Rioter Comments
: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/yt8oFEdg-the-case-for-singed-love I think this thread has you covered.
> [{quoted}](name=The Lost Marbles,realm=NA,application-id=3ErqAdtq,discussion-id=R1qPO22Z,comment-id=0000,timestamp=2017-05-08T22:40:21.735+0000) > > https://boards.na.leagueoflegends.com/en/c/gameplay-balance/yt8oFEdg-the-case-for-singed-love > > I think this thread has you covered. AYYY! prayers answered.
Rioter Comments
Rioter Comments
PhRoXz0n (NA)
: Heimerdinger Changes for 7.10 (Request for Comment)
Literally nothing was done to make Heimerdinger more viable mid lane, only make him MORE oppressive vs melee tops. One of his key problems is how squishy his turrets are to AoE abilities.
Meddler (NA)
: Quick Gameplay Thoughts: April 25
What are you looking at for changing Heimerdinger in the upcoming patch(es)?
: DRAGON
The fact that you didn't prep for drag and held onto 3k and blaming ONLY your team. lel.
: > [{quoted}](name=InSingedWeTrust,realm=NA,application-id=3ErqAdtq,discussion-id=bQ1jhPLL,comment-id=000d,timestamp=2017-04-18T10:44:20.035+0000) > > :x No love for a Donger.. No love. No word on 7.9 either. i think they're donging us. {{item:3070}} {{champion:74}}
> [{quoted}](name=i GEMiN1,realm=NA,application-id=3ErqAdtq,discussion-id=bQ1jhPLL,comment-id=000d0000,timestamp=2017-04-19T20:32:32.220+0000) > > No love for a Donger.. No love. > No word on 7.9 either. > i think they're donging us. > {{item:3070}} {{champion:74}} Meddler made a comment a few days ago. Just waiting for the still unnamed changes to land on PBE.
: Comprehensive list of possible changes/things to look at for confirmed Heimer changes..
Snarflaz (NA)
: I guess they're focusing on priorities first. They want to focus on the mid season changes more than the minor changes. Big reworks and changes are coming so riot is putting all their focus onto it. The community asked for in game changes so thats what riot is trying to do.
> [{quoted}](name=Snarflaz,realm=NA,application-id=3ErqAdtq,discussion-id=dYEKBLob,comment-id=0001,timestamp=2017-04-13T16:32:14.354+0000) > > I guess they're focusing on priorities first. They want to focus on the mid season changes more than the minor changes. Big reworks and changes are coming so riot is putting all their focus onto it. The community asked for in game changes so thats what riot is trying to do. This was well over a year ago...
Rioter Comments
: if you're top lane and you're not simply walking into my turrets and laughing as you stomp your foot on them.. you're not doing it right. -sincerely, a Heimerdinger player.
> [{quoted}](name=i GEMiN1,realm=NA,application-id=3ErqAdtq,discussion-id=bQ1jhPLL,comment-id=000700010000,timestamp=2017-04-11T23:21:03.730+0000) > > if you're top lane and you're not simply walking into my turrets and laughing as you stomp your foot on them.. you're not doing it right. -sincerely, a Heimerdinger player. Basically.
: Comprehensive list of possible changes/things to look at for confirmed Heimer changes..
: Is Taliyah worth my time
: Who at Riot is a giant Brandon Sanderson Fan?
: FYI, still no word on what their plans are for the Donger. At Surrenderat20 they keep it up to date pretty nicely. New items/item changes are boggling my mind rn tho ([http://www.surrenderat20.net/2017/04/46-pbe-update.html#more](http://www.surrenderat20.net/2017/04/46-pbe-update.html#more))) . These changes flip a lot of things on their heads for defensive items. Abyssal Scepter losing its AP and moving it to Banshee's Veil. GA losing its MR for AD.... IDK man seems screwy but may actually shake up the meta
> [{quoted}](name=megadethfish,realm=NA,application-id=3ErqAdtq,discussion-id=bQ1jhPLL,comment-id=000b,timestamp=2017-04-07T16:34:02.337+0000) > > FYI, still no word on what their plans are for the Donger. At Surrenderat20 they keep it up to date pretty nicely. > > New items/item changes are boggling my mind rn tho ([http://www.surrenderat20.net/2017/04/46-pbe-update.html#more](http://www.surrenderat20.net/2017/04/46-pbe-update.html#more))) . These changes flip a lot of things on their heads for defensive items. Abyssal Scepter losing its AP and moving it to Banshee's Veil. GA losing its MR for AD.... IDK man seems screwy but may actually shake up the meta I hope they make these Heimerdinger changes with these new items in mind. :x
: That's a pretty cool idea but I'd worry about his consistency. he already has a lot of options in his kit due to his ult but this idea would be pretty fun to play around with.
> [{quoted}](name=megadethfish,realm=NA,application-id=3ErqAdtq,discussion-id=bQ1jhPLL,comment-id=000600000000000000000000000000000000,timestamp=2017-04-07T20:02:42.182+0000) > > That's a pretty cool idea but I'd worry about his consistency. he already has a lot of options in his kit due to his ult but this idea would be pretty fun to play around with. True, not sure how that would interact with his ult.
: Love this conversation. It's a tough decision and you point out why; i like that. I think if you could manually do it, it prevents a situation where you are against an insanely strong laner that can just one-shot turrets because you'd be able to store 2 turrets, place one, then tinker it to upgrade it. Then you have the issue where you only have one turret which creates a big decision for the player imo. On the other hand having to defend it offers its own rewards and challanges as well. I think either option would be pretty viable. Just comes down to play-testing to see which has a better method of play
> [{quoted}](name=megadethfish,realm=NA,application-id=3ErqAdtq,discussion-id=bQ1jhPLL,comment-id=0006000000000000000000000000,timestamp=2017-04-07T16:26:12.468+0000) > > Love this conversation. > > It's a tough decision and you point out why; i like that. > > I think if you could manually do it, it prevents a situation where you are against an insanely strong laner that can just one-shot turrets because you'd be able to store 2 turrets, place one, then tinker it to upgrade it. Then you have the issue where you only have one turret which creates a big decision for the player imo. > > On the other hand having to defend it offers its own rewards and challanges as well. I think either option would be pretty viable. Just comes down to play-testing to see which has a better method of play I'm loving it as well, it's rare to have a conversation on Heimer that isn't "omg he counters all tops, just delete him pls" Either option would be very interesting, another thing that someone mentioned that I liked would be to have multiple kind of turrets. They would be toggled sort of like TF's blue/red/yellow cards and each would have a unique trait. 1. Slow on attacks. 2. More dmg/shorter range. 3. Extended Range/less damage. 4. A periodic beam that triggers the "grounded" cc. Something to that effect, with sure other options available.
Speeedy (NA)
: Tristana in 7.7
So, let me get this straight.. You want to buff the already 2nd highest winrate ADC?
: I like the idea too. I just feel Riot's current development path would make it so you'd have to interact with it rather than just gain power over time. They've been focusing on the ability to counter play and interesting interactions but I feel either would work pretty well and not be super overpowered as it almost would just be giving more health. Perhaps upgraded turrets decrease the time to charge the lazer rather than AS.
> [{quoted}](name=megadethfish,realm=NA,application-id=3ErqAdtq,discussion-id=bQ1jhPLL,comment-id=00060000000000000000,timestamp=2017-04-07T14:39:05.056+0000) > > I like the idea too. I just feel Riot's current development path would make it so you'd have to interact with it rather than just gain power over time. They've been focusing on the ability to counter play and interesting interactions but I feel either would work pretty well and not be super overpowered as it almost would just be giving more health. Perhaps upgraded turrets decrease the time to charge the lazer rather than AS. I think the latter option would open more avenues for interactive play. With the former option, it's business as usual as long as Heimerdinger has enough CDR to consistently upgrade turrets without much strategic decision. Early on, I could see it being a big decision but as the game progresses not so much. The latter option would open the window to more interactivity in lane (in my opinion). Once Heimerdinger sets his turrets, he then has to defend them for "x" amount of time in their weaker state and it gives the enemy a fair window to take them out as well before Heimer begins to ramp up. I see where you're coming from though as far as Riot's viewpoint on idle lanes.
: I actually think that giving him move speed when he is near turrets would be solid but I don't think it would be the answer. I think he definitely needs help with his E as it is easy to miss. If they reduced the CD on it, it would be in a much better state. Just thought of this, his turrets can be upgraded ( id call it "tinker") giving them more attack speed and health). You spend an stored turret to do so by targeting an existing turret with your q. Heim will walk within melee range to "tinker" thus upgrading your turret. Each turret can be tinkered with 2 times so that you can have 3 total turrets that are stacked thrice (3 spent turrets on 1 single standing turret). This allows you to make intelligent decisions as to when you use the cached turrets -- to tinker or save for peel/escape -- as well as giving more survivability to his turrets. They don't get additional AP so they don't get over powered. Another option for "tinkering" is simply they upgrade after being active for x amount of time, but i dont like that as much as ^ It is something to give back to what he is supposed to be all about; his turrets. I think true high elo play with heim really comes down to effective use of rockets as it is a more reliable source of damage which goes against his character thematically. I'd also like for his turrets to grant on hit effects of AAs and scale with attackspeed, but dont think that'd be very effective. It would just make him even more trolly.
> [{quoted}](name=megadethfish,realm=NA,application-id=3ErqAdtq,discussion-id=bQ1jhPLL,comment-id=000600000000,timestamp=2017-04-06T20:36:23.554+0000) > > I actually think that giving him move speed when he is near turrets would be solid but I don't think it would be the answer. > > I think he definitely needs help with his E as it is easy to miss. If they reduced the CD on it, it would be in a much better state. > > Just thought of this, his turrets can be upgraded ( id call it "tinker") giving them more attack speed and health). You spend an stored turret to do so by targeting an existing turret with your q. Heim will walk within melee range to "tinker" thus upgrading your turret. Each turret can be tinkered with 2 times so that you can have 3 total turrets that are stacked thrice (3 spent turrets on 1 single standing turret). This allows you to make intelligent decisions as to when you use the cached turrets -- to tinker or save for peel/escape -- as well as giving more survivability to his turrets. They don't get additional AP so they don't get over powered. > > Another option for "tinkering" is simply they upgrade after being active for x amount of time, but i dont like that as much as ^ > > It is something to give back to what he is supposed to be all about; his turrets. I think true high elo play with heim really comes down to effective use of rockets as it is a more reliable source of damage which goes against his character thematically. > > I'd also like for his turrets to grant on hit effects of AAs and scale with attackspeed, but dont think that'd be very effective. It would just make him even more trolly. When Zzrot was popular on Heimer that bonus movespeed was nice to have but definitely not make or break. I like that upgrade option, but I like the upgrade if active for "x" amount of time option a bit more.
: Welcome to Elo Hell
I don't see the issue
Laxfan52 (NA)
: Wait when was heimerdinger changes confirmed?!?!?! I have mastery 6 heimerdinger and used play him a lot but stopped.
> [{quoted}](name=Laxfan52,realm=NA,application-id=3ErqAdtq,discussion-id=bQ1jhPLL,comment-id=000a,timestamp=2017-04-06T16:12:34.090+0000) > > Wait when was heimerdinger changes confirmed?!?!?! I have mastery 6 heimerdinger and used play him a lot but stopped. A couple of days ago by Meddler. Said he's a stretch shot for 7.8 patch, but assume 7.9 definitely.
Glenius (EUW)
: Hi, my english is not good but i will believe in the google translate XD. I am from spain. i play the champ Heimerdinger since 3 years. What does Heimerdinger need? Is a complicated question. There are several options, so I do not know which would be better, but of course it is important for Heimerdinger to continue to base the damage and zone control of Heimerdinger in his best defense and not around, ie I do not want heimer to have more life, nor More defense. The best defense of Heimerdinger is a good offense. I don`t like the build tank for Heimerdinger, because Heimerdinger is not a tank. Heimerdinger es a midlaner with a possibility of the play in the topline for the range of the turrets and the zone of control. What I want is for Heimerdinger to continue to have the same damage as he currently has or more. In fact I propose something, what if we make Heimerdinger a champion of physical damage and not magic damage? In fact their abilities are of inventions, and therefore not magic, they are physical objects. From this change, you could consider adding attack speed, physical and critical damage to turret attacks, would certainly be something interesting. From my point of view, Heimerdinger should be AD damage. Now let's talk about another option: It would be to have an own object that would allow to add more options to the turrets, like the one that the turrets only attacked the rival champions. In this way Heimerdinger could lashitear underneath the tower or maintain the line without needing to be all the while putting on. Regards
> [{quoted}](name=Glenius,realm=EUW,application-id=3ErqAdtq,discussion-id=bQ1jhPLL,comment-id=0008,timestamp=2017-04-06T12:36:13.375+0000) > > Hi, my english is not good but i will believe in the google translate XD. I am from spain. > i play the champ Heimerdinger since 3 years. > > What does Heimerdinger need? > Is a complicated question. > There are several options, so I do not know which would be better, but of course it is important for Heimerdinger to continue to base the damage and zone control of Heimerdinger in his best defense and not around, ie I do not want heimer to have more life, nor More defense. > The best defense of Heimerdinger is a good offense. I don`t like the build tank for Heimerdinger, because Heimerdinger is not a tank. Heimerdinger es a midlaner with a possibility of the play in the topline for the range of the turrets and the zone of control. > What I want is for Heimerdinger to continue to have the same damage as he currently has or more. In fact I propose something, what if we make Heimerdinger a champion of physical damage and not magic damage? In fact their abilities are of inventions, and therefore not magic, they are physical objects. > > From this change, you could consider adding attack speed, physical and critical damage to turret attacks, would certainly be something interesting. > > From my point of view, Heimerdinger should be AD damage. > > Now let's talk about another option: > > It would be to have an own object that would allow to add more options to the turrets, like the one that the turrets only attacked the rival champions. In this way Heimerdinger could lashitear underneath the tower or maintain the line without needing to be all the while putting on. > > Regards Lol, nice attempt bro. Much respect. More damage on Heimer would be useless if his turrets remain in the same state. Changing Heimer to AD and allowing crit would be interesting though.
: Heimer doesn't need more durable turrets at all. If anything, he needs to have the health reduced so that he doesn't completely invalidate a melee champion's presence simply by having three turrets up. His kit currently is the epitome of non-interactive, and that should be changed first. He's a no-risk, small-reward champion that's simply not fun to play against. I'd say he should get a full rework and have his turrets take a backseat.
> [{quoted}](name=Kuronii Lumiira,realm=NA,application-id=3ErqAdtq,discussion-id=bQ1jhPLL,comment-id=0007,timestamp=2017-04-06T07:26:27.755+0000) > > Heimer doesn't need more durable turrets at all. If anything, he needs to have the health reduced so that he doesn't completely invalidate a melee champion's presence simply by having three turrets up. His kit currently is the epitome of non-interactive, and that should be changed first. He's a no-risk, small-reward champion that's simply not fun to play against. > > I'd say he should get a full rework and have his turrets take a backseat. His winrate would suggest that even top lane he's struggling.
AUFault (EUW)
: I have played over 3k ranked games with heimer since season 4 and one thing I have noticed as league has been adapting is many champions have been given movement speed in fights or global ultimates. As heimer needs to kite around his turrets to get effective damage out, his damage is massively reduced when he cannot keep the enemy within certain areas for periods of time. (Or if they destroy your turrets) The main way of doing this is by baiting the enemy into a range and then stunning them. When the enemy has massive bursts or movement speed or dashing abilitys it's very hard to land one of the most difficult abilitys on the game (heimers stun). For this reason I believe one simple fix to heimer would be to reduce the cooldown of your stun at level 1 (becuase you max it last) OR let heimer stack more turrets (maybe reduce cooldown) OR make the hit box for e larger OR put movement speed into heimers kit somehow. Maybe if the Lazor hits from one of heimers turrets a spanner appears above the enemy champion and if you auto attack him you gain a burst of movement speed yourself. Making heimers turrets alittle more tankier would also help if the cooldown is not reduced or if you don't let him stack more. Another issue is junglers were given the ability to stack 2 smites a while back and no one realised that if the jungler smites heimers R Q it pretty much instantly kills it. If junglers now gets 2 smites they can almost always remove heimers ult every fight. For this reason I believe QR hp should be buffed massively too. Heimer has many bugs which if fixed will have a positive impact on heimers gameplay (one was fixed this patch which is nice). I also don't think heimer should be changed to much (mainly becuase I have so much time practicing him as he is) so I would strongly appreciate it if riot spent a lot of time fixing the turrets the way they are now rather than coding them from scratch. Heimer is weak but his kit works. He just needs tweaking.
> [{quoted}](name=AUFault,realm=EUW,application-id=3ErqAdtq,discussion-id=bQ1jhPLL,comment-id=0006,timestamp=2017-04-06T04:27:38.468+0000) > > I have played over 3k ranked games with heimer since season 4 and one thing I have noticed as league has been adapting is many champions have been given movement speed in fights or global ultimates. As heimer needs to kite around his turrets to get effective damage out, his damage is massively reduced when he cannot keep the enemy within certain areas for periods of time. (Or if they destroy your turrets) > > The main way of doing this is by baiting the enemy into a range and then stunning them. When the enemy has massive bursts or movement speed or dashing abilitys it's very hard to land one of the most difficult abilitys on the game (heimers stun). For this reason I believe one simple fix to heimer would be to reduce the cooldown of your stun at level 1 (becuase you max it last) OR let heimer stack more turrets (maybe reduce cooldown) OR make the hit box for e larger OR put movement speed into heimers kit somehow. Maybe if the Lazor hits from one of heimers turrets a spanner appears above the enemy champion and if you auto attack him you gain a burst of movement speed yourself. > > Making heimers turrets alittle more tankier would also help if the cooldown is not reduced or if you don't let him stack more. > > Another issue is junglers were given the ability to stack 2 smites a while back and no one realised that if the jungler smites heimers R Q it pretty much instantly kills it. If junglers now gets 2 smites they can almost always remove heimers ult every fight. For this reason I believe QR hp should be buffed massively too. > > Heimer has many bugs which if fixed will have a positive impact on heimers gameplay (one was fixed this patch which is nice). I also don't think heimer should be changed to much (mainly becuase I have so much time practicing him as he is) so I would strongly appreciate it if riot spent a lot of time fixing the turrets the way they are now rather than coding them from scratch. > > Heimer is weak but his kit works. He just needs tweaking. I don't think Heimer needs movement speed modifiers, the answer to mobility creep isnt to add more mobility.
: A Recall Pad would be nice. "Recall Pad: When Heimerdinger recalls he sets up a Recall Pad instead (300 second cooldown). Allies near the Recall Pad gain Enpowered Recall." It would have 2 Ward Health.
> [{quoted}](name=Illâoi,realm=EUW,application-id=3ErqAdtq,discussion-id=bQ1jhPLL,comment-id=0005,timestamp=2017-04-05T20:29:41.748+0000) > > A Recall Pad would be nice. > > "Recall Pad: When Heimerdinger recalls he sets up a Recall Pad instead (300 second cooldown). Allies near the Recall Pad gain Enpowered Recall." It would have 2 Ward Health. That's actually a pretty nifty idea.
: My main idea with the rockets is just enough of a backwards push to hop the wall to the right of mid-lane, perhaps Lucian distance but I haven't worked out how that would impact his ult rockets. I'd be wary of it sending him flying backwards and miss all rockets. Maybe it would increase the distance but they all launch from initial spot but that may look bad. Thanks for the feedback though! {{sticker:slayer-jinx-wink}}
> [{quoted}](name=megadethfish,realm=NA,application-id=3ErqAdtq,discussion-id=bQ1jhPLL,comment-id=000400000000,timestamp=2017-04-05T20:23:22.743+0000) > > My main idea with the rockets is just enough of a backwards push to hop the wall to the right of mid-lane, perhaps Lucian distance but I haven&#x27;t worked out how that would impact his ult rockets. I&#x27;d be wary of it sending him flying backwards and miss all rockets. Maybe it would increase the distance but they all launch from initial spot but that may look bad. > > Thanks for the feedback though! {{sticker:slayer-jinx-wink}} Any Dong enthusiast is always welcome. <3
: I thought it would be interesting to have his w and e have unique interactions with the turrets as he his supposed to be all about the turrets. thought it'd be cool for w to have 1 rocket shoot from you turrets at the current cursor location on use of w and e to send a brief slowing shock-wave (.5 sec slow, no dmg) from all turrets when you throw the grenade as it can help the grenade land.. Other ideas is simply give him an escape by allowing his rockets to shoot him back slightly so that he actually has some survivibility outside of zhonyas. Turret attack speed increase through scaling would be neat. Not sure if it should be tied to AP, or AS, or something else but I think allowing some scaling there would be beneficial as well. Possibly just increase the # of turrets that can be placed. Possible cool interaction with actual turrets. Anyways top two are my top suggestions. Simply giving him a dash type ability he can live much longer in a meta where like every champion has a dash, it be comes so much more important.
> [{quoted}](name=megadethfish,realm=NA,application-id=3ErqAdtq,discussion-id=bQ1jhPLL,comment-id=0004,timestamp=2017-04-05T17:29:56.851+0000) > > I thought it would be interesting to have his w and e have unique interactions with the turrets as he his supposed to be all about the turrets. thought it&#x27;d be cool for w to have 1 rocket shoot from you turrets at the current cursor location on use of w and e to send a brief slowing shock-wave (.5 sec slow, no dmg) from all turrets when you throw the grenade as it can help the grenade land.. > > Other ideas is simply give him an escape by allowing his rockets to shoot him back slightly so that he actually has some survivibility outside of zhonyas. > > Turret attack speed increase through scaling would be neat. Not sure if it should be tied to AP, or AS, or something else but I think allowing some scaling there would be beneficial as well. > > Possibly just increase the # of turrets that can be placed. > > Possible cool interaction with actual turrets. > > Anyways top two are my top suggestions. Simply giving him a dash type ability he can live much longer in a meta where like every champion has a dash, it be comes so much more important. I love the idea of having his W or E have some turret interaction, a lot. A slight knockback from the rockets is also neat. I don't think he needs a full blown dash though.
Meddler (NA)
: Quick Gameplay Thoughts: April 4
Would you be willing to start a dialogue here about possible heimerdinger changes? https://boards.na.leagueoflegends.com/en/c/gameplay-balance/bQ1jhPLL-comprehensive-list-of-possible-changesthings-to-look-at-for-confirmed-heimer-changes
: A new passive would be kinda nice actually. I'm liking the sound of more durable turrets but I don't agree with holding three at level 1, in the current state I'd take a point in Q then max REWQ if that were the case. Lower cooldowns across the board would be great. Heimer benefits greatly from cdr but I find his core items (Zhonya/Rylai/Liandry) usually only leave him with 10-20%.
> [{quoted}](name=ADongToRemember,realm=EUW,application-id=3ErqAdtq,discussion-id=bQ1jhPLL,comment-id=0003,timestamp=2017-04-05T10:55:17.821+0000) > > A new passive would be kinda nice actually. > I&#x27;m liking the sound of more durable turrets but I don&#x27;t agree with holding three at level 1, in the current state I&#x27;d take a point in Q then max REWQ if that were the case. > Lower cooldowns across the board would be great. Heimer benefits greatly from cdr but I find his core items (Zhonya/Rylai/Liandry) usually only leave him with 10-20%. A new passive would be do wonders without need for a full rework.
: Comprehensive list of possible changes/things to look at for confirmed Heimer changes..
: insingedwetrust
> [{quoted}](name=gh God,realm=EUW,application-id=3ErqAdtq,discussion-id=bQ1jhPLL,comment-id=0001,timestamp=2017-04-04T23:27:48.707+0000) > > insingedwetrust :")
: I would really rather they just do a full rework on him. Don't need more anti-melee cancer showing up toplane.
> [{quoted}](name=LyingOnLine,realm=NA,application-id=3ErqAdtq,discussion-id=bQ1jhPLL,comment-id=0000,timestamp=2017-04-04T23:25:46.058+0000) > > I would really rather they just do a full rework on him. > > Don&#x27;t need more anti-melee cancer showing up toplane. Riot isn't going to put the time into Heimer to fully rework him by 7.8-9 So we're probably going to get flat out buffs.
Rioter Comments
Ashadeep (NA)
: Idea for Ivern Buff
Ivern needs to be nerfed, not buffed. Get off that stuff.
Meddler (NA)
: Quick Gameplay Thoughts: April 4
Heimer changes, possibilities?
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: April 4
Can we few but mighty Heimerdinger mains get some kind of response here? https://boards.na.leagueoflegends.com/en/c/gameplay-balance/HHYaum9R-its-been-880-days-since-heimerdinger-last-received-a-direct-balance-change **EDIT : Holy shit, nevermind. Was my post actually noticed? ** Are you open to suggestions on Heimerdinger? If so, visit my post. Or we can chat here. :D
: It's been 880 days since Heimerdinger last received a direct balance change..
Any red response that would allow us to open a dialogue would be great
: It's been 880 days since Heimerdinger last received a direct balance change..
Just played a few smurf games. Even Bronzies know Heimer is garbage tier now.
: Chat restricted for the dumbest reasons ive ever seen.
lol toxic kid is rampantly toxic and wonders why he gets banned
: It's been 880 days since Heimerdinger last received a direct balance change..
: On op.gg Donger doesn't even have enough games played to have stats...
> [{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=HHYaum9R,comment-id=000e,timestamp=2017-04-02T21:54:41.932+0000) > > On op.gg Donger doesn&#x27;t even have enough games played to have stats... #MakeDongerGreatAgain
: Call me biased, but I just really hate Heimer for making **almost** any lane un-interactive, unless you can forcefully reposition his turrets in any way possible.
> [{quoted}](name=RainXBlade,realm=NA,application-id=3ErqAdtq,discussion-id=HHYaum9R,comment-id=0007000100000000,timestamp=2017-04-01T22:29:20.786+0000) > > Call me biased, but I just really hate Heimer for making **almost** any lane un-interactive, unless you can forcefully reposition his turrets in any way possible. bias confirmed :p
Aldarhk (EUW)
: https://www.youtube.com/watch?v=QyMrMcbctPc Literally doing troll videos because can't climb to diamond with Heimer because you rely on your team to win, even if I go 3-0 and first blood turret and sets enemy top laner 50 cs behind, if my team isnt winning I cant carry them. Heimerdinger has only lane pressure, mid-late game he suffers unless superfed. If I get behind or ahead in top, it has little impact on the game overall. I still get the frequent solo dubblekill on top lane though, but most junglers in plat dont even try gank me anymore.
> [{quoted}](name=Aldasar,realm=EUW,application-id=3ErqAdtq,discussion-id=HHYaum9R,comment-id=000d,timestamp=2017-04-02T01:53:00.886+0000) > > https://www.youtube.com/watch?v=QyMrMcbctPc > > Literally doing troll videos because can&#x27;t climb to diamond with Heimer because you rely on your team to win, even if I go 3-0 and first blood turret and sets enemy top laner 50 cs behind, if my team isnt winning I cant carry them. Heimerdinger has only lane pressure, mid-late game he suffers unless superfed. If I get behind or ahead in top, it has little impact on the game overall. I still get the frequent solo dubblekill on top lane though, but most junglers in plat dont even try gank me anymore. I'm glad its not just me. I played a few games and had a substantial lead and just couldn't do anything with it after a while. I'm depressing.
: Overall, Heimer is a mess of a champion. The only thing he's good at is counter-snowballing and sieging but that's pretty much it. He counters a lot of melee match ups but automatically loses to a lot of ranged match ups. He's too binary in the sense that it's pretty unhealthy imo. He also suffers on the condition that in any elo below gold, he can dumpster any match up but above that elo and people can and will deny Heimer the chance of setting up his turrets and will gank him over and over again until you're forced to hug your turret with your other turrets. He can't roam either because of his immobility and coupled with his low survivability with his turrets, we get a champ who literally has only one role; and that is to basically hold down a lane and hope that all other lanes snowball. If he can't do that, then he's extremely useless and can't do anything else.
> [{quoted}](name=RainXBlade,realm=NA,application-id=3ErqAdtq,discussion-id=HHYaum9R,comment-id=00070001,timestamp=2017-04-01T05:41:49.117+0000) > > Overall, Heimer is a mess of a champion. The only thing he&#x27;s good at is counter-snowballing and sieging but that&#x27;s pretty much it. He counters a lot of melee match ups but automatically loses to a lot of ranged match ups. He&#x27;s too binary in the sense that it&#x27;s pretty unhealthy imo. He also suffers on the condition that in any elo below gold, he can dumpster any match up but above that elo and people can and will deny Heimer the chance of setting up his turrets and will gank him over and over again until you&#x27;re forced to hug your turret with your other turrets. He can&#x27;t roam either because of his immobility and coupled with his low survivability with his turrets, we get a champ who literally has only one role; and that is to basically hold down a lane and hope that all other lanes snowball. If he can&#x27;t do that, then he&#x27;s extremely useless and can&#x27;t do anything else. He's not even good at holding down the lane anymore in most matchups, even top.
SirΤeemο (EUNE)
: yea... sure lol
> [{quoted}](name=SirΤeemο,realm=EUNE,application-id=3ErqAdtq,discussion-id=gN28owG6,comment-id=000000000000,timestamp=2017-04-01T21:52:11.720+0000) > > yea... sure lol Check the client, even Riot stated they see him as the most difficult champ alongside Rumble. :D
SirΤeemο (EUNE)
: who cares? after all signed is a 0 skilled champion to play.. the only thing you do is getting tanky and running all the time while you have Q
> [{quoted}](name=SirΤeemο,realm=EUNE,application-id=3ErqAdtq,discussion-id=gN28owG6,comment-id=0000,timestamp=2017-04-01T20:55:58.654+0000) > > who cares? after all signed is a 0 skilled champion to play.. the only thing you do is getting tanky and running all the time while you have Q Even though he has the highest difficulty rating of all champs. :)
Salron (NA)
: > [{quoted}](name=InSingedWeTrust,realm=NA,application-id=3ErqAdtq,discussion-id=HHYaum9R,comment-id=000200010000,timestamp=2017-04-01T03:45:26.224+0000) > > He needs direct buffs Woah slow down there satan Heim might suck at the moment but he is intentionally kept in that state due to the nature of his kit If he isn't getting a full rework he can't be buffed
> [{quoted}](name=Face The Win,realm=NA,application-id=3ErqAdtq,discussion-id=HHYaum9R,comment-id=0002000100000001,timestamp=2017-04-01T05:44:36.190+0000) > > Woah slow down there satan > Heim might suck at the moment but he is intentionally kept in that state due to the nature of his kit > If he isn&#x27;t getting a full rework he can&#x27;t be buffed Make his turrets more durable or add a Zyra like health system. Add some kind of targeting mechanic so it's not completely auto pilot. Beef up the damage/range slightly to help with the new league of shields/heals and to make him slightly more viable mid. Temporary bandaid fix until a rework.
Show more

InSingedWeTrust

Level 97 (NA)
Lifetime Upvotes
Create a Discussion