: Riot Pls: Ranked Pls
It really comes down to a few things. 1. Solo Q players do not like having to rank and score themselves against people who queue and play in groups. The experience is negative all the way around. If I am a soloQ player and I get put in a game with a pre-made, I am immediately the black sheep. I am likely outside the communication bubble and I am almost 100% to blame for any mistakes or a loss. In short if I am on the losing team my experience is almost always going to be negative. 2. We want to play with and against people in our own skill level. This system you have built with separate MMR's for normals and ranked is a stupid decision. It might of made sense years ago but it is out-dated today. When you have diamond ranked players getting matched with and against people in silver in normal mode it should be an eye opener to you that your system is flawed and you have failed. In short your competitive MMR should 100% at least count and be weighed at some capacity to influence your normal MMR. After years of the snowball faceroll system there really is no excuse anymore. With a company with your financial resources and all the data you have, you have got to know that just because you have a diamond player on each team does not somehow mean the game is balanced and fair. In short create a fair system for soloQ players and improve your matchmaking to greatly increase the balance of matches and again because apparently some idiot at Riot thought this meant balance. Putting a diamond player on each team does not suddenly mean the game is fair and equal.
: I have come to the conclusion that too high of a majority of the people who play ranked games at bronze-silver and I am sure, even sometimes gold elo do not actually differentiate between Ranked and Unranked games. In other words, they play ranked games with little to no care or effort, when they should leave that mindset in aarams or even unranked ques. There needs to be a better system of punishment for players who are intentionally and obviously (consistently) not putting forth effort in ranked games. I am talking about players who not only feed, but also players who have obviously given up well before a game would end. Do not neglect lower elos, because I can tell you from personal experience that the lower the elo the worse this problem is - which makes climbing a living nightmare {{champion:56}} Why should players who are trying their damndest in any elo be penalized for players who type in chat "gg" at 10 minutes after giving away 4 kills? I don't understand why I need to lose lp because of these people. Ty
The truth is alot of the changes that would improve the overall quality of the game will never come to be because they would at the same time create barriers and put up walls which could push people away. AKA reduce revenue. As much as people hate the matchmaking system (me one of them) from a game perspective Riot will never look at improving it because the game is still seeing growth. What they just came out and said more than 10 million people now play LoL or something like that. Maybe the game is in decline in the US but overall across the world their player base is increasing. Riot sees no reason to spend time and money to adjust something that is currently functional. Does it absolutely suck to join a normal mode game as a silver or bronze and get matched against someone in plat, diamond or whathaveyou? Absolutely it does. Just because your team might have a high ranked player too does not somehow mean they game is balanced and I get it these high ranked people have to somehow get in normal mode games too and queue times have to come into play but my god at the same time you create a negative experience for at least 4 people. No one likes a snowball faceroll game.
: High elo players already struggle getting games in ranked and you want Riot to make it just as hard to find matches in normals? Shit post pls.
> [{quoted}](name=Hayaishi2,realm=NA,application-id=3ErqAdtq,discussion-id=sEHvy3Nh,comment-id=0001,timestamp=2016-07-03T23:34:55.697+0000) > > High elo players already struggle getting games in ranked and you want Riot to make it just as hard to find matches in normals? > > Shit post pls. First do you have any proof that high ELO players stuggle to find matches in normals because I have never seen a single piece of evidence to suggest that is true. If you have something that says otherwise than I would love to see it but otherwise I am going to call BS. Yes high ELO players do have long queue times in ranked this is well known.
Rioter Comments
: League less lonely: launching Clubs
I have to think Riot designers are idiots. They destroyed existing chats because of the size restriction in clans and then they still have yet to create a way for you to find clans. This is what happens when children with 0 real world job experience try to lead a project.
: Were you in a premade with that team member? You don't get a chest from just any random team member getting an S grade, you need to be in a premade party with them.
> [{quoted}](name=Zombiemaster,realm=NA,application-id=osqw6G4M,discussion-id=cRgG0d1g,comment-id=0006000000010000,timestamp=2016-07-03T20:22:19.803+0000) > > Were you in a premade with that team member? You don't get a chest from just any random team member getting an S grade, you need to be in a premade party with them. Well thats fucking terrible design. I guess I can use the social function to find like minded people to play with... Oh wait after 6+ years they still dont have one.
: Hm, it looks like Jax wasn't a part of your premade that game which would explain why you didn't receive a chest for his S rating. Assuming you, Nautilus, and Jhin in a premade -- did any of you get an S rating?
> [{quoted}](name=MarshmallowBob,realm=NA,application-id=osqw6G4M,discussion-id=cRgG0d1g,comment-id=00060000,timestamp=2016-03-17T20:56:09.463+0000) > > Hm, it looks like Jax wasn't a part of your premade that game which would explain why you didn't receive a chest for his S rating. Assuming you, Nautilus, and Jhin in a premade -- did any of you get an S rating? @MarshmallowBob bumping an old thread I know, but FYI this is not working properly. Just had a normal mode game. Team member got an S rank on a champion that I do NOT have a chest for. I was also playing a champion I do NOT have a chest for. I did not receive a chest whatsoever for either their champion or mine. I have 3 more available chests.
: How Do I Get S Rank Support?
When I used to play getting S on Soraka I really felt it was 85% kill participation, 10% deaths, and 5% junk. If you are there for the kills getting assists and involved in alot of the team kills you will get an S. The system is not the best when it comes to supports for sure. Tanks I am sure fall under the same category as well as heroes that can fill multiple roles. Last time I checked the score system gave you a grade by comparing your performance against other performances of players on the same champion. How does it take your build path or role into account? 99% chance it does not.
: Competative Integrity
Rank no longer reflects your ability. Not that it was ever perfect, but today it means virtually nothing.
: Showing Grade in match history
> [{quoted}](name=MrMuffinZ1,realm=NA,application-id=3ErqAdtq,discussion-id=JLBpV70y,comment-id=,timestamp=2016-06-23T19:27:34.102+0000) > > I really feel like after a game when you look through your match history you should be able to see what grade you got that game. Does anyone else feel like this should be a thing? This would be awesome. Showing averages for each of our champions in the system too.
: But still going into a custom game, and sometimes getting the gathering data thing that takes forever to go away, and then waiting on the loading screen for the game to start and exit does take a little bit of time
> [{quoted}](name=invisiblecat1,realm=NA,application-id=3ErqAdtq,discussion-id=85H4EakW,comment-id=00060000,timestamp=2016-06-24T13:09:50.475+0000) > > But still going into a custom game, and sometimes getting the gathering data thing that takes forever to go away, and then waiting on the loading screen for the game to start and exit does take a little bit of time This. Virtually every modern PC game today has this sort of info public to the player.
: Conspiracy Theory on Dynamic Queue
lol so let me get this straight. You are suggesting they introduce a super negative feature to make people quit the game, and then suddenly remove that feature in an effort to somehow get more people to come back? Where are these 'more' people? If they don't play now or have not played before why do you think people would magically appear and suddenly want to play? This idea makes zero sense. First Riot is suddenly not going to hit a new demographic and market by bringing soloQ back. People are not sitting around waiting to just start playing the game for the first time if soloQ came back. Not how the world works lol. 2nd it also makes terrible sense for Riot to ever want to send anyone away. This is why toxic behavior is only handled at the very most extreme level. Every person who quits or stops playing is a loss in revenue for Riot. It makes zero sense for any company to ever want to send away any customers.
: Honestly, don't worry about it. I've been playiing locked screen since I started playing the game in pre-season 2, and I'm a plat 2 adc main now. As long as you're unlocking it to look around and keep tabs on the rest of the game, you won't have a problem if you're laning and teamfighting with the screen locked. Simply put, if your map awareness is bad, it'll be bad whether your screen is locked or not.
> [{quoted}](name=PeelGodDamnit,realm=NA,application-id=3ErqAdtq,discussion-id=Reh1bd4I,comment-id=0016,timestamp=2016-06-24T11:46:32.950+0000) > > Honestly, don't worry about it. I've been playiing locked screen since I started playing the game in pre-season 2, and I'm a plat 2 adc main now. > > As long as you're unlocking it to look around and keep tabs on the rest of the game, you won't have a problem if you're laning and teamfighting with the screen locked. > > Simply put, if your map awareness is bad, it'll be bad whether your screen is locked or not. When I was still playing I wanted to be good enough to easily be able to switch between the two. While in a fight having your camera locked can be an advantage. You never have to worry about going off camera and you always know exactly where your champion is. At the same time map awareness.....
: Oh for fuck's sake. Is every thread now about DQ ?
> [{quoted}](name=XelNiya,realm=NA,application-id=3ErqAdtq,discussion-id=kfW0rruB,comment-id=0003,timestamp=2016-06-24T04:22:52.615+0000) > > Oh for fuck's sake. Is every thread now about DQ ? Probably, but is it really too much to ask that Riot release a legitimate rank system? I mean this game only was a success because of it's original ranked competitive players vs. player model. Suddenly Riot blows that up. It is like they made a copy of their quick play system then put a leaderboard on it and then changed the name to 'ranked'.
gubigubi (NA)
: Why can't we see who is Queued together?
At one time we used to be able to. Riot changed their API rules for 3rd party websites before season 6 to forbid these sites for displaying people who queued as a group. The only reason why Riot would do this is because they knew DQ was coming and that there would be backlash from players angry that their matches were not fair. (example 3 man premade vs. 4 man premade etc. etc.) So Riot's solution to try to reduce this was to make it as difficult as possible to identify people who grouped together.
: > -- "Somewhere along the road Riot lost their identity. They forgot where they came from and what made their game so popular" > -- "There are options out there and steps Riot can take to actually completely destroy it." > -- "greatly reduce it without banning and making players quit." > -- "However Riot has taken the stance that they only do the bare minimum to maintain a net gain." Facts? I don't think so.
> [{quoted}](name=DeathBurs7,realm=EUW,application-id=3ErqAdtq,discussion-id=1cQuwVZN,comment-id=00370000000000000000,timestamp=2016-06-23T18:22:22.223+0000) > > Facts? I don't think so. LOL my god.
: You made a lot of assumptions without evidence, and I do not share these assumptions. I still have trust in Riot. I have no evidence either, except Riot's own words, but if you don't trust them, I honestly think you shouldn't play their game.
> [{quoted}](name=DeathBurs7,realm=EUW,application-id=3ErqAdtq,discussion-id=1cQuwVZN,comment-id=003700000000,timestamp=2016-06-23T17:20:26.650+0000) > > You made a lot of assumptions without evidence, and I do not share these assumptions. I still have trust in Riot. I have no evidence either, except Riot's own words, but if you don't trust them, I honestly think you shouldn't play their game. LOL I didnt make any assumptions other than saying Riot cares about profits. Everything else is relative and fact.
: > Riot's primary goal is maximizing profit... Of course it is, they are still a for-profit company... > ... and the players' experience is at best a secondary consideration. Well, no. The best way to maximize profit is to actually provide a good product/experience to your players. Then, the money will come naturally. I'm not naive enough to forget that Riot is a for-profit company, but I still believe that their main consideration is providing the best player experience possible. And even if your analysis of DQ is true, I still believe that it's more of a side bonus than the main reason Riot decided to implement DQ.
> [{quoted}](name=DeathBurs7,realm=EUW,application-id=3ErqAdtq,discussion-id=1cQuwVZN,comment-id=0037,timestamp=2016-06-23T15:52:17.397+0000) > > Of course it is, they are still a for-profit company... > > Well, no. The best way to maximize profit is to actually provide a good product/experience to your players. Then, the money will come naturally. > > I'm not naive enough to forget that Riot is a for-profit company, but I still believe that their main consideration is providing the best player experience possible. And even if your analysis of DQ is true, I still believe that it's more of a side bonus than the main reason Riot decided to implement DQ. See I feel the exact same thing. As someone who has always been a consumer, never been rich, just your typical guy. It makes complete sense that if I were to open and run a company that I would want customer service and a quality product to be my #1 priority. To be honest I think a lot of companies start out the same way. If a company is trying to grow from nothing the only chance they have is if they have a really good product. However once a company has "made it" plenty of them turn all their attention to the bare minimum to maintain their consumer base and maximizing profits. Amazon, while certainly not perfect is an example that a company can be huge and still release quality products and have excellent customer service. Course their entire business model is literally built around customer service... It is still proof that you can be a large company, make insane amounts of money, and still not release shit. Somewhere along the road Riot lost their identity. They forgot where they came from and what made their game so popular and successful many many years ago. Today the game is 100% about maximizing profits (cant blame them) and then the least amount of money and effort needed to maintain their consumers. I like to think some people can be better. I like to think some people are capable of making decisions that are in the interest of their consumers rather than simply doing (spending) the least amount of money possible to keep the ship afloat. My favorite example is toxicity in LoL. There are options out there and steps Riot can take to actually completely destroy it. There are also potential options out there that could kill it and greatly reduce it without banning and making players quit. However Riot has taken the stance that they only do the bare minimum to maintain a net gain. When someone gets banned it isn't because Riot cares, they ban them because if they let them stay and play, more people would quit because of their interaction with this toxic player. Therefor it is a net gain in the long run to cut this person off in the interest of overall profits. It costs a lot of money to hire people to review support tickets. The banning and all of that stuff. It costs a lot to get it up and running and keep the system in place. Could they do more? Absolutely, but it costs more money. However, if they did not do this kind of stuff the game would collapse in a month. No one wants to play games with tons of botters and jerks. So again these steps were taken. It is always the bare minimum.
: It's popularity as a search term has nothing to do with how many people are playing it. Yes, higher search popularity is a good sign for attracting new players but how many existing players are googling LoL?
> [{quoted}](name=octavian1127,realm=NA,application-id=3ErqAdtq,discussion-id=1cQuwVZN,comment-id=0039,timestamp=2016-06-23T16:33:13.832+0000) > > It's popularity as a search term has nothing to do with how many people are playing it. Yes, higher search popularity is a good sign for attracting new players but how many existing players are googling LoL? You are correct. The only people who have any idea how many people are joining, staying, coming back, or quitting is Riot. This is data they would never share with us. What it does show is a substantial decline in web activity for League of Legends. We dont know why people were searching for it before or whey they are now, what we do know is it is far less often than it has been in the past. So while this does not prove anything about the state of the player base (again data Riot will never share) it does show a negative change.
: The only people who complain about dynamic queue are gold and below. Its a system that allows good players to group with each other and carry the other players they get stuck with. Last season people were held at the mercy of completely random teammates deciding your rank. This season we can choose who we queue with, so we don't lose our lp because of idiots we had no control over. I don't think people understand that EVERYONE has the power to make these premades. its a level playing field.
> [{quoted}](name=9 Tailed Waifu,realm=NA,application-id=3ErqAdtq,discussion-id=LgijkikL,comment-id=0007,timestamp=2016-06-22T23:10:28.404+0000) > > The only people who complain about dynamic queue are gold and below. Its a system that allows good players to group with each other and carry the other players they get stuck with. Last season people were held at the mercy of completely random teammates deciding your rank. This season we can choose who we queue with, so we don't lose our lp because of idiots we had no control over. I don't think people understand that EVERYONE has the power to make these premades. its a level playing field. Actually this is incorrect. In fact the people at the higher levels are even more vocal about their distaste for dynamic queue than those below. I would invite you to just do a little digging on the subject. The dislike of DQ is 100% not isolated to gold and below lol. To your second point about queuing. Yes on paper you are right. Everyone has the ability to queue with someone else. However what you suggest we should all be doing is completely illogical. Not everyone has RL friends who play the game. Not everyone has somehow developed friendships through other means. So to suggest that we are all easily capable of finding skilled players to play with us extremely incorrect.
cluvie (NA)
: Hey OP -- I took a look at your account and the detection in this case was for actions that happened when your account was compromised awhile back. >_< I've gone ahead and removed the suspension from the account as you've already been through account recovery. **Tips for Account Security**: https://support.riotgames.com/hc/en-us/articles/201751664
> [{quoted}](name=cluvie,realm=NA,application-id=ZGEFLEUQ,discussion-id=wRf61Z5A,comment-id=0004,timestamp=2016-06-22T21:10:01.692+0000) > > Hey OP -- > > I took a look at your account and the detection in this case was for actions that happened when your account was compromised awhile back. &gt;_&lt; I&#x27;ve gone ahead and removed the suspension from the account as you&#x27;ve already been through account recovery. > > **Tips for Account Security**: https://support.riotgames.com/hc/en-us/articles/201751664 Do you know if there are any plans to eventually account for this sort of thing? It appears that you likely have some sort of timestamp window for when a violation took place and you also know the window in which the account was compromised. I don't know how the system works. I dont know if an actual person reviews every potential violation and this specific case was made by human error or if there is an automatic system which puts violators in some sort of punish pit. Either way it might be beneficial to help negate these false positives if the system also was able to exclude certain things. In this Case @Cluvie you went above and beyond to personally assist, but I would know I would feel terrible if I knew there were people out there who were punished but should not have been.
: The Real Reasons Riot is Forcing Dynamic Queue
While I agree I find that chart very interesting. Do you have a source for that? Would like to look into it more.
: > [{quoted}](name=CancerKillz,realm=NA,application-id=3ErqAdtq,discussion-id=lbo2qrdI,comment-id=0005,timestamp=2016-06-22T17:27:46.716+0000) > > I liked support Malzahar. You know that sounds like a boat load of fun. The only question is what gold income item do you use. I use coin on Syndra because you get more over all gold then with the bule one. I honestly am so hyped that it's getting buffed too. More gold and more passive stats.
> [{quoted}](name=CitadelOfIce,realm=NA,application-id=3ErqAdtq,discussion-id=lbo2qrdI,comment-id=00050000,timestamp=2016-06-22T19:14:38.502+0000) > > You know that sounds like a boat load of fun. The only question is what gold income item do you use. I use coin on Syndra because you get more over all gold then with the bule one. I honestly am so hyped that it&#x27;s getting buffed too. More gold and more passive stats. I have not played in some time, but when I did I think I still went for the spooky ghost. All I had to do as Malz support was ward early and survive to lvl 6. Space Aids the back line and if your ADC is not terrible, they will still get the hits in and have your DoT bounce back for some easy harass or to deny CS. Once you hit lvl 6.... you basically auto win. You can easily turn any 2v2 into 2v1 and if you get ganked ulting an enemy under your turret is almost a guaranteed kill.
: I just got mastery 6 on Syndra playing her solely as a support.
: I feel that Dynamic Queue still takes too many liberties with match making. It needs to be much tighter. I'm sick of playing games that have a full tier of difference between players. The longer the queue gets, the worse the match becomes. If I queue up as a support and it takes 3 minutes to find a match, I immediately cancel and enter the queue again because I know that match is going to be awful.
> [{quoted}](name=Blanchimont,realm=NA,application-id=3ErqAdtq,discussion-id=LgijkikL,comment-id=0002,timestamp=2016-06-22T03:03:40.962+0000) > > I feel that Dynamic Queue still takes too many liberties with match making. It needs to be much tighter. I&#x27;m sick of playing games that have a full tier of difference between players. The longer the queue gets, the worse the match becomes. If I queue up as a support and it takes 3 minutes to find a match, I immediately cancel and enter the queue again because I know that match is going to be awful. I have not played for some time, but I personally have also seen this behavior. Queue up, get an abnormally long queue time, leave and then requeue, get instantly in a game.
: there a simple fix to dynamic queue make it only 2,3,5 mans. no solo or 4 man. then implement solo q and see how it works out.
> [{quoted}](name=godlikeclutch,realm=NA,application-id=3ErqAdtq,discussion-id=LgijkikL,comment-id=0004,timestamp=2016-06-22T05:19:56.529+0000) > > there a simple fix to dynamic queue make it only 2,3,5 mans. no solo or 4 man. then implement solo q and see how it works out. I think it is pretty easy to see why this could be a possible solution, but I do not think so in the grand scheme of things. Your solution removes the possibility of soloQ players playing against premades which is certainly a nice dream, but sadly it does not solve the other larger issues. You still end up ranking everyone on the same ladder regardless of how they play. You are just changing who they play against, but again the boosting / carry issue and the equal playing field issue still remain. The validity of the ranking system would still be void. It is because of this and the likely increase in group queue times that Riot would not go for this option. While soloQ players might not care specifically about the queue times, we have to remember that any real change must work for all aspects of the system. We want to avoid possibly fixing one issue by creating another.
Taeseuk (NA)
: I've not posted much and the threads complaining about Dynamic Queue or Stating the op wants solo back have driven me insane, I understand people are upset about DQ and all I get it but most of these threads are poorly put together and are just angry shouts that never get anywhere because you're just another person ranting usually about toxicity so they just fill the boards up with unimportant mess HOWEVER I can honestly say your post was actually a joy to read, it was well written and well put together. It actually raised points and didn't show any anger what so ever despite your clear disappointment in DQ. So well done on writing a valid post and not making me want to rip out my eyes because yet another person has bitched a fit.
> [{quoted}](name=Taeseuk,realm=NA,application-id=3ErqAdtq,discussion-id=LgijkikL,comment-id=0005,timestamp=2016-06-22T06:59:46.070+0000) > > I&#x27;ve not posted much and the threads complaining about Dynamic Queue or Stating the op wants solo back have driven me insane, I understand people are upset about DQ and all I get it but most of these threads are poorly put together and are just angry shouts that never get anywhere because you&#x27;re just another person ranting usually about toxicity so they just fill the boards up with unimportant mess HOWEVER I can honestly say your post was actually a joy to read, it was well written and well put together. It actually raised points and didn&#x27;t show any anger what so ever despite your clear disappointment in DQ. > > So well done on writing a valid post and not making me want to rip out my eyes because yet another person has bitched a fit. Thanks I tried. Plenty of other places to vent. I wanted to just really try to talk about the issues.
: There in lies the problem they can't balance for it, most game designers know this and are aware that it looks cool on paper but is crap in reality for this type of game.
> [{quoted}](name=Karn Bishop,realm=NA,application-id=3ErqAdtq,discussion-id=LgijkikL,comment-id=00020000,timestamp=2016-06-22T05:11:23.789+0000) > > There in lies the problem they can&#x27;t balance for it, most game designers know this and are aware that it looks cool on paper but is crap in reality for this type of game. Completely agree. There is no 100% correct formula for giving a premade a handicap against soloQ players. There is no way to know the skill of those players when they play as a team and there is no way of knowing their skill when they are also on comms. You can try to give them a handicap and allow them to play up, but again there is no set handicap number that you can apply that is the right amount each time. Maybe one premade is using voice comms and their coordination is greatly improved while a 2nd is not and thus their coordination is not as good. In short as you mentioned it looks great on paper, but there is not a one size fits all formula you can use.
: It's actually pretty funny how many of Riot's choices of late have been making the game WORSE. It's like they're TRYING to shit on all their players.
> [{quoted}](name=Deitrix,realm=NA,application-id=ZGEFLEUQ,discussion-id=fwUUlgiX,comment-id=0008,timestamp=2016-06-21T08:58:34.671+0000) > > It&#x27;s actually pretty funny how many of Riot&#x27;s choices of late have been making the game WORSE. > > It&#x27;s like they&#x27;re TRYING to shit on all their players. This is what happens when Ghostcrawler and kids straight out of school with zero actual real world experience even leading a big legit project make the rules. Their qualifications are laughable. Ghostcrawler is widely accepted as the lead at WoW who drove the game to the ground and it isn't until this coming expansion that they are finally undoing all of his terrible mistakes. He left Blizzard for a reason and it wasn't money, the company was pushing him out.
alasarcher (EUNE)
: Well think whether u were reporting people for stuff that arent against rules.
> [{quoted}](name=alasarcher,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=x9PimsQh,comment-id=0001,timestamp=2016-06-21T09:14:27.141+0000) > > Well think whether u were reporting people for stuff that arent against rules. I dont think he is talking about that. I think he is asking for confirmation that our reports have been received and "counted".
Mr Caine (NA)
: Players never afraid of reporting due to never getting dealt with
The reason why there is so little change within Riot is included within your post "Giving $2000" Riot is a for profit company and just like every other large for profit, their profits come first. Sometimes it appears to users through smart marketing, that a company actually cares about you and your opinions. This is only true to an extent. They care about their brand and reputation as to how it relates to their potential consumers as well as the consumers and their intent to remain a customer. That is as far as Riot goes. You will see posts by people high up the chain like Marc Merrill and "how he cares so much". Mark does not give a shit past the reputation of his company and that the player base is still here. Everything Riot does just like every other large for profit company, is 100% focused around revenue. The report system was engineered to punish people who are so bad that their negativity would of eventually caused more people to leave and thus it is a net gain to ban them. Riot does not send anymore customers away than it has too. All the PR talk about "how they want to reform people" has nothing to do with the company having high moral values and has everything to do with not sending customers (profits) away.
: The chat system is useless, a post on toxicity
Let's assume for a moment that I agree with you. A voice system is not the answer. A. No one will use it and B. toxic attitude is now on voice.... I agree that something better could be in place. Personally I would like to see a well done and throughout shortcut emote system. Similar to smart ping except actually good. This coupled with the removal of post game chat and all chat would make a big difference.
: The actual graphs they **have** shared with the community show DQ as being unfair, and the Round Table video said that dynamic queue is not there yet in terms of making games fair for solo players. We all know what the data will show - that DQ is biased towards premades. I still would like them to share this information but more than that, I want them to fix this colossal fuck up of a ranked system.
> [{quoted}](name=Gene Freakz,realm=NA,application-id=3ErqAdtq,discussion-id=LgijkikL,comment-id=0001,timestamp=2016-06-21T17:06:56.811+0000) > > The actual graphs they **have** shared with the community show DQ as being unfair, and the Round Table video said that dynamic queue is not there yet in terms of making games fair for solo players. We all know what the data will show - that DQ is biased towards premades. I still would like them to share this information but more than that, I want them to fix this colossal fuck up of a ranked system. Per my wording above I completely agree. If the system was still fair and honest they likely would of shared this with us a long time ago to put the matter to rest. My largest problem is not with the idea of a DQ. It is that Riot is completely OK with not actually having a real rank system. They are OK with having a fake system. This is the thing that I do not understand. Their whole game was a success because of this fact and yet here we are. There is no veil, the system is not honest and people do not play by the same rules.
: They've provided data for winrates of all premade sizes in one of the Riot pls things about DQ. And they straight said they don't like the data and are looking to fix it.
> [{quoted}](name=MadCast Fenris,realm=NA,application-id=3ErqAdtq,discussion-id=tAYAp6bF,comment-id=000b0000,timestamp=2016-06-21T16:13:33.173+0000) > > They&#x27;ve provided data for winrates of all premade sizes in one of the Riot pls things about DQ. And they straight said they don&#x27;t like the data and are looking to fix it. Source? If no source then don't come out stating things. The only post regarding the subject was 20 something days ago found [here](http://na.leagueoflegends.com/en/news/game-updates/features/dynamic-queue-and-future-league). and if you will look it obviously clearly does not provide winrates for all premade sizes or even all the tiers and divisions. It is one chart with everything grouped together. Feel free to actually post links instead of stating junk as fact.
Rioter Comments
: Hey MuyAstuto! A decent number of players share your opinion, for sure. We were pretty confident that the people who just want solo/duo queue back wouldn't be overly hyped about the emblems. It's not exactly the same thing, right? The thing is, everything we're seeing tells us although some people are super mad that there's no solo queue (we read the threads after all), the game overall is still better if we let people group up in ranked. We did surveys asking players "do you like the ability to queue with any number of people in ranked" and in most regions the majority of players (over 70%) said yes, they do. ~10% didn't care, another ~7.5% sort of didn't like it, and the rest (something like ~7.5%) of players REALLY didn't like it. Those are rough numbers, but they're all pretty close. Someone on the dynamic queue team will probably come throw something at me if I'm off by a point or two. I have a solid guess about which group you fall into, and I actually feel where you're coming from. If I had to place myself in one of the groups, I'd probably land closer to the ~7.5% who feels like dynamic queue is slightly worse than solo/duo. But that's mainly because I don't like queueing up with more than one person, and I dislike being expected to put my rank on the line to play with a big group of friends who might be feeders (genuine apologies to my coworkers, I love you guys lmao). Most players who are really vocally against dynamic queue feel like it takes away from the meaning of their rank (since people could theoretically get a ranked boost from their smurfing friends). But the truth is that dynamic queue is working for most people, and we generally like it. It could use some improvements, but we think we're gonna get there. If emblems aren't making solo players feel satisfied, we'll keep coming up with other ways for people to express individual skill (spitballing here, but what if we showed you your rank on every champion? Like "you're the #3 Singed player in EUW" sort of stuff?). There's a lot of ideas we have, but we just wanted to try out this emblems thing first as a step in the right direction. Hope that addresses some of your concerns. We do wanna hear from you guys and adjust as we go. The changes we're pushing out now are just one step on the way.
I am just going to leave this link here. I hope you or someone else within Riot finds it. http://boards.na.leagueoflegends.com/en/c/gameplay-balance/dGXmekty-ok-this-is-my-god-damn-problem-with-fuckin-dynamic-queue-right-here?comment=005d0000
: ***
> [{quoted}](name=bwuk zero pb,realm=NA,application-id=3ErqAdtq,discussion-id=dGXmekty,comment-id=005d,timestamp=2016-06-21T13:37:57.576+0000) > > Nasty fucking company is oblivious as to how fucking pathetic and shitty their dynamic q system is killing the game. Guys wait remember they sent a survey to people and 70% said they love dynamic queue! Again a company who has tons of data who refuse to share it for obvious reasons. Riot knows exactly what percentage of players using the DQ system in ranked. Riot knows exactly the win % of players who queue in every group size 2-5 for each and every tier and division and can compare this with solo Q. Riot knows exactly how often premades of various sizes are matched up against premades of the exact same size at every division and tier. Riot knows exactly how many toxic player offenses occur within teams who contain premades. This data is not shared with us because it is negative data for Riot. It would confirm exactly what the player base has been saying for the longest time. If Riot had nothing to hide and "we all wanted DQ and DQ was fair and amazing" then Riot would have absolutely no problem sharing all of this. When Riot decides to just share specific data it should speak volumes to the truth. It is the same concept as a company keeping negative things off the books. The truth is this information is not shared with the public because it confirms what we have been saying and knowing for the last 6+ months. Riot just shares information and displays it in specific ways that favors position only. Instead of literally breaking everything down and proving their stance. Again I have no idea what the leaders at Riot are thinking and doing. I am so disappointed. How can they have all this specific data and yet they refuse to make logical decisions. Instead Riot chooses to use a "survey" that was not sent to everyone as their only evidence that we want DQ and that DQ is amazing. If Riot really wants to keep DQ (which it does since they can not admit a mistake, ego) then all they have to do is prove to the player base that DQ does not provide advantages. All they have to do is share the specific data. If DQ is great and fair then prove it. * Show each tier and division a players win % for each and every group size 1-5 & compare it to solo/duo * Show toxicity data & compare it to data from solo / duo * Show us the % of matchmaking by group size. What % of games do you match against a premade of the exact same size? 2-5? * What % of games do you match against a team of a different size? (example premade of 2 & premade of 3 matching against a 5 man premade. ) * Show us data displaying team balance for games involving premades compared to solo/duo (Meaing Riot has MMR data, show us the total MMR for matches. Show us they are balanced) compare it with the solo/duo data. * Share data that displays (again at each tier and division) players who queue at every group size level 1-5, how close % wise is their MMR rating to their current ladder position. Or in short. Prove to us that players are not getting carried up the ladder to higher positions then their skill (MMR) reflects they should be again do this at every tier and division for every group queue size 1-5 and also compare this to data from the previous 2015 system. Again, if DQ is a fair and balanced competitive ranking system and Riot has nothing to hide and the majority of your player base is wrong (which is what they are saying by not switching) then prove it to us. Share the data. I will be the first person to say I am sorry and swallow my pride if you would just show us the truth.
: DQ matchmaking is a joke
This is why this information is never shared with us. In all the posts recently about this subject Riot has only been providing information about full 5 man premades and then only at the very highest level. They intentionally do not provide information about matchmaking at <4 and for all the other tiers because it is very unflattering data for Riot. That data reflects what we already know. Queuing as a group regardless of the size, gives you an advantage. If Riot was so confident that dynamic queue didnt provide advantages then this data would of been shared. It isn't and wont be because it would cause even more backlash.
: I'm not sure why Riot is focusing on the high-tier matchmaking when 98% of their players are Plat and below. They should be optimizing it for the majority of players
Because the data from the plat level is much more favorable to their position that soloQ is not needed and dynamic queue does not provide much of an advantage. The honest truth of the matter is that it does, but if they started showing data about bronze, silver, and gold they would have a Riot (boom) on their hands. They data we see is filtered and biased as much as possible to reflect their position. They are not going to show us everything, they are not going to show any information that does not reflect their position about dynamic queue. The fact that that information is not included should speak volumns about the reality of the situation in which group queue does provide you an advantage. You win more games when you queue with others.
ZiPS (NA)
: >we've made the decision to not bring back solo queue. >we’ll limit the roughly top 1% of MMR (Diamond 5 or higher) to solo, duos, or trios. Make up your minds. This double standard is bullshit. "5-man stacks are unfair" and "5-man stacks are okay sub-diamond". In other words, "fair games are for diamond+". If you aren't diamond already, start looking for friends.
The game is being run by children. I appreciate Scarra's firm criticism. It should mean mountains coming from him and other employees, LCS and former LCS players. Every one of them signed documents saying they will not speak out negatively (extremely general) about Riot. Yet here you have them stepping hard on that line. As hard as they can because this is such a big deal. Yet the leaders (again children) won't take back their change. Why? The data shows it is an advantage. Regardless of how much of an advantage. It doesn't matter. If it is 1% it is too high when you are trying to create a true ranked system. Their ego's will not let them admit they made a mistake. This is what is wrong with Riot. You higher kids out of school from college's with big names and that somehow means they are qualified for their jobs. Fact. It doesn't. We are victims to a terrible hiring policy at Riot. That is great that you want to give children real jobs, but that does not mean you give them the freaking keys. You hire them, you make them start at the bottom were they can learn and apprentice from people who actually know how the real world works (adults) and then down the road you can give them the keys. When you hire people who are incapable of admitting mistakes, who are incapable of taking criticism, who have never even been on an IT project team let alone lead some sort of large project for a client and you give them the keys to the game? You are so stupid.
: So what I get from this is that Riot wants a competitive scene in ranked, but because playing with friends is more fun, competitive isn't good. Don't forget that they are completely going back on this statement in regards to higher tiers, where they are instituting a semi-soloqueue (**because these tiers are supposed to be "competitive" unlike the rest of the entirety of the ranked queue**) and also making it similar to the old draft pick in which players have to play whatever role is open. _**Riot, please create a poll or other similar information recording device and tell us how much the community wants dynamic queue instead of making decisions for us.**_ relevant quotes: (different boxes are not speaking of similar things) >We agree dynamic queue standings don’t reflect pure individual skill as well as a solo ladder, but they also don’t inhibit competitive team experiences, and that’s a trade-off we want to make. --- >For example, because mismatches are much more common and much less fair at high MMR, we’ll limit the roughly top 1% of MMR (Diamond 5 or higher) to solo, duos, or trios. >League is a team game, and we want dynamic queue to work for every player who wants to compete --- >To address position shortages, we’re adding an autofill mode that can trigger when queue times are too long. If players enter queue with excessive estimated wait times, the matchmaker will potentially assign them a role other than the two they selected. {{sticker:zombie-brand-mindblown}}
They don't want to role it back. You have to remember those kids at the table leading LoL are just that. Children. They have zero real world experience. Riot hires kids from schools with big names and somehow that makes them qualified to lead LoL. It doesn't and we are seeing and experiencing this first hand. The truth of the matter is they jumped the gun on Dynamic Queue. It is not a fair ranking system. They even admit that and their (very filtered) data even shows that yet they continue to tell us that there is an actual ranked system. In all honesty we will never see a soloQ system because the people at the top who make the decisions are incapable of admitting that they made a mistake. Rolling back on dynamic queue or even looking at a 3rd alternative to them means they failed. Something their egos will never let them do. I quit playing LoL months ago because of dynamic queue. I am not alone. I really wish Riot would make some grownup decisions but it appears they are not capable of doing so. Only when they notice a change in their revenue will they actually start looking into why and then change some of their terrible policies to try to get some of their player base back. Selling new heroes, crafting stuff, skins, etc. etc. only brings in revenue if you still have people to buy it. When you create systems like the dynamic queue system you are not expanding your player base. You are adding systems which alienate a majority of your player base and causing people to leave.
: Dynamic queue and the future of League
I don't understand their complete inability to admit they had a bad idea and revert back. They have no problem going back on their word they just are not capable of admitting a mistake. The leadership of LoL this year is probably the worst in the games history.
: > [{quoted}](name=CancerKillz,realm=NA,application-id=3ErqAdtq,discussion-id=hAXEEn3e,comment-id=0018,timestamp=2016-03-24T18:51:47.915+0000) > > I took the only stance I could and quit League until Riot starts changing their act. > > This mindset of catering to the few at the expense of the masses is very disappointing. Riot recently completely sold out to Tencent and even in the last 12 months you can already see the direction they are pulling the game. It is all about their micro-transactions. Which I completely understand, but there has to be a balance. > > League of legends is partly highly successful because of eSports. The revenue the generate through their eSports is certainly very small compared to what they make through micro-transactions, but no one can deny that the success of the game is built around the foundation of their eSports scene. It is what put League on the map in my opinion. > > So when I see leadership game changes which attack and remove any sort of veil of validity around their eSports scene, I know immediately that leadership has lost their roots. When you remove ranked teams and yet somehow still try to pretend that eSports, challenge scene, and the college scene still somehow are valid even though anyone with half a decent education can tell you they no longer have any purpose. > > When you dismantle soloQ in favor of dynamicQ supposedly "based on a survey" and tell us "we told you to make this" when you know as well as anyone that saying "yeah it would be cool to play with friends" does not translate to "please delete ranked teams, soloQ and replace it with an extremely unbalanced system which favors group queue players while at the same time refusing to create a system to help us find like minded people to play with. Even after 6 years." A company who now has announced twice that there will be a soloQ, only to completely back track on that statement. I honestly believe soloQ was never part of the plan, and even when it was re-announced it likely was never serious. In all honesty it could of been a PR thing to try stop the backlash. > > I am out. There is nothing any of us can do to make our feelings heard besides quitting. I am taking my money and my time elsewhere. To some extent I am still very passionate about LoL. What the game could be had the developers put the game first and actually taken it seriously. And yet, you're still here checking the forums. you also have recent game play. Guarantee that if I check in a couple days there will be even more recent play.
> [{quoted}](name=ManDiime,realm=NA,application-id=3ErqAdtq,discussion-id=hAXEEn3e,comment-id=00180000,timestamp=2016-03-24T21:31:00.546+0000) > > And yet, you're still here checking the forums. you also have recent game play. Guarantee that if I check in a couple days there will be even more recent play. please do.
: Riot, if youre not going to do something, atleast be honest.
I took the only stance I could and quit League until Riot starts changing their act. This mindset of catering to the few at the expense of the masses is very disappointing. Riot recently completely sold out to Tencent and even in the last 12 months you can already see the direction they are pulling the game. It is all about their micro-transactions. Which I completely understand, but there has to be a balance. League of legends is partly highly successful because of eSports. The revenue the generate through their eSports is certainly very small compared to what they make through micro-transactions, but no one can deny that the success of the game is built around the foundation of their eSports scene. It is what put League on the map in my opinion. So when I see leadership game changes which attack and remove any sort of veil of validity around their eSports scene, I know immediately that leadership has lost their roots. When you remove ranked teams and yet somehow still try to pretend that eSports, challenge scene, and the college scene still somehow are valid even though anyone with half a decent education can tell you they no longer have any purpose. When you dismantle soloQ in favor of dynamicQ supposedly "based on a survey" and tell us "we told you to make this" when you know as well as anyone that saying "yeah it would be cool to play with friends" does not translate to "please delete ranked teams, soloQ and replace it with an extremely unbalanced system which favors group queue players while at the same time refusing to create a system to help us find like minded people to play with. Even after 6 years." A company who now has announced twice that there will be a soloQ, only to completely back track on that statement. I honestly believe soloQ was never part of the plan, and even when it was re-announced it likely was never serious. In all honesty it could of been a PR thing to try stop the backlash. I am out. There is nothing any of us can do to make our feelings heard besides quitting. I am taking my money and my time elsewhere. To some extent I am still very passionate about LoL. What the game could be had the developers put the game first and actually taken it seriously.
: Seriously, why is Thresh's Q allowed to be fundamentally different from every other skillshot?
I seriously doubt this was intentional. I expect Riot failed when coding the animation as realistically Thresh does not have eyes on the back of his head and he certainly cant throw a hook through himself. Again I think it was a design mistake that Riot made and in their opinion "it turned out to be an ok accident".
: New Champ Select Update
Your data has to be the most misleading and fake information I have ever been force fed. Its basically on par with drug companies saying they have to charge $ 1000 a pill so they can fund research for other medications. When you post data like this... _The number of people playing in premades is the highest we’ve seen in League’s history and 98.6% of the time, premades of 4 or 5 teammates are being matched against a premade of the same size (most of the 1.4% with more divergent premade sizes come from very high and very low MMR ranges). Teams made of solos and duos are matched against a premade 4 or premade 5 only 0.21% of the time, and players queueing solo get teamed up with 4 man premades 3% of the time. _ and yet at the same time you take steps to HIDE this data from the players (When you changed your API rules to prevent websites from listing group queues). When you don't post any proof. When you don't bother to post any data on a queue specific level. How is anyone supposed to take this seriously? You also conveniently forget to include data for premades of 2-3. Huge surprise. Likely because those numbers are very worrying to the community and are directly responsible for all the upheaval on the forums about your new terrible system. _With the introduction of new champ select and dynamic queue to ranked, as players get the roles they want (with some exceptions we’ll talk about below), we’ve seen the frequency at which ranked players encounter language serious enough to result in a chat restriction has dropped by nearly 40%._ Has nothing to do with the queue system. How does queuing have any effect on a players language? It doesn't. People QQing about role selection now are just fighting about which champion they picked. You replaced one thing with another and to somehow think you deserve a "high-five" because people are getting fewer chat restrictions.... I am embarrassed for you. _we're concerned about the impact solo queue will have on matchmaking as a whole, and we’re assessing how to best proceed. Once we've fixed match times and position selection, we’ll have a better update on other queues._ Yeah you should be. As I, and others have pointed out dynamic queue of 4's can not survive with a true solo Q. No one here actually believes Riot will follow through with their initial post about creating a soloQ. It is likely Riot will end up creating a *SoloQ* with a huge asterisk next to it. There is no way Riot can introduce a real soloQ without ruing their terrible dynamic Q. The only people who like Dynamic Q are the 5 man teams, and the people who were already playing in groups. What you did was alienate and discriminate against a majority of your player base for the benefit of a very tiny amount. I have been super critical of Riot's leadership and for good reason. You conveniently step around the queue times and the huge shortage of people playing support. An issue we used to solve ourselves in the old champ select, something we no longer can do, which leads to much longer queue times.
: If you think SoloQ will mess up DynamicQ, let the community decide.
Do you have a link to Riot's post about solo Q?
: Hello, I'd agree with you, except for the fact that I had more damage than the opposing mid laner and adc combined. If you look at the numbers, I did significantly more damage than anybody else. The 2nd most damage in the game had less than 20k damage than me.
> [{quoted}](name=NeltaDouble,realm=NA,application-id=3ErqAdtq,discussion-id=bExoxwOo,comment-id=00080000,timestamp=2016-03-24T14:00:26.314+0000) > > Hello, > > I'd agree with you, except for the fact that I had more damage than the opposing mid laner and adc combined. > > If you look at the numbers, I did significantly more damage than anybody else. The 2nd most damage in the game had less than 20k damage than me. My only response it Riot clearly does not weigh damage done, and kills as highly as the community does. No one knows the formula that Riot uses to calculate your score, but it should be fairly obvious that damage, and kills are maybe only 70% at the most. In addition your mastery score is calculated somehow like this.... Riot has a forumla... After your game, it takes your post game status for that particular game on that particular champion, looks at plenty of factors, and ultimately spits out a score. This score is created for every game on a champion specific level per player. Somewhere there is a huge table which is keeping an ever updating log of player scores for each champion. Then Riot takes your score, and somewhere they have created another formula that assigns a grade based on your score. This range (similar to like school grades 90-100 = A.. etc etc ) was manually created by Riot and hopefully is tuned every now and then. but this range was created by taking the data of tons of games per champion, and then breaking it out by %. So a range was created for like the top 5%, and if you get a score in that range you get that grade.. etc. etc. TL:DR - Riot took data from a ton of games per champion, the ran the game data through their formula. From those scores they created grade ranges based on percentile. After your game, your score is technically measured against the scores of other players on the same champion as yours. We dont know the formula. We do not know how often it is adjusted if ever, but we do know that we are in a way graded against the performance of other players on a champion specific level. So like ADC caitlyn, your post game score is measured against the stats of other recorded caitlyn games.
: Will this program be "legal" in Riots eyes?
I do not have an answer for you, and the unfortunate truth is Riot won't answer this either. Riot's stance about any sort of additional software is that they intentionally refrain from officially announcing a position so they can do whatever they want without appearing to act against what they have said in the past. Sure you will see an occassional Red post on a subject. That should never be taken as an official stance by Riot. If it isn't publically listed on their FAQ page, just know Riot can change their official stance at any time. Some things Riot lets go others, not so much. Like skin programs that alter your skin. No official word, but it is generally believed to be ok. In your circumstance, it is not as clear. On the one hand, you are creating a program that works in conjunction with League, that while still has to be manually initiated, could be considered as a system which improves your performance. Let me explain. In League, we generally know the length of Cds for summoners and abilities, I say generally because of CDR and masteries which can adjust the time. We also have time stamps in game, and like some players do, we can type out when an ability was used so that we can record that time. However we still have to be mentally aware of that CD and remember to scroll up to check the CD timer. Your program takes the 2nd (arguably most important part) out of the equation. It is one thing to record when something was used, it is another thing to be able to easily track the CD. My suggestion to you would be instead of creating a program that works on your PC and through league, that instead you look for a timer app instead. Prior to Riot introducing timers for objective re spawns like baron, dragon, and jungle buffs. There were plenty of apps out there which allowed you to simply click on an icon and you would start an accurate timer for that objective. It could be extremely simple, does what you need it to do, and since it does not operate within League, you have 0% risk of Riot taking a negative position.
: What did you get? The thing that sticks out to me is that you are also graded on your warding. You didn't purchase any pink wards, and you only placed 1 ward. Vision is very important, and if I had to guess, this is why you did not get an S rank.
> [{quoted}](name=Hethalean,realm=NA,application-id=3ErqAdtq,discussion-id=bExoxwOo,comment-id=0006,timestamp=2016-03-24T13:55:23.672+0000) > > What did you get? > > The thing that sticks out to me is that you are also graded on your warding. You didn't purchase any pink wards, and you only placed 1 ward. > > Vision is very important, and your contribution to team vision does affect your grade. If I had to guess, this is why you did not get an S rank. His warding score. http://wardscore.loltools.net/?name=NeltaDouble&region=na Again League is not CoD. While a huge majority of people just care about kills as if they are somehow a way to judge performance, the truth of the matter is it isnt. Kills just means you are great at getting the killing blow nothing else. It's going to come as a huge shocker (sarcasm) to you, but the mastery system actually looks at other parts of a game other than your KDA.
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Iqqi

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