0000) > > Right?! SPREAD THE WORD! I want to see my team with a blue trinket every game! I buy it all the time, but I find that here in silver that means there are no stealth wards anywhere, but it also means all my wards go down cause silvers fuck around and go anywhere and everywhere because they don't pay much attention to efficiency
Well we'll have to queue sometime then;] I find vision and vision denial to be two of the most important aspects of the game and so Im constantly sweeping and replacing. But I feel your pain, in bronze and its the same, my pink is the sole pink, jungle doesn't even get the warding item. I dream of a day, when I wake up and go to play a game, and Im in plat, and I don't have to ask anyone to buy a pink, they buy their own pinks so that they don't get ganked, and its a beautiful beautiful world.
: Thanks man I totally didn't realise this! I never upgraded it, I was like why would you trade 2 green wards for 1 hit ward, just because of clairvoyance on it. Now this will help a lot. Thanks again {{item:3363}}
No problem! Tell your friends!
: I hope not. Removing solo queue is the worst idea they've ever had.
I love the new "pick your role" addition, but I hate the idea of people queuing as teams.. I just feel like 4v1 verbal abuse will become common when their precious team starts to lose.
Veraska (NA)
: How do you counter tahm? Do you play him support top or jgl? I got to mastery 5 on tahm and I still really don't understand his weaknesses and how to exploit them
I have tried him everywhere. But as a support my counter picks are champs that lock down the enemy, leona, thresh, braum, and instead of going all in on the adc (which tahm will counter by simply devouring) you hold onto your hook/snare/slow/root until the moment he devours. That CD is a long one early on and you can severely punish him if you ever see him eat a minion IMMEDIATELY jump onto the adc, he only has 2 offensive abilities essentially and pre lvl 6 he deals almost no damage (at lvl 6 is when he gains the bonus magic damage). I play against him a lot in the same way you would a soraka really, you can't just bully down the adc anymore, he's one of the supports that in the laning phase you focus him first and then the adc, or get him to devour the adc and hook him back in. He's highly susceptible to slows and snares and really unless you have let him get fed in lane, he's really not going to be able to do much offensively late game. Now if he's full build? thats like fighting a full build garen that can also eat an ally and spin away.. And at that point idk, I haven't ever had to fight against a full build kench, only ever been the full build kench myself, and I honestly felt pretty invincible at that point. But so would any full build tank. The main thing is shutting down his laning phase, and understanding that if he's alive, chances are the guy you are trying to kill will also be alive, just like soraka, so either dish the damage evenly, or have a plan to snare him when he devours. But the biggest mistake a kench can make is devouring something he shouldn't because in that CD time you can easily kill of the enemy. I especially like braum and leona against kench because chances are he devoured the adc to avoid ONE of your cc's, so as braum lets say you get your passive off on the adc, while you're stacking that try and get it started on kench so the moment he devours his ally you can pick up the stacks on him to lock them both down, or as leona you xineth blade onto the adc and wait to stun until he devours, then stun, and if post 6 ult, Leona and braum ult both shut him down pretty easily.
: i noticed all this throughout the game. and I tried it myself different champs take different damage and i don't use any defense masteries. and really? starting items?
Probably the main thing you need to take into account is what runes they are running. Whenever I am playing a tank champ I go straight armor and magic resist. That on top of the current 4-8% damage reduction keystone mastery.
: How about "Downvote to Lower Blue Trinket Awareness"? Seriously ImNotTicklsh, why are you telling your _**enemies**_ your strategies?! Keep it to yourself and win games.
xD The problem being I can't get my teammates to buy it and Im too busy sweeping
: Next patch: Blue Trinket now has a CD of 2 minutes with a range of 2000 instead of 4000, we found that this was giving to much vision and not enough counter play to be made since other enemy members don't buy it, which unbalances the game. Gg
"We've also increased the range of the sweeper by 3500 to allow for more denial plays"
: Can we nerf
I honestly don't see why people are having such problems with these champions. I main Tahm but if the enemy picks him I know how to counter him easy. Same with Yasuo. Trynd is annoying to deal with because he's kind of like a suicide bomber but he's gotta really rough time if his ult is on CD for the most part because he's one of the few champs that requires you to go face first into the enemy team (thats not a tank). My advice would be to play these champs and get a feel for their CD's so you know roughly how long you can punch their face before they can retaliate.
: > If you are in a 4 man premade and are losing so heavily you are wanting to surrender, please don't plague the queue with your 3 shitty friends. wtf are you even trying to say here > but seriously just because you and your friends go on tilt in skype should not allow you complete control of the game one for all gave complete control over champ select. >And imagine if it were just 4 trolls, they could just ff if they're winning and force a loss. This game isn't balanced around trolls, if it was champions like bard/kalista/tahm kench wouldnt exist. Also if you have four trolls on your team and they want to lose then you will lose REGARDLESS of the surrender vote passing. The outcome is the exact same. >If you already have 4 votes in your pocket you should be required to get that last vote as well, because in reality that would just mean you need ONE person to agree with you. I don't force my friends to surrender. If I start a ff vote I'm not gonna be yelling at them to surrender.
1) Saying that if you are in a 4 man premade you should not be losing horribly enough to need to surrender, if you are, stop queuing with your friends they are obviously trash. 2) Because they balance the game based off of game modes like urf and one for all. 3) Yes I get this, but sometimes you have trolls that will ff right when you are about to destroy the enemy nexus, which is much more frustrating than feeding the whole game. 4) If you have 4 people in skype and one of you has given up and wants to /ff you will almost definitely be on tilt and they will follow suit. Honestly I just all around hate the idea of this queuing with multiple people idea altogether.
: SO instead of letting a character play to thier STRENGTHS and have a better chance of winning. You would rather force them into a role that they may not be exactly proficient at.. That why when The match is lost and the player no doubt FAILS at the role YOU FORCED THEM INTO. You can still pat yourself on the back and go "Look at How much this >role< sucks, So bad. Please report!. Oh and BTW, I'm OP!" You dont want to ask them what role they are strongest in, you just want to force them to play the role YOU DECIDE FOR THEM, Regardless of whether or not they are good at a role or not. that way you have someone to scapegoat and you can protect your precious little ego.
My point being you join a draft game to play whatever is handed to you, you join team builder to play a specific role. 9 times out of 10 if someone speaks up and says "I cannot do x but can do y" they will be given y, or at the very least not forced to do x. But either way pick order trumps what these people claim to excel at. Im a bit skeptical of others though, and I usually assume anybody that says "GIVE ME MID ILL CARRY I PROMISE" or "I MAIN TOP TRUST ME" is going to feed, and this is coming from experience. ie. Last two games in my match history, "donger mid main" and "annie mid carry". Yes I will "force" someone to take a role they didn't call in a draft because I don't trust anyone but myself, and its a draft, not team builder.
: I've been playing top and getting the blue trinket. I had like 3 wards last about 10 minutes in the enemies top jungle. I had 7 wards alive at one time, you're able to ward your jungle up and it's there forever so you know if you're ever getting surprised.
And if the jungler does come into your jungle and finds the wards, you know hes in your jungle! I love this thing man! The ward you leave behind is essentially a second scry solely because it will spot at least one person before it dies.
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ImNotTicklsh

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